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View Full Version : Time to stop eating my sour grapes


Wave Skipper
12-09-07, 10:02 PM
Ok, I am ready to swallow my pride and beg some old timer who understands making major mods why it is I could never get my Victory-Mod to accept new patrol areas. When I released it back in early 2006 I said I didn't like the patrol method of scoring renoun points, but wanted units by 1941 to depend on ship kills only. I lied. It was sour grapes. Truth is I did at first attempt to use the extended patrol zones listed on the map in the South Atlantic and Pacific along the west coast of the Americas. But they never worked. I tried to use the same crazy triple call-out system used by the standard game. I tried to form them just exactly like the standard ones - making sure to get all the date-number callouts just right. But it still did not work.

THAT'S NOT ALL - when I also tried to alter the standard listed patrol zones to reflect the new war situations found in V-Mod, those would fail (even though I was calling out patrol areas already used in the standard game)! What this last change would usually do is just cause the same patrol grid to be called EVERY SINGLE TIME!!! So I gave up - I restored the old settings up to about 41 and then just allowed most of the career patrols to have a 0 (ZERO) patrol area.

Now I am getting around to removing some of these kinks in my mod. The question is - has anyone else figured out how the grid system actually works? Are some of the grid numbers on the map bogus and not hooked up in the game?

http://i153.photobucket.com/albums/s209/seatco/OfficerA.jpg

bigboywooly
12-09-07, 11:48 PM
Jscones will be your best best there as did all the flotilla assignments for GWX
I belive he understands how it all works

Von Manteuffel
12-10-07, 05:46 AM
I've downloaded and installed GWX2, but haven't had time to run it yet. One thing ( IMHO ) which is very welcome as stated in the tome aka "The Great Book of the Boat" ( it's too big and way too learned to be a manual ) is that the GWX team ( honour, gratitude and awe to all ) have done away with renown for simply arriving in a grid square and hanging around for a day. Now renown has to be earned by making kills. 'Bout time, says I.

danlisa
12-10-07, 07:25 AM
.......have done away with renown for simply arriving in a grid square and hanging around for a day. Now renown has to be earned by making kills. 'Bout time, says I.

Agreed, I like this way of doing things.:yep:

A little known fact, while the game awarded you for reaching & patrolling your assigned grid, it NEVER awarded you any renown for manually returning to port.:rotfl:Bet you lot didn't know that.

During testing & the decision of making this change, multiple patrols were made in SH3 1.0 to 1.4b & all incarnations of the GW mod lineage. We honestly thought we'd broke it but found that it never worked.:lol:

Kpt. Lehmann
12-10-07, 03:15 PM
A bit of a correction here.

IF and only if your patrol grid is within the Kriegsmarine map, you will continue to get renown for reaching your patrol grid... and for completing 24 hours there.

In areas outside the KM grid map... such as the Black Sea and Indian Ocean, you will not recieve any renown for reaching or patrolling your grid.

The above will need to be clarified in the manual, as it refers to operationsal areas outside the partial KM map represented in SH3.

Also, Danlisa is correct about renown not being awarded simply for the act of returning to your base. He is also correct that we thought that WE had broken it... instead it is a stock bug that has been with us all for a very long time without being noticed somehow.

Wave Skipper
12-11-07, 01:23 AM
Yes, I know about not needing to return to port - I learned that back in April 2005. I am just talking about the fact that when you mess with the grid call outs in the Flotilla file, even if you copy the same format but just alter the order of the grid call outs, that the system hoses up.

This is what I am speaking about:
Jan0100=AN46
Jan0101=AN48
Jan0102=AN41
Jan0103=AN81
Jan0104=AN55

Febr0100=AN14
Febr0101=AN28
Febr0102=AN11
Febr0103=AN73
Febr0104=AN67

March0100=AN21
March0101=AN68
March0102=AN36
March0103=AN55
March0104=AN84

April0100=AN12
April0101=AN26
April0102=AN38
April0103=AN59
April0104=AN62

May0100=AN35
May0101=AN52
May0102=AN59
May0103=AN67
May0104=AN81

June0100=AN73
June0101=AN81
June0102=AN69
June0103=AN21
June0104=AN51

July0100=AN13
July0101=AN84
July0102=AN34
July0103=AN53
July0104=AN44

Aug0100=AN23
Aug0101=AN16
Aug0102=AN87
Aug0103=AN84
Aug0104=AN59

Sept0100=AN87
Sept0101=AN84
Sept0102=AN53
Sept0103=AN52
Sept0104=BF26

Oct0100=AM53
Oct0101=AM89
Oct0102=AM79
Oct0103=BF14
Oct0104=BE21

these files repeat with slight changes three times per year. If I try to alter their order even slightly I have seen the system freeze up and give me the very same grid number each and every mission afterward. And I am also talking about the grids in the Pacific and South Atlantic, and Gulf of Mexico. I tried to insert those into 42, 43, 44, and 45 using a format that would lead palyers to critical parts of the battle action in my V-Mod. But all that comes up is Patrol area = 0.

I am not here to make fun of anyone, just hoping some old timer knows the scoop on grid call outs.

STENDEK U-Boat Base under water gate (Victory Mod)
http://i153.photobucket.com/albums/s209/seatco/stendekgate.jpg