Log in

View Full Version : Recognition manual problem


LukeFF
07-20-07, 07:12 PM
Hi all,

I don't know what line I edited in Menu_1024_768, but for some reason the black and white scale line in my recognition manual is out of sync with the rest of the textures. Which line in said file controls where this should be positioned, and what are its default values?

http://img.photobucket.com/albums/v258/LukeFF/SH4Img20-7-2007_1659.54_562.jpg

tater
07-20-07, 07:56 PM
http://www.subsim.com/radioroom/showthread.php?t=118675

this might help.

kv29
07-20-07, 07:57 PM
happens the same to me. are you using a widescreen resolution? Because I do and I believe is related to that.

LukeFF
07-20-07, 08:39 PM
happens the same to me. are you using a widescreen resolution? Because I do and I believe is related to that.

No, I'm running the game at 1600x1200. I never really noticed something was amiss until I saw OakGroove's new recognition manual graphics and how differently his scale bar was positioned.

tater, will check that link out. Thanks.

Jace11
07-21-07, 11:36 AM
I don't think its anything you did. It is like that in mine in 1.2 and 1.3 at 1600x1200

I don't think it scales correctly with resolution changes, at some resolutions you can't see it, only at 1024x768 is it in the perfect location...

It is possible to change it though... (though I haven't got it to extend as long as I want it to...)

http://img262.imageshack.us/img262/368/untitled1ee6.jpg (http://imageshack.us)

Back up your menu_1024_768.ini

Find [G25 I48]

Replace that instance with... and see how it looks...

[G25 I48]
Name=Scale
Type=1030;Static bmp
ItemID=0x25060004
ParentID=0x25060000
Pos=115,-234,477,8
Zone= 115 122 477 8 0 1 0x25060000 0 -0.9 0x25060004 -0.2 0 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/degrees.tga
MatFlags=0x1
TexFmt=0x0