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View Full Version : Purpose of NSS_Uboat7c41 folder is ??


TheDarkWraith
07-24-07, 02:07 PM
I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me! :arrgh!:
I'll keep deleting files and see what happens......
__________________

A6Intruder
07-24-07, 02:17 PM
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too. :up:
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission:lol:

TheDarkWraith
07-24-07, 02:24 PM
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too. :up:
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission:lol:

PM sent to you A6Intruder.

If this is the folder used by the AI boats then I should be able to give them smoke! Can someone verify that this is the folder being used by Sergbuto?

A6Intruder
07-24-07, 02:29 PM
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too. :up:
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission:lol:

PM sent to you A6Intruder.

If this is the folder used by the AI boats then I should be able to give them smoke! Can someone verify that this is the folder being used by Sergbuto?

Got it and return.
Kind regards

bigboywooly
07-24-07, 02:31 PM
Yes its an AI boat

TheDarkWraith
07-24-07, 02:35 PM
Yes its an AI boat

this is too cool!! Time to contact Sergbuto and see if I can incorporate my smoke mod into his AI sub. :o

Edit:

I have permission to use the .dat and .val files from GWX from Kpt. Was this an add on in GWX? If so I can mod it now.

TheDarkWraith
07-24-07, 03:09 PM
Can someone build me a single mission that includes this AI sub near my sub so I can test this? I've added the necessary changes to make this AI sub have exhasut smoke and I would like to see if it works or not. Calm seas and calm winds preferred for this please.

Mush Martin
07-25-07, 01:08 AM
In the morning when Im awake sure.
but I have a conning tower to build too.
so a little later in the morning maybe.
M

Rubini
07-27-07, 01:45 PM
Can someone build me a single mission that includes this AI sub near my sub so I can test this? I've added the necessary changes to make this AI sub have exhasut smoke and I would like to see if it works or not. Calm seas and calm winds preferred for this please.

Do you yet need this single mission?:hmm:

TheDarkWraith
07-27-07, 09:31 PM
MM gave me directions on how to make it but if you're willing to do it for me then by all means, my friend, I am willing to let you!

I should have the info for the tweak files for my exhaust mod to you hopefully before Monday.

Rubini
07-27-07, 09:50 PM
MM gave me directions on how to make it but if you're willing to do it for me then by all means, my friend, I am willing to let you!

I should have the info for the tweak files for my exhaust mod to you hopefully before Monday.

Ok!
here the link:
http://rapidshare.com/files/45477202/VIIC41_exaust_test_plus_empty_campaign.7z.html

I also added an empty campaign files, this way the game will load ten times more quickly. Good for tests.;)
JSGME ready.
I will go in a trip tomorrow afternoon, will return sunday at night.
Cheers!

TheDarkWraith
07-28-07, 02:06 AM
thank you sir! That's just what I needed for testing all my soon to be released revisions.

SquareSteelBar
07-28-07, 10:55 AM
I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me! :arrgh!:
I'll keep deleting files and see what happens......
__________________
Hi Racerboy,

I remember a post of Sergbuto where he said that he didn't change/clone the object IDs of his 7c/41 AI sub. After comparison of both files [stock's .dat & 7c/41's .dat] by Pack3D I got that confirmed. Maybe that's the reason why this uboat also got exhaust smoke because you use the same object IDs, too.

I hope you understand my thoughts in spite of my bad English :hmm:
Greeting,
SquareSteelBar

TheDarkWraith
07-28-07, 08:07 PM
I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me! :arrgh!:
I'll keep deleting files and see what happens......
__________________
Hi Racerboy,

I remember a post of Sergbuto where he said that he didn't change/clone the object IDs of his 7c/41 AI sub. After comparison of both files [stock's .dat & 7c/41's .dat] by Pack3D I got that confirmed. Maybe that's the reason why this uboat also got exhaust smoke because you use the same object IDs, too.

I hope you understand my thoughts in spite of my bad English :hmm:
Greeting,
SquareSteelBar

It didn't get exhaust smoke that's why I was wondering what it was. Now that I know it's the AI sub and I've modded the files for it all I have to do is test it to ensure it works!

Kpt. Lehmann
07-29-07, 10:05 AM
Hi Racerboy, regarding permissions for the NSS_VIIC/41 AI sub model, you will have to speak with Sergbuto

SquareSteelBar
07-29-07, 10:45 AM
Hi Racerboy,

is it possible that I misunderstood your first post? :oops: