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View Full Version : [REL]Lifeboats for SH3!(Update V4.0, Dec. 27, 2008)


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Lanzfeld
01-14-09, 10:29 PM
Sounds like he has a pilot bail from a shotdown aircraft and maybe end up in a raft?:hmm: :rock:

Rubini
01-15-09, 03:55 PM
Sounds like he has a pilot bail from a shotdown aircraft and maybe end up in a raft?:hmm: :rock:

LOL...no its not.

Isn't in truth anything new, just an old wish, a tribute for SH3, a bunch of well made SM campaign game where you will have the opportunity to see all SH3 goodies, will have more interaction, the dinamic campaign in the background, all them starting and ending in port, some with sequence, Enigma machine used and necessary in all missions, etc.

Now lets wait for the first beta release and them we can talk more about it.:up:

Anyway itīs making me nervous just to adjust the first SM:damn:

Weiss Pinguin
01-15-09, 07:28 PM
Ooh, that sounds a lot cooler than a swimming pilot. :hmm:

Faamecanic
01-15-09, 08:27 PM
Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

Jeeze...demanding people :) I just loaded the mod and looks very cool. Two questions

1) I sank a Small Frieghter. Some debris came out (oil drums, crates, and I like the circular life preservers) and ONE boat. Do the number of lifeboats scale with the size of the ship sunk? (ie does a LARGE Cargo ship release 4 lifeboats?) or is it random.

EDIT: Nevermind...answered my own question after I sank a Large Merchant. Very cool how the Lifeboats and debris scale to the ship size!

2) I noticed an "Optional" folder. I saw the readme, but didnt quite understand what it said (sorry Rubini... if it means anything to you, your English is 100X better than my German or Spanish). What exactly do the files in there do, and how do you install them.

EDIT: Still not sure what these files do. I know one removes dead bodies and debris... but what about the other one? Something about the draft of the boats?

Thanks guys....

The other one has an animated crewman standing.

Excuse me my lack of support guys...I'm cooking a new project for Sh3...:ping:

Yes, you have 3 main options:
1- one file with less rowboat debris and no dead bodies
2- one file with lifeboat crew with that animated crewman standing like jimbuna said
3- a entire bunch of folders that adjust the draft and sail behaviour of the ships.

:up:

No problem Rubini.... Im enjoying just the "regular" install of RLB. Very good work indeed.

I do notice there are dead bodies with the regular install...but they are like just below the surface of the water so you cant see them unless you go under the water. Is this the way its supposed to be?

Faamecanic
01-15-09, 08:29 PM
Isn't in truth anything new, just an old wish, a tribute for SH3, a bunch of well made SM campaign game where you will have the opportunity to see all SH3 goodies, will have more interaction, the dinamic campaign in the background, all them starting and ending in port, some with sequence, Enigma machine used and necessary in all missions, etc.

Now lets wait for the first beta release and them we can talk more about it.:up:

Anyway itīs making me nervous just to adjust the first SM:damn:

VERY VERY COOL!!! The radio operator position will finally be useful for something more than Bernards dirty laundry!!

Madox58
01-15-09, 08:30 PM
Bodies should only float if wearing a Life jacket.

When a person drowns, they sink.
It's only when Gases created by the body's decomposition,
does a body float on it's own.

Faamecanic
01-15-09, 08:36 PM
Bodies should only float if wearing a Life jacket.

When a person drowns, they sink.
It's only when Gases created by the body's decomposition,
does a body float on it's own.

LOL...thanks for the forensic biology lesson :lol:

I think they are wearing life vests (Mae West style..yellow in color)

Reece
01-15-09, 10:02 PM
It's only when Gases created by the body's decomposition,
does a body float on it's own.Mmmmm, yummy! ..... Soups out!!:lol:

Jimbuna
01-16-09, 04:54 AM
Anyone for a nice bowl of eyeball soup.

http://img2.travelblog.org/Photos/15775/97077/t/635463-Anyone-for-Eyeball-Soup-1.jpg

http://imgcash6.imageshack.us/img144/9677/eyes0153fqgl6.gif ..... http://imgcash6.imageshack.us/img144/9677/eyes0153fqgl6.gif

Weiss Pinguin
01-16-09, 04:58 AM
:o


I mean wait, don't take my eyes! :dead:

iambecomelife
01-16-09, 07:54 AM
http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5-9.jpg

Some work I was doing on an older version of the mod. I hope to replace the low-detailed human figures with new ones derived from the SH3 dock worker figures.

Madox58
01-16-09, 08:26 AM
I can send you a higher detailed model if you'd like to look at it.
It's the model I'll be useing.
New skins would have to be made but that's minor work.
And would give the Graphics guys more details to work with.
:up:

StarLion45
01-16-09, 08:33 AM
:p can some of you modders do something with the crews hands:hmm:

Madox58
01-16-09, 08:36 AM
The newer model I have has better hands.
I did not want all the fingers as that raises the faces count way to high.
But they have a thumb, fore finger and the other 3 are one unit.
kind of like a shooting mitten.
http://i108.photobucket.com/albums/n12/privateer_2006/Hand.jpg

StarLion45
01-16-09, 08:39 AM
:p :p Nice Privateer :p :hmm:
When will that mod be released:p :hmm:

Lanzfeld
01-16-09, 09:14 AM
My god!!!

All this detail and I never really stop long enough to see it! I just cruise by asking for a captain or engineer or throw out a compass and water. Early war only.

Sometimes I feel that this detail work is "wasted" on little things but I still very much appretiate it.

iambecomelife
01-16-09, 09:24 AM
I can send you a higher detailed model if you'd like to look at it.
It's the model I'll be useing.
New skins would have to be made but that's minor work.
And would give the Graphics guys more details to work with.
:up:

Sure - send me the file/link.

LMD
01-16-09, 05:09 PM
First of all want to thank everybody who put his hand in making this wonderful mod. Thanks a lot guys.
And I have a question - I installed "LifeBoats&Debris_v4" and it works fine with GWX 3.0. But today I decided to enable "GWX_ships_Buyonce&draught_mod" optional mod and have a loke on it. But my Generic Mod Enabler showed me this ""NF_boat_3.mtl" has already been altered by the "LifeBoats&Debris_v4" mod."
Is it normal or am I doing smth wrong?

Madox58
01-16-09, 05:23 PM
The extra mod will change things.
Although I don't think there's any mtl file that should be involved.
Unless someone forgot to delete it?
It's a 3D file not used by SH3.

LMD
01-16-09, 06:06 PM
The extra mod will change things.
Although I don't think there's any mtl file that should be involved.
Unless someone forgot to delete it?
It's a 3D file not used by SH3.
Ok, thanks for the answer :up:

Madox58
01-16-09, 07:28 PM
:p :p Nice Privateer :p :hmm:
When will that mod be released:p :hmm:

Not real soon.
:nope:

The Life Boats stuff takes a back seat to alot of other stuff just now.
VonDos's Guns that I promised him,
some special programing work some where else,
a few more details on animations issues,
on the list goes on and on and on.
:o

I have to rotate through different projects now.
A day on this, a day on that.
And then I do something stupid
and find I have to spend a day doing the other.
:lol:

StarLion45
01-16-09, 08:30 PM
:o Gee :o
Lot of projects you have .
Don't do something stupid this weekend Privateer:lol: :p

But I'm looking forward to this mod when it's finished:yep:

AH_Thor
01-17-09, 12:57 AM
Congratullations :up:

nikbear
01-17-09, 06:59 AM
WOW:oYou modders never cease to amaze me,stunning stuff;):up:

iambecomelife
01-18-09, 03:13 AM
I got the files privateer - thanks. I gave him a dark jacket - it made him look a little like what's-his-name from "Happy Days". NOT a very imposing image...:nope:

Fubar2Niner
01-19-09, 01:43 PM
@iambecomelife

" it made him look a little like what's-his-name from "Happy Days". "

Oh my gawd, I hope he don't raise his thumbs and say 'AAAeee' as the ship sinks. Next thing we know it'll be the cannibal survivors from the Python sketch :rotfl:

Best regards.

Fubar2Niner

panthercules
01-22-09, 04:24 PM
This looks really cool - I can't wait to see some of these lifeboats, once I get my new GWX3.0/LRT install stabilized and actually get out to sea for more than just tests.

BTW - if they're not already in there somewhere (and I just haven't seen the screenshots yet), any chance of including a new crew clothes/skin variant that would have some or all of the survivors covered in oil? Would be great to see them pulling away from a sinking tanker and looking like they had to swim through that muck to get to the life boat. Also, any chance of having a model/variant where the lifeboat is upside down with men clinging to it (or perhaps where they are clinging to one of those raft-like things some of the ships carried), just to provide a little more variety to the survivor population?

Great work here - thanks for all your efforts to improve our SH3 experience :up:

urfisch
01-22-09, 05:05 PM
this is great!

i am really happy and astonished about, what privateer and all the other modders are creating! may god bless you...and keep your motivation and health up in life. in the german ubi-forum a nice guy "trainer1942", who made the additional locks and new harbour layouts, just left for getting well again. and i know many other guys, e.g. diving duck, who have family and can not spend as much time, as they might want to spend here.

for me its the same, since finishing my grapic-scholastics in 2005, real life pushes me more and more hard and claims a lot of time and energy. after almost a year i just found the way back into sh3 and modded some new sub-pens today. and old project: revived!

now...i only wanted to say how much i admire the work of you people. keep it up!

:up:

Madox58
01-22-09, 06:39 PM
Part of the stuff I'm working on includes the oil soaked look,
boats upside down with people clinging to them,
a more detailed 3d model for the survivors,
and new animations.
Along with a few special effects.

There will also be survivors for the AI U-Boats,
and sooner or later?
The Aircraft will have pilots with chutes.

Some of the stuff I lost in this latest system crash.
:nope:
So I have to re-do alot of work.

Reece
01-22-09, 09:49 PM
Some of the stuff I lost in this latest system crash.
:nope:
So I have to re-do alot of work.I thought you were going to ghost regularly!!:yep: But many thanks for your dedication to modding!:up:

urfisch
01-23-09, 05:06 AM
Part of the stuff I'm working on includes the oil soaked look,
boats upside down with people clinging to them,
a more detailed 3d model for the survivors,
and new animations.
Along with a few special effects.

There will also be survivors for the AI U-Boats,
and sooner or later?
The Aircraft will have pilots with chutes.

Some of the stuff I lost in this latest system crash.
:nope:
So I have to re-do alot of work.

oh god. this is crap...

remember: always keep mirrored data copies! for me as a designer it is absolutely neccessary! i had it ones, in 1994 with my first pc...all data was lost on a damaged disk. i sweard to me: never again! so keep external copies, dude. your work is far to worthful to be gettin lost...

:up:

Ping Jockey
01-30-09, 05:10 PM
Just installed V4 and have to say this is really cool!!!! :up: :up:
Thank you

Sag75
03-06-09, 10:49 PM
Thanks for this superb mod! it's fantastic..

there are any updates about the work in progress?

mkubani
03-16-09, 07:37 AM
Bump... yes please. Any upcoming updates? Including my 3D models for this mod. :06: I have modelled them quite long time ago... I would like to see them in game one day. ;)

JHuschke
03-16-09, 03:10 PM
Agh! So many pop ups on MediaFire and Rapidshare, I'll upload this mod on my filefront page for you if you wouldn't mind.

andym
03-25-09, 04:34 PM
Downloaded and instsalled.It IS GWX 3.0 compat and also if you have Anzacmicks damage immersion,it brings up some file change warnings but works fine.

mkubani
05-23-09, 05:45 PM
I might be getting on Privateer's nerves... :know: but any chance to see this one in its final release? I would hate to see my 3D models ending in a recycle bin. :-?

Heffalump
05-29-09, 03:59 PM
I would love to use this mod. It seems to have been made for GWX 2.1 though... does anyone know if it will "break" anything in 3.0?

sharkbit
05-30-09, 10:21 AM
I would love to use this mod. It seems to have been made for GWX 2.1 though... does anyone know if it will "break" anything in 3.0?

I use it in 3.0 and have not had any problems.
:)

Jimbuna
05-30-09, 10:52 AM
I would love to use this mod. It seems to have been made for GWX 2.1 though... does anyone know if it will "break" anything in 3.0?

It works fine in GWX3.0 http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
05-30-09, 11:45 AM
Yes indeed. I've been using it with GWX3 since its original release. No problems at all.

jaxa
05-30-09, 12:16 PM
Yep, me too.

Heffalump
05-30-09, 04:16 PM
Thanks, guys. I'll give it a try.

Sgt_Raa
07-23-10, 11:02 AM
can somebody please post a link to the final updated lifeboat mod... i cant seem to find one... :DL:salute:

Fubar2Niner
07-23-10, 11:49 AM
Here you go Sarge

http://www.subsim.com/radioroom/downloads.php?do=file&id=628

Knock yerself out shipmate :salute:

Best regards.

Fubar2Niner

Foggy
08-31-10, 10:45 PM
Noob question: When I try to enable this via JSGME, it notes that two files have already been altered by "Merchant Fleet Mod 3.2" and "Flags enlighten" mod, and it says that enabling it may have adverse effects on the game. If I go ahead and click "Yes" it makes Merchant Fleet and Flags enlighten mods a lighter shade of grey. Does this mean that they are still enabled but may have a conflict at some point? Not sure what the light grey means and they still appear on the right hand side (Activated Mods list) but are lighter color now. I tried reading the lenghty Help file with JSGME, but didn't see it listed... :hmmm::88)

Sailor Steve
09-01-10, 12:03 AM
It means that the newer mod will overwrite some files in the older ones. It also says which files are changed. If you post those we can tell you whether it's important or not.

The lighter grey means that those mods have been altered, and you can't remove them without first removing the mod that changed them. If you try to remove the lighter-grey mod it will tell you this and tell you which mods must be removed first.

This is also explained in JSGME's user Guide.

Foggy
09-01-10, 01:12 AM
It means that the newer mod will overwrite some files in the older ones. It also says which files are changed. If you post those we can tell you whether it's important or not.

Thanks, SS. This is what I get:

http://img.photobucket.com/albums/v646/1foggy/LifeBoatsMod.jpg

Rubini
09-01-10, 12:13 PM
Thanks, SS. This is what I get:

http://img.photobucket.com/albums/v646/1foggy/LifeBoatsMod.jpg

As Iīm here today...
Mate, itīs my bad habit to always make optional folder with options to others player style on my mods...anyway no problems, the files inside the optional folder have different names (they are for different mods), so no problems, just go ahead here.

The .val files inside lifeboats mod are essential to it work properly, so I must suggest that you let the one that comes with LB&debris mod. After you enable LB&debris mod try a SM and test this ship NLL sinking it to make sure that your game will not have problems.


Salute!

Rubini.

Foggy
09-01-10, 01:10 PM
Will do, Rubini! Thanks for the advice! :salute:

Foggy
09-01-10, 09:10 PM
Enabled the Lifeboats mod, continued an existing career and proceeded to eel a Tribal class british ship, but no life rafts, no debris. It never totally sank though, after waiting for 2 hours the bow was still sticking out of the water a bit and it would intermittentlly catch fire, but never looked like it was going to go any further down, then I had to scramble away from that point because another Tribal was coming in hot & heavy. Not sure if the lifeboat/debris mod doesn't work because of the conflict listed in my previous post, or if that stuff comes off the ships right as they are completely going under... :hmmm:

Rubini
09-02-10, 08:56 AM
Enabled the Lifeboats mod, continued an existing career and proceeded to eel a Tribal class british ship, but no life rafts, no debris. It never totally sank though, after waiting for 2 hours the bow was still sticking out of the water a bit and it would intermittentlly catch fire, but never looked like it was going to go any further down, then I had to scramble away from that point because another Tribal was coming in hot & heavy. Not sure if the lifeboat/debris mod doesn't work because of the conflict listed in my previous post, or if that stuff comes off the ships right as they are completely going under... :hmmm:
Small ships/DDs/Frigates only shows LB&debris after they really start to sink (destroyed). Try to sink any others ships and let us know here.:up:
This info is on the readme of the mod anyway.

StarLion45
09-02-10, 10:01 AM
:) Hi there Rubini :)

I use the Lifeboats & Debris_v4 together with many mods made by Aces .
It truly shows lifeboats when I sink Large tankers and so on :yep:


:salute:

Jankowski
01-10-11, 10:28 PM
does this work with other mods? also, how about the ship debre mod?

or is there a version that combines both?

Sailor Steve
01-11-11, 12:11 AM
Yes, it works with other mods. I'm unfamiliar with the 'Ship Debris' mod. Lifeboats and Debris is all you need, hence its name.

Jankowski
01-11-11, 01:28 AM
Thats the one!

Ty SailorSteve!

Lucky07
08-24-11, 11:55 AM
I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !

Rubini
08-24-11, 01:21 PM
I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
All my mods are opened to the community. Just give the right credits and we are ready to go.:up:

Lucky07
08-24-11, 02:38 PM
All my mods are opened to the community. Just give the right credits and we are ready to go.:up:
thx u alot man !
if u have time pass over the post and give ur opinion and suggestions...
i still having some problems to start the campaing at the year 1936....

peterthegreeksailor
01-28-12, 06:04 PM
nice mod!!!!!!!:up::up::up:

Magic1111
02-03-12, 04:43 AM
nice mod!!!!!!!:up::up::up:

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

Jimbuna
02-03-12, 03:13 PM
nice mod!!!!!!!:up::up::up:

Welcome Matey :salute:

Rubini
02-04-12, 08:52 AM
nice mod!!!!!!!:up::up::up:
Thanks and welcome mate!

willi pape
07-22-12, 02:49 AM
so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape

Fubar2Niner
07-22-12, 03:58 AM
Hi will and welcome to susbsim.

From your post I would guess you're not using GWX, if that is the case then you need to get Jonesoft Generic Mod Enabler (JSGME)

http://www.subsim.com/radioroom/downloads.php?do=file&id=3559

1 Unzip/unrar it to your SH3 installation dir
2 Click the JSGME.exe within that dir, (Be a good idea to make a shortcut to your desktop at this point
3 You will now see a new dir called MODS
4 Unzip all your future mods into this new dir
5 run the JSGME shortcut on your desktop and you will see the mods you have available, simply enable them by
6 highlighting the desired mod and clicking the > tab at the top of the util


If there are any conflicts they will show in the small window that opens when enabling.

Hope this helps. BTW I do recommend installing GWX Gold prior to any other mods or addons including JSGME. It makes SH3 a whole new game, it can be found on my GF acct, link in my sig below, install instructions can be found here;

http://www.thegreywolves.com/

You will need the 7 GWX.bin files plus the GWX.exe file. Place them all in one dir, when you want to install GWX simply click the .exe

Jimbuna
07-22-12, 06:14 PM
so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape

Welcome...you've already received sound advice :salute:

willi pape
07-23-12, 01:45 AM
after talking to you about modding that modification tosh3 i donloaded and installed gwx 3.0 gold

once again thank you for your help it seems like a great mod

-willi

U-69

willi pape
07-23-12, 02:49 AM
when i play it the cargo is the same and no lifebots when i installed it do i leave it all in the life boats and debris or split them up into the too files. data and optional or leave it in the one file lifeboats and debris v4

sorry for the trouble
once again thanks for all the help i can get.

-willi

U-69

Magic1111
07-23-12, 03:04 AM
-willi pape

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

willi pape
07-23-12, 05:50 AM
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

well i would like to thank every one for bringing me aboard this great big sub and this nice radio room haha thanks

:Salute:

-willi

U-69

Jimbuna
07-23-12, 06:21 AM
when i play it the cargo is the same and no lifebots when i installed it do i leave it all in the life boats and debris or split them up into the too files. data and optional or leave it in the one file lifeboats and debris v4

sorry for the trouble
once again thanks for all the help i can get.

-willi

U-69

If you have v4 you don't need to add any additional internal files....simply add the mod as it is.

willi pape
07-24-12, 12:00 AM
so what i leave it all in the one file lifeboats ad debris v4 in the same folder as i extracted it to sh3 root folder not the two files

Jimbuna
07-24-12, 07:36 AM
From the readme:


Privateer's crews animations and motions are now default (no need to apply his rowers mod update on top of this)

Fubar2Niner
07-25-12, 12:01 PM
so what i leave it all in the one file lifeboats ad debris v4 in the same folder as i extracted it to sh3 root folder not the two files

@willi

If I'm reading this correctly you have extracted the mod to sh3 root and not the MODS directory ? Aren't you using JSGME in any form? If you are using JSGME the mod should be extracted to the MODS directory. It sounds like none of the data is in the correct directories. JSGME will correct this :hmmm:

willi pape
07-25-12, 11:15 PM
thank you and yes i am using jsgme and the mod does work finnlay thank you for your help



-willi

U-69

Fubar2Niner
07-26-12, 01:46 PM
My pleasure willi , pleased to help a fellow kaleun :salute: