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leovampire
09-05-07, 12:25 PM
Digital Trucker numbered each of the files for the sea foam that would be visable in his game to see each texture in the game how they work and where they show up when. Aparently just one texture is used for the entire surface of the ocean then the others play over the top of that 1 texture end result the quilt work effect.

So this is where the problem is comming into play in the distance shots with the camera view's and sea foam patch texture problems.

Time to see if there is a file in the game that can be adjusted to fix this that is a master control for the sea foam textures.

But thanks to Digital Truckers inovated idea in localizing it we now have a better place to start looking for a fix.

simonb1612
09-05-07, 06:30 PM
Have you (as in all of the great modders that have worked so hard to improve the game), looked into adding a tide feature to LBO? I ask because it seems that the game allows for lunar phases in the graphics. If this is realistically generated, then could a tide algorithm be created and linked to the lunar phases (generating spring and neap tides) I think that this would really add a level of realism, especially if we could observe low / high tide in some of the harbours we get sent to (obviously this would be a big mod).:hmm:

ReallyDedPoet
09-05-07, 06:43 PM
Nice to here the foam issue is being worked on, the stuff looks really good, realistic, in the right conditions.

Great work here as usual LV ( and your supporting cast ) :up::up:


RDP

leovampire
09-05-07, 07:09 PM
If the game had started being built with the world and ocean first and have everything revolve and evolve after that those are things that might have been possable but as it stands right now I do not think the game is capable of creating those effect's. There would be a lot more setting's for the moon and a ton more for the ocean so seeing they are not there I doubt it could be done.

And thanks reallydedpoet

I am starting to rely on others a lot more with tallent's I don't have and it is helping a lot. 2 3 and 4 minds are always better than 1 when it comes to finding problems and doing extensive work that involves so many files and comming up with new idea's.

And more testers that have been out on the ocean doing their job's in the Armed Service's and Civi's ship work. And their input is very valuable seeing they have seen all of this stuff for months and years to compair life experiences with the in game look of things.

simonb1612
09-05-07, 07:45 PM
No problem, just keep doing the magic you all do:rock:

dc1962
09-08-07, 04:49 PM
I''m confused about how to install this. Can I just down load the mod that contains the new scene.dat, or do I have to download it and then make all these changes using the mini-tweeker? I also not sure how you modifiy the scene.dat file becuase the mini tweeker only will modify .txt files?! Help! What am I missing here?

leovampire
09-08-07, 04:51 PM
download this:

http://files.filefront.com/Living+Breathing+OceanLBOyrar/;8378540;;/fileinfo.html

and then paste it in the mod's folder for JSGME and just activate it and you are all set no changes needed.

dc1962
09-09-07, 07:11 AM
Got it--very impressive. Once again Subsim comes to the rescue

piak
09-10-07, 04:15 AM
!!!!!!!!New_camera_Mod !!!!!!!!!
thank you! СПАСИБО !!!!!!!

Navarre
09-10-07, 04:59 AM
Does anyone else have a wobbling effect of the water in front of the sub? You can see it at moderate speed from the bridge. It looks like the wave tops jumps up and down in faster speed (like as you are in time compression) but only the bow waves, on the side and stern the waves are moving smooth.

FooFighters
09-10-07, 05:44 AM
Does anyone else have a wobbling effect of the water in front of the sub? You can see it at moderate speed from the bridge. It looks like the wave tops jumps up and down in faster speed (like as you are in time compression) but only the bow waves, on the side and stern the waves are moving smooth.

Me too.. from ahead standard and faster it's visable..
As far as I know it's there from day one of SH-IV...

Navarre
09-10-07, 09:53 AM
Me too.. from ahead standard and faster it's visable..
As far as I know it's there from day one of SH-IV...
correct, I tested it now without LBO installed and the effect is likewise visible however not as much visible as with LBO installed . I think the refined wave parameters of LBO emphasize this effect still more strongly.

leovampire
09-10-07, 12:07 PM
clouds use to be originaly.

Actualy there is a new angle we are looking at to try and fix it that never dawned on us before. Never stoped trying to fix that problem just fining the fix first.

ReallyDedPoet
09-10-07, 12:12 PM
Welcome to SUBSIM :up: piak


RDP

leovampire
09-10-07, 01:32 PM
Not ready yet but much better so far!

http://i215.photobucket.com/albums/cc286/jaketoox/2.jpg

and more
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg

Jaketoox is reworking the seafoam to look and work better for the Reflections on the Water mod

Canonicus
09-10-07, 01:36 PM
That is much better , Leo

donut
09-10-07, 01:40 PM
Yada yada!!:oops: , I mean aye aye Sir,Send .dds files to donut@whc.net,or post link to share when satified,God Bless Leo:sunny:

Toastman
09-10-07, 01:45 PM
Hi Guys ,

Looking at the 2 pics posted by Leovampire , I cant help thinking that sub looks like a small toy compared to the sea foam textures !! They just look on a completely different scale to the sub , not very realistic .

Having been at see a few times and wave/see textures are not like that !

Please take my coments onboard , and keep up the good work .

leovampire
09-10-07, 01:50 PM
it was the smaller size of the textures that was causing the checker board effect problem in the first place that everyone was going nuts about and haited.

Do you want this?
http://i215.photobucket.com/albums/cc286/jaketoox/1.jpg

Or this?
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg


What makes sence to you?

AVGWarhawk
09-10-07, 01:55 PM
Leo, it looks outstanding!!!!! :rock: Waiting patiently for this mod:yep: BTW, the sea foam looks just fine. As far as I know there is no standard size for sea foam. If someone can show me the book of sea foam standards I would like to take a look at it. So the comment of unrealistic does not fly. The sea foam looks fantastic and is a much needed addition to the game.

donut
09-10-07, 01:59 PM
http://i215.photobucket.com/albums/cc286/jaketoox/2.jpg
Exactily what a sub looks like from 500 ft. from aircraft,USCG search & rescue experience 1964 :rock:

FooFighters
09-10-07, 02:07 PM
it was the smaller size of the textures that was causing the checker board effect problem in the first place that everyone was going nuts about and haited.

Do you want this?
http://i215.photobucket.com/albums/cc286/jaketoox/1.jpg

Or this?
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg


What makes sence to you?

I'll take.. uhhh... the first.. :rotfl: :rotfl: :rotfl: :rotfl:
Afcourse number 2, so awesome (again!)

leovampire
09-10-07, 02:11 PM
But as I said before that is why I brought on board more guys for the Reflection's on the Water mod. More heads and abilities are better than one and now it is JakeToox's second time making this mod even better!

First was making a more complete scene tweeker file that allowed me to enhance the sun, moon and cloud's reflections effect's and angles of those reflections now making the awsome sea foam Seeadler made work in the game much better!

We are finding more controls for the effect's which is what is helping to make this work. Might even be able to stop the water morphing effect that sometimes happens on the ocean.

AVGWarhawk
09-10-07, 02:18 PM
But as I said before that is why I brought on board more guys for the Reflection's on the Water mod. More heads and abilities are better than one and now it is JakeToox's second time making this mod even better!

First was making a more complete scene tweeker file that allowed me to enhance the sun, moon and cloud's reflections effect's and angles of those reflections now making the awsome sea foam Seeadler made work in the game much better!

We are finding more controls for the effect's which is what is helping to make this work. Might even be able to stop the water morphing effect that sometimes happens on the ocean.

Well, whatever you guys are doing it looks fantastic. I have been checking in all weekend to see if it has been released yet. I have to say I do not see the water morphing so I can not comment on that. I will sit quietly awaiting the download link:yep: Thanks for all your hard work on this mod. It will be a major plus when playing!

Savvy
09-10-07, 02:20 PM
Hi all,

This is a totally new experience for me as i'm an avid Flight Simmer and have been for years. I like thing's to look and sound right, no point in having a brilliantly modelled Spitfire that sounds like a Cessna!!

I've installed LBO and wow, what a difference, it's actually improved my FPS which is always a bonus :yep:

My question is can the underwater 'shimmer' effect be toned down or even stopped? I do like the effect but it makes for poor screenies if you see what i mean?

Anywhooo, brilliant web site with some very talented like minded people, i'm going to like it here :up:

Sav.

WhiskeyBravo
09-10-07, 02:22 PM
Long time lurker and recent submariner.

LV,

This looks just awesome. Can't wait to try it.

I have one teensy weensy itsy bitsy smidgy widgy concern though. It happened when I saw your FPS reading and then looked at the PC specs in your sig.:o

Any feedback from your other testers on performance on different spec machines?

Looks like yet another upgrade for me this Xmas.

Regards,

WB.

boatfull
09-10-07, 02:23 PM
WoW!!!:rock:All you Modders out there are simply amazing.When this
and other mods are released you might as swell rename this sim SH5.:)
Cause it will look lightyears better then SH4.

chopped50ford
09-10-07, 02:26 PM
it was the smaller size of the textures that was causing the checker board effect problem in the first place that everyone was going nuts about and haited.

Do you want this?
http://i215.photobucket.com/albums/cc286/jaketoox/1.jpg

Or this?
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg


What makes sence to you?

I'll take.. uhhh... the first.. :rotfl: :rotfl: :rotfl: :rotfl:
Afcourse number 2, so awesome (again!)

Just to throw in my 2 cents...I like the 2nd picture. I would feel better to run it than the close "checkerboard" picture.

Either way...this mod is #1.

Thanks! :up:

jaketoox
09-10-07, 02:29 PM
Long time lurker and recent submariner.

LV,

This looks just awesome. Can't wait to try it.

I have one teensy weensy itsy bitsy smidgy widgy concern though. It happened when I saw your FPS reading and then looked at the PC specs in your sig.:o

Any feedback from your other testers on performance on different spec machines?

Looks like yet another upgrade for me this Xmas.

Regards,

WB.
Don't worry about fps....those pictures are taken on my comp, and it is not one of those highend machines you guys have...my specs: P4 2533@2740 nVidia geforce 7600GT 512m, and 1,2 G ram...:rock: :rotfl:

Jake

leovampire
09-10-07, 02:29 PM
not me my FPS with the work is actualy 45 to 60 on my PC so don't worry about it WhiskeyBravo

What shimmer effect do you mean Savvy? If you mean the under water distortions Kriller2 has made them look and work a lot better under the water and we got the wave reflections to show up on the hull of the subs through the sunlight so the effect's are much better now!

You will see the difference once Reflection's on the Water mod is released.

To me the ocean and sky environment is the most important part of the game next to the sub's themselves of course so they should look and work the best in the game. Seeing I am not good enough to work with the subs stuff well here we all are now the ocean and sky!

Savvy
09-10-07, 02:45 PM
Hi Leo v,

Thanks for the quick reply, yes i mean the distortions from the water, it's no big deal i just wondered if there some parameters that could be tweaked to tone them down a bit, as if you were looking at the sub through swimming goggles.

While i'm here the foam effect looks stunning :up:

Sav.

leovampire
09-10-07, 02:51 PM
I personaly love them and the look. I want to add to the game not remove stuff that makes it differn't from SHIII but there are ways to remove those effect's on your own personal game that can be done. But I would never release a mod that takes things away from it just make them better.

Like the water impurities they are still there just not as many of them and lighter in color! Something cool to this game just needed to be worked with to look and work better.

Some people have removed them from their own game but again that is something for people to do on their own. I like enhancments of effects not removal.

Like the camera mod l3th4l is working on it is an enhancment that allows the camera to move like you are swaying with the sub in the waves while at a station which is great that is an enhancment.

Enhance make better not take away from the game that is my goal and everyone else working on this mod!

AVGWarhawk
09-10-07, 02:58 PM
To me the ocean and sky environment is the most important part of the game next to the sub's themselves of course so they should look and work the best in the game. Seeing I am not good enough to work with the subs stuff well here we all are now the ocean and sky!

Exactly. The new clouds make a world of difference not to mention a gain in FPS and a bit smoother play. It seems Seeadlers original mod for sea foam and sky really made a difference and I suspect this mod will make a HUGE difference in overall feel and game play.

Savvy
09-10-07, 03:05 PM
Ok Dave, i'm with you 100% on your reply. I was just asking if it could be done, it's just my personal likes/dislikes to certain things and nothing more.

Your work is well above anything i could achieve so please don't take my request as a dig at yours and other's work :oops:

Sav.

WhiskeyBravo
09-10-07, 03:13 PM
not me my FPS with the work is actualy 45 to 60 on my PC so don't worry about it WhiskeyBravo



[Mr Burns] Excellent [/Mr Burns]

Thanks for the info. And a BIG thanks for all you and the others have done for us.

Cheers,

WB.

leovampire
09-10-07, 03:16 PM
Seeadler does some awsome work. I use his cloud's mod he made a long time back and his fix for the morphing cloud problem as well and the new sea foam textures he made. I will never argue with that. As a matter of fact the cloud morphing problem he fixed is what led me to ask Jaketoox to look at those FX and PS FX file's in the first place other wise we would still be going nuts trying to figure a way to fix it.

And no worries Savvy just wanted to explain why some of the effect's the game uses will never go away in a mod I am working on that is all.

There is actual a mod post that tells you how to remove the under water distortion effect or fix's it for the people who don't want it so check the Mod's lists that Gizmo and Excalibur Bane made and you will find what your looking for.

rodan54
09-10-07, 03:40 PM
All this environment reworking is just abesolutely amazing, can't hardly wait to see it all in action. :D

Just one question. I can't remember if it was stated before, but did you guys implement Kapitan_zur_see's mod for the removal of the "film grain" effect from the PPF filters?

Thanks, and as always keep up the killer work. :up:

leovampire
09-10-07, 03:49 PM
I don't know who it was made by Kriller2 is handling that! I have never used that effect for my own game so it never mattered to me but someone I had testing the mod asked to get it back and I showed him how to remove that one file so I guess you are coverd there.

I like the real life in game look as you can see in pics I post never liked the old war time movie look they made available. It is a great feature they added just wasn't fo me. There goes that game prefference thing again LOL!!!

We each have one thing we like more than the rest. Personaly I mix and match mod's to get what I am looking for. Just like Redwine did with my test files for this mod work. He dosn't like the waves to cover up his scope so he adjusted LBO to make it go away for his own game. You just need to make things work for you and never take things at face value as the moder intended if you don't like something just change it for your own game.

Just never change a mod and release it without permission from someone then the problems start.

Like for the smoke work I asked Wilhemtell if I could add it to the work seeing we shared the same files then I asked if I can make changes and sent him a copy of it to see and have out of common curtisy if he had said no then I would have relased my stuff without his being included and respect his wishes.

As far as I know everyone has sent a PM to Seeadler asking for permission on things but the only thing I heard from one guy that got a reply was do not use my name in the credit's other than that he hasn't said anything to anyone else. I think he deserve's credit personaly for a lot. But until he tell's me differntly what should I do? What he sent to one person that I was lucky to find out about only because I know him? Always there is things to consider when someone elses work is some how involved.

BTW thanks to someone downloading stuff from my page without permision I have been forced to use other means for my test work thanks for slowing the mod process down and getting it released to everyone!!!

Toastman
09-11-07, 02:17 PM
Hi Guys , sorry for the late reply , I've been annoying the neighbours with my guitar !

I have no problem with the current sea textures found in TM16 , running a 3ghz P4 ,Nv7800GS setup , in 1280x1024 high detail .... 30-50 fps .

leovampire
09-11-07, 02:44 PM
that might be used instead of a fix for the others. Trying to find sea foam that has less holes in the effect so it will blend in better for the way the game engine uses them. Maybe something like this.

http://static1.filefront.com/images/personal/f/FordCobra/110031/pftjfxkpba.thumb250.jpg (http://gallery.filefront.com/FordCobra//764258/)http://static1.filefront.com/images/personal/f/FordCobra/110031/qykrpbwqhe.thumb250.jpg (http://gallery.filefront.com/FordCobra//764353/)http://static1.filefront.com/images/personal/f/FordCobra/110031/lhriphlqzd.thumb250.jpg (http://gallery.filefront.com/FordCobra//764351/)

chopped50ford
09-11-07, 06:36 PM
Hi Guys , sorry for the late reply , I've been annoying the neighbours with my guitar !

I have no problem with the current sea textures found in TM16 , running a 3ghz P4 ,Nv7800GS setup , in 1280x1024 high detail .... 30-50 fps .

What type of settings are you using to get 30-50 fps...I got a 512 Mem, Radeon 1600 and am only seeing 21 fps.

AVGWarhawk
09-11-07, 07:59 PM
Gents, I was given the opportunity to look at the progress of this mod. Fear not on the FPS. I did not experience a loss of FPS. I run an X1300 512mb card. Be sure for what is about to be presented to you will change the face of SH4.....it is that good.

switch.dota
09-12-07, 03:28 AM
Gents, I was given the opportunity to look at the progress of this mod. Fear not on the FPS. I did not experience a loss of FPS. I run an X1300 512mb card. Be sure for what is about to be presented to you will change the face of SH4.....it is that good.
Actually it seems to drop 10-20% FPS on REALLY low end systems. I might not have eliminated all factors but in my experience, if you can bearly run SH IV, adding LBO will slow things down .

Scharnhorst1943
09-12-07, 01:07 PM
I will upload a file just with the DDS files to add and the correct scene file with the proper sea foam adjustments and now done new file link for mod and dds.
Thanks wovik for noticing.


I downloaded several "Scene.dat" files, can I just overwrite the original one from the mod, or does the new data need to be 'added in'? Also, which scene.dat file do I need to use, there are several ... I am just confused

leovampire
09-12-07, 01:40 PM
just wanted to let you know that what they are talking about in the last few posts is not specificly about Living Breathing Ocean it is the new mod soon comming out called Reflections on the Water.

http://www.subsim.com/radioroom/showthread.php?t=121292

So far most people using LBO have been fine even with the lower end PC's in FPS rate's so you should be good to go.

Toastman
09-12-07, 01:59 PM
Hi Chopped50 , my settings in-game are : 1280x1024 @75HZ , NO Antialiasing needed.
Ship damage = 50 %
Character detail = 100 %
Particle Dense = 50%
other settings on this page =50% also

everything enabled EXCEPT for 3d ship wakes ,detailed wave ripples , Volumetric fog ,
and V sync and windowed mode.

Although I have a system based on a Dell Dim 8300 , it now has a stronger PSU ,2 GB of ram , Audigy 2 sound , the elderly 3 ghz cpu and the Gainward Golden Sample
7800GS 512mb seem to cope with everything I throw at it , even BIOSHOCK at 1024x768 with high settings.

I hope this helps.

leovampire
09-12-07, 05:34 PM
textures we are trying to choose between just so you can see what is going on

http://static1.filefront.com/images/personal/l/leovampire/93141/gogyzxbyrl.thumb250.jpg (http://gallery.filefront.com/leovampire//766246/) http://static1.filefront.com/images/personal/l/leovampire/93141/rkzdlbhlsu.thumb250.jpg (http://gallery.filefront.com/leovampire//766433/)

mrbeast
09-12-07, 05:47 PM
I think the second picture (ie one on the right) looks better, looks more in scale.:up: The foam in the first pic is a little too big, makes the boat look like a 1/350 scale model in soap suds.

Misfit138
09-12-07, 05:50 PM
I think the second picture (ie one on the right) looks better, looks more in scale.:up: The foam in the first pic is a little too big, makes the boat look like a 1/350 scale model in soap suds.

I second that. The second picture looks really really nice :yep:

Canonicus
09-12-07, 06:41 PM
Yes! :yep: ...thats the one to use, Leo...Looks very nice,way more realistic... and more in scale as mrbeast points out.

AVGWarhawk
09-12-07, 08:12 PM
Good things coming gents. This puppy is about to turn the corner to completion. The seafoam and shadows of the sub on the water are excellent. I have made a suggestion to Leo concerning FPS issues. I believe it will help those that are concerned about it.

Toastman
09-13-07, 01:31 PM
Hi Leovampire , the second pictures textures are way better than the first , more in-scale !!

leovampire
09-13-07, 07:49 PM
So now we are enhancing the second foam effect to look it's best in game seeing we needed to know the right texture before the finish work on it as there are layers of it that need enhancing to work in all game mode's of effect's.

ReallyDedPoet
09-13-07, 07:52 PM
Looks good LV, the new pics, much more fluent looking :yep:


RDP

AVGWarhawk
09-13-07, 07:59 PM
What is cool about this mod is the fact that the seafoam is generated as the wind blows over the water just like RL. So the seafoam forms and disipates as the wind diminishes over the small sections it is occuring. Quite an astonishing effect really.

DirtyHarry3033
09-13-07, 09:54 PM
That is great news AVG, I was wondering if the foam would just "lie there" or if it would be influenced by the wind. Sounding better and better, and it is a major effort believe me, to force myself to patiently await the [REL] ;)

DH

getmessedup
09-13-07, 10:23 PM
I am fairly new to subsim forums, I love all the mods that you all are doing. I wish more products like this were put out. I remember FIGHTING STEEL! Wonderful job on LBO, is there a WIP for the foam, or when will it be ready?

AVGWarhawk
09-14-07, 06:08 AM
That is great news AVG, I was wondering if the foam would just "lie there" or if it would be influenced by the wind. Sounding better and better, and it is a major effort believe me, to force myself to patiently await the [REL] ;)

DH

I hear ya Harry. Yes, the seafoam is alive and appears and moves around then fades as the wind diminishes. Quite real in effect if you have seen this phenomenon in RL. You will be happy with it. No doubt in my mind that all will enjoy this effect in high seas.

Faamecanic
09-15-07, 08:29 PM
Look at the first thread, Leo made two versions.
1 jsgme
2 add it in yourself

You should be able to jsgme this mod:up:

Im still a bit confused by the instructions on page one. SO if I download the jsgme version, do I still have to futz with making a new scene folder, changing all those parameters and such? Or is the JGSME file exactly that... a one shot install? Oh...and I am just running a Vanilla SH4...no mods except for Capt Midnights CBS News radio mod

Oh..,. and this looks GREAT. Again its amazing what the modders do FOR FREE that UBI could have paid the devs a little bit more ...and had this Sim ROCK the subsim world!

EAGLE_01
09-16-07, 11:39 AM
Ok, so have I done something wrong, or am I the only one who sees an immersion killing jelly effect when on the bridge looking forward? It's annoying and has really made me stop runnung SH4; havent played in over a month now.
Great work by LV, and from ALL other angles looks fantastic, but looking forward is like jell-O. Anyone know why?:hmm:

leovampire
09-16-07, 12:04 PM
Save and then reload and it stops or switching between underwater and or interior cams sometimes makes it stop as well. EAGLE_01

Faamecanic the download links for LBO do not need any manual adjustment just put them in the MOD folder for JSGME the activate it.

getmessedup
09-16-07, 01:15 PM
:rock: Tribute to all modders, thank again....:rock: http://img113.imageshack.us/img113/820/sh4img1692007125421781im8.png

getmessedup
09-16-07, 01:22 PM
http://img249.imageshack.us/img249/3821/sh4img159200722269406ja6.png

getmessedup
09-16-07, 01:33 PM
:up: http://img259.imageshack.us/img259/7943/sh4img169200731031437ub9.png

Faamecanic
09-16-07, 01:41 PM
Save and then reload and it stops or switching between underwater and or interior cams sometimes makes it stop as well. EAGLE_01

Faamecanic the download links for LBO do not need any manual adjustment just put them in the MOD folder for JSGME the activate it.

SWEET! Thanks for your (and others) hard work! I stopped playing SH4 after a few campaign missions after 1.3 and went back to GWX for SH3. I think this mod will add some of the realism that so destroys the immersiveness this sim could have had. :up:

leovampire
09-16-07, 01:49 PM
What LBO did for the ocean this will do for the entire game outside of the sub and will make you want to stay on the Bridge of the sub and not fast forward through the game anymore.

http://www.subsim.com/radioroom/showthread.php?t=121292


But glad you guys like the LBO work for now.

Faamecanic
09-16-07, 02:00 PM
I was more referring to the "sub on rails" as being my major submersion spoiler.... again thanks for your work on this :up:

chopped50ford
09-16-07, 02:15 PM
Hi Chopped50 , my settings in-game are : 1280x1024 @75HZ , NO Antialiasing needed.
Ship damage = 50 %
Character detail = 100 %
Particle Dense = 50%
other settings on this page =50% also

everything enabled EXCEPT for 3d ship wakes ,detailed wave ripples , Volumetric fog ,
and V sync and windowed mode.

Although I have a system based on a Dell Dim 8300 , it now has a stronger PSU ,2 GB of ram , Audigy 2 sound , the elderly 3 ghz cpu and the Gainward Golden Sample
7800GS 512mb seem to cope with everything I throw at it , even BIOSHOCK at 1024x768 with high settings.

I hope this helps.

Im using the highest 1600x??? setting for my screen, do you think that contributes to my low 20's, high teens FPS?

Torps
09-17-07, 12:14 AM
:up: http://img259.imageshack.us/img259/7943/sh4img169200731031437ub9.png


What mods are you using???

getmessedup
09-17-07, 12:31 AM
These... Krillers visual 1.1, LBO Leo

kapitan_zur_see
09-17-07, 05:06 PM
Ok, so have I done something wrong, or am I the only one who sees an immersion killing jelly effect when on the bridge looking forward? It's annoying and has really made me stop runnung SH4; havent played in over a month now.
Great work by LV, and from ALL other angles looks fantastic, but looking forward is like jell-O. Anyone know why?:hmm:

I do experience this a lot also... maybe you get that with people running with 17-23 approx FPS. Dunno

AVGWarhawk
09-17-07, 06:07 PM
Ok, so have I done something wrong, or am I the only one who sees an immersion killing jelly effect when on the bridge looking forward? It's annoying and has really made me stop runnung SH4; havent played in over a month now.
Great work by LV, and from ALL other angles looks fantastic, but looking forward is like jell-O. Anyone know why?:hmm:

I do experience this a lot also... maybe you get that with people running with 17-23 approx FPS. Dunno

I run at these FPS and do not get this jello effect. I do not know what causes it.

donut
09-17-07, 06:19 PM
OK, so have I done something wrong, or am I the only one who sees an immersion killing jelly effect when on the bridge looking forward? It's annoying and has really made me stop running SH4; haven't played in over a month now.
Great work by LV, and from ALL other angles looks fantastic, but looking forward is like jell-O. Anyone know why?:hmm:

I do experience this a lot also... maybe you get that with people running with 17-23 approx FPS. Dunno>>Ctrl-"N",stops shaking,for me. We also get blinking,seems video card related,but have no other solution.

leovampire
09-17-07, 06:27 PM
and if you pause your game and ctl tab to some other program like talking on line and going back to the game it can happen as well. I experience it more when I slow my PC down to test over all FPS rate's for lower end machine's but at full running capabilities it happens much less if at all.

Uber Gruber
09-17-07, 07:03 PM
experience it more when I slow my PC down to test over all FPS rate's for lower end machine's but at full running capabilities it happens much less if at all.

Now that my friends is what I call professional testing! Well done Leo, its so rare to find such dedication these days....UBI, take note!

Toastman
09-18-07, 12:53 PM
Hi Chopped50 , I would certainly think about lowering your screen resolution for this sim
if your only getting low 20's fps playing in 1600x1200, I prefer to sacrifice some good looks for in game performance and smoothness .

leovampire
09-19-07, 04:47 PM
http://static1.filefront.com/images/personal/l/leovampire/93141/rujqcebrfv.thumb500.jpg

minsc_tdp
09-19-07, 06:06 PM
Leo,

I've been following this thread on and off. I gotta say, this looks freakin' remarkable and I can't wait to try it out. It's SO different from the stock screens. Stock looks like a typical 3D ocean. This looks real.

Has anyone done some very high resolution side-by-side comparison shots where the LBO pic is as close as possible to the non-LBO pic, so we can toggle back and forth and see the difference? Though I get the feeling you have to see it in motion to really appreciate it.

BTW, I also had the jelly effect when I tried it about a month ago, and I run at a very, very high FPS. The jellywaves would oscillate at about 4-5 oscillations per second within a very small (~20-30 sq foot) area of ocean, usually very close to the boat. My rig is 3.1 GHz Core2 E6600 with an EVGA 8800 GTS 640 MB overclocked. I do turn on 4x Multisampling AA and all the high-end in-game post processing options and so on. I usually saw the jelly from the bridge while looking to the left side, maybe 45 - 90 degrees left of bow. Maybe we need to sort out the cause of this by everyone sharing their system specs, FPS (in a particular port so it's all matched), and graphic settings.

leovampire
09-19-07, 06:14 PM
http://www.subsim.com/radioroom/showpost.php?p=633685&postcount=1

I have noticed less and less problems with my original ocean work and how the game handles things. We managed to repair a lot of things going on with the game graphics wise minsc_tdp I don't know if it is because of how many times I load or reload the game or what ever but havn't even seen it in my own game for a while now.

The new team I have working with me have been busting ass helping me work out all the bug's in differn't environmental stuff so the enhancments we are making don't come appart at the seams so to speak.

But this is an alpha release on Friday so we can see what everyone says and what we still need to work on.

EAGLE_01
09-20-07, 10:51 PM
OK, so have I done something wrong, or am I the only one who sees an immersion killing jelly effect when on the bridge looking forward? It's annoying and has really made me stop running SH4; haven't played in over a month now.
Great work by LV, and from ALL other angles looks fantastic, but looking forward is like jell-O. Anyone know why?:hmm:

I do experience this a lot also... maybe you get that with people running with 17-23 approx FPS. Dunno>>Ctrl-"N",stops shaking,for me. We also get blinking,seems video card related,but have no other solution.

I'm running the sim on my new rig, 3.2 Dual Core, 2 gig RAM, NV 8800GTX, and SB X-Fi extreme, Win Vista. FPS isn't an issue..I'll try the ctrl-n thing, although switching cameras hasn't worked for me.

Thanks again, though for all the hard work you mod guys have put into this sim.:rock:

BladeHeart
09-24-07, 05:36 PM
Quick question whilst finding my way around all the mods for this game.

Is this fantastic piece of work different from the "Better Sea Environmentals" referred to in the TM 1.6 readme, or was that just a typo?

Thanks

leovampire
09-24-07, 05:48 PM
Duciums added LBO the second release of it in T.M. so it is there. And also if you use the new ROW mod LBO is in there as well.

Hope that info helps you out.

leovampire
09-28-07, 06:52 PM
This mod has been replaced by Reflecions on the Water and is incorporated into that work!

http://www.subsim.com/radioroom/showthread.php?t=122408

So you can consider this mod thread Closed and either unsticky it and let it Die or Could a Moderator delete it from the Mod's Room?

Thanks everyone for down loading it and the support.

LeoVampire
Dave

billko
09-28-07, 10:15 PM
This mod has been replaced by Reflecions on the Water and is incorporated into that work!

http://www.subsim.com/radioroom/showthread.php?t=122408

So you can consider this mod thread Closed and either unsticky it and let it Die or Could a Moderator delete it from the Mod's Room?

Thanks everyone for down loading it and the support.

LeoVampire
Dave

Leovampire/Dave:

Although this mod has merged with the Refelctions on the Water mod, we won't ever forget the hard work that you put into this one!

Thanks for giving us this great mod!!!

Bill

SlimDuce
10-04-07, 07:43 PM
Hey man, for what its worth this mod has made me love this game. I walked away from it, but all the while kept an eye on the forums. I downloaded this and a couple other small mods and I fell in love. In all reality I should curse you and your kind for the many hours of sleep that you have stolen from me, but intsead I'll just say.......thank you :up:

billko
10-04-07, 08:00 PM
Hey man, for what its worth this mod has made me love this game. I walked away from it, but all the while kept an eye on the forums. I downloaded this and a couple other small mods and I fell in love. In all reality I should curse you and your kind for the many hours of sleep that you have stolen from me, but intsead I'll just say.......thank you :up:

I should curse him as well because this mod has made my patrols last way longer than they really should due to dropping out of time compression too often to gawk at the amazing ocean. ;)

Bill

leovampire
10-04-07, 09:33 PM
Hey man, for what its worth this mod has made me love this game. I walked away from it, but all the while kept an eye on the forums. I downloaded this and a couple other small mods and I fell in love. In all reality I should curse you and your kind for the many hours of sleep that you have stolen from me, but intsead I'll just say.......thank you :up:

I should curse him as well because this mod has made my patrols last way longer than they really should due to dropping out of time compression too often to gawk at the amazing ocean. ;)

Bill

I changed the main page of the mod. Did away with the manual work seeing I added the rain mod and everything else people did to the scene file. I also added my new work doen to it with the Reflections on the Water Mod.

Just incase someone wants only the LBO mod I figured I would give them the latest of everything I have done to it and with it.

Also added a note about the fix to stop the ocean morphing and shaking effect and how to get the game's rendering engine the chance to catch up to make this stop.

Seeing it is dedicated to one of our fallen Members in the Subsim comunity I figured I should keep my work up to date on it. And add the new credit's.

Before anyone ask's why I did away with the manual Data I will nip this in the bud now! With the new reflections work I have changed more things in the scene.dat file than you can imagine. It would take a lot of room to add it all for manual work. If anyone wants to add something to what I did they can just add that one mod in manualy from my scene file for LBO and Reflections. I will not budge on this right now so don't ask for the info!!!!!!!

Wilcke
10-05-07, 10:20 AM
Leo,

Thanks for this bit of info, I had been running TM1.6.2 with some heavily tweaked additions of my own, I was just getting to learn the MiniTweaker. When you released ROW and uninstalled all of my own "rubbish" and started with a fresh and clean TM1.6.2 plus NSM Classic and ROW. Nice to know that LBO is now a part of ROW.

Again, many thanks, SH4 is now just astonishing....thanks to you and your great group of folks there.

I can state beyond doubt get SH4 and load up these mods and you are off on an awesome historical adventure.

Wilcke

SlimDuce
10-05-07, 09:51 PM
Leo,

Thanks for this bit of info, I had been running TM1.6.2 with some heavily tweaked additions of my own, I was just getting to learn the MiniTweaker. When you released ROW and uninstalled all of my own "rubbish" and started with a fresh and clean TM1.6.2 plus NSM Classic and ROW. Nice to know that LBO is now a part of ROW.

Again, many thanks, SH4 is now just astonishing....thanks to you and your great group of folks there.

I can state beyond doubt get SH4 and load up these mods and you are off on an awesome historical adventure.

Wilcke

Astonishing is a good word for it. I loaded up the mod last night, sailed from Pearl to Midway and then sat in the harbor for a good two hours just watching the sun rise. This is a WHOLE different game now, words dont do it justice.

SubSuck
11-06-07, 08:53 PM
I have so many effect mods installed that I can't even tell if this is working or not. LOL! I think it is when looking from under the waves.

leovampire
11-06-07, 08:56 PM
I have so many effect mods installed that I can't even tell if this is working or not. LOL! I think it is when looking from under the waves.

Is because ROW has gone from where LBO was left off with in work. ROW goes above and beyond the work with LBO and is incorporated into the new ROW mod.

So if you run ROW you do not need this one at all seeing the work for ROW goes much further in refinement.

Propy
11-27-07, 02:57 AM
Hi,

I have been reading a bit about mods on this great forum and found this mod. Sounded great so I tested it. And yes it works great, even gained a few FPS. But there is one thing; the sky sometimes become strange...its a bit hard to explain but when there is no clouds and the sun is up the sky gets "blocky". it looks like big pixels, as if the blending isnt working properly. I didnt notice this before the mod so now I wonder if it is the mod that is creating this. Also the light-shafts that you see under water also appears above, reahing for the sky...may be a part of the other problem...

...anyway if someone knows anything about this it would be great. It's not a nig deal but it is disturbing the great ocean views...

AVGWarhawk
11-27-07, 09:14 AM
Propy,

Go to the stickied Reflections on the Water thread here in the mods forums. This new improved mod contains LBO and has a new sky texture that eliminates the blocky sky textures you are getting now. Plus a whole bunch of new stuff. Flow the instructions on download each part of the mod. :up:

Propy
11-27-07, 09:38 AM
Thanks a lot! I noticed that mod before but since I havent used any mods for SH4 before I thought I would start small...but now I will try the complete makeover instead :D

AVGWarhawk
11-27-07, 10:15 AM
ROW is a great mod for the environment. Again, follow the instructions and all will be well.

Ducimus
12-03-07, 05:44 PM
Bumpity. Gotta look at/ revisit this mod.

claybirdd
12-03-07, 10:39 PM
yeehaw bump again.

leovampire
12-04-07, 07:01 PM
Some of my ocean work has been locked up in a section of the game I can not see or touch as far as I can tell.

Until I can get info and how it all works from the Dev's I am trying to experiment with it in small changes just for the reflection work and see how it goes.

The scene file in here is obsoliete at the moment so might want to wait on using it. And the scne file in ROW is kind of tied into the texture files of row for the sky and reflex pack. I made it work with them.

The scene file in here is tied to old files amd might not look and or act right in nature.

I will be updating ROW first seeing it is the primary mod work for LBO now.

Until I under stand the changes more in the game patch use at your own risk.

Ducimus
12-04-07, 07:11 PM
Well, my objective wasnt neccessarly to use THIS file, but to copy the wave settings out of it, and apply it to a new scene.dat, but in hindsight - since the scene.dat is unchanged by the patch, probably wouldlnt do any good anyway :roll:

leovampire
12-04-07, 07:17 PM
Well, my objective wasnt neccessarly to use THIS file, but to copy the wave settings out of it, and apply it to a new scene.dat, but in hindsight - since the scene.dat is unchanged by the patch, probably wouldlnt do any good anyway :roll:

That came with the 1.4 patch. Until I can deconstruct how it works now in game I don;t trust any changes to the scene.dat file.

tchopz
12-07-07, 05:57 AM
Does the mod work well with 1.4 patch?

ReallyDedPoet
12-07-07, 08:28 AM
leo is working towards making Reflections on Water compatible with 1.4, ROW is a continuation of LBO. Just so you know though, stock 1.4 does use some of leo's earlier work, it is an improvement over how 1.3 looked, so just playing with it is not a bad thing.


RDP

Buzzdart
02-28-08, 07:48 AM
I have installed the Uboat Missons Addon, i think LBO works with it not right, can confirm this somebody ?

Tuddley3
06-28-09, 08:02 PM
After finally being able to play SH4, I was thinking what mod I am missing in my collection. I tried the Real Environment Mod thinking that was it, but there was something not right about it (no offense to the mod). Then I remembered Leo had made this mod after seeing a tribute to him in someones signature.

My question is, does someone still have this mod ? And why is it not in the file library ?

Thanks,
Tudds

Tuddley3
06-28-09, 08:56 PM
Nevermind, I see that it is included inTMO. :yeah:

denny927
12-11-11, 11:51 PM
maybe too late, but seems a file not found in filefront....following not understand why hosting/upload on external server.....:damn:

Jan Kyster
12-12-11, 11:18 AM
Have a look here... http://www.mediafire.com/?1apkhcn9uslgf


:ping:

ReallyDedPoet
12-12-11, 11:22 AM
Nice link, great to see Dave's stuff preserved :yep:

Yamato_NF
12-12-11, 04:33 PM
guna try this with Jhapprich's Typhoon, and see if it can move that beast! :rotfl2:

denny927
12-18-11, 09:10 PM
Have a look here... http://www.mediafire.com/?1apkhcn9uslgf


:ping:


great, and great stuff too....:up:

Webster
12-19-11, 05:17 PM
Nice link, great to see Dave's stuff preserved :yep:

why doesnt someone upload it at subsim to preserve it forever

ReallyDedPoet
01-05-12, 09:52 PM
why doesnt someone upload it at subsim to preserve it forever

Good suggestion Webster. It's been hard to believe it has been three years since Dave's passing....

clayp
01-07-12, 03:10 AM
Nothing works for me,cant D/L it......:wah:

clayp
01-08-12, 08:38 AM
I'm supposed to have a new reply here but there is nothing....

Sailor Steve
01-08-12, 10:08 AM
As per request:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3466

clayp
01-08-12, 10:25 AM
As per request:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3466

YAY!!!!!!!!!!!.....:sunny:

ReallyDedPoet
01-08-12, 01:57 PM
As per request:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3466

Nice work Steve, can the rest of that link be uploaded as well ?

Thanks again :up:

Mister_Spok
05-08-12, 12:55 AM
Sailor Steve, will your mod be compatible with my SH4v1.5 with TMO2.5, RSRDC and OTC_for_TMO_RSRDC? I would try it, but rather ask first :)

Bubblehead1980
05-08-12, 01:23 AM
Sailor Steve, will your mod be compatible with my SH4v1.5 with TMO2.5, RSRDC and OTC_for_TMO_RSRDC? I would try it, but rather ask first :)

Yes, think it will work with TMO RSRD?

Sailor Steve
05-08-12, 07:38 AM
Sailor Steve, will your mod be compatible with my SH4v1.5 with TMO2.5, RSRDC and OTC_for_TMO_RSRDC? I would try it, but rather ask first :)
It's not my mod, I merely uploaded it to Subsim Downloads. However, it is already part of older versions of TMO, so it's probably in the newest version as well, and you don't need to add it again.

Nevermind, I see that it is included inTMO. :yeah:

Mister_Spok
05-08-12, 08:54 AM
Oh, i didn't see that, thank you!

Littica Marek
05-27-12, 11:45 PM
This is some REally fine work, the feeling of standing on deck while the waves rock my little Pig Boat has never felt quite so *Real* before, a truly fantastic job well recomended to anyone who can run it!

Mister_Spok
06-02-12, 03:26 PM
Does RFB 2.0 incorporate this mod as TMO does?

andy_311
06-02-12, 07:22 PM
Wold this work with FOTRS? I know FORTS is a forrunner of TMO.Nether mind 1 way to findout.

Hylander_1314
06-03-12, 06:52 AM
All the supermods, incorporate this to some degree or another. Sometimes, the modder(s), tweaked it to what they themselves thought was more asthetically acceptable, but it is the base they used.

On a sidenote, TMO preceeded FOTRS, which it was inspired by.

EXECUTION3R
08-13-13, 10:15 PM
GREAT work!!:rock: