View Full Version : Adding a 3d Navigator to the Command Room
We have a way to add crewmen to the various compartments on the boat, and have them man any station for which a 3d node already exists. For instance, there is an officer standing at the navigator's table and calling out appropriate information, but only when the crew is at General Quarters (battlestations). Otherwise the station is unmanned. What we have been able to do is add crew men to that compartment and assign them to the navigator's station during normal (1st, 2nd and 3rd) watches.
The question is how best to configure the crew assignments so that we get the benefit without throwing the "standard complement" too far out of whack.
Please use this poll and thread to express your thoughts and opinions.
Thank you
JD
Ducimus
01-17-08, 08:34 PM
Does the navigator add any more voice output other then, "returning to course sir?"
Personnaly, if i were to add a crewman, its a tossup between the navigator, and the trim manifold. While he doesnt have any voice output that im aware of, his normal absence sometimes bugs me.
A thought occured to me whlie i type this. The lack of crew cheering on a torpedo hit. In Sh3, it was the manifold operator who let out the audible cheer, so i have to wonder if the lack of a cheer correlates to the lack of manifold operator after i moved him to the empty planesman station :roll:
edit:
I suppose if that was the case, it would show up in GC . :hmm: wish that cheer worked.
EAF274 Johan
01-18-08, 03:16 AM
Does the navigator add any more voice output other then, "returning to course sir?"
I've also heard him say "Plotting search pattern", but I don't think he says much more.
The lack of crew cheering on a torpedo hit.
In SH3 this was governed by the file PUMP.dat, which is also present in SH4. I tried editing it in the same way as the SH3 file to add the cheer, but it still doesn't show up in SH4. The animation (planesmen throwing their fist in the air) is there, however, so it should be possible to combine it with a sound somehow.
Personally I would like to have as many crewmen visible as possible, so that in effect, GQ only adds the 3D models of the gun and AAA crews. Just one concern: does the repair crew still show up OK if you do this?
Maybe he's hiding somewhere behind a crate, but I can't remember seeing a NAV officer in S-class subs.
So after giving it a thought, my vote goes to "1 Jr Officer (1st watch nav) + Petty Officer (2nd and 3rd watch)". This provides some variation, which I think gives the best visual effect.
The response I miss the most from the navigator is "Depth under keel is . . ." I think it fell to the wayside in the meters to feet conversion.
This sounds like a great idea by the way.
Whatever is the historical, accurate placement of men, I'm all for it!:up:
ridgewayranger
01-18-08, 06:06 AM
Hi Everybody,
I don't know why there is this concern for a a navigator on watch at all times. I cannot speak for U.S. boats but British boats only had Captain plus 3 or 4 officers, one of whom was the Navigator. At Diving stations, meaning all crew closed up, he would be at the plot. With normal watchkeeping, on the surface the O.O.W. on the bridge, in the control room the P.O.of the watch, who took care of the chart and liaised with the O.O.W. When dived the O.O.W. was of course in the control room and checked the navigation himself. At all times the Navigator would be on call if required. He would have prepared the courses and speeds well in advance so really all the O.O.W. or watch P.O. would have to do was read these off, and put fixes on the chart to check actual position against intended.
Hope this helps.
R.R.
EAF274 Johan
01-18-08, 07:09 AM
Hi Everybody,
I don't know why there is this concern for a a navigator on watch at all times.Speaking for myself, it's mostly about eye-candy. Having more crew in the control room improves the game's atmosphere. Anyway, I believe US boats had more officers on board, especially later in the war.
Sailor Steve
01-18-08, 12:33 PM
I voted 'Other', simply because I would want whoever was actually there, if anyone.
Sockeye
01-18-08, 12:59 PM
I actually wouldn't mind seeing more bodies in the conning tower during general quarters, rather than a man at the chart table below all the time. There's six slots in the conning tower, so that sounds like a nice round number, but I have no idea how to go about this or how difficult it would be.
Besides the sonar, radar, and TDC operators, I'd like to see someone at the plot table, a periscope assistant, and either a man at the firing plunger or someone at the helm station.
In other words, the conning tower is a bit too vacant for my liking at the moment :)
Bump.
If there's no interest in this, I just want to make sure it's not because it wasn't seen... ;)
Quagmire
01-19-08, 10:49 PM
You can bet that I am stil VERY interested. Although I am biased since I posed the question in the first place. Anyway I am back in port now so I can test any new work you may have.
Thanks again for this!!!
.
seaniam81
01-20-08, 02:19 AM
I actually wouldn't mind seeing more bodies in the conning tower during general quarters, rather than a man at the chart table below all the time. There's six slots in the conning tower, so that sounds like a nice round number, but I have no idea how to go about this or how difficult it would be.
Besides the sonar, radar, and TDC operators, I'd like to see someone at the plot table, a periscope assistant, and either a man at the firing plunger or someone at the helm station.
In other words, the conning tower is a bit too vacant for my liking at the moment :)
This has bugged me too. The conning tower was a very busy place during an approch, and there is a lack of that now
kapitan_zur_see
01-20-08, 11:43 AM
Great idea!
I'm 100% with this regardless of the placement, it's mostly about eye-candy :smug:
I thought about that while triying to figure out how animation are set up. Never found out, though...
http://www.maritime.org/fleetsub/chap20.htm#20A
This gives some really good information about how the crew was organized on a patrol.
In short, there are several shortcomings with the way the crew moves around the boat in the game, as follows:
The planesmen in the control room: this was a position manned only when the boat was submerged, and these two spots would be manned by members of the watch crew. In SH4 the bridge watch and the planesmen are manned by two totally separate sets of crew.
The control room officer (the one giving speed and course commands): this was a position manned by the CPO of the Watch, not an engineering officer a la SH3 and the Kriegsmarine. The OOD would be stationed on the bridge, not in the control room. Any officers in the control room while surfaced would be at the navigator's table. Only when submerged would the OOD take over for the CPO of the Watch .Problem #2 can be partially rectified, while problem #1 can't.
I would rather see another petty officer (Auxiliaryman of the Watch) at the trim manifold.
kapitan_zur_see
01-21-08, 08:14 PM
Awesome finding!!
As they keep saying in Aces of the Deep... keep up the good work! ;):up:
http://www.maritime.org/fleetsub/chap20.htm#20A
This gives some really good information about how the crew was organized on a patrol.
Yes This is a great reference. It confirms in section 20 B4 that the preferred helm station is in the conning tower not the control room. If I understand what has been described here, I guess that is not fixable, but at battle stations the helm should be an enlisted type not an officer.
Likewise battlestations surface shouldn't replace enlisted lookouts with officers.
Mush Martin
01-22-08, 05:33 AM
Thats an Awesome find :up:
and added to my own research links list.
M
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