Log in

View Full Version : Master and Commander


pupuplader
04-18-08, 10:53 PM
Relativily new to SH3, been playing for a couple months now. I have been trying to find a game that had the control and game play as the SH series but for a game that resembles that of Master and Commander the far side of the world.

man that would be great. I think SH4 would be a great theater for a master and commander mod, and I'd be prepared to put time into it.

The concept of lone frigate operations works well with the SH system, but the problem for a mod conversion is that the effect of wind doesn't appear to be properly modelled on the game and therefore you'd find it difficult to move your ship in an authentic way

too bad, and i don't know of any other games that specifically captures that sort of isolated age-of-sail experience.

EDIT: And welcome to SUBSIM pupuplader :) (http://www.subsim.com/radioroom/member.php?u=232002)

I was thinking that if you could designate a set value of speed for a specific weather type you could work around this. Thought I would ask here for any ideas.

Is this even plausible, are there anyone else out there that would like to see a mod like this.

Thanks for the tips and any advice

Kitzbuell
04-22-08, 04:13 PM
Relativily new to SH3, been playing for a couple months now. I have been trying to find a game that had the control and game play as the SH series but for a game that resembles that of Master and Commander the far side of the world.

man that would be great. I think SH4 would be a great theater for a master and commander mod, and I'd be prepared to put time into it.

The concept of lone frigate operations works well with the SH system, but the problem for a mod conversion is that the effect of wind doesn't appear to be properly modelled on the game and therefore you'd find it difficult to move your ship in an authentic way

too bad, and i don't know of any other games that specifically captures that sort of isolated age-of-sail experience.

EDIT: And welcome to SUBSIM pupuplader :) (http://www.subsim.com/radioroom/member.php?u=232002)

I was thinking that if you could designate a set value of speed for a specific weather type you could work around this. Thought I would ask here for any ideas.

Is this even plausible, are there anyone else out there that would like to see a mod like this.

Thanks for the tips and any advice


Are you speaking of a MOD for something along the lines of "Age of Sail" or "Age of Sail II"?

Welcome Aboard

Jimbuna
04-22-08, 04:23 PM
Welcome aboard pupuplader....I was also going to suggest AOS http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

pupuplader
04-24-08, 01:04 PM
Ill look into Age of Sail, but Im still interested in putting together a mod that will bring this game type to Silent Hunter.

Volga
04-24-08, 03:17 PM
Ill look into Age of Sail, but Im still interested in putting together a mod that will bring this game type to Silent Hunter.
Absolutely, yes.

Imagine, if you will, a dynamic campaign born of C S Forester -start out with a sloop with puny firepower, a pressed crew and provisions enough for six months only. Real navigation, using nothing more than inaccurate maps, a sextant and dead-reckoning, your spotting power limited to Mr. Spong up in the mizzen, and a cheap looking glass at thirty feet visibility, in the foggy English channel in October. The stoic determination to press on with your ship's crew being reduced to a third after your second engagement this week, the ship's doctor is an incompetent and the biscuits are weevily. Mm hmm. Eventually, if you follow orders to the letter, you get your first three-decker, as proper Captain, with which to thwart Boney's world domination. Or play as a Frenchman for the Republic. Or a Spaniard for His Hispanic Majesty! All good stuff.

Crew management, renown and what we already have in SH3 is already there -but the ship modelling, physics etc. for such a hugely ambitious although very desirable simulation -is this already hard-coded or not -how would you model multiple decks etc?

At any rate, I for one would be greatly interested in this project -Sea Dogs sort of came close, didn't it.

joegrundman
04-24-08, 08:55 PM
Ill look into Age of Sail, but Im still interested in putting together a mod that will bring this game type to Silent Hunter.
Absolutely, yes.

Imagine, if you will, a dynamic campaign born of C S Forester -start out with a sloop with puny firepower, a pressed crew and provisions enough for six months only. Real navigation, using nothing more than inaccurate maps, a sextant and dead-reckoning, your spotting power limited to Mr. Spong up in the mizzen, and a cheap looking glass at thirty feet visibility, in the foggy English channel in October. The stoic determination to press on with your ship's crew being reduced to a third after your second engagement this week, the ship's doctor is an incompetent and the biscuits are weevily. Mm hmm. Eventually, if you follow orders to the letter, you get your first three-decker, as proper Captain, with which to thwart Boney's world domination. Or play as a Frenchman for the Republic. Or a Spaniard for His Hispanic Majesty! All good stuff.

Crew management, renown and what we already have in SH3 is already there -but the ship modelling, physics etc. for such a hugely ambitious although very desirable simulation -is this already hard-coded or not -how would you model multiple decks etc?

At any rate, I for one would be greatly interested in this project -Sea Dogs sort of came close, didn't it.

It's Master and Commander, buddy, therefore the campaign is born of Patrick O'Brian. The most salient difference is that the doctor is very, very far from being incompetent ;)

Volga
04-25-08, 07:20 AM
It's Master and Commander, buddy, therefore the campaign is born of Patrick O'Brian. The most salient difference is that the doctor is very, very far from being incompetent ;)

Well, yah. Which Forester book was it with Wellington's niece and the pearl-divers? There was an incompetent doctor in there somewhere, if memory serves -this possibly more typical of the times than someone of T. H. Huxley's capabilities being onboard, as in M&C.

Anyway, O'Brian or Forester-inspired, it'd be nice to see this sort of supermod, I guess, take shape.