Log in

View Full Version : rediculess windspeeds in SH4


momo55
11-10-07, 08:36 AM
What are the highest windspeeds you all noticed in game till now ?

Because i seen 14m/sec as highest value and thats rediculess low.
Thats 50.4 km/h (27.2 kts):o

We just had stormconditions here at the nordsea and channel (where i live) with windspeeds of 130k/h (+-70kts) at sea.
You easely can double these windspeeds for the tropical storms in the pacific area isn't it?

http://nl.youtube.com/watch?v=Mwjrf0gZjIE

Sailor Steve
11-10-07, 11:30 AM
That was/is also true in SH3. It seems that they didn't want the higher seas which would cause massive slowdowns. In SH3 there was a 'Big Waves' mod, which doubled the size of the waves in any wind condition. The maker tried to make 45 m/s winds, and it worked, but when he reloaded it defaulted back to 15 m/s. So far that was the best that anyone could do to fix it.

dcb
11-10-07, 12:02 PM
As far as I remember, the limitation is in place because of the way ships are modeled. If they have decks awash, they take damage, so bigger waves cause smaller vessels to sink by themselves.

Peto
11-10-07, 01:38 PM
60 foot waves would be cool but--then again--I didn't pay 50 bucks to get sea-sick ;)!

leovampire
11-10-07, 04:23 PM
When I did Living Breathing Ocean I designed the ocean to simulate that wind speed as best as possable but if the wave's are too high then smaller ship's start to sink and in port ship's also get destroyed hitting the dock's.

Originaly in the game the scale of the ocean was so far off even the sub's would not ride the wave's proper and floated accross from one wave to the other and even some of the ship's did.

I got everything as realistic as possable with out major problems with ship's and so that sub's could still recharge batteries.

This is how the ocean use to look and work before my work and what the sub's did in those sea's.


http://img99.imageshack.us/img99/7959/ibelieveicanflyvw1.jpg

http://img133.imageshack.us/img133/5167/omgshoverboatkf7.jpg

FIREWALL
11-10-07, 04:28 PM
60 foot waves would be cool but--then again--I didn't pay 50 bucks to get sea-sick ;)!




:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

hyperion2206
11-10-07, 05:09 PM
As far as I remember, the limitation is in place because of the way ships are modeled. If they have decks awash, they take damage, so bigger waves cause smaller vessels to sink by themselves.

But that's what small ships do in really bad storms: sinking. I demand that this is going to be fixed. If ships don't start to think in storms after patch 1.4 I'll have to return the game.
Just kidding.:rotfl:

FooFighters
11-11-07, 10:36 AM
As far as I remember, the limitation is in place because of the way ships are modeled. If they have decks awash, they take damage, so bigger waves cause smaller vessels to sink by themselves.

But that's what small ships do in really bad storms: sinking. I demand that this is going to be fixed. If ships don't start to think in storms after patch 1.4 I'll have to return the game.
Just kidding.:rotfl:

But if all ships sink during stormy conditions, this will be a boring game.
Nothing to shoot at anymore :rotfl: :rotfl: :rotfl:

Sailor Steve
11-11-07, 02:08 PM
Actually some smaller ships sank less in storms. One of the negatives about the Flower class corvette was Nicholas Monsarrat's observation that they would "roll on wet grass". On the other hand, destroyers tended to plow through waves and take on water, while the smaller, tubbier corvettes would ride over the biggest waves.