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Flybywire
09-13-07, 09:00 PM
I like the second set...called set 12. Having spent much time on the ocean sailing and flying over it for a living...IMHO the second looks fantastic.

DirtyHarry3033
09-13-07, 09:04 PM
Leo don't know why you should feel bad at all! Everyone here who checks this thread every day (like me) knows that the mod is a group effort. Doesn't matter if you're not the "brightest" or the "most capable" at doing "this", "that" or "the other".

But it was you that had the dream and got the ball rolling! And put in ungodly hours working on it and getting up the team to bring it to life! Without your dream this mod would not be, ya know? You deserve credit for that, don't feel bad about taking it!!!!

I salute you, Kriller2, Jaketoox and l3th4l for this work of art you're making :rock: Judging by the screens I've seen, don't think I've ever seen a mod that so totally changed the look of a game - it is just unbelievable!

Hope you get over your illness soon, and hope it wasn't brought on by overwork doing mods for us :hmm:

DH

clayman
09-13-07, 09:32 PM
Exactly DirtyHarry. :up:

Yes .... LV it was your dream ... this is a very ethereal thing we are dealing with ... solely visual ... to what ends ... to carry a simulation we all love even further. An artist can be tremendously talented, but without the eye or the vision he is as good as lost. It's all a group effort but you had the vision. Thanks again ... feel better ... I am always amazed your doing this and so much more with the tools you have (for lack of a better way of saying this)

I too vote for the second set. The smaller the size the more realistic the effect seems. (hope that doesn't effect the view at distance - checkerboard wise). Also a slight toning down of the glare makes it seem more life-like. I like 12 very much.

Gentlemen, I may have joked my way through this tread, but I have to say I, like all, probably anticipate this mod more than any other. And looking at all those others that share this view here and in other forums ... that's testament in itself.
.

Weather-guesser
09-13-07, 10:03 PM
Get well soon Leo. I salute all working on this great MOD.

ONE BIG THANKS!

I must also vote for the even pics. 12's are Outstanding! :up:

speedlord
09-14-07, 01:30 AM
just giving opinion , i don't know if it shared.

i feel that the foam is a bit too much present in the set of pics

the rendering of picture 4 and 5 and really great with the typical specular white spots. very impressive. my preferred ones.

Maybe the density of white parts in the foam texture could be reduced, on 7 and 8.

reflections are really good. Thanks all for your time spent on this. lurking at it every day ^^.

FooFighters
09-14-07, 01:55 AM
just giving opinion , i don't know if it shared.

i feel that the foam is a bit too much present in the set of pics

the rendering of picture 4 and 5 and really great with the typical specular white spots. very impressive. my preferred ones.

Maybe the density of white parts in the foam texture could be reduced, on 7 and 8.

reflections are really good. Thanks all for your time spent on this. lurking at it every day ^^.

That's not necessary. The shot 7 and 8 are pictures of the highest wave state (heavy storm condition).
When you take a lower wave state, it will be scattered more.

The General
09-14-07, 02:43 AM
Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

FooFighters
09-14-07, 03:10 AM
Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

Yes they are the highest, Shots 7 and 8 were taking from a higher altitude.
I made my own mission with highest wavestate lots of wind but no rain or fog and a medium clouds (that's why there still is sun).

If you look from the conning tower, the waves sometimes are as high as the conning tower itself.

rodan54
09-14-07, 03:33 AM
http://img505.imageshack.us/img505/5442/sh4img139200712254437ms2.png
Hey nice picts Avgwarhawk. I wholeheardely agree the skyies in my opinion r the best in the business aswell as the water.:lol:
Beautiful shot.

Has the view distance been extended there. If so has it been fixed so the fog, sky and sea all transition
correctly, so that ships and objects transition smoothly out of the fog, and you don't get the cut off world effect when at higher free cam altitudes?

Now regarding the sea foam I'd say the "12" looks better, but is it at all possible to reduce the scale even further? It still looks a tad oversized.

Oh, and really nice work on the oil slicks there lethal. :up:
I'm sure the bomb, torpedo, shell, and ship sinking foam be getting the same treatment as well, correct?

The General
09-14-07, 03:36 AM
Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?

FooFighters
09-14-07, 04:13 AM
Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?

I am at work now.. will post one tonight.

:up:

mrbeast
09-14-07, 04:24 AM
I am the numbers worker for this mod and helping on all the put together stuff and sugestions and getting things out to be tested by the Testers and tweeking the things that need it to get the best look vs FPS rate.

Kriller2 JakeToox l3th4l These are the guys busting their asses to make this dream I had of making this mod into a reality! They are doing work I do not know how to do and havn't learned yet and if it wasn't for them this would not be turning into the mod it is becomming!

Originaly like LBO it was going to be simple numbers crunching and physics introduction to the reflections and lighting effect's of the game. But thanks to
Kriller2 JakeToox and l3th4l it is turning into a lot more than the first dream to the production of this mod!

They are great guys and deserve a lot of credit and I owe them a lot!

Also all the testers I have chosen have been straight forward and honest with me about every thing they get and have been a great help in getting things right and they are an intricate part of this as well! There are a lot of people out there that say yes this looks awsome I love it and keep it up when it comes to testing things. But to find a group of guys that actualy tell you the truth and have real input into the test work and being totaly honest is a great thing to have and counts for a lot. So guys thanks to you as well!!!!!

Please all of you take notice of this as this is no longer just my mod it is a comunity job from some great people all the way around!

Unfortunatly I was sick today and wasn't able to do any testing and work and I hope tomarrow will be a better day!


PS: Can all Testers get back to me in a PM that DO NOT HAVE the Enhanced SHIP SUB and MISC reflections re worked

Hope you're feeling better Leo!:up:

Thanks to everyone for making this happen, really can't say that enough.:up:

The wait is driving me up the wall and all these screen shots too! lol! But the longer the wait the better this mod seems to get so take your time guys and make it the best!!!:rock::up:

AVGWarhawk
09-14-07, 06:15 AM
Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

Not to worry General....heavy seas and the wave will come over the conning tower washing out your crew! First time I ran the seafoam mod and thankfully I was in a mission with rough seas, the first thing I noticed with LBO and the seafoam mod activated together was a wave washing over the conning tower. I assure you, when you are in rough seas you will know it.

jaketoox
09-14-07, 09:48 AM
..ok people...

I see that some of you has requested a bit smaller scaled foam...so here you are..

The reason why i post these pics for you is that i need to know what size of the foam will be more of your liking....this is basically the same texture than #12, only rescaled...You can call this #13....

All i need to know is:
-what do you think of brightness of the foam
-does the new size of the foam look better

...all feedback is welcome....you know we are making this mod for you anyway...


http://i215.photobucket.com/albums/cc286/jaketoox/01.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/02.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/03.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/04.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/05.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/06.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/07.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/08.jpg

Jake

AVGWarhawk
09-14-07, 10:00 AM
The very last picture looks great to me. I do like the brighter foam effect.

FooFighters
09-14-07, 10:02 AM
Well you know I prefer the white texture.. mainly because it's not always white.
The color changes during the waves from grey to white.

This is the one I like.. :up:

http://i215.photobucket.com/albums/cc286/jaketoox/02.jpg

rcjonessnp175
09-14-07, 10:33 AM
Looks good to me!:up:

jaketoox
09-14-07, 10:38 AM
..i just realized that i had wrong camera angle...these are the pics you should judge now.....and sorry again..my bad.....happens when working with things too much....:damn:

http://i215.photobucket.com/albums/cc286/jaketoox/09.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/10.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/11.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/12.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/13.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/14.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/15.jpg

http://i215.photobucket.com/albums/cc286/jaketoox/16.jpg

Jake

jaketoox
09-14-07, 10:59 AM
btw....who made that sub in those pictures.....aaHAA....in the bottom of the sub it reads..."Made by FooFighters Naval War Vechiles Ltd"....:cool:...should have known....they make the best....

Jake

AVGWarhawk
09-14-07, 11:17 AM
The last one on the post above has less of the quilting effect that some have noticed. At any rate, it looks great to me.

FooFighters
09-14-07, 11:28 AM
btw....who made that sub in those pictures.....aaHAA....in the bottom of the sub it reads..."Made by FooFighters Naval War Vechiles Ltd"....:cool:

Jake

:rotfl: :rotfl: :rotfl:

Can't wait to try it out..
It looks awesome :up:

leovampire
09-14-07, 12:53 PM
http://i215.photobucket.com/albums/cc286/jaketoox/02.jpg


But becarfull about the size of the texture you are using as I am seeing a cherboard effect starting to happen again in the higher altitude screen shots. There is no size scale for sea foam guys come on. Are you going to say that the ocean in real life always matches the scale of what is on it?!

Waves and foam always very in size and what you see. What concerns me is not having the same thing that happend with everyone's reaction to the sea foam work that Seeadler made. So if the texture has to be a little larger to advoid the checker board effect so be it!

Find me pictures a month apart in real life as to sea foam texture size and show me how they match to scale vs the ship that takes the picture. The General

And to resize everything in the game and make the torpedo's hit the target properly is not a doable thing. And no offence to anyone or anywork but this is not SHIII this is SHIV what was done one place is hard to duplicate in another and this game can produce more real life physics than SHIII with the engine it has. Size scale matters a lot more inside of the sub and outside of it and when you need to do proper calculations to get a torpedo hit not in environment effect's the ocean is over 50 billion times bigger than a sub how do you size scale that?

You can not compair the 2 games or work one set of people did on one game to another set of work people did to another game.

mrbeast
09-14-07, 12:57 PM
This is very tricky because without propper reference points in the image its difficult to actually tell how big the texture is. If the texture is too big its going make the Subs look like toys in a bath. Personally I would rather have some repetion of the 'quilt' effect and have the foam in a realistic size rather than making it too big in order to reduce this effect. So I've been searching around in books and the net to try and find pictures of sea foam that provide a size reference and found this (please bear with me I've never posted an image on the web before).

http://img248.imageshack.us/img248/2535/478pxbeachatcapegloucesik1.jpg

Its the US Marines landing on Cape Gloucester, found the picture in a book but managed to find it on the web too. Gives a good reference of the size of sea foam in RL compared to the marines wading ashore. Plus it also shows just what a good job Leo and the guys have been doing on the foam texture if you compare it to the picture above:up:

leovampire
09-14-07, 01:07 PM
problem is open ocean effect's vs shoreline effect's are 2 differn't things. The water level changes wave hight changes there are reaf's and natural barrier's as well as artificial one's that come into play for shore line foam vs open sea's effect's. And those men are a lot smaller than a sub or ship.

Have to make it so it looks and act's it's best as possable in all camera possitions and altitudes or we will have 100 times more complaints from people than praise once the mod is released. You can't please everyone but face it over all impact matters and all it takes is just one effect or look to not appeal to someone using the mod and makes a comment about it then everyone notices and says ya why didn't you do this and why does this look like this and I waited all this time for nothing just to have the same problems as the other mod I didn't like. I have gone through Triger Maru and counted them in Seeadlers mod before he pulled the threads and LBO and in a few other places and found a total of 158 people bitiching about the sea foam and how it looked at higher altitudes and only a handfull that said great mod looks awsome. So one effect destroyed all of Seeadler's hard work in the eye's of the comunity.

The first hurdle was getting the camera to show the same size effect in all outside view's so makeing all the Angular angle's of the camera's for the Bridge fallow cam and free cam the same helped a lot which is 75 degree's. And until everyon's cam is using that angle for those 3 camera view's you will see differn't size's and not have it look right.

FooFighters
09-14-07, 01:26 PM
Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?

Would this qualify ? :arrgh!:

http://www.oldsmobile1958.com/extra/foam10.jpg

http://www.oldsmobile1958.com/extra/foam11.jpg

AVGWarhawk
09-14-07, 01:29 PM
Personally the last pic on post #264 is excellent. No quilting effect and looks like sudden gusts of wind creating the seafoam. Seafoam is present and subtle. My choice is this seafoam texture. My two cents:D

AVGWarhawk
09-14-07, 01:30 PM
Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?
Would this qualify ? :arrgh!:

http://www.oldsmobile1958.com/extra/foam10.jpg

http://www.oldsmobile1958.com/extra/foam11.jpg

Thanks Foo, I know the General was getting concerned. I was washed overboard on my last patrol;).

WilhelmTell
09-14-07, 01:34 PM
You could provide one of the shader files as an additional mod that overwrites the other.
For example the "checkerboard-foam" is the default one that comes with the mod.
And the "large-scale-foam" is an extra mod that could be applied after the default install and overwrites the existing shader file.

momo55
09-14-07, 01:40 PM
This is what i remember how foam looks like ...buth hey ..this is the atlantic , not the pacific. On our way from oostende (ostend Belgium ) to Dublin (ireland) and we where near "Lands End (UK)".
This storm became overnight a full 12 beaufort monster. I had the "dogwatch" (00.00-04.00) in the wheelhouse that night and at the beginning of that watch our navigator markt our position on the map.
We had a real hard struggle to keep the ship straith up against the huge waves and when our navigator markt our new position on the map 4 houres later ...we where a few miles back:lol:



We had to bend deep over to see the top of those waves and had to hold on to something to keep ourselfs on our feet .

Oeps ..sry fellas ...i got carried away by some memories after finding a site on the net this afternoon that made me sad .....M903 and M906 (in this storm) where 2 ships i served on in '76-'77.
http://www.geocities.com/Pentagon/Bunker/2170/ScrappedMSO.html

http://img74.imageshack.us/img74/4541/storm1kw2.jpg
http://img529.imageshack.us/img529/6326/storm2va0.jpg
http://img443.imageshack.us/img443/5265/storm3qw4.jpg
http://img443.imageshack.us/img443/9599/storm4eq2.jpg
http://img130.imageshack.us/img130/6448/storm5qz8.jpg
http://img513.imageshack.us/img513/4645/storm6db4.jpg

We survived and got to Dublin and ditn't even lose one beerbarrel ...who where placed around our "smokepipe" on this ships in the Belgian navy what gave us the nickname "BEERCARIERS" in other european navy's:lol:

http://img211.imageshack.us/img211/6186/kopievandublinhi1.jpg

FooFighters
09-14-07, 01:49 PM
Holy camoli.. Momo.. those are some serious waves.

:o

AVGWarhawk
09-14-07, 01:49 PM
http://www1.istockphoto.com/file_thumbview_approve/1856300/2/istockphoto_1856300_sea_foam.jpg



This photo looks much like the last photo in post #264. You be the judge.

leovampire
09-14-07, 02:23 PM
But once I started to push it harder sll the Sampans and Fishing boats started to burn and sink in short order and the ships at dock would end up sinking so until you started a new Patrol or unless they were set to respon in the game sooner that ended up eliminating a lot of ships you might have gotten to in a Patrol originaly.

Also the sub's wouldn't stay above water long enough to recharge batteries so you could end up in a storm for a week in the game the way it works and end up not being able to recharge batteries.

So like the sea foam had to come up with a happy work around for the Living Breathing Ocean mod that didn't screw things up in the game patrols.

FooFighters
09-14-07, 02:26 PM
But once I started to push it harder sll the Sampans and Fishing boats started to burn and sink in short order and the ships at dock would end up sinking so until you started a new Patrol or unless they were set to respon in the game sooner that ended up eliminating a lot of ships you might have gotten to in a Patrol originaly.

Also the sub's wouldn't stay above water long enough to recharge batteries so you could end up in a storm for a week in the game the way it works and end up not being able to recharge batteries.

So like the sea foam had to come up with a happy work around for all the ocean effect's that didn't screw things up in the game patrols.

Don't worry about it, the waves came out nicely :up:

All modders face the same dilema with SH-IV.
This is a game of comprimises

:up:

rcjonessnp175
09-14-07, 02:31 PM
I dont know why people r whining about quilting. Come on i know i dont go to 2000 ft vertical for camera views. I think seedlers foam was awesome! High res alot of detail and the people whining about the quilting, dude think about it, rather have better detail and higher res at sub view and conning tower views than at 2000 ft in the air. If i was in charge of this id just put the high res alot of detail as the standard on the mod and if people whine about it have a lower res less detail version for the camera junkies. So all they have to do is install it and thier a go. putting down guys work because of some small little thing is pointless.
I so realize this engine is still getting figured out as far as modding and such, so maybe sometime down the road thier will be a perfect fix or techique to achieve both missions. Ive been testing this stuff, it looks great, we can what if this to death. I think the modders have it taken care off and u guys shouldnt worry about peoples opinion.
Leo dont worry so much about the end result as far as complaints and such, this mod had already earned much more accolades than the game itself, and any other mod. So u guys be proud and go with ur gut feeling and leave options for people who want things alittle different than most.

Anyways im having a blast with what work u have given me Leo, give my thanks and highest compliments to ur team.

Jonesy:rock:

java`s revenge
09-14-07, 03:06 PM
You`r right. The last half year i play 100% so what are people whining
about underwater textures.

mrbeast
09-14-07, 03:09 PM
I dont know why people r whining about quilting. Come on i know i dont go to 2000 ft vertical for camera views. I think seedlers foam was awesome! High res alot of detail and the people whining about the quilting, dude think about it, rather have better detail and higher res at sub view and conning tower views than at 2000 ft in the air. If i was in charge of this id just put the high res alot of detail as the standard on the mod and if people whine about it have a lower res less detail version for the camera junkies. So all they have to do is install it and thier a go. putting down guys work because of some small little thing is pointless.
I so realize this engine is still getting figured out as far as modding and such, so maybe sometime down the road thier will be a perfect fix or techique to achieve both missions. Ive been testing this stuff, it looks great, we can what if this to death. I think the modders have it taken care off and u guys shouldnt worry about peoples opinion.
Leo dont worry so much about the end result as far as complaints and such, this mod had already earned much more accolades than the game itself, and any other mod. So u guys be proud and go with ur gut feeling and leave options for people who want things alittle different than most.

Anyways im having a blast with what work u have given me Leo, give my thanks and highest compliments to ur team.

Jonesy:rock:

Well said Jonesy! I thought Seedlers work was good. It looked good from the conning tower where you're probably going to play most of the game. I'd rather have high res and details with a 'quilt' effect than no 'quilt' and either low res foam or out of scale foam that makes your boat look like its been made by Tamiya or Revel.

Wish I'd started posting and told seedler how good his work was, didn't know there were so many complaints about the repeating texture and then he pulled his threads.

Leo I know that sea foam comes in different sizes and shapes etc. Thought that the pic would show a good generic scale for the sea foam. Bet you've been looking at so many images of sea foam you see it everytime you close your eyes! lol!

The latest pics are looking very good think its looking better by the day!:up:

P.S. The high stormy seas look execellent no more deck gunning in storms now!

leovampire
09-14-07, 04:03 PM
Somewhere in the save file folder for SHIV there is a type of Cache file that carries over into every single save that can screw up the lightning from working in the Campaign layers.

Because the lightning didn't work in the game from the get go it makes a problem with it working every where in the game.

The only way I could get the lightning to work in my own game was to actualy Delete the save game folder for SHIV and let it build a new one once the game was started again after the lightning work was installed using JSGME then start a new campaign from the begining.

If this is not done there will only be lightning effect's in single mission set up that have storms.

Because the save files that store this information have nothing to do with quick missions only campaign layers.

There is no thunder unless and actual lightning strike happens and the distance is set up to run as close as 50 meters away from the sub to far enough away where a High fog bank can really mask it out. But like the sun's glare effect I have not found away to make it not show up through the subs hull so that is the only glitch I know of. If you have realistic sound travel running in your game it can get a little creapy and seem like there are a lot of lightning strikes happening at a time due to distance of strikes plus there are 4 differn't actual strikes and each one tends to change in one way or another in pattern the way I have them set up.

rcjonessnp175
09-14-07, 04:16 PM
Ahh its in the computer:damn: no biggie im starting an all new campaign/career anyway, i was still wondering about the lightning since i havent been in a big storm yet. If i see some now ill take some picts and send em this way.:up:

DirtyHarry3033
09-14-07, 04:17 PM
Gotta agree with mrbeast's and Jonesy's posts about the "quilting".

Sure, I mean the quilting looks like crap, but hey I'm playing a sub sim, not a flight sim!!! If it was a mod for Flight Simulator X, it would be an issue since 99.9% of your time is spent at least 1000 feet up. But it's a sub sim, and 99.9% of my time (with external views, anyway ;) ) is spent on the bridge, or with the external free cam low and close to the water so it's a non-issue.

The ONLY time "quilting" would affect me would be when I "cheat" and use the free cam to try and search down a distant radar/sonar contact to see what it is. IMHO, the people who wanna play with the camera at 2,000 feet altitude might be better off with a good flight sim ;)

DH

C DuDe
09-14-07, 04:42 PM
And people wonder why there's no SH4Cmdr by JScones.

These guy's do what they can with the tools at hand to make the game more enjoyable, they make Mod's, test them, remake them, retest them, tweak it here and there, they go over and over it 100x again and again prior of release.

You Download the Mod and see it's to you liking or not...
What do you do... Read theREADME.
(think this is large & bright enough for every one to see)

If the README doesn't give you an answer then you can go and ask around or delete it from your game, it's simple, use JSGME.

So please stop whining about "I don't like the quilting" or "I don't want this and that" or "Could you change/remove this and that cause I don't like it".
When released I'm sure there's going to be a README , SO READ IT!!!!

If the Mod isn't to your liking make one yourself, release it and see what comment you're going to get. It'll probably make you think twice about making another.

Remeber, they don't have to release anything, they can keep the Mod's to them selves if they which to do so.
It's because they love the game and want to improve it that they create Mod's.

If the modders want comment I think they'll ask for it or have a small groupe of Beta testers who will give them feedback which they can use to improve the Mod.

rodan54
09-14-07, 06:14 PM
So please stop whining about "I don't like the quilting" or "I don't want this and that" or "Could you change/remove this and that cause I don't like it". Sorry, but I fail to see how offering ones opinion, some critiques, or a suggestion, regarding a perticular feature constitutes whining.
Remeber, they don't have to release anything, they can keep the Mod's to them selves if they which to do so. No argument there.
If the Mod isn't to your liking make one yourself, release it and see what comment you're going to get. It'll probably make you think twice about making another. If the modders want comment I think they'll ask for it or have a small groupe of Beta testers who will give them feedback which they can use to improve the Mod.Not to sound like an ***, but modding for any game, or for that matter the simple act of creating something, wether for profit or not, works along those lines of "if you can't stand the heat don't go into the fire." Because like it or not your going to get critisizims of all sorts, from all different types of people. So if one is fearful of critisizims from people outside their immediate modding/beta-tester circle, or attracting negative critisizim is going to discourage them from modding, then well perhaps they shouldn't be modding in the first place.

Thankfully, from what I can see, that isn't the case on these forums. And from what I've gathered most of the modders here are more than willing to hear critisizims from the community. Thats in no way saying they can accomadate everyones likes and dislikes, but they do try. And if they aren't able to satisfy a perticular person or group then someone else, or the disatisfied party, will.

To that end, keep pluggin' away guys, the works looking better every day. :up:

leovampire
09-14-07, 06:24 PM
I managed to get the crew on the Bridge to stop being see through for no fog states only. But as the fog slowly increases they become more and more transparent. So in heavy fog you can see through them pretty good. Have no clue why it changes their transparency yet have to keep digging I guess.

DirtyHarry3033
09-14-07, 06:33 PM
I don't know how much stock I'd put in the complainers. Seems to me it's human nature to complain about something, if you get something and you don't like it there's a better-than-even chance you'll make your displeasure known.

But if you get something and it is so awesome it totally blows you away, odds are you'll be totally too engrossed in enjoying it to tear yourself away long enough to say "THIS IS FANTASTIC!!!!".

The number of people saying bad things will almost certainly outnumber the number saying good things, for that reason. Even if the product/mod/whatever in question is "perfect", it's certain that some people won't like it, and will be heard from, loudly and vehemently. Wouldn't suprise me at all if there are millionaires that order a Ferrari and wait 2 years for it to be delivered, and then chew Ferrari a new a-hole because they don't like the way the windshield wiper switch works...

With respect to mods, my opinion is simply this. I didn't have to pay for it, so if it doesn't live up to my expectations the ONLY thing I'm out is the time I spent to download and install. All I have to do to put things "right" again is simply uninstall it. No way I will bad-mouth someone else's freely-offered labor & efforts just because it didn't live up to what I hoped for.

OTOH, if I can think of a constructive criticism then I might throw it in - i.e. "Hey I think it might be better if you did this...". If the modder does it, great! But if he doesn't, well it's his mod, right? I don't have a "right" to expect him to do anything!

Just my opinion, and I should shut up now right? :roll:

DH

DirtyHarry3033
09-14-07, 06:43 PM
I managed to get the crew on the Bridge to stop being see through for no fog states only. But as the fog slowly increases they become more and more transparent. So in heavy fog you can see through them pretty good. Have no clue why it changes their transparency yet have to keep digging I guess.
Leo hope you're feeling better!

If you can crack that particular problem of the transparent watch crew, I do believe I'd get down and kiss your... er, well never mind! It's always annoyed me, having a crew that's sometimes solid and 100% there, and other times they turn into ghosts and I can see the stars thru 'em. Don't know if that's something UBI did deliberately, or if it's a graphic bug. I've heard both theories...

DH

ReDRuM71
09-14-07, 06:46 PM
OMG!!! Im getting seasick looking at the screenshots!!!:doh:
Great work guys! I patiently (or not so patiently) await this mods release.

leovampire
09-14-07, 06:47 PM
And I just havn't figured out why yet DirtyHarry3033. No fog they are totaly solid light fog slightly see through them medium to heavy fog big time ghosts right now is what I have.

Oh and thanks for asking I am feeling better today a lot more rested DirtyHarry3033. Not perfect but well enough to work and tweek the files and get things tested.

rcjonessnp175
09-14-07, 06:53 PM
I tell ya this mod has driven me to execute a secret mission over here. Im trying to have one of our Iraqi counterparts aquire a kickass gaming laptop from the market here. I was surprised to find out the high quality stuff that comes in over here. I tell ya why cant we hit a badguys house who has a kickass system jeees i tell i cant get a break.LoL:rotfl::rotfl::rotfl:Ya id order one but my super awesome wife hasnt mailed me my new card hmmm she knows me to well :rotfl::rotfl::rotfl:

AVGWarhawk
09-14-07, 07:37 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img14-9-2007_1959.59_93.jpg

I love the smell of burning vessel in the morning!

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img14-9-2007_1912.35_656.jpg

Sub reflections on the water.

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img14-9-2007_1951.24_953.jpg

I posted this one because the vessel on the left is not hit. The smoke you see is from the smoke stack. The smoke column can be seen from far off. An addition that was needed badly.

rcjonessnp175
09-14-07, 07:42 PM
Nice picks im loading up the new stuff now, i like that black smoke. Ill post some picts too of some of the carnage:huh:

DirtyHarry3033
09-14-07, 07:58 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img14-9-2007_1951.24_953.jpg

I posted this one because the vessel on the left is not hit. The smoke you see is from the smoke stack. The smoke column can be seen from far off. An addition that was needed badly.
OMG, that is Fan-Freakin'-Tastic!!!! So you can spot ships hull-down over the horizon from their smoke? Agreed, a very badly needed feature :D

You beta-testers must LOVE teasing us nobodys with these screenies :rotfl::damn::rotfl::damn:

Keep 'em coming, I'm loving every one and can't wait for the magic [REL] :rock:

DH

AVGWarhawk
09-14-07, 09:00 PM
OMG, that is Fan-Freakin'-Tastic!!!! So you can spot ships hull-down over the horizon from their smoke? Agreed, a very badly needed feature :D

You beta-testers must LOVE teasing us nobodys with these screenies :rotfl::damn::rotfl::damn:

Keep 'em coming, I'm loving every one and can't wait for the magic [REL] :rock:

DH

Yes sir, hull down and see the smoke on the horizon. Rock on! Yes, these are a tease and also updates on whats coming your way soon. We want to share and get your reactions also. LBO went gold when it first came out.....this mod is going triple platnium. I received some more files tonight and now this mod is sights and sounds. It is truely become a piece of work. All the guys working on it deserve a huge round of applause. The sub environment has truly come alive with sight and sound.

AVGWarhawk
09-14-07, 09:08 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img14-9-2007_2144.36_937.jpg

I wanted to add this for the General. Rough weather is just that with LBO in this mod. My S class was getting swamped! I was actually in a two wave trough rock'in and a'reeling. No worries on waves, they are there and you will know when it is time to submerge and ride it out at 150 feet down!

The General
09-14-07, 10:43 PM
Thanks Warhawk and thanks guys! The seas look fantastic in every way! The quilting is the reason the camera ceiling was set so low, but nevermind, it's a small price to pay.

I just wanted to ask, in reference to the photos of real storm waves (Thanks Momo55), I notice that the real ship pitches and rolls alot more than the models in SH4, so much so that the crew find themselves looking at nothin' but ocean on the way down the face of a wave. Even huge oil tankers experience this in really big seas. Is it possible to make the Sub model pitch and roll a bit more? It always struck me as a bit too stable in the game. The 3D characters are actually animated to be thrown around the interior, under duress (usually heavy depth-charging), it'd be nice to see that happen with heavy sea-states too.

They look a bit like this: :rotfl:

Except they don't look as thrilled about it.

leovampire
09-14-07, 11:05 PM
There is actualy a way to get the sub to react a little more without changing the ocean effect's and that is by lowering the sub's max surface depth by 1 ft that is all it takes. So if everyone changed their Sub files to lower the sub's max surface depth by a foot the movment would be greatly increased.

The General
09-14-07, 11:38 PM
That's terrific Leo, thanks! How does one go about lowering the sub by 1 foot? Forgive my ignorance, what you guys can do so effortlessly, looks like Voodoo to me!

:doh:

leovampire
09-15-07, 12:16 AM
and I sugest doing it as a mod so you do not screw up the original game file's and can disable it anytime you want.

Go to the Submarine Folder then to the sub folder you want to change

open up the sub's CFG file using word pad we will use the gato as an example.

it will look like this when you open it and the line I highlighted in yellow is the line that needs to be changed:


ClassName=SSGato
3DModelFileName=data/Submarine/NSS_Gato/NSS_Gato
HumanPlayable=YES
Interior=data/Interior/NSS_Gato/NSS_Gato
UnitType=200
MaxSpeed=21
MaxSpeedSubmerged=9
Length=95
Width=8.3
RenownAwarded=130

[Salvo]
1=1,3,2,4
2=1,2,4
3=1,3,4
4=1,4
5=2,3
6=1,3
7=2,4

[Properties]
PeriscopeDepth=18.3;meters
SnorkelDepth=15;meters
CrashDepth=40;meters
MaxDepth=100;meters
SurfaceDepth=4.5;meters
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]

[EngineProperties]
AllStop=0.00
AheadSlow=0.40
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

I hope that helps you out doing it yourself [U]The General

I suck at doing conversions so I cheat and use the internet and type in something like Convert meters to feet and then type in the numbers in the lines to find out what I need to change them to. I just checked and the conversion would be for a 1 ft change it to 4.2 meters instead of 4.5



4.5 meters comes out to 14.763 feet and seeing you want to lower it about a foot you need 13.763 which is rounded off 4.2 meters

The General
09-15-07, 12:22 AM
Thanks Dave!

leovampire
09-15-07, 12:49 AM
Just remember it may be harder to recharge batteries in the ruff sea's even with just a 1ft depth change but you will get more movment out of the sub when travling through the 15 mps wind and wave states using the LBO mod.

chopped50ford
09-15-07, 01:09 AM
Just remember it may be harder to recharge batteries in the ruff sea's even with just a 1ft depth change but you will get more movment out of the sub when travling through the 15 mps wind and wave states using the LBO mod.

but, wouldnt this be close to realism though?

Making this change would make the boat roll/pitch w/ the seas instead of sitting "stable"

leovampire
09-15-07, 01:21 AM
My sub moves through the waves perfectly all of them do for me he just wanted it to seem like the waves were larger than they are in effect's. I just didn't do it to the ocean so it wouldn't sink anything travling on it.

If you look at the pictures people have posted you can see the waves comming over the Bow and stern of the Sub's in high sea's as they crash through the waves.

chopped50ford
09-15-07, 01:23 AM
My sub moves through the waves perfectly all of them do for me he just wanted it to seem like the waves were larger than they are in effect's. I just didn't do it to the ocean so it wouldn't sink anything travling on it.

If you look at the pictures people have posted you can see the waves comming over the Bow and stern of the Sub's in high sea's as they crash through the waves.

Much agree'd with you on this. But, wasnt sure if this was a tweak to the file to make the boat really rock-n-roll (pitch side to side or front to back) Almost like in Das Boot. :)

leovampire
09-15-07, 01:31 AM
of the hull to grab hold of and so you get more movment out of the sub like when you surface and the Ballest tanks still are pumping out the water and keeping the sub lower in the water until it reaches full surface depth.

chopped50ford
09-15-07, 01:44 AM
the boat moves (pitches fwd/aft, port/stbd) more in heavier seas w/ this slight 1' change.

Like a row boat in a Sea State 5 storm. If you try to row, you wont get anywhere.

Also, LBO adds current doesnt it? I notice in most cases, the rudder is pitched over 1-4 degree's (Port/Stbd) to stay on course.

Leo, dont get me wrong, im not complaining, just clarifying. I love this mod, just trying to understand it more. :hmm: :D



"4.5 meters comes out to 14.763 feet and seeing you want to lower it about a foot you need 13.763 which is rounded off 4.2 meters" - Doesnt this raise the boat out of the water? Shouldnt the change move towards 4.7/4.8? I just checked mine (Tambor Class) and its set at 4.7752

l3th4l
09-15-07, 03:20 AM
I just didn't do it to the ocean so it wouldn't sink anything travling on it.

just had an idea on this, maybe you've already considered it, though.

i'm not sure what exactly determines the point when a ship is taking damage or sinks in rough seas or what ships are mostly affected by it (i guess small ones like sampans and gunboats?) - but would it be possible to try and fix the issue from the other side: make those ships more resilient in rough seas?
after i'm done with the particles and the final camera adjustments i think i'll take a look at that, too :)

LukeFF
09-15-07, 06:55 AM
but, wouldnt this be close to realism though?

Making this change would make the boat roll/pitch w/ the seas instead of sitting "stable"

It would, especially for the S boats, since historical accounts say their seakeeping abilities left a lot to be desired.

LukeFF
09-15-07, 07:00 AM
...the muzzle flash needs to be greatly beefed up, compared to what we have now. This is a shot of the Missouri firing her 5" guns in 1944:

http://www.navweaps.com/Weapons/WNUS_5-38_mk12_Missouri_night_pic.jpg

And Wichita:

http://www.navweaps.com/Weapons/WNUS_5-38_mk12_Wichita_pic.jpg

Compare that to what we have now, and I think it's pretty apparent the current muzzle flash is pretty pathetic. It'd be great to see this improved.

Seadogs
09-15-07, 07:19 AM
Lots more powder behind those shells I believe. Powder type and volume have a massive effect on it.

I am a 5" fire controlman in the USN and the types we use now leaves just a bunch of smoke.

Of course I have never seen a picture of a sub's deckgun in action so I could be talking out of my ass. :rotfl:

OT pic/example
http://i227.photobucket.com/albums/dd174/Seadogs666999/5in54_firing.jpg
This is what I get to do for a living....neener neener.

mrbeast
09-15-07, 08:11 AM
Lots more powder behind those shells I believe. Powder type and volume have a massive effect on it.

I am a 5" fire controlman in the USN and the types we use now leaves just a bunch of smoke.

Of course I have never seen a picture of a sub's deckgun in action so I could be talking out of my ass. :rotfl:

OT pic/example

http://ewtglant.ahf.nmci.navy.mil/N8_Internet/N8surface/N81/5in54_firing.jpg
This is what I get to do for a living....neener neener.

Cool image. Once saw some footage of a Royal Navy Type 42 class DD fing its 4", and you could see the shell leaving a spiral trail of smoke through the air as it travelled, strange effects you see sometimes with gun flashes etc.

jaketoox
09-15-07, 10:58 AM
...ok guys...small update for the foam...opinions are welcome

-1-
http://i215.photobucket.com/albums/cc286/jaketoox/21.jpg

-2-
http://i215.photobucket.com/albums/cc286/jaketoox/22.jpg

-3-
http://i215.photobucket.com/albums/cc286/jaketoox/23.jpg

-4-
http://i215.photobucket.com/albums/cc286/jaketoox/24.jpg


-5-
http://i215.photobucket.com/albums/cc286/jaketoox/26.jpg


Jake

mrbeast
09-15-07, 11:17 AM
Looking good any chance of getting it a bit whiter?:up:

sqk7744
09-15-07, 11:28 AM
leovampire (http://www.subsim.com/radioroom/member.php?u=231361),

This Fantastic mod aka SH4 v1.4 will be the cause of many broken weekend plans.

WAY TO GO!!!

:arrgh!::arrgh!::arrgh!:

jaketoox
09-15-07, 11:35 AM
Looking good any chance of getting it a bit whiter?:up:
...well,actually i thought when i tested it,that hopefully it's not too white....that makes me think...it is possible to offer a few different versions of the shader so that people can choose the brightness for their liking....of course the texture itself can be toned, bur there's difference in the download size....texture about 11-12Mb vs shader about 3Kb....

Jake

AVGWarhawk
09-15-07, 11:51 AM
Picture #4. Looks to scale and no quilting effect that some do not like. Great work man:rock:

AVGWarhawk
09-15-07, 11:57 AM
Just remember it may be harder to recharge batteries in the ruff sea's even with just a 1ft depth change but you will get more movment out of the sub when travling through the 15 mps wind and wave states using the LBO mod.

but, wouldnt this be close to realism though?

Making this change would make the boat roll/pitch w/ the seas instead of sitting "stable"

I think, but do not quote me, when the sub hits a certain depth it will switch to electric motors and then back to diesels when surfacing so if the sub is going up and down to much in really rough weather it will be switching to electric and back to charging over and over. There is a fine line one needs to obtain to prevent this plus give a more realistic pitch/roll feel in rough weather.

The test mod of this I'm using currently makes the sub roll quite a bit...enough to make you a bit queezy if you let it. I believe the pitch and roll with this test mod is quite good. I think most will agree when the mod is released. :yep:

donut
09-15-07, 12:14 PM
#s1,2,3,look good for foam.#3,4,look like just after a rain,or snow squal.Do be aware, there must be a at least a lite chop,to have any foam at sea.I am wishing yu'll would kick this off the pier,so I can see if I need a 512mb card to run it?:lol:My Nivida 6600, is blinking in surface camara.

tater
09-15-07, 12:19 PM
Regarding muzzle flashes, I think I remember reading in here that the muzzle flash in SH4 is ALSO used as the hit effect. So if you make a huge flash hat ooks right, it will look the same when it impacts (and it shouldn't).

That's why they are kind of in the middle.

Least that's what I remember.

tater
09-15-07, 12:23 PM
Someone on the ubi boards posted that control-n toggles through the weather states.

That might be useful for testing if it's true.

tater

mrbeast
09-15-07, 12:26 PM
Looking good any chance of getting it a bit whiter?:up:
...well,actually i thought when i tested it,that hopefully it's not too white....that makes me think...it is possible to offer a few different versions of the shader so that people can choose the brightness for their liking....of course the texture itself can be toned, bur there's difference in the download size....texture about 11-12Mb vs shader about 3Kb....

Jake

Think if you got it whiter it would look more realistic IMO.

http://img146.imageshack.us/img146/68/bforce12lb7.jpg

http://img146.imageshack.us/img146/1144/wave20and20mountain20thur7.jpg

http://img409.imageshack.us/img409/9786/wavespi7.jpg

The foam seems to stand out quite a lot compared to the colour of the sea.

leovampire
09-15-07, 03:04 PM
To answer that question and with just a little bit more smoke behind not in front but behind the flash. Also with new fire base coloring changed it shows up a little more. Also it was adjusted so that there is a slight reaction to wind states so in high winds if you look at a ship fireing it's guns you can see the fire move away from the muzzle of the gun more.

But This is not the main part of the mod and was never intended to be so only some slight work was done to it and I do not want to focus on this with still having to finish getting the Oil Slik effect's work the way l3th4l wants them to work and appear in the game.

Second question: If you raise the sub higher on the surface of the ocean then you will go back to the flying sub effect I got to go away with LBO in the first place. So that is that guys!!!

Docked ships and ships going on the ocean work differn'tly and if you start messing with all the ships in the game then you can kiss all the information you have on Kell depth good by and start missing every ship with every torpedo so stop those big heads from working over time LOL!!!!!

Second changing the waves more will start to effect every ships ability in the game to fire it's gun's properly and so much more.

Let us solve the problems we have now that is stoping the release of this mod and not add more onto it then others can enhance what they want for their own mod or their own games individualy.

I posted the sub's surface depth change to to solve one thing a guy wanted to have for his own game and have no intention of putting that in the mod as it is not part of the files we are originaly working with. This mod is big enough believe me. Just to get it out to testers it takes 5 to 6 download links as it is!

AVGWarhawk
09-15-07, 03:27 PM
Someone on the ubi boards posted that control-n toggles through the weather states.

That might be useful for testing if it's true.

tater

It does change the weather states but only to a certain extent. I have not seen it change from calm to typhoon. Currently the subreaction is pretty good IMHO. From what I gather, anymore fooling with it will greatly affect other areas of the game. The flying sub is gone and the boat rocks and reels with the waves. Water will blow over the bridge. Enough so it will tick you off attempting to get a firing solution....much like RL.

leovampire
09-15-07, 07:05 PM
Fog wind and waves.

http://static3.filefront.com/images/personal/l/leovampire/93141/cvlklbihva.jpg

DirtyHarry3033
09-15-07, 07:37 PM
http://www.subsim.com/radioroom/images/icons/icon1.gif Okay here is the new sea foam in storms with high
Fog wind and waves.

http://static3.filefront.com/images/personal/l/leovampire/93141/cvlklbihva.jpg
I'm drooling! By the time you guys get done with this, it won't be SH4 anymore, it will be SH5 :rock:

DH

AVGWarhawk
09-15-07, 08:28 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img15-9-2007_213.12_875.jpg


We all have heard 'smoke on the water' now there is oil on the water! There is no FPS hit at all with this mod. The new water/debrie explosion is just fantastic. Sorry no screenshot as my jaw was on my keyboard when the torp hit;) . There was no FPS hit with the new explosion/fire. Currenlty with my whimpy computer I only experience FPS hits at port and this was the case before the new textures were introduced. A few things however, I do not use the fog or sunglare function in the game. These two do kill my FPS. These boxes are left unchecked. I do check all the other boxes. Sliders are half or full.

Rig:
AMD 3200+
2 gig DDR400 ram
X1300 XGE 512mb card

I'm not a FPS junkie and my rig's average FPS is 25. This is playable for me.

flyingdane
09-15-07, 11:58 PM
What still no go on this ?.........Darn!!!
http://img.photobucket.com/albums/v695/flyingdane/schla03.gif

flyingdane
09-16-07, 12:07 AM
Im pulling the cork on this one.... pun intended. http://img.photobucket.com/albums/v695/flyingdane/thatt1.gif
LOL http://img.photobucket.com/albums/v695/flyingdane/thgen1211.gif

alunatic
09-16-07, 01:15 AM
I cant wait for this mod to be released! It looks absolutly amazing! :up:

The General
09-16-07, 01:30 AM
I cant wait for this mod to be released! It looks absolutly amazing! :up:Yeah, anybody know roughly when that might be?

alunatic
09-16-07, 01:54 AM
I have no clue but I hope it's soon, but you cant rush great things lol.

AVGWarhawk
09-16-07, 06:20 AM
Lets just say it is over the hump. Seafoam textures look to have been selected. From what I gather this should be out very soon.

AVGWarhawk
09-16-07, 09:24 AM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img16-9-2007_841.52_62.jpg


Example of water reflection screenshot. The new fire/smoke textures are excellent. Please note the dark smoke from the stack. This can be seen from a good distance. Great for tracking and stalking the targets. When you get the chance to have the moon behind your targets the silouette of ship and smoke is really cool. Sorry, no screenshot as drowl over the visuals shorted out my keyboard:roll:

rcjonessnp175
09-16-07, 10:07 AM
Ha whos ur daddy! Well heres some of the great moonreflections, u have to see it in motion to really see how awesome it is. Its like crysis, u have to see it in motion screenshots dont do it any justice trust me. Leo thats the cruiser i was talking about, and she never sank, i even surfaced and put a couple of shells in her, but the angry dragon awoke and started shooting back, so i tucked tail and went back and reloaded torps at port. Sorry if the shots r dark, once that moon was up at 12 oclock high it was amazing, reminded me of all the patrols through the woods undermoonlight, AvgWarhawk u r right, definately alot of jaw drops and drooling going on on my boat too! Again no lose of Fps on my little super rig in my sig.:rock:




http://img267.imageshack.us/img267/1527/sh4img1592007184729703ii8.png


http://img250.imageshack.us/img250/8666/sh4img159200718422656pw6.png

Soviet_Warlord
09-16-07, 12:31 PM
I am not so patiently awaiting release! :arrgh!:

Please try to release it by this evening, I don't have much time for SH4 during the week..

leovampire
09-16-07, 01:22 PM
But there are too many people involved in this and everyone has to be done with their work and tested before a release that we all agree is right and some of the new effect's like the Oil Slik work and some new fire effect's and what not just are not perfect yet.

We are adding stuff the game never had ever since it's first release and that is not easy to do so little bugs come up that have to be ironed out.

I will keep everyone informend as best as possable but it won't be this weekend sorry about that.

The sea foam took about 2 weeks to nail down and get the right texture and get it to look right alone.

Rather have it right before release so just a bit longer. It is too complicated a mod with too many parts to just release without finishing what we are doing.

So far with l3th4l new Oil Slik effect and new fire effect's for it I have counted about 200 new settings in the particles file just related to these 2 new effect's so it takes a little time to match it all up with the other effect's in the game for reflections and wind coef and so forth. Then test it to make sure you get it right.

C DuDe
09-16-07, 01:39 PM
:eek:

*slurp*

... I have to stop visiting this thread... the screens... ooh man those screens. They're going to cost me my keyboard if I keep this up.

Not going to come back until I see [REL] in front of the post. :88)

Bin sitting in port for weeks now, I wonder if the Admiralty noticed that yet :-?

chopped50ford
09-16-07, 02:14 PM
:eek:

*slurp*

... I have to stop visiting this thread... the screens... ooh man those screens. They're going to cost me my keyboard if I keep this up.

Not going to come back until I see [REL] in front of the post. :88)

Bin sitting in port for weeks now, I wonder if the Admiralty noticed that yet :-?

I agree, i have to stop looking too, everytime I see the screen shots w/ no DL i get bummed (in a good way);)

leovampire
09-16-07, 03:06 PM
Kriller2 has been going outside of his house everyday taking pictures of the sunset's and sun rises to see how and when colors and light from the sun come's into play and has been working with the colors for the sky line textures to try and get them to match what it is like in real life.

He just sent me some new one's to test so I am looking forward to seeing the new results and will post pictures of it today.

DirtyHarry3033
09-16-07, 03:43 PM
http://www.subsim.com/radioroom/images/icons/icon1.gif Sorry Soviet_Warlord
But there are too many people involved in this and everyone has to be done with their work and tested before a release that we all agree is right and some of the new effect's like the Oil Slik work and some new fire effect's and what not just are not perfect yet.

We are adding stuff the game never had ever since it's first release and that is not easy to do so little bugs come up that have to be ironed out.

I will keep everyone informend as best as possable but it won't be this weekend sorry about that.

The sea foam took about 2 weeks to nail down and get the right texture and get it to look right alone.

Rather have it right before release so just a bit longer. It is too complicated a mod with too many parts to just release without finishing what we are doing.

So far with l3th4l new Oil Slik effect and new fire effect's for it I have counted about 200 new settings in the particles file just related to these 2 new effect's so it takes a little time to match it all up with the other effect's in the game for reflections and wind coef and so forth. Then test it to make sure you get it right.
Leo you gotta understand what you guys are DOING to us!!!

Imagine the hottest babe on the planet, strutting her stuff in front of you, shaking her tight little bod and going "Hey big boy, don't you want some of what I've got? Take a peek!" And then she flashes a bit of her anatomy, just a split-second glimpse, and then covers back up again leaving only a memory.

Tomorrow she does the same, and the next day, and the next and all the time she's teasing you with "Don't you wanna know what it'd be like with me? Well not today, you're gonna have to wait! But soon, soon now. Maybe..." and she keeps revealing different "parts" of herself, and the desire and frustration just keeps building to an unbearable level :damn::damn::damn:

It's kinda like that, what we're going thru I think :rotfl:

If you go for "perfection", the mod will never be released since none of us (including your mod team) are perfect and you guys will never achieve perfection in it. May I suggest, get it to a point that is "acceptable" to all of you, release v1.0, then release patches? I mean, TM is up to what, v1.6+? That would also give you a LOT more "testers" to report any probs that you can address in future releases!

Just my 2 cents worth, and I should probably shut my piehole now :roll:

DH

leovampire
09-16-07, 04:07 PM
I know it is torcher to some of you guys totaly understand your view point and others as well!

But as far as I know and can see in the test stuff being sent to me to look at before sending to other testers we have set up there are just some things that are
making us nuts seeing in our own games. Like one of the oil fire effect's are causing a drop of 25 FPS so if you are normaly getting a 26 FPS rate you will end up with a FPS rate of 1 so that is unacceptable.

Plus one of the fire effect's leaves a depth reflection trail on the ocean of about 6nm's and there is a sudden change of sky line color that happens and needs to be worked out.

Just a few of the new bug's plauging us at the moment. We fix one thing then get a new one or finaly notice it once we fixed the other. Plus personal lives and international time lines don't always have us all in sink in sending stuff to each other.

Just make believe we are Ubisoft promoting a brand new game 2 months before it is supose to be released in the first place.

We are not sitting on our hands at least I am not seeing the average work and test time I put into this one mod is about 16 hours a day most of the time. I was in the hospital for a day and when I got home answered everyone's questions and downloaded stuff from the other workers on this then the next morning after I woke up went right back to work on the mod. I would like to play my game and enjoy the work but just can't with trying to get this done for all of you.

So I understand your plight and desire DirtyHarry3033 / Soviet_Warlord / C DuDe and everyone else.

mrbeast
09-16-07, 04:12 PM
http://www.subsim.com/radioroom/images/icons/icon1.gif Sorry Soviet_Warlord
But there are too many people involved in this and everyone has to be done with their work and tested before a release that we all agree is right and some of the new effect's like the Oil Slik work and some new fire effect's and what not just are not perfect yet.

We are adding stuff the game never had ever since it's first release and that is not easy to do so little bugs come up that have to be ironed out.

I will keep everyone informend as best as possable but it won't be this weekend sorry about that.

The sea foam took about 2 weeks to nail down and get the right texture and get it to look right alone.

Rather have it right before release so just a bit longer. It is too complicated a mod with too many parts to just release without finishing what we are doing.

So far with l3th4l new Oil Slik effect and new fire effect's for it I have counted about 200 new settings in the particles file just related to these 2 new effect's so it takes a little time to match it all up with the other effect's in the game for reflections and wind coef and so forth. Then test it to make sure you get it right.
Leo you gotta understand what you guys are DOING to us!!!

Imagine the hottest babe on the planet, strutting her stuff in front of you, shaking her tight little bod and going "Hey big boy, don't you want some of what I've got? Take a peek!" And then she flashes a bit of her anatomy, just a split-second glimpse, and then covers back up again leaving only a memory.

Tomorrow she does the same, and the next day, and the next and all the time she's teasing you with "Don't you wanna know what it'd be like with me? Well not today, you're gonna have to wait! But soon, soon now. Maybe..." and she keeps revealing different "parts" of herself, and the desire and frustration just keeps building to an unbearable level :damn::damn::damn:

It's kinda like that, what we're going thru I think :rotfl:

If you go for "perfection", the mod will never be released since none of us (including your mod team) are perfect and you guys will never achieve perfection in it. May I suggest, get it to a point that is "acceptable" to all of you, release v1.0, then release patches? I mean, TM is up to what, v1.6+? That would also give you a LOT more "testers" to report any probs that you can address in future releases!

Just my 2 cents worth, and I should probably shut my piehole now :roll:

DH

Thats a very....err..... graphic visualisation you gave us there DirtyHarry. :roll: :o

:rotfl: :lol:

momo55
09-16-07, 05:20 PM
Wise words Leo ! Don't release it to early with bugs in it...whe already seen that and it's A BIG NONO .
You guy's are making HUGE steps for us and the future of this game .

All i have to do ...is wait and be patience and that Leo ...is realy just a little step i have to make for what i'm gonna get (free).
Take all the time needet friend ;)

Keep posting those screenshots ..every day i am a step closer to making them myself:up:

Uber Gruber
09-16-07, 06:42 PM
Releasing something early is really quite "unevolved" of people, but its obvious you guys are certainly quite near the top of the soup :up:

Soviet_Warlord
09-16-07, 07:54 PM
Still, testing out WIP's is quite fun... beta releases I never have problems with, as long as they're not labeled as a complete product/mod, etc.

leovampire
09-16-07, 07:59 PM
About Direct X shaders that I was watching I got the idea to contact a friend at Microsoft that owed me a favor and learned some new tricks to apply to the game for the reflection's work. Already here is the new results.

http://static1.filefront.com/images/personal/l/leovampire/93141/mgrlwaotru.thumb250.jpg (http://gallery.filefront.com/leovampire//770408/) http://static1.filefront.com/images/personal/l/leovampire/93141/wzqgzjdewc.thumb250.jpg (http://gallery.filefront.com/leovampire//770407/)

totaly new lighting, shader effect and coloring for the moon only 10 min work.

This also allowed me to get even more of the Sun's color in a sun rise and set to show up on the surface of the ocean even better and now the wake foam also reflect's the sun's color's better as well. From white to redish orange to yellow then back to white.

rcjonessnp175
09-16-07, 08:12 PM
Oh boy, he dropped the hammer!! This thing is going to be sh6 by the time these guys are done voodoing it, if thats even a word ha.


Jonesy

What up from Iraq:rock::rock:

Seadogs
09-16-07, 09:10 PM
Just make believe we are Ubisoft promoting a brand new game 2 months before it is supose to be released in the first place.

:rotfl:
Talk about extreme! Take your time.

java`s revenge
09-17-07, 05:56 AM
Oh boy, he dropped the hammer!! This thing is going to be sh6 by the time these guys are done voodoing it, if thats even a word ha.


Jonesy

What up from Iraq:rock::rock:


We only miss destroyer command....

:p

sqk7744
09-17-07, 12:11 PM
LEO + team, this is a simply amazing beta mod!

Can't wait for the Gold. :|\\

cdrsubron7
09-17-07, 01:09 PM
I've been watching this thread with great interest. The screenies you guys have posted to wet our appetites are truly amazing looking. :up: I look forward with great anticipation to it's release. Take your time an d get it right, which is what you seem to be doing. Keep up the great work, guys. ;)

clayman
09-17-07, 01:42 PM
Same here ... I drop in 8 -10 times a day to get my fix!!!

Can't wait to see it moving guys, the screenies are like staring at your old man's Playboy's when you were a kid! :o

.

AVGWarhawk
09-17-07, 02:16 PM
I've been watching this thread with great interest. The screenies you guys have posted to wet our appetites are truly amazing looking. :up: I look forward with great anticipation to it's release. Take your time an d get it right, which is what you seem to be doing. Keep up the great work, guys. ;)


You will enjoy it very much. Yesterday I was outside looking at the sky and compared to this mod it is dead on! The sky coloration now is just fantastic. Got some tweeking to do according to Leovampire. My mom always said, 'Good things come to those that wait.'

leovampire
09-17-07, 04:34 PM
Also a shot of the smoke effect behind the actual Muzzle flash for guns

http://static1.filefront.com/images/personal/l/leovampire/93141/aytszcnelz.thumb500.jpghttp://static1.filefront.com/images/personal/l/leovampire/93141/gkgtytdcqv.thumb500.jpg
And this oil and fuel fire is from a shot down plane. I have adjusted them to be proportionate
to the type of ship and planes and other objects so it works better.

http://static1.filefront.com/images/personal/l/leovampire/93141/xplhufvzbl.thumb500.jpg

The larger the gun the larger the muzzle flash and the more smoke that will be behind it.
There will be more fire types so you can see what is actualy going on all Fuel and Oil fire's
are differn't from other types of cargo. Explosions are differn't for each type of cargo as well.

BTW did you notice the new Hud work for my sub? Trying a Brushed Brass one out now instead of the one that matches the Dials to the right. And the accent is a tarnished Copper color with transparent buttons on the left top of it.

rcjonessnp175
09-17-07, 04:37 PM
Looks good to me, dont think they need to be any bigger, considering the cal. size:up::up:

mrbeast
09-17-07, 05:42 PM
Looks good Leo, the smoke from the DG looks very good. Read that US guns gave off a lot of smoke and flash compared to the Japanese so that effect looks quite authentic. :yep:

This Mod is looking better and better every day! Execellent work:up:

AVGWarhawk
09-17-07, 06:05 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img17-9-2007_1857.49_703.jpg


http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img17-9-2007_1839.59_953.jpg

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img17-9-2007_1839.34_421.jpg


Some more day and night water/sky samples. Number two picture looks menacing.

Capt. Shark Bait
09-17-07, 07:38 PM
'Good things come to those that wait.'

roger that. this mod is like a fine wine. uncork it too soon, it'll never reach its full potential. it's time to stop with the "gimmiegimmiegimmieiwantitnow and let them do what they do best without being pestered every 2 minutes like kids in the backseat of a car asking "arewethereyet arewethereyet"?

a few yrs ago, PC gamer did a story on the next game gods. the guys working on this are the next game mod gods. i'ld put these modders right up there with them in what they do so well:rock: . i'm really curious as to what the original devs think about the work done here, tho i suspect some are kicking their @$$ wondering why that or this wasn't done:-?

leovampire
09-17-07, 07:42 PM
Kriller2 reworked the sky textures again to make it so the sunsets and sun rises will not look the same each will be differn't from the other vs sun rise to sun set. Then I reworked the scene.dat file to show more of the colors on the ocean and side of the sub and this is the result. For a SUN SET! And as you can see the foam effect from the sub's movment picks up some of the color from the sunset now.

http://static1.filefront.com/images/personal/l/leovampire/93141/mpyccraxut.thumb500.jpghttp://static1.filefront.com/images/personal/l/leovampire/93141/zwgaouvyeb.thumb500.jpghttp://static1.filefront.com/images/personal/l/leovampire/93141/tfotomirzs.thumb500.jpg

BTW that is the new Brush Brass and Tarnished Copper HUD that Jaketoox made for me if anyone is interested in one for their own sub with JimMidred's Shinny Boarder's Brass Dial work mixed into it.

rcjonessnp175
09-17-07, 07:51 PM
Another Kodak Moment:up::up::up::rock:

Digital_Trucker
09-17-07, 08:02 PM
That looks mahvelous, simply mahvelous!:up: :rock:

longam
09-17-07, 08:17 PM
http://www.downbelow.net/sh4/sunset.jpg

An Artist stands back and say’s finished, walks away and puts down his tools.

I’ve seen this visual effect go from one extreme to another, yet where is the conclusion or is it a hobby?

Is it one more tweak because I can or is it one more difference because it looks better.

I think it’s a compassion for what can only be a perfection of what the community and all simulation enthusiast can only dream of come true.

Great job on the graphics mod team!

Seadogs
09-17-07, 08:49 PM
Sky is looking good. Is it just me or are the color depth issues with the sky, gradient look, gone now?

leovampire
09-17-07, 08:56 PM
With some new research and work some of the old problems in the game are fading away and things are blending together much better.

And longam your right there is a fine line between passion and obsesion in trying for perfection. God had it easy he didn't have to work with any limitations seeing it wasn't a game created by another human being he got to start from scratch. Also nice mirror site you have for the game didn't notice it before looks nice!

If you compair the first pictures in this post with the new one's at the end you can see how far this has come just in sun set's alone.

Someone once said on this thread it was unrealistic to see light rays deep under the ocean looking up but that isn't true what was unrealistc was to see the reflections of the waves on an object as you go deeper under the ocean's surface so I have adjusted the light reflections from the waves under water so that now as you dive deeper they no longer appear on the sub's hull until you start comming closer to the surface of the ocean. And then enhanced them so when your on the surface they reflect off of the hull a lot more. Plus trying to make it so as the waves and weather gets worse all of the reflections go away more and more.

longam
09-17-07, 09:18 PM
:rock:

ReallyDedPoet
09-17-07, 09:29 PM
http://static1.filefront.com/images/personal/l/leovampire/93141/xplhufvzbl.thumb500.jpg

Just saw this one LV ^^^, very nice. This mod continues to amaze :yep::up:


RDP

leovampire
09-17-07, 10:14 PM
Where the moon is in this picture is above and kind of in back of the mountains a way so only the shadow of that mountain can bee seen but the lower land area is well lit up. One of the new real life effect's I managed to bring into play in the game. Instead of the grayish flickering land mass you would normaly see in the game for a back ground view. And a Dawn view of the shadow effect.

http://static1.filefront.com/images/personal/l/leovampire/93141/toitmklizl.thumb500.jpghttp://static1.filefront.com/images/personal/l/leovampire/93141/craphcmopx.thumb500.jpg
http://static1.filefront.com/images/personal/l/leovampire/93141/qqbkxrswjf.thumb500.jpghttp://static1.filefront.com/images/personal/l/leovampire/93141/nmmpkhomoh.thumb500.jpg

And Sun rise

rcjonessnp175
09-17-07, 11:28 PM
Some more scenery while the wait for release.

http://img504.imageshack.us/img504/2591/sh4img18920075505678lf4.png





http://img260.imageshack.us/img260/6628/sh4img169200718751609qw8.png

leovampire
09-17-07, 11:42 PM
of most of the work but not all of it! Then once the rest of it is done and bug's worked out it will be added for another download.

So the sea foam work, Kriller2's work and my work with the reflections will be ready for download on Friday.

The lightning work, smoke work, fire work, oil slik work and extra lighting and reflection work will come at a lator date unless it is ready by then as they all work with the same files.

You will only be getting about 2/3 rd's of the mod but at least you will have some of it in your hands in the mean time.

Sorry you were kept waiting so long but it isn't fair anymore to keep it all held back just for some minor problems.

Basicly all you will be getting is most of the environment work and reflection work and the extra bell's and wistles will be lator on.

sqk7744
09-18-07, 12:32 AM
Just got a break from Kill Flags and loaded 'Reflections and Krillers2" WOW what a difference!!! TAKE A BOW GENTS :up::up::up::up::up:

( I like the Ship's Smoke on the Horizon + wind direction ) And the Sky and distance are so clean and sharp too + a Faaaast FPS
http://www.compuglobalhypermeganet.tv/images/sh4/SS200%20Thresher%20LBO%20Reflections%20beta.jpg

Shadows too!
http://www.compuglobalhypermeganet.tv/images/sh4/SS200%20Thresher%20LBO%20Reflections%20beta1.jpg

Fire and explosions look very impressive too!

WAY TO GO

The General
09-18-07, 03:30 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?

rcjonessnp175
09-18-07, 03:51 AM
General, now that u mention it, i experience the same thing.

Gunfighter
09-18-07, 05:19 AM
Yes Me to, dont know how to fix it

XFX 7800GS card

kriller2
09-18-07, 05:20 AM
http://www.downbelow.net/sh4/sunset.jpg

An Artist stands back and say’s finished, walks away and puts down his tools.

I’ve seen this visual effect go from one extreme to another, yet where is the conclusion or is it a hobby?

Is it one more tweak because I can or is it one more difference because it looks better.

I think it’s a compassion for what can only be a perfection of what the community and all simulation enthusiast can only dream of come true.

Great job on the graphics mod team!
Good point.
Belive me I have tried to get the colours to look like the picture you are posting but I had to make some compromises due to how the sh4-engine handles colours/reflection, because if I make the sunsets red like your picture it looks crazy! like a shot from Mars or something when the SH4-engine is rendering and there is a green line (very noticeable) in the horizont which spoils the emmersion completely.. I think it's because of the SH4 engine is making a blend between the horizont and the ocean...

But hopefully the sunset will look abit like this ;)
http://img440.imageshack.us/img440/839/sunsetfd2.jpg (http://imageshack.us)

BTW the effect looks much better when there is clouds on the sky! (pictures will be posted later)
/Kriller2

l3th4l
09-18-07, 05:31 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?

it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter.

sergbuto
09-18-07, 06:52 AM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img15-9-2007_213.12_875.jpg


We all have heard 'smoke on the water' now there is oil on the water! There is no FPS hit at all with this mod. The new water/debrie explosion is just fantastic. Sorry no screenshot as my jaw was on my keyboard when the torp hit;) . There was no FPS hit with the new explosion/fire. Currenlty with my whimpy computer I only experience FPS hits at port and this was the case before the new textures were introduced. A few things however, I do not use the fog or sunglare function in the game. These two do kill my FPS. These boxes are left unchecked. I do check all the other boxes. Sliders are half or full.

Rig:
AMD 3200+
2 gig DDR400 ram
X1300 XGE 512mb card

I'm not a FPS junkie and my rig's average FPS is 25. This is playable for me.
Such oil slick should be perfect for tanker but may be not a good fit for a liner.

longam
09-18-07, 07:10 AM
Good point.
Belive me I have tried to get the colours to look like the picture you are posting but I had to make some compromises due to how the sh4-engine handles colours/reflection, because if I make the sunsets red like your picture it looks crazy! like a shot from Mars or something when the SH4-engine is rendering and there is a green line (very noticeable) in the horizont which spoils the emmersion completely.. I think it's because of the SH4 engine is making a blend between the horizont and the ocean...

But hopefully the sunset will look abit like this ;)
http://img440.imageshack.us/img440/839/sunsetfd2.jpg (http://imageshack.us)

BTW the effect looks much better when there is clouds on the sky! (pictures will be posted later)
/Kriller2

I just can't believe the results so far, they are amazing.

AVGWarhawk
09-18-07, 07:30 AM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img15-9-2007_213.12_875.jpg


We all have heard 'smoke on the water' now there is oil on the water! There is no FPS hit at all with this mod. The new water/debrie explosion is just fantastic. Sorry no screenshot as my jaw was on my keyboard when the torp hit;) . There was no FPS hit with the new explosion/fire. Currenlty with my whimpy computer I only experience FPS hits at port and this was the case before the new textures were introduced. A few things however, I do not use the fog or sunglare function in the game. These two do kill my FPS. These boxes are left unchecked. I do check all the other boxes. Sliders are half or full.

Rig:
AMD 3200+
2 gig DDR400 ram
X1300 XGE 512mb card

I'm not a FPS junkie and my rig's average FPS is 25. This is playable for me. Such oil slick should be perfect for tanker but may be not a good fit for a liner.

If you hit any vessel around the engine room oil will appear. This according to Leovampire. This particular shot I hit just aft of the stack. Besides, any vessel that was not a coal burner carries fuel oil to run the engines so a slick will appear. Size of the slick is subjective for each vessel.

The General
09-18-07, 07:45 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?

it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter.I don't care if you've got oil slicks coming out of sail boats! I'm just happy to see 'em, especially on fire, that's awesome!

Keep on rockin' in the free World! :rock:

Thanks |3th4|, by-the-way!

Seadogs
09-18-07, 08:08 AM
Yep yep, ships use fuel oil and lots of it. You would be suprised.

I think the real discrepency would be having a large enough slick for tankers.

AVGWarhawk
09-18-07, 08:11 AM
Yep yep, ships use fuel oil and lots of it. You would be suprised.

No further questions your honor, I rest my case:up:

sergbuto
09-18-07, 08:20 AM
I am not sure that FUEL oil would give such a black (ink-like) slick but maybe. It is all a matter of taste, anyway.

sqk7744
09-18-07, 08:26 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?

Me too, must be a narrowed cone of view for rendering

ReallyDedPoet
09-18-07, 08:28 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?
Me too, must be a narrowed cone of view for rendering

I saw this last night :yep:


RDP

AVGWarhawk
09-18-07, 08:32 AM
http://www.mms.gov/tarprojectcategories/Assets/Photos/JoeMullinResized/250PrestigeOilSlick.jpg


Good pic of oil slick on the water. Quite large and quite dark in the foreground. The beauty of this mod is there will a complete download in it's entirety and there will be individual modules of each mod so those that have slower computers can remove any that might be affecting FPS.

The General
09-18-07, 08:36 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?
Me too, must be a narrowed cone of view for rendering

I saw this last night :yep:


RDPSee Post 382 for a way to correct this.

ReallyDedPoet
09-18-07, 08:43 AM
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?
Me too, must be a narrowed cone of view for rendering
I saw this last night :yep:


RDPSee Post 382 for a way to correct this.

Thanks :up:, missed that one.


RDP

sqk7744
09-18-07, 09:47 AM
http://www.mms.gov/tarprojectcategories/Assets/Photos/JoeMullinResized/250PrestigeOilSlick.jpg


Good pic of oil slick on the water. Quite large and quite dark in the foreground. The beauty of this mod is there will a complete download in it's entirety and there will be individual modules of each mod so those that have slower computers can remove any that might be affecting FPS.
"But Sir! I could swear we had a full load when we left?" ;)

The 'slicks' and fires in the current Reflections Beta remain for quite some time after the sinking. A neat effect.
http://www.compuglobalhypermeganet.tv/images/sh4/skins/SH4Img@18-9-2007_2.9.6_328.jpg

Click for Reflections Mod slideshow
* Has Sound


(http://www.compuglobalhypermeganet.tv/images/sh4/flash/)

l3th4l
09-18-07, 10:12 AM
Yep yep, ships use fuel oil and lots of it. You would be suprised.

I think the real discrepency would be having a large enough slick for tankers.

is that sufficient? ;)

http://img50.imageshack.us/img50/1354/slick1yp5.jpg

http://img50.imageshack.us/img50/2940/slick2ar7.jpg

that's a heavy cruiser btw not a tanker - tanker spills are bigger usually

AVGWarhawk
09-18-07, 10:35 AM
Beautiful!!!!!!!!!!!!!!!!!!!!!

Flybywire
09-18-07, 11:06 AM
Fantastic!!!!!!

ReallyDedPoet
09-18-07, 11:06 AM
:o:o:o Wow to those last pics :yep:


RDP

Weather-guesser
09-18-07, 11:24 AM
OHHH! Cant wait, cant wait, cant wait! :damn:

java`s revenge
09-18-07, 01:05 PM
:/\\k: :/\\k: :/\\k:

sqk7744
09-18-07, 01:25 PM
:/\\k: :/\\k: :/\\k:


Ha ha - Good one

* No electrical outlets ok ;)

leovampire
09-18-07, 02:27 PM
in the game to see if they can be made brighter and low and behold he got it to me today.

So now the stars will show up a lot better in the dusk to full night sky so another new addition to the mod you will get on Friday.

No there will not be more star's they will just be brighter.

3 more days to Alpha Release or is it Beta I am not sure which should come first!

Soviet_Warlord
09-18-07, 02:41 PM
Alpha goes before beta :cool:

alunatic
09-18-07, 02:45 PM
WOOOO! I have been drooling over this mod for about a week now.

tater
09-18-07, 06:25 PM
I am not sure that FUEL oil would give such a black (ink-like) slick but maybe. It is all a matter of taste, anyway.

Bunker oil (assuming the ship was not coal or diesel fired) is effectively clean crude oil.

The crude from Borneo, in fact, was so clean they pumped it out of the ground, and directly into IJN warships as fuel with no refining at all.

tater

DirtyHarry3033
09-18-07, 07:38 PM
I am not sure that FUEL oil would give such a black (ink-like) slick but maybe. It is all a matter of taste, anyway.
Bunker oil (assuming the ship was not coal or diesel fired) is effectively clean crude oil.

The crude from Borneo, in fact, was so clean they pumped it out of the ground, and directly into IJN warships as fuel with no refining at all.

tater
Hmm, a slick is a slick! With a little effort, my "willing suspension of disbelief" can take that black ink-blot and turn it into the iridescent rainbow that it should be... I think something like this would be a little hard to reproduce in the game:

http://www.anotherurl.com/travel/Broads/images/i/IMG_3117.jpg

What matters to me is I've got something visual to let me know the slick is there, my imagination can take over and do the rest ;)

DH

Digital_Trucker
09-18-07, 07:55 PM
I never thought it would be "politically correct" to cheer an environmental catastrophe! But I'm doing it:up: Nice work!:rock:

leovampire
09-18-07, 08:06 PM
One type for fuel and another type for oil. Just not being done at the moment because it is hard enough getting the one set up properly never mind 2 of them. So that is a future project to go along with the new catagories of cargo that I have made for the game. There is now Fuel / Oil and Engine Fuel / Engine Oil to seperate the effect's from Tanker hold's and cargo to Engine rooms and Fuel bunkers.

Just a very time consumming job but it will be a reality in the near future to have seperate floating effect's for differn't cargo's.

http://static1.filefront.com/images/personal/l/leovampire/93141/hsjhwluros.thumb250.jpg (http://gallery.filefront.com/leovampire//772667/) http://static1.filefront.com/images/personal/l/leovampire/93141/nusjpdyiaz.thumb250.jpg (http://gallery.filefront.com/leovampire//772668/) http://static1.filefront.com/images/personal/l/leovampire/93141/inhduuiybr.thumb250.jpg (http://gallery.filefront.com/leovampire//772669/)

As you can see in the pictures the oil just dosn't appear it starts as spots and spread's out on the ocean's surface like real oil would.

sergbuto
09-19-07, 02:25 AM
One type for fuel and another type for oil. Just not being done at the moment because it is hard enough getting the one set up properly never mind 2 of them. So that is a future project to go along with the new catagories of cargo that I have made for the game. There is now Fuel / Oil and Engine Fuel / Engine Oil to seperate the effect's from Tanker hold's and cargo to Engine rooms and Fuel bunkers..
Sounds good.

Capt. Shark Bait
09-19-07, 11:26 AM
yanno, when this is done, i'm gonna need to get a scrip for some insulin for all the candy here:D :rock:

leovampire
09-19-07, 12:11 PM
Just figured out the game wasn't using all the sky textures and color's properly and now setting the game up to utilize all of them in the right way at the right times to make all the brilliance of the sky's color's come out even more from Kriller2's work can't wait to see his reaction never mind all of your's once you see it for yourself.

Spent 12 hours learning new parts of the game yesterday for the environment.

jaketoox
09-19-07, 12:14 PM
...so how does it look today..???


-1-
http://i215.photobucket.com/albums/cc286/jaketoox/A.jpg

-2-
http://i215.photobucket.com/albums/cc286/jaketoox/B.jpg

-3-
http://i215.photobucket.com/albums/cc286/jaketoox/C.jpg

-4-
http://i215.photobucket.com/albums/cc286/jaketoox/D.jpg

-5-
http://i215.photobucket.com/albums/cc286/jaketoox/E.jpg

-6-
http://i215.photobucket.com/albums/cc286/jaketoox/F.jpg

-7-
http://i215.photobucket.com/albums/cc286/jaketoox/G.jpg

-8-
http://i215.photobucket.com/albums/cc286/jaketoox/H.jpg


...opinions welcome...thanks.:up:

Jake

Digital_Trucker
09-19-07, 12:23 PM
Just figured out the game wasn't using all the sky textures and color's properly and now setting the game up to utilize all of them in the right way at the right times to make all the brilliance of the sky's color's come out even more from Kriler2's work can't wait to see his reaction never mind all of your's once you see it for yourself.

Please give me a 3 day headsup on the release date so I can pre-schedule my ambulance ride to the VA for resuscitation and sedatives.:D I sure hope NewEgg gets my monitor here in time for the first full viewing:o

Spent 12 hours learning new parts of the game yesterday for the environment.

Dude, when are you gonna slow down and just play the game? Don't get me wrong, I love what y'all are doing to this game, but you should take some time to rack up some kills for your battle flag and feast on the beauty that you all have created.:rock:

leovampire
09-19-07, 12:29 PM
And Digital_Trucker

as it says on page 1 at the top

ALPHA RELEASE DATE: Friday Spetember 21st 2007

http://static1.filefront.com/images/personal/l/leovampire/93141/jitaseqlex.thumb250.jpg (http://gallery.filefront.com/leovampire//772578/)

Digital_Trucker
09-19-07, 12:36 PM
...so how does it look today..???


...opinions welcome...thanks.:up:

Jake

Looking good, Jake. :rock: Excellent work.

Weather-guesser
09-19-07, 02:01 PM
...opinions welcome...thanks.:up:

I'll try later. I'm still cleaning out my pants! :oops:

WilhelmTell
09-19-07, 02:36 PM
Just figured out the game wasn't using all the sky textures and color's properly and now setting the game up to utilize all of them in the right way at the right times to make all the brilliance of the sky's color's come out even more from Kriller2's work can't wait to see his reaction never mind all of your's once you see it for yourself.

...so how does it look today..???
-1-
http://i215.photobucket.com/albums/cc286/jaketoox/A.jpg

-7-
http://i215.photobucket.com/albums/cc286/jaketoox/G.jpg


...opinions welcome...thanks.:up:

Jake
I like that new foam very much.:up: This should be the one for the final release.
And I am anxious to see what Leo has discoverd there, regarding the sky textures and colors.
Doing nothing now but waiting for Friday....

java`s revenge
09-19-07, 03:33 PM
I do like it on my pc.....:rotfl:

Rockin Robbins
09-19-07, 03:38 PM
I thought LBO revolutionized the game! This is even bigger and proves that whatever developers release, modders can improve on. Salute to Ubi and the developers for releasing a game that was meant to be modded from the beginning, and salute to the four of you plus all your testers! Sure hope this all works with Trigger Maru, because that is my main mod. Everything else is subservient to that, even brilliant stuff like this.:rock:

We're going to bring down the Internet all downloading this thing at the same time Friday.

AVGWarhawk
09-19-07, 03:44 PM
I thought LBO revolutionized the game! This is even bigger and proves that whatever developers release, modders can improve on. Salute to Ubi and the developers for releasing a game that was meant to be modded from the beginning, and salute to the four of you plus all your testers! Sure hope this all works with Trigger Maru, because that is my main mod. Everything else is subservient to that, even brilliant stuff like this.:rock:

We're going to bring down the Internet all downloading this thing at the same time Friday.

It should work just fine with TM. I believe Leo just changed some sinking characteristics on the ships. The rest of it is textures. I tested it and can assure you that the whole look of SH4 environment has changed and changed for the better. Leo was attempting to have us spend more time on the bridge and not TCing all over. It works!!! I stop to see the sights and just cruise in my patrol area taking it all in. Friday is the day for release....have your download button ready:yep:

leovampire
09-19-07, 03:45 PM
You will now see full spectrum of colors from the sky line from Light / Dark and Deep blue's to purple's, red's, yellow's and orange. Star's will appear at dusk like in real life and full color spectrums will be reflected off the ocean's surface and some will even show in the under water light rays. And now water is reflected onto the ships and sub's hull that match the water wave state's. And ship and sub reflections deform and become perfectly clear according to the wave state's.

Even the testers havn't seen what I have just done yet about to send this off to them in just a few!


I can a shure you that you just have no idea what is comming your way on Friday!

I am going to be the first to admit this the work I did with LBO is a joke compaired to what we have done here just with the environment never mind all the extra bell's and wistle's. I wish I had done this at the same time with LBO. I could Kick myself and am kicking myself for not doing it sooner.

I just reloaded my game 4 times to watch a sun set what does that say? Am I nut's? It's like getting eye sight for the first time after being blind my entire life and seeing a sun set for the first time out on the ocean. To go from only 5 color scales and reflection mode's being used for the sky to 14 of them now being seen in the game is just like turning a black and white classic move into a color vs of it like Gone with the wind when they fixed the color for it.

http://static1.filefront.com/images/personal/l/leovampire/93141/rujqcebrfv.thumb250.jpg (http://gallery.filefront.com/leovampire//773190/)http://static1.filefront.com/images/personal/l/leovampire/93141/sujgpdighu.thumb250.jpg (http://gallery.filefront.com/leovampire//773214/)http://static1.filefront.com/images/personal/l/leovampire/93141/kjfdxvnndm.thumb250.jpg (http://gallery.filefront.com/leovampire//773215/)http://static1.filefront.com/images/personal/l/leovampire/93141/blltgtaeji.thumb250.jpg (http://gallery.filefront.com/leovampire//773216/)http://static1.filefront.com/images/personal/l/leovampire/93141/lgivivoodb.thumb250.jpg (http://gallery.filefront.com/leovampire//773217/)http://static1.filefront.com/images/personal/l/leovampire/93141/ltmrqtactg.thumb250.jpg (http://gallery.filefront.com/leovampire//773218/)http://static1.filefront.com/images/personal/l/leovampire/93141/ejdvjwsgsd.thumb250.jpg (http://gallery.filefront.com/leovampire//773219/)http://static1.filefront.com/images/personal/l/leovampire/93141/ksqchbeeuo.thumb250.jpg (http://gallery.filefront.com/leovampire//773220/)

Capt. Shark Bait
09-19-07, 05:45 PM
lv, that's....that's....:o :o :o :o :rock:

badaboom
09-19-07, 06:33 PM
Ahhhh,Friday will be like Christmas morning ,this looks fantastic,Thank You modders for making this sim so much better:up:

cdrsubron7
09-19-07, 10:45 PM
That's good to know, see ya on Friday. :up:

sqk7744
09-20-07, 12:04 AM
BRAVO :up::up::up:

Countdown begins....36 hours 51 minutes

(Friday noonish)

Gunfighter
09-20-07, 05:25 AM
Hi All will we have to uninstall all other mods before installing this new mod as it sounds very special,Looks like they worked very hard on this one and I for one thank them very much for all there hard work.

switch.dota
09-20-07, 05:36 AM
Officially requesting a TM 1.6.2 - compatible version.

FooFighters
09-20-07, 05:47 AM
Officially requesting a TM 1.6.2 - compatible version.

I use both the beta version and TM1.6.2 in my game.
Just overwrite all files with jgsme if asked.
I have not found any problems so far..
(you overwrite scene.dat, seeadler enviroment mod, and LBO)

TM is mostly config adjustments, while ROW is more graphic stuff.

@Gunfighter do not enable ROW first and TM over it.
That will screw up (at least) the scene.dat.

:up:

Bill Nichols
09-20-07, 05:51 AM
Same here, I'm simply installing over top of all my other mods (RUB and many others) and have had no problems.

AVGWarhawk
09-20-07, 06:20 AM
Yes, the mod enabler is wonderful. I have been putting in and pulling out test files on this mod without issue at all.

Just one thing, I believe you will have to start a new career. For all of this to work, you need to go into MY DOCUMENTS folder and delete the save game fold....ALL OF IT. Enable the mod and start a new career.

Correct me if I'm wrong Leo.


I tested the final last night. Leo had to make a tweek(spent most of the night doing it!). The tweek looks great and this mod is in it's final throws for the alpha release.:rock:

Dutchtub
09-20-07, 06:45 AM
lv, that's....that's....:o :o :o :o :rock:

Same over here :o :up:

Dutchtub
09-20-07, 06:49 AM
Hi All will we have to uninstall all other mods before installing this new mod as it sounds very special,Looks like they worked very hard on this one and I for one thank them very much for all there hard work.

That,s right :rock: :rock: :rock:

The General
09-20-07, 08:07 AM
I've got no problem starting a new career. I was already considered 'the greatest Sub Skipper who ever lived' and so could do with a fresh challenge.

:|\\

Galanti
09-20-07, 08:24 AM
Ugh, I just started a new one, after a three month break from SH4. Are we sure it's just not a mod that needs to be installed while in port?

AVGWarhawk
09-20-07, 09:39 AM
Ugh, I just started a new one, after a three month break from SH4. Are we sure it's just not a mod that needs to be installed while in port?
When testing Leo advised I had to delete the saved game file found in MY DOCUMENTS/SH4/DATA/SAVEGAME folder for the mod to work. The game saves textures apparently. All I can say is I did what Leo said and all the goodies worked. Besides there is so much to see you are going to want to be in friendly waters so you can view all the great changes without worrying about a Betty bomber coming at you!! After you get your fill on that, then you hunt and see some oil burning on the water, etc!!!

leovampire
09-20-07, 12:38 PM
start from the begining with a new campaign and to delete the entire save folder in my documents and let the game build a new one from scratch. Because the games lightning never worked the only way to imbed it in the game is to make it have the files from the begining like you just installed the game and added all of this to it. But that is only for the lightning. Some of my testers are waiting till they start a new carrier and then will do it seeing it is only for 1 effect.

Some of the new stuff will not come into play until you leave port again but all of the other stuff will work from your present save point so you just have to decied what you want to do for your own game.

But if you apply this as a last mod in your list it will work with TM any vs just fine but if you install TM or RFB over this then you will lose almost all of the mod so this has to be installed last using JSGME.

Anything we did to subs and ship reflections were done from the files of TM 1.6 but as far as I know TM did not touch any of the same files we did as the reflection work is done in the main DAT files for all ships and subs and objects.

There is a new scene file a new particles file a new materials file and a ton of textures that touch every single thing in the game as far as environment goes from clouds to sky's and waters sea foam and the list goes on.

So in conclusion the only reason to restart a new Campaign and get rid of the saves file is strickly for lightning effect's so if you want to wait until you finish what your doing go for it!!!

kriller2
09-20-07, 01:33 PM
wow! LeoVampire the new stuff is looking soooo good!, I have just tried your new scene file and man I am drooling all over the floor!!! You are awesome :rock: :rock: I will start packing this together now and all subsim users wait till you see this...! :cool:

Some last teasers before release....
http://img234.imageshack.us/img234/8927/sh4img2092007202135203ow8.jpg (http://imageshack.us)

http://img216.imageshack.us/img216/1408/sh4img2092007203045281va4.jpg (http://imageshack.us)

http://img234.imageshack.us/img234/1708/sh4img2092007203023843su0.jpg (http://imageshack.us)

http://img511.imageshack.us/img511/6482/newye7.jpg (http://imageshack.us)
http://img511.imageshack.us/img511/6482/newye7.366797f47f.jpg (http://g.imageshack.us/g.php?h=511&i=newye7.jpg)

Capt. Shark Bait
09-20-07, 01:43 PM
well, it's a bit unfortunate and starting a new career. i'm up to jan45 and i'ld hate to start over cuz that would mean delaying starting SH3 and STALKER:-? . but, oh well. i'll likely have won the war singlehanded by the time of the final release anyway:D

leovampire
09-20-07, 01:58 PM
like I said only nessasary for the lightning work so just keep going with what your doing in your game then do it when you are ready for a new Campaign. This is just an Alpha release and we will now be counting on all of you to make it a beta and Final release.

Just didn't see the point in making all of you wait longer to see and experience most of what was done. Almost every bug is worked out but there is a ton of stuff we still want to do to add onto it. So more will be there for all of you come the Beta release of the mod.

So there will be the Alpha on Friday

Then a Beta once we work out things the community notices for problems or what ever and what they and you might like to have for the Beta release.

Then the final release with everything that can be done and added to the game will be done.

I am on my 14th Campaign in the game and never finished one of them myself.

momo55
09-20-07, 02:42 PM
Hey Leo

Mmmm..it's almost 9.40 in the evening here in Belgium (that's P.M i believe isn't it).
So ...2.20 to go and it's friday the 21th....do we europeans get the mod earl...naaah!..just kidding .

Little question Leo ...i play T.M. (latest) and this mod is a MUST have (i'll start a new career ..n.p. ...want to see those lightnings for sure)
But i am also intrested in the mod Mav87th Real Navigation Mod v.1.3 that he released resently (hope it can be made JSGME btw)

Is it possible to install this mod with ROW Leo ? Or will there be conflicts ..thank you ?

leovampire
09-20-07, 02:55 PM
Hey Leo

Mmmm..it's almost 9.40 in the evening here in Belgium (that's P.M i believe isn't it).
So ...2.20 to go and it's friday the 21th....do we europeans get the mod earl...naaah!..just kidding .

Little question Leo ...i play T.M. (latest) and this mod is a MUST have (i'll start a new career ..n.p. ...want to see those lightnings for sure)
But i am also intrested in the mod Mav87th Real Navigation Mod v.1.3 that he released resently (hope it can be made JSGME btw)

Is it possible to install this mod with ROW Leo ? Or will there be conflicts ..thank you ?

Asking if I can apply my work to it but never got a reply so that is a no go. I can not release his work as a mod without concent. So all I can do is apply changes manualy to someone's scene file using that mod then keep it set aside for anyone who wants it and asks for it on a PM only bases.

But is was through his work and research that I was able to find out that the game perfectly simulates the celestrial rotation of all the objects in the game. Something that Bill Nichols pointed out for me early on in this mod work that helped me out. But in his scene file he has only the first release of LBO set up in it not the second rework of it from what I noticed at a glance through it.

And the camera mod that l3th4l made for this mod will not work with MAV87's navigation mod either.

Bill Nichols
09-20-07, 03:13 PM
No, I'm not using the Real Navigation Mod. I am using a mod (don't recall where it came from) that gives a smaller, more realistic moon.

leovampire
09-20-07, 03:22 PM
BTW Bill I didn't use that mod moon and went with Kriller's instead because I could easily match up the sun and Moon's size perfectly with his so that they are always the same size where as I could not do it with the moon you asked me to look at and consider. I busted Kriller2's butt for a while to make me a moon that I needed to make it work right in the game and he managed to get it done for me.

mrbeast
09-20-07, 03:48 PM
So in conclusion the only reason to restart a new Campaign and get rid of the saves file is strickly for lightning effect's so if you want to wait until you finish what your doing go for it!!!

Thats good to hear Leo really didn't want to delete my current career in USS Triton and what with sqk7744 doing me a kill mod skin and a brilliant battle flag (need to put that up as part of a sig) would be a shame to let Triton go so soon. Made a resolution too not to abuse save games if I got sunk, so far so good. Think I can let the lightening go for now.

Anyway looking forward to tomorrow, thanks for all the hard work Leo, Kriller and co!:up:

leovampire
09-20-07, 03:56 PM
just do what I did. I set up the game so the first choice of name's and matching SS numbers for the sub is always the one I want. I put that one as null in time frames and the others as a later date so no matter what I get the names of the sub's I want. I did that to the Balao and Gato as well! Found a name I liked and made it so that name is always the one the game uses. But have to be in port to make the change or the game will not load properly if at all. Date changes only work from in port on for all ship's and sub's and plane's.

May not be historicly accurate but have some cool names to go along with the new sub's when I accept them.

leovampire
09-20-07, 04:49 PM
With Window's XP as I am sure most of you know it dosn't always release ram both physicle and vritual as it should. When SHIV starts to reach half of my availabe ram being used the game starts to slow down and do funny things in all effect's and ranges.

Once you save then shut off the game and then restart the game and load up all the problems go away.

I have a program that shows me at all times what kind of draw is being put on my PC from CPU usage to hard drive work and ram of all types that are set up.

Everytime the game screws up on me half of my ram is being used. I hope this helps people to understand and fix problems that start to happen after long periods of game play.

Once all that ram is released the game works great. BTW half of my ram is 2 gig's and once I let the game keep going to see how far it will go and it actualy reached 3.5 gig's of ram so the game can demand a lot over time.

mrbeast
09-20-07, 04:54 PM
Thanks for the info Leo might give that a whirl:up:

leovampire
09-20-07, 05:34 PM
But once it is unpacked the total size of the mod is 354 mb just to give a slight indication of how much work went into this.

minsc_tdp
09-20-07, 05:45 PM
Could someone write up a quick note on "making sh4 look better for dummies"? I haven't been able to follow all of this, and it's confusing... there's kriller's mod that seems to contain LBO, reflections on the water, and seemingly half a dozen others that all overwrite parts of each other.

I'd really like to see JGSME screenshots of how y'all install these mods. It may seem simple to release a JGSME compatible mod and trust that it's all good, but there's a lot of stuff out there. Right now, I think I install the old LBO and then Kriller's 1.1 which overwrites scene.dat, which I think matches LBO.

And of course, all this will change Friday it seems. My impression is that ROTW replaces LBO and adds new stuff, Kriller's has some additional things, but it's all very confusing to be honest.

AVGWarhawk
09-20-07, 05:52 PM
Could someone write up a quick note on "making sh4 look better for dummies"? I haven't been able to follow all of this, and it's confusing... there's kriller's mod that seems to contain LBO, reflections on the water, and seemingly half a dozen others that all overwrite parts of each other.

I'd really like to see JGSME screenshots of how y'all install these mods. It may seem simple to release a JGSME compatible mod and trust that it's all good, but there's a lot of stuff out there. Right now, I think I install the old LBO and then Kriller's 1.1 which overwrites scene.dat, which I think matches LBO.

And of course, all this will change Friday it seems. My impression is that ROTW replaces LBO and adds new stuff, Kriller's has some additional things, but it's all very confusing to be honest.

In short, LBO and Krillers are joined as one. You can deactivate these mods and remove if you would like. The new mod will contain LBO/Krillerz upgrade/new reflections. It is a total package. Do not be afraid of losing FPS. In fact, I have gained a few depending on what water/sky is rendered. I have all of the mod package cranking. No loss of FPS with fires and oil burning. I run a three year old computer.

DirtyHarry3033
09-20-07, 06:51 PM
Could someone write up a quick note on "making sh4 look better for dummies"? I haven't been able to follow all of this, and it's confusing... there's kriller's mod that seems to contain LBO, reflections on the water, and seemingly half a dozen others that all overwrite parts of each other.

I'd really like to see JGSME screenshots of how y'all install these mods. It may seem simple to release a JGSME compatible mod and trust that it's all good, but there's a lot of stuff out there. Right now, I think I install the old LBO and then Kriller's 1.1 which overwrites scene.dat, which I think matches LBO.

And of course, all this will change Friday it seems. My impression is that ROTW replaces LBO and adds new stuff, Kriller's has some additional things, but it's all very confusing to be honest.
What AVGWarhawk said! Far as other mods, my impression from reading here is put ROTW on last and let it overwrite whatever it wants.

Yep, it's confusing, all these mods! Don't worry about it ;) Computers have a lot in common with "waltzing bears", the miracle is not how well the computer works, the miracle is that it works at all !!!:rotfl::rotfl::rotfl:

But once it is unpacked the total size of the mod is 354 mb just to give a slight indication of how much work went into this.
Jeez-a-whiz Leo that is mind-boggling!!!! I remember buying my 1st computer game not too many years ago, it was distributed on state-of-the-art media... an ordinary cassette tape :rotfl: Not too many years after that, I got my 1st system with a double-side 5 1/4" floppy holding a whopping 360K!

Haven't been into computers long enough to remember when a game might come on a punch card deck, though I did write my first code on a card-punch machine.

Just unbelievable that you guys have come up with a 300+ meg mod so fast :D I'm looking forward to the D/L tomorrow :up: (If I'm lucky enough to get it, I imagine the bandwidth on the host will be used up within an hour of release...)


DH

sqk7744
09-20-07, 07:04 PM
http://battleflags.net/images/SH4Img@20-9-2007_18.43.54_463.jpg

http://battleflags.net/images/SH4Img@20-9-2007_19.38.37_822.jpg
http://battleflags.net/images/SH4Img@20-9-2007_19.38.55_197.jpg
http://battleflags.net/images/SH4Img@20-9-2007_19.39.15_150.jpg
http://battleflags.net/images/SH4Img@20-9-2007_19.39.1_291.jpg
http://battleflags.net/images/SH4Img@20-9-2007_19.40.3_603.jpg
http://battleflags.net/images/SH4Img@20-9-2007_19.40.8_416.jpg

leovampire
09-20-07, 07:10 PM
When I post the mod you will need to get this download and install it. It is a high end vs of winzip and winrar that someone made that allows you to package up things even smaller than normal and allows you to also unpack them when they are in this form.

Then you download the mod pack and use the program to unpack it!

Inside of the folder you will find everything you need to install any part of the mod manualy using JSGME. There is a web based read me in the folder that will give you step by step information on what it does how it does it and so on and so forth. And also a button to let it install it's self if you don't want to be bothered with doing it manualy and it will add everything for you!

So we are going to pray you all can get it in your game with a minimal of problems.

I am about to send all of this to a couple of testers and let them see if they can do it for themselves easily enough.

Even at uploading it at 400 kbps it is going to take 50 min so bare with me testers.

Then I will go into hidding incase their PC's blow up and or the game disapears. :rotfl:

Because I didn't make the install program or none of that stuff so have no clue how it all works to be honest. Kriller2 is friends with someone who knows all of this stuff here on the Sub Sim network and got him to help with it. Then he droped the ball into my lap and said here you go Dave it's all yours to release! :damn: :doh: :88) :dead: :cry:

rcjonessnp175
09-20-07, 07:26 PM
Sweet looks like a might have a new laptop in a couple of days, looking to try and get one over here, an hp dv9500t with the geforce 8600, any body here with a lappy with one of these, wondering how much of an improvement ill get from the ati x1300 on this toughbook im using.
Back to the mod, ive been torture testing this thing as much as i can, in between ops, and havent had any problems whatsoever, thats great considering the laptop im using currently. The newest stuff u gave me leo is unbelievable, alot of realistic touches with how the sun and light reflects midday and so on. Oh and believe me ive done the dame thing as leo and reloaded a save a couple of times just to watch a sunset. Its a freakin dream, u guys with high res and great rigs wow i think ur eyes are going to pop right out of your head tommorrow.

If thiers one word to describe this mod u awesome modders have made, its simply AMAZING:rock::rock::rock::rock::rock::rock:

ReallyDedPoet
09-20-07, 07:45 PM
Nice pics sqk7744 :up: Just got it up and running on this end. Very nice work.

Thanks again :yep:


RDP

leovampire
09-20-07, 08:35 PM
and talk to the guys downloading and seeing how it all works and comes together. And one of my babies is having a siezier Molly! She is a Black Lab mix and has epilepsy. So I have a ton of puke and poo to pick up. My poor girl! And of course her brother is now in hidding under my PC desk because he can't stand to see her this way.

Feels like I am trying to put a new game out instead of a mod and everyone with the right sence of mind ran away and jumped ship but me. :damn:

rcjonessnp175
09-20-07, 08:39 PM
Hey leo sorry to here about ur Lab, mine still hasnt came back evidently. Well hay im at 40 % on the download, as soon as its done ill post here and pm u about how easy it was for a grunt to get it to work. Damn iraqi internet slooow, well atleast we have internet.:up:

leovampire
09-20-07, 08:41 PM
but wireless is a lot slower then my DSL so I can imagine the download time problem. Sorry about Saige not comming back yet! See I remember dog's names before people's.

sqk7744
09-20-07, 08:42 PM
Sweet looks like a might have a new laptop in a couple of days, looking to try and get one over here, an hp dv9500t with the geforce 8600, any body here with a lappy with one of these, wondering how much of an improvement ill get from the ati x1300 on this toughbook im using.
Back to the mod, ive been torture testing this thing as much as i can, in between ops, and havent had any problems whatsoever, thats great considering the laptop im using currently. The newest stuff u gave me leo is unbelievable, alot of realistic touches with how the sun and light reflects midday and so on. Oh and believe me ive done the dame thing as leo and reloaded a save a couple of times just to watch a sunset. Its a freakin dream, u guys with high res and great rigs wow i think ur eyes are going to pop right out of your head tommorrow.

If thiers one word to describe this mod u awesome modders have made, its simply AMAZING:rock::rock::rock::rock::rock::rock:
Very Cool! Alienware comes to the ODA sir? ;)

badaboom
09-20-07, 08:52 PM
I'm a Dog lover myself,Border Collie Lab mix,Rascal,I hope poor Molly feels better.

rcjonessnp175
09-20-07, 08:54 PM
I tell ya ENvy, thiers an iraqi here on our camp that runs a shop for computers electronics etc, he just got a nice new shiny ALienware, mmmm lucky Bastar... He said he could get me one too, but dont feel like throwing 3+ grand here for it, plus i dont see anywarranty with things here kind of funny, the way they fix things. I have two Local nationals that work here on camp on a quest to get me a laptop basically like the Hp dv9500 t if that one great some other brand, no biggie, could have an answer really at any time. One of those things that keeps ya on edge a bit, thanks modders jeez.. hhahaa. Im on the quest for a holy grail of sorts, to play Sh4 at a beautifull Res.. Sorry for being off topic, oh im at 60% woohoo...., oh and I have a another kill for my flag this time A japanese zero. I tell ya been spending what time i have on this looking at the sights.

Jonesy

sqk7744
09-20-07, 08:58 PM
So in conclusion the only reason to restart a new Campaign and get rid of the saves file is strickly for lightning effect's so if you want to wait until you finish what your doing go for it!!!
Thats good to hear Leo really didn't want to delete my current career in USS Triton and what with sqk7744 doing me a kill mod skin and a brilliant battle flag (need to put that up as part of a sig) would be a shame to let Triton go so soon. Made a resolution too not to abuse save games if I got sunk, so far so good. Think I can let the lightening go for now.

Anyway looking forward to tomorrow, thanks for all the hard work Leo, Kriller and co!:up:
Thanks mrbeast!

Rest assured, as long as TM, stock, etc allows your conning tower, it is a texture only mod to Foo's wonderful skin. So feel free to start anew and then apply the FooFighter's/kill_flags texture.

* I've made signature size battle flags that mirror the full size ones, and will be sending you a PM with a link soon. This will let you have a signature battle flag that auto-updates as when your Main Battle flag is updated.

Cheers,
:arrgh!:

sqk7744
09-20-07, 09:04 PM
With Window's XP as I am sure most of you know it dosn't always release ram both physicle and vritual as it should. When SHIV starts to reach half of my availabe ram being used the game starts to slow down and do funny things in all effect's and ranges.

Once you save then shut off the game and then restart the game and load up all the problems go away.

I have a program that shows me at all times what kind of draw is being put on my PC from CPU usage to hard drive work and ram of all types that are set up.

Everytime the game screws up on me half of my ram is being used. I hope this helps people to understand and fix problems that start to happen after long periods of game play.

Once all that ram is released the game works great. BTW half of my ram is 2 gig's and once I let the game keep going to see how far it will go and it actualy reached 3.5 gig's of ram so the game can demand a lot over time.

LEO, try these:
http://battleflags.net/docs/SH4WinXPCleanupChecklist.doc

Will be happy to help ya, once the dust settles.

:up:

leovampire
09-20-07, 09:08 PM
When she was a Puppy a little girl was walking a huge German Shepard and pulled away from her to go after Molly and she pulled out of her collor and ran into the street and was hit by a car ever since then she has had epilepsy.

I had to stop the medicine for her because she would pee in her sleep on it and she would get so upset over waking up in pee that she would have another siezier anyways. She dosn't have them often but when she does they are bad. She crawls to a dark spot in the house then it is a nightmare. The damm doc's tell you that talking to them and petting them makes it last longer and sugest you leave them be and let it run it's course but DAMM if it isn't hard not to try and help them.

My best friends got her for me and she actualy saved my life. I got tired of the heart attacks and signed DNR DNA papers to get the doctor's to let me die next time it happend.

But Molly got so dependent of me that I worried what would happen to her if I was gone. So I did away with the papers the doctors and hospital had in hand. A week lator I had a massive heart attack and they had to use the paddles on me to bring me back. But if it hadn't been for Molly that never would have happend and I wouldn't be here doing this mod work.

So it kills me seeing her this way.

sqk7744
09-20-07, 09:08 PM
I tell ya ENvy, thiers an iraqi here on our camp that runs a shop for computers electronics etc, he just got a nice new shiny ALienware, mmmm lucky Bastar... He said he could get me one too, but dont feel like throwing 3+ grand here for it, plus i dont see anywarranty with things here kind of funny, the way they fix things. I have two Local nationals that work here on camp on a quest to get me a laptop basically like the Hp dv9500 t if that one great some other brand, no biggie, could have an answer really at any time. One of those things that keeps ya on edge a bit, thanks modders jeez.. hhahaa. Im on the quest for a holy grail of sorts, to play Sh4 at a beautifull Res.. Sorry for being off topic, oh im at 60% woohoo...., oh and I have a another kill for my flag this time A japanese zero. I tell ya been spending what time i have on this looking at the sights.

Jonesy

Roger that sir. Warrenty? Who What- we don't sell computers here, that was yeasterday ;)

DL'n now, at 66%

:arrgh!:

rcjonessnp175
09-20-07, 09:25 PM
Im at 85% we must have some good sat connection tonight, oh nevermind its 620 in the morning here, my sleep schedule is all messedup.
Leo i hear ya about how dogs can change ur life, thiers nothing more true to the statement, "Mans Best Friend" I feel ur pain in a diff way, as u know my Black Lab Sage, two days ago, dissapeared, my wife left her outside,:damn: with the shock collar on, have that fancy invisible fence stuff, well when she came home sage was gone. So im sitting over here, when i could be home tracking her, had to do it a couple of times, usually i found her or she came home. Only thing going through my head right now, is she ran away because im gone, and she felt that i left her. :damn: She always had a very very strong personallity, great dog. Ill hold on to hope for a couple more days but we live in Black forest in colorado, quite countryish, bears and all kinds of big predators. My little commando needs to come home.
Dogs, they know u better than urselves at times. I hope Molly gets well soon, and ya leo that would kill me, to have and sit thier with my hands tied, while she goes through that. Get well soon.

Oh im at 92%

Jonesy

leovampire
09-20-07, 09:34 PM
Sage will come home after she see's enough wild life that keeps her running! Franky is a good one to wonder around but he knows where food and home is and I am shure she will do the same thing especialy in your neck of the woods where, no pun intended, it is dogy dog in finding food.

BTW thanks sqk7744 might be cool for some people to help with performance but on my end have ton's of stuff watching my PC resorces like a hawk and a registry booster program that keeps my registry running as well as the Defrag does the hard drives and so forth and so on. Your registry for the games and files can get just as screwy as a hard drive and slow down the PC as well. So I defrag both the hard drives and that.

It is just a RAM problem as the game dosn't release it and or XP dosn't so eventualy after a long time playing the game it just keeps building up the amount of ram it uses. I don;t have slow down problems for the most part because my PC can save all the working game data of all the Islands and land masses for long amounts of time. It is only after 50% of my Physicle ram is used by the game that my PC starts to say hey hold on a second here with all the other stuff running in the back ground.

When I am testing stuff for others to use that I am making I add an extra monitor to the PC and run a second game in the background that is super PC intensive on resorces to see what the FPS rate drops down to in my test run's for the mod work.

rcjonessnp175
09-20-07, 10:14 PM
Just loaded up the Mod package and Super smooth sailing, looks Awesome and runs awesome, very easy and its great u made it modular!!! U guys are going to poo ur pants very soon!!!!!!!!.:rock::rock::rock::rock:

sqk7744
09-20-07, 10:18 PM
Just loaded up the Mod package and Super smooth sailing, looks Awesome and runs awesome, very easy and its great u made it modular!!! U guys are going to poo ur pants very soon!!!!!!!!.:rock::rock::rock::rock:
I second that!

Just AMAZING!!!!

First Class MOD - Take a bow Gents :up::up::up::up::up::up::up::up:

leovampire
09-20-07, 10:21 PM
from the guys that tested the download's for the mod. Thanks AVGWarhawk, sqk7744, rcjonessnp175 for getting back to me on it.

Now to set it up LOL as a nice presentation and fix a couple of things that bug me.

There is an awsome HTML readme that comes with the mod so no need for the read me files in the manual download section files. Little BS stuff like that.

rcjonessnp175
09-20-07, 10:27 PM
TO leo and the crew, if i could id buy u guys a round of Guiness. A big thankyou for letting me test even though ive been quite busy. And for the future ill always be here if u need a guinepig. haha Super job:up::up:

Weather-guesser
09-20-07, 10:43 PM
Cant wait! Tell me about the new sounds pretty please???? :o :o :o

sqk7744
09-20-07, 11:13 PM
TO leo and the crew, if i could id buy u guys a round of Guiness. A big thankyou for letting me test even though ive been quite busy. And for the future ill always be here if u need a guinepig. haha Super job:up::up:

I Heard Kev n Barry's will let us run a tab for you. ORDER BIG KIDS!

< runs >

Thanks rcjonessnp175 (http://www.subsim.com/radioroom/member.php?u=226213)
:arrgh!::arrgh!::arrgh!:

leovampire
09-20-07, 11:47 PM
Matched them up in the right parts and found a couple of things that were missing.

So testers when the mod is posted you should do a new download and install due to missing parts.

And to make AVGWarhawk happy the sounds are in play in the Alpha VS so enjoy it when you download it again from the [REL] Page soon comming.

Now the only read me is the main HTML one that is in the main section. I also made sure the main file names all match the games original folder name set up's perfectly to make sure no problems happen and no double folders are created.

So each of the files have to be added to your JSGME Mod folder then start JSGME and activate them.

Anyways I will post all of this in the new thread in about an hour or 2. It is almost 1 am here I am staying up to get it posted but I am off to bed the second it is up for download so don;t expect any reply's from me till I get back up guys lator in the day okay?!

Soviet_Warlord
09-21-07, 12:21 AM
Nice, I guess I'll stay up for this too ;)

Soviet_Warlord
09-21-07, 12:59 AM
Hmmmm.... I've done some searching, and I have a question for leovampire: how do you open .uha files? WinRAR? I'm in the process of downloading a very, shall we say, "suspicious" file right now, with that particular extension :D:arrgh!::up:

sqk7744
09-21-07, 01:00 AM
You need WinUha

www.winuha.com (http://www.subsim.com/radioroom/www.winuha.com)

Worked fine for me.

Soviet_Warlord
09-21-07, 01:05 AM
Thanks! Extracting now. sqk7744, if you were one of the testers, I think I can say that I was the first non-tester to install this mod! Yay!!!

Btw, excellent readme guys. This is definately quality work.

leovampire
09-21-07, 01:20 AM
http://www.subsim.com/radioroom/showpost.php?p=650194&postcount=1

sqk7744
09-21-07, 01:21 AM
Thanks! Extracting now. sqk7744, if you were one of the testers, I think I can say that I was the first non-tester to install this mod! Yay!!!

Btw, excellent readme guys. This is definately quality work.

Yes you prolly were.

Cheers!
:arrgh!:

sqk7744
09-21-07, 01:44 AM
Working on it hard trying to make it perfect for everyone including me LOL!!

So I will keep everyone properly updated daily on the work and progress. Hope to have it ready by the weekend at the latest. This is much easier to do seeing there is a sun set and sunrise everyday to adjust and work with! Not like waiting for bad weather to happen in the game!!!

And BTW this is the picture that Bill Nichols gave me for insperation and example of what I might want to try and acheave.

http://i231.photobucket.com/albums/ee4/billn53/Sunrise_at_Sea.jpg
:|\\:|\\ x :know::know::know::know: = :o:o:o:o:o

The General
09-21-07, 04:33 AM
Oh....My.....God! I can't believe what you guys have done! It is absoloutely fantastic!

Unfortunately, either my video card is not happy or I've overlapped too many MODS:

http://img530.imageshack.us/img530/4350/sh4img219200711611703el1.th.png (http://img530.imageshack.us/my.php?image=sh4img219200711611703el1.png)

Is this caused by DX10 textures on a paltry DX9 Card maybe?

l3th4l
09-21-07, 05:20 AM
Oh....My.....God! I can't believe what you guys have done! It is absoloutely fantastic!

Unfortunately, either my video card is not happy or I've overlapped too many MODS:

http://img530.imageshack.us/img530/4350/sh4img219200711611703el1.th.png (http://img530.imageshack.us/my.php?image=sh4img219200711611703el1.png)

Is this caused by DX10 textures on a paltry DX9 Card maybe?

no dx10 on this one...

...

yet :D ;)


which gfx card do you use? did you install both "ROW textures" and "ROW scene install lightning smoke fire oil LBO"? looks like a problem with newfire_add.dds... although i don't see it on my end :hmm:

The General
09-21-07, 05:27 AM
Hi |3th4|,

yeah, I'm using a lowly Nvidia 7600 GT with 256 MB RAM. I think I'll probably try a fresh install and whatnot. This MOD is amazing though, I'm so happy! :lol:

ReallyDedPoet
09-21-07, 06:50 AM
http://www.subsim.com/radioroom/showpost.php?p=650194&postcount=1

Thanks LV for this:up::up::up:, and don't worry folks will be kind I am sure, if not then we will deal with them one by one.... :D


RDP

FooFighters
09-21-07, 08:24 AM
http://www.subsim.com/radioroom/showpost.php?p=650194&postcount=1

Thanks LV for this:up::up::up:, and don't worry folks will be kind I am sure, if not then we will deal with them one by one.... :D


RDP

I am there for you if needed :rotfl: :rotfl: :rotfl:

sqk7744
09-21-07, 09:56 AM
Me too :arrgh!::arrgh!::arrgh!:

java`s revenge
09-21-07, 12:39 PM
Great mod!!

And it works great on a

AMD 3000+
Geforce 6800 256mb

ReallyDedPoet
09-21-07, 02:04 PM
http://www.subsim.com/radioroom/showpost.php?p=650194&postcount=1
Thanks LV for this:up::up::up:, and don't worry folks will be kind I am sure, if not then we will deal with them one by one.... :D


RDP
I am there for you if needed :rotfl: :rotfl: :rotfl:

Me too :arrgh!::arrgh!::arrgh!:
We will call ourselves the ROTW Mafia, or something like that :doh::rotfl:


RDP

java`s revenge
09-21-07, 03:28 PM
Ohhh what awful....beautiful.

When i was at the coast of Borneo. I just thought my grandpa had sighted
this also.

http://img.photobucket.com/albums/v423/hornetsting/naamloos.jpg

sqk7744
09-21-07, 03:40 PM
Ohhh what awful....beautiful.

When i was at the coast of Borneo. I just thought my grandpa had sighted
this also.

http://img.photobucket.com/albums/v423/hornetsting/naamloos.jpg

Wonderful Shot! :up:

java`s revenge
09-21-07, 03:54 PM
And i can say, the thunderstorm is amazing. What a noise on my 5.1 speakers.

Dutchtub
09-22-07, 07:06 AM
Ohhh what awful....beautiful.

When i was at the coast of Borneo. I just thought my grandpa had sighted
this also.

http://img.photobucket.com/albums/v423/hornetsting/naamloos.jpg

What are the best setting,s ? :hmm:

FooFighters
09-22-07, 08:35 AM
Ohhh what awful....beautiful.

When i was at the coast of Borneo. I just thought my grandpa had sighted
this also.

What are the best setting,s ? :hmm:

Sorry for the offtopic notice..

But good to see so much dutchies around here..

:up:

Ontopic.. did not see much underwater shots yet..
These new light rays are amazing..

http://www.oldsmobile1958.com/extra/mis17.jpg

Bill Nichols
09-22-07, 09:04 AM
USERS BEWARE! I'VE FOUND A SERIOUS PROBLEM WITH THIS MOD -




Airplanes catch me on the surface much more often, now.

:ahoy:

Quagmire
09-22-07, 10:23 AM
I simply LOVE this mod! The new sounds are a great touch too.

One little thing though. While the new camera.dat is AWESOME, I get flickering textures in the control room. Could this be due to the new "zoomed in" look?

Also, is it possible to enable the free cam movement in the conning tower just like you did in the control room?

THANKS AGAIN for your efforts! :rock: :rock: :rock: :rock:

.

java`s revenge
09-22-07, 10:43 AM
Settings,

AA and others maxed and put off gamma.
Btw i have a geforce 6800GT 256mb card.

Digital_Trucker
09-22-07, 11:40 AM
USERS BEWARE! I'VE FOUND A SERIOUS PROBLEM WITH THIS MOD -




Airplanes catch me on the surface much more often, now.

:ahoy:

I thought that was just a glitch on my system. Glad to hear I'm not the only one!:arrgh!:

Dutchtub
09-23-07, 05:53 AM
Settings,

AA and others maxed and put off gamma.
Btw i have a geforce 6800GT 256mb card.

I have a 9600

But wy shut off Gamma ?