View Full Version : *** List of Missions ***
Gizzmoe
04-11-07, 01:02 AM
Hints, Tips, and Mission Building Guides
How to Complete a Mission (http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html)
Guide to help you with mission building/editing in Silent Hunter IV (http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html)
Mutiplayer Missions
General Tso's Chicken (http://www.indyhelis.com/sh4/Tso.zip)
Single Patrols
Tang Rings the Bell (http://www.subguru.com/SH4_missions/WP06_Tang_Rings_the_Bell.rar)
Single Missions
Missions by cdsubron7 (a.k.a. tambor198)
Solomon's Rush (http://files.filefront.com/SM_Solomons_Rushrar/;7215837;;/fileinfo.html)
Davao Gulf Recon (http://files.filefront.com/SM_DavaoGulfReconrar/;7215831;;/fileinfo.html)
Formosa Straits (http://files.filefront.com/SM_FormosaStraitsrar/;7215833;;/fileinfo.html)
Fremantle Attack (http://files.filefront.com/SM_Fremantle_Runrar/;7215835;;/fileinfo.html)
tambor198's TMO+RSRDC missions pack (http://www.subsim.com/radioroom/showthread.php?t=158233)
tambor198's stock v1.5 missions pack (http://www.subsim.com/radioroom/showthread.php?t=158202)
Missions by Hazelwood
Palau Gauntlet (http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html)
Tokyo Express (http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html)
Empire of the Sun (http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html)
cdrsubron7
04-11-07, 01:06 AM
I've got three missions ready to and a forth one that will be ready tommorrow night.
1. Solomon's Rush
2. Davao Gulf Recon
3. Formosa Straits
4. Fremantle Attack
cdrsubron7 :up:
Gizzmoe
04-11-07, 01:07 AM
Where can we download them?
cdrsubron7
04-11-07, 09:01 AM
Where can we download them?
I will post back with a link when they have been uploaded to subsowespac.org. Hopefully tonight. :up:
cdrsubron7 :D
Hazelwood
04-11-07, 05:15 PM
Here will be a list of missions soon... :)
Hi Gizzmoe,
I would be pleased to submit a few of my missions. My preference is to make these available as downloads on one of my web sites. That way I can provide a nice description on an introductory page and some images, etc. so other captains can decide if the thing is even worth trying. Would it fit in with your plans simply to list the link?
So far I have only one mission for SHIV but I wrote many for SHIII (The "Krokodil" series, especially, when I sailed as Kapitan Ranziger Hinterbacken in the Pacific on behalf of a clandestine enterprise to assist Japan).
best wishes,
Cpt. J. Hazelwood
wingtip
04-11-07, 07:58 PM
This is my multiplayer mission for sh4. This isnt meant to be historically correct but instead histerically funny. This is probably best played with at least 3 Players as there are some suprises.
Place the "MP06_Gen....." folder into the sh4 "multimission" folder. IF you already have installed extra missions in there and already have a "MP06...." file then rename my folder name to the last number in sequence in your directory AND rename the MIS and TSR files inside to exactly match.
Dave "Wingtip" Townsend
davet@insightbb.com
http://www.indyhelis.com/sh4/Tso.zip
WilhelmSchulz.
04-11-07, 10:03 PM
Can you add my missions? Check "Mission 1/?? completted. HI-74 (http://www.subsim.com/radioroom/showthread.php?t=109855)"
Gizzmoe
04-12-07, 01:05 AM
Would it fit in with your plans simply to list the link?
Sure!
Can you add my missions? Check "Mission 1/?? completted. HI-74 (http://www.subsim.com/radioroom/showthread.php?t=109855)"
But there are no download links!?!
wingtip
04-12-07, 06:11 AM
I noticed you hadnt posted my mission yet either and hope it makes the list..
General Tso's Chicken
http://www.indyhelis.com/sh4/Tso.zip
as for the other guys missions here are his links that he posted for them over at the sh4 ubi forums
1. Solomon's Rush http://files.filefront.com/SM_Solomons_Rushrar/;7215837;;/fileinfo.html
2. Davao Gulf Recon http://files.filefront.com/SM_DavaoGulfReconrar/;7215831;;/fileinfo.html
3. Formosa Straits http://files.filefront.com/SM_FormosaStraitsrar/;7215833;;/fileinfo.html
4. Fremantle Attack http://files.filefront.com/SM_Fremantle_Runrar/;7215835;;/fileinfo.html
WilhelmSchulz.
04-12-07, 05:30 PM
Can you add my missions? Check "Mission 1/?? completted. HI-74 (http://www.subsim.com/radioroom/showthread.php?t=109855)"
But there are no download links!?!
Its a WIP
Edit: Can you rename it "Schulz's mission package"?
Hazelwood
04-14-07, 05:17 PM
Hi Gizzmoe,
I have one Single Mission available to share. It's named "Palau Gauntlet" and takes place in the Carolines just south of Koror. You can find complete details, including the briefing, a mission image and downloads here:
http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html
This is one of my personal web sites I am dedicating to sub simming. I have a special interest in Oceania and the events of WWII so the site will soon include additional material relating to the history and small nations of the region. A number of useful submarine warfare links also featured.
There's an e-mail address for feedback. Anyone having problems with the download or in the mission itself should feel free to contact me privately or post something to my attention in the Forum. I will promptly fix anything if it is broken - to best of my ability.
best wishes,
Capt. J. Hazelwood / SS Haddock
This is a fun pack of (3) Muliplayer missions. All these missions have 6 player slots. I'm pretty open with my missions so if you want to take them and modify them to suit your taste feel free. I'm just here to have fun.
MP07 Slugfest_01: Medium time to action but there is lots of it! Two large task forces, Japanese and American and converging. The Japanese Task force is better equipped and will wipe out the USA force if the submarines do not help enough. This is a really fun mission to watch the surface action if you have externals on.
MP09 Stormy Seas: Short time to contact. Designed for early boats (S-42). Lightly defended convoy in very bad weather. Will probably need to surface but watch out for escorts. Visually spotting ships is difficult beyond 400 yards.
MP13 Tokyo Harbor: Fairly long mission. Plan on a couple hours. Take a tough boat and sneak into the harbor. Sink 100,000 tons then exit to rally point, if you can! Watch out for the mines!
Have fun with your friends!
BBury
http://www.airwarfiles.com/SH4/BBury_MPMissionPack_01.zip
wingtip
04-14-07, 11:19 PM
Here is my second multiplayer mission, for up to 8 boats and is much better than the first one "General Tso's Chicken", CrabRangoon. General Tojo again has sent a large supply of side dishes to the troops and this is sure to put a smile on their faces and boost morale. We cant afford to let that happen. You are tasked with stopping that supply at all costs. air support will aid you but expect heavy opposition.
Place the "MP08_Cra....." folder into the sh4 "multimission" folder. IF you already have installed extra missions in there and already have a "MP08...." file then rename my folder name to the last number in sequence in your directory AND rename the MIS and TSR files inside to exactly match.
Dave "Wingtip" Townsend
davet@insightbb.com
http://www.indyhelis.com/sh4/crab.zip
stay tuned for won ton soup.
hey gizzmoe, ya might also denote on your list at the top of the thread whether they are single or multiplayer missions...
cdrsubron7
04-15-07, 01:26 PM
Please add this mission to your list, Gizzmoe.
Guadalcanal Re-enforcements (http://files.filefront.com/SM_Guadalcanal_Reinforcemsrar/;7247500;;/fileinfo.html)
Thanks.
cdrsubron7 :up:
rknhorse
04-15-07, 02:50 PM
Hello Fello SH4 Sh3 Mission makers.I would like to suggest recommend a standard Mission Creators Procedure to make it easier for the mission users to download and add to there mission database:
first off I think it would be easier if we used a standardized mission name, file name,
this would require that there be a mission list administrator to keep the numbering system in order and to insure all required files are included in the mission files.. why do we need a standard numbering and file system (even the files themselves are sometimes based on the mission number (example: MP13 TokyoHarbor.tsr
file includes the following notice the Mission Title its nice to see all the same. more importantly look at the Objectives (MP13_Obj01 and 02)
---------------------MP13 TokyoHarbor.tsr-----------------
[Text]
RallyPoint=Job Well done!
MissionBriefing=Date: 1/1944|Time:07:30|Place: Tokyo Bay|Weather: Good|Equipment: Gato Class||||Sneak into Tokyo Bay and wreak as much hovac as possible.||You must get safely back out to rally point.
MissionTitle=TokyoHarbor|
SinkTonnage=You've done enough damage. Exit harbour to rally point.
MP13_Obj01=MP13_Obj01
MP13_Obj02=MP13_Obj02
------------------------end-MP13 TokyoHarbor.tsr-------------------
now if we could use a flag or variable such as %a %1 to use in these files the mission numbers may not be important but It looks like they are. Besides that assigned mission numbers would make it so much easier to install the missions (or maybe JSGME can add on the fly missions to the MOD gui)
It is my believe that if when you are playing a multimission that if all players have the same mission installed on there systems (exactly the same mission same name, same folder, no modifications the mission would not have to be uploaded to the multimission players computer and would therefore run faster and with less disconnections)
I am pretty sure that this is the way it works and would make the game more reliable so this in itself I think would cause us all to apply and abide by a Standard Set of rules/procedures for mission creation and distribution ( maybe even include a file saying this is a BFG certified mission file so peeps have a warm fuzzy feeling about the missions they download BFGcertifiedMP01.txt, BFGcertifiedMP02.txt something like that something simple yet effective.. Something that we can do for missions that JSGME does for Mods
MultiPLAYER missions
---------------------------
MP09 StormySeas.zip <<<-- zip,7z, Rar
archive should include all of the following files and all should be named using the archives name:
MP09 StormySeas.mis
MP09 StormySeas.tsr
MP09 StormySeasReadMe.txt
MP09 StormySeas.tga
the underscores_ should be Blank spaces, and spaces kept to a minimum (SM01 BattleOfMidway.mis) vice (SM01 Battle of Midway.mis) if mission is a newer version please use SM01 BattleOfMidway1.mis, SM01 BattleOfMidway2.mis, SM01 BattleOfMidwayA.mis, SM01 BattleOfMidwayB.mis.. please no V1.01a, V11.003.1a just to keep it as simple as possible.. even with 32bit windows features eventually you will run out of the file name limit of characters V101 would be ok just try and limit . and - and _
SinglePLAYER missions
---------------------------
SM01 Battle of Midway.zip
SM01 Battle of Midway.mis
SM01 Battle of Midway.tsr
SM01 Battle of MidwayReadMe.txt
SM01 Battle of Midway.tga
SM01 BattleOfMidway.mis
Adversarial missions
---------------------------
ADV01 Tokyo-Saipan Convoy.zip
ADV01 Tokyo-Saipan Convoy.mis
ADV01 Tokyo-Saipan Convoy.tsr
ADV01 Tokyo-Saipan ConvoyReadMe.txt
ADV01 Tokyo-Saipan Convoy.tga
ADV01 Tokyo-Saipan Convoy.BFG <<--- a text file with something like this
------------------ADV01 Tokyo-Saipan Convoy.BFG-------------------------
This SH4 Multiplayer Mission, Adversarial Mission, Singleplayer Mission has been verified by the BFG administrator and has been assigned mission # (ADV01). Have fun with your fello skippers!
----------------END------ADV01 Tokyo-Saipan Convoy.BFG-----------------
ok tried to make this quick just in case there is no concern about the nomenclature of the files and I am spinning my wheels..
Hazelwood
04-19-07, 05:09 PM
Hi Gizzmoe or anyone else interested,
My second custom mission "Tokyo Express" is now available. I don't intend doing a lot of these but do strive for a quality experience. This link provides the mission briefings, other information and the downloads themselves:
http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/SHIV/index.html
best wishes,
Capt. J. Hazelwood / SS "Haddock"
wingtip
04-20-07, 11:56 AM
yeah im still wondering when he is gonna post my second mission i posted a week ago... and the mission list at top of thread should designate a multiplayer or single player or campaign etc so people know what they are getting....
WilhelmSchulz.
04-20-07, 04:19 PM
Heres Mine
Schuz's Mission Package
http://files.filefront.com/Schulzs_SHIV_Mission_Packerar/;7295037;/fileinfo.html
wingtip
04-23-07, 10:37 AM
Its been an entire week since i posted my second mp mission... anyone know if gizzmoe is on vacation or something... would be nice if he can get all these latest editions everyone is providing listed up top and categorized by MP, quick, or career etc etc..
wingtip
04-26-07, 11:54 AM
11 days and counting :stare:
is gizzmoe lost at sea or out of gas perhaps?
Thanks for all your work on these missions guys (and gals?)! Downloading now and I'll be checking them out in a few minutes. Hope to have lots of fun... :up:
WilhelmSchulz.
06-03-07, 12:59 PM
Hey Gizmoe can you update the front page?
Yea, Add my 3 new missions to the list.
The thread is here. (http://www.subsim.com/radioroom/showthread.php?t=116879)
FIREWALL
06-17-07, 02:54 PM
This should probably be pm'd to Snacko but maybe somebody else can help.
Imade a folder in single missions per readme in Snacko's 3 missions makeing a folder for each mission. They look identical to the vanilla missions so it should show up in game.
Unfortunatly it doesn't. Anybody got any ideas or can help me?
All help will be gratefully appreciated. Thx in advance.:)
Imade a folder in single missions per readme in Snacko's 3 missions makeing a folder for each mission. They look identical to the vanilla missions so it should show up in game.Here's the install instructions from the readme file:
Just copy these 3 folders into your game's SingleMissions folder here:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\SingleMissions
You don't have to 'make' any folders at all. Just copy the 3 folders that are in the .zip file into the SH4 SingleMissions folder specified above. You can drag and drop them there to copy them, or extract them there. However you want to get the 3 folders in the .zip there.
Hope this clarifies this for you.
Snacko
PS:
If you need more help with this, please post over in my thread and I will be happy to help you some more. :yep:
FIREWALL
06-17-07, 04:08 PM
Thx Snacko will try it again.
One way or another i'm going to make this work as those missions look cool and will be alot of fun to play.
BTW THX for the missions and hope to see more. :up:
FIREWALL
06-17-07, 05:44 PM
All i can say about your single missions Snacko is .....sweet. :D :up:
Thanks Firewall. Kingmans Reef is my fav. It's fun trying to get through the minefields. I cheat and use external view... Ahead 1/3 for 3 -5 seconds, then All Stop and coast for a ways. Then repeat, slowly snaking my way through. I've made it without touching any chains (which will set of a mine and shake you up).
Doolittle81
11-25-07, 02:04 PM
I'm new to SH4. What happened to this thread? Are missions still being made, and where can a master list(links) be found?
Doolittle81
02-08-08, 12:30 PM
Bump!
peabody
03-11-08, 12:29 PM
I'm new to SH4. What happened to this thread? Are missions still being made, and where can a master list(links) be found?
this part of the forum has been very quiet lately. With the new add on out you probably won't see any missiond unless they are uboat oriented.
Peabody
http://members.cox.net/wjibby/Truk Warship Mission.zip (http://members.cox.net/wjibby/Truk Warship Mission.zip)
I have been working on this for awhile.
Note:
The Jap traffic and LOC file has been changed. This added a Cruiser at the Truk dock which also got added in the Bay.
Hope you enjoy it....
Regards
Jib01
:D :D :D
:rotfl::rotfl:General Tso's Chicken (http://www.indyhelis.com/sh4/Tso.zip):rotfl::rotfl: i like that name and that map. its quite creative.
oh and i am currently working on one that involves a huge battle.
peabody
04-14-08, 11:19 AM
http://members.cox.net/wjibby/Truk Warship Mission.zip (http://members.cox.net/wjibby/Truk%20Warship%20Mission.zip)
I have been working on this for awhile.
Note:
The Jap traffic and LOC file has been changed. This added a Cruiser at the Truk dock which also got added in the Bay.
Hope you enjoy it....
Regards
Jib01
:D :D :D
So how do I install this without changing my campaign.loc file. Do I need to do a backup or install with mod enabler?
Peabody
To be on the safe side use the JSJME for the install and you can always go back. Depending on what campaing.loc file you have this one should be fine for all your games.
Regards
Jib01
peabody
04-15-08, 11:26 AM
To be on the safe side use the JSJME for the install and you can always go back. Depending on what campaing.loc file you have this one should be fine for all your games.
Regards
Jib01
Thanks Jib, I wasn't sure because you didn't mention it and I am not that familiar with the Mod enabler, so I wasn't sure what files it would work on.
I do have a question, I played the game without the campaign.loc and Jap traffic changed and it worked ok, I did notice when I zoomed in there was a graphic file it couldn't find. But the question, why did you decide to use PT boats? I was just wondering, I haven't used them because they won't fire torpedos. Do you find their speed is an advantage or was it just because you felt like using them? I'm not criticizing, just curious. The mission is a lot of fun but all those sunken ships are a pain. I fired at the troop transport and the BB floated by (sunk) and took the hits. :damn: Have to pay attention to everything, because something is usually in the way.
I also noticed the one DD that was left at the end, didn't even bother with me, which I thought was strange for a DD.
I have been working on a mission for a while now, but the editor is so limited in what I can do. And then the game jumps in and adds stuff that screws it up sometimes.
Fun mission!!
Peabody
To be on the safe side use the JSJME for the install and you can always go back. Depending on what campaing.loc file you have this one should be fine for all your games.
Regards
Jib01
Thanks Jib, I wasn't sure because you didn't mention it and I am not that familiar with the Mod enabler, so I wasn't sure what files it would work on.
I do have a question, I played the game without the campaign.loc and Jap traffic changed and it worked ok, I did notice when I zoomed in there was a graphic file it couldn't find. But the question, why did you decide to use PT boats? I was just wondering, I haven't used them because they won't fire torpedos. Do you find their speed is an advantage or was it just because you felt like using them? I'm not criticizing, just curious. The mission is a lot of fun but all those sunken ships are a pain. I fired at the troop transport and the BB floated by (sunk) and took the hits. :damn: Have to pay attention to everything, because something is usually in the way.
I also noticed the one DD that was left at the end, didn't even bother with me, which I thought was strange for a DD.
I have been working on a mission for a while now, but the editor is so limited in what I can do. And then the game jumps in and adds stuff that screws it up sometimes.
Fun mission!!
Peabody
Used them as decoys primarily and looking from the outside it has a lot of action. I was disappointed about the PT boats but what can you do. Glad you enjoyed it.
Were the docks in your mission along with the Cruiser at the dock ?
Regards
Jib01
:rock:
peabody
04-16-08, 02:38 PM
Used them as decoys primarily and looking from the outside it has a lot of action. I was disappointed about the PT boats but what can you do. Glad you enjoyed it.
Were the docks in your mission along with the Cruiser at the dock ?
Regards
Jib01
:rock:
Ok, I get the decoy part, I just was suprised to see them since they don't work, I think the guns work, but I know the torps don't. I did not change the campaign.loc file, so the docks were not there. I was not sure how you set it up and I didn't want to overwrite my 'original' campaign.loc. But now that I loaded your mission in the editor, I see what you are doing and I understand it is because there were no docks so that is why you used the campaign.loc file. Is that right?
If I may make a couple suggestions? Don't want to insult you but there is a better was to do this.
In campaign.loc when you add a 'map location' it seems to make it the proper size, but in your attack mission they are little tiny things, hard to positon and put ships into, you have to size them yourself, so here's the best way IMHO. This way you don't have to include the campaign.loc file with you mission.
(edit: I am sure you already know this but check to make sure the 'tools/map location edit mode' is checked if you do this)
1 Open a mission editor
2. Go to file/Open (normal mission) and select Campaign.loc
3. Add your docks (very small Pacific harbor) to Campaign.loc but don't save it. (You already have, but for future reference you don't need to save the changes to the original campaign.loc) You don't need to position the docks, we are just going to take some information from the 'map location' screen.
4. Open a second mission editor
5. Open your 'Truk mission' in the second editor.
6. Add map location (verysmallpacificharbor-same as you did in campaign.loc but they won't be the same size!!) You can add both or do one at a time.
7. Now Go to the first editor with 'campaign.loc' (make sure the drag hand is not selected) and click on the square that shows on the dock to select it, then right click and choose "Edit Map Location". It will show a lot of numbers and selections. Zoom start, zoom end, scale on zoom, terrain height, obj slope, and scale. You can write these down or not.
8. Go to the editor that has your 'Truk mission' and open the "edit map location" for the same dock and take the numbers and any boxes that are checked from the 'campaign.loc' dock and put them into your 'Truk' docks. Now the dock will be identical to the ones in the 'campaign.loc' Same size etc. You don't need to use the same name as the 'campaign.loc' but use the same numbers.
9. In your "Truk mission" make sure "Is savable" is checked in the map location editor and 'accept' the changes. Place them where they need to go. Do the same thing for the second dock and then save your Truk mission.
10. The docks will save with the mission and you will not need campaign.loc anymore because the docks will be saved in your mission file.
11. Basically what you are doing is taking the correct info from the 'campaign.loc' file and putting it into your mission file, so you don't have to keep changing numbers until the dock is the right size. The info is already there you just need to put it into the dock that you add to your mission and then the docks are saved with the mission and you don't need 'campaign.loc for them to show.
If I didn't explain this very well, just let me know. I could even do some screen shots if you don't understand me. Sometimes I don't explain very well.
Ok, so that eliminates the need to include the 'campaign.loc' file with your mission. Now let's get rid of the Jap_Harbor traffic. All that file does is add a 'Random Generated Group' to the mission(which is your cruiser), you can do that by right clicking on the map and select "Add random Generated Group". The problem with this is that it will not generate a group or ship or plane or anything if you are within 20nm and you are a lot closer than that. The only reason that ship appears is the start date in properties for the group (which is a one ship group) is BEFORE the date your sub appears, so the ship is basically there before the mission starts, otherwise it would never appear. You don't really need a random generated group. First of all it is not a 'group' it is only one ship. It is meant to generate groups at certain times, so you can have convoys or Task Forces appearing during the game without having to put them in. It automatically adds them every so often, depending on what times you put in.
Edit: I just read your original post over and noticed you said it put a ship at the dock and one in the bay. It is set to spawn one every 24 hours, and it is set as a docked ship. It shouldn't move from the dock, so it doesn't make sense to even write a routine to spawn a docked ship in the same place every 24 hours. They should spawn on top of each other. ?????? Got me confused. I don't understand I have a mission I just use for testing stuff and I just put a sub and merged the campaign.loc and the Jap Harbor traffic and I didn't get any ships????? I did get the random generated group icon but no ships. And I even set the dates the same. Of course, I didn't put in all your other ships. Got me confused (Guess I said that already). Maybe they won't spawn without the dock?? I'll try that. This program certainly gets the brain cells a workout.
Another edit: That's it, if you don't have a dock you don't get a ship, but I still didn't get one in the bay????? I put in a dock didn't even resize it and the ship showed up.
But you only need one ship, so it is better to add it yourself. Now that your docks show in your editor, you can just add the cruiser, heading 180, speed 0, select "docked ship" and put it up near your dock and it will be facing out instead of in, add a waypoint and done.
Here's another tip, If you add the cruiser with those settings but DON'T select 'docked ship', when you go to attack it, it will try to get away, it won't just sit there and let you torpedo it. Not saying you need to do that but it is kind of cool when you think you have an easy target and it sails away.:lol::lol: Of course it may sail away when the PT boats get near it too which would kind of ruin the surprise, so it's up to you how you put it in. You could test it a few times and see what happens. But if you want it to stay put, check 'docked ship'.
Only thing I had a problem with, when the mission starts I am on the surface and take some damage from shore batteries and a destroyer before I get submerged. If it is enough damage it could end the mission right there. So it might be better to set the sub height to minus 15. (-15) that will make it submerged at periscope depth (depending on which sub is selected at the start). Of course that may not be what you want, so you can leave it on the surface if you want to. But, the second time I played it, I had a LOT of damage including flooding.
I think the fun part of this mission is trying to hit ships with all the ships that have been sunk in the way.
Also, I always add a 'readme' file (just use wordpad) to explain about changing the SM## to something else if they already have an SM12. Some people are new to the game and don't know how or where to add a mission so I just tell them where it goes and how to change the SM number on the folder, .mis file and .tsr file. I typed up one and saved it and just change the mission name each time I use it. And make sure to tell them not to change the SM number on the .tga files or they won't work. If fact you don't even need an SM number on the pics they just have to be the same as the filename you use in the briefing screen. (In fact right now your mission is SM83 and the .tga is SM12. I don't have 83 missions, I just picked a number.)
If you already know this stuff just tell me to bug off.:lol: I hope you don't take this wrong, just trying to help, not meant as an insult. It was a fun mission and I liked it. You did a good job.
Peabody
Used them as decoys primarily and looking from the outside it has a lot of action. I was disappointed about the PT boats but what can you do. Glad you enjoyed it.
Were the docks in your mission along with the Cruiser at the dock ?
Regards
Jib01
:rock:
Ok, I get the decoy part, I just was suprised to see them since they don't work, I think the guns work, but I know the torps don't. I did not change the campaign.loc file, so the docks were not there. I was not sure how you set it up and I didn't want to overwrite my 'original' campaign.loc. But now that I loaded your mission in the editor, I see what you are doing and I understand it is because there were no docks so that is why you used the campaign.loc file. Is that right?
If I may make a couple suggestions? Don't want to insult you but there is a better was to do this.
In campaign.loc when you add a 'map location' it seems to make it the proper size, but in your attack mission they are little tiny things, hard to positon and put ships into, you have to size them yourself, so here's the best way IMHO. This way you don't have to include the campaign.loc file with you mission.
(edit: I am sure you already know this but check to make sure the 'tools/map location edit mode' is checked if you do this)
1 Open a mission editor
2. Go to file/Open (normal mission) and select Campaign.loc
3. Add your docks (very small Pacific harbor) to Campaign.loc but don't save it. (You already have, but for future reference you don't need to save the changes to the original campaign.loc) You don't need to position the docks, we are just going to take some information from the 'map location' screen.
4. Open a second mission editor
5. Open your 'Truk mission' in the second editor.
6. Add map location (verysmallpacificharbor-same as you did in campaign.loc but they won't be the same size!!) You can add both or do one at a time.
7. Now Go to the first editor with 'campaign.loc' (make sure the drag hand is not selected) and click on the square that shows on the dock to select it, then right click and choose "Edit Map Location". It will show a lot of numbers and selections. Zoom start, zoom end, scale on zoom, terrain height, obj slope, and scale. You can write these down or not.
8. Go to the editor that has your 'Truk mission' and open the "edit map location" for the same dock and take the numbers and any boxes that are checked from the 'campaign.loc' dock and put them into your 'Truk' docks. Now the dock will be identical to the ones in the 'campaign.loc' Same size etc. You don't need to use the same name as the 'campaign.loc' but use the same numbers.
9. In your "Truk mission" make sure "Is savable" is checked in the map location editor and 'accept' the changes. Place them where they need to go. Do the same thing for the second dock and then save your Truk mission.
10. The docks will save with the mission and you will not need campaign.loc anymore because the docks will be saved in your mission file.
11. Basically what you are doing is taking the correct info from the 'campaign.loc' file and putting it into your mission file, so you don't have to keep changing numbers until the dock is the right size. The info is already there you just need to put it into the dock that you add to your mission and then the docks are saved with the mission and you don't need 'campaign.loc for them to show.
If I didn't explain this very well, just let me know. I could even do some screen shots if you don't understand me. Sometimes I don't explain very well.
Ok, so that eliminates the need to include the 'campaign.loc' file with your mission. Now let's get rid of the Jap_Harbor traffic. All that file does is add a 'Random Generated Group' to the mission(which is your cruiser), you can do that by right clicking on the map and select "Add random Generated Group". The problem with this is that it will not generate a group or ship or plane or anything if you are within 20nm and you are a lot closer than that. The only reason that ship appears is the start date in properties for the group (which is a one ship group) is BEFORE the date your sub appears, so the ship is basically there before the mission starts, otherwise it would never appear. You don't really need a random generated group. First of all it is not a 'group' it is only one ship. It is meant to generate groups at certain times, so you can have convoys or Task Forces appearing during the game without having to put them in. It automatically adds them every so often, depending on what times you put in.
Edit: I just read your original post over and noticed you said it put a ship at the dock and one in the bay. It is set to spawn one every 24 hours, and it is set as a docked ship. It shouldn't move from the dock, so it doesn't make sense to even write a routine to spawn a docked ship in the same place every 24 hours. They should spawn on top of each other. ?????? Got me confused. I don't understand I have a mission I just use for testing stuff and I just put a sub and merged the campaign.loc and the Jap Harbor traffic and I didn't get any ships????? I did get the random generated group icon but no ships. And I even set the dates the same. Of course, I didn't put in all your other ships. Got me confused (Guess I said that already). Maybe they won't spawn without the dock?? I'll try that. This program certainly gets the brain cells a workout.
Another edit: That's it, if you don't have a dock you don't get a ship, but I still didn't get one in the bay????? I put in a dock didn't even resize it and the ship showed up.
But you only need one ship, so it is better to add it yourself. Now that your docks show in your editor, you can just add the cruiser, heading 180, speed 0, select "docked ship" and put it up near your dock and it will be facing out instead of in, add a waypoint and done.
Here's another tip, If you add the cruiser with those settings but DON'T select 'docked ship', when you go to attack it, it will try to get away, it won't just sit there and let you torpedo it. Not saying you need to do that but it is kind of cool when you think you have an easy target and it sails away.:lol::lol: Of course it may sail away when the PT boats get near it too which would kind of ruin the surprise, so it's up to you how you put it in. You could test it a few times and see what happens. But if you want it to stay put, check 'docked ship'.
Only thing I had a problem with, when the mission starts I am on the surface and take some damage from shore batteries and a destroyer before I get submerged. If it is enough damage it could end the mission right there. So it might be better to set the sub height to minus 15. (-15) that will make it submerged at periscope depth (depending on which sub is selected at the start). Of course that may not be what you want, so you can leave it on the surface if you want to. But, the second time I played it, I had a LOT of damage including flooding.
I think the fun part of this mission is trying to hit ships with all the ships that have been sunk in the way.
Also, I always add a 'readme' file (just use wordpad) to explain about changing the SM## to something else if they already have an SM12. Some people are new to the game and don't know how or where to add a mission so I just tell them where it goes and how to change the SM number on the folder, .mis file and .tsr file. I typed up one and saved it and just change the mission name each time I use it. And make sure to tell them not to change the SM number on the .tga files or they won't work. If fact you don't even need an SM number on the pics they just have to be the same as the filename you use in the briefing screen. (In fact right now your mission is SM83 and the .tga is SM12. I don't have 83 missions, I just picked a number.)
If you already know this stuff just tell me to bug off.:lol: I hope you don't take this wrong, just trying to help, not meant as an insult. It was a fun mission and I liked it. You did a good job.
Peabody
The problem with using the editor is that there are no instructions to do something so you ask around and someone gives you a clue as to how to do it. I had to do this by trial and error and this is how it came out. Besides, I wanted a Truk base thruout the campaign not just for a mission. Many of the missions here are done the same way without knowing the proper way to do things for a mission.
Your suggestions are certainly educational and I know many do not know about these methods. Again, I blame Ubi for not providing a comprehensive editor instruction book. All we have is one that was written for SH3.
I will try some of your ideas and see how it goes. If I have problems I will PM you with the questions..
Thanks for the suggestions......that's how we learn....
Regards
Jib01
:rock: :rock: :rock:
peabody
04-18-08, 01:18 PM
The problem with using the editor is that there are no instructions to do something so you ask around and someone gives you a clue as to how to do it. I had to do this by trial and error and this is how it came out. Besides, I wanted a Truk base thruout the campaign not just for a mission. Many of the missions here are done the same way without knowing the proper way to do things for a mission.
Your suggestions are certainly educational and I know many do not know about these methods. Again, I blame Ubi for not providing a comprehensive editor instruction book. All we have is one that was written for SH3.
I will try some of your ideas and see how it goes. If I have problems I will PM you with the questions..
Thanks for the suggestions......that's how we learn....
Regards
Jib01
:rock: :rock: :rock:
I agree with you about the lack of a manual. I have two "missions" that are just for testing, I get an idea i open one of them and try it out. I didn't know you wanted the port for the whole campaign. The only reason I gave that idea is that some people (me included) would not know that they could use mod enabler to change the campaign.loc file, so it would be easier for them to install if you just put the docks right into the mission and then they won't have to deal with the extra files, you can still leave your own campaign.loc the way it is, you just need to get the numbers and put them in the mission dock and save it with the mission.
I was not insulting your mission, it is great I have played it three times!! The third time I sunk the Carrier and the troop ship but the cruisers were sunk by something else. Now that I think about it I'm not sure about the one on the dock if it was sunk or not, forgot that was a cruiser. I sank the battle ship but didn't get credit, must be the allied BB put the final shot into it or something else hit it.
Since the harbor is shallow,when I ran out of torpedos, I went around the backside of the Carrier and it was out of the water just enough to shield me from the landbases guns. So, I surfaced (slowly to make sure I was really shielded) and shot three Merchants with the deck gun. After a few shots on each they would fire back but not unless I fired a few shots first. Ya, I know, now that I told you that you're going to put in another gun so I can't do that anymore.:lol::lol:
I know I have done things in missions and then found a better way later. Like you say, we learn from each other. One thing I don't understand, if i use the 'jap harbor traffic.mis' the Random Generated Group icon shows, but I don't get a ship unless there is a dock. In my Battle of Bismark Sea mission I have a sub tender "docked" out in the sea with no dock and it shows. ??? I don't know the answer to that one.
The only reason I found about saving the docks is the "Battle or Balikpapan" it has a star with a ship instead of the flag or binoculars. And I wondered how they did that. So I loaded it into the mission editor and found out it was a 'map location' so I started playing around in there and found out how to do things like adding docks. And after playing a while I found out I don't need to make the whole 'campaign.loc' as saveable, I can just mark "saveable" for the item I want.
I also learn from other peoples comments, I did the "Sleeping Giant" mission and had a ton of mistakes in it, which I didn't see because I knew what I was suppose to do, but they made me realize I didn't give enough information. I am reworking it, but I haven't finished it yet.
Oh, and I wanted to comment on what I said about the random generated group with the docked ship....When I said it doesn't make sense to do that, I was talking about UBI not you!!! They wrote the "Jap Harbor Traffic.mis" and that is where they spawn a new 'docked' ship every 24 hours, it doesn't make sense. Unless they write a routine to make it disappear every 23 hours, the ships will spawn on top of each other. Maybe it is in case someone goes in and sinks it, it will disappear every 23 hrs and then re-appear.
Peabody
keltos01
05-28-08, 05:44 AM
could anyone help me please ?
I'd like missions re enacting the jap sub attacks on the west coast of the US, the attack on Freemantle Harbor etc...
could anyone make those for me (that's a part of sh4 I don't know about..)
thanks
keltos01
Sub Sailor
06-12-08, 08:58 AM
I opened this site this morning for the first time.
I am running SH4, patched to 1.4, and TMO (I do not have U-Boat Mod).
How do I determine if I can run these missions, and where I install them? Also, where does it tell me if they are MP or single, I only play single play missions.
OH if this is deemed a stupid question by some of you, don't answer me please. I have been coming to this site (Subsim), since the 90s started with 688i and Fast Attack, but lately I have read derogatory remarks when some one ask a legitimate question. I don't know why this is happening but I, as a long time user, find it in very poor taste. I am 67 years old, with some health problems and playing Sub Simulations provides a great deal of entertainment for me. So, if all you have to offer in regards to my questions is ridicule- stow it- I will move on.
Thank you,
Ron Banks MMCM(SS), USN(Ret)
FAdmiral
06-12-08, 03:01 PM
Don't fret, Sub Sailor. I am 69 myself and play many different games.
SH4 is a very good sim and gets better every day with add-ons by the
experts here at Subsim. The new U-Boat expansion (I don't have it yet
myself but will get is sometime this summer) adds many more hours of
play to this already fine game.....
JIM
peabody
06-12-08, 04:55 PM
Sub, no question is dumb. The one with the smart remarks didn't know the answer either until some one told him, now he thinks he's a genius.
I have found that most people that write missions may not tell you if they are single missions, but usually DO tell you if it's multiplayer. So, if it doesn't say then it's probably a single mission. And a lot give names like SM12 Mission Name for single an MP Mission Name for mutiplayer.
To install you just put the folder inside "Singlemissions" folder in SH4/data. As for whether they will run or not, you really would just have to try them, because you don't know what they used to write them. They are not very big usually, so it isn't like it takes a long time to download. If they put a picture in the folder for a briefing screen that is usually the biggest thing in there. The biggest one I wrote with a pic and the files compressed was 67Kb so it d/ls in no time. So, it's no big deal to d/l, try it, if it doesn't work then you can either delete it or stick it aside in case you get 1.5. (Uboat Add-on)
One note though if you decide to keep them DO NOT rename the folder they are in. There will be at least 2 files "missionname.mis" and "missionname.tsr" and these MUST have the same name as the folder they are in. So for that example it would be in a folder called "missionname" There may be other files in there like a picture .tga, or a readme file, those names don't matter, except don't change the .tga name or it won't show on the briefing screen, it just doesn't have to match the folder name.
So, simply put unless they tell you which version it is, you won't know if it will work unless you try it.
Peabody
Sub Sailor
06-13-08, 07:54 AM
Hey thank you very much. My next question how can I tell if the mission(S) are for my setup,-SH4 patched to 1.4 and using the TMO modification? I am unclear about the numbering system used. I believe that 1.5 is U-Boat mod but not sure how mine is labeled. I have no interest in installing the U-Boat mod at this time but believe it's great for those who enjoy U-Boats. There is or should be room on this site for everyone.
About the comments, I first started on this site in the 90s, but a computer problem required me to set-up a new account, so I show membership since 2002. In the last couple of years I have seen the level of rudeness and derogatory comments increase. When I started people were glad to help and it was a joy to be on the site. I was able to help people with 688i and SC and it was fun. Now if you still run SC you are dumb, you must run DW-WHY, I thought we were allowed free choice. Beats the hell out of me.
Thank you again,
Ron Banks MMCM(SS), USN(Ret)
peabody
06-13-08, 10:46 AM
Hey thank you very much. My next question how can I tell if the mission(S) are for my setup,-SH4 patched to 1.4 and using the TMO modification? I am unclear about the numbering system used. I believe that 1.5 is U-Boat mod but not sure how mine is labeled. I have no interest in installing the U-Boat mod at this time but believe it's great for those who enjoy U-Boats. There is or should be room on this site for everyone.
About the comments, I first started on this site in the 90s, but a computer problem required me to set-up a new account, so I show membership since 2002. In the last couple of years I have seen the level of rudeness and derogatory comments increase. When I started people were glad to help and it was a joy to be on the site. I was able to help people with 688i and SC and it was fun. Now if you still run SC you are dumb, you must run DW-WHY, I thought we were allowed free choice. Beats the hell out of me.
Thank you again,
Ron Banks MMCM(SS), USN(Ret)
About the only way to tell, is to actually try them. This forum has not been kept up to date. There haven't been very many missions added, most of the 'action' is in the MODs. So the ones listed in the "List of Missions" are probably old enough to work with 1.4. I have found I tried to load some SH4 1.4 missions into my 'mission editor' and they crash. So they changed something in the mission editor when they did the U-boat add-on. I bought the add on but I have not even used the U-boat part of it. I was told it did add stuff to the Allied side of the game. I thing the biggest thing it added is that anything 1.4 won't work.:yep:.
So the way the game is going now, it's getting to the point if you want to use most MODs you eventually will have to upgrade to the Add-on even if you don't use the U-Boat part of it.
As for the TMO question, I haven't used TMO so I don't know what it changes in the game, so I really can't answer that question.
And yes, some people have become rude. But most are ok. It's just the Add-on kind of split the community. That is starting to ease up a bit, so it isn't as bad as it was. I notice a lot of people that give help don't even get a simple 'Thank you'. And there seem to be a lot coming from SH3 that complain things don't work like they did in SH3.
Peabody
owner20071963
03-26-09, 12:11 PM
Here is a Link to Help You All,
Its the First Of Many Meets,
Discuss Missions,Map Making,
Solve Issue Problems in the Game,
Check out this Announcement,
http://www.subsim.com/radioroom/showthread.php?t=149817
Happy Hunting :arrgh!:
Starforce2
10-24-09, 12:51 PM
Hi Gizzmoe,
I would be pleased to submit a few of my missions. My preference is to make these available as downloads on one of my web sites. That way I can provide a nice description on an introductory page and some images, etc. so other captains can decide if the thing is even worth trying. Would it fit in with your plans simply to list the link? Also, it can be a rar or zip or ace compression, ect. We're not picky on that!
So far I have only one mission for SHIV but I wrote many for SHIII (The "Krokodil" series, especially, when I sailed as Kapitan Ranziger Hinterbacken in the Pacific on behalf of a clandestine enterprise to assist Japan).
best wishes,
Cpt. J. Hazelwood
Note to all, you can use the author submit at http://silenthunter.filefront.com/
To send in your mission or patrol, add screenshots and description. Once it's approved, you then have a permenent link or like to your usename file list. The only requirements for missions/patrols is that a readme in the misison folder (or in the missions ingame description) be added that says who made it and what exactly it is for. (1.4, 1.5, TMO v??, Jap campaign v?? ect).
sidslotm
05-22-11, 08:08 AM
HI
I put together these 4 missions with the idea of writing a med campaign to follow, but JapLance beat me to it :yep: and produced an excellent Med campaign that works well within WDAD, written by Lurker.
http://www.mediafire.com/?rizcs4r3gd6qp7t
These 4 missions will need WDADv100 and the patch to work.
http://img828.imageshack.us/img828/6896/stalkinghorses.jpg
sid
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