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miner1436
11-23-07, 06:05 PM
Hi, i was wondering if someone created a mod where flags don't fly underwater.

bigboywooly
11-23-07, 06:52 PM
Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though

miner1436
11-23-07, 06:54 PM
thanks:up:

Paco
11-24-07, 02:51 PM
Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though


fine :up:

Anvart
11-24-07, 03:39 PM
Hi, i was wondering if someone created a mod where flags don't fly underwater.
I think, simple way to add VisibleUnderWater controllers into flag(s).dat ...

miner1436
11-24-07, 03:59 PM
How do you do that?

bigboywooly
11-24-07, 04:30 PM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Jimbuna
11-24-07, 05:58 PM
Will be far more realistic than anything released thus far IMO :rock: :up:

Anvart
11-26-07, 01:34 PM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

bigboywooly
11-26-07, 01:45 PM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

Will have to take your word for that as not an area I ever get involved in
lol

Anvart
11-26-07, 02:04 PM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

Will have to take your word for that as not an area I ever get involved in
lol
I think, you understand why I write it... SH3 and SH4 are not interesting to me and to me laziness something to do...

bookworm_020
11-26-07, 05:56 PM
Another thing confirmed for GWX 2.0!:rock:

Well done!:up:

Anvart
11-26-07, 06:44 PM
:down:
:rotfl:

Jimbuna
11-27-07, 06:30 AM
:roll: ..........................:lol:

http://img524.imageshack.us/img524/1434/penguinsuu5.gif (http://imageshack.us)

TheDarkWraith
11-27-07, 11:22 AM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

if you use the VisibleUnderWater controller and set it to 1 then the flag will ONLY be visible underwater, not above water (vice versa for a value of 0). The WaterInteraction controller is best because you can define a depth (either above or under) that the controller will display an 'alternative' object for the object used. ;)

miner1436
11-27-07, 04:28 PM
Where can i find the VisibleUnderWater controller?

TheDarkWraith
11-27-07, 07:24 PM
Where can i find the VisibleUnderWater controller?

open up the *.act files in your \SilentHunterIII folder with a hex editor to learn about the controllers and other interesting items ;)

miner1436
11-27-07, 07:57 PM
Ok i got it open, theres a lot of numbers and symbbols, what do i do now?

TheDarkWraith
11-27-07, 08:19 PM
Ok i got it open, theres a lot of numbers and symbbols, what do i do now?

what are you trying to do? Are you wanting to code this controller in one of the .dat files or something? Do you know much about the files?

miner1436
11-27-07, 08:32 PM
I dont know anything about these files.:dead:

TheDarkWraith
11-27-07, 08:52 PM
I dont know anything about these files.:dead:

well everyone has to start from nothing at times. What are you wanting to do or trying to achieve?

miner1436
11-28-07, 06:22 PM
To make it so flags don't fly underwater.

Anvart
11-30-07, 06:25 AM
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

if you use the VisibleUnderWater controller and set it to 1 then the flag will ONLY be visible underwater, not above water (vice versa for a value of 0). The WaterInteraction controller is best because you can define a depth (either above or under) that the controller will display an 'alternative' object for the object used. ;)
:rotfl:
You have written it for me or for yourself? http://img172.imageshack.us/img172/4669/hahalz9.gif