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leovampire
07-22-07, 09:17 PM
Updated: October 04 2007 with my new Reflections on the Water Work in the scene file.

To truly understand what this mod does for the game play the game patched to 1.3 first and see for yourself how the ocean and wave states work. Then add this mod to your game and see the difference. It is truly black and white in effect's!

First: before anything thank you TimeTraveller for your Mini tweeker
because all this would be beyond my abilities without it! And NVDrifter
for the scene aduster to use with mini tweeker. And extra credit to
AkbarGulag and Jaketoox for making the tweeker scene file even better.

Second: thanks to UBISOFT for making a game engine that can
handle these kind of effects,conditions and visualization!

Third: thanks to a friend of mine, Bob Wood, who gave me the
technicle data on wave Armonics and Coeficiants! He makes
custom speed boats both for ocean going and fresh water so
understands all of that to make them operate properly.

Forth: To the creater's of the 9KM visual MOD Kosh & or Probex because my LBO
is now built onto your visability work. Redwine 30m underwater Visability mod.
Canonicus for the Rain Mod.

Fifth: Thank you veery much to Jęsen Jones for your JSGME program or
I know I would have screwed up my game time and time again without it!!!

What this does to start with is gives a rime and reason to the
oceans movments vs Wind direction and speed and also matches
up sea foam effects with newly formed waves.

Second it eliminates all flying sub and ship effects from the
game. And no longer does the ocean just do it's thing and
ignors what comes in contact with it. And at the same time
no ship or sub can glide along like on an invisable rail.

Thrid it creates the same feelings old time mariners got when
they were on the ocean and the reason why so many men wanted
those kinds of jobs because the ocean is a facinating and
wonderous thing to see in all motions and movments and living
force.

Now there is an actual current and force to the ocean in it's
every movment and wave. And depending on how much thrust a ship
or sub uses against it and the direction you are going vs the
wind and ocean waves now effects how much control you have over
your sub. Ships and Subs have to lean into turns to manuver
through the current and waves. And when you are stoped and
just sitting there in ruff and or stormy sea's you will get
moved around like a rag doll in a kids hand's. As the waves
push against the sub you can watch the ballast guages to the
left of your planes man fill up with water and expell it again.
If you turn your rudder while you sit there the ocean will
turn your sub because there is an actual current.
Just hope you and your men don't get sea sick! LOL!


This is all a build up effect so you have to look at it for a
few seconds or so for everything to kick in so going from the
command room to the bridge and then free cam each time you have
to give it a few seconds to see and get the full effects the way
the game engine works!


Just a ready to use MOD link now that has 9km visability and 30m underwater
visability and the rain mod!

(LBO)_Living_Breathing_Ocean_VS3_with_New_Reflecti ons_Work (http://files.filefront.com/Living+breathing+Ocean+VSrk7z/;8718769;/fileinfo.html)



Now enjoy your living breathing ocean!

Known Problem Fix: When you are in time compression on the Sub's NAV map
PAUSE the game then go to 1x normal time compression
Before going to outside view's. This gives the game's
rendering engine a chance to catch up with what is going
on and stops the Ocean morphing and shaking effect's.

I will post some pictures lator on but believe me when I say no picture you ever create will do it justice.

Please give me credit if you use this with anymod you make
I have a lot of time and effert into research and testing for all
of this. And it is nice to be remembered.
Other than that this is freeware to do with as you please.

The mini tweeker program link:

TIMETRAVEL"SMINITWEEKER (http://files.filefront.com/SH3MiniTweaker+build104zip/;8436223;;/fileinfo.html)

the new improved scene dat file to add to mini tweeker or you can not make the proper changes:

TWEEKERFILEFORSCENEMODING (http://files.filefront.com/Scene+DAT+tweak+V+02+witdrar/;8361198;;/fileinfo.html)

And here is the download link for the JSGME program by Jęsen Jones

JSGMEMODINSTALLER (http://www.users.on.net/~jscones/software/products/jsgme_setup.exe)



On a somber note, Most of you now know that we lost one of our own in the comunity. Deepbluewolf. He lost his life avoiding a child crosing the street while he was driving. Looking back at the early posts and finding something on the main site in Ubisoft I see he was a strong suporter of LBO and me.
So I would like to dedicate this mod to his memory and wish him the calmer sea's of LBO where ever he is!!!

Dave
LeoVampire

supposedtobeworking
07-22-07, 09:37 PM
sounds incredible..downloading now..thanks for the work!

wovik
07-22-07, 09:40 PM
I've got to try this!

Downloading now..

leovampire
07-22-07, 10:30 PM
http://static.filefront.com/images/personal/l/leovampire/93141/begoekownb.thumb250.jpg (http://gallery.filefront.com/leovampire//673597/)http://static.filefront.com/images/personal/l/leovampire/93141/ixhstsjvbi.thumb250.jpg (http://gallery.filefront.com/leovampire//673598/)http://static.filefront.com/images/personal/l/leovampire/93141/udilyjrjhh.thumb250.jpg (http://gallery.filefront.com/leovampire//673596/)http://static.filefront.com/images/personal/l/leovampire/93141/jrtrtgkxuk.thumb250.jpg (http://gallery.filefront.com/leovampire//673595/)

http://static.filefront.com/images/personal/l/leovampire/93141/vokfpyraxy.thumb250.jpg (http://gallery.filefront.com/leovampire//673602/)http://static.filefront.com/images/personal/l/leovampire/93141/yzlknyjxgu.thumb250.jpg (http://gallery.filefront.com/leovampire//673603/)http://static.filefront.com/images/personal/l/leovampire/93141/gclxsarsfy.thumb250.jpg (http://gallery.filefront.com/leovampire//673811/)http://static.filefront.com/images/personal/l/leovampire/93141/bdkgghwiol.thumb250.jpg (http://gallery.filefront.com/leovampire//673843/)

As you can see the waves are now complex and in a single scene one dosn't match another both above and under the ocean.
And 15 meters per second wind dosn't mean the waves and ocean is it's meanest because when a true storm comes it is much more intence.
In the last picture you can see even though the wind is down to 0 meters per second there are still eddies and currents and slight waves.

Fearless
07-22-07, 10:53 PM
Utterly awesome. Will download this for sure when I get home from work. :up:

Digital_Trucker
07-22-07, 11:23 PM
THis is great! Thanks for all the hard work on it. If this game gets much more immersive I'll embarass myself by trying to put my old blues on.

Now can you add fish, so that we have something to do when there is nothing to sink? Just kidding, great work!:up:

CaptainCox
07-22-07, 11:26 PM
Excellent work Leo. Did not yet have the opportunity to check in stormy seas, but judging from those pics, it looks awesome. Cheers! :up:

Canonicus
07-22-07, 11:35 PM
Leo...

I'm amazed at how the ocean in SH 4, now seems as real as I remember it when I was In the service. I feel like I'm standing at the railing leaning over the side of my old destroyer, staring intently at the play of the waves. Uncanny... the similarities to the real thing! :up:

You are to be highly commended for you efforts... for a quantum leap in realism has been attained!

Simply.....STUNNING!! :yep:

nattydread
07-22-07, 11:37 PM
how does it impact FPS?, Im interested but I dont want to have stutters

leovampire
07-23-07, 12:01 AM
I don't have a problem with any slow downs or anything so i can not tell you
that nattydread.

And thank you very very much Canonicus that is what I wanted to acheave with this. We spend so much time on the ocean it should keep that facination and deatail that everyone has put into our subs.

And face it we needed some real time physics to go with the rest of the game.

It was the last thing that needed to be done without adding all new stuff to the game in my eyes.

2 words of warning: torpedo depth settings on ships in heavy seas and storms should be reduced.

Second: it is much easier to dive in heavy seas if you slow down so if your running from something and trying to dive good luck!!!!!!

Also as you reduce the force of the engines the influence of the ocean becomes more pronounced because it takes equal amount of force against force to compinsate same goes for the ships the lighter the ship and slower the speed the more it gets bounced around so if it is a crippled ship torpedo's should be set near the surface but sometimes the waves detinate them if your not close.

Fearless
07-23-07, 12:12 AM
Cant wait to stand on deck and get a bit green in the face. :lol:

Ducimus
07-23-07, 12:51 AM
I applied the changes cited in the 9KM visual distance dat ive been using, and the visual difference is striking.

The following pictures were taken in the first sub school mission.

Enviormental effects, glare, PPF, etc were off.

Before applying this mod, windspeed at 5kts.

http://www.ducimus.net/sh4/before_5kt.jpg


After applying this mod, windspeed at 5kts.
http://www.ducimus.net/sh4/after_5kt.jpg


I didnt notice too much of a difference in visual effects at a 15 kt wind, my assumption is thats because of the foam, or i possibly applied the changes wrong for those wavestats and need to go over it again. Regardless, this is a top notch mod and is nothing short of a landmark of progression for SH4.

I have a few concerns reguarding high winds and small craft like fishing boats and such (will they catch fire and sink on their own?), but otherwise, this is really excellent work, job well done leovampire!

leovampire
07-23-07, 01:01 AM
Comming from you I take this a serious compliment thank you!

And new picture posted of calm sea's

So far the only thing I did notice is that ships with holes sink a little faster because of the force factor of the ocean when it is at it's peak!

But now ships actualy ride the waves better so the damage factor is actualy down never saw a fishing boat on fire or sink from it yet.

And how close you are to shore makes a difference in wave effects because of the shallower waters. When you move back out to sea they calm down a little more.

Also in the download link there are 2 dds files for the sea foam and cloud effects for stormy weather that you should use as I based my sea foam effects on that dds file.

Camaero
07-23-07, 01:06 AM
Holy hell this might be the absolute best immersion mod so far. Thank you sir!

Ducimus
07-23-07, 01:40 AM
Did i mention i really really love this mod?

Decided to pay a visit to my favorite Destroyer.

This time, enviromental effects are on, no glare, or PPF., 5kt wind, in deep water, nowhere near land.

http://www.ducimus.net/sh4/water_test1.jpg

http://www.ducimus.net/sh4/water_test2.jpg

wovik
07-23-07, 02:11 AM
Leo....

Could you check your data in the instructions on how to mod the scene.dat file?

I found discrepancies between your file with the download and the modding instructions.

In wave state 2: Amplitude is 0.05 in your scene.dat file and 0.5 in the instructions.

In Sea Foam: Texture scale is 6 in the file and 60 in the instructions.

leovampire
07-23-07, 02:16 AM
I sometimes have a hard time translating data info because of a stroke I had a year ago.

making changes now very sorry guys!

the amplitude should be 0.05 for wave state 2 and for the sea foam it should be 60 but I did that change last second that is why it is off!

And BTW Dicimus great picture showing the reflection of the explosion in the water!!!!!

File front is giving me a hard time right now I will upload a file just with the DDS files to add and the correct scene file with the proper sea foam adjustments and now done new file link for mod and dds.
Thanks wovik for noticing.

And I changed the credits to show timetravler as I didn't realize that I thought it was all ndrifter. Now you know why i have that saying for a signature at the end of my posts LOL!!!

Lagger123987
07-23-07, 02:38 AM
First: before anything thank you N Drifter for your Mini tweeker
because all this would be beyond my abilities without it!


Actually, TimeTraveller made the MiniTweeker, not NDrifter.

Bando
07-23-07, 03:49 AM
Leo, what have they done to you in the hospital?? :o
Whatever they did, you came out as an artist first class!! :up:

This sim will never be the same. :lol:

I bow to you :yep:

Jace11
07-23-07, 05:11 AM
WOW, some of those screenshots look amazing... must test must test..

Fearless
07-23-07, 05:12 AM
One word "AWESOME" :rock:

Uber Gruber
07-23-07, 05:17 AM
I....cant....speak!:huh:

The best envioronmental emersion mod i've ever encountered. All I want to do is feel like i'm at sea, and this mod does it.

Thankyou so much Leo, :up:

FooFighters
07-23-07, 05:43 AM
I applied the changes cited in the 9KM visual distance dat ive been using, and the visual difference is striking.

The following pictures were taken in the first sub school mission.

Enviormental effects, glare, PPF, etc were off.

Before applying this mod, windspeed at 5kts.

http://www.ducimus.net/sh4/before_5kt.jpg


After applying this mod, windspeed at 5kts.
http://www.ducimus.net/sh4/after_5kt.jpg


I didnt notice too much of a difference in visual effects at a 15 kt wind, my assumption is thats because of the foam, or i possibly applied the changes wrong for those wavestats and need to go over it again. Regardless, this is a top notch mod and is nothing short of a landmark of progression for SH4.

I have a few concerns reguarding high winds and small craft like fishing boats and such (will they catch fire and sink on their own?), but otherwise, this is really excellent work, job well done leovampire!

Ohh my goodness... Thats look stunning :o

Can't wait to go home.. and put this mod in my game.

kv29
07-23-07, 05:51 AM
1° I love it :p
2° my fps dropped from 25 to 15 :stare:

FooFighters
07-23-07, 06:24 AM
1° I love it :p
2° my fps dropped from 25 to 15 :stare:

Ouch.. :cry:

I have a FPS of 28.. hope it won't drop to 18 :hmm:

What kinda hardware do you have ?

Mush Martin
07-23-07, 06:41 AM
That is Just an Incredible accomplishment WOW!:o

absolutely wonderful :up::up::up::up:

Uber Gruber
07-23-07, 06:52 AM
I just returned to this thread to see the sea pics again....it really is amazing. I accept that their will be a drop in frame rate and i'm happy to reduce AA and AF to take up the slack.

Please post more pics:yep:

The General
07-23-07, 06:52 AM
OMFG! This is surely the best MOD ever created!?

:up:

ReallyDedPoet
07-23-07, 07:02 AM
Did i mention i really really love this mod?

Decided to pay a visit to my favorite Destroyer.

This time, enviromental effects are on, no glare, or PPF., 5kt wind, in deep water, nowhere near land.

http://www.ducimus.net/sh4/water_test1.jpg

http://www.ducimus.net/sh4/water_test2.jpg

I am stunned by this mod :o:o. Real, real nice LV:up::up::up:


RDP

kriller2
07-23-07, 07:06 AM
Wow! Those screenshots looks wonderfull! I can't wait till I get home and test SH4 with this mod, good work Leo :up:
Which GFX are you using Ducimus ? (maybe a reason to upgrade.. :p )
/Kriller

Anvart
07-23-07, 07:13 AM
1° I love it :p
2° my fps dropped from 25 to 15 :stare:

Ouch.. :cry:

I have a FPS of 28.. hope it won't drop to 18 :hmm:

What kinda hardware do you have ?
He, he it does not surprise for me, it should be ...
Developers have made "the golden mean"...
The hypertrophied reflective ability of water (artefacts) ... ChoppyWave ... Armonics ... and size of wave ...
Not a real kind of waves (in my system)...
Hard job.:up:

THE_MASK
07-23-07, 07:57 AM
Lovely , thank you .

wetwarev7
07-23-07, 08:13 AM
Exellent! Downloading now!

Horst Mikaelis
07-23-07, 08:20 AM
Holy ****!!!
Super work!

Horst

Redwine
07-23-07, 08:21 AM
Amazing add to the game Leo !!! :up::up::up:

Many thanks for job ! :up:

Rockin Robbins
07-23-07, 08:32 AM
What is happening here? Ubi pops out 1.3, we say, "Wow, what a great job. All these mods are mostly not needed any more."

Then CaptainCox, WernerSobe, you and others I'm leaving out (sorry, you're all incredible) say, "Time to kick it up a notch" and you proceed to show what can be done with an "optimized" game that is made to be modified.

I haven't installed it yet, but along with Realistic Sinking Physics and the airbases mod, this is a mod that I won't live without. Excellence begets excellence and I am just astounded at all the modders' imaginations in improving SH4.

I can't wait for the huge Atlantic Sharks mod!

Leo, in spite of health obstacles, you astound me. This mod turns SH4 upside down and ducimus' pictures look like photos of the real ocean. This isn't "living and breathing" it's poetry!

TDK1044
07-23-07, 08:33 AM
I can't wait to get home to download this. It looks awesome! Many thanks. :D

Deepbluewolf
07-23-07, 09:02 AM
I Have a complaint....:rock:

I barfed on my keyboard and my crew is all in sick bay...

WOW....It's like being in the Ocean...i think im going to install an automated spray with sea water to sprinkle my face every few minutes.

My words fail me...

GREAT MODE

con20or
07-23-07, 09:04 AM
Looks great, really good work

Heres another comparison ; Sunrise, low wind, couldnt get a full daylight quick mission that didnt have 100's of japanese warships shooting at me.

Try getting a shot of the ocean that doesnt have shell explosions in the middle of the japanese fleet at midway:damn:

Before

http://i3.photobucket.com/albums/y60/con20or/before.jpg

After

http://i3.photobucket.com/albums/y60/con20or/After.jpg

jaketoox
07-23-07, 09:20 AM
I just love this mod, can't live without it....the ocean is now The Ocean...but then i run to problems...
I was patrolling at East China Sea....(3 merchants from that convoy never arrived to their destination:ping:)...run out of torps and had to change direction to home....it took me some time when i just watched that REALLY beautiful sea....wind was some 4m/s....then i turned tc to 1024....after a while i got radar message, aircraft coming, then i went to bridge and first impression was that i was going some 300 km/h BACKWARDS....weather report said that wind is 15m/s.......sea was quite flat..and it looked like some kind of fog was going really fast just a little bit over the surface... has anyone else experienced something similar...

I checked scene.dat and everything is ok in there....no errors...

....and now....back to Philippines Sea....to check that it's not just my old hercules 9700 pro which is coming to it's end.......:damn::damn:

Anyway...happy hunting and lovely seascenes...:sunny:

con20or
07-23-07, 09:27 AM
Looks great, really good work

Heres another comparison ; Sunrise, low wind, couldnt get a full daylight quick mission that didnt have 100's of japanese warships shooting at me.

Try getting a shot of the ocean that doesnt have shell explosions in the middle of the japanese fleet at midway:damn:

Before

http://i3.photobucket.com/albums/y60/con20or/before.jpg

After

http://i3.photobucket.com/albums/y60/con20or/After.jpg

Im starting to think Ive imagined that, can i get a second opinion? Did i install the Mod right?? Or is it just different lighting/angle in those two photos that makes it look different...

The more I look at it, the more I think im wrong.

Weather-guesser
07-23-07, 09:27 AM
Holy crap!!! I cant believe some of the things you modders accomplish! Wonder if I'll be able to enjoy this MOD on my low end 1300X ATI and 2 gigs of RAM??:rock:

Deepbluewolf
07-23-07, 09:33 AM
Looks great, really good work

Heres another comparison ; Sunrise, low wind, couldnt get a full daylight quick mission that didnt have 100's of japanese warships shooting at me.

Try getting a shot of the ocean that doesnt have shell explosions in the middle of the japanese fleet at midway:damn:

Before

http://i3.photobucket.com/albums/y60/con20or/before.jpg

After

http://i3.photobucket.com/albums/y60/con20or/After.jpg

Im starting to think Ive imagined that, can i get a second opinion? Did i install the Mod right?? Or is it just different lighting/angle in those two photos that makes it look different...

The more I look at it, the more I think im wrong.

Good question.....now that you mention it...

con20or
07-23-07, 09:37 AM
bah!

back to the drawing board. I'll try one with more wind.:oops:

Jmack
07-23-07, 09:40 AM
can this be made for jsgme ???

and what about fps is it too bad ?

con20or
07-23-07, 09:41 AM
it is made for jgsme

Bando
07-23-07, 09:43 AM
Look at the first thread, Leo made two versions.
1 jsgme
2 add it in yourself

You should be able to jsgme this mod:up:

supposedtobeworking
07-23-07, 09:45 AM
I installed it and it makes a huge difference. If I may offer some observations and feedback...for me, sometimes when I look at certain parts of waves it seems like they are rippling and morphing too fast...I am not sure if I notice this at first and it goes away, or perhaps it is just my video card/specs (Gforce 6600 TD vanilla with 1 Gig ram/Athlon 3200+). Overall the effect is breath taking...though when I see parts of waves rippling and waving up and down at a curiously fast rate when the wind speed is low, it is a little distracting. Like I said, sometimes it seems to go away after a short while. does anyone else notice some parts of the waves moving too fast to be convincing? Still not sure if it is a graphic error on my hardware or if it is part of the mod.

Thanks again for your incredible work.

EAGLE_01
07-23-07, 10:03 AM
Unbelievable! The sub on a rail thing was killing the sim for me...Thank you VERY much!:up:

leovampire
07-23-07, 10:14 AM
a little bit faster than it use to be but not by much I adjusted the figures so that there would still be a slight current at 0 meters persecond to 4 meters per second.
But as the wind picks up speed so does the ocean current speed. That also means when a full storm is going the ocean is much faster and gives the waves much more force and slows down your sub and a ship no matter what your knt meter says. We need an RPM gauge to show how much harder the engines actualy work.

KING111
07-23-07, 10:15 AM
what can i say its awesome
thanks for all your hard work

leovampire
07-23-07, 10:25 AM
before I went in the hospital and just finished it when I got out!

Had time to think about what was missing and it was the sea foam effect was just too out of sink with the waves so adjusted that when I got home and made it work right then posted it for all of you to enjoy.

Thanks to bando for telling me ahead of time I should post it manualy and as a JSGME ready MOD.

unga
07-23-07, 10:25 AM
Another awesome mod !!! :up::up::up:
Many thanks !!!

tater
07-23-07, 10:29 AM
I DLed this but won't get to try it til tonight.

How does the current work? Is it related to wind direction?

I've read reports of subs (Plunger, I think) evading DC attack for many many hours at low speed and surfacing where they submerged because all that time they made no headway vs currents (Marshalls).

tater

leovampire
07-23-07, 10:40 AM
but when the waves and wind picks up so does the current speed that is how I got the underwater waves effect but the waves change direction with the wind but not as well sinked as I wanted because you really need a total wave state 5 instead of the virtual one I created with the adjustments.

but what caught me off guard is the illusion effect this brought out that you would normaly encounter in the ocean. I mean when it looks like you are crawling through the waves at ahead standard in one direction but when you go with the waves it looks like your flying at warp speed sometimes.

But there is a definate drag on the sub against the waves because travel time changes in the heavy sea's even though the knt meter says it is staying around what it is set for.

I got much better results out of this than I thought I would to tell the truth I mean who knew what the game could actualy produce for ocean effects until I got the adjustments right?

All I wanted at first was to lose the flying sub's and ships effect but once I got started I found out just how much more can come into play and decieded to see just how realistic I could get it.

Sailor Steve
07-23-07, 11:52 AM
I've always loved the aerial views of sinking ships, but that one of the tin can going down shows that the motion of the water makes a huge difference!

Great job, Leo!:rock:

FooFighters
07-23-07, 11:57 AM
I installed it and it makes a huge difference. If I may offer some observations and feedback...for me, sometimes when I look at certain parts of waves it seems like they are rippling and morphing too fast...I am not sure if I notice this at first and it goes away, or perhaps it is just my video card/specs (Gforce 6600 TD vanilla with 1 Gig ram/Athlon 3200+). Overall the effect is breath taking...though when I see parts of waves rippling and waving up and down at a curiously fast rate when the wind speed is low, it is a little distracting. Like I said, sometimes it seems to go away after a short while. does anyone else notice some parts of the waves moving too fast to be convincing? Still not sure if it is a graphic error on my hardware or if it is part of the mod.

Thanks again for your incredible work.

I have the same kinda problem (I have GF 7600GT/AMD64 3200+).
The rippling and morphing looks good if I look straight ahead on the bridge.
But when I look to the left or right it looks like the morphing goes a bit to fast.

Also when using the F12 cam and move forward the water looks a bit strange.
Like it stuttering..

Maybe it's just my rig.. I don't know ?

Still great.. great work !! :up: :up: :up: :up: :up:

Shipwreck
07-23-07, 12:48 PM
:up: Thanks bro, great work

SW

vodkamike
07-23-07, 02:04 PM
...this little MOD is just ingenious, I love it. It adds total immersion, it really makes the sea com alive....

That SH3-feeling is back... Thanks!

Deep Six
07-23-07, 02:17 PM
OMG you Sir are a genius, never have I seen a more gorgeous sea..I downloaded instant I saw this thread....Manually installed..

I have NO FPS drop, but there again I do have a Super-clocked Arctic cooled 8800GTX!!

60FPS across the board as high as my Refresh rate on my TFT

Thank-You for what will be no doubt the most added mod to any of the forthcoming big guns!!!

Ducimus are you going to add these tweaks to your scene.dat for TM 1.3??


Deep Six

Ducimus
07-23-07, 02:29 PM
Wow! Those screenshots looks wonderfull! I can't wait till I get home and test SH4 with this mod, good work Leo :up:
Which GFX are you using Ducimus ? (maybe a reason to upgrade.. :p )
/Kriller

Radeon X1600 Pro 512 MB




Ducimus are you going to add these tweaks to your scene.dat for TM 1.3??

Deep Six

Does a bear schitt in the woods? It will be in TM 1.4 which is in a sort of testing state right now.

R48
07-23-07, 03:54 PM
Does a bear schitt in the woods? It will be in TM 1.4 which is in a sort of testing state right now.

Excellent Ducimus. I'm glad you're on top of things.

Deepbluewolf
07-23-07, 04:00 PM
Leovampire, I think you should pay a visit to some of the UBI official forums to see what people are saying. EVERYBODY is in love with the Ocean.

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/2341094675

DirtyHarry3033
07-23-07, 04:08 PM
Leo this is a work of art :up: Can't thank you enough for the work you did, it's fantastic! Only 2 probs I've found though:

I'm gonna have to give up drinking when I play SH4 - it looks so real in heavy seas I'm getting green around the gills ;) With a few beers in me I'd probably need one of those plastic keyboard covers to keep my supper out of the keyboard!
It's gonna take me a lot longer to reach my patrol zone, all I wanna do is make the trip on the bridge in real-time and look at those beautiful waves! Gonna be harder now I think to use TC...My favorite thing though is my sub is not flying across the crests of the waves now. In some pretty heavy weather as I test it, winds 15 m/s and my boat is staying in the water where it belongs :up: Haven't seen the props once, and the waves are washing across the deck instead of the boat washing across the waves.

Another benefit which I suppose is due to the mod, I went to PD and the scope was usable! Before, in that kind of weather my scope was under water 75% of the time at least, now it's under water less than 25% of the time.

Great stuff Leo, thanks!

DH

wovik
07-23-07, 04:22 PM
leovampire....

I just noticed something about the wind states. There apear to be 4 actual windspeeds in the scene.dat file at the beginning of each wave state, not at the end. They make sense too...

These values are for a default v1.3 scene.dat file:

first at x075B = 0
second at x08D4 = 4
third at x0A4D = 8
fourth at x0BC6 = 15


The Tweak File uses x08D4 for Wind State 1. I wonder if it should be x075B instead?
It then uses x0A4D for Wind States 2 thru 4.

I don't know why all 3 use the same value. Perhaps the program does it this way but the above progression sure makes sense. Can't help but wonder if the Tweak file is wrong on these?

Perhaps I should be asking the author of the file.

ReallyDedPoet
07-23-07, 04:23 PM
Leo this is a work of art :up: Can't thank you enough for the work you did, it's fantastic! Only 2 probs I've found though:
I'm gonna have to give up drinking when I play SH4 - it looks so real in heavy seas I'm getting green around the gills ;) With a few beers in me I'd probably need one of those plastic keyboard covers to keep my supper out of the keyboard!
It's gonna take me a lot longer to reach my patrol zone, all I wanna do is make the trip on the bridge in real-time and look at those beautiful waves! Gonna be harder now I think to use TC...My favorite thing though is my sub is not flying across the crests of the waves now. In some pretty heavy weather as I test it, winds 15 m/s and my boat is staying in the water where it belongs :up: Haven't seen the props once, and the waves are washing across the deck instead of the boat washing across the waves.

Another benefit which I suppose is due to the mod, I went to PD and the scope was usable! Before, in that kind of weather my scope was under water 75% of the time at least, now it's under water less than 25% of the time.

Great stuff Leo, thanks!

DH

Dam I need to get home and try this ^^^, still at work:damn::damn:


RDP

leovampire
07-23-07, 04:26 PM
I posted something there for them so they would understand why it didn't even dawn on me about FPS on slower machines. Never even dawned on me to tell
the truth.

oooooooppppppppsssss!!!

Nothing like a tease you can't use I would be freeking out if things where reversed!

wovik that is where the windcoef comes into play seeing the 15 meters per second spreds out to 2,3 and 4 wave states.

If you adjust the coef you can simulate the inbetween wind levels so that it all evens out between the wave states.
That is where Bob Wood came into play explaining how all that works so I was able to work around the limits of the actual game file set up for this.

I don't think the Dev's thought about actualy doing it this way because people would normaly be freeking out about the game slow down not realizing people like us would gladly upgrade our machines if we knew what we needed to get the max effects this game can produce. I mean this is the kind of effects we all originaly expected from the game with all the hype they put into the advertisments and because of the new PC capabilities now a days. I mean the reason why new PC's and hard ware for them is constantly comming out is because of the more complex game's graffics wise.
People want more improvments in graffics with each new game that replace the older versions. And all the PC company's and hard wear manufactures love it because they make a tone of money off of better games!

Deepbluewolf
07-23-07, 04:33 PM
I posted something there for them so they would understand why it didn't even dawn on me about FPS on slower machines. Never even dawned on me to tell
the truth.

oooooooppppppppsssss!!!

Nothing like a tease you can't use I would be freeking out if things where reversed!

No problem...anything you wish is my command.:up:

THE_MASK
07-23-07, 05:02 PM
I am using your mod with a pentium 4 , 1 gig of ram and a ati radeon X8xx series graphics card . I get 23fps in dynamic fog with the ingame graphics set to high and everything ticked except light shafts. In the catalyst control centre i set the Mipmap Detail Level to performance instead of high quality . Cheers for a great looking mod:up:

Deepbluewolf
07-23-07, 05:16 PM
THIS is a MODE !!! i really am astonished at how much i feel in the ocean for real...

on a side note i have a complaint...its so real that all my crew is seasick

http://i205.photobucket.com/albums/bb44/deepseacaptain/boat_dolfijn4_seasick_late1998.jpghttp://i205.photobucket.com/albums/bb44/deepseacaptain/seasick.jpg

lba
07-23-07, 05:17 PM
First post so hello to all…:arrgh!:

First thanks for this is great mod. It looks great.

Next due other tweaks I had to do the manual method, but I fear I might have done something wrong. Is the sea supposed to vibrate like jelly? Everything appears okay, except that it’s like the sea surface is made of jelly and that there is a constant earthquake going on underneath it. Sure in some sense that is what is going on in real life with the wave dynamics going on under the surface, but still the sea doesn’t act like it does with my current settings. I am getting seasick that’s for sure, but for the wrong reasons.

Okay a few observations:
Boat is in motion. Standing on the bridge it’s not so noticeable when I look straight out to the sides, but looking forward is just pain. It’s as if the water sense the hull coming and thus starts shaking 20 meters before the submarine even gets there.

Then for reasons I have trouble figuring out, it is worst on the port side. Maybe the current is coming from that direction? (I’m doing tests as I type.)

I changed course, and yes it could be connected to the current because eventually the vibration got stronger on starboard. However it never died out entirely on port, there is always a hint of shake.

Next I tried the external cam. I can’t see the vibrations on the free cam, but if I use the unit cam and set it behind the submarine I can see the vibrations again. Okay perhaps it’s the camera moving that is creating it? The thought that it’s a creation from my graphics card has crossed my mind, but I have ATI 1900XT and updated drivers so….unlikely.

Okay “all stop”.
Yep now the sea looks perfect. No Vibrations at all. It is so nice I wish I had a fishing rod. (Again great mod :up: )

As my mind wanders, it could be that the animations can’t keep up, or are too fast when I’m at speed. Since I have a Pentium 950D I’m assuming it’s not because it can’t keep up with the number crunching, and as I wrote my GPU should keep up too. On the bridge, clear weather, my frame rate varies from 48 to 65 depending on where I look. Looking down on the boat it is 48, at the sky 65, and the sea 55. In other words I can’t see this being a problem with my hardware.

Okay so I’ve triple checked the values I entered in the Mini Tweaker, but unfortunately I can’t see anything wrong. Is there any chance you might guess what setting I have to play with to reduce what I see as unnatural jelly-like behavior? I realize I’m asking a lot and I also have a habit of using more words than one perhaps should, as explanation and apology I can only say: sorry I’m Norwegian, and thus hope I’m forgiven. :lol:

Now maybe it’s supposed to be like this. I have no other reference than the real sea, which has been with me my entire lie, and this does not feel like that with this vibration going on. One last thing that just crossed my mind, I saw someone mention frame rates of 15-28. Could it be that with my 50-60 range this vibration problem becomes more visible/noticeable? Anyone else have high frame rates who have noticed these jelly-like vibrations? Edit: I should perhaps test this in bad weather too, when frame rates goes down.

Okay I’ll dive now, until my stomach can look at the surface again. Thank you.
:lurk:

Edit: I see others have reported similar experiences so I guess I did not have do be so focused on details.

Capt. Shark Bait
07-23-07, 05:34 PM
ok, lookin at the screenies for this, watch where you step. i din't need my jaw stepped on, yanno? i kinda have a need for it:-? . got a ?, tho. is there a more friendlier way to run it, rather that creating folders within folders? oh, did i mention this looks uber:cool: ?

Schultzy
07-23-07, 06:05 PM
Amazing. I'm almost tempted to stop using RFB and install this but I just can't quite manage it. Hope Beery includes it in his 1.3 compliant version soon!

Thanks for the work you've done here, as the others have said, this is a work of art. :yep:

DirtyHarry3033
07-23-07, 06:09 PM
Leo this is a work of art :up: Can't thank you enough for the work you did, it's fantastic! Only 2 probs I've found though:
I'm gonna have to give up drinking when I play SH4 - it looks so real in heavy seas I'm getting green around the gills ;) With a few beers in me I'd probably need one of those plastic keyboard covers to keep my supper out of the keyboard!
It's gonna take me a lot longer to reach my patrol zone, all I wanna do is make the trip on the bridge in real-time and look at those beautiful waves! Gonna be harder now I think to use TC...My favorite thing though is my sub is not flying across the crests of the waves now. In some pretty heavy weather as I test it, winds 15 m/s and my boat is staying in the water where it belongs :up: Haven't seen the props once, and the waves are washing across the deck instead of the boat washing across the waves.

Another benefit which I suppose is due to the mod, I went to PD and the scope was usable! Before, in that kind of weather my scope was under water 75% of the time at least, now it's under water less than 25% of the time.

Great stuff Leo, thanks!

DH
Dam I need to get home and try this ^^^, still at work:damn::damn:


RDP
RDP, go home "sick" if you're not home yet!

Could be worse, I found this mod at 6:30am my time this morning, having to leave for work at 7:05am. D/L'ed the JSGME version and of course a conflict with TM 1.3a so I had to find the scene.dat tweak file and do it manually. Got it installed and running at 7:00am and had only 5 minutes to drool over it before I had to go to work :damn::damn::damn:

So you know where my mind has been all day. Frustrating to say the least! At least quitting time finally got here ;)

DH

DirtyHarry3033
07-23-07, 06:16 PM
Amazing. I'm almost tempted to stop using RFB and install this but I just can't quite manage it. Hope Beery includes it in his 1.3 compliant version soon!

Thanks for the work you've done here, as the others have said, this is a work of art. :yep:

Nothing to stop you using it with RFB afaik, just get the SH3 MiniTweaker and make the mods manually to scene.dat that Leo described. I'm using TM 1.3a which mods scene.dat, I did the manual tweaks and it works great! This is too good to pass up on, you outta give it a try!

DH

Camaero
07-23-07, 06:38 PM
It kind of makes one think: How did I ever play the game without this mod?

CaptainHunter
07-23-07, 07:02 PM
[quote=lba














Anyone else have high frame rates who have noticed these jelly-like vibrations?


:lurk:

[/quote]

Yes I'm geting the jelly-like vibrations to.

BooBooLovesAll
07-23-07, 07:02 PM
This is amazing!!!! THANKS!!!:up:

leovampire
07-23-07, 07:24 PM
it has actualy been an on going thing since the game came out! Once in a while you will hit a camera view that will start the water shake and it won't stop. Sometimes switching from interier view to exterior will stop it other times you have to save then load the save to stop it. And sometimes switching to an underwater view free cam style stops it.

Other times it happens when you go to a ship you pick up on radar that is further than the crew's ability to see then it starts. But this has been something that happens off and on ever since I got the game to start with long before I did this work.

Just one of those rendering glitches that dosn't always stop on it's own. No explination just happens even to me.

BTW sorry it took me so long to reply wanted some game time in!

AVGWarhawk
07-23-07, 07:30 PM
Hit ctrl N key and the shaky water should stop. It also changes the weather.

chopped50ford
07-23-07, 07:31 PM
I cant find any info, but can you lay this on top of TM1.3a?

leovampire
07-23-07, 07:33 PM
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

Let me know and I will work on it.

BTW: chopped50ford the scene.dat will over write anything it is installed after and visa versa that is why I presented a step by step way to do it manualy to the scene dat you are already using in your game.

lba
07-23-07, 07:42 PM
Anyone else have high frame rates who have noticed these jelly-like vibrations?


:lurk:



Yes I'm geting the jelly-like vibrations to.
I installed that weather button so I could check the wind speed.
Captains log, July 24 2007, jelly water anomaly sighted off port side moving south at 0200, weather clear, wind speed 5 meters per second, crash dived for safety, surfaced at 0400, reported global warming anomaly to com to give to the IPCC, returned to course towards designated mission area at ahead flank to make up for lost time. ~lba
......:p

I'm now on a career mission hoping for bad weather, but this game is so nice off time compression now it will take me a while. How about you? Seen the weather Gods? Is it the same in high winds and/or rough seas?

Edit:
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

So it is at low winds then? If so tweak if you can. Thank you.

ATR-42
07-23-07, 07:51 PM
Truly phenomenal........
...WOW :o

no FPS drop (steady at 60) looks so real, cant put it into words...

ps. if anyone has combine this with 30 meter VIS mod can you PM me so i can use your dat file for the combo...

lba
07-23-07, 07:52 PM
it has actualy been an on going thing since the game came out! Once in a while you will hit a camera view that will start the water shake and it won't stop. Sometimes switching from interier view to exterior will stop it other times you have to save then load the save to stop it. And sometimes switching to an underwater view free cam style stops it.

Other times it happens when you go to a ship you pick up on radar that is further than the crew's ability to see then it starts. But this has been something that happens off and on ever since I got the game to start with long before I did this work.

Just one of those rendering glitches that dosn't always stop on it's own. No explination just happens even to me.

BTW sorry it took me so long to reply wanted some game time in!
Great info, thanks again. I never noticed it before, but then it wasn't always this interesting to be up there looking. :cool:
I'll try different things, including:
Hit ctrl N key and the shaky water should stop. It also changes the weather.
crossing fingers....thanks for the tip.:up:

Capt. Shark Bait
07-23-07, 08:02 PM
well,:hmm: , took it for a spin. leovampire, WHY THE FRAK AREN'T YOU WORKIN FOR A DEVELOPPER SOMEWHERE?. i've seen water in tomb raider: legends, a coupla 3Dmark benchies and even the stock water in SH4. they're all amazing. this, yours, just blows me away:rock: :rock: :rock: :rock: :rock: :rock: :rock:

DirtyHarry3033
07-23-07, 08:11 PM
ok, lookin at the screenies for this, watch where you step. i din't need my jaw stepped on, yanno? i kinda have a need for it:-? . got a ?, tho. is there a more friendlier way to run it, rather that creating folders within folders? oh, did i mention this looks uber:cool: ?
If you've got JSGME and are not using a mod that changes scene.dat, just get the JSGME version. Couldn't be simpler.

If you do have a mod that changes scene.dat, it's still pretty simple. Get & install SH3 MiniTweaker if you don't have it already, get and install the scene.dat tweak file, then make a temp folder on your desktop and create 1 folder in it named "Data".

Next, with your mod installed that changed scene.dat, copy "C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\scene.dat" into the temp\Data folder you made on your desktop. Then run MiniTweaker and point it to your temp folder and make the changes. Save each change as you make it.

When you've done and saved all the tweaks to scene.dat, quit MiniTweaker. Then go into JSGME and uninstall the mod that had changed scene.dat before, i.e. TM 1.3a or RFB or whatever. Browse to the Data folder for that mod, back up the original scene.dat file, then copy in the one you tweaked from your temp\Data folder. Finally, reinstall the TM or RFB (or whatever other) mod and you'll have the Living Ocean plus whatever was in the other mod!

It's a little bit of work but well worth it! Did it this morning before work in 30 minutes with my eyes glued shut from a bad night's sleep, could have done it faster if I was actually awake.

Anyway my point is, you don't have to make a whole nest of exactly-named folders. Just make a folder somewhere, and 1 more inside it called "Data", put your mod's scene.dat in the Data folder, point MiniTweaker to the folder above "Data", edit scene.dat, then put it in your SH4 mod's "Data" folder and reinstall the mod.

As an alternative, you can skip making folders entirely. Uninstall your current mod and edit directly scene.dat in the mod's "Data" folder. Then reinstall the mod.

If you don't like it, you can uninstall the mod again then look in its "Data" folder, you'll see "Copy of scene.dat" - that's a backup made by MiniTweaker before you changed anything. Rename it to "scene.dat" then reinstall and you should be back to where you were before!

DH

Capt. Shark Bait
07-23-07, 08:16 PM
found the jsgme ver. and that's why my second post:D

Jace11
07-23-07, 08:21 PM
Well I tried it and I like it, but the sea was too reflective for me, particularly in certain conditions when it may not be.

I liked the physics etc, but colour and appearance weren't for me. In response to people noticing the water shake, its due to camera movement.. still cameras dont see it but moving ones do..

DirtyHarry3033
07-23-07, 08:28 PM
found the jsgme ver. and that's why my second post:D
Damn, and I thought it was because you liked the mod :rotfl::rotfl::rotfl:

It rocks, don't it? Unlike a lot of people here I've only been out on the open ocean once in my life, nearly 40 years ago. But I feel like I've been out there a 2nd time with this mod :D

DH

DirtyHarry3033
07-23-07, 08:44 PM
Well I tried it and I like it, but the sea was too reflective for me, particularly in certain conditions when it may not be.
Only thing I noticed like that is, in the external cam view, the water goes from too dark to too light alot. To me it looks like the foam or whitecaps or whatever. That's mainly if I put the cam at max altitude above my boat.

It's worth noting here that I've been in a major storm for 2 days, and that I also have Sober's 3D waves installed. One or both of those may be having an effect? Haven't had any calm seas yet to see how that looks...

I liked the physics etc, but colour and appearance weren't for me. In response to people noticing the water shake, its due to camera movement.. still cameras dont see it but moving ones do..
Maybe it's strange but I haven't seen any waves shaking like a bowl of jelly, from any camera view. Also haven't seen any fps drop at all. Maybe I'm just lucky?

At any rate, the fact that my boat don't fly over the troughs anymore would be worth a graphic glitch or 2 ;)

DH

Rujoco
07-23-07, 08:55 PM
Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. However I am new to the mini-tweaker, I've downloaded what I think are the correct files from "timetraveller's SH3 Command Room" website. However when I open my scene.dat files all the current values are in exponetials. My version of mini- tweaker says that I am modifying File Ver 1.4b of scene.dat; however none of my values match the non-yellow values on the first page...Odder still, when I open the JSGME version I notice the same exponential values not matching the yellow values.

An example:

Per the directions:
General Environmental

Max wave height= 256 512
Param_Windspeed=10 15
Supress Waves=15 -1
LargeWavesArmonics=1 4
LargeWaveCoef=0 0.9
SeaSpeed=0.06 0.08

My values in the unmolested TM1.3A scene.dat:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed= 6.831104E+22

My values in the unmolested JSGME Living Ocean:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed=6.831104E+22


Actually they match, so what am I doing wrong guys?


Thanks in advance.

I hate missing out.

Fearless
07-23-07, 08:57 PM
Knowing very well that you guys have super computer systems, I've added it to my sig:

My Framerate before this magnificent mod was 10 fps
My framerate after applying this magnificent mod 10 fps

Although nowhere near to what you guys get in fps, it still is manageable to run :cool:

Ducimus
07-23-07, 09:08 PM
Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. .

I already did this, if you wait a couple days you won't have to reinvent the wheel ;)

Rujoco
07-23-07, 09:18 PM
Perserverance prevails!!!!

More searching brought me to the following link:

http://www.subsim.com/radioroom/showthread.php?t=116556&highlight=scene.dat+tweakfile

Just a heads up for anyone else looking to tweak scene.dat. You need the prepackaged files from nvdrifter's package, maybe this is the reason for confusion as to who created the tool. Using this package, my values match those referenced.

Ducimus, thanks for you hard work, I couldn't attain quiet the same level of enjoyment without either of these mods.
Quick aside, you wouldn't happen to be integrating Oakgroove's recently released GUI updates would you?

Thanks was implied to you as well Leo, but can never pour it on too thick.

DirtyHarry3033
07-23-07, 09:21 PM
Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. However I am new to the mini-tweaker, I've downloaded what I think are the correct files from "timetraveller's SH3 Command Room" website. However when I open my scene.dat files all the current values are in exponetials. My version of mini- tweaker says that I am modifying File Ver 1.4b of scene.dat; however none of my values match the non-yellow values on the first page...Odder still, when I open the JSGME version I notice the same exponential values not matching the yellow values.

An example:

Per the directions:
General Environmental

Max wave height= 256 512
Param_Windspeed=10 15
Supress Waves=15 -1
LargeWavesArmonics=1 4
LargeWaveCoef=0 0.9
SeaSpeed=0.06 0.08

My values in the unmolested TM1.3A scene.dat:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed= 6.831104E+22

My values in the unmolested JSGME Living Ocean:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed=6.831104E+22


Actually they match, so what am I doing wrong guys?


Thanks in advance.

I hate missing out.
Rujoco, did you remember to click "Locate Alternate Game Folder" and point it towards your SH4 install root folder (or the root folder where you copied scene.dat)?

If you don't do that, you get the exponent-type data you're mentioning. Not sure, but I don't think that MiniTweaker is looking anywhere at all when you 1st load it and load a tweak file. Think it is just reading random crap off the disk, or memory or something, until you actually tell it where to look.

Try pointing it to your SH4 root folder, then reload the scene_dat.txt tweak file. Bet then you will see the numbers you expect. And note, you have to tell MiniTweaker where to look every time you run it.

DH

bunkerratt
07-23-07, 10:19 PM
it actually gave me a 10 fps boost on the surface open ocean:|\\i'm getting around 70 and 45 in the scopes ...sweet


intel p-4 775 3.4ht em64t oc'd thermaltake big typhoon cpu cooler
asus p5w dh deluxe motherboard
twin 100 gb hdd's raid 0 sata
ati x1950pro 256pcie x2 crossfired
creative x-fi extreme music soundcard
enermax 600 watt psu
dvd r=rw dldf x 2
floppy
11 in 1 usb card reader
2gb ocz crossfire edition pc2 6400 800mhz memory
cooler master musketeer 2
logitec 5.1 surround speakers
saitek eclipse keyboard
logitec tracman rollerball mouse cordless
xp pro sp2
20inch hd viewsonic vx2035wm
thermaltake armor va8000bws black steel case
lcd ambeient temperature readout x2
turtle beach earforce hpa 5.1 headset

Ragnar39
07-23-07, 10:28 PM
Grats on an awesome mod.
Sadly i wont get to use it as im about a 2/10 on the pc tech scale. I can use mods that dl and hit run or put this file in data folder but thats about my pc knowledge.
Enjoy it guys and gals.:p

wovik
07-23-07, 10:30 PM
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

Let me know and I will work on it.


Looks good the way it is.:up:

ReDRuM71
07-23-07, 10:58 PM
OUTSTANDING MOD!!! You sir, are amazing:up:

Weather-guesser
07-23-07, 11:10 PM
Holy crap again Batman! Even on my ATI 1300x it doesnt slow down at all with this mod. Just put it in with all the SI MODS and (one more time) Holy Crap! Living Breathing Ocean makes the sim baby. :rock:

tater
07-24-07, 01:07 AM
Wow. I got to try it. While I agree a little with jace11 regarding the glassy, reflective nature of some of the water, it is none the less extremely impressive. Very very cool.

I am running it with the submarine interiors mod :up: nice combo.

Bluesub 6
07-24-07, 04:16 AM
Awesome Mod:rock:and I have no problems with Frame rate.

THE_MASK
07-24-07, 05:08 AM
http://img166.imageshack.us/img166/3431/waveske4.jpg (http://imageshack.us)

kv29
07-24-07, 05:19 AM
yeah, the mod rocks, but the "vibrating jelly" water glitch is somewhow ruining the experience. there got to be a way to get rid of it.....:hmm:

Schultzy
07-24-07, 05:49 AM
I took Dirty Harry's advice and combined it with RFB's scene.dat. (Thanks for the idiot proof ie me proof instructions by the way!) and it is jaw dropping. You're right the pictures do not do it justice.

Thanks so much! It's amazing. Great job!!!

Redwine
07-24-07, 08:39 AM
I am using it from yesterday... and may be it improves my FPS... ??

I think so i have better FPS now !!!

Another time ... many thank Leo !

Wonderful mod... :up:

Seaman_Hornsby
07-24-07, 10:03 AM
Wow. :o

I installed the mod last night and couldn't believe the difference. I was sailing through a rainstorm south of Hokkaido and the view to port from the bridge looked like the real thing! Taking a look with the external camera revealed that instead of flying over the wild ocean, my boat actually RODE THE WAVES. :up:

Outstanding work, Leovampire! Give this one a try, skippers! :rock:

Weather-guesser
07-24-07, 10:09 AM
I have to say I think this MOD looks better (at least the glassy feature gets toned down) on a lower resolution setting. :know: To each his own.

kapitan_zur_see
07-24-07, 10:19 AM
didn't tried it yet, i have to wait for the weekend :cry:

As far as what is told and the pictures, it does look completly outstanding!! One of the best mod for SH4, period. The ocean looks breathtaking and if the sub really rides waves now, it must be a great experience! :D

I think you acomplished quite something there :up: :up:
On vanilla the ocean already was gorgeous but now... :huh:

Many many thanks to you!!

Weather-guesser
07-24-07, 10:29 AM
As far as what is told and the pictures, it does look completly outstanding!! One of the best mod for SH4, period. The ocean looks breathtaking and if the sub really rides waves now, it must be a great experience!


Hell. I told my wife to stare at the "ocean" with me from the Bridge view for as long as she could on my 22" LCD. Talk about getting QWEEZY...brp :doh:

Docjonel
07-24-07, 12:37 PM
OK, the 1.3 patch and this mod are enough to draw this noobie back to SH4, but I'm technically challenged and having problems.

1.) I downloaded and installed JSGME
2.) Downloaded Leovampire's http://files.filefront.com/Living+breathing+Ocean+fixrar/;8121528;;/fileinfo.html (http://files.filefront.com/Living+breathing+Ocean+fixrar/;8121528;;/fileinfo.html) file.
Now, do I simply enable this mod with JSGME, or do I still need to do the numerical tweaks described in the rest of the first post?

My trouble is, I've installed timetraveller's SHIII Mini Tweaker, made the new desktop folder, created the Data folder inside that, and copied my "scene.dat" file from SHIV into the Data folder, BUT, when I try to open it in Mini Tweaker, it doesn't see the .dat file, it only seems able to read .txt files.

Am I making this harder than it needs to be?
Am I doing something wrong?
So how do I get Mini Tweaker to see my copied scene.dat file and open it? And yes, I did direct "Locate alternate game folder" to the folder above the Data folder, but it still won't see scene.dat so I can open it and change the values.


I hate it when I seem to be the only one having problems with this process! :oops: :roll:

Weather-guesser
07-24-07, 01:21 PM
You dont need to use the tweaker at all unless you already have a MOD that you like enabled, that has changed the "scene.dat" file. Just use the MOD enabler and the correct download that was jsgme ready and you are good to go. If you did have a MOD that already changed the "scene.dat" file, You have to use the other download and use the tweaker. I'll let someone else explain the tweaker since I havnt used it.

DirtyHarry3033
07-24-07, 02:19 PM
Docjonel, the one you linked to is the JSGME-ready version which includes the modded scene.dat file. All you need to do is extract it into your SH4 Mods folder and then enable it with JSGME. No need to mess with MiniTweaker!

If JSGME complains that another mod has already changed scene.dat, that's the only time you'd need to mess with MiniTweaker. You could just let JSGME go ahead and install it anyway, but you'd lose any changes made to scene.dat by the other mod. If you wanted to keep the other mod and also have Living Ocean, that's when its time to break out MiniTweaker.

Here is some info on MiniTweaker, if you end up needing to use it:

http://www.subsim.com/radioroom/showpost.php?p=485630&postcount=2

The problem you're having is, you're trying to open scene.dat with MiniTweaker. That won't work, you need to open a tweak file called scene.dat.txt. The above link provides a link where the scene.dat (and other) tweak files can be d/l'ed, and instructions on how to install them in MiniTweaker. Once you've done that, you'll be able to open scene.dat.txt and you'll then be able to mod scene.dat.

HTH!

DH

OakGroove
07-24-07, 02:41 PM
Mods like this one really help immersion. The environment is an important factor -, and you did a good job of adjusting it towards a visual- and physical more realistic appearance! Many thanks :up:

CaptainCox
07-24-07, 02:50 PM
The more I play with this mod the more AWESTRUCK I AM! :up: Bloody brilliant. A BIG + for immersion :sunny:

clayman
07-24-07, 03:32 PM
My God ... this is insane looking!!! Thanks so much leovampire!

Now where do I find the Dramamine mod?
.

Seeadler
07-24-07, 04:27 PM
:up: great mod, I mixed my own scene.dat modifications in it

thefretmaster
07-24-07, 04:53 PM
i must say this looks fantastic, i wish i could play sh4 on my pc. damn this makes me even more envious!! has anyone made any videos using this mod yet?? i think that this would show off the difference even more! anyway
keep up the good work :up:

WilhelmTell
07-24-07, 05:00 PM
Okay, i am number 103 to say this work is outstanding and a must have modification. :up:

Regards,
Tell

Wilcke
07-24-07, 05:25 PM
Cannot wait to try it.....being that I use TM1.3a, I went ahead and learned to use the MiniTweaker and tweaked up the scene.dat file that TM uses and incorporated it into the MOD. I found the tutorial here on SubSim very helpful in learning to use MiniTweaker!

Thanks again, cannot wait to try it tonight!

Wilcke

chopped50ford
07-24-07, 05:26 PM
tried it...and love it...if you dont have this, you need to get it. Nice work and thanks!

leovampire
07-24-07, 05:45 PM
The notes and achnoledgement of the changes and effects and impact to your games and feelings about it all is awsome and the best I can truly do is say Thank You from the bottom of my heart!

Now the reson for the reflective nature of the water is because these changes takes a more 2d effect the game use to have with the ocean to a 3d effect and now with water density the light dosn't always penitrate the ocean in the thicker waves so it reflects off of it more than before!

Ever see in someone's pool how a lot of light reflects off of the surface of the water when you make waves with your hands and makes those unusual light movments off the sides of the pool? that is because the water changes density in the waves and light reflects more than penitrates.

even under the ocean you will notice the light rays in the game if you activate them will now change and move more because of wave densities!

Plus now you get the opticle illusions you would have in real life looking into the distance for any length of time where it looks like the ocean changes direction and moves at a differn't rate than the rest or even you! Not happening just a true illusion effect that this creates.

Sorry guys I didn't do it sooner but I added the links for mini tweeker and the scene dat file link to the bottom of the main starting thread!

Fearless
07-24-07, 05:54 PM
Your blood is worth bottling LV. :up: I stay up top alot more and join the lookouts for "throw-up" competitions :lol: Oooooooppps!!! Here I go again!!!:rock:

Ducimus
07-24-07, 05:57 PM
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

Let me know and I will work on it.



*shrug* overall im very happy with your mod. My only gripe would be wave state 4 in 15 kt winds - seems like the waves could be bigger. For some reason i have this desire to see waves crashing against the conning tower and such, but that could be a holdover menality from my SH3 days, this isnt the atlantic after all.

edit: and this mod seriously gets my vote for being a candidate for mod of the year :up:

leovampire
07-24-07, 06:15 PM
Is because the bottom of the ocean waves will sometimes slip under a ship or the sub because the adjustment changes I started with changes the wave weight to an above and bellow total wave height where as originaly it was strictly above wave height. Like I said originaly 1 value change in the General Environmental that effects the ocean changes all 4 wave states.

But I am looking to see if I can adjust further the slower wind sppeds vs ocean states without losing effects. I have games saves right now for 10mps winds 6mps winds and 15mps winds and trying to see what I can do. If I can come up with believeable ocean effects that work I will post new adjustments in green beside the yellows and a new jsgme ready file as well.

Got a few days work going over it all and checking and rechecking so give me a little bit of time because there is a formula I have to work with that Bob wood gave me.

Misfit138
07-24-07, 06:58 PM
Oh man, can't really put it into words how this mod improved my game experience!

Great work! :up:

DirtyHarry3033
07-24-07, 07:27 PM
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

Let me know and I will work on it.


*shrug* overall im very happy with your mod. My only gripe would be wave state 4 in 15 kt winds - seems like the waves could be bigger. For some reason i have this desire to see waves crashing against the conning tower and such, but that could be a holdover menality from my SH3 days, this isnt the atlantic after all.

edit: and this mod seriously gets my vote for being a candidate for mod of the year :up:
Ducimus you're right about "Mod of the Year", I think Leo should be awarded the MOH or at very least the DSC :yep:

As far as state 4 wave size, yeah I was thinking too that they were too small. But was comparing to SH3 and many watchings of Das Boot, plus the way state 4 looked in unmodded SH4.

But really I like this better. Not sure I really understand but I'm thinking, without this mod that there is a "sea level" and the trough of the wave is at this level.

In other words, if it's a 10 foot wave from crest to trough, the crest is 10 feet above sea level and the trough is at sea level - which is absurd! In reality you'd have the crest about 5 feet above average sea level, and the trough about 5 feet below.

I think the mod fixes that, so the waves are behaving as they should. Also I think that unmodded, the boat was riding with the waterline at or near the crest of the waves, so the higher the waves the higher the boat came out of the water. Hence the "flying sub" glitch that annoyed cr*p out of me ;)

And looks to me like Leo's mod fixes that too, the boat's waterline seems to remain near the "average" sea level, i.e. 1/2 way between crest and trough.

Same thing when at PD except reversed, without this mod my scope was pretty much useless in 15 m/s winds. It was most of time under water. I think PD was being calculated based on the trough of the wave, whereas surfaced was being calculated based on the crest. I was regularly having to go to 45 feet to get the scope out of the water enough to see anything!

But with this mod I think PD is being calculated based on the middle area between crest and trough. So that even though my view is often "blocked" by a wave, the scope is rarely submerged when at PD and scope fully raised.

At any rate, I don't mind the "smaller" waves! Just feels more "real" to me overall, and I don't miss (even a little bit) the "Superman" impersonation my sub did before the mod in heavy seas...

Leo, am I even close to understanding what's going on here?

DH

leovampire
07-24-07, 08:41 PM
It isn't funny!

First you have to check when the sub is surfaced and at 0knts. facing in this direction vs wind direction vs sea direction then repossion direction and get back to 0knts over and over again until you cover the 360 deg mark, then recheck all over again with my sub moving at this speed all directions then next speed at all directions and so forth.

Then once all of that is done go to differn't depth's from surface to radar depth to pariscope depth for the diferen't subs and see the end results for all speeds and directions.

Plus all of this has to be done for every wind and sea stage each and every time. Because in one way or another each change you make does in the end effect the others during transitions and build up.

So if you understand what I just wrote you can see how complicated the testing gets after each minor change.

Oh and as an aditional note there is 2 other very very important things to consider as well!!!!!

#1= is the force I am giving to the waves and ocean going to effect the hit point values to a ship or sub as it is crashing through the waves!

#2= is a ship and sub design going to withstand the effects in staying upright when broad sided?

I wish I had done a screen shot of it but I had a DD sitting still after an attack on a convoy while it was listening for me with the others looking around and the DD that was sitting still got fliped over by a wave because of it's narrow design and tall profile with low weight. this is what happens when you make drastic changes without thought of over all impact.

Docjonel
07-24-07, 09:25 PM
Thanks Weather-Guesser and Dirty Harry.
Then I've got it enabled using JSGME as I've not otherwise modded my scene.dat file.
Thanks for the help!

Beautiful mod LV! Amazing that it took an end user to bring this program up to its full potential, but that shouldn't be too surprising given this community.

Deep6
07-24-07, 10:43 PM
I think this should be on the front page of SubSim. Oakgrove's good looking instruments are (and should be IMHO).

This needs front page treatment! :rock::rock::rock::rock:

Go4It
07-24-07, 10:49 PM
Would these modification work without the .dds file since I can't DL it from FileFront?

kriller2
07-25-07, 03:58 AM
Knowing very well that you guys have super computer systems, I've added it to my sig:

My Framerate before this magnificent mod was 10 fps
My framerate after applying this magnificent mod 10 fps

Although nowhere near to what you guys get in fps, it still is manageable to run :cool:

I allso had some problems with my FPS when I first tried this mod (my framerate was 14 fps), but after I uninstalled Hires instruments and some other hires-mods and make the game run in 1280 x 800 and some other adjustments to the GFX-properties, my FPS is now 30-40 :D with AA. This mod is awesome Leo! :up: :up:

Radeon 1950Pro and Amd 3200+ 2 gig ram

Marko_Ramius
07-25-07, 04:11 AM
I only tried some training mission with this mod, and i have just to say : Wonderful :o


Suddenly, we are on the ocean on a boat :up:


In mission trainnig 1, i fired with deck gun on friendly boat ( :oops: ) and it exploded. I was amazed when the smoke came right on me very fast !! i was surrounded by it. I don't remember this (smoke/wind) behaviour before this mod :o This is just me or what ??!


Amazing work, really. SH4 is growing, step by step. Good thing :sunny:

WilhelmTell
07-25-07, 04:40 AM
Would these modification work without the .dds file since I can't DL it from FileFront?
Yes, it works without the dds file.

Tell

TDK1044
07-25-07, 07:15 AM
Outstanding! :D

AVGWarhawk
07-25-07, 07:17 AM
Is it just me or does the white water off the bow look blue at night time? Also, the under water view at night looks brownish. Anyone else experiencing this?

subsunk1307
07-25-07, 09:34 AM
Don't know wht I am doing wrong, but no matter what I try I am unable to update my files using JSGME all I get is a Internet Explorer Logo followed by an RAR ext? JSGME does not recognise the RAR ext. and I am left with nothing. Please send instructions as I am hopelessly lost.:damn:

fair_weather
07-25-07, 09:45 AM
get winrar and unzip the folder.

RAR files are like zip files.

You then get JSGME to load the files inside the unzipped folder.

Canonicus
07-25-07, 09:49 AM
Is it just me or does the white water off the bow look blue at night time? Also, the under water view at night looks brownish. Anyone else experiencing this?

With the way the physics has been so drastically tweaked ...it wouldn't suprise me that all kinds of reflections and colors are being noticed...like never before.

Uber Gruber
07-25-07, 09:51 AM
mmmMMMM.....I had an orange bow wake when surfacing last night. It quickly reverted to normal bow wake after switching between screen views so didn't mind really. But could be something in it....

TDK1044
07-25-07, 11:43 AM
I run this mod as part of Trigger maru 1.4 and it has not impacted my fps at all. Totally awesome mod. :D

subsunk1307
07-25-07, 12:36 PM
get winrar and unzip the folder.

RAR files are like zip files.

You then get JSGME to load the files inside the unzipped folder.


Thanks that worked:up:

do I need to download both living water files?

Banquet
07-25-07, 02:02 PM
Just want to add a 'wow!' and thank you to leovampire. An amazing mod! I thought the sea looked good before but this is something else!

vodkamike
07-25-07, 02:07 PM
Just want to add a 'wow!' and thank you to leovampire. An amazing mod! I thought the sea looked good before but this is something else!
Yeah, this mod really grows on you. It's really a Must-Have...

It rocks! :rock:

CaptainCox
07-25-07, 02:20 PM
YEA! I keep flying around with the cam just to look at the scenery...like a frigging painting. Who said eye candy was bad for ya :p

Brilliant mod LEO!

Bill Nichols
07-25-07, 03:07 PM
mmmMMMM.....I had an orange bow wake when surfacing last night. It quickly reverted to normal bow wake after switching between screen views so didn't mind really. But could be something in it....

That has been happening to me since day-1. Nothing to do with this mod.

SWGISniperOne
07-25-07, 04:36 PM
I can't download the JSGME-Version of this Ocean-Mod on filefront.com
By clicking on download button, I must read: Download processing error...

Please - can anyone send me this rar.file or give me another link for download?

I'm German, my English is not perfect - sorry.

kv29
07-25-07, 06:53 PM
Leo, and everybody: Im seeing the water shaking a bit while looking ahead. It does not happen when looking at port or starboard.

Is everybody seeing this or is just me?

Weather-guesser
07-25-07, 07:23 PM
mmmMMMM.....I had an orange bow wake when surfacing last night. It quickly reverted to normal bow wake after switching between screen views so didn't mind really. But could be something in it....


I have seen this since 1.1 myself. Usually happens around sunset but goes away when moving the camera angle. :sunny:

Fearless
07-25-07, 07:47 PM
Leo, and everybody: Im seeing the water shaking a bit while looking ahead. It does not happen when looking at port or starboard.

Is everybody seeing this or is just me?

I get that as well but I can live with it considering my rig is not a super one.

THE_MASK
07-25-07, 07:59 PM
I get the jelly/jell-o water in stock as well . I just Time Compress ahead in 3d views to about 8 or 16 tc and back to 1 tc and it goes away .

Weather-guesser
07-25-07, 09:52 PM
Cross posted...sorry if you read already-

Not a big gripe but since I put in that outstanding Living Breathing Ocean MOD by leovampire, I realize one big thing I miss from SH3....the big whoosh sound from the bow of the sub going in and out of the water when pitching in heavy seas. :shifty:

Marko_Ramius
07-25-07, 11:58 PM
+1 Weather-guesser :up:


I miss this a lot too ..

nvdrifter
07-26-07, 12:16 AM
Hey Leovampire, great work. Thanks for mentioning my name regarding the SH4 Scene tweak file I released. ;)

CaptainCox
07-26-07, 01:04 AM
Leo, and everybody: I'm seeing the water shaking a bit while looking ahead. It does not happen when looking at port or starboard.

Is everybody seeing this or is just me?I get it when I swivel the cam around, not when the cam is still, but had that in stock as well. Like some one said (Jelly looking) I am running a pretty descent rig here, Core Duo at 3.3Ghz, EVGA 8800GTX, 2 gig OCZ DDR2 PC2-8500 / 1066MHz etc etc. I think its simply the way its rendered/animated with the game engine.

@nvdrifter, cheers man for all the work on the tweakerfiles. Learned all i know from looking at yours and timtravelers stuff.

EAF274 Johan
07-26-07, 01:49 AM
I am having a (minor) problem with this mod:
Every time I load saved games I am getting rain, even when there was no rain when I saved. The weather report reads 'Precipitation none'. I am using no other mods that change anyting weather/sea related. Has anyone else seen this happen?

Still, this mod makes the SH4 world looks so much better now!

Banquet
07-26-07, 03:36 AM
I used to get Jelly looking water occasionally in the standard game. It got worse with 1.3 and worse again with this mod, initially. I got rid of vertical sync and it went away. (Disabled in the .ini file as well as the options screen)

Not sure if it will work for anyone else, but it sorted it for me. Only downside is I get some tearing on the inside sub screens but I can live with that.

leovampire
07-26-07, 05:36 PM
that is why I also corected the Timetravler part when I found out!

Now I am trying to solve a couple of problems that people have mentioned and fulfill one request for one of the many moders I respect.

Number one seeing if I can ease up on the jelly effects and shaking that occers.

Number 2 trying to make it so that in the stage 4 waves the sub crashes through the waves more at varying speeds.

Three see if I can do all of this and ease up on stage 2 effects and not lose total visual reality and beauty and the complicated nature of the ocean effects,

I am already into the changes for the 5th almost 6th day now very time consuming and had to work out new formulas so that the ocean still dosn't sink ships. So please bare with me it's comming just need a little time. You have to remember the inicial work took me more than a month to do so changes and repairs take a little time as well!

Thanks C.C. for all the great comments as well because like many around here certain opinions mean a lot to me!

Fearless
07-26-07, 05:46 PM
Plenty of patience here LV :up: Take your time. You've already taken SH4 into a new dimension and so have many great modders also. :rock:

Ducimus
07-26-07, 05:55 PM
Plenty of patience here LV :up: Take your time. You've already taken SH4 into a new dimension


Aye! Take your time. While i dont undertstand HOW you arrived where you did, i know its complex work. I think few here could have done it, i know i coudln't have.

leovampire
07-26-07, 07:12 PM
Riddle me this Batman

Does the ocean move at a slower pace when it has a calm surface layer vs tall waves with an equaly larger under curent or slower?

Does a wave have the same force at it's peak as it does at it's lowest point above and bellow the surface?

When the wind is blowing accross the surface of the ocean how long does it take before the ocean starts to change as far as creating waves and at what strength does the wind have to be I mean how fast does it have to blow and how long?

When does the surface waves start to create a more intensified bellow surface wave and how does the current of the ocean change vs intensity of waves and wind blowing accross it's surface?

Then when does the intensity of the waves and current start to effect a Ship and sub enough where they actualy have a problem staying upright and manuvering through the waves and current?

Then the bigest problem is how far can I go with adjustments before they change and start to do the oposit of what you are acheaving because at one point in each ajustment they start to reverse effects vs the other wave states if you don't work them out evenly enough.

But thanks for understanding that it takes time and I promise as soon as it is done I will post all results and have a new download as well that will also include the 30m underwater visability and the 9km above water visability changes.

One of the first things you will notice with the changes is the wind will have a much greater effect over the oceans surface "IE" in high winds the ocean will be a lot more turbulant and violent in wave effects.

Second as the wind calms down the waves will slowly work their way down into more of a rolling effects with much more ballance to them like you would see comming onto a shore line but still be varried in shapes and sizes and you may even notice from time to time roll over peaks like the tip of a wave is reaching for the sky with a finger.

Just a teaser to let you know how much things will change.

http://static.filefront.com/images/personal/l/leovampire/93141/oumcekyzvf.thumb250.jpg (http://gallery.filefront.com/leovampire//682177/)

ReallyDedPoet
07-26-07, 07:14 PM
Look forward to it LV, great work on this:up::up:


RDP

Weather-guesser
07-26-07, 11:15 PM
One of the first things you will notice with the changes is the wind will have a much greater effect over the oceans surface "IE" in high winds the ocean will be a lot more turbulant and violent in wave effects.

Oh boy. Drooling wth lack of control! Cant wait for the salty spray. Enjoying the first release in the meantime. :arrgh!:

Fearless
07-27-07, 01:02 AM
Awesome.Can't wait... I've bought an extra spew bucket just for the occassion. :lol: Spending too much time with the lookouts so to speak :smug:

Seaman_Hornsby
07-27-07, 10:12 AM
Just a teaser to let you know how much things will change.
The living ocean mod getting better? Now that's good news. :up:

You could be single-handedly responsible for making time compression an endangered species LV! :D

"Captain, are you okay? Your eyes are starting out of your head and you've been muttering about lifelike waves in your sleep."

"I'm fine, just fine. Just tell the exec I'll be standing his bridge watch again."

sqk7744
07-27-07, 03:57 PM
BRAVO!

Contrats leovampire (http://www.subsim.com/radioroom/member.php?u=231361) on a great MOD!!! :up::up::up:

Having said that, on Idle drift, you managed to get this Sea Dog green.

Your work is done here sir! ;)

Ark
07-27-07, 09:40 PM
Great work on the mod! I just got it about 2 days ago.

Only one issue, and maybe it is just me...

Does it seem like the wave effects are moving too fast?

leovampire
07-28-07, 01:38 AM
For a week now I have been trying to acheave what one man requested of me. I have started and restarted this game so many times checking the results of my changes if my PC or the game could talk they would be swearing at me like there is no tomarrow!

All I have been doing is eating, sleeping and dreaming on how to make it perfect for a week now!

Finaly I decieded to go to an outside source, Davy Jone's no less, and he said, "You are going to have to talk to Posiden himself to find out the secrets to his furry upon the ocean". So I said okay how do I find Posiden? The Davy says, "It will cost you 100 years under the mast of my ship, The Flying Dutchman"! Well stumped as I was there wasn't much of a choice in the matter so I agreed like the fool I am!

When I met with Posiden and told him my probelm he just laughed like he had never laughed before in his life! I said, "What's so damm funny"? Finaly he stoped long enough to say this, "You made a deal with the Devel himself just to learn that all you have to do is teach the game the difference between 1's and 0's like most computers understand instead of fighting what has all ready been programed and changed to someone else's liking", then he started to laugh again once he saw on my face that I realized how stupid I have been!

Here I am trying to fight someone elses original values of what 1's and 0's are instead of teaching the game what the base figures should be in the first place!

Now if all goes well I should have this done by Monday just a little fine tuning here and there that should go much smoother!

Well at least Davy Agreed to wait till I am near death before taking me so with a little luck that should be a few years from now! LOL!!!!!!!

nvdrifter
07-28-07, 02:25 AM
For a week now I have been trying to acheave what one man requested of me. I have started and restarted this game so many times checking the results of my changes if my PC or the game could talk they would be swearing at me like there is no tomarrow!

All I have been doing is eating, sleeping and dreaming on how to make it perfect for a week now!

Finaly I decieded to go to an outside source, Davy Jone's no less, and he said, "You are going to have to talk to Posiden himself to find out the secrets to his furry upon the ocean". So I said okay how do I find Posiden? The Davy says, "It will cost you 100 years under the mast of my ship, The Flying Dutchman"! Well stumped as I was there wasn't much of a choice in the matter so I agreed like the fool I am!

When I met with Posiden and told him my probelm he just laughed like he had never laughed before in his life! I said, "What's so damm funny"? Finaly he stoped long enough to say this, "You made a deal with the Devel himself just to learn that all you have to do is teach the game the difference between 1's and 0's like most computers understand instead of fighting what has all ready been programed and changed to someone else's liking", then he started to laugh again once he saw on my face that I realized how stupid I have been!

Here I am trying to fight someone elses original values of what 1's and 0's are instead of teaching the game what the base figures should be in the first place!

Now if all goes well I should have this done by Monday just a little fine tuning here and there that should go much smoother!

Well at least Davy Agreed to wait till I am near death before taking me so with a little luck that should be a few years from now! LOL!!!!!!!
Maybe you should lay off the rum for a little while. :lol:

Bando
07-28-07, 04:36 AM
Take it easy, Dave, take it easy..........

Payoff
07-28-07, 06:35 AM
This looks wonderful. Thanks for all of your effort on this.:up:

CaptainCox
07-28-07, 07:13 AM
For a week now I have been trying to acheave what one man requested of me. I have started and restarted this game so many times checking the results of my changes if my PC or the game could talk they would be swearing at me like there is no tomarrow!
Now...why does this have a very familiar ring to it? ;)

ReallyDedPoet
07-28-07, 09:24 AM
Now if all goes well I should have this done by Monday just a little fine tuning here and there that should go much smoother!



Hey LV, look forward to the new version, remember to come up for some air from time to time :yep:


RDP

sqk7744
07-28-07, 11:06 AM
Now if all goes well I should have this done by Monday just a little fine tuning here and there that should go much smoother!


Hey LV, look forward to the new version, remember to come up for some air from time to time :yep:


RDP

Am loving LBO!

? Has anyone noticed increased fuel burn with LBO and TM?

Was in a Tambor from Midway (topped off the tanks) to Honshu Is. Patrol, running 1/3 speed and accelerated time. Arrived on station with 1/4 (last bar) of fuel remaining. Sea's were nothing hairy either.

Cheers :arrgh!:

EAGLE_01
07-28-07, 02:29 PM
^^

I'm not seeing this....wierd:hmm:

BTW, Thanks LV for an amazing mod...

wovik
07-28-07, 04:14 PM
? Has anyone noticed increased fuel burn with LBO and TM?

Was in a Tambor from Midway (topped off the tanks) to Honshu Is. Patrol, running 1/3 speed and accelerated time. Arrived on station with 1/4 (last bar) of fuel remaining. Sea's were nothing hairy either.

Cheers :arrgh!:

You could try changing the value of the "AheadOneThird" throttlesetting in your submarine .cfg file to .45


NSS_Tambor.cfg

[EngineProperties]
AllStop=0.00
AheadSlow=0.25
AheadOneThird=0.40 < Change to .45
AheadStandard=0.60
AheadFull=0.90
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

Use the 2/3 throttle for your best fuel conservative speed. This gives about 9-3/4 kts. speed in a Gato.
See this thread:
http://www.subsim.com/radioroom/showthread.php?t=115341&highlight=speeds


Jack

leovampire
07-28-07, 05:17 PM
sqk7744 you will notice a bit of a change in fuel consumption in the sub when your in ruffer seas because the current starts to create a drag effect if you are heading against it. Yes your knt meter might show you are still doing what you set for it but if we had an actual engine RPM guage you would notice that to maintain that speed the engines are running harder. In the physics program I picked up it shows the drag effect and in the virtual engine that you program for horse power and final output vs speed settings vs water and current drag vs engine rpm speed to maintain lets say 12knt's the rpm increases from 1500rpms to 1900 rpm's to maintain that speed as I set it up like the max rpm value of the engines is 3000rpm's.

Anyways I think the game actualy creates it's own vs of what my pysics program shows. Otherwise the sub wouldn't change speeds and lean into a turn in the higher sea's that are faster running like it does now.

sqk7744
07-28-07, 06:11 PM
You could try changing the value of the "AheadOneThird" throttlesetting in your submarine .cfg file to .45

Use the 1/3 throttle for your best fuel conservative speed. This gives about 9-3/4 kts. speed in a Gato.
See this thread:
http://www.subsim.com/radioroom/showthread.php?t=115341&highlight=speeds

Thanks wovik (http://www.subsim.com/radioroom/member.php?u=224388) will give that a try! :up:

you will notice a bit of a change in fuel consumption in the sub when your in ruffer seas because the current starts to create a drag effect if you are heading against it. Yes your knt meter might show you are still doing what you set for it but if we had an actual engine RPM guage you would notice that to maintain that speed the engines are running harder.

Many thanks for the wonderful MOD Leo, I am just making an observation that you have brought real helmsmanship to our world (headwind/swells vs. seaspeed/ actual ground speed component - very cool!) and taking those swells at an angle or enjoying a following sea! Given the natural ebb and flow of the ocean, are tides now modeled?

It appears the fuel carried is only based on speed vs range and not actual gallons/lb of Diesel
(as fuel is burned, does weight in SH4 decrease? etc.)

Cheers Cap!
:arrgh!:

leovampire
07-28-07, 06:22 PM
that is why cargo no longer has an effect on ships running depth anymore it was the DEV's cure for torpedo's running under the ships when you go by the recmanual depths. Havn't figured out what exactly they changed yet to do that I think it is some where in the library files.

sqk7744
07-28-07, 06:24 PM
that is why cargo no longer has an effect on ships running depth anymore it was the DEV's cure for torpedo's running under the ships when you go by the recmanual depths. Havn't figured out what exactly they changed yet to do that I think it is some where in the library files.

Roger that! thanks :arrgh!:

Ducimus
07-28-07, 07:52 PM
@ leo
Good job, but don't let it consume you. Take your time, no rush, remember, this is a hobby ;)

@sqk7744
Best fuel conservation is acutally at 2/3rds, not 1/3rd. OR in other words, around 8 to 10 kts. If your traveling at 1/3rd your acutally wasting fuel. Use the navigator's function, max distance at current speed. Do this for 5 kts, 8kts and 9 and 10 kts. You'll see the difference.

sqk7744
07-28-07, 08:01 PM
@ leo
Good job, but don't let it consume you. Take your time, no rush, remember, this is a hobby ;)

@sqk7744
Best fuel conservation is acutally at 2/3rds, not 1/3rd. OR in other words, around 8 to 10 kts. If your traveling at 1/3rd your acutally wasting fuel. Use the navigator's function, max distance at current speed. Do this for 5 kts, 8kts and 9 and 10 kts. You'll see the difference.
Thanks DUCIMUS! Just gave it a try, very cool! ~tinkerings fun
Great Mods Gents! Cheers :arrgh!:

Leovampire
Just ran into my first LBO storm, great swells and rollers. Let's just say that there were not too many takers for chow tonight.

Bill Nichols
07-28-07, 09:14 PM
@ leo
Good job, but don't let it consume you. Take your time, no rush, remember, this is a hobby ;)



Wise words from a man with over 4,000 posts

Seriously, though, I'm looking forward greatly to the next version of this most excellent mod :up: :up: :up:

leovampire
07-29-07, 09:11 PM
I am using the new physics program I bought and hand and eye adjusting each individual wave state for smooth as possable transitions and reducing and or eliminating all strange effects, "IE" jelly motions and what not and keeping an eye on "FPS" although with my PC I get very little notice of changes but trying to optimize as much as possable all stages and effects and physics.

Ducimus will be the first tester when I feel I am done with this because he is the one that sent me on this path but if he is cool with it then that's it for this MOD once all the new changes have been posted and I set up a new ready to use download!

I have to finish helping Redwine with DIE Slowly and some other stuff for the game after that. And I want to play my game as well.

This will be my last post here until the final release is ready for everyone! Just wanted to do a quick advisment on progress and work details being compleated.

GSpector
07-30-07, 12:37 AM
Wow, I'v been gone awhile and I return and suddenly, the Ocean looks soooo much better. I can't wait to download the update.

EAGLE_01
07-30-07, 04:45 AM
Thanks for your hard work, LV. The water doesn't look/act like Mercury anymore!

FooFighters
07-30-07, 05:47 AM
I am using the new physics program I bought and hand and eye adjusting each individual wave state for smooth as possable transitions and reducing and or eliminating all strange effects, "IE" jelly motions and what not and keeping an eye on "FPS" although with my PC I get very little notice of changes but trying to optimize as much as possable all stages and effects and physics.

Ducimus will be the first tester when I feel I am done with this because he is the one that sent me on this path but if he is cool with it then that's it for this MOD once all the new changes have been posted and I set up a new ready to use download!

I have to finish helping Redwine with DIE Slowly and some other stuff for the game after that. And I want to play my game as well.

This will be my last post here until the final release is ready for everyone! Just wanted to do a quick advisment on progress and work details being compleated.

This will make TM1.5 even more interesting !
Thanks for the time you put in this game (you also duci) !!

:up:

BlackSpot
07-30-07, 06:47 AM
Cheers Leo - an amazing mod!:up:

ReallyDedPoet
07-30-07, 07:03 AM
I am using the new physics program I bought and hand and eye adjusting each individual wave state for smooth as possable transitions and reducing and or eliminating all strange effects, "IE" jelly motions and what not and keeping an eye on "FPS" although with my PC I get very little notice of changes but trying to optimize as much as possable all stages and effects and physics.

Ducimus will be the first tester when I feel I am done with this because he is the one that sent me on this path but if he is cool with it then that's it for this MOD once all the new changes have been posted and I set up a new ready to use download!

I have to finish helping Redwine with DIE Slowly and some other stuff for the game after that. And I want to play my game as well.

This will be my last post here until the final release is ready for everyone! Just wanted to do a quick advisment on progress and work details being compleated.

Thanks for the update LV, look forward to it :yep:


RDP

Ducimus
07-30-07, 11:41 AM
Ducimus will be the first tester when I feel I am done with this because he is the one that sent me on this path

Eh, what i do? Where's mah coffeee, its too early for me.

CaptainCox
07-30-07, 11:50 AM
:rotfl: :rotfl: :rotfl: :rotfl: I know that feeling man, I really do.

Rockin Robbins
07-30-07, 01:49 PM
Last week, hating myself, I tearfully unloaded Living Breathing Ocean and loaded up TMaru for a spin. I proceeded to have the most fun I've ever had with my clothes on. Then the remorse (OK, remourse for east of the pond) set in. I missed that real ocean but was hooked on Trigger Maru. I felt so conflicted I pinged a destroyer in the fog, thinking it was a merchant.:huh:

Now I can be at peace once more. What am I saying, this is WAR! You guys amaze me! But please, after releasing your latest masterpieces, take some time off to play. That's the only way you'll know what a blast Silent Hunter 4 is to play, thanks to you modders! Leo, Ducimus, Captain, you're geniuses and SH4 would be a shadow of itself without you! Thanks for the hundreds of hours you've spent improving the game. Now go play some!

Hartmann
07-30-07, 07:16 PM
One question.

how can i set a heavy storm with the editor ? i tried using 15 m/s winds, clouds and rain , but the sea state and waves are not very big compared with sh3.

i“m not sure if the sea state is normal for the sh4 engine or is limited by a problem.

or i apply incorrectly the mod :88)

Ducimus
07-30-07, 08:52 PM
Other then the setting in the scene.dat, the other responsible part for the 15 kt waves your used to in SH3 is the sim.cfg.

The two wave attun settings at the top. Adusting that to SH3 settings (much larger numbers) was one of the very first things i *tried*, and failed at. The mechanics ingame just dont support it. Elco and fishing boats would go up in smoke and sink, submarines couldnt stay on the surface, batteries never fully recharged, it's just ugly. On top of that, the wave sizes mess with visual sensors and those would need to be retuned.

All that is one more reason Leo's mod is really breaking new ground.

tater
07-30-07, 09:23 PM
I installed LBO to test it. I'll turn it off when they take my computer away.

<<<S>>> Leo.

tater

RDDR
08-02-07, 03:17 PM
I have installed the "Ready to Use Mod" and it seems to be working fine.
My question is,is there anything else that I install along with it.
Is the Living Breathing DDS file Only for those doing a manual setup?

Seaman_Hornsby
08-02-07, 03:25 PM
I have installed the "Ready to Use Mod" and it seems to be working fine.
My question is,is there anything else that I install along with it.
Is the Living Breathing DDS file Only for those doing a manual setup?

If you have installed the JSGME version you are ready to go. That's all you have to do. Well, that and head up to the bridge to admire those lovely waves. :)

RDDR
08-02-07, 03:42 PM
I've been certainly doing that.
Thanks for your quick reply.:)

kapitan_zur_see
08-02-07, 06:09 PM
this mod is just pure gem! :rock:

AVGWarhawk
08-03-07, 05:50 AM
I was having a drop in FPS with this mod. I decided to run it again last night and my frame stayed exactly as it is without the mod. Therefore, game play stayed smooth. I really feel the boat rocking a bit more and on hard manuvers the sub heels over like it should. Nice touch. Water dynamics is exceptional. Nice work:up:

moosenoodles
08-04-07, 08:49 AM
Hi not tried the mod yet, just about to install it..

Was wondering if it would make more sense to others, if the mod was not labled "fix" cause that really threw this british guy here wondering what the heck he was meant to be installing :P

Thanks for your hard efforts looks great...

moose.

billko
08-04-07, 09:34 AM
leovampire:

This is so much better than the default waves, which I thought was excellent in itself. You've totally outdone yourself. I love the drifting effect and boy when the seas get rough, I feel like I'm gonna puke... :D

I bow to your awesomeness (is that even a word?)!!!:rock:

Bill

melin71
08-04-07, 03:49 PM
realy realy great mod. but my fps drop very mutch in bad wheater. other wheater i dont see so mutch diffrent in fps. but i guess i have to dive when it is bad wheater. cant attack anyway :lol:

sneekyzeke
08-04-07, 04:24 PM
realy realy great mod. but my fps drop very mutch in bad wheater. other wheater i dont see so mutch diffrent in fps. but i guess i have to dive when it is bad wheater. cant attack anyway :lol:

Hey melin71; I found that unticking "Environmental Effects" in the graphics panel gave me a substantial FPS boost during foul weather; so much so that I run without it now. BTW, I have post process filters & volumetric fog enabled; everything on the right side of the panel ticked, 1024x768x32, 4x AF 4x AA, and I get a minimum of 13 FPS but my average is much higher; hope this helps! (What a great game). Zeke

supposedtobeworking
08-04-07, 05:45 PM
After playing SH4 with this mod and then recently going back to SH3...I have to say that SH3's ocean imo is still better and more atmospheric. While the living breathing ocean mod greatly enhances the SH4 engine one thing I would like to see is bigger waves in higher winds...in SH3 my Uboat is being thrown around so much that it submerges from time to time...it looks as if the boat is "drowning" and trying to gasp for air when it can...really cool looking. I guess in summary..I think the waves in this mod need to be bigger in higher winds and storms.

Sailor Steve
08-05-07, 02:42 PM
...in SH3 my Uboat is being thrown around so much that it submerges from time to time...it looks as if the boat is "drowning" and trying to gasp for air when it can...really cool looking.
I assume you're using GWX or SH3 Commander. People used to complain that even in a storm it looked like the sea was dead calm. It took the 'Big Waves Mod' to fix it.

supposedtobeworking
08-05-07, 03:21 PM
yes im using GWX....after being away from SH3 for a while I now appreciate much more what the GWX team and the modders did with it...its so dang fun to play. At this point SH4 has a ways to go to be on par with GWXed SH3 in terms of character, atmosphere and gameplay, but based on what's been done with SH3 and the fact that SH4 is built on the same engine, I don't doubt the day will come when Sh4 will be just as fun. Can this big waves mod from SH3 be ported over to SH4?

Leo..thanks for the pm, I'm looking forward to it!

clayton
08-06-07, 04:28 AM
Matter of time!

ming
08-07-07, 04:00 PM
Good work...this was sorely needed! Now then...can you fix the sporadic ctd's I have had since day one?:up:

Elphaba
08-11-07, 01:48 AM
Hi

I've tried on and off for 2 days to dload this mod from fileshare and it always errors.

Can you please check status of the FIX.rar version please? The DDS works but I'm looking for the full install in one easy method...'cause I'm lazy... ;)

Thank you...

Elphaba

lba
08-11-07, 02:49 AM
Hi

I've tried on and off for 2 days to dload this mod from fileshare and it always errors.

Can you please check status of the FIX.rar version please? The DDS works but I'm looking for the full install in one easy method...'cause I'm lazy... ;)

Thank you...

Elphaba
Filefront always errors for me, well almost. Relax though as it does work. I presume you get a message like this?
"Your download has failed. You have an invalid session set."
Doesn't it also say?
"Click here to try your download again."
Well click there and try again. As a test after reading your post I just did as I always have to do with filefront, and I successfully downloaded the *lbo*fix.rar, so try that again. If not PM me and I'll send it to you by email. Uploading it to another place would perhaps be smoother, but I feel I shouldn't upload someone else's files to another file sharing service without permission.

Elphaba
08-11-07, 03:32 AM
Hi

Thanks for the advice, but no that isn't the error I'm getting.

It just times out, the green dloading status bar at the bottom of I.E.7 slowly increments until about 1/4 full and then the page clears and I get the standard "INTERNET EXPLORER CANNOT DISPLAY THE PAGE" error.

But it ONLY happens with this one link. All the other links on LeoVampires page work, as do all the other FileFront files I've downloaded in the past 2 days.

It's only this Living....fix.rar that gives me this error.

Any other ideas?

Thanks

Elphaba


PS: I've now tried it from another physical computer with the exact same results.... so it's not the pc I'm trying to use, I think it's FileFront.

Elphaba
08-11-07, 05:51 AM
Can someone please email or pm me the file? This is driving me mad...

Thanks

Elphaba

leovampire
08-11-07, 04:21 PM
filefront with no issues or problems going by the link on the first post so maybe your security settings are interfearing with the download because the new internet explorer seems to be a pain in the ass with security isues at times. You can not send anyone a file in a P.M. just a link to it so if you want the file send me your e-mail address in a P.M. and I will send it to who ever wants it.

RDDR
08-12-07, 11:48 PM
I just took some time off a mission, saved and came over to the forum.
Sank two small cargo ships one after another coming out of Raboul (lucky Shots), then the weather started to turn nasty.

I'm so impressed with this mod.
Just before taking a break I was on the bridge attemping to put a good bit of distance from the area as the swells turned into what I would guess were 15 to twenty five footers, that started to swallow the whole forward part of the boat,then continously crash off the front of the conning tower. If this was the real thing everyone topside would have had to be buckled down.
Nasty gunmetal grey oceans, the sky growing darker,it was time to send the deck crew below and take her down to about 70 ft.
As one who started off as a real sceptic shortly after SHIV was released,I can honestly say I'm ...... well impressed at what all you modders have been able to do in such a short amount of time.
I have been using this new ocean mod for almost a week now,but never expected the weather to turn so rotton as it did this evening.:up:

silentscorp1971
08-13-07, 09:00 PM
Is this mod (LBO) incorporated into Trigger Maru 1.5?
I have just finished loading TM 1.5 and the graphic enhances are amazing. I want to make sure I am getting all I can out of SH4 so I want to make sure I have LBO through TM 1.5, if not I will install it too.

( I couldn't find a refrence to LBO in the mods listed in the readme for TM 1.5)

leovampire
08-13-07, 09:12 PM
D included it in T.M.

BTW guys my rework on LBO is almost done a few people are now testing it and should be available for all of you soon!

Digital_Trucker
08-13-07, 09:17 PM
BTW guys my rework on LBO is almost done a few people are now testing it and should be available for all of you soon!


:up: Can't wait! Well, I guess I can (and must), but you know what I mean:lol: Thanks for all the hard work on it:rock:

leovampire
08-14-07, 04:04 AM
by a few friends and moders here at sub sim for me before final release of my rework!

http://static.filefront.com/images/personal/l/leovampire/93141/uzkahotikn.thumb250.jpg (http://gallery.filefront.com/leovampire//717884/) http://static.filefront.com/images/personal/l/leovampire/93141/rwpwubgaim.thumb250.jpg (http://gallery.filefront.com/leovampire//717886/) http://static.filefront.com/images/personal/l/leovampire/93141/jboivdwijx.thumb250.jpg (http://gallery.filefront.com/leovampire//717885/) http://static.filefront.com/images/personal/l/leovampire/93141/xmdwavvuup.thumb250.jpg (http://gallery.filefront.com/leovampire//717883/) http://static.filefront.com/images/personal/l/leovampire/93141/qkbaqegdam.thumb250.jpg (http://gallery.filefront.com/leovampire//717882/) http://static.filefront.com/images/personal/l/leovampire/93141/yrzidnvwxz.thumb250.jpg (http://gallery.filefront.com/leovampire//717881/) http://static.filefront.com/images/personal/l/leovampire/93141/xtatsiqmou.thumb250.jpg (http://gallery.filefront.com/leovampire//717880/)

I hope this wet's all of your wistles for the long wait you have all had while I did this.

BTW the engine telegrah you see on the bridge was a rework by Captain Cox for me to make it more visable. And also the new coloring and shading effects are from Kriller2 who makes the great new docks, tree's and land textures for the game.

When I release the stand alone vs of the mod it will include 30m under water visability, new smoke stack funnel smoke adjustments from C.C., the complete 9km visability mod by Mav, the lightning repair for storms and new visuals from C.C., kapitan_zur_see and myself.

I would also like to add that Seedler is working on all reflections for the ocean and as soon as his work is done I will also add it to LBO for download and for manual input.

sneekyzeke
08-14-07, 04:42 AM
:o Superb, as usual! Thanks, Leovampire.

AkbarGulag
08-14-07, 04:50 AM
So there will be no true Standalone version of LBO?

CaptainCox
08-14-07, 05:01 AM
Brilliant work Leo!. As i explained i am starting up all fresh here due to a HW prob i had. But I can wait for the final release. Gonna be a big one i can tell!

kv29
08-14-07, 05:29 AM
thanks for the update leo, much appreciated.
I still have some concerns about the "jelly effect", please tell me is not there anymore... :p

leovampire
08-14-07, 05:14 PM
repair anything that was noticed for anomolies in the first place then to give the final stage of the waves more storm like conditions and try and create some of the effects some people said they missed with SHIII ocean's. Also to increase FPS as much as possable for everyone. So far with the work Kriller did and my rework even in wave state 4 I manage to keep almost a constant 30 to 25 FPS and I load my system up with many programs running in the background so it slows my system down to do those checks with FPS.

The testers will let me know if I got rid of all the strainge anomolies like the jelly effect if they say good to go I will release it for manual adjustments like before plus a download with a few things added from others so no one will miss out on some of the other mod's that use the same files.

One of the bigest things you will notice in the heavy sea's is when your running at faster speeds the sub now manuvers up and down through the waves sometimes even crashes down into them. I was able to do this because of the new physics program I bought which simulates these effects and gives sugestions on how to accomplish what I am trying to acheave with the settings of the game inputed into the data base. You will see some drastic number changes on the manual input of the new figures but it dosn't sink the smaller ships and there is still no flying sub or ship effects. But it is much harder to shoot on the surface and below the waves and at the same time it is harder for DD's to find you in the heavy sea's. Much more realistic than my previous work.

So far there is a grand total of 2.5 months work into this mod so when I get the okay from my testers for release that's it boys. On to other work for the game from there.

For now I really sugest trying out Kriller2's work as it will make the ocean look even better.

http://www.subsim.com/radioroom/showthread.php?t=120036

And as soon as Seedler is done with the reflections for the ocean you will have one of the most realistic oceans that any game has ever produced.

http://static.filefront.com/images/personal/l/leovampire/93141/gjrmhyrlhs.thumb250.jpg (http://gallery.filefront.com/leovampire//719039/) http://static.filefront.com/images/personal/l/leovampire/93141/vwzhzcturi.thumb250.jpg (http://gallery.filefront.com/leovampire//719036/) http://static.filefront.com/images/personal/l/leovampire/93141/zomqjigdgf.thumb250.jpg (http://gallery.filefront.com/leovampire//719037/) http://static.filefront.com/images/personal/l/leovampire/93141/mindmzszgp.thumb250.jpg (http://gallery.filefront.com/leovampire//719038/)

kapitan_zur_see
08-14-07, 09:21 PM
brilliant!! those screenies speak for themselves :up::up::up:

Weather-guesser
08-14-07, 09:28 PM
Outstanding! Can't wait. :ping:

billko
08-14-07, 10:51 PM
<snip>And as soon as Seedler is done with the reflections for the ocean you will have one of the most realistic oceans that any game has ever produced.<snip>

I can't decide who has the most important mods, you or WernerSobe, and the thing is... *everyone* benefits from *both* of your works!

Thanks, leovamp!

Bill:up:

leovampire
08-14-07, 11:09 PM
When it comes to real life physics recreation in this game it is not an easy task and it is very time consuming teaching the game new ways to think and apply these physics to work properly in the actual game play.

But if the Dev's did not give the game those capabilities in the first place it would never have happend at all. Just hard to see through and over write what was originaly set up and finding a way to change the original game design without the programs they actualy used.

BTW here is some lightning shots

http://static.filefront.com/images/personal/l/leovampire/93141/eezukaiptr.thumb250.jpg (http://gallery.filefront.com/leovampire//709111/) http://static.filefront.com/images/personal/l/leovampire/93141/bldqrwitdm.thumb250.jpg (http://gallery.filefront.com/leovampire//709203/)

This lightning will look better than this soon because kapitan cur ze created some new tga files for the lightning.

Bando
08-15-07, 02:08 AM
Amazing stuff. Thumbs up

GSpector
08-15-07, 02:44 AM
:up:

switch.dota
08-15-07, 04:13 AM
Once this is final, could we pack all these nifty little mods into one big graphics mod (i.e. Small Plants/rocks, visibility, LBO, realistic ocean look, realistic shoreline textures & vegetation, lightning brought back etc)?

Seeadler
08-15-07, 08:26 AM
Is the new version released?

I need the modified scene.dat to implement my changes to see how it looks like:smug:

CaptainCox
08-15-07, 08:34 AM
Not yet. I think Leo is taking care that all is as it should be before an official release. I am sure he would be more then willing to send you the "test" file but.

ReallyDedPoet
08-15-07, 08:37 AM
When it comes to real life physics recreation in this game it is not an easy task and it is very time consuming teaching the game new ways to think and apply these physics to work properly in the actual game play.

But if the Dev's did not give the game those capabilities in the first place it would never have happend at all. Just hard to see through and over write what was originaly set up and finding a way to change the original game design without the programs they actualy used.

BTW here is some lightning shots

http://static.filefront.com/images/personal/l/leovampire/93141/eezukaiptr.thumb250.jpg (http://gallery.filefront.com/leovampire//709111/) http://static.filefront.com/images/personal/l/leovampire/93141/bldqrwitdm.thumb250.jpg (http://gallery.filefront.com/leovampire//709203/)

This lightning will look better than this soon because kapitan cur ze created some new tga files for the lightning.

Awsome:up:


RDP

longam
08-15-07, 08:42 AM
Cant Wait! :yep:

Digital_Trucker
08-15-07, 08:44 AM
Anyone, seen my drool towel? I can't wait, gimme gimme gimme:D

Seriously :up: :rock:

leovampire
08-15-07, 05:33 PM
and switch.dota I am working with kriller2 to see if he is willing to do just that for everyone as his latest vs of the harbor and tree's visual's already has a lot of it incorporated just not the latest vs of LBO yet.

When I release this there will be a stand alone vs for the people who are worried about FPS drops on slower machine's
And one with everything incorporated into the scene file that people used for their mods.

Like 9km visability
30m under water visability
All the lightning effects
Better funnel smoke for the ships
slow smoke mod
and some new smoke work for burning ships

Plus a seperate file that will have all the DDS and TGA images to make it all work right for the people who want to make the changes manualy for LBO.

I will list all the credits in the read me file and on the first page of this thread because needless to say there are a lot of people who make up the added mod's that go with the new work and images that will be used.

And to let you know so far all of my testers said there is no more jelly ocean effects so that is a good sign that I got every thing covered in the rework.

Schultzy
08-15-07, 07:36 PM
Wow Leo! I think i'm more excited about this being released than I was for the actual game!

Looks amazing and if it's anything like the last, we're in for a treat. Thanks to all involved, can't wait! :)

AkbarGulag
08-16-07, 02:09 AM
The modders for SH4 are going from strength to strength :rock:

Hey Leo, quick question. In the above screenshots (the latest ones with the awesome lightning effects), I could not help but notice the rain doesn't obscure all view like some demonic intervention. Is this due to changes you have made to the rain youself, a mod you are using, or is it merely a light rainfall in-game?

leovampire
08-16-07, 02:21 AM
To make sure the total package of the 9KM visability mod worked I used his scene.dat file then did all my work on LBO on top of that. So if a modification was made to the rain it would be in there. I never checked to be honest. I found out from Kriller that I didn't have all of the modifcations on my Scene dat for the 9km work so I just used his and built onto that.

AkbarGulag
08-16-07, 02:39 AM
To make sure the total package of the 9KM visability mod worked I used his scene.dat file then did all my work on LBO on top of that. So if a modification was made to the rain it would be in there. I never checked to be honest. I found out from Kriller that I didn't have all of the modifcations on my Scene dat for the 9km work so I just used his and built onto that.
I just added a link for an improved scene.dat tweakfile in the 1.3 mods section. it has an extra horizon dropdown submitted by Mav78th... I will look at this other scene.dat you mention and see if theres even more lines in there.. if so ill whip up a new one for ExcaliburBane.

EDIT: It seems the only changes Mav made to the Scene.Dat tweak file was add the horizon category as mentioned above (on top of his actual tweaks). All the changes MAV made to his Scene.Dat file are in his readme that comes with his Camera Mod.. its in the SH4 1.2 mods section if anyone is looking for it. SO maybe it was just light rain in your screenie ^^

Snakeeyes
08-16-07, 01:58 PM
I love it! Great job!

leovampire
08-17-07, 12:33 AM
hit the waves more even at Ahead Standard instead of just at Ahead Flank so I have done that for a change as well.

And I was asked to calm the sea a little more at the lower wind states and I have also done that as well.

But the good news is as well no one has reported Jelly effects anymore or shaking camera view's so it looks like all of that is repaired. And it seems I was able to stablize the FPS rate better as well.

Also the current of the ocean in high sea's is a bit stronger. I have my telegraph on the Sargo class sub set so that Ahead Standard is 12knt's but when I am going with the wind direction I am showing on the knt meter 13knt's so that is also an improvment over the last release.

See this is why this time I put it out there to be tested first by someone other than myself. There is a total of 8 testers I am using Moder's and players alike.


So should be out for final release soon everyone.

Misfit138
08-17-07, 12:42 AM
Sounds very good! :up:

AkbarGulag
08-17-07, 12:43 AM
So should be out for final release soon everyone.

*tries to contain excitement* :rock:

billko
08-17-07, 07:57 AM
So should be out for final release soon everyone.

*tries to contain excitement* :rock:

leovampire, this is amazing news. A new and improved version of your mod must be something to behold, because the one I'm using is awesome, itself!

Bill

OT: Akbar, every time I look at your sig, it cracks me up!

Schultzy
08-17-07, 10:09 AM
Cannot wait. Leo you have done such a great job with this. Thank you, just thank you! :rock:

leovampire
08-17-07, 04:03 PM
jaketoox just made the scene dat tweek file much better for me to work with by finding a way to seperate each wave state to it's own wind speed individualy and once I used this I got waves that almost sunk my sub in wave state 4 so I have a bit more tweeking to do guys here is an example of what I mean after I toned down how much effect the wind has over the ocean it was worse. As a matter of fact it did sink my sub I was in shallow waters and the waves slamed my sub against the bottom of the ocean and had massive hull damage and could not recover. So have some major toneing down to do.

http://static.filefront.com/images/personal/l/leovampire/93141/hdsfceucfo.thumb250.jpg (http://gallery.filefront.com/leovampire//724181/)http://static.filefront.com/images/personal/l/leovampire/93141/wrspxgqgau.thumb250.jpg (http://gallery.filefront.com/leovampire//724414/) http://static.filefront.com/images/personal/l/leovampire/93141/wjvibhkead.thumb250.jpg (http://gallery.filefront.com/leovampire//724437/) http://static.filefront.com/images/personal/l/leovampire/93141/jghxrtaxps.thumb250.jpg (http://gallery.filefront.com/leovampire//724523/)



This is after the tone down before that the waves were the hight of the Yamamot's talest comand tower. So just bare with me a few more days.

I put the new scene file for mini tweeker adjustments on the first page for a download link for everyone.

And here is a new screen shot of the lightning textures being worked on by Captain Cox and kapitan_zur_see

Ducimus
08-17-07, 04:12 PM
Wow. :o