View Full Version : SH3 Where is end of map
Captain von Keldunk
12-31-07, 06:46 AM
Around the world:
In SH3 the world was kind of flat and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees. The Pacific Ocean was split in two beyond recognition. The first thing to do was to put everything on a cylinder so that the map scrolls, fish from both sides of the Pacific are reunited, the first AI trip around the world is actually possible and second if we have time, to fix all the tools and game maps.
Quote from Sh4 Dev diary.:know:
Where it is, The end of sh3 map:hmm::hmm:
bigboywooly
12-31-07, 08:00 AM
Ummm tis possible to head east in SH3 past New Zealand and exit the map on the left and re enter the map on the right :up:
I know it does it in GWX
Stock also
Bit crude but you get the point
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_090-1.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_093-1.jpg
-SWCowboy.
12-31-07, 10:12 AM
Kind of makes me wonder if it's possible to add new grid reference points and expand from there... :hmm:
Captain von Keldunk
12-31-07, 12:06 PM
"and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees."
(for sh4)"the first AI trip around the world is actually possible")
Maybe it is AI ships that can not go over the edge of map.:hmm::hmm:
Edit: Maybe it was fixed in1.4b batch??
bigboywooly
12-31-07, 01:06 PM
Not tried an AI unit :hmm:
@ -SWCowboy.
Tis the dream of many to add the rest of the KM grid system
Pretty sure its in an untouchable file though
Madox58
12-31-07, 04:13 PM
Not totally in an untouchable file.
;)
Wave Skipper
12-31-07, 05:38 PM
Has any mod connected up the KM grid that already exists in the Pacific by Central America? Every time I tired to hook them up they failed.
The SH3 Devs did some things with such great care and attention, but other bits are just sloppy.
I suppose great intentions are crushed by budgets and deadlines.
bigboywooly
12-31-07, 07:37 PM
Not totally in an untouchable file.
;)
Ummm ok
Not to you
lol
Madox58
12-31-07, 07:47 PM
@Letum
Care to clairify?
Captain von Keldunk
01-01-08, 05:22 AM
with sh4 editor you can make AI waypoint go around the word.:o:o
but with sh3 editor not??:hmm::hmm:
@Letum
Care to clairify?
The interior of the subs, the visual and radar detection model, the other AI sensors are
all first class*, the best I have seen, but then messed up on things like the weather and
the world map.
*considering the limitations
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