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View Full Version : Trouble with visibility in TMO SP2


idf
03-21-08, 04:35 PM
I have an issue with the range my crew is able to see in light fog conditions. For instance, during a clear sky, moonlit night, windspeed 11 m/s, crew at battlestations (deck watch efficiency 100%), light fog, although I see very clearly the small tanker through the TBT (probably some 4000 yards away), I'm unable to lock it. My crew finally spots the bloody tanker at short range, some 500 yards away. Needless to say the tanker noticed me too. This happened consistently to me since I've enabled SP1a and SP2, I did not have this problem with SP1. Is it because of the sensors, or are the new environmental effects to blame?! I would be extremely grateful for your help on this one.

claybirdd
03-21-08, 04:45 PM
Same goes for me, it is pretty frustrating. Im currently on my first patrol, and I am actually able to make the ship using the manual quicker than my lookouts can spot them. Also medium fog is rediculiously thick. I dread encountering thick fog. Anyone know how to increase the crews visual detection distance using S3ditor??

Ducimus
03-21-08, 08:39 PM
Player sensors are effected by crew effieciency in TM.

claybirdd
03-21-08, 08:43 PM
So you are saying basically my problem is to green of an inital crew. I swear on everything holy that i have never had to be so close to id a ship. And each and everytime at that.

idf
03-22-08, 02:06 AM
I purged TMO SP2 of all Environmental 4.0 mod files and in TMO SP1a I reverted to the scene.dat in TMO SP1. Problem gone - in similar conditions to those described in post #1 (moonlit night, light fog, 2m/s windspeed, crew at battlestations), my crew spots a modern split freighter at 8800 yards. And the freighter was coming directly towards my sub, bow on . So somehow sensor efficiency in light fog conditions is related to the stunning effects in Environmental 4.0 mod. That's a pity, the scenery looked so much better...

Ducimus
03-22-08, 04:33 AM
:hmm: interesting. That seems to correlate to something else i noticed. I *thnk* its related to wave settings if indeed true. If true, easily fixed.

linerkiller
03-22-08, 05:51 AM
We also needs a fix for the exaust smoke that comes out also submerged...:hmm:
But the new graphic and gameplay is fantastic! You were right:D

TheBlobThing
03-22-08, 09:21 AM
Could someone be persuaded to create a hotfix to correct this issue then? Love TMO + Environmental 4.0 but I know squat about modding :oops:

@ claybirdd: Yes, medium fog is very thick, but for some reason heavy fog is only moderately thick! :hmm:

Ducimus
03-22-08, 09:38 AM
Im looking into it.

Ducimus
03-22-08, 10:35 AM
I found the problem. Its in the fog settings. In specific the ObjectsRelativeZMax variable in the fog distances.

Heres the fixed file:
http://www.ducimus.net/sh4/release/fixed_scene.7z


As so far this is the file thats will be in TMO SP1B, whenever i get done with it.

claybirdd
03-22-08, 11:49 AM
Thanks a million Duci.:p

exponent8246
03-22-08, 12:05 PM
Hi all.

Ducimus, I am also having the "fog of war" problem, as I call it.
Its either full visibility or light fog with visibility down to less that 500 metres.
It really spoils an otherwise near-perfect simulation!!
My wife wishes I had never discovered the Silent Hunter series because dodgy fog or not, I cant stay away from the total immersion I feel when I'm stalking my prey!!:arrgh!:

Could you please elaborate on the location of the faulty fog file??

I have Service Pack 1a and Service Pack 2 installed and cant seem to find the necessary file?

I am looking for a cfg file called "ObjectsRelativeZMax" as you mention but no joy.

Just need a nod in the right direction please!:oops:

Thanks in advance.

idf
03-22-08, 12:20 PM
I found the problem. Its in the fog settings. In specific the ObjectsRelativeZMax variable in the fog distances.

Heres the fixed file:
http://www.ducimus.net/sh4/release/fixed_scene.7z


As so far this is the file thats will be in TMO SP1B, whenever i get done with it.

Thank you, sensei. You're da man :up: .

RocketDog
03-22-08, 01:01 PM
We also needs a fix for the exaust smoke that comes out also submerged...:hmm:



I have just reinstalled SH4 and am going through the sub-school missions - thought I was leaking fuel until I realised I still had exhaust smoke underwater!

Have to agree though, that Ducimus and friends have transformed this sim into something really special. In the stock game the escorts ignored me in the "convoy attack" - now they are actually interested in sinking me. Big thanks to all :up: .

Cheers,

RD.

TheBlobThing
03-22-08, 01:43 PM
Thanks a lot Ducimus! :)
Without Trigger Maru I'd have put this game away a long time ago.

By the way, what version is this file fix for? SP1a/2? Or is it compatible with all versions of Environment 4.0?

idf
03-22-08, 01:50 PM
Thanks a lot Ducimus! :)
Without Trigger Maru I'd have put this game away a long time ago.

By the way, what version is this file fix for? SP1a/2? Or is it compatible with all versions of Environment 4.0?
Just place it in the "Data" folder of TMO SP2.When you enable SP2 over SP1a, It will overwrite the faulty scene.dat in SP1a. Since SP2 incorporates Environment 4.0, basically you'll have it working as it should now.

TheBlobThing
03-22-08, 02:21 PM
Thanks idf!

Actually looking at the thread title kinda gives me a clue.

D'oh! :roll:

claybirdd
03-22-08, 02:39 PM
:o I overwriote the scene.dat in SP1a. was the new download a whole new scene.dat or was it just a partial? Meaning did I screw up?

Ducimus
03-22-08, 03:16 PM
>>.We also needs a fix for the exaust smoke that comes out also submerged.

I know. The underwatervisiblity controller i put on the exhaust nodes (set to false) isnt working correctly.

idf
03-22-08, 05:30 PM
:o I overwriote the scene.dat in SP1a. was the new download a whole new scene.dat or was it just a partial? Meaning did I screw up?
You are supposed to overwrite it - either by pasting it in SP1 or putting it in SP2 and enabling it via JGSME on top of SP1. There isn't such thing as a partial scene.dat. So you can't possibly have screwed up.

Toastman
03-23-08, 04:47 PM
Hi Ducimus ,
We have a problem here , I just installed your new fixed scene.dat while in port , and have had NO FOG/MIST for a whole patrol ! Weather says light / medium / heavy for .. but no fog is present, just clear horizons !

So I re-instated the orig SP1 scene.dat and voila , next patrol the fog is back !!

Did you make any other drastic changes to the file ?

P.S I have volumetric fog and all effects on from the start .

Ducimus
03-23-08, 05:39 PM
I tested in a single mission when making fog adjustments (using a stock value i might add), and i saw fog just fine. So i have no idea what your talking about.