swdw
10-20-07, 05:23 PM
The chart Tater posted in another topic on spotting ranges posted got me wondering about one of the game settings.
This question has to do with the visual spotting settings in the game in this section of sim.cfg (These are from RFB with Beery's notes)
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0] (was 1.0)
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]
Thermal Layer Signal Attenuation=1.0
RFB changed the fog settings to affect the spotting range. My question is about the Waves factor. With it set at 1.0, that means there's no modification for waves.
Since I'm learning and don't know the many things you experienced modders have tried, I have the following question for you guys.
Do you know if this variable will allow increasing wave heights to make it more difficult to spot a ship/sub on the surface (or a periscope ;) )?
Also, anyone know what formula (if one exists) the game uses to determine probability of being seen as wave conditions change?
Has someone played with this setting to see how it affects the game? If so, were the reults noticeable?
Thanks
This question has to do with the visual spotting settings in the game in this section of sim.cfg (These are from RFB with Beery's notes)
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0] (was 1.0)
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]
Thermal Layer Signal Attenuation=1.0
RFB changed the fog settings to affect the spotting range. My question is about the Waves factor. With it set at 1.0, that means there's no modification for waves.
Since I'm learning and don't know the many things you experienced modders have tried, I have the following question for you guys.
Do you know if this variable will allow increasing wave heights to make it more difficult to spot a ship/sub on the surface (or a periscope ;) )?
Also, anyone know what formula (if one exists) the game uses to determine probability of being seen as wave conditions change?
Has someone played with this setting to see how it affects the game? If so, were the reults noticeable?
Thanks