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View Full Version : Problem with sound contacts when submerged


letterboy1
01-15-08, 03:34 PM
I don't know if it's because of patch 1.4, the latest ROW sound mod, or something different alltogether, but alot of times I lose the audio for a sound contact when listening at the hydrophone station. My sonar man is steadily reporting the nearest contact from several nautical miles away until it's only 1000 yards in front of me and I can't hear anything whether I'm at 150 feet depth, 100, 80, or 60. Has anybody else encountered this?

M. Sarsfield
01-15-08, 03:37 PM
My one experience is that the sound operator is a n00b and doesn't hear the ship until it's 2000 yards away (and you can't hear anything either to counteract his incompetence). The other experience is what you said where the contact gets very close and suddenly the sound op says there's no contact. In this case, I can spin the hydrophone and reacquire the target manually.

Sometimes the DD's will stop engines for a while and listen for you. Are you running TM mod?

Ducimus
01-15-08, 03:42 PM
This has been a problem with stock from the very beginning i think. I could be mistaken, but this problem may have been inheirted from Sh3. I remember in that game id have a similar problem i fixed by swapping the active sonar man with another, and increasing TC a little bit, and it ironed itself out.

letterboy1
01-15-08, 04:00 PM
Actually, my sonar man is hearing the contact just fine and is reporting him like a pro. The problem is that I'm not getting any engine sounds of the contact when I manually go to the hydrophone station and listen for myself. I've not had this problem before. Oh, and I'm not running TM. I'm running the ROW sound mod. Not that it's a big deal to uninstall the sound mod, but this problem doesn't occur every time so I want to ask around about it before experimenting.

Fish40
01-15-08, 09:28 PM
Actually, my sonar man is hearing the contact just fine and is reporting him like a pro. The problem is that I'm not getting any engine sounds of the contact when I manually go to the hydrophone station and listen for myself. I've not had this problem before. Oh, and I'm not running TM. I'm running the ROW sound mod. Not that it's a big deal to uninstall the sound mod, but this problem doesn't occur every time so I want to ask around about it before experimenting.



Me too Letterboy. Useing ROW Sound as well. Sometimes I'll hear the contact one minute, then it'll just disappear. Other times I'll only pick up one engine noise out of several ships visable.

DrBeast
01-16-08, 07:07 AM
I've had this problem as well. Still running 1.3, and ROW (including Sounds). But the problem persists even after I disable ROW Sound. I had made a list of the ships that lack the hydrophone sound, but I misplaced it somewhere :-? Even took a peak at the various sound-related files, but couldn't make heads and tails of it.

letterboy1
01-16-08, 08:45 AM
So you guys think it might be specific ships? Good thinking . . . I think I'll start my own list of ships that have no sound and see how it compares to what you have. Thanks for the input.:)

DrBeast
01-16-08, 08:55 AM
It's definitely specific ships. I first noticed this in a test mission where I was using different merchants. After that, it was a matter of trial and error to see which ones were "mute" in the hydrophone. I hope I'll be able to dig up that list when I get home.

M. Sarsfield
01-16-08, 11:08 AM
On my last patrol I ran into to or three ships that didn't have sound and were not reported by the sound operator. They were common merchant types that I have run into countless times and the sound worked on the other occassions. It's pretty random as to whether a ship that gets spawned in the game will produce sound or not. Even worse, it seems that TM added a lot of sampans and fishing boats to the game. So, if I get a radar contact and no sound, I assume it's a local native boat and move on without making visual contact. Usually, they travel in groups of 2 to 5. So, if I get a single contact with no sound, I'll check it out in case it's a lone freighter.

DrBeast
01-17-08, 07:09 AM
According to the list (found it!) I made, the following boats do not produce hydrophone sounds:

Large Modern Composite Freighter (KLCS Nagara)
Medium Modern Split Freighter (KMSS Kinposan)

Can you guys confirm this?

letterboy1
01-17-08, 09:03 AM
Thanks, Dr Beast. I'll make some test missions when I get home to see what I get (as well as watching out for them in my campaign). My work day has just begun so it will be a while before I can do this. I'll report my findings tonight or tomorrow.

M. Sarsfield
01-17-08, 09:05 AM
I think that I had a European freighter do this, too, but I can't remember for sure.

DrBeast
01-17-08, 09:31 AM
Keep in mind that I compiled this list before the Christmas holidays, and I haven't played the game since, for various reasons I've stated time and again in other threads...I found this list (just a post-it, really) buried under mountains of notes on Veterinary Obstetrics :doh: G/f has a LOT of things to study! :lol: