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keltos01
01-08-11, 03:13 AM
http://i189.photobucket.com/albums/z15/subject_rod/smilies/heartbeat.gif

Holding breath... http://i189.photobucket.com/albums/z15/subject_rod/smilies/munching_out.gif

S3D v 0.99 :

http://www.mediafire.com/file/6dhif8vj71hfzb0/S3D_v099.rar

It's the rar file.

download from my page only if Skwasjer's page doesn't work :yeah:

keltos

SquareSteelBar
01-09-11, 07:36 AM
Is there a D/L mirror anywhere? I can't get skaws site to load.ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/

Look into SKWASJAER directory...

skwasjer
01-12-11, 10:08 AM
Yes, the url has been on and offline (and still is) for the past days. I am migrating to a dedicated server for my other commercial stuff, and due to some configuration issues the DNS servers are confused. It should be sorted by tomorrow.

Ducimus
01-12-11, 07:12 PM
Thanks for the mirror links. Will D/L sometime this week.

http://i189.photobucket.com/albums/z15/subject_rod/smilies/heartbeat.gif

Holding breath... http://i189.photobucket.com/albums/z15/subject_rod/smilies/munching_out.gif

Don't get your hopes up. Yes, there are a couple things i want to look at, but i'm also perfectly happy with leaving them how they are. I'm honestly at a point of detachment where I really don't care what people say about anything i worked on, either good or bad. For example If someone says to me, "your work is schitt", i'll yawn in their face. I just don't care anymore.

Jan Kyster
01-13-11, 04:56 AM
Don't get your hopes up...Well, I just can't help it. :D

... I'm honestly at a point of detachment where I really don't care what people say about anything i worked on, either good or bad. For example If someone says to me, "your work is schitt", i'll yawn in their face. I just don't care anymore.Unsure of why you say this... certainly hope I haven't said anything that would upset you. The very last I would have wanted.

And honestly can't remember seeing any post anywhere saying nothing but good about your work. May it be WIP, REL, WA or what not.


But it still raises the heart beat a notch when I see you asking for a modding tool... http://i189.photobucket.com/albums/z15/subject_rod/smilies/biggrin3.gif

MaddogK
01-13-11, 11:25 AM
Thanks for the mirror links. Will D/L sometime this week.



Don't get your hopes up. Yes, there are a couple things i want to look at, but i'm also perfectly happy with leaving them how they are. I'm honestly at a point of detachment where I really don't care what people say about anything i worked on, either good or bad. For example If someone says to me, "your work is schitt", i'll yawn in their face. I just don't care anymore.

Jans right, don't let the ungrateful get you down, you mod for yourself and if others don't like your work they are free to delete it.

BTW, I think you do great work.
:up:

rada660
01-16-11, 11:43 AM
link no more working :(

Jan Kyster
01-16-11, 02:39 PM
Yes. They all do work...

http://s3d.skwas.com/downloads.aspx
http://www.mediafire.com/?6dhif8vj71hfzb0
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/SKWASJAER/

Something must be causing trouble in your system. Firewall maybe?

skwasjer
01-18-11, 04:47 AM
Yes, my site should work.

Ducimus
01-19-11, 04:09 PM
Well, I just can't help it. :D

Unsure of why you say this...

Just giving an example was all. Nobody's said anything to peeve me, not even if they tried. I've just moved on is all, and have been doing other things (http://steamcommunity.com/profiles/76561197973221458). I wanted to do something with SH4 this month, but I find their isn't one iota of motivation within me. Just the same, i should have S3D installed, just for the hell of it. Best mod tool to ever grace the community. It's the McGuyever of mod tools, only better then a swiss army knife. :yeah:

chrysanthos
02-22-11, 04:04 PM
i cant even draw a ship from a start:/ help request

Sledgehammer427
03-21-11, 08:52 PM
I hate dragging this thread back up, but I'm having problems viewing the model in 3D view. I'm getting things like this

http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer170.jpg

and this

http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer171.jpg

Now, I've discovered that using my screencap tool, it kinda removed this nonsense and gives me a view of the model, but selecting nodes does nothing.
the second screencap shows what happened after i minimized the 3d viewer window and reopened it. another screencap removed it, and the view changed, so its responding to the mouse commands and such, its the view that is broken.

anyone experiencing this?

polyfiller
03-22-11, 01:35 PM
Need to report OS version and video card - try sending onfo to Swas and see if he's able to suggest anything. If you don't know how to get hold of him, let me know.

skwasjer
03-22-11, 02:02 PM
I suggest running a 3D benchmark to test your graphics card and see if the benchmark is generating similar rendering errors because either you just have a driver problem, or your memory or graphics card is about to die... :-?

Sledgehammer427
03-22-11, 04:14 PM
My GFX card is doing alright actually.

The only thing I have changed since the last time I remember S3D working was adding another gig of RAM to my PC.

I have 4 dual-channel slots, I used to have 2 matching 1 GB in one pair, and a pair of matching 512's in the other.

Now I have 4 all around matching 1 GB chips in all 4 slots.

I'll run a 3d benchmark through DXDIAG, see if somethings up there.

I'm running an ASUS (ATI) HD3450 with 512 VRAM, AGP

EDIT:
ROTFLMAO!
I digress Skwas, it seems its not a problem at all...I have a free download manager, whose "quick download" box sits on the 3d viewer screen. I closed out of the FDM, and lo and behold the view works again! :D
another edit. its not over yet. Hang on, i got an unhandled exception error, I'll send you a PM with the error report.
so far it's only happened with the king George V class we are working on for the Surface Warfare mod, other ships haven't given me any trouble yet

sidslotm
06-23-11, 10:36 AM
Thanks for this great tool Skywasjer.

just a suggestion, a "recent files" clearance button would be cool.

skwasjer
06-25-11, 03:26 AM
Thanks.

However, I am not developing S3D anymore. If you really wish to empty the MRU, remove this block


<setting name="Mru" serializeAs="Xml">
... data for mru
</setting>


from this file:

C:\Users\[username]\AppData\Local\skwas\S3D_StrongName_gnaeuc52jjzfy2 lgwyxvotgztlpqs1qe\1.0.0.0\user.config.

Make sure S3D is closed when you do.

I'm goin' down
06-25-11, 08:16 AM
I watched the video of your band. Very Nice!:woot:

skwasjer
06-26-11, 03:41 AM
Thanks :up:

TheBeast
06-26-11, 06:10 PM
I recently re-installed SHIV Gold and I used a different install path then before.

Now when using Silent 3ditor to Disable/Enable any MOD, S3D launches another instance of JSGME and can not find any MOD's to Disable/Enable.

Is there a easy way to correct this issue?

skwasjer
06-28-11, 07:05 AM
S3D checks the install dir regkeys for JSGME and/or SH. Check if either of these keys are correct. I don't know the exact registrykeys, but try a global search... (and be carefull with regedit ;))

postalbyke
10-30-11, 04:55 PM
I've been digging for a while, but haven't found the answer yet...
(I haven't stopped looking, I'm just asking while I look)
I can't see textures or ambient occlusions in S3D... I can get the 3D preview box, I can see a black blob for the model, I can make it into a wireframe, I can see vertices, I just can't get the "skin" to show up.
I have re-installed S3D, and ensured that I have the correct video card drivers and DirectX9.0c.

Suggestions?

I will be starting a thread for my project soon in the mods section of SH3 forum.

skwasjer
10-31-11, 06:15 PM
I have no idea man, does your GPU support pixel shader 2? (although I can't imagine it doesn't since this is quite old technology by now)

If yes, then if it's not a brightness thing (try moving the brightness/contrast sliders in S3D), then it seems like a path issue. Keep in mind that if you open DAT-files outside of the regular game structure S3D will not be able to resolve textures. F.ex. opening a DAT-file copy from the desktop will give you this problem.

The exception is with JSGME, S3D should detect if you edit files under MODS-folder, and adjust paths accordingly (local search in mod first, then in game dir). Perhaps something goes wrong here?

postalbyke
10-31-11, 08:36 PM
I have no idea man, does your GPU support pixel shader 2? (although I can't imagine it doesn't since this is quite old technology by now)

If yes, then if it's not a brightness thing (try moving the brightness/contrast sliders in S3D), then it seems like a path issue. Keep in mind that if you open DAT-files outside of the regular game structure S3D will not be able to resolve textures. F.ex. opening a DAT-file copy from the desktop will give you this problem.

The exception is with JSGME, S3D should detect if you edit files under MODS-folder, and adjust paths accordingly (local search in mod first, then in game dir). Perhaps something goes wrong here?

Awesome list of suggestions, will try now! :D

edit: "I" support pixel shader 3, changed brightness to no avail, and tried opening an "in-game" file... no dice... I can, however, get skins on ship models and exterior parts... just not interiors... beginning to wonder if my computer is really too old to do this :P Christmas is coming, tho!

edit edit: By the way, this is the most amazing bit of "free" (It wasn't free for you, the amount of time you've spent on it is amazing) programming I've ever used! It runs awesomely on my laptop, and all the features make modding and tweaking a breeze! You are truly a "god" among men! Many thanks, my friend!

skwasjer
11-01-11, 06:42 PM
Thanks, appreciate it.



Perhaps try a cleanup:
Uninstall S3D
Check install path of S3D if it actually is completely removed. If not, do manually. (default: C:\Program Files (x86)\skwas for 64-bit or C:\Program Files\skwas for 32-bit)
Remove all subfolders under %localappdata%\skwas (this is where settings are stored)
Reinstall S3D
Did it previously work on this system? Are you running the last version of S3D (0.9.9)?

Are you running some tools that modify/monitor/control DirectX like Riva tuner, a 3D screen grabber, etc. (try turning off if you do).

Some tools that monitor and hook DirectX (f.ex. to render an overlay) have been reported to cause issues.

On the flip side, some of these tools could actually maybe solve it, by forcing DirectX to 'not' use anisotrophic and/or antialiasing (which S3D does use if your GPU supports it).

Just some idea's...

postalbyke
11-05-11, 10:14 PM
Thanks, appreciate it.



Perhaps try a cleanup:
Uninstall S3D
Check install path of S3D if it actually is completely removed. If not, do manually. (default: C:\Program Files (x86)\skwas for 64-bit or C:\Program Files\skwas for 32-bit)
Remove all subfolders under %localappdata%\skwas (this is where settings are stored)
Reinstall S3D
Did it previously work on this system? Are you running the last version of S3D (0.9.9)?

Are you running some tools that modify/monitor/control DirectX like Riva tuner, a 3D screen grabber, etc. (try turning off if you do).

Some tools that monitor and hook DirectX (f.ex. to render an overlay) have been reported to cause issues.

On the flip side, some of these tools could actually maybe solve it, by forcing DirectX to 'not' use anisotrophic and/or antialiasing (which S3D does use if your GPU supports it).

Just some idea's...

Sorry, kicked off the internet for a few days... Will try now :D thanks for the suggestions!

edit: Just tried the full uninstall/reinstall, no dice... tried resetting Nvidia software to default to try to allow S3D to pick and choose, no dice... And I'm not running any of these other programs. I do usually have Nvidia force antialias, It makes the game look amazing lol...
And coming to think on it, I don't remember ever being able to see interiors with S3D on my new rig... only exteriors... *hmmm*

CapnScurvy
11-09-11, 09:28 AM
Hi Skwasjer, been a long time since we spoke.

I know you have pretty much stopped work on the Silent 3Ditor, but I have a question regarding an issue I'm having.

I'm trying to simply have the TBT on the bridge highlight able with a mouse capture and linked to the UZO_camera. One click on the object and your taken to the Uzo camera.

In the below image I've got a "Focusable3DObj" opened up. In the "CameraList" section, the available camera names are "pre listed" (with only a partial listing shown). I've highlighted the "ConningDeck" camera.

My issue is this: I'm unable to highlight the TBT object and link a camera to it. The name 3Ditor uses ("ConningDeck") on its listed possible camera links (I believe) is not correct. Please, pay no attention to the below "Parent ID:" and say, "There's your problem. It's listing something other than the TBT object". I've opened up this particular "Focusable3DObj" just for illustration.

http://i175.photobucket.com/albums/w132/crawlee/Question2.jpg

I also base my opinion on the fact that the "Data\Cfg\Commands.cfg" file lists the stock game "Bridge" F5 keyboard command as "Conning_deck_camera" not "ConningDeck_camera". I believe the listing of "ConningDeck" should be "Conning_deck". My issue is, how do we change this name?

While we're on the same subject. Your camera links menu left out a camera used on the German side, it's Radio Room camera. This is the camera having the name "Interior_radio_camera". It's also listed in the Commands .cfg file. As has been done with mods, the German radio room has been ported over to the American subs. However, without the ability to have the "Interior_radio" to be listed in the 3Ditor "CameraList" there is little we can do to add another camera link from this position.

Any help would be appreciated.

Madox58
11-09-11, 10:16 AM
You can edit the *.cs files for S3D
:yep:
Open them with notepad and study them abit.
It's pretty easy once you play with them some.
Remember to keep backups as you learn.
:up:

skwasjer
11-10-11, 08:00 AM
@CapnScurvy

The lists you refer too are not the same. The picklists in S3D's property editor are all predefined enumerations. Their names have NO meaning to the game, only the actual value that they represent (an integer type), unlike actual commands which are of type 'strings'. The example ConningDeck you gave for all we care could be named 'SomeStupidName'. But the value in the DAT-file is actually stored as an integer value '5'.

The reason I chose for these descriptions is:
a) readibility
b) conformance to C# coding style

The descriptions are actually taken from C-style declarations stored in the .ACT files. These are much less readable, because they usually are all caps, and with meaningless prefixes (to non-coders, mind you).

Since S3D was written to assist modders, I chose to transform these C-style declarations to C#-style declarations which are easier to read.

This enumeration in particular may put you on the wrong foot, since you see similar commands like Conning_deck, but make no mistake, the enum type here is a list of defined Camera's, while the Conning_deck command is a command that jumps to a specific station, which is not the same (per se). If the ACT-file does not have the definition, then adding them to the .CS file like privateer says may more than likely NOT work, even though a companion command may exist. I've copied all enumerations from the .ACT-files (from SH4, which may be the reason why the german camera is not there), and while I may have made a mistake here or there, 99% chance is that the enums are correct so if something is missing, it likely is NOT implemented by the devs.

Just be carefull with changing enumerations, each entry is associated with an integer value, even if no number is assigned to it, in which they are anonymous and autoincrement. With these types of enumerations (and S3D has many of them), changing a name has no effect, but changing the order will actually change the value that each entry represents!!!

So, to recap:

- Enumerations are value types (integers), their 'name' is not stored and could be named anything you like (as long as it adheres to C# naming specs, meaning it can't start with a number, and can't contain most 'special' characters).
- Commands are string types, their 'name' IS stored and must match exactly with whatever commands the game supports.

[edit] Lastly, making the TBT clickable or highlightable on the bridge seems to be an actual game bug. Many have attempted to fix this. I can at least assure you that it has nothing to do with your question in particular, although perhaps it might be related (perhaps the value is actually incorrectly '5').

CapnScurvy
11-10-11, 10:50 AM
Thank you Skwasjer and Privateer for your insights.

Yesterday after posting my question, I took a look into S3D and found the .cs file. I happily renamed the entities, added a few others for good measure and opened S3D to rework the parameters. Got nothing; well I got something! I found out that (as You said skwasjer) the enumeration system is the main source of linking the camera's and that going out of the set number of camera's listed only puts you to the desktop in a trot!

So, today I see both your posts and wholeheartedly agree. Yep, you can mess around with the names in the .cs files but that isn't going to get you any farther in making things work. Adding additional ones, and you got a whole lot of cleanup to do after the mess.

Thanks for the replies. Especially your through explanation skwasjer. Helps a lot in understanding what happened yesterday. Nothing ventured, nothing gained.

skwasjer
11-10-11, 11:24 AM
Thanks for the replies. Especially your through explanation skwasjer. Helps a lot in understanding what happened yesterday. Nothing ventured, nothing gained.
Absolutely true :D

But still, that unclickable TBT is annoying as hell. When copied exactly from SH3 it still does not work, I have tried it, Ducimus has tried it, and others have too. The only thing I can think of is that I (like I've indicated) made an errors when copying the enumeration. I can't check though because I don't have the game installed for a long time :cool:

CapnScurvy
11-10-11, 11:53 AM
........that unclickable TBT is annoying as hell. When copied exactly from SH3 it still does not work, I have tried it, Ducimus has tried it, and others have too. The only thing I can think of is that I (like I've indicated) made an errors when copying the enumeration.

Your efforts with the Silent 3ditor prove you're a master par none!

From what I've seen within the game, having things "backwards", "wrong", or just plain "out of sequence" is more the games fault than yours. :yep:

postalbyke
11-20-11, 10:12 PM
I'm back... and I feel bad about asking so soon, but I'm getting a parse error on a control room built for NYGM... I wanted to move the scope and hatch to make it compatible with my new conning tower, but I can't even open the file with SH3ditor :wah:

http://i1087.photobucket.com/albums/j478/postalbyke0/Clipboard01.jpg

I'm not sure how sharp I am to go get into hex editing just to open this file...

BTW, I tried this on both computers, separate downloads and installations (NYGM and 3ditor) just to be sure, the problem seems to be the .dat

TheBeast
11-22-11, 03:29 PM
How to use the Placement Control in SH5 to re-position Hinged Snorkle Model depending on current Conning Tower.

Yes, it is very obvious Ubi's Dev's were rushed. To bad Ubi does not support thier releases.:cry:

Using Type-VIIB as example reference because it has 3 CT:
The positioning of the Conning Towers is not consistant. (The location of the Conning Towers Leading Edge vary Fore/Aft and PORT/STBD.)
I want to use the Placement Control atteched to each Conning Tower Model so this control can move the Snorkle Model to correct Position depending on current Conning Tower installed.

This would result in the use of one(1) Snorkle Model that can be used on the Type-VII no matter what conning tower is installed.

Placement Control:
- Parent ID = Snorkle Model Base Node ID (Just 4/100 Node with Label)
- Object to Place Node ID = Snorkle Assy Node ID (Just 4/100 Node with Label Parent ID = Snorkle Base. This Node is Parent Node for actual Model Nodes)
- Both ID's are in the Snorkle Model

If I add the Placement control to the Conning Tower SIM file, Goblin Editor see's this Control as a lost controller because the Parent Node is on different Model.

Trying this next:
So I made DAT files for each Conning Tower and the only Control in these DAT files is the Placement control.
I edited the Conning_7B_0x.lst (x = 0 or 1 or 2) file located in the "data\Submarine\NSS_Uboat7b\Submarine Parts" folder adding line that tells Model to load this new DAT.
i.e. Line added "data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_0x.dat"
-=[EDIT UPDATE]=-
This did not work. The Snorkle postion did not change when installing different Conning Tower.
I can not move the Conning Tower because then the Deck Watch Hatch would not line up with the Conning Tower Room.
I really hate SH5 but I also really hate to give up.
Such a long list of bugs and that list keeps growing.

My questions are
- Am I implementing this control correctly?
- Can the Placement control be attached to Model A and adjust Model B?
- Is there a better way to implement this control?
- Is there another solution that can be used?
http://img412.imageshack.us/img412/6479/t7snorkleassy.jpg
http://img268.imageshack.us/img268/3703/snorkleassy.jpg
Here can see how far Conning Tower 1 extends foreward of Conning Tower 0
http://img265.imageshack.us/img265/2584/t7b1snorkleassy.jpg
http://img20.imageshack.us/img20/3169/t7b1snorkleclone.jpg
Currently I can load this Snorkle Model and everything functions correctly with the exception of purging Co2 level inside submarine interior.
TheDarkWraith has noted that this may require a SH5.exe edit in order for Snorkle circulate O2 and to purge Co2, as was done to SHIII. I have PM'd H.sie asking about this change.

Please Advise!
Thank You!
Regards!
TheBeast

pileggicam
01-07-12, 11:00 PM
this is a really good tool

gaul92
01-11-12, 09:03 PM
can some one teach me how to use this and make mods?

chrysanthos
01-29-12, 11:22 AM
maybe can you create a readme about how to import ships from silent hunter 3 or 4 into virtual sailor...please reply back when you can...

chrysanthos
01-30-12, 12:03 PM
need help with this:/ how can i convert ships from silent hunter 3 or 4 to virtual sailor? please reply back i dont know what to do....

ReallyDedPoet
03-07-12, 08:57 AM
http://i175.photobucket.com/albums/w132/crawlee/Question2.jpg

When selecting an item in the Property Details on the lower right, is there a way for the highlighted item in the upper left hand, in this case the Focusable3DObj
( above picture ) to be even darker?

For some reason when I am doing this it is difficult to see what the highlighted item on the left hand side, the selected item is not dark enough.

This example is taken from a few posts above.

Nisgeis
03-07-12, 04:35 PM
Try changing your windows colour scheme settings. Try changing 'Selected Items' or equivalent. I'm on Vista which acts weird, so it only works with certain colour pre-set colour schemes, the default colour scheme ignores the changes.

ReallyDedPoet
03-08-12, 10:29 AM
Thanks Nisgeis.

WolfS
11-19-12, 08:25 AM
Hi Skwasjer!

Firstly I want to say: thanks for your great work! Realy fantastic!

Than I have a question:
I am playing SH III with the LSH 5.1-mod. In this mod there are more ships included. Unfortunately I have no idea where all the "damage zones" (mashine room, fuel bunker, amunition bunker, keel, etc...) are.
I just found a note for editing in SHIV on your homepage (http://s3d.skwas.com/images/screenshots/2a2.jpg)


Is there a possibility to use your S3D-Editor also for a damage model editing in SHIII? If "yes" how can I do that...I am now trying out your editor but I can not find any damage zones.

Best regards,
WolfS

Gerald
11-19-12, 08:37 AM
^WolfS! Velcome to SubSim,:sunny:

drtarr
11-29-12, 06:49 PM
Hi I tried to download the file but there seems to be some trouble with the website. Is the file still available?

The error message was as follows:
Could not load file or assembly 'RadMenu.Net2' or one of its dependencies. There is not enough space on the disk. (Exception from HRESULT: 0x80070070)



Thanks
drtarr

Moonlight
11-30-12, 08:38 AM
I just downloaded it from here http://s3d.skwas.com/ and no problems encountered.

drtarr
11-30-12, 03:59 PM
Yeah the site is working again, thanks for the heads up Moonlight.

Rosomaha
01-02-14, 12:56 AM
Hello and Happy New Year!

During operation (been open simultaneously Autodesk 3ds Max and S3D) has hung the computer. After a forced reset PC: S3D ceased to run.

Now when run, an error occurs:

http://s7.postimg.org/r6ocbie7v/11111111.jpg (http://postimage.org/)

http://s7.postimg.org/58rvhpz7f/22222222.jpg (http://postimage.org/)

reinstalled "DirectX End-User Runtime", updated ".NET Framework", reinstalled S3D ... - No result.

Anyone can suggest a solution? :06: :hmmm:

Klaus
01-02-14, 03:45 AM
Try this:
Go to Control panel>system>advanced system settings
In Advanced tab go to Performance settings, then on Data execution prevention
actvate second option, click add and follow the path to s3d.exe
Add the executable in the list, apply, ok, restart if needed
It works for 64 bit systems and windows 7, 8 or 8.1
i don't know the terms in russian

Rosomaha
01-02-14, 06:07 AM
Hi, Klaus. Thank you for your participation. I tried, but I can't get it done. S3D.exe does not wish to be included in the list:
:/\\!!

http://s23.postimg.org/4qi743naz/55555.jpg (http://postimage.org/)

translation of a message box:

"This program must be enabled data execution prevention (DEP). You cannot turn off DEP for this program."
_________________________________

System - Microsoft Windows 7 Professional

How to restore the S3D - Silent 3ditor?

Anvart
01-02-14, 06:37 AM
Dep устанавливай только для основных программ, т.е. статус по умолчанию.
Проверь всё антивирусом.
И наконец "откати систему"!!! до точки предшествующей "казусу"... если есть возможность и нет ничего критичного до более ранней точки восстановления.
Также при удалении S3D дополнительно удали всё папки, связанные с программой и удали из реестра все следы S3D по возможности.
I think. :hmmm:

P.S. При казусах откатывать систему желательно сразу... пока есть необходимые точки отката.

Rosomaha
01-02-14, 08:22 AM
Dep установи только для основных программ, т.е. верни в статус по умолчанию.
Проверь всё антивирусом.Вернул. Я вот тоже думаю что "DEP" тут не при делах вообще. тем более до этого ничего в нем не менял. было все по умолчанию и S3D работал.
Вирусы - маловероятно, все остальное работает исправно. АВ обновляется регулярно.. к тому же время от времени дополнительно чищу и проверяю АнтиСпай_ем.

P.S. При казусах откатывать систему желательно сразу... пока есть необходимые точки отката. Все абсолютно верно.. но, в том то и дело что нет этой нужной (более ранней) т.в.)

Было зависание системы. такое что только reset_ом сбросить получилось. работали одновременно Autodesk 3ds Max и S3D. К слову и на заметку другим, за последние полгода уже два-три случая (завис) было и именно при их парраллельной работе (одновременно открыты). особенно при работе с "серьезными" сценами в Max такими например как интерьер sub. хотя при работе c теми же сценами только в Max - вроде без казусов. При этом, зависания у моего ПК редкость, других зависаний ПК при работе с любыми другими прогр./приложениями я уже и не помню. Вот после последнего перестал работать S3D.

чтож, попробую ещё "поглубже искореннить" S3D и заново установить.

Rosomaha
01-02-14, 02:28 PM
Проблема решена. :salute:
Первая чистка реестра и частично папок/файлов после удаления S3D не помогла.
со второго раза сработало:
С профиля Administrator -> поиск на диске "С" всего что в имени содержит "S3D" и удаление этого (пришлось сделать "старое доброе": cmd: net user Administrator /active:yes
т.к. обнаружил, что мои права администратора "куды-то порастратились", хотя, эдак обновлений 50 назад они вроде были..) вот и не верь после этого что: обновления windows - это зло! :D (шутка)) только так удалось удалить все папки/файлы до единой/ого. далее снова чистка реестра на теги: "S3D" и "Silent 3Ditor".

тоько после этого (конечно с перезагрузкой) вновь установленный Silent 3Ditor заработал.

Также при удалении S3D дополнительно удали всё папки, связанные с программой и удали из реестра все следы S3D по возможности.
Анварт, Спасибо!

iambecomelife
01-02-14, 06:11 PM
Hello and Happy New Year!

During operation (been open simultaneously Autodesk 3ds Max and S3D) has hung the computer. After a forced reset PC: S3D ceased to run.

Now when run, an error occurs:

http://s7.postimg.org/r6ocbie7v/11111111.jpg (http://postimage.org/)

http://s7.postimg.org/58rvhpz7f/22222222.jpg (http://postimage.org/)

reinstalled "DirectX End-User Runtime", updated ".NET Framework", reinstalled S3D ... - No result.

Anyone can suggest a solution? :06: :hmmm:

I'm not sure what's going wrong, but I have older versions of S3d that are not available on the official website. Message me if you want to try them.

Maurox
01-03-14, 06:50 AM
Lately I've run into a strange problem with S3D - when I view objects in the 3D window, almost always after a few minutes, the object will start spinning along the X axis (from bottom to top), and will not stop until reset or S3D restart. Usually the latter is needed.

Does anyone know what is causing this? I tried consulting Google, but they don't know anything about that.

Anvart
01-03-14, 08:13 AM
In my system S3D works good... with the exception of all known errors and inaccuracies.
Проблема решена.
... обнаружил, что мои права администратора "куды-то порастратились", ...
Имеет доступ к ПК ещё кто-либо кроме тебя?
... кроме того не исключаются хакерские "шуры-муры"...

Urbijan
01-25-14, 12:43 PM
Nothing seems to work anymore, all DL's are dead to Skwas HP - can somebody help and send the File or the working link for a Download?

Thanks - and always a hand wide Water under the keel :arrgh!:

HertogJan
01-26-14, 11:57 AM
Have same problem... gonna try again tomorrow

HertogJan
01-27-14, 06:58 PM
Could someone please upload this tool somewhere so we can download it?

Thanks :up:


HJ

SquareSteelBar
01-28-14, 06:05 AM
http://www.subsim.com/radioroom/showpost.php?p=1418727&postcount=1

HertogJan
01-28-14, 07:03 AM
http://www.subsim.com/radioroom/showpost.php?p=1418727&postcount=1

Thank you so much :salute:

Urbijan
01-28-14, 03:02 PM
:up::up::up: S3D Editor for Silent Hunter 4 *.dat - Files

Perfect - thanks for the Location: Found it in this Sub Folder here:

ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/SKWASJAER/

Great Help -

Méhlv
03-26-14, 03:50 PM
Am I being stupid and missing something really obvious;

When using S3D to view/edit SH5 submarine folders I open, for example NSS_Uboat7a.sim and go to the "unit_submarine" controller

When I expand this I do not get the list of properties I only get Byte [number].

Am I missing something as I think it should list properties such as the submarines speed etc

TheDarkWraith
03-26-14, 04:22 PM
Am I being stupid and missing something really obvious;

When using S3D to view/edit SH5 submarine folders I open, for example NSS_Uboat7a.sim and go to the "unit_submarine" controller

When I expand this I do not get the list of properties I only get Byte [number].

Am I missing something as I think it should list properties such as the submarines speed etc

Use the included Goblin editor in SH5 to view/change it's files :up:

Méhlv
03-26-14, 05:41 PM
So yes being a numpty, could you quickly point me to a tutorial for goblin as just getting lost controller / missing dll errors when trying atm.

TheDarkWraith
03-26-14, 05:43 PM
So yes being a numpty, could you quickly point me to a tutorial for goblin as just getting lost controller / missing dll errors when trying atm.

http://www.subsim.com/radioroom/showthread.php?t=165805

Lost controllers are because you didn't load the GR2 file associated with the file you are trying to view first. Open the GR2 file first then Merge the .sim, .zon, etc.

ReallyDedPoet
10-13-14, 09:11 PM
This is a great app still getting tons of mileage.

padi
10-07-15, 08:20 AM
Yesterday I have worked on my Mod and today I cant open the .dat-file. It gives me the following Error Message: Das Objekt des Typs "Dat.NodeLink" kann nicht in Typ "Dat.Model" umgewandelt werden.

Translated: The Object of the type "Dat.NodeLink" could not be transformed to "Dat.Model".

Does anyone knew what the problem is?

Senf-Man82
05-30-16, 10:39 AM
Hey folks,

sorry to open up again an older threat, but I need some advice for my destroyer mod.

What controler/animation properties do I need to place the make a shippart follow only the Y-axis rotation of the deck gun?

KaleunMarco
08-27-17, 08:07 PM
hello,

S3D is a great tool and i have had absolutely no problem editing SH4 files.:up:
now i am trying to add a level and a sublevel in a .sim file and cannot figure out how to do it.

i can add a level (property-sh4-specialabilities) but it shows up with ????. and then i could add a child level. seems to be simple with the menus and all but i cannot get it done.

can you help me with this?:hmmm:
thanks.
m

JapLance
08-29-17, 03:30 AM
hello,

S3D is a great tool and i have had absolutely no problem editing SH4 files.:up:
now i am trying to add a level and a sublevel in a .sim file and cannot figure out how to do it.

i can add a level (property-sh4-specialabilities) but it shows up with ????. and then i could add a child level. seems to be simple with the menus and all but i cannot get it done.

can you help me with this?:hmmm:
thanks.
m

It's been a while since I last used S3D, but I think it works like this:

First you add a controller

http://i.imgur.com/p6KZVCv.jpg?1

then you add the properties as a child of the controller

http://i.imgur.com/L5DlP2e.jpg?1

Finally, give the proper name to the controller. It has to match the name of the properties used.

http://i.imgur.com/k1ywlza.jpg

yubba
09-11-17, 08:23 PM
and when you get it figured out,, you can get this

http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9567

Niume
04-16-19, 09:26 AM
When installing silent editor i get this Error 1001.Exception occured while initializing the instalation:
System.ArgumentException.:string cannot have zero lengh

Niume
04-24-19, 09:25 AM
Bump

propbeanie
04-24-19, 12:30 PM
OK - I'm going to bore you-all with needless detail, but it's a funny story. s7rikeback and myself were just discussing this very error message via PM. I just got a new laptop yesterday, to replace my poor old 6 year old Dell that the hard drive crashed in a few weeks ago. I put my UPlay SH4 on this new beast, and my Steam SH3 & SH5. All function as intended. They all run excellently in the new beast. So I started to bring in my modding stuff. Imagine my horror when I could NOT get Silent 3Ditor to run! Same message. Missing DirectX components, and it would then open my web browser (did I say you could do that??) and take me to the DirectX download page. I'd run the web installer. I'd download and run the full package. Every time, it would fail. So while browsing through the computer and going into every nook and cranny I could find on the thing, trying to find my dotNet Framework installs and "test" them. Trying to find the DirectX files, and which ones are in there? When I came upon the "Windows Features", which is different in Win10 than it was in Win7 or XP, to say the least. Anyway, looking through there, you can see which components of a Windows install are active or not. So I've got a couple of dotNet installs, IE11 (how unimpressive), etc., and down in slot #6 is a "Legacy Components" checkbox that is empty. I click on the title, and under it is Direct Play, which is part of DirectX... :hmmm: - I tick those two boxes and tried S3Ditor again. Still failed with the missing DirectX files. So I then took my SH4 Gold DVD and got the DirectX9c install files off of it (same files as the MS download), set the installer to WinXP compatibility and Run as Administrator. The DirectX9c install completed successfully now, and after a re-start, I tried S3Ditor again and it failed again. So I ran its msi installer again, which brings up a "Repair or Remove?" dialog. I chose "repair" and lo and behold, it worked! Sixteen hours of messing with this... I don't know whether to think myself thick for not having found it sooner, or whether to pat myself on the back for having found it at all... web searches do little to nothing for you. "Oh, windows already has all the components it needs to run all games. If the game doesn't run, talk to the author and have them update the game for you." ee-yeah, right... So try that "Legacy Components / Direct Play" thing, then do the DirectXv9c install again, then do an S3Ditor repair, cross your fingers, and maybe it'll do it for you too! This machine has Build 1809, 17763.437, and just updated itself today when I forced it to, and had dotNet v4.8 because of that, and still wouldn't install DirectXv9c. I do not understand how all of my Silent Hunter games would work fine, but S3Ditor would not... Sorry 'bout the verbosity - I've had too much coffee trying to get this to go!... :har:
:salute:

Slyguy3129
04-24-19, 03:41 PM
OK - I'm going to bore you-all with needless detail, but it's a funny story. s7rikeback and myself were just discussing this very error message via PM. I just got a new laptop yesterday, to replace my poor old 6 year old Dell that the hard drive crashed in a few weeks ago. I put my UPlay SH4 on this new beast, and my Steam SH3 & SH5. All function as intended. They all run excellently in the new beast. So I started to bring in my modding stuff. Imagine my horror when I could NOT get Silent 3Ditor to run! Same message. Missing DirectX components, and it would then open my web browser (did I say you could do that??) and take me to the DirectX download page. I'd run the web installer. I'd download and run the full package. Every time, it would fail. So while browsing through the computer and going into every nook and cranny I could find on the thing, trying to find my dotNet Framework installs and "test" them. Trying to find the DirectX files, and which ones are in there? When I came upon the "Windows Features", which is different in Win10 than it was in Win7 or XP, to say the least. Anyway, looking through there, you can see which components of a Windows install are active or not. So I've got a couple of dotNet installs, IE11 (how unimpressive), etc., and down in slot #6 is a "Legacy Components" checkbox that is empty. I click on the title, and under it is Direct Play, which is part of DirectX... :hmmm: - I tick those two boxes and tried S3Ditor again. Still failed with the missing DirectX files. So I then took my SH4 Gold DVD and got the DirectX9c install files off of it (same files as the MS download), set the installer to WinXP compatibility and Run as Administrator. The DirectX9c install completed successfully now, and after a re-start, I tried S3Ditor again and it failed again. So I ran its msi installer again, which brings up a "Repair or Remove?" dialog. I chose "repair" and lo and behold, it worked! Sixteen hours of messing with this... I don't know whether to think myself thick for not having found it sooner, or whether to pat myself on the back for having found it at all... web searches do little to nothing for you. "Oh, windows already has all the components it needs to run all games. If the game doesn't run, talk to the author and have them update the game for you." ee-yeah, right... So try that "Legacy Components / Direct Play" thing, then do the DirectXv9c install again, then do an S3Ditor repair, cross your fingers, and maybe it'll do it for you too! This machine has Build 1809, 17763.437, and just updated itself today when I forced it to, and had dotNet v4.8 because of that, and still wouldn't install DirectXv9c. I do not understand how all of my Silent Hunter games would work fine, but S3Ditor would not... Sorry 'bout the verbosity - I've had too much coffee trying to get this to go!... :har:
:salute:


Congratulations on the new system! Yea, sadly it seems Microsoft is pushing really hard now to obsolete lots of old games to push people to purchase new OSs (Or atleast that's how I see it. And I like/ed Microsoft).


Fortunately for us there are options out there where you can emulate old OSs and stuff on newer systems.


But at the end of the day I'll never forgive them for throwing away XP the way they did. 64bit was not ever close to being consumer ready. It took a few years, but MS didn't care, they wanted everyone on the horrid Windows 8 system.


Things like this are why I don't have any friends who work as Software Engineers.


Don't feel thick, they design it that way. You are not supposed to be able to enjoy your 40 years worth of video games on the PC anymore.

The Kraken Wakes
04-24-19, 05:09 PM
PropBeanie,
well done, I wasn't bored at all with your software glitch report and I think you showed real grit and tenacity here.
As a consolation for your 16 hours, maybe your post will help 100 people, then you have sorted those out on an average of 9.6 minutes !

Couple of daft questions ( I am quite new)

1. I want to change my deck gun on the Gato, I really dont care about upgrade dates, I am sick and tired of them. By changing the entries to NULL I can often bypass the restrictions. But I cant get the 5.25 bow and stern or the 40mm twin flak guns bow and stern. And that 40mm quadruple flak gun you can get on land would be cool.
I feel as if it should be a text mod to a upc somewhere ?

2. I would like to increase the explosive force of my deck gun shells but when you look at the list in shells.zon there are loads, and none of them say what they are. How can I identify one particular shell so I can change it ?

2. I spent 6 hours today trying to get enemy ships to respawn after they had been sunk. The mission editor has a spawn feature but I cant make it work.

Apologies if I am relatively dim...

Niume
04-26-19, 02:56 AM
When installing silent editor i get this Error 1001.Exception occured while initializing the instalation:
System.ArgumentException.:string cannot have zero lenght

propbeanie
04-26-19, 02:30 PM
Wait - did you have "Silent3Ditor Configurator (S3D-CFG) (http://www.subsim.com/radioroom/showpost.php?p=2438679&postcount=1)" installed on top of S3ditor? If S3Ditor is un-installed, the Configurator cannot be removed. With the Configurator still in there, S3Ditor cannot re-install. It's a Catch-ah 22-ah... I cannot remember now what-all I had to do for that, but I did do a ~lot~ of Windows registry editing, searching on skwas, S3Ditor, Silent3Ditor, Configurator, etc... Once all traces were gone, then I could re-install S3Ditor... ?? That was on my Win7-64 quad-core beast. :salute:

Niume
04-29-19, 11:50 AM
Wait - did you have "Silent3Ditor Configurator (S3D-CFG) (http://www.subsim.com/radioroom/showpost.php?p=2438679&postcount=1)" installed on top of S3ditor? If S3Ditor is un-installed, the Configurator cannot be removed. With the Configurator still in there, S3Ditor cannot re-install. It's a Catch-ah 22-ah... I cannot remember now what-all I had to do for that, but I did do a ~lot~ of Windows registry editing, searching on skwas, S3Ditor, Silent3Ditor, Configurator, etc... Once all traces were gone, then I could re-install S3Ditor... ?? That was on my Win7-64 quad-core beast. :salute:
No I don't have it.

propbeanie
04-30-19, 02:53 PM
:hmmm: do you have Windows 10? Have you looked at the Windows components to see if DirectPlay is enabled? It does almost sound like something else though... you could look in "X:\Users\UserName\AppData\Local\Temp" (a hidden folder) and see if you see leftover S3Ditor install files... The "X" stands for whatever drive you have your Users folders, UserName is whatever your UserName is, and to "unhide" system folders, you would use "Folder Options", the "View" tab, and tick the "Show hidden files, folders, and drives" radio button. That is also a long-shot though... :salute:

KaleunMarco
04-30-19, 03:22 PM
PropBeanie,
well done, I wasn't bored at all with your software glitch report and I think you showed real grit and tenacity here.
As a consolation for your 16 hours, maybe your post will help 100 people, then you have sorted those out on an average of 9.6 minutes !

Couple of daft questions ( I am quite new)

1. I want to change my deck gun on the Gato, I really dont care about upgrade dates, I am sick and tired of them. By changing the entries to NULL I can often bypass the restrictions. But I cant get the 5.25 bow and stern or the 40mm twin flak guns bow and stern. And that 40mm quadruple flak gun you can get on land would be cool.
I feel as if it should be a text mod to a upc somewhere ?
availability for this feature should be controlled by

\Data\UPCData\UPCUnitsData\UpgradePacks.UPC.
have you modified this file?


2. I would like to increase the explosive force of my deck gun shells but when you look at the list in shells.zon there are loads, and none of them say what they are. How can I identify one particular shell so I can change it ?
there is no easy way to identify shells in either Shells.Sim or Shells.Zon.
try this explanation from 2009 and see if it makes sense to you.
http://www.subsim.com/radioroom/downloads.php?do=file&id=47

Niume
05-01-19, 03:06 AM
:hmmm: do you have Windows 10? Have you looked at the Windows components to see if DirectPlay is enabled? It does almost sound like something else though... you could look in "X:\Users\UserName\AppData\Local\Temp" (a hidden folder) and see if you see leftover S3Ditor install files... The "X" stands for whatever drive you have your Users folders, UserName is whatever your UserName is, and to "unhide" system folders, you would use "Folder Options", the "View" tab, and tick the "Show hidden files, folders, and drives" radio button. That is also a long-shot though... :salute:
I have windows 7 I can't see legacy components. Tried deleting temp files still no luck. maybe it's something with registry? Does anyone have a older version maybe?

Rosomaha
06-07-19, 06:46 AM
Hello.
I bought a new video card, completely switched to DirectX 12 support. But after that, S3Ditor had display problems in the viewer - black spots on textures at a distance from 3dmodell. I changed various 3D settings Nvidia - does not help. On the old DX 9-10 job card everything worked fine.
Windows 10 system, Nvidia ASUS video card series.

https://s8.hostingkartinok.com/uploads/images/2019/06/9bbd14dbd75591301539fe83540c756f.png

https://s8.hostingkartinok.com/uploads/images/2019/06/a1dd9e85e9a37bf3d76a7e824ea6ff90.png

Has anyone come across this?

iambecomelife
07-24-19, 06:19 PM
Hello.
I bought a new video card, completely switched to DirectX 12 support. But after that, S3Ditor had display problems in the viewer - black spots on textures at a distance from 3dmodell. I changed various 3D settings Nvidia - does not help. On the old DX 9-10 job card everything worked fine.
Windows 10 system, Nvidia ASUS video card series.

https://s8.hostingkartinok.com/uploads/images/2019/06/9bbd14dbd75591301539fe83540c756f.png

https://s8.hostingkartinok.com/uploads/images/2019/06/a1dd9e85e9a37bf3d76a7e824ea6ff90.png

Has anyone come across this?


I have similar problems. It doesn't bother me much because I apply the .tga or .dds texture to the model in Wings3d in another window on my desktop, so I can see what it looks like without the distortions. In another window, I run Silent 3ditor and make whatever changes I want. Not an ideal solution, but it works.

skwasjer
08-06-19, 06:14 PM
For the nerds amongst us!

[REL] S3D file parsers open sourced

https://www.subsim.com/radioroom/showthread.php?p=2621805

Enjoy!

ReallyDedPoet
08-06-19, 08:30 PM
For the nerds amongst us!

[REL] S3D file parsers open sourced

https://www.subsim.com/radioroom/showthread.php?p=2621805

Enjoy!


Nice :yep::up:

XfoXshoX
08-21-19, 08:23 PM
http://www.subsim.com/radioroom/showpost.php?p=1418727&postcount=1

Thx matey

gap
09-08-19, 11:30 AM
Hi skwas, hi guys,

today, while using S3d and Goblin Editor (SH5) at the same time, I ran into a nasty blue screen (:o). Unfortunately I didn't think about taking a picture of the error message, but it was something about a memory violation. Anyway I was prompted to reset the system, and after that I can't use S3d anymore. Every time I try running skwas' program, I immediately get the message that Silent 3ditor has stopped working. I tried uninstalling and reinstalling the editor, but the problem persists.

Any idea on why this is happening? My OS is Windows 8.1 x64. After the said blue screen I didn't get any other system errors, and any other program seems to work properly. :hmmm:

iambecomelife
10-10-19, 10:56 PM
Hi skwas, hi guys,

today, while using S3d and Goblin Editor (SH5) at the same time, I ran into a nasty blue screen (:o). Unfortunately I didn't think about taking a picture of the error message, but it was something about a memory violation. Anyway I was prompted to reset the system, and after that I can't use S3d anymore. Every time I try running skwas' program, I immediately get the message that Silent 3ditor has stopped working. I tried uninstalling and reinstalling the editor, but the problem persists.

Any idea on why this is happening? My OS is Windows 8.1 x64. After the said blue screen I didn't get any other system errors, and any other program seems to work properly. :hmmm:

I remember once I had to delete registry entries to get S3d to work again; I purged all references to it everywhere on my install and ran a program like ccleaner just to make sure the whole computer was "clean" of S3d stuff - then it started working; sorry for your problem and I hope this helps.

propbeanie
10-11-19, 06:04 AM
In addition to maybe having to do what iambecomelife says, if your were using Rosomaha's Additional Controllers for the S3D (https://www.subsim.com/radioroom/showthread.php?p=2352847#post2352847) on top of S3D, it apparently doesn't tell Windows it is there, and that makes a mess of things when you encounter a crash like you did... I wish I would have documented what I did when I re-configured my set-up after a crash, because if there is one thing I'm good at, it is crashing programs :roll: ... It might be that I searched on the files in his add-on, and removed those temporarily... then again, maybe not... "A mind is a terrible thing to lose." :salute:

skwasjer
10-17-19, 03:26 PM
Here's a summary of things you could look at/try out:


Clean S3D preferences and controller cache at: %AppData%\..\Local\skwas (Windows key + R, paste this path, press enter)
(simply remove the folder 'skwas' and all subfolders, S3D regenerates it upon launch)


See if S3D restarts ok. If not, try reinstall the 'normal' way (uninstall, reboot, reinstall).

If this still fails, go the brute route:


Uninstall S3D
Remove any left over files from the installation directory (added by other apps/mods, f.ex. the controller extensions mod @propbeanie mentioned)
Clean registry, the following keys must be removed (the uninstall process should have removed it, but just in case it does not succeed), otherwise you cannot reinstall S3D:


64-bit: HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\ Windows\CurrentVersion\Uninstall\{42258A5E-3399-43FE-8169-46336BCB79DA}
32-bit: HKEY_LOCAL_MACHINE\SOFTWARE\System32\Microsoft\Win dows\CurrentVersion\Uninstall\{42258A5E-3399-43FE-8169-46336BCB79DA}

32/64bit:
HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Prod ucts\E5A852249933EF3418966433B6BC97AD
HKEY_CLASSES_ROOT\Installer\Products\E5A852249933E F3418966433B6BC97AD


Reboot
Reinstall DirectX 9 components https://www.microsoft.com/en-us/download/details.aspx?id=34429
Reinstall S3D


S3D works without problems from Windows 2000 to Windows 10 (32/64 bit). It won't be until we stop losing MS support for DirectX 9 or .NET 2 before S3D's days are over :D

Rosomaha
10-22-19, 11:39 AM
In addition to maybe having to do what iambecomelife says, if your were using Rosomaha's Additional Controllers for the S3D (https://www.subsim.com/radioroom/showthread.php?p=2352847#post2352847) on top of S3D, it apparently doesn't tell Windows it is there, and that makes a mess of things when you encounter a crash like you did... I wish I would have documented what I did when I re-configured my set-up after a crash, because if there is one thing I'm good at, it is crashing programs :roll: ... It might be that I searched on the files in his add-on, and removed those temporarily... then again, maybe not... "A mind is a terrible thing to lose." :salute:

You are so persistently trying to blame specifically all my tools for all problems, even when people tell you that they don’t use them, but you continue to do so - it looks so funny.)

Additional Controllers for the S3D - This application is outdated and its components are included in the application "Silent3Ditor Configurator”

Similar problems happened earlier, before the release of the controller update, with the simultaneous work of S3d and other 3d-editors - see the topic history earlier - treatment methods - cleaning the registry as described by skwasjer.

propbeanie
10-22-19, 12:11 PM
You are so persistently trying to blame specifically all my tools for all problems, even when people tell you that they don’t use them, but you continue to do so - it looks so funny.)

Additional Controllers for the S3D - This application is outdated and its components are included in the application "Silent3Ditor Configurator”

Similar problems happened earlier, before the release of the controller update, with the simultaneous work of S3d and other 3d-editors - see the topic history earlier - treatment methods - cleaning the registry as described by skwasjer.
I am sorry if it seems that I am blaming you or Additional Controllers for the issue. That is not / was not my intention. Something in my Windows 7 system configuration does not like either program or extension after an update (I no longer run updates on it), and on a Windows 10 machine, the OS will overwrite all of my preferences for said file extensions every time it does an update (updates cannot be stopped in Win10), rendering not only S3D, and Additional Controllers, but also Adobe PhotoShop LE, and all other of my apps that pre-date Windows 8, aka: "Legacy" apps as nearly useless. Any update of Windows also makes changes to them, or the extensions nigh-on impossible for me to put back the way they were. I do apologize for the choice of words I made. I blame Microsoft for all issues encountered with anything deemed "Legacy" by them. I do continue to use the apps and extensions, and it is because they are good apps and add-ons. I thank you again for what you wrote, which works seamlessly and smoothly with skwasjer's S3Ditor. :salute:

gap
10-27-19, 01:02 PM
Sorry guys, I didn't want to trigger a quarrel here.

I am actually an happy user of S3D configurator. Before this tool I had to hex-edit certain SH5 controllers that couldn't be neither handled by Silent 3ditor nor saved in Goblin, or I had to resort to some complicated workarounds. For this reason I will never complain about Rosomaha's work, quite the opposite, but I don't think that that was propbeanie's intention either.

That said, whatever caused the problem, and after many fruitless attempts by me, this suggestion by skwas made the trick :up:



Clean S3D preferences and controller cache at: %AppData%\..\Local\skwas (Windows key + R, paste this path, press enter)
(simply remove the folder 'skwas' and all subfolders, S3D regenerates it upon launch)


Thank you to skwas, and everyone else who offered his help. It feels good knowing that someone cares, I love you guys :subsim:

ErdiFerenc
11-14-19, 01:54 AM
Hi guys,
Is there any documentation about using Silent3ditor?
Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4?
Thank you!

Aktungbby
11-14-19, 02:03 AM
ErdiFerenc!:Kaleun_Salute:

THEBERBSTER
11-14-19, 06:03 AM
A Warm Welcome To The Subsim Community > ErdiFerenc
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

gap
11-14-19, 06:54 AM
Hi guys,
Is there any documentation about using Silent3ditor?
Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4?
Thank you!

Hi ErdiFerenc,

in skwasjer's profile page (https://www.subsim.com/radioroom/member.php?u=230811) here on subsim, there are some useful links related with Silent 3ditor and its usage. S3D's homepage (http://s3d.skwas.com/docs.aspx) itself contains several useful tutorials, and you can find some video tutorials at this link (https://www.subsim.com/radioroom/showpost.php?p=1145617&postcount=1). The documentation above should keep you busy for a few hours. Should you still have any doubts or unanswered questions after going through it, you can always ask here. There is always someone around ready to help.

As for your second question my answer is yes and not. In short: S3D can only edit 3D files that are in .dat format, plus the related binary files (.sim, .zon, .val, etc.) where unit/object controllers are stored. Conversely, SH5's main 3D format is the gr2 (granny) format which S3D can't open. SH5 makes a limited use of the .dat format, an working dat units can be imported in SH5, so in theory dat-format playable units could be possible, but there are several drawbacks/limitation related to the said file format and SH5 that make its usage not advisable with playable units, where you want all the eye candies on...

ErdiFerenc
11-15-19, 03:59 PM
Thank you all for the answers!:Kaleun_Salute:

kapuhy
12-01-19, 08:38 AM
I'm stuck on an import/export issue and turning to fellow subsimmers for help again:

I have a model in Blender, that I have succesfully exported to .obj and then imported in S3ditor. So far so good.

Now, if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error.

Below, copy of my import/export settings in S3D and Blender:

https://i.imgur.com/Q19TsGs.jpg

What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices).

I encountered this after making some changes to my Fairmile model in order to simplify its mesh.

ErdiFerenc
12-08-19, 04:48 AM
Hi!
Kapuhy unfortunatelly i dont know the solution for your problem, but I still have got one too.
I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared:

https://drive.google.com/file/d/1CcdTNcfT5WH8ggHxYY_LK-m3byBnW9FC/view?usp=sharing

Do someone know the solution?
Thanks!

gap
12-08-19, 09:32 AM
[...] if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error.

[...]

What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices).


That's weird indeed. I suspect a file formatting issue, similar to what you have recently encountered with Gr2 Editor, but probably skwasjer will have a better idea on what can cause that kind of error.

An answer by him might take a while though, as he doesn't visit the forum too often. In the meanwhile, have you tried using the same workaround I had suggested to you in the Gr2E thread?

Hi!
[...] I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared::

https://drive.google.com/file/d/1CcdTNcfT5WH8ggHxYY_LK-m3byBnW9FC/view?usp=sharing

Hi ErdiFerenc, nice project! If you want some feedback on your problem I suggest you to post another screenshot showing it more clearly, maybe accompanied by a verbal description. From the picture you have linked, I can clearly see that your new unit is nearly finished, but I have an hard time at seeing the normal map issue you are talking about :)

ErdiFerenc
12-08-19, 02:18 PM
Hi,
thanks for the answer.
Is the resolution too low or what is the matter?
So some more screens:
https://drive.google.com/open?id=1odPjZv_ScxYrS6ayYE8Ej6M8YGYjYcAU

If i enable the normal map a strange white line appears on the hull.On one side of the line is the normal map good, but on the other side it is inverted.I looks like the silent hunter can not decide which side of the hull is up and which down and balls up the normal map.
Thanks
:lurk:

propbeanie
12-08-19, 05:36 PM
If that turm and other on-deck equipment are supposed to be on the submarine that is in the "water", then the node placements are "off" and the numbering relationships for such needs to be changed. However, the same problem exists in all of your screen grabs there that gap was referring to before, in that all the pictures have the same basic "perspective", in that it looks like the turm and deck gun etc., might be "stuck" to the top of your screen. If you could pull the camera back a bit further, so a person can see an overall of the sub in an image, and maybe do a close-up from the conn on the submarine, showing the relationship between it and what appears to be a turm "floating" in the sky?... :salute:

gap
12-09-19, 09:05 AM
Hi,
thanks for the answer.
Is the resolution too low or what is the matter?
So some more screens:
https://drive.google.com/open?id=1odPjZv_ScxYrS6ayYE8Ej6M8YGYjYcAU

If i enable the normal map a strange white line appears on the hull.On one side of the line is the normal map good, but on the other side it is inverted.I looks like the silent hunter can not decide which side of the hull is up and which down and balls up the normal map.
Thanks
:lurk:

Hi again ErdiFerenc,

unfortunately making a diagnosis of your problem based on the pictures you have posted, is not an easy task. I see the white line on the port side of the hull (if I got you correctly that's your main issue), but it doesn't look like anything I have seen before. Provided that the 3D mesh you have imported is not flawed by some topological error which is worsened by the use of a normal map, the following tutorial on SH4 normal mapping might be of some use to you:

https://www.subsim.com/radioroom/showpost.php?p=1005861&postcount=1

That's about all I can say without actually seeing your files. If you send them to me I might be able to offer you a better assistance :salute:


If that turm and other on-deck equipment are supposed to be on the submarine that is in the "water", then the node placements are "off" and the numbering relationships for such needs to be changed. However, the same problem exists in all of your screen grabs there that gap was referring to before, in that all the pictures have the same basic "perspective", in that it looks like the turm and deck gun etc., might be "stuck" to the top of your screen. If you could pull the camera back a bit further, so a person can see an overall of the sub in an image, and maybe do a close-up from the conn on the submarine, showing the relationship between it and what appears to be a turm "floating" in the sky?... :salute:

Hi propbeanie,

I think ErdiFerenc's unit is still a WIP. That floating conning tower seems to me a leftover from the submarine that he used as template for importing the Seehund, but let's focus on the normal map problem first :) :salute:

propbeanie
12-09-19, 05:12 PM
...
Hi propbeanie,

I think ErdiFerenc's unit is still a WIP. That floating conning tower seems to me a leftover from the submarine that he used as template for importing the Seehund, but let's focus on the normal map problem first :) :salute:
Aha! That would explain the "floating" turm... :arrgh!:

ErdiFerenc
12-17-19, 02:16 PM
Thank you Gap.
Your private message box is full, so i cannot send anything to you.

ErdiFerenc
12-30-19, 02:21 PM
Gap could you delete some of your private messages?
thank you

CapZap1970
05-30-20, 01:52 PM
Hello:
I am trying to to use the S3D program to modify certain files in SH3 but for some reason I can´t install it. Every time I try it gives me error messages.
The error code is 2503 and 2502
I have Windows 10 installed

Any help with this is most welcome


Thanks.


CapZap

KaleunMarco
05-30-20, 03:54 PM
Hello:
I am trying to to use the S3D program to modify certain files in SH3 but for some reason I can´t install it. Every time I try it gives me error messages.
The error code is 2503 and 2502
I have Windows 10 installed

Any help with this is most welcome


Thanks.


CapZap


the install process is fairly straightforward. don't install from the unzip process.
try moving the zip file to c:\temp. then unzip it there. then launch the msi file.
good luck.

CapZap1970
05-30-20, 06:17 PM
the install process is fairly straightforward. don't install from the unzip process.
try moving the zip file to c:\temp. then unzip it there. then launch the msi file.
good luck.


No luck. It keeps giving me the same errors msg...


Just dowloaded it again, but it keeps giving me the same error msg. Installed the NET Framework 2.0 and the DirectX 9C as instructed, but no difference...

XenonSurf
05-31-20, 06:31 AM
No luck. It keeps giving me the same errors msg...


Just dowloaded it again, but it keeps giving me the same error msg. Installed the NET Framework 2.0 and the DirectX 9C as instructed, but no difference...


These are the requisites for the program as it appears in the readme:


------------------
SYSTEM REQUIREMENTS

* Windows 2000, Windows XP (32/64 bit), Windows Vista (32/64 bit)
* Computer capable of running Silent Hunter ;)

IMPORTANT: The installer included in this package does NOT install the required components listed below. Please use the links to download the components if you don't have them installed on your computer:

* Microsoft .NET 2.0

Vista users can skip this component (.NET 2 comes out of the box with Vista).

For 32-bit editions of Windows:
http://www.microsoft.com/downloads/details.aspx?FamilyId=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en

For 64-bit editions of Windows:
http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&displaylang=en

* Microsoft DirectX 9.0c (Managed)


---------------------


You should run DirectX 9.0c even if you have a later version, so files that the program needs get installed.


XS

DanielCoffey
05-31-20, 08:05 AM
I am struggling to understand how to Export an entire ship to an OBJ file using S3D.


When I select the parent node of the .dat, the Export - 3D Model option is greyed out. If I move down the list to select the node that displays the ship in the render window, the Export - 3D Model is still greyed out. If I drill down and select a component of the ship such as the hull I can now Export -3d Model but of course I only get that part.


How do I export the entire model please?

XenonSurf
05-31-20, 09:55 AM
I am struggling to understand how to Export an entire ship to an OBJ file using S3D.


When I select the parent node of the .dat, the Export - 3D Model option is greyed out. If I move down the list to select the node that displays the ship in the render window, the Export - 3D Model is still greyed out. If I drill down and select a component of the ship such as the hull I can now Export -3d Model but of course I only get that part.


How do I export the entire model please?


I don't think you can export an single node, you can export the 'raw' node which will only contain the header values. But you can export the entire dat file which is rather useless because you would have to remove a lot of nodes afterwards, so I don't see how useful it is.


What you must do is: Instead of exporting / importing, first you define child values, then you can copy-paste from another open file and adjust the index and parent numbers. That's what I did when adding torpedos to a playable ship.

DanielCoffey
05-31-20, 10:00 AM
What I am hoping to do is export the entire ship and then view it in Blender in one operation. I won't be moving anything around on it.
At the moment it appears that I have to Export each part of the 3D Model individually then Import them into Blender as a group.

I did notice that the funnels are set to the same 0,0,0 as the hull but the deck accessories all have their own origin point and have to be put into place on the deck in Blender. It is almost like having to do your own Airfix Kit!

Jeff-Groves
05-31-20, 01:01 PM
There's only one Tool to mass export 3D objects in a single pass and get the AO mapping with it.
That Tool is not yet released.

It still will not move all objects into their in Game position.
One needs to check the offsets of all Parent objects and add those settings to get the correct placement.

I think I have a program that makes this easy but I'll have to check.

DanielCoffey
05-31-20, 01:07 PM
I have finally spotted the offsets in S3D, thank you. I have assembled most of the Shinshu Maru pretty quickly now once I worked out which objects needed to be in the model to match the existing silhouette.


The game is afoot. First silhouette in progress with hopefully more to follow once I write down and streamline my workflow.

Jeff-Groves
05-31-20, 01:19 PM
Good!

You would need to extract any Guns and such from their files also.
Then use the CFG whatever settings to help find exact placements.
:salute:

DanielCoffey
06-04-20, 03:28 PM
I appreciate that this mod is considered mature but since it is such a fundamentally useful tool I would like to offer the following two feature requests for either it or any successor..


1. A checkbox in the settings to offer the choice of exporting an OBJ either at 0,0,0 (the default action) or inheriting its parent Node's offsets. I know Jeff has suggested this but when working on a large number of vessels this one thing causes the greatest time sink when reassembling the vessel in a modelling tool.


2. Font size. If the above exporting change cannot be made for technical reasons, the ability to increase the size of the font on high-dpi monitors would be very much appreciated and would help reduce eye strain. The main window of the application does not respect Windows 10 scaling guidelines so having to read x,y,z coordinates to three decimal places over and over in a tiny font is a strain. Whatever the default font, something that is about 20% larger would be a useful choice.


Many thanks for continuing to help with the tool.

KaleunMarco
06-04-20, 07:14 PM
I appreciate that this mod is considered mature but since it is such a fundamentally useful tool I would like to offer the following two feature requests for either it or any successor..


1. A checkbox in the settings to offer the choice of exporting an OBJ either at 0,0,0 (the default action) or inheriting its parent Node's offsets. I know Jeff has suggested this but when working on a large number of vessels this one thing causes the greatest time sink when reassembling the vessel in a modelling tool.


2. Font size. If the above exporting change cannot be made for technical reasons, the ability to increase the size of the font on high-dpi monitors would be very much appreciated and would help reduce eye strain. The main window of the application does not respect Windows 10 scaling guidelines so having to read x,y,z coordinates to three decimal places over and over in a tiny font is a strain. Whatever the default font, something that is about 20% larger would be a useful choice.


Many thanks for continuing to help with the tool.
send those suggestions to the publisher, skwas.
he built that tool on his own time and published to the community out of the kindness of his heart.

CapZap1970
06-05-20, 12:24 AM
For the last 2 days I have been trying to install s3d editor with no luck.
I used it in the past but now that I have a pc with windows10-64Bitsa it's impossible.


Anyone who could drive me trough? Perhaps someone who is very familiar with this OS? I am struggling to catch up with win10...
A step-by step guide could be very useful...


These are the messages I get when I run the installer...


https://www.imageshack.us/i/pmaCV2TKjhttps://imagizer.imageshack.com/v2/496x404q90/922/aCV2TK.jpg

https://imagizer.imageshack.com/v2/495x401q90/923/mSPtr5.jpg

https://imagizer.imageshack.com/v2/496x408q90/923/m8OliG.jpg

Thanks a lot in advance


CapZap

propbeanie
06-05-20, 12:46 AM
Are you trying to run the msi as an administrator?

CapZap1970
06-05-20, 09:48 AM
Are you trying to run the msi as an administrator?
Yes I am, and the result is the same... :wah:

XenonSurf
06-05-20, 10:21 AM
Yes I am, and the result is the same... :wah:


You need .Net 2.0 installed on your computer.


XS

CapZap1970
06-05-20, 12:40 PM
You need .Net 2.0 installed on your computer.


XS


Just checked and -NET 2.0 is installed and working properly... I don't know what else to do...

propbeanie
06-05-20, 11:24 PM
Do you have DirectX v9.0c and its related codecs installed, from either an SH3 or 4 install?

yubba
06-29-20, 11:04 PM
THX for the response,, I was hoping some one had a conversion floating around to test drive ,, back in the SH-3 days I drove a few ships and I liked that they had a pilothouse I really miss that. oooops wrong thread

CapnHeck
08-28-20, 02:46 PM
Sorry for an elementary question. I've Googled and hunted but can seem to find it. There are some fine adjustments I'd like to make to SH4, but I have no idea where to get my hands on S3D.

Any help would be appreciated! :Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_Thumbs _Up:

DanielCoffey
08-28-20, 02:55 PM
SUBSIM - Downloads - Utilites - Search "3ditor"


This will lead you to the location which is also here... https://www.subsim.com/radioroom/downloads.php?do=file&id=4489

CapnHeck
08-28-20, 03:15 PM
Daniel! Thank you SO much! I can't believe the one place I DIDN'T look was the downloads section of the forum. Duh-doy.

One other question, if I may? I'm trying to adjust top speeds....a couple of the subs are a knot or two too fast, I think. But even when I got into data/submarine/(sub type) and adjust the config file, it's not reflected in the game.
Any insight on that? :Kaleun_Salute:

DanielCoffey
08-28-20, 03:29 PM
Not sure about the speeds I am afraid. I don't know how the game handles that but the data / submarine / yoursub / yoursub.cfg would be where I would have looked too. Maybe that is just for the AI subs?

KaleunMarco
08-28-20, 06:53 PM
Daniel! Thank you SO much! I can't believe the one place I DIDN'T look was the downloads section of the forum. Duh-doy.

One other question, if I may? I'm trying to adjust top speeds....a couple of the subs are a knot or two too fast, I think. But even when I got into data/submarine/(sub type) and adjust the config file, it's not reflected in the game.
Any insight on that? :Kaleun_Salute:

CapnHeck, (that's a heck of handle)

adjusting speed settings is really tricky. using the S3ditor is the correct tool to edit the sub.sim file but you may be in for more than you expected.
speed is controlled by varying the Propulsion elements (4) with the Surfaced Drag elements (2). changing them for a knot or so of difference is going to be a lot of work on your part.

if i can make a suggestion...actually two suggestions. first, you can limit your top speed by using the knot indicator gauge and only indicating so many knots as your max speed. so that solution is self-controlled. should you decide that the situation absolutely, positively calls for an extra knot, it is there for you to use....just like Chief Howard' fifth of hooch in Down Periscope.

the second suggestion is that you can limit your top speed by changing the engine order telegraph AheadFlank setting in sub.cfg. ignore the Maxspeed settings in the CFG file as they are holdovers from SH3 and will have no effect in SH4. AheadFlank is set to 1.00 today. if you want to knock a knot off of a speed of 21 kts, for example, just do the math: 20/21 = 0.9523809523809524, so make the AheadFlank value something approximating that .95 number and be sure to use the EOT for your speed orders rather than the knot indicator gauge.

those are my suggestions. i tried testing different values in Propulsion and Drag and all i did was waste time. the algorithm for speed is buried somewhere in Ubi-land and you (we) would need that algorithm to make any sensible changes.
whatever you decide, good luck!
:Kaleun_Salute:

Leran147
04-28-21, 08:28 PM
I was told to download S3D to visualize and extract models from the SH games; so, naturally, I installed it.
Here's the thing, most options are greyed out?
What's with that??

I'm a noob for all intents and purposes, so please don't take this as criticism but rather a friendly query.

Looks to be of very nice construction though! If only I knew how to use it....:k_confused:

KaleunMarco
04-28-21, 11:10 PM
I was told to download S3D to visualize and extract models from the SH games; so, naturally, I installed it.
Here's the thing, most options are greyed out?
What's with that??

I'm a noob for all intents and purposes, so please don't take this as criticism but rather a friendly query.

Looks to be of very nice construction though! If only I knew how to use it....:k_confused:

just drag and drop one of the related files, just like it was a Windows application. try dat, sim, zon... they are visible on the right side of the app.
or
you can browse to one of the data files, right click and choose Open With and then choose S3D.
:Kaleun_Salute:

Jeff-Groves
04-29-21, 03:38 PM
Now.
If you get to the point and figure out how to export the 3D meshes?
You'll find that parts are not as you see them in Game!

Many parts will have a Zero XYZ placement so not be where you expect!
You need to see the settings in S3D to adjust those parts in other 3D programs.
Since many are Parented? It can get frustrating.

Me? I just write a Script for 010 to allow it to adjust the XZY based on my input.
If I get real motivated? I may finish the Script to automate a properly placed full extract.

That Script also pulls the Guns and stuff and places them.
But I'm not really motivated that much to finish it.

Leran147
04-29-21, 06:49 PM
Right, that which you mention will not be an issue, as I will probably edit the models myself in Lightwave; no worries.
Aw, that is a shame; tools such as these always come in handy; both for the initiated, and the non (yup, that's me!).
The current tool is good enough as it is though, so there is no rush; or even need for that matter.

Thank you both for the fast replies! :Kaleun_Thumbs_Up:

propbeanie
07-26-21, 10:04 AM
At this time, skwasjer's web site is not responding here mid-USA and I am receiving a "This site can't be reached" error. I don't know if that is because of where I am, or a site error, or something in between. Just in case someone else is looking for S3D, this is to remind everyone that Sailor Steve uploaded Silent3Ditor to SubSim here:

Silent3ditor download (https://www.subsim.com/radioroom/downloads.php?do=file&id=4489)

The github link in skwasjer's signature on the first page does still function. :salute:

Mister_M
10-26-21, 08:16 AM
Hello,

All zones are "Unknown zone type" in Property details... Does anyone know where this problem comes from ?? :doh:

Jeff-Groves
10-26-21, 12:12 PM
Explain with images if you can.
I'm not seeing this.

Mister_M
10-26-21, 01:59 PM
Explain with images if you can.
I'm not seeing this.

https://nsm09.casimages.com/img/2021/10/26//21102609175718069017638357.png (https://www.casimages.com/i/21102609175718069017638357.png.html)

Mister_M
10-26-21, 06:10 PM
This happens since I've modified the file Zones.cfg... :hmmm:

propbeanie
10-26-21, 06:48 PM
Surely you set aside a copy of the file, or have the Stock game on disk, or the original modded version of the file available?

106=AmmoBunkerA

The file is built a certain way

https://www.youtube.com/watch?v=gDkiq5jD5Hc

Mister_M
10-27-21, 04:17 AM
The file is built a certain way

I have probably moved some paragraphs upwards or downwards. Why would it be problematic ? :hmmm:

Jeff-Groves
10-27-21, 11:14 AM
You need to have the list proper at the beginning of the Zones.cfg
Link your Zones.cfg so we can look at it.

I promise not to laugh to hard!
:haha:

Mister_M
10-27-21, 02:22 PM
You need to have the list proper at the beginning of the Zones.cfg
Link your Zones.cfg so we can look at it.

I promise not to laugh to hard!
:haha:

Problem solved ! I've put to a next line all the comments written after a ";" in the list at the beginning of the Zones.cfg

Jeff-Groves
10-27-21, 02:57 PM
Damn it! You just ruined my day!
:har:

Mister_M
10-27-21, 04:09 PM
Damn it! You just ruined my day!
:har:

Why ? :huh:

VIDOCQ_EU
03-29-22, 05:52 AM
unfortunately s3d.skwas.com is dead. where i can find copy of this soft ?

propbeanie
03-29-22, 07:33 AM
One needs to look no further than SubSim dot com for most of their SubSimming needs... ahem :arrgh!:

:haha:

Silent 3Ditor (https://www.subsim.com/radioroom/downloads.php?do=file&id=4489)

Aktungbby
03-29-22, 09:30 PM
VIDOCQ_EU!:Kaleun_Salute:

AirShark
09-29-22, 10:25 AM
its not opening for me, i tried installing dx9c, Net 2.0 and run as admin. does this even work on win10 ?

JapLance
09-29-22, 12:12 PM
does this even work on win10 ?

Yes, it does. I have some visual glitches with the 3D renderer, but it works OK in general.

KaleunMarco
09-29-22, 03:02 PM
its not opening for me, i tried installing dx9c, Net 2.0 and run as admin. does this even work on win10 ?

S3ditor is one of the few utilities that we use for SH4 that actually has an installation. which version did you download? i am using v0.9.9 under Win10 and never had a problem.

have you tried to de-install, reboot, re-install?
i know it's a trite request but sometimes an installation can be off by just a bit (or is it a byte?).

propbeanie
09-29-22, 05:39 PM
... i know it's a trite request but sometimes an installation can be off by just a bit (or is it a byte?).
[popeye laugh] gek gek gek [/end popeye laugh] :haha: That's awful, mister!!! :har:

AirShark, when you install DirectX v9.0c, and the S3D installer, be sure and right-click their executable or msi file, and select "Run as administrator" on the install also. After the install, select the S3D.exe ("Program Files (x86) \skwas \Silent 3ditor" folder), and experiment with the "Properties" settings by right-clicking S3D.exe, and choosing Properties from the context menu. On the Compatibility tab, you might try the Compatibility settings (try Win7 or WinXP), and / or the "Disable fullscreen optimizations", and / or "Run this as an administrator", and / or use the "Change high DPI settings" button, and set the "High DPI scaling override" to "Application". You would have to experiment with those. One of my computers, I have them all set. On another, just the Admin, and on this laptop, none are changed... go figure that one out... reminds me of Silent Hunter 4... :roll: - Oh! You might have to change your UAC settings, if you have those cranked all of the way up. Notch that back one step at a time and test again.

Also, if it still won't open, look in the Task Manager and see if it isn't by chance in the Processes section running. If it is, right-click and End the Process. Try running it again...

KaleunMarco
09-29-22, 05:49 PM
i know it's a trite request but sometimes an installation can be off by just a bit (or is it a byte?).


[popeye laugh] gek gek gek [/end popeye laugh] :haha: That's awful, mister!!! :har:

i typed my answer and then re-read it and could not resist typing the pun.
it was a moral imperative.

AirShark
09-30-22, 05:06 AM
during the installation i got a hidden window beneath saying that one or two DX9 components that S3D requires are not installed. though i already downloaded and installed the directx web installer :doh:

JapLance
09-30-22, 05:34 AM
From the readme in S3D:

FREQUENTLY ASKED QUESTIONS

Q: Why do I need to install DirectX 9.0c again? I already have it.
A: S3D requires DirectX 9.0c with Managed Extensions installed. Chances are you have got a subset of DirectX 9.0c installed, and not the entire package.

See: http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

Other than that, I can't help you because my technical skills are close to 0.

Captain Wreckless
10-25-22, 05:47 PM
Is it possible to run 2 instances of the program side by side to compare files. If so, how would I do it? Say for example I would like to compare 2 particle.dat files from an original mod and an updated version of the mod and see the difference between the 2.

Double clicking on each file doesn't do anything, only the first one clicked is the active file.

Thanks.


CW:arrgh!:

KaleunMarco
10-25-22, 06:26 PM
Is it possible to run 2 instances of the program side by side to compare files. If so, how would I do it? Say for example I would like to compare 2 particle.dat files from an original mod and an updated version of the mod and see the difference between the 2.

Double clicking on each file doesn't do anything, only the first one clicked is the active file.

Thanks.


CW:arrgh!:


yeah, no.

click and drag the second file into the open S3ditor window.
same for a third file....a fourth file, etc.

Captain Wreckless
10-25-22, 07:35 PM
yeah, no.

click and drag the second file into the open S3ditor window.
same for a third file....a fourth file, etc.


Thanks. :Kaleun_Salute:

propbeanie
10-25-22, 10:08 PM
Is it possible to run 2 instances of the program side by side to compare files. If so, how would I do it? Say for example I would like to compare 2 particle.dat files from an original mod and an updated version of the mod and see the difference between the 2.

Double clicking on each file doesn't do anything, only the first one clicked is the active file.

Thanks.


CW:arrgh!:

To open a second, separate file, use the open instance of S3D, click on the usual "File - Open", and navigate to the folder of the 2nd object. It should open in a new window, and leave the first instance open also. If you have the dat of say the Shokaku open, you can use the S3D's links in the upper right to open the sim, dsd, etc. files. Then use the File-Open and open a 2nd ship, and use the same buttons on that particular ship's dat file instance in S3D in the upper right, just like the Shokakus's you did previously, and have all files of both ships open. Do a 3rd, do a 4th... you will eventually run out of computer, of course...

https://media1.giphy.com/media/Fsp8gopxeVLZBHZibb/giphy.gif?cid=ecf05e47dvy39fsly79zkvn9mbxl3nrmav30 t6q72fk6hky4&rid=giphy.gif&ct=g


You are HOOKED! :salute:

KaleunMarco
02-15-24, 03:16 PM
From the readme in S3D:



Other than that, I can't help you because my technical skills are close to 0.

updating Japlance's Directx9 link because the one he referenced was broken.

https://www.microsoft.com/en-gb/download/details.aspx?id=35


this additional installation, plus PB's Properties changes (above) will fix the problem of S3d running in win10/11.

:Kaleun_Salute:

Silentmauri89
03-20-24, 07:19 AM
Hi, everybody.
Does anybody have a copy of the s3d editor manual? I' want to create additional animations and modification to the interior.:Kaleun_Thumbs_Up:

propbeanie
03-20-24, 07:28 AM
I do not remember a "manual" per se, but skwasjer did do some "tutorials", some of which are still alive in his signature (https://www.subsim.com/radioroom/member.php?u=230811). You can also "search" for him on YouTube and possibly find some others. Jeff-Groves is into animation also, and has a couple of threads here that might be useful. Use an external search engine and use "site:subsim.com/radioroom Jeff-Groves animation" for your search term, and see if that doesn't find some of his posts. :salute:

Silentmauri89
03-20-24, 08:39 AM
I do not remember a "manual" per se, but skwasjer did do some "tutorials", some of which are still alive in his signature (https://www.subsim.com/radioroom/member.php?u=230811). You can also "search" for him on YouTube and possibly find some others. Jeff-Groves is into animation also, and has a couple of threads here that might be useful. Use an external search engine and use "site:subsim.com/radioroom Jeff-Groves animation" for your search term, and see if that doesn't find some of his posts. :salute:

Thank you for the informations.

Jeff-Groves
03-20-24, 10:26 AM
There's SH3 animations and SH4 animations.
SH3 is easiest to create and S3D can handle them in KeyFrame or MeshAnimations.

Here's the important stuff about SH4 animations.
https://www.subsim.com/radioroom/showthread.php?t=207142

And SH3 animation stuff.
https://www.subsim.com/radioroom/showthread.php?t=176928

It will list as Madox58. But that was actually me.

iambecomelife
11-23-24, 05:36 AM
Hello, does anyone remember the key combo in Silent 3d Editor to cut/copy a parent node AND its child nodes/objects? I know you can do this; the key combo was something like "CTRL + SHIFT + C".

I don't mean the cut and paste tools that only cut/paste one node at a time.

Rather, for example, cutting and pasting a 3d object, label, and sub-object all at once.

being able to cut/paste multiple chunks/objects was such a huge time saver, and it doesn't seem to be working right now! Very annoying.:/\\!!

Jeff-Groves
11-23-24, 12:03 PM
From the Change Log.


A 'Copy with children' option is supported by invoking CTRL + SHIFT + C. When you use regular paste, the chunk that was copied including it's children will be pasted. Note: the option is only accessible through this shortcut function, default copy behavior remains selected chunk only.

A 'Cut with children' option is supported by invoking CTRL + SHIFT + X. When you use regular paste, the chunk that was cut including it's children will be pasted. Note: the option is only accessible through this shortcut function, default cut behavior remains selected chunk only.


Note that You use the Paste to plant it in a Dat file! And Yes I just tested and it works fine.

vickers03
11-23-24, 12:44 PM
i had this problem too, if you're on Win11 make sure to set app compatibility to Win7

iambecomelife
11-23-24, 01:45 PM
From the Change Log.


A 'Copy with children' option is supported by invoking CTRL + SHIFT + C. When you use regular paste, the chunk that was copied including it's children will be pasted. Note: the option is only accessible through this shortcut function, default copy behavior remains selected chunk only.

A 'Cut with children' option is supported by invoking CTRL + SHIFT + X. When you use regular paste, the chunk that was cut including it's children will be pasted. Note: the option is only accessible through this shortcut function, default cut behavior remains selected chunk only.


Note that You use the Paste to plant it in a Dat file! And Yes I just tested and it works fine.


YOU GUYS ARE LIFESAVERS! I tried it and all is well. I had been pressing "CTRL + C" and "CTRL + Z" with no results.

Jeff and vickers03, if you ever make it to the Pacific NW, you aren't going to be buying your own drinks!! :salute:

That's why I love this community.

Jeff-Groves
11-23-24, 03:10 PM
When in S3D, click help, then Change Log, to see other documented things like that. Not much there but it answered Your question.
:D

Doubt I'll make it out your way but I accept checks!
:har:

iambecomelife
11-26-24, 01:26 AM
OK guess I spoke too soon! :/\\!!

This thing is acting up again - it stopped working after I posted. I am pressing CTRL+SHIFT+C and changed app compatibility to Windows 7 Not sure what's going on.

iambecomelife
11-26-24, 09:50 AM
Woohoo! I got it!!:Kaleun_Cheers::Kaleun_Cheers::

IMPORTANT: If you have an ATI graphics card, AMD Pro software stops you from being able to use CONTROL+SHIFT+[KEY] combos. I disabled the hotkey assignments in AMD Pro software, and now I'm in business!

I suspect Jeff Groves and vickers either have Nvidia graphics cards, or do not use AMD Pro for ATI cards - that's why it was working for them.

The brief period on 11/23/2024 when it worked for me? Coincided with when AMD Pro happened to crash. It all makes sense.

If skwasjer ever comes back we should tell him.

Senf-Man82
12-19-24, 02:10 AM
Hi folks,

I am trying to import a fixed OBJ-file into my .dat and I keep getting this weird error message:

startIndex cannot be less than zero:

>>

System.ArgumentOutOfRangeException: StartIndex darf nicht kleiner als Null sein.
Parametername: startIndex
bei System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
bei System.String.Substring(Int32 startIndex)
bei e3.a(String A_0, IList`1& A_1)
bei c.w()
bei gv.c(Object A_0, LinkLabelLinkClickedEventArgs A_1)
bei System.Windows.Forms.LinkLabel.OnLinkClicked(LinkL abelLinkClickedEventArgs e)
bei System.Windows.Forms.LinkLabel.OnMouseUp(MouseEven tArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Label.WndProc(Message& m)
bei System.Windows.Forms.LinkLabel.WndProc(Message& msg)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
<<

I tried to alter every possible export setting from Blender, but it keeps happening :/

iambecomelife
12-19-24, 09:22 AM
Hi folks,

I am trying to import a fixed OBJ-file into my .dat and I keep getting this weird error message:

startIndex cannot be less than zero:

>>

System.ArgumentOutOfRangeException: StartIndex darf nicht kleiner als Null sein.
Parametername: startIndex
bei System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
bei System.String.Substring(Int32 startIndex)
bei e3.a(String A_0, IList`1& A_1)
bei c.w()
bei gv.c(Object A_0, LinkLabelLinkClickedEventArgs A_1)
bei System.Windows.Forms.LinkLabel.OnLinkClicked(LinkL abelLinkClickedEventArgs e)
bei System.Windows.Forms.LinkLabel.OnMouseUp(MouseEven tArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Label.WndProc(Message& m)
bei System.Windows.Forms.LinkLabel.WndProc(Message& msg)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
<<

I tried to alter every possible export setting from Blender, but it keeps happening :/

Did you make sure the entire model is textured? If even one polygon is untextured, the import via Silent 3ditor will not work.

Also, how many polygons is the model? Silent 3ditor will usually give error messages when you try to import items of more than 35,000 - 40,000 polygons. For that reason, I usually separate the hull and superstructure of my ships as different objects.

Jeff-Groves
12-19-24, 12:12 PM
Perhaps provide the obj file/files so We can check them.
You might have different counts in V between the main obj and AO obj.
S3D don't like that!

skwasjer
12-22-24, 07:04 AM
If skwasjer ever comes back we should tell him.

:sunny:

Aktungbby
12-22-24, 09:52 AM
skwasjer!:Kaleun_Salute:after a 5-year 'silent run'!:up:

Jeff-Groves
12-22-24, 01:21 PM
:sunny:

Great to see you pop in!
:salute:

So maybe you just might Update S3D a tiny little bit? It seems all the rage to Update stuff here recently.
:hmmm:

For an example.
Maybe take an SH4 animation file and render a 3D Model so one could change the animation and create a new one?
Allow MeshAnimation2 to be exported and imported without doing Hex Editor stuff?

Jeff-Groves
12-22-24, 05:03 PM
Incase you have not kept up?
I can rip animations from SH5 and import to SH4.
I've not released that information yet since no one even does much animation work. I'd say most animation work is really simple but high over head stuff.
Like Keyframe and simple MeshAnimation stuff.
There is a WHOLE nother World if one can access the Bones stuff!

skwasjer
12-23-24, 04:47 AM
Hey Jeff,

I most definitely have not kept up, but good to see you still rockin' it. I just stopped by out of curiosity to see how SH and the community was doing.

I always said I'd be interested to just release the code so its development can continue without my (active) intervention. But even though I did manage to release the file parsers like 4-5 years ago IIRC, just this alone took a lot of work because I had to modernize the toolchain to make it work (for general consumption) and remove a lot of licensed code, and address some other issues.

But to give you an idea, the S3D application itself (which uses those parsers) contains probably 8-10x more code, uses old dependencies, has similar issues (with regards to licensing, dependencies, etc.), has an installer project that no longer works, etc.

The amount of work needed to modernize S3D is not trivial, and I am not sure it is worth the time anymore. Surely, the SH (mod) scene is not as active as it used to be?

Perhaps when I retire IRL, who knows, getting there :88)

Senf-Man82
12-23-24, 08:32 AM
Perhaps provide the obj file/files so We can check them.
You might have different counts in V between the main obj and AO obj.
S3D don't like that!


It is simply the hull model from the 641-Foxtrot Sub published here many many years ago.


I only exported it from S3D into Blender to slightly correct its orientation. After export from Blender (trying out numerous settings) upon reimport in S3D that error message keeps occuring.

propbeanie
12-23-24, 10:07 AM
:sunny:
skwasjer! The legend! Good to "see" you. Thank you for Silent 3Ditor young man! :yeah:

Jeff-Groves
12-23-24, 11:34 AM
skwasjer,
I've got the files you released but it's WAY above my simple skill level!
:haha:

Along with a friend from another forum (That forum is no longer around),
We wrote a python script for Noesis that allows one to rip SH5 Models and animations. Those get exported in FBX format to import to Blender.
Then the obj files can be exported in mass to import to meshanimations with S3D.

I have a modified version of that script that spits out the information I need to build SH4 animations. That I have not released as I use a Hex Editor to build the SH4 animation dats. I can feel people shuddering at the mere mention of a Hex Editor!
:har:

Jeff-Groves
12-23-24, 11:36 AM
It is simply the hull model from the 641-Foxtrot Sub published here many many years ago.


I only exported it from S3D into Blender to slightly correct its orientation. After export from Blender (trying out numerous settings) upon reimport in S3D that error message keeps occuring.

Without the obj files that you did? I can't help you. Sorry.

Senf-Man82
12-23-24, 12:52 PM
Without the obj files that you did? I can't help you. Sorry.


I have no option to attach them here, are you on discord subsim? I tried to do the required x-axis rotation in S3D, but the game keeps ignoring in. I don't suppose there is a function to apply rotation in (so new value goes "0") in S3D?

Jeff-Groves
12-23-24, 01:00 PM
You can send the files through email if you want.
I'll PM you my email address.

propbeanie
12-23-24, 02:00 PM
It is simply the hull model from the 641-Foxtrot Sub published here many many years ago.


I only exported it from S3D into Blender to slightly correct its orientation. After export from Blender (trying out numerous settings) upon reimport in S3D that error message keeps occuring.
Check your import / export settings in Blender Senf-Man82. You might notice that Blender imports with the boat looking to be setting on its tail. When you export, it might lay it flat on its hull, plus there are the the other settings that matter in the export dialog. I'll see if I can find mine here in a bit... Nothing too difficult, just frustrating to get set correctly. :arrgh!:

Jeff-Groves
12-23-24, 02:15 PM
I don't believe his is a matter of X or Y up.
It's a total failure to import. I think it's a mismatch of Verts between the main obj file and the AO obj file.
That's an easy mistake to make for newer users of S3D.

You can set Blender to Import with the Y axis as up to avoid that standing on tail thing you know.
Do I need to get my box of crayons out and draw a picture?
:03:
:haha:

propbeanie
12-23-24, 02:20 PM
I don't believe his is a matter of X or Y up.
It's a total failure to import. I think it's a mismatch of Verts between the main obj file and the AO obj file.
That's an easy mistake to make for newer users of S3D.

You can set Blender to Import with the Y axis as up to avoid that standing on tail thing you know.
Exactly. You can also save the config you use for later recall, but remembering that at times is a bit of an old man bother... sigh

iambecomelife
12-25-24, 09:17 PM
Hey Jeff,

I most definitely have not kept up, but good to see you still rockin' it. I just stopped by out of curiosity to see how SH and the community was doing.

I always said I'd be interested to just release the code so its development can continue without my (active) intervention. But even though I did manage to release the file parsers like 4-5 years ago IIRC, just this alone took a lot of work because I had to modernize the toolchain to make it work (for general consumption) and remove a lot of licensed code, and address some other issues.

But to give you an idea, the S3D application itself (which uses those parsers) contains probably 8-10x more code, uses old dependencies, has similar issues (with regards to licensing, dependencies, etc.), has an installer project that no longer works, etc.

The amount of work needed to modernize S3D is not trivial, and I am not sure it is worth the time anymore. Surely, the SH (mod) scene is not as active as it used to be?

Perhaps when I retire IRL, who knows, getting there :88)

It's so wonderful to see you again! S3D as it is has been absolutely addictive to me, it has been so wonderful to tweak the game in ways we never could have dreamed of before 2010.

I still remember the nightmare of hand-altering individual id's to clone my [ugly] HMS Renown into existence, around 2007. We here owe you and other tool creators a huge debt .... things that took days can now be done in seconds. You are responsible for consuming so many of my days off. :haha:

Even though the modding community at Subsim is small (and smaller than it was back in the day), we are devoted. I would really like to give you some substantial support with respect to modding tool development. I will PM you shortly!

Rick Fortens
01-28-25, 08:17 PM
How can I do, with Silent 3ditor, to change the SHAPE of a ship? I did a test: I opened the ATug .dat file and moved the funnel back to the back of the ship, then I saved the changes. S3d saved these changes without reporting any problems. I reopened the file and the change was saved.

But no way to see this change in the game. The Tugboat still has its funnel in the middle. What am I doing wrong or is it simply that this is not possible with s3d?

Thanks for your help

Rick

iambecomelife
01-31-25, 09:23 PM
How can I do, with Silent 3ditor, to change the SHAPE of a ship? I did a test: I opened the ATug .dat file and moved the funnel back to the back of the ship, then I saved the changes. S3d saved these changes without reporting any problems. I reopened the file and the change was saved.

But no way to see this change in the game. The Tugboat still has its funnel in the middle. What am I doing wrong or is it simply that this is not possible with s3d?

Thanks for your help

Rick

Did you make sure you are saving the changes to the DAT file in the game directory? One mistake I often make is, I copy an entire ship folder, save it somewhere else, and forget that the files I'm editing are not the ones in the actual game folder. Check the entire file path of the modded file to make sure you are saving to your game install - usually:

C:\Program Files\Ubisoft\SilentHunterIII\Data\Sea\[UNIT].dat

Rick Fortens
02-01-25, 01:16 PM
Thanks for your answer.


Yes, I checked that. It's as if the game, during a previous launch, had loaded the ship and that it was not going to take the file during a subsequent launch. I even changed the name of the ship file so that the game would not find it and crash. But it does not crash and opens normally by displaying the original ship.


What I want to do in fact is to attach the anti-aircraft balloon to a ship, as was actually done in many convoys. I managed to do it easily by replacing a funnel with the balloon in a .dat file, but that didn't work either.


According to your experience, is what I'm doing supposed to work, am I doing it right? Could the problem be due to the fact that I'm on GWX? Do I absolutely have to install the MOD via JSGME? Or maybe I should reinstall the whole game?


Thanks for your reply and I look forward to your further comments.


Rick

propbeanie
02-04-25, 09:42 AM
Save what you have worked on thus far, but I would re-do SH3 and GWX, to be certain you use "fresh" files. S3D has a "Save file to New Mod..." and "Save file to existing mod..." function, and that is the route to go when trying to alter existing files in the game. Also, the way the game works, is to run off of the Save folder, which does not get updated by JSGME. Therefore, if you add a new ship, it is in the game folder, but NOT the Save folder. If you are not seeing your changes, delete the "C:\Users \UserName \Documents \SH3" folder, unless you've edited that with MultiSH3, and then maybe the proper ship hull / funnel change will show. However, it sounds more like you want to change the geometry of the hull, and for that, you need to export said hull to an obj file within S3d, then import or open said obj file in a 3D app, such as Blender or Wings3D, do your edits (properly, which can be quite involved), save the obj file, and then re-import it into S3D... it can get rather involved. :salute:

Aktungbby
02-04-25, 11:50 AM
Rick Fortens!:Kaleun_Salute:...the infamous :subsim:7-year-itch strikes again, ending your 'silent run' since 2018! :yeah:

Rick Fortens
02-05-25, 08:06 PM
Save what you have worked on thus far, but I would re-do SH3 and GWX, to be certain you use "fresh" files. S3D has a "Save file to New Mod..." and "Save file to existing mod..." function, and that is the route to go when trying to alter existing files in the game. Also, the way the game works, is to run off of the Save folder, which does not get updated by JSGME. Therefore, if you add a new ship, it is in the game folder, but NOT the Save folder. If you are not seeing your changes, delete the "C:\Users \UserName \Documents \SH3" folder, unless you've edited that with MultiSH3, and then maybe the proper ship hull / funnel change will show. However, it sounds more like you want to change the geometry of the hull, and for that, you need to export said hull to an obj file within S3d, then import or open said obj file in a 3D app, such as Blender or Wings3D, do your edits (properly, which can be quite involved), save the obj file, and then re-import it into S3D... it can get rather involved. :salute:


I will follow those instructions.


Thank you for your help


Rick

Rick Fortens
02-05-25, 08:11 PM
Rick Fortens!:Kaleun_Salute:...the infamous :subsim:7-year-itch strikes again, ending your 'silent run' since 2018! :yeah:




Yes, I was working on a big mod at that time and I wanted to come back to it.



Thanks !

Rick Fortens
03-07-25, 10:22 AM
Is it existing a manual or a tutorial that show how to use Silent 3ditor?

Please to send me a link where I can download it if you know one.

I try, I try and, or sh3 crash or nothing happen.

Thanks

Jeff-Groves
03-07-25, 12:21 PM
Best I can give you at the moment.
https://www.mediafire.com/file/pchmlchxm86l4r8/S3D-vids.zip/file

propbeanie
03-07-25, 01:01 PM
Is it existing a manual or a tutorial that show how to use Silent 3ditor?

Please to send me a link where I can download it if you know one.

I try, I try and, or sh3 crash or nothing happen.

Thanks
In addition to Jeff's videos link, you could try the links in skwasjer's signature at the bottom of his first post in the release thread [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?p=608770#post608770)
Some of those links are still active. Also, there are 97 pages in that thread, but there are some gems of info peppered throughout, especially in the early posts. His (skwasjer) original web site for S3D is now defunct, but the download for the app is here on SubSim (https://www.subsim.com/radioroom/downloads.php?do=file&id=4489) as well as other sites. :salute:

Jeff-Groves
03-07-25, 02:48 PM
What exactly are you trying to do?
:hmmm:

Rick Fortens
03-08-25, 08:04 PM
Thanks to both of you, Jeff-Groves and propbeanie, for your response to my post. I will look into your suggestions.

Jeff-Groves, you ask: "What exactly are you trying to do?"

I want to anchor barrage balloons to the ships, as was common on many convoys.

The story is that I revisiting a huge mod project I started a few years ago called "ARCTIC CAMPAIN". In that project I scripted a "historical" reenactment of the attack on convoy PQ-17, and on that convoy many ships were traveling with these balloons anchored to their decks. It's scripted to be a multiplayer game with the actual route of the convoy, the exact positions of the 10 U-boats involved, etc.

But it is part of a much larger project: the "historical" reconstruction of the Arctic Ocean as a theater of operations for U-boats, for the purpose of a single-player or multiplayer game. This theater offers many interesting advantages: the naval bases remain close (no need to waste time to reach the American coasts to launch a Paukenschlag operation); it takes place in a winter environment (opportunity to model ice and snow); but, above all, the presence of friendly air cover and heavy cruisers that add competition to the U-boats (sink the ship before the plane does); etc.

For this purpose, I have completely rebuilt the map of the Arctic Ocean to scale (with the Kriegsmarine grid inlaid inside). I don't know many SH3 players who are bothered by the imprecision of the map in the game, but it bothers me. So I rebuilt it using SH3 Terrain Extractor. In the game, the distance between Greenland and Novaya Zemlya Island is 8000 km. But actually, on the surface of the earth, it is only 2000 km. So it is on my map (much smaller theater of operations). See the image below.

About S3D, when I started this project, I was able to create drifting ice to put on the surface of the water and snow on the deck of the U-boat (see image) using Google's Sketchup and S3D, but I don't remember how I did it.

So that's exactly what I'm trying to do. At the moment, I would really like to be able to put balloons on these ships.

Thanks

Rick


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13698


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13697

LUKNER
03-09-25, 01:02 AM
Thanks to both of you, Jeff-Groves and propbeanie, for your response to my post. I will look into your suggestions.

Jeff-Groves, you ask: "What exactly are you trying to do?"

I want to anchor barrage balloons to the ships, as was common on many convoys.

The story is that I revisiting a huge mod project I started a few years ago called "ARCTIC CAMPAIN". In that project I scripted a "historical" reenactment of the attack on convoy PQ-17, and on that convoy many ships were traveling with these balloons anchored to their decks. It's scripted to be a multiplayer game with the actual route of the convoy, the exact positions of the 10 U-boats involved, etc.

But it is part of a much larger project: the "historical" reconstruction of the Arctic Ocean as a theater of operations for U-boats, for the purpose of a single-player or multiplayer game. This theater offers many interesting advantages: the naval bases remain close (no need to waste time to reach the American coasts to launch a Paukenschlag operation); it takes place in a winter environment (opportunity to model ice and snow); but, above all, the presence of friendly air cover and heavy cruisers that add competition to the U-boats (sink the ship before the plane does); etc.

For this purpose, I have completely rebuilt the map of the Arctic Ocean to scale (with the Kriegsmarine grid inlaid inside). I don't know many SH3 players who are bothered by the imprecision of the map in the game, but it bothers me. So I rebuilt it using SH3 Terrain Extractor. In the game, the distance between Greenland and Novaya Zemlya Island is 8000 km. But actually, on the surface of the earth, it is only 2000 km. So it is on my map (much smaller theater of operations). See the image below.

About S3D, when I started this project, I was able to create drifting ice to put on the surface of the water and snow on the deck of the U-boat (see image) using Google's Sketchup and S3D, but I don't remember how I did it.

So that's exactly what I'm trying to do. At the moment, I would really like to be able to put balloons on these ships.

Thanks

Rick


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13698



Is it possible to do something similar in SH-4?

Jeff-Groves
03-09-25, 09:50 AM
Take the AerialBomb and do it as a loadout in the eqp file.

Rick Fortens
03-09-25, 10:22 AM
Take the AerialBomb and do it as a loadout in the eqp file.


That's a good idea. I'll try it.


Thanks

Jeff-Groves
03-09-25, 10:28 AM
;Barrage Balloon Loadout
[Equipment 76]
NodeName=M01
LinkName=Aerial_Bomb
StartDate=19380101
EndDate=19411231
Loadout=Barrage Balloon

Rick Fortens
03-10-25, 09:19 AM
Is it possible to do something similar in SH-4?


Yes I think so, using GWX_SH4TerrainEX.

I tried SH4TerrainEX once and, if I remember well, it was even a little bit easier than sh3 terrain extractor. But it's still a huge and really annoying job. It's also laborious. The annoying part is when you begin to transfer the new map inside the two maps of the game : many strange things happens, like islands of hundred of miles long.

If you want to throw yourself in this job, I can give you my Arctic ocean map in Photoshop format (Photoshop 2005) (if I can remember where I put it).

propbeanie
03-10-25, 09:46 AM
astvitaliy1982 made a terrain mod for SH3, as well as doing a few "tiles" for SH4 for JapLances work on the Fort Drum mod. SH4 is definitely much easier to work with the terrain than SH3 is. However, there are a few caveats. You use GWX SH4TerrainEX to extract the desired 601x601 tile, which it puts a RAW file in the folder designating the Long/Lat location of under the Game /Data /Terrain /Data. You then open that with an app that can deal with a RAW file, such as Photoshop. As you edit the file, save it to a "native" format for the app you are using, such as PSD. If you save back to RAW, you can no longer edit that file, and you will end up with either "pillars" of earth at each of the four corners of the tile, or "walls", such as you describe Rick Fortens. Also, if you edit the file within 6 pixels of either edge of the 601x601 tile, you have to perform the EXACT SAME EDIT in the neighboring tile set. This can get very difficult, especially if you are in or near a "corner" of a tile, and might be dealing with 3 other files overlapping... I generally avoid editing near the borders altogether, unless absolutely necessary. Once you are finished editing your file, you Save As in the RAW format. Then use GWX SH4TerrainEX to convert from RAW to ZHF. It is best to be working outside of the game with this, but that can be difficult since you do have to load the terrain database and the color map in (see the GWX SH4TerrainEX pdf instructions), but you do want to put that Terrain /Data folder in a mod of its own, and "cut" the RAW and PSD files out of it, Pasting them to a folder you will remember for future edits - but again, only edit the PSD file and not the RAW. Something happens to them after the edits... One of the big things to remember is the learning curve here, and EXPERIMENTATION. It can be quite frustrating at times doing this kind of work :salute:

LUKNER
03-11-25, 02:19 AM
astvitaliy1982 made a terrain mod for SH3, as well as doing a few "tiles" for SH4 for JapLances work on the Fort Drum mod. SH4 is definitely much easier to work with the terrain than SH3 is. However, there are a few caveats. You use GWX SH4TerrainEX to extract the desired 601x601 tile, which it puts a RAW file in the folder designating the Long/Lat location of under the Game /Data /Terrain /Data. You then open that with an app that can deal with a RAW file, such as Photoshop. As you edit the file, save it to a "native" format for the app you are using, such as PSD. If you save back to RAW, you can no longer edit that file, and you will end up with either "pillars" of earth at each of the four corners of the tile, or "walls", such as you describe Rick Fortens. Also, if you edit the file within 6 pixels of either edge of the 601x601 tile, you have to perform the EXACT SAME EDIT in the neighboring tile set. This can get very difficult, especially if you are in or near a "corner" of a tile, and might be dealing with 3 other files overlapping... I generally avoid editing near the borders altogether, unless absolutely necessary. Once you are finished editing your file, you Save As in the RAW format. Then use GWX SH4TerrainEX to convert from RAW to ZHF. It is best to be working outside of the game with this, but that can be difficult since you do have to load the terrain database and the color map in (see the GWX SH4TerrainEX pdf instructions), but you do want to put that Terrain /Data folder in a mod of its own, and "cut" the RAW and PSD files out of it, Pasting them to a folder you will remember for future edits - but again, only edit the PSD file and not the RAW. Something happens to them after the edits... One of the big things to remember is the learning curve here, and EXPERIMENTATION. It can be quite frustrating at times doing this kind of work :salute:


Эта технология мне известна. Я думал что то появилось оригинальней и практичней. По ней мы с astvitaliy1982 сделали Балтийское море. А astvitaliy1982 кроме всего даже смог Ладожское озеро сделать.
--------------------------
I know this technology. I thought something more original and practical appeared. According to it, astvitaliy1982 and I made the Baltic Sea. And astvitaliy1982, in addition, was even able to make Lake Ladoga.


61416142

Rick Fortens
03-13-25, 07:43 PM
Take the AerialBomb and do it as a loadout in the eqp file.


Thanks again for this suggestion but it don’t work either (for the moment at least).

I explain what I’ve done :

As exemple I take the ATug. In the file “ATug.eqp” I add your code to the bottom. The last item was “[Equipment 12]” so I put :

;Barrage Balloon Loadout
[Equipment 13]
NodeName=M01
LinkName=Aerial_Bomb
StartDate=19380101
EndDate=19451231
Loadout=Barrage Balloon

(Of course, using MultiSH3, I change my save folder).

Any idea, Something else I miss, I do wrong ?

Thanks again for your help.

JapLance
03-14-25, 01:48 AM
Thanks again for this suggestion but it don’t work either (for the moment at least).

I explain what I’ve done :

As exemple I take the ATug. In the file “ATug.eqp” I add your code to the bottom. The last item was “[Equipment 12]” so I put :

;Barrage Balloon Loadout
[Equipment 13]
NodeName=M01
LinkName=Aerial_Bomb
StartDate=19380101
EndDate=19451231
Loadout=Barrage Balloon

(Of course, using MultiSH3, I change my save folder).

Any idea, Something else I miss, I do wrong ?

Thanks again for your help.

Since this is the SH4 section and it's the only game I play, what I say here may not work the same way in SH3, but I think you need to add some more text in the ship .cfg file (not in the .eqp file)


[Loadout 1]
Name=Barrage Balloon


Then the new loadout must be selected in the Mission editor to finally appear in the game.

s7rikeback
03-22-25, 03:32 PM
Thanks to both of you, Jeff-Groves and propbeanie, for your response to my post. I will look into your suggestions.

Hello Rick Fortens,

https://i.ibb.co/5gRZk725/SH3-Img-22-3-2025-19-40-2-200.png (https://ibb.co/W42C0Tsc)

https://www.subsim.com/radioroom/data:image/png;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/2wBDAAoHBwkHBgoJCAkLCwoMDxkQDw4ODx4WFxIZJCAmJSMgIy IoLTkwKCo2KyIjMkQyNjs9QEBAJjBGS0U+Sjk/QD3/2wBDAQsLCw8NDx0QEB09KSMpPT09PT09PT09PT09PT09PT09PT 09PT09PT09PT09PT09PT09PT09PT09PT09PT09PT3/wAARCAFSAloDASIAAhEBAxEB/8QAHwAAAQUBAQEBAQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBAQAAAF9AQIDAAQRBRIhMUEGE1FhByJ xFDKBkaEII0KxwRVS0fAkM2JyggkKFhcYGRolJicoKSo0NTY3O Dk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqDhIW Gh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx 8jJytLT1NXW19jZ2uHi4+Tl5ufo6erx8vP09fb3+Pn6/8QAHwEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoL/8QAtREAAgECBAQDBAcFBAQAAQJ3AAECAxEEBSExBhJBUQdhcRM iMoEIFEKRobHBCSMzUvAVYnLRChYkNOEl8RcYGRomJygpKjU2N zg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6goO EhYaHiImKkpOUlZaXmJmaoqOkpaanqKmqsrO0tba3uLm6wsPEx cbHyMnK0tPU1dbX2Nna4uPk5ebn6Onq8vP09fb3+Pn6/9oADAMBAAIRAxEAPwDyt1KMVYYIOCKbU0oLzSsASNxzgdOaiq0 7ohqzEopcUUxCZpaMUUAFJS0lABRS0UAJSUtFABRRRQAUuaSig 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I have added two X01 nodes, to the M35B, on both the F & B models from GWX-KC.

I then added the following to the M35B.eqp.

[Equipment 34]
NodeName=X01
LinkName=Aerial_Bomb
StartDate=19420630
EndDate=19451231

This would mean, the ship will "always" carry the balloons.

------------------------------------------------------------

To use this as a loadout.


1 - Build the X0 nodes to the ship models in question, X01 maybe already used, so use the next in sequence. X02 etc.

2 - Add the loadout call below to the ship.cfg file, Again, the (loadout 1) call maybe used, then use the next in sequence. [Loadout 2] etc.

[Loadout 1]
Name=Barrage Balloon (or whatever name you want, but both names MUST mirror the eqp (Loadout=xxxxxx) details listed below.
Type=1

3 - Open the ship.eqp, and copy and duplicate the list, and renumber the [Equipment xx] So if the original had 5 calls, you now have 10 calls, it would be like this:

[Equipment 1]
NodeName=M01
LinkName=CratePileL_2_M04B
StartDate=19380101
EndDate=19421230

[Equipment 2]
NodeName=M01
LinkName=PlatformL_M04B
StartDate=19421231
EndDate=19451231

[Equipment 3]
NodeName=M02
LinkName=OilDrumsL_M04B
StartDate=19380101
EndDate=19401101

[Equipment 4]
NodeName=M02
LinkName=PlatformL_M04B
StartDate=19401102
EndDate=19451231

[Equipment 5]
NodeName=A01
LinkName=NULL
StartDate=19380101
EndDate=19401230

[Equipment 6]
NodeName=M01
LinkName=CratePileL_2_M04B
StartDate=19380101
EndDate=19421230
Loadout=Barrage Balloon

[Equipment 7]
NodeName=M01
LinkName=PlatformL_M04B
StartDate=19421231
EndDate=19451231
Loadout=Barrage Balloon

[Equipment 8]
NodeName=M02
LinkName=OilDrumsL_M04B
StartDate=19380101
EndDate=19401101
Loadout=Barrage Balloon

[Equipment 9]
NodeName=M02
LinkName=PlatformL_M04B
StartDate=19401102
EndDate=19451231
Loadout=Barrage Balloon

[Equipment 10]
NodeName=A01
LinkName=NULL
StartDate=19380101
EndDate=19401230
Loadout=Barrage Balloon

4 - And lastly… Add the loadout call to the campaign/mission files.

https://i.ibb.co/LDkVcc5C/Screenshot-2025-03-22-201012.png (https://imgbb.com/)

Hope this helps !!
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Rick Fortens
03-28-25, 07:14 PM
Hello Rick Fortens,

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I have added two X01 nodes, to the M35B, on both the F & B models from GWX-KC.

I then added the following to the M35B.eqp.


https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAARQAAAEBCAYAAAC 5a1pRAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJc EhZcwAADsMAAA7DAcdvqGQAACghSURBVHhe7Z1NjCTJeZ7f3OW fZMMSVrQ8lA8jgmvVkJXoLF/2ugZWhyXmUAU25lKDTOxFgEFyjlt1GiQLvChrfVuuYMCXcRW6D 140kXloeA7kYQDbBxq2uwtRi2171pqlTbIlkSvLBEmL5Ez4kH+ Rkb/VmdXTNf0+QKK7MjIiIyIzvvgiur63DZTw5MkTGf9+88EfJ+c/futJ8vvNmzeT3wkh5CX9BCGEXBQaFEJIZ9CgEEI6o5VBWc8HMA wDg/k689kwDBhOoF9+yawxHxgwDAeZmgROvn7xOf18mAgnTjO08tR8 Rel1rOcYtMm/Za728yU7xZMnT2R8yG8hOTLnpZS+DQnY0pcxvrTt9NPzxZe2ZU nbE+kZ25KWldZXeJaE5cn4CuFZMlv9mvb4dvZ635aoul5HeJn6 SeFJS6nP86b98xXSU/qbvNi08lBCLHi+iaNoFsuhzcLxbJfM/I4TeQAOgnjGH8yRlqZ5CGWehXYkl+3NsC+8cNZfz3FkzjBOS0B/cgJ5MkFfOdcWy3xVP9Wc/gQH40N4qRtU0v6m/QcEjpJfS6un5vlWlb+eY2CYmJ4uMUraMEC2qLL2kV2kA4MC4NU J9sVd7UWJ6WEmJKQMj1ly3RAL6cNermAKCekDI9eEkBJiLHAcl RU4bpge5Remm750w0VyXj8Ww7QGw33gKAAC7xDm7aLBHi+PDJh ilskLAFiOigdMkqwMCNfEwaSdeer39pLfy9vftP8MuKZI+2YmY G46aCueb2X5/QlOpIBn2fCTZ3MCtXvK20d2kW4MCoDhdIzDdFpVOINrpgNutNS 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Hey, thanks, s7rikeback!


I'd given up on this project, thinking it would never work, but your suggestion gives me hope. I'll try it and let you know how it goes.


Thanks again.

Rick Fortens
03-31-25, 08:06 PM
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I have added two X01 nodes, to the M35B, on both the F & B models from GWX-KC.
I then added the following to the M35B.eqp.

https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAARQAAAEBCAYAAAC 5a1pRAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJc EhZcwAADsMAAA7DAcdvqGQAACghSURBVHhe7Z1NjCTJeZ7f3OW fZMMSVrQ8lA8jgmvVkJXoLF/2ugZWhyXmUAU25lKDTOxFgEFyjlt1GiQLvChrfVuuYMCXcRW6D 140kXloeA7kYQDbBxq2uwtRi2171pqlTbIlkSvLBEmL5Ez4kH+ Rkb/VmdXTNf0+QKK7MjIiIyIzvvgiur63DZTw5MkTGf9+88EfJ+c/futJ8vvNmzeT3wkh5CX9BCGEXBQaFEJIZ9CgEEI6o5VBWc8HMA wDg/k689kwDBhOoF9+yawxHxgwDAeZmgROvn7xOf18mAgnTjO08tR8 Rel1rOcYtMm/Za728yU7xZMnT2R8yG8hOTLnpZS+DQnY0pcxvrTt9NPzxZe2ZU nbE+kZ25KWldZXeJaE5cn4CuFZMlv9mvb4dvZ635aoul5HeJn6 SeFJS6nP86b98xXSU/qbvNi08lBCLHi+iaNoFsuhzcLxbJfM/I4TeQAOgnjGH8yRlqZ5CGWehXYkl+3NsC+8cNZfz3FkzjBOS0B/cgJ5MkFfOdcWy3xVP9Wc/gQH40N4qRtU0v6m/QcEjpJfS6un5vlWlb+eY2CYmJ4uMUraMEC2qLL2kV2kA4MC4NU J9sVd7UWJ6WEmJKQMj1ly3RAL6cNermAKCekDI9eEkBJiLHAcl RU4bpge5Remm750w0VyXj8Ww7QGw33gKAAC7xDm7aLBHi+PDJh ilskLAFiOigdMkqwMCNfEwaSdeer39pLfy9vftP8MuKZI+2YmY G46aCueb2X5/QlOpIBn2fCTZ3MCtXvK20d2kW4MCoDhdIzDdFpVOINrpgNutNS 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When you wrote : “I have added two X01 nodes”, you mean the nodes of the ship inside the Silent 3ditor ( with no title and nothing else inside the node) like that ? :


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13712


That’s what I’ve done, on both the F & B models. So I got two nodes, one numbered 154 and one 301.


Then I applied your method to use it as a loadout and, effectively, this option appear as a loadout possibility for the ship in the mission editor. I selected it. Also the line “Loadout=Barrage Balloon” has been written by itself (inside the mission coding) when I saved the mission inside the mission editor.


So I run the game but, just after the words “Not so long ago…” appears, the game crashed. (Noticed that’s a good sign, because all my previous attempt shows the ship, but with no balloon).


What I do wrong ?


(for notice, I am on SH3, I tested it on the same ship as yours (M35B, Empire-type Freighter) but in the “Navigation” mission in “NavalAcademy” with the date adjusted to 1943).


Thanks again for your help. I feel to be really near to success.

Bubblehead1980
03-31-25, 10:33 PM
So is there a detailed tutorial on adding nodes to ships?

specifically, need to add depth charge racks to some escorts missing them and
would like to add them to a few merchants for defensive purposes.

Jeff-Groves
04-01-25, 10:09 AM
Download the S3D videos. There's good stuff in them.

https://www.mediafire.com/file/pchmlchxm86l4r8/S3D-vids.zip/file

:salute:

Bubblehead1980
04-01-25, 01:25 PM
Download the S3D videos. There's good stuff in them.

https://www.mediafire.com/file/pchmlchxm86l4r8/S3D-vids.zip/file

:salute:


Thanks, Jeff!

Jeff-Groves
04-01-25, 05:15 PM
@Rick Fortens

I'd bet you missed doing the Node properly.
Look at Node 153 and copy how it's done.

Rick Fortens
04-04-25, 10:06 AM
I'd bet you missed doing the Node properly.
Look at Node 153 and copy how it's done.

You mean like this ? :

https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13718

And then, when I refer to it, I go like this (as exemple) ? :

"[Equipment 34]
NodeName=X0155
LinkName=Aerial_Bomb
StartDate=19420630
EndDate=19451231"

That’s it ?

Thanks

Rick Fortens
04-16-25, 10:02 AM
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I have added two X01 nodes, to the M35B, on both the F & B models from GWX-KC.

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In the M35B.eqp file I found that there was already in use a NodeName=L01, L02, M01 and M02, so I add an NodeName=L03 and an NodeName=M03 like this in the .dat file :


In the B model;


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13731


In the F model;


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13730


And, in the .eqp file, I add :


[Equipment 13]
NodeName=L03
LinkName=Aerial_Bomb
StartDate=19420630
EndDate=19451231


[Equipment 14]
NodeName=M03
LinkName=Aerial_Bomb
StartDate=19420630
EndDate=19451231


And it work perfectly. But, after a silly mistake, I loose it. So, I told to myself : just do it again, identicaly.


But this time, the game crashed. I tried as a loadout, on another ship, on another installation of SH3, every time I change my save foalder, but it still crashed, always the same way : at the words “Not so long ago…’


I’m so pissed off.


Do you have an idea what happen ?


Thanks for your help.


RicK

s7rikeback
04-17-25, 01:50 PM
Hello Rick,

You have a DM sir !!!

Bubblehead1980
04-22-25, 11:19 AM
New Rig.Windows 11


Trying to install S3D so can continue working on mods.


When try to use the installer, receive a message saying I need to install .net framework version 2.0

I was taken to the website by S3D installer, it installed V9.0.

I went to older versions, 2.0 is not available.

Ideas?

propbeanie
04-22-25, 04:44 PM
https://www.subsim.com/radioroom/showthread.php?p=2954444#post2954444

Bubblehead1980
04-24-25, 04:08 PM
https://www.subsim.com/radioroom/showthread.php?p=2954444#post2954444


S3D is working. Thank you! :Kaleun_Salute:

Rick Fortens
04-29-25, 07:08 PM
With the help of many of you, and especially s7rikeback, I've been able to add aerial balloons to most of the ships I wanted:


https://www.subsim.com/radioroom/picture.php?albumid=1469&pictureid=13746


Thanks to everyone !


Rick

KaleunMarco
04-29-25, 08:04 PM
With the help of many of you, and especially s7rikeback, I've been able to add aerial balloons to most of the ships I wanted:


Thanks to everyone !


Rick


have you played a mission and encountered enemy a/c yet?