View Full Version : lack of surface battles
Sniper_Fox
01-13-08, 02:17 AM
ive noticed that there is little to no german or italian presence in the Med... if my memory and history serves me correctly, werent there pretty intense and big naval battles in the med all the time?hence why BdU sent many subs to their deaths through gibraltar to help with the effort there?:shifty:
yamato9
01-13-08, 03:08 AM
ive noticed that there is little to no german or italian presence in the Med... if my memory and history serves me correctly, werent there pretty intense and big naval battles in the med all the time?hence why BdU sent many subs to their deaths through gibraltar to help with the effort there?:shifty:
Correct Sniper Fox.:yep:
Battle of Matapan was first example of Mediterranean sea mess.
http://en.wikipedia.org/wiki/Battle_of_Cape_Matapan
bigboywooly
01-13-08, 08:04 AM
Yes there is a lack of some surface engagements
But is a sub sim
NO subs were involved in the above mentioned battle
TBH there isnt the correct shipping to script stuff like that
No Warspite\Valiant or Barham on the Br side and no It heavy cruisers Trieste\Trento and Bolzano among others
Sniper_Fox
01-14-08, 09:49 AM
so mod it in? lol thats the point im gettin at dude... its pretty easy compared to what GWX does to add a few warships and scripted battles, aswell as random warship patrols aswell... run with an german taskforce for a bit and engage another british taskforce? :rock: if you dont think thats cool, then you can take a trip through my torpedo tubes.:arrgh!:
First of all there were few German surface warships in the Med, second RTFM there are some surface operations. The problem is that as BBW explained many models are lacking and are NOT easy to add in as you think, second is that being a sub sim, the surface battles are not necessarily going to be very realistic. Finally, no need to be rude-or threaten people by being shot through torpedo tubes. :nope:
Jimbuna
01-15-08, 08:24 AM
Just been flicking through my comics.....dude. Nope can't find any records of there having been any major German surface units in the Med lol
We'll get straight on it ;)
Just been flicking through my comics.....dude. Nope can't find any records of there having been any major German surface units in the Med lol
I was just going to say that, why would Erich Raeder send any of his warships to a British lake? The only ones that may had gone there (but I don't know) could had been the S-Boote.
Sailor Steve
01-15-08, 04:55 PM
so mod it in? lol thats the point im gettin at dude... its pretty easy compared to what GWX does to add a few warships and scripted battles, aswell as random warship patrols aswell... run with an german taskforce for a bit and engage another british taskforce? :rock: if you dont think thats cool, then you can take a trip through my torpedo tubes.:arrgh!:
Please, go ahead and mod it in. No one's stopping you.:sunny:
so mod it in? lol thats the point im gettin at dude... its pretty easy compared to what GWX does to add a few warships and scripted battles, aswell as random warship patrols aswell... run with an german taskforce for a bit and engage another british taskforce? :rock: if you dont think thats cool, then you can take a trip through my torpedo tubes.:arrgh!:I'm with Steve Go ahead and mod it in if it's so "easy".
If you could be bothered to open up the campaign files that Bigboywooly has so painstakingly put together in the campaign editor you'll notice three things:
1) How much work he's put into scripting the major surface actions in the Atlantic
2) How many British and Italian warships and task forces are already in the Med some of whom come across each others paths at times
3) How much work it is to add a few more scripted battles.
Good luck with your work and we wait to see the result...:shifty: Is it ready yet?:88)
Sniper_Fox
01-16-08, 10:55 PM
give me a tutorial on basic modding and ill start when my exams are done. id be more than happy to learn to mod and join the ranks of you guys... the sh*t you do is insane! and i didnt say it was easy... i made a comparison to adding more warships in the med to a massive overhaul mod...
also, seeing as 99.9% of my patrols have been in the med, why've i never seen a surface engagement?
melnibonian
01-17-08, 02:20 AM
also, seeing as 99.9% of my patrols have been in the med, why've i never seen a surface engagement?
As it was explained above there were not so many surface engagements during WWII in the Med. The Royal Navy was far too powerful for the Italian Fleet to risk an engagement (especially after Taranto in 1940). Most of the activity was conducted by small patrol or torpedo boats and planes attacking convoys.
If you hang around between Malta, Sicily and the southern tip of Mainland Italy you MIGHT, be in the right place at the right time when two opposing TF's cross paths. So fare I've seen two such engagements. It is rare but if you are in the right place at the right time you can see it. Matapan which was one of the two major Med surface engagements, is not specifically scripted into GWX for the reasons stated above.
To put them in yourself you can use the campaign editor which has help files that give you everything you need to put the units into the campaign files.
Paajtor
01-17-08, 02:32 AM
If one wants to see some truely intense surface-battles - not nescessarily in the Med though...which singleplayer-mission would your recommend? (from stock GWX2.0 missions, that is)
(There is a sp-mission called "Italia"...maybe that one, for the Med?)
Jimbuna
01-17-08, 07:25 AM
IIRC isn't the 'Italia' mission the 3 BB's going over to the allies ? :hmm:
I'll check tonight when I get Home.
IIRC isn't the 'Italia' mission the 3 BB's going over to the allies ? :hmm:
I'll check tonight when I get Home.
Yes it is. :up:
If one wants to see some truely intense surface-battles - not nescessarily in the Med though...which singleplayer-mission would your recommend? (from stock GWX2.0 missions, that is)
(There is a sp-mission called "Italia"...maybe that one, for the Med?)
Ever tried Sergbuto's PTBoats mod?
There is a single test mission included for testing the mod.
It's happening around the bay of naples (napoli) I love it!
More for watching than playing but awesome stuff!
Get Sergbutos Library files too, so you can use his mod without conflicts with other stuff. (delete the library files from the PTBoat mod)
Jimbuna
01-17-08, 12:25 PM
IIRC isn't the 'Italia' mission the 3 BB's going over to the allies ? :hmm:
I'll check tonight when I get Home.
Yes it is. :up:
Cheers joea.....it's certainly not a surface surface to surface battle then :nope:
melnibonian
01-17-08, 01:09 PM
To tell the truth I don't see the point of a surface action. As far as the player is concerned the warships will be moving very quick (as he will be submerged) so he will not be able to aim and fire at them, and they will also be at large distances from each other as the effective range of the main guns was 12-20Km.
The "Channel Dash" hypothetical mission has a proper surface battle, but then it's a group of RN DDs getting smashed to scrap by the German task force including the Scharnhorst, Gneisenau and Prinz Eugen, and a bunch of DDs and torpedo boats (not the s-boats which are there too but the equivalent of DEs).
Yea it's not even worth taking a shot the fight is so one sided but so fun to watch. :rock:
Sniper_Fox
01-23-08, 12:20 AM
exactly my point, even if your unable to engage in it yourself ( while they are distracted you can always creep up on them?) they are still fun to watch, im quite partial to naval engagements as my dad was in the navy
for the same sort of reason why im into combat flightsimulator, and why im joining the airforce now... since my gramps was a spitfire ace (2 kills from a double ace)
Redbrow
01-24-08, 07:09 PM
Simple really - most mods are not theater specific and thus have too many ships covering a vast area of the globe. If you made a theater specific career mod then you could add such greater detail.
And there is a second reason: when I made my V-mod I did set up possibilities for surface fleet conflicts - but not too many and this is why: first it slows down the game even if the ships are knocking each other off are not in your area. Second, if not carefully designed you could end up with the unrealistic outcome of seeing hundreds of BBs blasted away during your career - far more than actually existed in real life.
Still I would think that a theater specific mod for a career based soley in Italy could give you the detail you desire.
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