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Dutchtub
09-23-07, 05:56 AM
USERS BEWARE! I'VE FOUND A SERIOUS PROBLEM WITH THIS MOD -




Airplanes catch me on the surface much more often, now.

:ahoy:

I thought that was just a glitch on my system. Glad to hear I'm not the only one!:arrgh!:

Same probleme over here :hmm:

AVGWarhawk
09-23-07, 06:36 AM
USERS BEWARE! I'VE FOUND A SERIOUS PROBLEM WITH THIS MOD -




Airplanes catch me on the surface much more often, now.

:ahoy:

I thought that was just a glitch on my system. Glad to hear I'm not the only one!:arrgh!:

Same probleme over here :hmm:


I don't think Leo and crew messed with the airplane files and detection. Perhaps you are on the surface too long admiring the environment mod? Leo's intention with the mod was to have players spend more time topside.....perhaps the end result is working;) . Submerge during the day like a good skipper:D

sqk7744
09-23-07, 02:08 PM
those picts os seafoam look pretty good

Off topic but found this on ww2 aircraft.com forums


Lest We Forget:

The following is a listing of submarines on Eternal Patrol with their entire crews:

USS SHARK I (SS-174) 11FEB42 58 LOST
Japanese Surface Attack, Makassar Strait, Celebes Island

USS GRUNION (SS-216) 30JUL42 70 LOST
Unknown causes off Kiska Island, Aleutians

USS ARGONAUT I (SS-166) 10JAN43 105 LOST
Japanese Surface Attack in Java Sea

USS AMBERJACK I (SS-219) 16FEB43 74 LOST
Japanese Air/Surface Attack in Solomon Sea

USS GRAMPUS I (SS-207) 5MAR43 71 LOST
Japanese Surface Attack, Solomon Islands

USS TRITON I (SS-201) 15MAR43 74 LOST
Japanese Surface Attack off New Guinea

USS PICKEREL I (SS-177) 3APR43 74 LOST
Japanese Surface Attack off Honshu, Japan

USS RUNNER I (SS-275) JUN43 78 LOST
Possible Japanese Mine between Midway Island and Japan

USS POMPANO I (SS-181) SEP43 76 LOST
Possible Japanese Mine off Honshu, Japan

USS GRAYLING I (SS-209) 12SEP43 76 LOST
Unknown causes along approaches to Manila, P.I.

USS CISCO (SS-290) 28SEP43 76 LOST
Japanese Air/Surface Attack in Sulu Sea

USS DORADO I (SS-24http://www.ww2aircraft.net/forum/images/smilies/icon_cool.gif 12OCT43 76 LOST
Air Attack in S.W. Atlantic

USS WAHOO I (SS-23http://www.ww2aircraft.net/forum/images/smilies/icon_cool.gif 11OCT43 80 LOST
Japanese Air/Surface Attack in La Perouse Strait off Japan

USS CORVINA (SS-226) 16NOV43 82 LOST
Japanese Submarine Attack off Truk

USS CAPELIN (SS-289) 2DEC43 78 LOST
Unconfirmed Japanese Surface Attack in Celebes Sea

USS SCORPION I (SS-27http://www.ww2aircraft.net/forum/images/smilies/icon_cool.gif 5JAN44 76 LOST
Possible Japanese Mine in Yellow Sea off China

USS GRAYBACK I (SS-20http://www.ww2aircraft.net/forum/images/smilies/icon_cool.gif 27FEB44 80 LOST
Japanese Air/Surface Attack off Okinawa

USS TROUT I (SS-202) 29FEB44 81 LOST
Japanese Surface Attack in Philippine Sea

USS GUDGEON I (SS-211) 12MAY44 78 LOST
Japanese Air/Surface Attack in Northern Marianas

USS HERRING (SS-233) 1JUN44 84 LOST
Japanese Shore Battery off Matsuwa Island, Kuriles

USS S-28 (SS-133) 4JUN44 50 LOST
Foundered off Hawaiian Islands

USS GOLET (SS-361) 14JUN44 82 LOST
Japanese Surface Attack off Honshu, Japan

USS ROBALO (SS-273) 26JUL44 78 LOST
Possible Japanese Mine off Palawan 4 POWs

USS HARDER I (SS-257) 24AUG44 79 LOST
Japanese Depth Charge Attack off Luzon, P.I.

USS SEAWOLF II (SS-197) 30OCT44 99 LOST
USS ROWELL off Morotai Island

USS ESCOLAR (SS-294) 17OCT44 82 LOST
Possible Japanese Mine in Yellow Sea off China

USS SHARK II (SS-314) 24OCT44 87 LOST
Japanese Depth Charge Attack off Formosa

USS ALBACORE I (SS-21http://www.ww2aircraft.net/forum/images/smilies/icon_cool.gif 7NOV44 86 LOST
Possible Japanese Mine between Honshu and Hokkaido, Japan

USS GROWLER I (SS-215) 8NOV44 85 LOST
Possible Japanese Surface Attack in South China Sea

USS SCAMP I (SS-277) 11NOV44 83 LOST
Japanese Surface Attack in Tokyo Bay area

USS SWORDFISH I (SS-193) 12JAN45 89 LOST
Possible Japanese Surface Attack or Mine off Okinawa

USS BARBEL I (SS-316) 4FEB45 81 LOST
Japanese Air Attack off entrance to Palawan Passage

USS KETE (SS-369) MAR45 87 LOST
Unknown causes between Okinawa and Midway

USS TRIGGER I (SS-237) 28MAR45 89 LOST
Japanese Air/Surface Attack in East China Sea

USS SNOOK I (SS-279) 8APR 45 84 LOST
Unknown causes off Formosa

USS LAGARTO (SS-371) 4MAY45 85 LOST
Japanese Surface Attack in Gulf of Siam

USS BONEFISH I (SS-223) 18JUN45 85 LOST
Japanese Surface Attack off Honshu, Japan

USS BULLHEAD (SS-332) 6AUG45 84 LOST
Japanese Air Attack off Bali Coast

USS THRESHER II (SSN-593) 10APR63 129 LOST
Operational off New England Coast

USS SCORPION II (SSN-589) 22MAY68 99 LOST
Possible Torpedo Detonation off Azores

The following is a listing of boats lost taking portions of their crews on Eternal Patrol:

USS F4 (SS-23) 25MAR15 21 LOST
Battery Explosion off Honolulu

USS F1 (SS-20) 16DEC17 19 LOST
Rammed off Honolulu

USS G2 (SS-27) 30JUL19 3 LOST
Foundered in Long Island Sound

USS H1 (SS-28 ) 12MAR20 4 LOST
Foundered off Santa Margarita Island, CA

USS O5 (SS-66) 20OCT23 3 LOST
Rammed in Limon Bay, Canal Zone

USS S51 (SS-162) 25SEP25 33 LOST
Rammed off Block Island, Rhode Island

USS SQUALUS (SS-192) 23MAY39 26 LOST
Foundered off Portsmouth, New Hampshire (boat salvaged and recommissioned under a new name)

USS O9 (SS-70) 20JUN41 33 LOST
Foundered off Isle of Shoals

USS SEALION I (SS-195) 10DEC41 4 LOST
Japanese Air Attack, Cavite Navy Yard, P.I.

USS S26 (SS-131) 24JAN42 46 LOST
Collision in Gulf of Panama

USS R12 (SS-89) 12JUN43 42 LOST
Foundered off Key West, Florida

USS S44 (SS-155) 7OCT43 55 LOST
Japanese Surface Attack is Sea of Okhotsk

USS SCULPHIN I (SS-191) 19NOV43 12 LOST
Japanese Surface Attack off Truk 51 POWs

USS TULLIBEE I (SS-284) 26MAR44 79 LOST
Circular run of own Torpedo off Palau Islands

USS FLIER (SS-250) 13AUG44 78 LOST
Japanese Mine in Balabac Strait

USS TANG I (SS-306) 24OCT44 78 LOST
Circular run of own Torpedo in Formosa Strait

USS COCHINO (SS-345) 26AUG49 1 LOST
Battery Explosion off Norway



file:///C:/DOCUME%7E1/user/LOCALS%7E1/Temp/moz-screenshot.jpgfile:///C:/DOCUME%7E1/user/LOCALS%7E1/Temp/moz-screenshot-1.jpg


Thanks for posting this J :up:

Soviet_Warlord
09-23-07, 04:42 PM
Settings,

AA and others maxed and put off gamma.
Btw i have a geforce 6800GT 256mb card.
I have a 9600

But wy shut off Gamma ?

The 6600 is a Nvidia card, the 9600 an ATI card. Chances are Nvidia tweaks won't work for ATI cards...

mrbeast
09-23-07, 05:13 PM
Well look what I got here.....a lense flare on an ATI card!

http://img379.imageshack.us/img379/3140/atillenseflareha7.jpg

But before all you ATI users get excited.....it literally vanished after about 12 seconds and turned into a yelllow disc in the sky again:damn: :cry: :nope:

Plus it slowed my system down a lot just trying to get it spent ages fiddling with settings testing etc. not really worth it going to get an Nvidia this week if it kills me! :yep: :dead:

Soviet_Warlord
09-23-07, 10:41 PM
Well look what I got here.....a lense flare on an ATI card!

But before all you ATI users get excited.....it literally vanished after about 12 seconds and turned into a yelllow disc in the sky again:damn: :cry: :nope:

Plus it slowed my system down a lot just trying to get it spent ages fiddling with settings testing etc. not really worth it going to get an Nvidia this week if it kills me! :yep: :dead:

That's funny, before SH4 I swore that I'd get an ATI card, since in SHIII only ATI cards could get the bloom :p

ATR-42
09-24-07, 09:55 AM
Truly a breathtaking mod!!! phenomenal work!! this mod with the Living breathing ocean built in, and Foo's high res textures, its like a whole new experience! patrols are going to take so much longer cause im going to be on the bridge the entire time oogling, and getting shot at by airplanes :)

amazing work guys!!!!!

supposedtobeworking
09-24-07, 12:22 PM
I am confused on what the latest release version is. I did not want to bother with that new unzip program though I am sure it is great, so I downloaded the .7z version. There was a note in the first post to redownload after sept 22, and I got the 7z version yesterday, the 23rd., but when I read the README instructions to install it states a version of the high end reflections as .5 or .6b, where as the files I unzipped are labeled "ROW high end reflections .1" which makes me think I do not have the latest release. Is there a 7z or .rar release of the latest version? or do I have the latest version already?

leovampire
09-24-07, 01:09 PM
the latest vs of ROW is the download I got rid of the WINUHA vs because too many people were having problems with it. So the 7'zs is the one.

If you downloaded the mod before the 23rd you needed the extra download files at the bottom of the thread before I changed the mod to the 7'zs vs of zip I missed a couple of things to be put in the mod that is all.

AVGWarhawk
09-24-07, 01:16 PM
the latest vs of ROW is the download I got rid of the WINUHA vs because too many people were having problems with it. So the 7'zs is the one.

If you downloaded the mod before the 23rd you needed the extra download files at the bottom of the thread before I changed the mod to the 7'zs vs of zip I missed a couple of things to be put in the mod that is all.

Leo, are you still waiting on the scene.dat file?

ATR-42
09-24-07, 01:37 PM
are we supposed to be deleting the SCENE.DAT file after installing the most current version of this mod?

leovampire
09-24-07, 01:43 PM
you can either over write the file with JSGME the newest one will be the one used by the game the way it work's.

But yes it always better to disable the one part of the mod that has that file and put the newest one in the folder instead then reactivate that folder.

But what AVGWarhawk thought was a new scene file is actualy a new zone's file for the new effect's work. Wernersab gave me permission to use his from NSM and I am applying the new special effect's from our mod to his zone's file.

Once I post that you can add that to the mod and remove the temp one you have now that has the Hollywood crew graffics set up because it will be in this one with a lot more.

ATR-42
09-24-07, 01:47 PM
now im really confused....

just use the mod, activate with JSGME and it should be all okay? (seems to be working beautifully)

leovampire
09-24-07, 01:57 PM
your good to go. No worries. For experienced people with adjusting file changes inside of mod's I post info to make changes so no over writes are done. But the way JSGME works it does it automaticly.

Just let it over write anything when you activate it and your good to go. I always make sure there is no copy of anything in the files I upload for the public.

I am a test and retest type of guy to make sure there is a minimal of problems.

Digital_Trucker
09-24-07, 02:11 PM
Just let it over write anything when you activate it and your good to go.


Just be sure that you deactivate the mods that had conflicts in the reverse order of the way you applied them. In other words, deactivate from the bottom up. If you don't you may end up with a mod file left in the game folder when you think you've got everything deactivated.

leovampire
09-24-07, 03:43 PM
I have asked for this thread to be removed by moderator's seeing it is now [REL]

Please no more posts here too hard to answer and control both at the moment!

THIS thread is DEAD no more POSTS PLEASE!!!!

Dave