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View Full Version : [TEC] Variant of the Big sound for GWX 1.03 and one question


Poul
08-15-07, 11:13 AM
Allow to offer the variant of separate elements of a sound inGWX 1.03

Modnothing changes this in game, except for a sound. Thismodcan be loaded at any time. Even in the middle of your mission. Thismodcan work together withmod Tikigods_-_ Engine_Order_Tn.

Officers orders in German and the general sound.
*** ADD ***:
The Audio-spatial atmosphere at commands Weapon officer: "Man_the_deck_gun", " Man_the_flak_gun! ", "Man_the_flak_guns" and "Watch_crew_on_deck."
- " Man_the_deck_gun! ": alarm signals, on a background of movement and footfall of legs on a gangway, the official report: " the Top hatch of cabin is opened! ". Voices of the captain and Weapon officer: " More quickly, more quickly guys! Carry this trough to hell!!! ". Footfall (already on a deck) and preparation of the instrument for shooting. Lingering shout: " Los! " (sounds from apart) and the report in the top deck hatch: " the Deck instrument is ready, the mister the Captain! "
- " Man_the_flak_gun! " - rise on a gangway, on a background of alarm and voices: " Quickly, quickly! ", " it will be made, the mister the Captain! ". Installation of a machine-gun tape, a sound of a cartridge box, a sound of a shutter and the report in the top deck hatch: " flak gun it is ready, the mister the Captain! "
- " Man_the_flak_guns! ": Everything above listed, sounds in common. But the approach of calculation to flak gun already another.
- " Watch_crew_on_deck! ": watchmen rise on a gangway. The report - " the Top hatch of cabin is opened! "
- reports of the radio operator "Contact_report_sent", "New_message_received" are accompanied by a corresponding sound background. Reports on departure of radio message sound only at the reference to the radio operator in a radio cabin. At a command "Contact_report_sent" works Morze. In other cases - switches click.
- at failures, the boat is filled in not so simply with water. Voices and shouts of crew which actively struggles for a life U-boot sound. Pipes break, tools, etc. Ring
- at a command "Blow_ballast" cranes open and tanks of a ballast are blown all.
- at a command "Surface_the_boat". Sounds: "Dive_planes_set_for_S_Surface", "Blow_ballast", a voice from a fodder compartment: " Let's charge batteries " cranes open and tanks of a ballast on nose U-boot are blown.
- at a command "Crash_dive". Official reports of crew, a disturbing bell, footfall of legs, closing of hatches, opening of valves of tanks, the Capture of a ballast. Then all slowly becomes silent and passes in a mysterious sound of immersing.
- Loudness of onboard hours (it does by more disturbing a background inside U-boot at a campaign on depth) and loudness of a stop watch-is raised.
- on another sound эхолот and сонар (is more volumetric and it is long). In some seconds after a message of an impulse the reflected signal is audible
- at serious failures in the central compartment real glass bursts and showered, (filtration) from the damaged pipes and a soaking up sound of water sounds drops.
- at serious hits in the opponent from the instrument - noise of an arriving shell, explosion, singing of splinters and crew of the opponent publishes terrible sounds in English.
- The sound of an antiaircraft machine gun-is simulated how it should hear flak guner. Except for the sound of a shot, bright sounding of a shutter of the recharging mechanism and emission of sleeves.
- other sound of courts of small displacement (seiners, tows, fishing vessels and small tankers). Now their sound bright character. It helps to not distract on them during hunting. Lack: because of internal structure of programs in SH3, also began to sound and " Armed Tug Boat ".
- Loudly also it is volumetric opening hatches of torpedo devices and an output of a torpedo in water sounds. In a sound of opening torpedo devices, are added: sounding of rotation of the lever of management of hatches of torpedo devices and "metal" of external hatches.
- background noise in a hydrobackground goes with easy splash. It creates effect of movement in water. Sounds of diesel engines (-are replaced and increased on loudness at a regular course and in a mode recharging_batteries) and electromotors of a silent course.
- at a command "Dive_planes_set_for_normal_dive" the corresponding atmosphere and voices of crew sounds: " To accept a ballast "... We "Dive"... " All downwards "... " To examine compartments "... " The leak through rivets "... " That water? ", " the Leak is stopped ".
- at a command "Rig_for_silent_running" the corresponding atmosphere and a voice sounds: " it is silent! "... " Who-there goes? "... " A mode - " Tishin! " "
- at a command "Recharging_batteries" the engine of a charge of batteries starts to work.
- at a command "Standard_propulsion" the automatic device of loading Joins, the signal of the prevention sounds, the relay of a charge of batteries is disconnected.
- Now more developed and broadband sound spectrum of the destroyed vessel, on the basis of file Scufundare vapor.wav, from GWX pach 1.03. Not human music. A requiem of " the maximum spheres "

***CORRECTION ***:
- (a file "Ono_Cheers") I have made " Pleasure of crew " wider: At hit of a torpedo in the purpose and so at " the Opponent is destroyed! ", all over again up to a submarine hydrodynamical impact, (blast wave) in our case only its sound (a boat, in game, does not stir up, unfortunately) reaches. The metal gnash and a crunch
boards is then listened. And then already voices of crew.


http://www.mediafire.com/?blnnmyall2l (http://www.mediafire.com/?blnnmyall2l)



My question. I have made a sound for radar inradioroomand for «SnorkelUp", «SnorkelDown".In what program it can be included inSH3?Thanks.

nikbear
08-15-07, 12:24 PM
Can this mod be enabled via JSGME,poul?:hmm:

namika
08-15-07, 12:30 PM
Poul, awesome sound mod you got together! Some of the sounds you made were never made before (or I didn't catch them). I'll definately use your sounds together with the other sound pack I have on the pc. Oh and you made a detailed readme too, it's nice.

Welcome to the forums, really nice to see you made such a mod, wish you good luck for the further ones if you do any. :)


Nikbear: It can.

nikbear
08-15-07, 12:47 PM
Thank you namika for the quick reply:up:

Poul
08-15-07, 01:42 PM
Can this mod be enabled via JSGME,poul?:hmm:
Yes. Here many new sound atmospheres. To usual officers orders from SH3 the sound of work of crew when team U-Boot carries out the orderis built in. These sounds absolutely new. I have collected them at myself in sound studio where I work for cinema and I write musicfor TV. I have written down many sounds in a life. For , flak gunexample, artillery, sounds of different devices. There are files with which has replaced completely. I have made this of fashions in German because I was asked by my friends. They have advised to present his brotherhoodSUBSIM. I think that thismodworks withJSGME. Why is not present?

nikbear
08-15-07, 01:59 PM
I've downloaded it and am about to give it a go,just noticed that it conflicts with Scire-Tikigods-repeat-orders so I suppose I'll have to use the original Tikigods-engine-order,I'll let you know how I get on cause this does look very good indeed:up:

namika
08-15-07, 02:32 PM
Just delete the engine orders from the folder you copied to the mods and voilá. You'll have the old engine orders, no need to bother how to active on over the another.

nikbear
08-15-07, 04:18 PM
Thank you namika for your advice,I'll give that a go:up:

namika
08-15-07, 04:24 PM
I mean the engine orders from Poul's pack, not Scire-Tikigods-repeat-orders. Maybe I was a bit unclear but I hope you understand. Getting too tired. *yawn*

nikbear
08-15-07, 04:32 PM
Understood you fine;)

Poul
08-15-07, 11:32 PM
I've downloaded it and am about to give it a go,just noticed that it conflicts with Scire-Tikigods-repeat-orders so I suppose I'll have to use the original Tikigods-engine-order,I'll let you know how I get on cause this does look very good indeed:up:
Yes. This mod and Scire-Tikigods-repeat-order sare crossed in orders «Rig for silent running» and «Standard propulsion». With mod Tikigods-engine-orderall should be fine. In any case: after installation mod GWX pach 1.03 from Poul if to you will seem that there are no some elements Scire-Tikigods-repeat-orders simply put him on mod GWX pach 1.03 from Poul.It is fast also will change nothing except for two orders. But and voices of crew the sound atmosphere will be gone in orders «Rig for silent running» and «Standard propulsion».

Cezbor
08-16-07, 01:31 AM
Poul, I've downloaded your mod and I'll give it a try. You did a lot of work:yep: , Thanks.

Kptlt. Neuerburg
08-16-07, 01:48 AM
Great work, I just downloaded it and its AWESOME!!!! But did I hear a hint of Das Boot in some of those sound files?

Poul
08-16-07, 01:38 PM
Great work, I just downloaded it and its AWESOME!!!! But did I hear a hint of Das Boot in some of those sound files?
Thanks for the test all. Yes, here there are very small two hints on Das Boot. Absolutely small. But in fact all SH3 is the big hint on this film. Whether not so?

java`s revenge
08-16-07, 03:45 PM
One word, AWESOME !!!

nikbear
08-16-07, 04:17 PM
Tried it Poul,very good indeed:up:did get a lock up when they cheered at a sinking,just and endless loop and then the black screen of death,reloaded my save and tried again and its been brilliant ever since so its probably my computer having one of its days again;)very good sound mod indeed:yep:

Klaus_Doldinger
08-16-07, 05:06 PM
Good work, Poul!

Only a suggestion: could it be possible to change the crash dive shout for one more dramatic, you know:

ALAAAAAAAARRRM!!!!

Many thanks for your work!:up: :up:

Poul
08-17-07, 03:36 AM
Good work, Poul!

Only a suggestion: could it be possible to change the crash dive shout for one more dramatic, you know:

ALAAAAAAAARRRM!!!!

Many thanks for your work!:up: :up:


Thanks all for testing of this mod. It is sometimes difficult ideas because to me to understand your I do not know colloquial English language (I am surprised, that you understand my ideas). If I am not mistaken - in a sound " Collision Ship" you would like to hear "Alarm!"? But in SH3 we heat English and American vessels (already for a long time wished to ask a pardon for Its Majesty of English Queen and the president of the United States. There's nothing to be done? War, misters, war.) Therefore seamen on the destroyed vessels swear in English. If it is very necessary, it is possible to plant on a vessel of the poor German scout. Certainly, when the vessel will blow up, he will cry in native German language: "Alarm!!! "

namika
08-17-07, 04:42 AM
I think meant to change the "Alarm!" cry to something more dramatic in the Speech/Crash_Dive files.

Klaus_Doldinger
08-17-07, 04:51 AM
Exactly, I mean the shout of the Chief Engineer when you need to submerge quickly, for example when you see an aircraft or an escort vessel, and dive until the boat reachs 70 meters depth.

The Munster
08-17-07, 02:52 PM
Cannot download this file, keep getting, 'Internet Explorer can't display the Web page' ?!

Poul
08-17-07, 05:12 PM
Exactly, I mean the shout of the Chief Engineer when you need to submerge quickly, for example when you see an aircraft or an escort vessel, and dive until the boat reachs 70 meters depth.
O! Please.
"Awful " ALAAAAAAAARM!!!!!

If at you will be " Silent running " - "Alarm" will be silent.



http://www.mediafire.com/?fhzzyewlymy (http://www.mediafire.com/?fhzzyewlymy)

Poul
08-17-07, 05:15 PM
Cannot download this file, keep getting, 'Internet Explorer can't display the Web page' ?!
I shall archiver RAR or I shall find another file hosting simple and then I shall give the address. Give me please a little time. Well?

shegeek72
08-17-07, 05:22 PM
Cannot download this file, keep getting, 'Internet Explorer can't display the Web page' ?!
Use Firefox. :up: IE is a security risk.
--
http://tarafoundation.org/sh3_invert_bnr.jpg

Poul
08-18-07, 04:09 AM
Cannot download this file, keep getting, 'Internet Explorer can't display the Web page' ?!
I hope, that have correctly understood your idea. New coordinates:

http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

Refers to Sound for SH3 GWX pach 1.03 from Poul

TarJak
08-18-07, 07:37 AM
Great stuff Poul! I agree that the Crash Dive sound needs more excitement when the officer shouts Alarm. It sounds like he is not very alarmed.

Klaus_Doldinger
08-18-07, 08:09 AM
Exactly, I mean the shout of the Chief Engineer when you need to submerge quickly, for example when you see an aircraft or an escort vessel, and dive until the boat reachs 70 meters depth.
O! Please.
"Awful " ALAAAAAAAARM!!!!!

If at you will be " Silent running " - "Alarm" will be silent.



http://www.mediafire.com/?fhzzyewlymy (http://www.mediafire.com/?fhzzyewlymy)


Much better!:up:

The Munster
08-18-07, 09:26 AM
Cannot download this file, keep getting, 'Internet Explorer can't display the Web page' ?!
I hope, that have correctly understood your idea. New coordinates:

http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

Refers to Sound for SH3 GWX pach 1.03 from Poul


Thank you; downloading now. :up:

@shegeek72, thanks for advice, think I'll take it and give Firefox a try. :yep:

Vader 1
08-19-07, 11:21 PM
Poul

Very nice indeed ..I have added most of you mod to my game and it has a real good immersion effect...well done sir

Vader

Poul
08-20-07, 06:54 AM
Poul

Very nice indeed ..I have added most of you mod to my game and it has a real good immersion effect...well done sir

Vader
Thanks. Here result of one more sound experiment with a sound forGWX 1.03. The official report (German):

"We have been detected, sir!".

When your submarine will be found out with a vessel of the enemy, it starts to give radio the message in an ether.
First gives signal Morze - "SSS" (I see a submarine). The information in Admiralty of the enemy about a position of your submarine.

Has found out (for itself) unexpected psychological effect. You start to feel danger more strongly: " O, my god! We have been detected!!! Mama mia!!!"

You can insert this mod into game at any time. Even in the middle of mission. Mod nothing touches this and changes only sound "We have been detected, sir".

Test on the submarine. The file refers to "Poul -We Have Been Detected Sir (German) "

http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

CapitanPiluso
08-20-07, 06:29 PM
Perhaps an idiot question but ...does it work on SH3 stock game with 1.4b and english voices???
Thanks ;)

Poul
08-21-07, 02:33 AM
Perhaps an idiot question but ...does it work on SH3 stock game with 1.4b and english voices???
Thanks ;)
Yes. English voices become German voices. I can make an English variant of some files. But, in my options of a sound (on mineDVD SH3) there is no English sound. English voice files are replaced on Russian. To me it is necessary Original folder "Speech_En" from a directory data/Sound. Then I can help people which use English language in SH3.

Dimitrius07
08-21-07, 08:41 AM
Poul

I just have to leave a comment ;)

For my opinion this is a best sound pack a ever use ;) . Its well done and perfectly feated into the game.

Отличная работа :up: :rock: :rock:

Poul
08-21-07, 01:10 PM
Poul

I just have to leave a comment ;)

For my opinion this is a best sound pack a ever use ;) . Its well done and perfectly feated into the game.

Отличная работа :up: :rock: :rock:
Thanks for such high opinion on my work. It is very pleasant. I am glad, that could give to you pleasure. А, собенно приятно прочитать русские слова.

Borgneface
08-21-07, 04:03 PM
S! Poul,
I have just recently downloaded your sounds Mods....:up:
I agree 100%,I have tried different sounds mods and yours is really top of the range......

Thanks a lot for this great work!!

:arrgh!:

CapZap1970
08-22-07, 05:06 PM
Thanks a lot for this Poul...
Very good work!!!!:up:
CapZap

Poul
08-23-07, 08:04 AM
Thanks a lot for this Poul...
Very good work!!!!:up:
CapZap
Thanks Borgneface. Thanks CapZap1970. I am glad, that have given to you new perception SH3.
I bring to your attention small updating a mod " We have been detected, sir ". (German):

We are Detected - Radiomen (German)

This mod - is completion for sound report " We have been detected, sir" (German).
When your submarine will be found out with a vessel of the enemy, it starts to give radio the message in an ether.
First gives signal Morze - "SSS" (I see a submarine). The information in Admiralty of the enemy about a position of your submarine.
ADD: The radiomen on your submarine will report from radio of cabin: "Enemy radio message intercepted "

http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

Klaus_Doldinger
08-23-07, 10:16 AM
Wonderful work, Poul. Definitely, I have adopted your mod.:up: :up:

CapitanPiluso
08-23-07, 06:47 PM
I ve downloaded your mod and it sounds excellent, thanks for sharing it !!!:up:

But now when I exit the game I get an eror message "SH3 has found an error and must close":damn:
Some ideas ?
Thanks a lot

Cezbor
08-24-07, 01:35 AM
Thank you for your mod updates, cool:up:

shegeek72
08-24-07, 03:04 AM
@shegeek72, thanks for advice, think I'll take it and give Firefox a try. :yep:
Sure. I tell ya a story about IE. Someone was getting into my computer through my firewall and accessing the auto-fill info in Internet Explorer and changing it into funny names. Fortunately, he was just a prankster, but could've just as easily compromised my system.

I decided to find out about hacking and discovered the (now mostly defunct) Google group alt.hacker. I expected to find a bunch of script of script kiddies, but instead found system admins and other computer experts. The first thing they recommended was to dump IE and switch to Firefox, a linux-based web browser that runs under Windoze. I found out hacking isn't a bad thing - it's taking things apart, finding out how they work and making them work better. Like what you guys do. :know:

It's black-hat hackers, or crackers, that are the bad guys, though even they sometimes hack to find vulerabilities in networks and programs and report it so they can be fixed.

Mircrosoft is notorious about being lackadaisical about security. They're trying to clean up their act with Vista and IE7, but IE (along with Outlook/OL Express) is still an inherently insecure browser. Anyone serious about security should use an alternate browser, like FF or Opera, and another email client like Thunderbird or Eudora. :up:

Poul
08-24-07, 05:11 AM
I ve downloaded your mod and it sounds excellent, thanks for sharing it !!!:up:

But now when I exit the game I get an eror message "SH3 has found an error and must close":damn:
Some ideas ?
Thanks a lot
Thanks all for responses. CapitanPiluso, I too have these inconvenient problems. It has begun after I have put on the SH3 mods GWX 1.02, and then and GWX 1.03. I am convinced, that the reason not in sound mods. My friends who use my sounds have no these troubles. Somewhere at this forum I read the message about occurrence of this problem in the person which uses SH3 Commander. I too use it. He very convenient, therefore I do not wish from him to refuse. I have simply ceased to pay attention to the message on an error. Already half a year is not present what harm for my computer system. All parameters SH3 are kept. Simply, after an exit from SH3 the program not at once leaves on window Desktop, and through the "terrible" message on an error. Somewhere there is a small program conflict which nothing spoils.

Dimitrius07
08-24-07, 05:59 AM
I ve downloaded your mod and it sounds excellent, thanks for sharing it !!!:up:

But now when I exit the game I get an eror message "SH3 has found an error and must close":damn:
Some ideas ?
Thanks a lot
Thanks all for responses. CapitanPiluso, I too have these inconvenient problems. It has begun after I have put on the SH3 mods GWX 1.02, and then and GWX 1.03. I am convinced, that the reason not in sound mods. My friends who use my sounds have no these troubles. Somewhere at this forum I read the message about occurrence of this problem in the person which uses SH3 Commander. I too use it. He very convenient, therefore I do not wish from him to refuse. I have simply ceased to pay attention to the message on an error. Already half a year is not present what harm for my computer system. All parameters SH3 are kept. Simply, after an exit from SH3 the program not at once leaves on window Desktop, and through the "terrible" message on an error. Somewhere there is a small program conflict which nothing spoils.


I belive thise problem is not because the Poul sound mod or SH3 commander either. Its a strange game engine behavior.

Cezbor
08-24-07, 06:01 AM
I ve downloaded your mod and it sounds excellent, thanks for sharing it !!!:up:

But now when I exit the game I get an eror message "SH3 has found an error and must close":damn:
Some ideas ?
Thanks a lot
Thanks all for responses. CapitanPiluso, I too have these inconvenient problems. It has begun after I have put on the SH3 mods GWX 1.02, and then and GWX 1.03. I am convinced, that the reason not in sound mods. My friends who use my sounds have no these troubles. Somewhere at this forum I read the message about occurrence of this problem in the person which uses SH3 Commander. I too use it. He very convenient, therefore I do not wish from him to refuse. I have simply ceased to pay attention to the message on an error. Already half a year is not present what harm for my computer system. All parameters SH3 are kept. Simply, after an exit from SH3 the program not at once leaves on window Desktop, and through the "terrible" message on an error. Somewhere there is a small program conflict which nothing spoils.


It's not Poul's sound mod. I've expirienced this problem before I had installed his mod. Frankly SH 3 commander can't be blamed either.The reason of that phenomenon for me is still unknown, but for sure it is not SH 3 com. and Poul's mod because it occured earlier (before SH 3 and sound mod). In my opinion it's GWX or even stock SH 3 itself, but of course it's only speculation which can't be taken seriously under consideration without prior testing:hmm: .

CapitanPiluso
08-24-07, 12:46 PM
I believe this error comes from the mod because it desappears when I disable th e mod via JGSME.Tried several times and always the same.
I ll keep on searching why:-?

Water boy
08-25-07, 03:31 PM
For the complete idiots amongst us (that means me) can someone please do a 1/2/3 step by step to how to install this mod via JGSME.:88)
I'm not sure I'm reading the read me file on the d/l correctly.
I really think I need to do a full reinstall but I'm mission 26 mid war and dont want to start over until I have to.
Running GWX and loving it, I did have some das boot english at one time.
I remember you'd get the Das Boot Kaleun asking the radio op if he had decoded the message just received and other stuff but it was lost somewhere and I'm on stock voices.
Any help greatly appreciated.:up:

Dimitrius07
08-25-07, 03:55 PM
extract the zip folder into your silent hunter 3 GWX mods directory
example - d:\silent hunter\mods

Now go to that folder and open file called JSGME. You will see a new directory, enable it and run the game ;)

Poul
08-26-07, 05:28 AM
Interesting situation! At me the message on this error has ceased to appear. After the beginning of our conversation I nothing changed in the computer system. Did not put new programs, did not delete old programs. Did not touch anything! Nevertheless, after end of game I without problems leave in system. What do you think of this? Mysticism!!!

CapitanPiluso
08-26-07, 09:12 AM
Interesting situation! At me the message on this error has ceased to appear. After the beginning of our conversation I nothing changed in the computer system. Did not put new programs, did not delete old programs. Did not touch anything! Nevertheless, after end of game I without problems leave in system. What do you think of this? Mysticism!!!

Ahhhh thats cause I downloaded your mod on CD, took it to church and ask the priest to exorcise it...he did a good job indeed !
:rotfl: :rotfl: :rotfl:

Pvt.Godfrey
08-26-07, 10:55 AM
Poul...I had exactly the same thing happen..the first few times i exited after installing your mod i had an error message..the problem seemed to be in module sound.act..then after a while it just went away..i have not changed, added or deleted anything. BTW this and your engine orders mod really add to the atmosphere so thank you very much for sharing them with us.

Poul
08-26-07, 04:12 PM
Yes... The Decision is found. In the future I shall invite the priest. And, just in case, moollo too. In our country they can come both. I think, that it will make a miracle mightier.
Now I shall speak joking apart. Now I any more am not afraid to spoil your mood. After a while I can offer some more works. These are orders of the officer of the weapon (WeO): " Solution readi ", " Target identified ", " Marking nearest ship ".
If you wish to use it.

Poul
08-31-07, 09:21 AM
Some new works -Official reports of the Main thing mechanic (ChE)

" Periscope depth "
and
"Snorkel depth"


It is added: meeting orders, sounds of mechanisms, waters behind a board, in system of balance and tanks of a ballast, reports from compartments.
Official reports of the Officer of arms (WeO) " Marking target ", " Identifying target" , " Solution ready ".
" Calculation of Torpedo Attack "
It is added: a meeting sound atmosphere. A sound of an objective of a periscope, Browsing of pages of the directory of the purposes, a sound of record by a pencil,
Switching CPU, reports from compartments.
The file refers to "Periscope-Snorkel depth and WeO"
You can insert this of fashions into game at any time. Even in the middle of mission. It mentions nothing and does not change.

Periscope-Snorkel_depth_aeO.7z (http://files.filefront.com/Periscope+Snorkel+depth+aeO7z/;8445956;/fileinfo.html)

CapitanPiluso
09-01-07, 10:21 AM
Some new works -Official reports of the Main thing mechanic (ChE)

" Periscope depth "
and
"Snorkel depth"


It is added: meeting orders, sounds of mechanisms, waters behind a board, in system of balance and tanks of a ballast, reports from compartments.
Official reports of the Officer of arms (WeO) " Marking target ", " Identifying target" , " Solution ready ".
" Calculation of Torpedo Attack "
It is added: a meeting sound atmosphere. A sound of an objective of a periscope, Browsing of pages of the directory of the purposes, a sound of record by a pencil,
Switching CPU, reports from compartments.
The file refers to "Periscope-Snorkel depth and WeO"
You can insert this of fashions into game at any time. Even in the middle of mission. It mentions nothing and does not change.

Periscope-Snorkel_depth_aeO.7z (http://files.filefront.com/Periscope+Snorkel+depth+aeO7z/;8445956;/fileinfo.html)

Excellent !!!
Thanks again

Poul
09-03-07, 04:26 PM
CapitanPiluso

Excellent !!!
Thanks again

Please. Is always glad to assistthe judge and the expert on a sound.

Slick Rick
11-08-07, 12:13 PM
HI Poul. First I want to tell you that I really like this sound mod. But unfortunately I cannot use it . I too have experienced the anomaly of the error msg after shutdown. It also causes the same error msg. when I complete a patrol and attempt to go back out again. Which causes me to boot the game all the way back up again. As soon as I disable your mod the behaivor ceases, so I am pretty sure it has something to do with this mod. and the way it interacts with the rest of the game. I was hoping that someone had found out what the cause was and addressed it. I tried leaving it enabled for several sessions hoping that it would straighten itself out.....but no luck........

TheDarkWraith
11-08-07, 12:27 PM
If the soundfiles are not a mono type you will get errors. The game has problems with soundfiles that are stereo. :know:

Slick Rick
11-08-07, 12:32 PM
If the soundfiles are not a mono type you will get errors. The game has problems with soundfiles that are stereo. :know: Any way to fix this?

TheDarkWraith
11-08-07, 12:34 PM
If the soundfiles are not a mono type you will get errors. The game has problems with soundfiles that are stereo. :know: Any way to fix this?

if you find a soundfile that is stereo you could open it up in a .wav editor and resave it as a mono type.

TheDarkWraith
11-08-07, 12:51 PM
just got done downloading the mod and yes, the mod does contain soundfiles that are in stereo (in \data\Sound). This could very well be the problem with the errors reported.

Slick Rick
11-08-07, 01:42 PM
I dont suppose you could tell me where to get a sound file editor?.....:yep:

TheDarkWraith
11-08-07, 02:01 PM
I dont suppose you could tell me where to get a sound file editor?.....:yep:

The included one in Windoze works. It's Sound Recorder.

Slick Rick
11-08-07, 02:18 PM
Ok...found it....and one final question...how do I know which ones are in stereo? I have looked at them and dont see where it specifies this.....:hmm:

TheDarkWraith
11-08-07, 02:29 PM
Ok...found it....and one final question...how do I know which ones are in stereo? I have looked at them and dont see where it specifies this.....:hmm:

Right click on the soundfile and select properties. On the tabs across the top select 'summary'. Look at Channels. It should say '1 (mono)'.

Slick Rick
11-09-07, 07:42 AM
Well there were about six of them. Changed them to mono and played the game last night. So far ......it is working ok....will update on the status. Thanx for the help as I really like this mod......Rick

Von Manteuffel
11-09-07, 07:51 AM
You can also use Audacity:

http://audacity.sourceforge.net/

IMHO it's the best freeware Sound Editing software around. It's simplicity itself to change a stereo file to mono, with the added bonus that you can save the resulting mono file as either MP3 or .ogg.

Pvt.Godfrey
11-09-07, 08:20 AM
Slick..i have the same problem..any chance of listing which files you found. Does this apply to just the wav files or the ogg files as well?.

CapitanPiluso
11-10-07, 03:50 PM
Thank You Racerboy !!!
Now it works:D

NGT
11-10-07, 07:54 PM
This is the second post in my life !

I need say ''Thanks'' to Racerboy because he deliver me from a Hell Of Error Messages I suffer during the last 18 months playing [and moding] SH3...:rock:

By the way, thanks to Poul too...:yep:

Capt. Shark Bait
11-11-07, 12:12 AM
this sounds interesting, but i've had a coupla conflicts with 2 mods, Racerboys SH4 effects for SH3 and internal life mod v1.1. just after loading and the control room fades in i get an error and have to CAD out. disabled those mods. gonna see what happens now

edit: well Sh3 ran once this sound mod was disabled in JSGME, but there were sounds i hadn't hear before, like when going silent running:rock: , that are quite likely from this mod. got no ideas as to why it would still work when disabled. still had that error, tho. sh3.exe has to close yada yada yada:-?

Slick Rick
11-11-07, 07:01 AM
Slick..i have the same problem..any chance of listing which files you found. Does this apply to just the wav files or the ogg files as well?. I only changed the wav files.....I cant remember which six or so I changed..but if you look in the summary like Racerboy explained you will have no problem seeing which ones are stereo.....so far, no error msgs. and no CTDs....I am keeping my fingers crossed.....Thanx again Racerboy for the help..And thanx Poul for a great mod..Rick

Capt. Shark Bait
11-11-07, 10:26 PM
i'm most impressed with this one. on using my deck gun i was quite suprised to hear the loader saying "los" and the freight train sound of a shell on its way, not to mention the actual sound of a shell being loaded:rock: :rock: :rock: . anyone who doesn't have it, you need it now:stare: . then there're other sounds when starting up what i think is an aux generator or something to recharge the batteries cuz one diesel was damaged beyond repair.:rock:

Poul
11-13-07, 08:48 AM
Hello! I thought, that these works are not so interesting. For a long time did not visit this post. Thanks for interest to my work. I regret for your problems. At an exit from SH3 we already discussed a question on a mistake here (look the first messages). I had no problems with it. But I used mod "Racerboy's SH4 effects (and more) for SH3". The interesting situation Now has turned out. When I in Atlantic - was not present a mistake. When I on Mediterranean sea and Black sea - a mistake am. But effects RANCERBOY are magnificent (many thanks Ranceboy for pleasure). And I do not pay attention to a mistake at an exit from mine SH3 GWX 1.03.
For myself I have made small corrections. Already for a long time. But as there is an interest to a sound - I have made for you small mod:

Correction of a sound and ADD for mod RB SH4 Effects for SH3 2 02

Read me:
The idea of this sound mod belongs RANCERBOY (Racerboy's SH4 effects (and more) for SH3).
I have simply added space and volume in a sound.
- Has still added elements in the some "Airplane damaged" (WildcatGr, Catalina, Mosquitos).
- Now if we hear a sound of explosion in a submarine - it has an echo of metal. Because sounds in the closed metal cylinder.

The file refers to: " Correction of a sound RB "


Please: http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

Slick Rick
11-13-07, 09:21 PM
Just a further update....since I changed the stereo files to mono, the mod has been working like a charm....no CTDs...no error msgs.......thanx again Racerboy....and Poul

Badger Finn
11-13-07, 11:51 PM
Just a further update....since I changed the stereo files to mono, the mod has been working like a charm....no CTDs...no error msgs.......thanx again Racerboy....and Poul

Yes same result for my self no conflicts upon changing files to mono. Thanks for the heads up crew
:up:

Poul
11-14-07, 02:05 AM
Very well. I am glad that at you all by way of. But my trade - the sound producer and the composer for cinema and TV. I cannot listen to a bad sound. MONO the sound kills space. For me - let there will be a mistake, but there will be a good sound. Alleluia!

One request and question for RACERBOY. Or for that who can help. I have made a sound for " Snorkel up! "and " Snorkel down! ". What it is necessary to doin a file "Sh3.sdl" to include it in SH3 GWX 1.03? Thanks.

Capt. Shark Bait
11-14-07, 06:08 PM
getting the sound correction now. is it also jsgme capable? also, last time i played, i didn't gett the above mentioned error. not sure if that's cuz i updated RBs mod, or if it from starting a new career:-? . if the latter, it might be best for others to enable this sound mod while in port. i also have another sound mod enableb, VM sound SH3 that seems to have no conflict with POULs mod

nikbear
11-14-07, 06:57 PM
Capt.SB,which sound mod is VM Sound SH3:hmm:

Pvt.Godfrey
11-14-07, 11:36 PM
Thanks Racerboy, Slick and Paul. Checked all files in my Data/Sounds directory, corrected about a dozen (not all paul's) and no more CTD's. Paul's mods together with Chris's mods (spirit of machines,comand and combat) really bring the boat to life.

Once again thanks to everyone for clearing this up.

Capt. Shark Bait
11-15-07, 06:44 AM
Capt.SB,which sound mod is VM Sound SH3:hmm:

:hmm: ...., not really sure and i don't recall where i got it from, tho i think it was from u-boat.realsimulation.com. saw it there and thought i'ld give it a whirl. it seems better that wht stock sound had

edit: from the readme:

Improved sounds for SH3 with shouts of people on sinking ships and planes.
Improved sounds for deck gun and mashine gun.
New sound of diving submarine.
Installation;
copy all files in a folder (replace existing files):
C:\Program Files\Ubisoft\SilentHunterIII\data\Sound
All remarks please welkom: vm2000@yandex.ru
on filefront.com/vm2000 also avalible some archive german songs for gramofone and song "Long Way To Tipperary"
(russian and english versions).
V

TheDarkWraith
11-18-07, 11:01 AM
Very well. I am glad that at you all by way of. But my trade - the sound producer and the composer for cinema and TV. I cannot listen to a bad sound. MONO the sound kills space. For me - let there will be a mistake, but there will be a good sound. Alleluia!

One request and question for RACERBOY. Or for that who can help. I have made a sound for " Snorkel up! "and " Snorkel down! ". What it is necessary to doin a file "Sh3.sdl" to include it in SH3 GWX 1.03? Thanks.

PM me. I can probably help you bring this to life ;)

Ping Panther
11-28-07, 01:58 PM
Poul,
This is a super sound mod you have made! I had downloaded it from a while ago. It looks like there has been a bunch of new things happening with it.

Are these new files in addition to the first file to make it most complete? Or, would I imagine the last file is the whole thing? To me it seems like it is in parts. :hmm:

Thanks!

Poul
11-30-07, 03:05 PM
Are these new files in addition to the first file to make it most complete? Or, would I imagine the last file is the whole thing? To me it seems like it is in parts.
Thanks. Yes. The big first file has been removed. I have restored it for you. It refers to
"Sound for SH3 GWX pach 1.03 from Poul ".

Please: http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

P.S. It is not necessary to take a file " Snorkel for RACERBOY.7z ". I have made this sound for Racerboy. That he has found a way to connect it to orders "Snorkel Up - Down" (it is not present in SH3). But Racerboy is silent. I regret.

TheDarkWraith
12-03-07, 12:51 PM
Are these new files in addition to the first file to make it most complete? Or, would I imagine the last file is the whole thing? To me it seems like it is in parts.
Thanks. Yes. The big first file has been removed. I have restored it for you. It refers to
"Sound for SH3 GWX pach 1.03 from Poul ".

Please: http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

P.S. It is not necessary to take a file " Snorkel for RACERBOY.7z ". I have made this sound for Racerboy. That he has found a way to connect it to orders "Snorkel Up - Down" (it is not present in SH3). But Racerboy is silent. I regret.


not silent, just busy. Real life work issues have kept me away from playing with the computer recently.

Poul
12-03-07, 01:03 PM
not silent, just busy. Real life work issues have kept me away from playing with the computer recently.
Hi! I am glad to see you again!

Eisenkalt
12-04-07, 03:18 PM
good work,Poul.
but:
an U-boat is not a empty cave.There are 51 bag´s of meat(the crew)-
on some respond of the crew there is a little to much echo in the voices.
(i mean)
By the way:
Is it possible to create an Dialog like this?:

WA:"Enemy ship spottet!"-----------WA:"Feindliches Schiff gesichtet!"
Kaleun:"go on battlestation!"--------Kaleun:"Auf Gefechtsstation gehen!"

Then every compartment tells the Li:

"Bowtorpedos is on battlestation!"--------"Bugtorpedoraum ist auf Gefechtsstation"
"Engine is on battlestation"------------"Maschienenraum ist auf Gefechtsstation"
"Afttorpedoroom is on battlestation"----"Hecktorpedoraum ist auf Gefechtsstation"
and so on.
At last the Li tells the commander:"Boat is on battlestation!"--"Boot ist auf Gefechtsstation"
It is recommendet,to bind this "dialog" to a shortcut like :"Make next ship to target",because it is no good idea,to hear this "dialog" every time,a ship (friendly)is been spottet.
Greetings -- Eisenkalt

Poul
12-05-07, 05:48 AM
good work,Poul.
but:
an U-boat is not a empty cave.There are 51 bag´s of meat(the crew)-
on some respond of the crew there is a little to much echo in the voices.
(i mean)
By the way:
Is it possible to create an Dialog like this?:

WA:"Enemy ship spottet!"-----------WA:"Feindliches Schiff gesichtet!"
Kaleun:"go on battlestation!"--------Kaleun:"Auf Gefechtsstation gehen!"

Then every compartment tells the Li:

"Bowtorpedos is on battlestation!"--------"Bugtorpedoraum ist auf Gefechtsstation"
"Engine is on battlestation"------------"Maschienenraum ist auf Gefechtsstation"
"Afttorpedoroom is on battlestation"----"Hecktorpedoraum ist auf Gefechtsstation"
and so on.
At last the Li tells the commander:"Boat is on battlestation!"--"Boot ist auf Gefechtsstation"
It is recommendet,to bind this "dialog" to a shortcut like :"Make next ship to target",because it is no good idea,to hear this "dialog" every time,a ship (friendly)is been spottet.
Greetings -- Eisenkalt
Thanks!


Yes, certainly - a submarine it not an empty cave. It is the hollow metal cylinder. He has compartments (a diesel engine, electromotors, a compartment for torpedo and other.). 51 bag´s of meat (the crew) from these compartments speak and communicate through metal hollow pipes for dialogue. Therefore I have made such reverberation. If you are present on a main deck -voices from the center of a submarine will have reverberation. If you are in a submarine - voices from a main deck will have reverberation too. I heard this sound and I have made it.


Certainly. Such dialogue to create it is possible. But I have a problem. It is difficult to find real German voices. Real German language is necessary for this work (and English too, forSH4)


I hope that I have correctly understood your ideas.

Eisenkalt
12-06-07, 10:52 AM
Hm... I am a German.
May i do my next holiday with some friends in Kazakhstan to help you out with German language?!:cool: (joke)
Ok forgive me for my bad english.I´have no english lessonbook near by my comp,
so this is absolutly "freestile english".
It´s a very good idea to make some of the crewrespond with reverbeffects.
But for me personal it´s a little,little,little bit to much reverb.
My job is to prepare liveconcerts here in Berlin,so every week we have made a few
soundchecks in our house in the afternoon.Later in the evening,when the musik will
start,there are about 1000 guests to join it.Believe me,in that moment it´s an ab-
solutely new sounding and has nothing to do with the soundcheck in the afternoon with an empty hall.That means:"1000 bags of meat" kills many of the naturally reverb in our concerthall,51 bags in an U-boat too.
Once again! Thank you for your outstanding work.Just wanna help you to make it
perfekt.
Greetings to Kazakhstan
Eisenkalt

Poul
12-07-07, 05:38 AM
Hm... I am a German.
May i do my next holiday with some friends in Kazakhstan to help you out with German language?!:cool: (joke)
Ok forgive me for my bad english.I´have no english lessonbook near by my comp,
so this is absolutly "freestile english".
It´s a very good idea to make some of the crewrespond with reverbeffects.
But for me personal it´s a little,little,little bit to much reverb.
My job is to prepare liveconcerts here in Berlin,so every week we have made a few
soundchecks in our house in the afternoon.Later in the evening,when the musik will
start,there are about 1000 guests to join it.Believe me,in that moment it´s an ab-
solutely new sounding and has nothing to do with the soundcheck in the afternoon with an empty hall.That means:"1000 bags of meat" kills many of the naturally reverb in our concerthall,51 bags in an U-boat too.
Once again! Thank you for your outstanding work.Just wanna help you to make it
perfekt.
Greetings to Kazakhstan
Eisenkalt
Thanks. Welcome to Kazakhstan. Here live many Germans. I have good German friends. But their german language is language of old Germany. I and you am colleagues. In the past I wasthe rock-musicianand and did concerts in big concert halls and in stadiums. Therefore with effect of reverberation and an echo we are big friends. Now I work on main thing TV of our country. I here the chief of sound studio also write music (soundtrack), also I make sound design for teleprograms and cinema. Sometimes I make work for BBC, CNN and "Deutche Welle" when in our country big international events are spent. You can send me the voice (also voices of friends). A format 44100Hz, 16-Bit, Mono.
I shall try to make other variant for the work. If I shall have time.

Greetings to Germany.

Poul
12-26-07, 03:51 PM
For the entertainment I have made it (for myself):
Correction of a sound RB SH4 Effects 2.03.
The idea creation of this sound mod belongs RANCERBOY (Racerboy's SH4 effects (and more) for SH3 2.03).
I have simply added space and volume in a sound. Because these signals sound on the big open space of the sea. Has made a sound better (the Format:44100Hz, 16-bit, Mono). It on has much increased the size of files. But I love a good sound.
Also:
- Has made different Ship's Horn/Whistle at the civil ships and the military ships (files: " shc_x.wav = Ship's Horn/Whistle Civilian "
and shm_x.wav = Ship's Horn/Whistle Military ")
- Has made effect " Old Radio " for a voice in files " sam_x.wav = Ship's Announcement Military "
A lot of gratitude RANCERBOY for greater and interesting work. It gives many entertainments and also opportunities for modelling.
http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

TheDarkWraith
12-26-07, 11:00 PM
For the entertainment I have made it (for myself):
Correction of a sound RB SH4 Effects 2.03.
The idea creation of this sound mod belongs RANCERBOY (Racerboy's SH4 effects (and more) for SH3 2.03).
I have simply added space and volume in a sound. Because these signals sound on the big open space of the sea. Has made a sound better (the Format:44100Hz, 16-bit, Mono). It on has much increased the size of files. But I love a good sound.
Also:
- Has made different Ship's Horn/Whistle at the civil ships and the military ships (files: " shc_x.wav = Ship's Horn/Whistle Civilian "
and shm_x.wav = Ship's Horn/Whistle Military ")
- Has made effect " Old Radio " for a voice in files " sam_x.wav = Ship's Announcement Military "
A lot of gratitude RANCERBOY for greater and interesting work. It gives many entertainments and also opportunities for modelling.
http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)


Excellent :rock: I'm glad to see that my live_AI_ships idea is catching on and people are making new sounds for it. This is what I was hoping would happen.
I will check out these new sounds tomorrow :up:

Poul
12-27-07, 04:06 AM
I'm glad to see that my live_AI_ships idea is catching on and people are making new sounds for it. This is what I was hoping would happen.
I will check out these new sounds tomorrow :up:
Well. I hope, that this work will be interesting for you. I wish to remind you. You wished to connect a sound for SNORKEL to a submarine. You will make it? Thanks.

Poul
12-27-07, 03:00 PM
I have forgotten to add it:
http://static3.filefront.com/images/personal/s/Sarbash/106393/ubjojoxanz.jpg
Here addition to mod "Correction of a sound for RB SH4 Effects for SH3 2.03"
Two files are replaced: "AI_Flare_Launch.wav" and "AI_Flare_Launch_hyd.wav"
Now when shoots the Starshell gun we hear it:
1. Shell Starshell takes off.
2. Flight of a shell.
3. Explosion of a Starshell up in the sky (light is lit)

The mod refers to The Starshell gun
http://hosted.filefront.com/Sarbash/ (http://hosted.filefront.com/Sarbash/)

mikaelanderlund
12-28-07, 10:45 AM
I ve downloaded your mod and it sounds excellent, thanks for sharing it !!!:up:

But now when I exit the game I get an eror message "SH3 has found an error and must close":damn:
Some ideas ?
Thanks a lot
Thanks all for responses. CapitanPiluso, I too have these inconvenient problems. It has begun after I have put on the SH3 mods GWX 1.02, and then and GWX 1.03. I am convinced, that the reason not in sound mods. My friends who use my sounds have no these troubles. Somewhere at this forum I read the message about occurrence of this problem in the person which uses SH3 Commander. I too use it. He very convenient, therefore I do not wish from him to refuse. I have simply ceased to pay attention to the message on an error. Already half a year is not present what harm for my computer system. All parameters SH3 are kept. Simply, after an exit from SH3 the program not at once leaves on window Desktop, and through the "terrible" message on an error. Somewhere there is a small program conflict which nothing spoils.


I belive thise problem is not because the Poul sound mod or SH3 commander either. Its a strange game engine behavior.

There is something wrong with the "Glass Break 4" file. When using this file I get an error message.

Pvt.Godfrey
12-28-07, 01:32 PM
mikaelanderlund..I had the same problem with the error message..i found that this was caused by stereo files in the data\sounds directory..i converted all files that i found were stereo to mono and the problem has never come back..i think glass_break 4 is one of those files.

mikaelanderlund
12-28-07, 03:21 PM
mikaelanderlund..I had the same problem with the error message..i found that this was caused by stereo files in the data\sounds directory..i converted all files that i found were stereo to mono and the problem has never come back..i think glass_break 4 is one of those files.

Yes, I know but I don't understand why poul doesn't update his mod. Things like this is very frustrating:down: .

Archive1
12-28-07, 07:13 PM
Have followed all this with interest - three questions:

1. Is there a single complete file on Filefront with the latest updates/corrections/patches? It is difficult to keep track of the many additions, patches, corrections (eliminating stereo files for example) etc as they occur in the thread.
2. Is this compatible with GWX v 2.0? I presume it is since these are limited to sound files.
3. What is the basic file to download to just get started, if there is no file that has the latest additions? It is a bit confusing on Filefront to know what to start with.

Archive1
12-28-07, 10:48 PM
Earlier someone asked which files in this mod were stereo (ie, 2 channels):
Amb_subinterior
collision_antisubmarine_net_int
Dive_sequence
Glass_Break4
Sonar_Coat
Submarine Bell
I'd like to know if these have been changed by anyone to mono so we can all avoid the problems earlier noted?

Poul
12-31-07, 05:17 AM
Earlier someone asked which files in this mod were stereo (ie, 2 channels):
Amb_subinterior
collision_antisubmarine_net_int
Dive_sequence
Glass_Break4
Sonar_Coat
Submarine Bell
I'd like to know if these have been changed by anyone to mono so we can all avoid the problems earlier noted?
I have no problems with sound files. Many people have no problems too. But if you want I shall make these files - MONO. For you.

Happy New Year! For all!!!

Archive1
01-02-08, 11:01 PM
Poul:
I converted them for myself using some generic conversion program and things work great. I congratulate you on your product.

I believe it would be grand if you uploaded mono versions. I intended doing so but would have contacted you first, since it is your program. I think there are many users that would appreciate the mono version to avoid any problems.

Isn't it amazing that here we are, I in the Seattle, WA area and you in Kazakhstan working toward a common, peaceful goal? I wish you a fine coming year, my friend.

Poul
01-03-08, 02:59 AM
Archive1:
It is very good, my friend. Thank you very much!
It is possible to make MONO versions my mods. Please!

Archive1
01-04-08, 02:18 AM
Poul:
Thanks for the reply. I can upload my mono versions of the six files that seem to cause trouble for some users (.ogg sound type for better compression - I know, not as good as stereo, .wav) if I can learn how to use Filefront. Will look into it tomorrow or the next day.

To answer my own question, yes these are compatible with GWX v.2.0.
Cheers,
Archive1

Archive1
01-08-08, 06:57 PM
I have uploaded onto Filefront the six stereo files that have given some people trouble, converted to monaural .ogg format. They seem to work just fine for me without any error messages.

Poul: you should make sure these are ok, but I can't find any problem with them.

Mono_sub_sounds.rar:
http://files.filefront.com/Mono+sub+soundsrar/;940 (http://files.filefront.com/Mono+sub+soundsrar/;9403004;/fileinfo.html)

Archive1
01-08-08, 08:14 PM
I realized that I did not mention that these six files need to replace the same files in Poul's sound file and that it cannot be done using the Jones Generic program.

Open SilentHunter3\data\sound and look for six sound files with the same names as the ones in the mono download. Rename each of the original *.wav files you want to replace...something like "amb_SubmarineInterior_orig.wav". Copy each new mono *.ogg file into the sound folder to replace the original, now renamed files. Close the sound file. You're done.

For those that don't know, *.ogg files are just another type of sound file, not as good sound quality as *.wav files, but smaller and quicker to download.

Remember, these files were created by Poul, not by me. I just made them mono. Credit him with the creativity.

Klaus_Doldinger
01-09-08, 01:58 PM
Thank you and Thanks to Poul!

Poul
01-10-08, 03:32 AM
Thank you and Thanks to Poul!
Please! And thanks Archive1 which liquidated this problem.


Archive1:
Poul: you should make sure these are ok, but I can't find any problem with them.

Archive1:
All is good! Good work. For a format *.ogg. I regret that at you cannot use STEREO. He is very pleasant in a file "amb_SubmarineInterior.wav", especially.

I wish you successes!

Archive1
01-10-08, 10:42 PM
Poul:
I understand that the sub interior would be much better in stereo, but getting rid of the problem some user's had seemed more important.
Nice work, my friend.
A grand coming year of prosperity, peace, and success.
Wish we could "transport" as in Star Trek and meet, but alas...for a different generation, maybe.