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Gizzmoe
03-17-07, 05:42 PM
NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel

Download and install the SH4 v1.1 Patch (http://www.ubi.com/US/Downloads/Info.aspx?dlId=2172)before posting in this thread !
Dowload here": http://www.ubi.com/US/Downloads/Info.aspx?dlId=2172

Please post and discuss all bugs or errors of the 1.1 version here.

Once a bug has been confirmed by at least two more members weīll add it to the Confirmed list.


A: Reported Bugs

A1) Crewmen appear flat, 2D; chanting numbers endlessly; you are using a No CD crack or illegal version of the game. Do not post. I strongly recommend you read the following thread.
http://www.subsim.com/radioroom/showthread.php?t=108470

A2) Repetative/looping speech and sound effects. Like "rudder rudder" when setting rudder amidships and torpedo explosions.

A3) Time/clock problems. Clocks contradicting each other and not matching the time of day, but maybe this is not local time at all. Also see #C51
Also see post: http://www.subsim.com/radioroom/showpost.php?p=463611&postcount=401

A4) Crash to when using the "A key".
Work around: Click on the depth guage to set to current depth.

A5) Crash when using stadimeter. In case certain graphics options (stabilized view?)are enabled.

A6) Freezing/slow downs after hitting "M" when a lot of messages are present.

A7) In certain occasions the crew keeps complaining of lack of oxygen as soon one surfaces

A8) Mysteriously looking rectangle polygon sticking out of water.
More info in this thread: http://www.subsim.com/radioroom/showthread.php?t=108938 (http://www.subsim.com/radioroom/showthread.php?t=108938)

A9) On the map sometimes naval contacts are positioned on land

A10) After equipment damage the crew manning it sometimes seems to die for no reason.
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109077

A11) There is an issue with Resolutions and Anti Aliasing.
More info in this thread: http://www.subsim.com/radioroom/showthread.php?t=106588

A12) Sometimes Radar stuck in ON position (possibly related to #C6):
More info in this thread: http://www.subsim.com/radioroom/showthread.php?t=108986

A13) In certain areas torpedos not visible on the attack map.
More info in this thread: http://www.subsim.com/radioroom/showthread.php?t=109143

A14) TDC and position keeper port side bug, other details, here (http://www.subsim.com/radioroom/showthread.php?t=108874&page=2)

A15) Estimating speed suing the stopwatch seems impossible

A16) Stadimeter seems to give bad readings to many people
More info in posting: http://www.subsim.com/radioroom/showpost.php?p=471507&postcount=592

A17) Various save game issues have been reported
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109293

A18) Contact/magnetic setting seems backwards
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109968

A19) Batteries can be recharged when out of fuel
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109993

A20) Sometimes upgrading the deck gun results in the disappearing of that station in the crew management screen
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=108614

A21) When being rammed on the surface the sub survives and the escort sinks
More info in thread: http://forums.ubi.com/eve/forums/a/frm/f/6421019045

A22) All radar ceasing to function in career mode after primary objective is achieved
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=37

A23) Some times convoy ships cluster and stop.
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110668

NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel



B: Bug or Feature, who knows ?

B1) The "empty box" in the ship's ID book is always checked.

B2) Sonar only works below periscope depth.

B3) Air search radar detect ships

B4) Can only sent contact report on some targets

B5) Radio transmissions are recieved underwater.
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=33

B6) Radar dead zones
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110483

B7) Many skippers are forced to retire before the war is over
General feeling is that players do not want this kind of realism

B8) Crew has USMC belt buckles
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109676

B9) Many people have reported their sub sinking like a rock without having/knowing about any damage

NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel



C: Reported Glitches, Buglets and Imperfections

C1) Periscope up/down sound not present in the control room.

C2) Crew member hands, eyes look a little bit strange.

C3) Lack of audio voice overs/comfirmations from the crew.

C4) Clouds change too fast

C5) Medals do not have historical correct names. But the dev-team has a good reason for that: Read the reason here: http://www.law.cornell.edu/uscode/html/uscode18/usc_sec_18_00000701----000-.html
Read the dev-team comment here: http://www.subsim.com/radioroom/showthread.php?t=111201

C6) TDC, Decoys, Bathythermograph, Radar, etc available too soon. Also, units visible on boat when boat does not have them
More info in this post: http://www.subsim.com/radioroom/showpost.php?p=462697&postcount=369

C7) When home base is over run player is not informed where he should end his patrol

C8) No proper description (game or manual) of the Subs and Torpedos

C9) Rudders sometimes positioned few yards away from a vessel
More info, and screenie, on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=23

C10) Crewmen in various stages of transparency.

C11) Units in Deck Gun are metric when imperial system is selected in the game.

C12) Torpedoes RESET automatically from 'contact' to 'contact influence' after a
certain time.

C13) No way to turn that radar off, since that icon is grayed out.

C14) Chronometer doesn't auto-calculate enemy ship speed.

C15) 2/3 speed on telegraph is verbally called "Ahead Slow"

C16) "Out of Oxygen" message when surfacing.

C17) Asked the sonar man to Follow the Nearest Contact (a Merchant) - he did....Surfaced, and he was still following the contact and calling out the bearings.

C18) Torpedo Tube status panel in conning tower blinks like a Christmas Tree

C19) Recognition manual too bright when rigged for red, blinding.

C20) Rafts/life boats bumping sub sounds like a car crash! (http://www.subsim.com/radioroom/showthread.php?t=110032)
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110032

C21) Aircraft seem a bit too smart. They find you early war at night without a problem

C 22) Jap fleet sails to midway in january and not june.

C23) Volumetic Fog will make men on watch transparent

C24) PPI and SDA scope buttons are flipped/switched
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=32
Answer at: http://www.subsim.com/radioroom/showthread.php?t=107766&page=33

C25) Various "U-boat" terminology used in the in-game documentation

C26) Reported Depth Under Keel is too deep, especially noticible in shallow waters

C27) Not a completer "green board" when submerged

C28) Sub keeps colliding with sea floor
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=13

C29) Sometimes AA view obstructed
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=14

C30) Plotting tool does not switch between yards and nautical miles like the map does
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=14

C31) Various issues in units used (yard/feet/meters) for radar/sonar/watch officer/deck gun

C32) There seems to be no renown bonus for completing sub school
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=14

C33) Seems battery life does not match historical data

C34) Can use the deck/AA gun without being 'manned' by AI crew. Including situations where the AI crew is barred from use by weather.
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=15

C35) Sound head moves while running on the surface

C36) Radar in Non radar equiped subs and crew giving radar bearing calls when its not present.

C37) Impossible to switch in-game music off and have radio on

C38) when running at TC>1 centering the rudder always leaves it at 1-2 instead of 0

C39) Depth under keel, voice file missing... Ping and text message only at the moment.

C40) Some gauges are backwards
More info in post: http://www.subsim.com/radioroom/showpost.php?p=461432&postcount=327

C41) TDC always seems to aim for center, even when aimed at bow

C42) Ships loosing their propellors does not influence their speed.

C43) Convoy traffic control seems iffy

C44) Some people report the rank structure does not resamble the WWII rank structure

C45) Torpedos keep randomly reseting to from contact to contact influence while using TDC.

C46) Very distant torpedo end run detonations sound like they are next to boat (realtime sound travel enabled).

C47) Radar contacts from radar operator are super accurate for range and target heading

C48) Diveplanes seem to stop working for no reason

C49) Can use slots of Damage Control Team to increase crew on board
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=29

C50) No indication of local time. Hard to know when there will ne sunris/sunset

C51) When using binoculars on the bridge there is too much stuff blocking the view
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110146

C52) It seems historically incorrect that one can not open multiple torpedo doors
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109407

C53) When replenished one only gets torpedoes and diesel, but gun ammo is forgotten
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109028

C54) Death cam sometimes does not show the sub

C55) Unknown how to remove dead crew from the ship

C56) Odd number used for reporting depths
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=30

C57) Weird text on various labels
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110174

C58) Damage control is a mystery to many skippers, some explanations in the patch 1.2 readme or in a seperate pdf would be appreciate by lots of people.
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109076

C59) There are several glitches in the museum
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110253

C60) Reversed texture bug in the S-42's control room.
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=37

C61) Screws of the sub seem to rotate the wrong way

C68) Some units perform suicidal evasive action
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110687

C69) It seems some what odd that the W.O. can not give bearing to nearest target
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110740

C70) In the campaign people seem to get the same mission objectives again and again

C71) a map-note option is mentioned in the manual but is not in the game
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=109794

C72) Thresher spelled as Tresher

C73) S-boats not historically correct
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=110881

C74) Midget subs have no icon on the map during max zoom. You get file tga not found.
More info on page: http://www.subsim.com/radioroom/showthread.php?t=107766&page=39

C75) Report messages by crew for pilots and planes not always correct
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=111096

C76) Judging from the many Q asked in this forum the player really needs more info on how to end his patrol so the mission is accomplished.
An example of the many Q asked is here: http://www.subsim.com/radioroom/showthread.php?t=111045

C77) Crew sleep cycle seem to have some issues
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=111133 Drebbel

C78) Game is lacking the historical US aircraft for this theatre
More info in thread: http://www.subsim.com/radioroom/showthread.php?t=111241


NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel

Onkel Neal
03-17-07, 10:04 PM
Good move, Gizz.

All, please take a second and read the Subsim memo here (http://www.subsim.com/radioroom/showthread.php?t=107793). We want to take all that energy most forums expend in whining and convert it into productive and focused criticism.

Also, if we could use this thread for real bugs, not things we wish the game had but doesn't, that would be great.

jeff lackey
03-19-07, 04:51 PM
For the devs: I've noticed that the sound settings and video resolution settings always reset themselves - i.e., every time I start back up I have to go in and turn off the music and set the video back up to the higher resolution I prefer.

Torpex69
03-19-07, 05:56 PM
Salvo's like SH3 are gone it seems.
You just fire 1 torp after another.
And you can't seem to open multiple tubes.
So you try and do a quick salvo by firing individual tubes.
Open Tube fire.Open Tube Fire'Open Tub.......etc
Unless i'm doing something wrong??

I could'nt get the sonar to work.
I can't listen to or control the hydrophones.
Every button apart from the active ping does nothing.
The manual is poor on the sonar.
Maybe 50 words .
Also i'll be in a friendly harbour in the tutorials and dive to periscope death and ask my sonarman to report contacts and he can't hear anything though outside i see lots of traffic.
In fact he can't hear anything period?
Unless i'm doing something wrong.

I can't get the radar to even turn on apart fron the anti aircraft and deck gun tutorials.
Again the manual is poor on this.

I can't get the periscopes to stop going up or down using the command bar at the bottom of the screen. It has to go all the way up or down with no brakes which means when it;s going up it can be sticking several feet out of the water and you don't want that.

Using the page up/down keys is no problem though.

If i'm doing anything wrong apologies.

Yak
03-19-07, 07:50 PM
- Pretty nasty clipping code issues - You can sail through many objects of a decidedly terrestrial nature. Not sure if it classes as a bug but the sea bed rocks (and the sea bed itself) don't cause you to run aground)

- Crewmen often become translucent

- Seriously bodgy damage model, I put two torps direct hits into the bow of a fubuki (explosions and all) and then he turns and gets the third in the rear in between the shafts, got to be one of the best kills i've ever made, but it didn't do a thing to him. Next salvo, two fish from my rear tubes hit amidships in the anti-torp bulges, kill and sink a full size carrier. Go figure...

- Self damage model, I had a string of DC's go off literally next to me, about three feet from both sides of the sub and no damage.

- While I seemed to have a more functional sonar/radar suite than most, getting it to work was spotty at best.

- The graphics don't seem anything like whats in the screenshots, and thats on ubi's top of the line alienware test rig, and there weren't the options one would expect for them.

- Just a minor one, but a lot of the text will refer to ''You're U-Boat'' :doh:

- Another minor one, not really a bug, but some of the ship and aircraft lists are... odd, lancasters for the USN/AAF and RAAF (none served in the PTO), and some weird ship lists, ie tribals for the RN (again, none in the PTO) but none for the RAN (did serve in the PTO

That said, some goodies are in there and its on the whole as good as SH1 was.

- Again not sure if its a bug, but there was a strong lack of audio voice overs, only the dive and submerge and contact spotted commands seemed to be verbal, everything was simply written on screen. I assume people can put their own audio files to the text tags however.

In a similar vein, the radio/grammophone only played the SH4 theme music with a scratchy sound to it like on an old player, I assume they expect us to provide the music (note I didn't play a final build)

castorp345
03-19-07, 08:43 PM
(ii) Repeatedly every time i use the stadimeter to estimate range after positioning waterline of ship level with top of mast and left click the game crashes out. Reboots, various options but this feature is 100% unworkable for me.

this one happens to me too in the submarine school mission, but the stadiemeter has worked fine for me in career mode (s-class)...
perhaps this is a sub-specific bug?

castorp345
03-19-07, 08:45 PM
(iii) I cant get the speed estimate to work via TDC/Attack screen. According to the manual first left click should bring up a clock (it does) but second left click should enter the speed - it doesn't. Unless im confusing something the manual is saying i cant get speed estimate to work.

agreed. this doesn't seem to be working as it's supposed to according to the manual... :(

gnirtS
03-19-07, 08:54 PM
(ii) Repeatedly every time i use the stadimeter to estimate range after positioning waterline of ship level with top of mast and left click the game crashes out. Reboots, various options but this feature is 100% unworkable for me.
this one happens to me too in the submarine school mission, but the stadiemeter has worked fine for me in career mode (s-class)...
perhaps this is a sub-specific bug?
Thats possible - i got it 100% of the time in torpedo attack school mission.

I tried a quick mission (same sub type) and it happened.

I'll play with a different sub or career to see if its still apparent.

Edit:- Just tried "S" type and quick mission, still does it. The dial spins altering range as the image is moved but the second left click crashes the game out entirely.

Edit 2:- Does it to me as porpoise class in career too. Looks like i have the bug everywhere.

That bug combined with the speed estimate not working im finding very irritating at the moment.

tw33ty
03-20-07, 08:01 AM
I don't know if this is a bug, but where is that hull integrity indicator?? I had 3 big holes in the sub (viewed from the external view) but at the damage control it showed everything ok...

MVolante
03-20-07, 11:14 AM
I have had a funny problem. I upgraded my deck gun on my gar class submarine on my second mission, and now it seems that there are is no station there. My men can not man it, so whenever I want to use it I must use it myself, so it works fine, but the crew just ignores it, theres no open slots. Pretty weird.

digitizedsoul
03-20-07, 11:31 AM
Wow this one is REALLY annoying :damn:

You CANNOT set the "realism" settings for a campaign to "custom"

You can only use the preset "easy, medium, hard & realistic".

These preset options suck and turn things on / off in a manor that few users on this forum would find appropriate for their playing.
For instance you can't have external cam but auto targetting.

VERY bad hiccup there....

Spaxspore
03-20-07, 11:34 AM
Wow this one is REALLY annoying :damn:

You CANNOT set the "realism" settings for a campaign to "custom"

You can only use the preset "easy, medium, hard & realistic".

These preset options suck and turn things on / off in a manor that few users on this forum would find appropriate for their playing.
For instance you can't have external cam but auto targetting.

VERY bad hiccup there....
No, thats what i thought at first when i saw that. However i think that applies to AI difficulty and such. I cause if u start a partol and go to options there is your realisim settings.

nb4est
03-20-07, 11:35 AM
Not exactly bugs, yet annoying
1. Not enough fuel to complete even first task of 1st patrol, infiltrate agent to Honshu. Departure from PH, refit at MI, still consumed more then half of gas at Jap coast. Any boat. No way to go to Manila after, coz it got captured.
2. Aircrafts dont have MGs/cannons
3. No in-game technical data on anything, even on US subs to choose. No test depth, max range surfaced/submerged, etc. Nothing, even the numbers of tubes, just models in museum.

digitizedsoul
03-20-07, 11:36 AM
Good call.... can't verify if I overlooked that or not.

I just know that when starting a campaign you have to choose that difficulty level, and it is tied to your realism settings elsewhere.

I went back to do a single mission and beacuse I chose "realistic" when I did my campaign, it was no longer set to "custom" for single mission.

Either way it is kinda annoying

Tonnage_Ace
03-20-07, 11:37 AM
If you have disabled your music, you wont hear the narration on the campaign intro. :up:

I was going to try that , but I have to go to work in a bit so just enough time to check the forums.

Can anyone tell me how you check the distance you can travel at your set speed??? That was my only way in SHIII of making sure my boat didn't come to a dead stop on the way back to port:( I hate the fact they disabled all of your officers and now it seems more like an arcade game with those dumb tabs. No interaction with they crew which I personally think is a big step back from SHIII.

scalelokt
03-20-07, 11:38 AM
So I have experienced most of the bugs everyone has been discussing. So far none of them are "deal breakers" for me, however there is one that is driving me crazy. Apparently my sonar guy is deaf, because he cant hear a ship doing 9 knots at 400 meters right in front of me. This isnt an isolated event either, I never get a report from the soundman, and no lines showing sound contacts on the map. There are exceptions, when I meet a convoy he seems to hear them all, with single ships, I only get a sound report maybe 1 out of 5 times. VERY frustrating if you use the sonar as much as I do. I know I could use it myself, but I shouldnt have to, this has to be a bug. Anyway the game is really good but to put it simply it was released before it was done. The bugs that are in the game are obvious and I know they didnt sneak by the devs, it was just shipped before it was ready. My favorite bug is the crew yells in the text window (we must surface! We are out of oxygen) every single time I surface, regardless of the CO2 content.

Bottom line, its a great game, but a patch from Ubi is needed badly. And to respond to other posts talking about the sound, the answer is a definite yes, there are way too few sounds in the game. Most of the reports come as text only which can be easily missed when you are concentrating on something else. Fortunately we have some brilliant modders out there who will undoubtedly save the day. Until then I'll have a lot of fun playing SH4 but only in a casual way, for the hardcore simming it will be back to SH3

scalelokt
03-20-07, 11:49 AM
I'm really hoping its a bug, because if sonar cant hear a ship at 9 knots at 400 meters distance its pretty useless. At that range you could probably hear it just standing in the control room. The way it is now, the only way I can track a ship is by visual and radar. Makes it tough when you do a submerged attack, unless you can see them through the periscope you have no way of knowing where they are.

9th_cow
03-20-07, 12:21 PM
encountered 1 bug, and 2 other things, wich frankly sucked :)

bug
i patrolled my area for a day, 6 days. till you of fuel........still incomplete..
whats that about


sucky thing 1
found a task force, engaged nailed 2 heavy cruisers
at night i surfaced and sent a mssg, and got told, ooh that sounds important please attack it, this became a secondary mission from hq.
well dandy, another incomplete even though i sank 2 ships from the task force before i even got the order :(


annoyance 2. i was on 4 times time accel on the way into port. a screen pops up asking me what i want to do, refit, end patrol.
i hit -, and again -, --------, ok so the keys wont work untill i select an option. well guess what i run aground and die. dandy.

the third is a minor pain, ok so i wont accell time in the harbour.

the first one and third are killers for me, after all that time spent on patroll, and a successfull engagement of the combined task force and convoy, i sent 5 troop ships to the bottom. 2 heavy cruisers.

even after weeks in the "patrol" area i never got to complete it, for some reason it always says incomplete.
and as for the task force. i think i did my part in sinking those 2 heavy cruisers. what did they want me to do surface in the middle of the fleet and send a contact report before i attacked ? that would be the only way to get credit :(

one last thing. bug or feature i dont know.
i hit a cargo ship, was told enemy ship destroyed and watched the crew go overboard.
4 days later it was still afloat, although half underwater, it never sank :)

gnirtS
03-20-07, 12:48 PM
No, thats what i thought at first when i saw that. However i think that applies to AI difficulty and such. I cause if u start a partol and go to options there is your realisim settings.

I found if you go straight into a game without going to options in the office room it uses defaults. If you go into there first THEN start the first mission it uses what you selected.

Easy-Realistic i think is AI related more than anything.

castorp345
03-20-07, 01:12 PM
i patrolled my area for a day, 6 days. till you of fuel........still incomplete
...
even after weeks in the "patrol" area i never got to complete it, for some reason it always says incomplete.

i've been seing this as well and figured that it had something to do with the fact that i'd been ordered to rtb at my "own discretion", but it looks as though this may indeed be another bug... i'd ignored the rtb radio message, wanting to continue the patrol and complete the assigned objectives... 'tried patrolling around, through, and even sat on the marker for quite a while, and still no joy—"incomplete" :(

gnirtS
03-20-07, 02:11 PM
Done some more testing on my problems and its not good.

The stadimeter crashes me out to desktop 100% of the time in all game modes (school,quick,war patrol and career) in all sub types using the attack or observation scope. I've tried various graphics options and screen resolutions combined just in case but no joy.

Speed estimate is definitely broken too.

These alone, particulary the first one make the game unplayable for me. Distance by measuring on the nav map with contact update turned on isn't a great way to play.
Other than the 3 min 15 second rule on the map i have no easy way to measure speed on a target either.
Only work around is to have automatic targeting which reduces it to a point and shoot arcade adventure which isn't what i want from the game.

If anyone does have the stadimeter working and not crashing let me know how or what settings (using manual targeting) !


FWIW i also noticed despite referring to crew assist there's no option for it. Looked through the config files and found commands defined for them, added in some key maps but it doesn't work. Looks like they used the SH3 config files verbatim but removed this feature from the game totally.

So far, im distinctly unhappy!

ryuzu
03-20-07, 03:24 PM
The lack of a working stadimeter is .... well ... I can't think of a word to describe how utterly pathetic that is. To make it worse, not only does it not work, but it crashes the game.....

The other bits are minor by comparison.

Going to cancel my pre-order. :nope:

r.

Geez that is a bit extreme! You don't think they'll fix it? Course, I never buy games before the first patch. :know:

No not really ;) Graphics glitches and non-simulation stuff I can put up with. The lack of a working stadimeter (or the presence of a crashing stadimeter) means the sim is worthless to me since manual targetting/firing is the most interesting thing - without that element the remainder of silent hunter isn't a very detailed simulation.

By the time a patch comes out (a bit of an assumption I know), I suspect the price will have dropped anyway and I can just go to the shop and pick it up.

In retrospect, I suspect this kind of thing is the real reason Ubi decided to set a world-wide release day - they knew that once one group got it, the lack of significant new features, the loss of some good features, and the various bugs would wind up limiting sales. Luckily for me, my copy didn't ship as yet, so I could cancel it easily :)

r.

Hackett
03-20-07, 03:48 PM
Looking at the thread "SH4 Full Read Me" I noticed the the supported chipsets;
*Supported Video Cards at Time of Release:
ATI(r): 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA(r): 6200/6600/6800/7800
and wondered if the folks who have the game already and experiencing problems fall within these chipsets or are using cards not listed!

Personally I'm using a card not listed, (nVidia FX7900GS) but still uses the same base drivers. So can I expect graphical glitches and/or problems?

Maybe could be the symptoms to at least some of the problems!?

Gizzmoe
03-20-07, 03:53 PM
Personally I'm using a card not listed, (nVidia FX7900GS) but still uses the same base drivers. So can I expect graphical glitches and/or problems??

No, the list is stupid, I wish I knew why they havenīt included newer cards on it... I use a card thatīs not on the list (ATI X1950XT) and SH4 works fine.

scalelokt
03-20-07, 04:10 PM
So I think maybe someone mentioned this earlier, but I noticed that enemy planes are not attacking me!!! I decided to battle it out with a few planes and after a while I had attracted about 12 "Zeroes". Not one of them took a shot at me. So the rest of the patrol I just sailed on, at least a dozen planes circling overhead. I dont know if this just happened to me or what, but I guess I dont have to crash dive at the sight of a plane anymore.

Just so you all know, I have no crashing issues with stadometer, strange that it is crashing so many people and yet I have no issues with it. Its also interesting that some people have commented on the long stretches of bad weather, I am yet to see a drop of rain after about 5 patrols. It is ALWAYS clear skies for me, I was beginning to think there was no weather in the game, but since you all say there is I guess I'm just missing it somehow.

Lets see what else... well my sub was destroyed by pressure at 70 meters even though I had taken no damage, that seems way to shallow to be destroyed..... I've also noticed that the boat seems quite a bit more fragile than in SH3. If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.

Gammel
03-20-07, 04:25 PM
.... If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.

mhh...me likes that:hmm:

hjarg
03-20-07, 04:45 PM
Well, here are some from me:

1) Even if your crew can't man the deck gun under rough weather, YOU can! Captn puts on his diving gear and starts shooting Japs like there is no tomorrow!
2) Ok, this might be me, but first patrol goes like this: '41, start from PH, reach Honsu (complete!), sink some ships (complete!), then get new assignment to partol East China Sea or whatever it was... and partol there and patrol there, first patrol in the assignement square for 24+hours, then head to rest of the China sea, sink Jap fleet carrier there and some merchants, then go back and patrol the original square for another 24+hrs, and still incomplete? Do they want me to partol every sqare feet of the sea or what?
3) The first air radar you can use in '41 actually picks up ships really nicely. Dunno about that, but somehow i don't think it's supposed to do that.
4) Changing radio stations doesn't work, it always plays that silly old music.
5) Met an European Luxuxy Liner with 3 destroyers as escort. Shot my last 2 torps at her. Both gave her nice holes below the waterline, but she didn't sink. So i kinda stayed around, snuck myself next to the ship and stayed submerged. After a while, escorts just moved on, leaving the wounded ship there. After a few hrs, i surfaced and finished the bugger off with deck gun.
6) Well, hit a convoy. The rest of the fleet scatters, destroyers moving around, ships actually moving in zig-zags etc etc. But one destroyed just stops dead and doesn't start moving. So i sneak near, send some torps into it and sink it. Happened twice during one patrol.

4. I dont know quite how to describe it, but in free camera mode underneath the surface I see a lot of green circles everywhere. Is it supposed to look like that? I was thinking they should be white to look like air bubbles and for some reason they are appearing green. I dont know though, I cant tell what its supposed to be.
Dunno for sure, but perhaps it's plankton?

scalelokt
03-20-07, 04:49 PM
Well, here are some from me:

1) Even if your crew can't man the deck gun under rough weather, YOU can! Captn puts on his diving gear and starts shooting Japs like there is no tomorrow!
2) Ok, this might be me, but first patrol goes like this: '41, start from PH, reach Honsu (complete!), sink some ships (complete!), then get new assignment to partol East China Sea or whatever it was... and partol there and patrol there, first patrol in the assignement square for 24+hours, then head to rest of the China sea, sink Jap fleet carrier there and some merchants, then go back and patrol the original square for another 24+hrs, and still incomplete? Do they want me to partol every sqare feet of the sea or what?
3) The first air radar you can use in '41 actually picks up ships really nicely. Dunno about that, but somehow i don't think it's supposed to do that.
4) Changing radio stations doesn't work, it always plays that silly old music.
5) Met an European Luxuxy Liner with 3 destroyers as escort. Shot my last 2 torps at her. Both gave her nice holes below the waterline, but she didn't sink. So i kinda stayed around, snuck myself next to the ship and stayed submerged. After a while, escorts just moved on, leaving the wounded ship there. After a few hrs, i surfaced and finished the bugger off with deck gun.

4. I dont know quite how to describe it, but in free camera mode underneath the surface I see a lot of green circles everywhere. Is it supposed to look like that? I was thinking they should be white to look like air bubbles and for some reason they are appearing green. I dont know though, I cant tell what its supposed to be.

Dunno for sure, but perhaps it's plankton?

Could be plankton, it kinda looks like that, but its weird. Looks like glowing green globes for lack of a better term. Strange.

2002-MOE
03-20-07, 04:56 PM
Lets see what else... well my sub was destroyed by pressure at 70 meters even though I had taken no damage, that seems way to shallow to be destroyed..... I've also noticed that the boat seems quite a bit more fragile than in SH3. If I take pretty much any damage its a one way ticket to the bottom, blowing ballast makes no difference at all on the way down. Not sure if that is a bug or not, different from SH3 for sure though.

I'm not sure if you are aware of this but Germany's WW2 pressure hull technology was way more advanced than any other countries at the time.

The most kickass US navy submarines at the end of WW2 could only go down to about 600 feet which is rougly 180 meters. So a 231 feet (70 meter) crush depth seems just about right for a US sub at the start of the war.

scalelokt
03-20-07, 05:14 PM
I had a feeling that might be it, thanks for that bit of history :) :up:

Tigrone
03-20-07, 05:36 PM
It really was not safe to go much deeper than 150 feet in those old boats. A newer Tambor, though, should be safe to 300 feet.

Seeadler
03-20-07, 06:50 PM
Yes I know it's a Pacific Sim but it has a world map and Neuwerk is in wrong place ( I worked a time on Neuwerk :smug: )
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3533353533633031.jpg

DJSatane
03-20-07, 06:53 PM
There are reports:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/6131048245

that chronometer in SH4 doesnt work at all in manual targeting mode. We need people who have the game already to confirm this. If this is true, this would be a critical game breaking bug.

castorp345
03-20-07, 07:20 PM
chronometer in SH4 doesnt work at all in manual targeting mode. We need people who have the game already to confirm this.
confirmed. :(
it'll even occasionally crash the game if you try to use it as advertised.
of course one can always manually take bearings and ranges and use the chronometer's stopwatch function to calculate the speed (ie the "ol' fashion way")...

TopCat
03-20-07, 07:58 PM
The chronometer really does not work for auto-calculating speed, i've just tried for at least one hour.

And more:
If you want to lock a target with the binoculars there's a message that you cannot man the deck gun because of the rough weather. But you can man it with the button at the bottom of the screen.

I engaged a Japanese Convoy with two destroyers one of which I passed at a range of about 400 meters. It did not took notice of me. So I fired at it with my deck gun. It did nothing and went its way. Absolutely ridiculous!

and, and, and ... what a buggy mess! :damn: :down:

Onkel Neal
03-20-07, 09:00 PM
There are reports:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/6131048245

that chronometer in SH4 doesnt work at all in manual targeting mode. We need people who have the game already to confirm this. If this is true, this would be a critical game breaking bug.

Well, that would be critical game breaking bug #476.

Blood_splat
03-20-07, 09:21 PM
There are reports:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/6131048245

that chronometer in SH4 doesnt work at all in manual targeting mode. We need people who have the game already to confirm this. If this is true, this would be a critical game breaking bug.

Well, that would be critical game breaking bug #476.
LMAO:rotfl: .

We are the beta testers.

Ark
03-20-07, 09:24 PM
No v-sync.

I even have v-sync forced in the driver. It still doens't work.

Hans Schultz
03-20-07, 09:25 PM
Here is one that infuriated me about 20 min ago.
I was doing a surface attack (in my Sargo Class) using the TBT I had a 90 degree angle on the japanese ship and i can launch my bow torps?! but i can lauch stern ones! I'm going to try a duplicate the encounter and will post back. :damn:

Ark
03-20-07, 10:04 PM
Environmental lighting is wrong:

The sun is directly above me, so, where's the sunlight on the sub?

http://img251.imageshack.us/img251/686/topdowntx4.jpg

Onkel Neal
03-20-07, 11:21 PM
There are reports:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/6131048245

that chronometer in SH4 doesnt work at all in manual targeting mode. We need people who have the game already to confirm this. If this is true, this would be a critical game breaking bug.

Well, that would be critical game breaking bug #476.
LMAO:rotfl: .

We are the beta testers.


Yeah, so it seems. But I found the phrase critical game breaking bug very funny. :lol: I guess everyone has their idea of a showstopper. I kinda like that watch, even if it isn't very useful for determining the speed of a ship. Not a critical game breaking bug, though. More like a thorn in Lassie's paw.

Now, games that have routine crashes to desktop, especially subsims that require hours of getting into position and getting ready to fire a salvo of torpedoes... when that happens it's like Godzilla with hemmorhoids. :o

gnirtS
03-20-07, 11:57 PM
Ive just experienced the random number talking crew bug others have mentioned. Started in a deck gun battle in career mode. After ending career and loading new games they're still at it. Had to quit to windows and reload to shut them up.

Oh and a 9 day fog and heavy rain storm in that campaign. Still going when i quit.

BigZed
03-21-07, 01:28 AM
Oh and a 9 day fog and heavy rain storm in that campaign. Still going when i quit.



So You've experienced this also...its gotta be a bug.

Schlageter-JG26
03-21-07, 01:49 AM
Deck guns accuracy is wacked. Manning it personally to fire, I cannot fire it when using 1st or 2nd level zoom settings. Let's say a target is 1500m away. In SH3 you'd set your range to 500 and be hitting it just below the waterline or so. In THIS game, you set it to 500 and it really fires out to +8000! Switch your sub's position or aim over the other side and now your aim is funky and you have to aim "up" to 5000m just to have the round impact practically next to your sub. Ridiculous! I found that aiming DID work ok when I did NOT use the zoom views, but that makes it pretty much useless and a serious PITA as far as I'm concerned.

Experienced a few others with the sound, crew, no damage meter, and had one glitch where the crew would NOT reload the fore tubes. I had fired all my torps and had 3 left in supply, but no matter how I rotated crew or played with the auto vs manual torp load settings they would not load them. Then when I radio'd base with an update it said I have 7 torps left when, in fact, I only had the 3. What a PAIN! I was in Japanese home waters just leaving a port where I sank two tankers and turned tail..... and I now have no torps to defend myself with?

One more.... granted, this was my first patrol and I set it to Easy but.... I went after a convoy and sank one DD. The others turned my way for a while but bugged out once I went to silent mode while submerged. They literally left the convoy and went miles away out of view. I surfaced and opened up with the deck gun on everyone..... coincidentally, the rest of the convoy split into three general groups.... and they all stopped so I could shoot them easier. Nice guys! :ping:

DJSatane
03-21-07, 01:53 AM
No v-sync.

I even have v-sync forced in the driver. It still doens't work.

TO enable v-sync do this:

go to my documents\sh4\data\cfg and open main.cfg

Under [video]

make Synchronized=Yes

That will enable v-sync.

Deffenger
03-21-07, 01:54 AM
One glitch I have that I didn't see mentioned in the thread, is that I can't bring up the bearing indicator in the attack map. Well, I can, but it's not superimposed on the boat, it's off some where else on the map by it's self, you have to scroll the map off the boat to find it. I've got an ATI x1600 Pro 256, with the latest driver, that runs SH 3 beautifully, even heavily modded. I plan to upgrade soon, to double my memory to 2 gigs and add an x1900 or 1950 512, so that may help, but I'm glad I rented first, because right now, the game is so glitchey it's unplayable. I'll try it again after it has been patched, but the game won't be worth purchasing until it's been heavily patched and modded.

DJSatane
03-21-07, 01:57 AM
Me and my friend with similar PC's but different motherboards. We both confirmed identical crash to desktop problems:

1. when i click the statdameter when it makes a double image and then crash to desktop when i click a 2nd time to lock the 2nd image.

2. was playing the 3rd sub school mission where you have to sink the cruiser and it crashed on me to desktop, it was during firing deck gun.

Please note, first crash can be reproduced often while second is kinda more of a general idea what to do to crash. It maybe related to specific system not sure but its sure annoying.

walsh2509
03-21-07, 02:13 AM
2nd mission PH to Marshall Islands.

Left PH and madeway to Mi's, 2500miles or kilometres out I was down to 50% fuel , speed 2/3.

I checked all the stations and there were no faults, all stations were Green. There were no faults in the box below.


I returned to PH and there I picked refill and once done I set off again and all was well with the fuel.

Now 1 of 2 things, this is a bug or random faults are part of the sim, if so then the bug is that the crew/damage control don't tell you about them and they don't show up in the damage control page.

I know this page is working, later on in the patrol I got a little damage from a DD and some of the stations in the page showed up as Red and the fault were in the box below.

Also I noticed that my battery would not recharge beyond 67%, and again no fault show up nor did any of the crew alert me to the fact.

When I was being refilled at PH, I don't think this option repairs faults, if it did then the battery would have been repaired at the same time.?

Now if Refill is just that and no more, then whatever was causing me to lose fuel at the rate I was, would not have been fixed either?

But when I left PH for the 2nd time the rate of use was back to normal.


Sorry guys if this has been posted on here before, I am really tired and want to hit my bed.

catar M
03-21-07, 02:39 AM
Not exactly bugs, yet annoying
1. Not enough fuel to complete even first task of 1st patrol, infiltrate agent to Honshu. Departure from PH, refit at MI, still consumed more then half of gas at Jap coast. Any boat. No way to go to Manila after, coz it got captured.
2. Aircrafts dont have MGs/cannons
3. No in-game technical data on anything, even on US subs to choose. No test depth, max range surfaced/submerged, etc. Nothing, even the numbers of tubes, just models in museum.agree in SH 3 you had range of your torps too and that was excelent.In manual it says that you can change "Mark1 "on map and put a note there but won't tell you HOW..anyone. + usual 2d crew, random counting is realy bad . Crew managment is not realy clear to my not much in manual about it SH3 interfece was better

Fat Bhoy Tim
03-21-07, 03:02 AM
I don't want to state the obvious, but since some people are finding certain things crash their games whilst others don't - update every single one of your drivers?

swe-mike
03-21-07, 03:41 AM
Game run at 1280x1024 with max settings:

- Periscope wake missing
- Conning tower wake missing when CT comes above surface
- Morse signaling continues even after a ship sinks below the surface (cudos to the signalist :rock: )
- Mouse freezes occurs now and then

/Mike

JocMeister
03-21-07, 05:01 AM
I recieved my copy last night and eagerly installed the game. So far I managed two patrols from PH. First patrol with full realism, second with automated targeting :(

This game has made me angry in a way I have never experienced. That this was allowed to be released is nothing short of a scandal! I spent a good portion of money for this?! The person working for UBI that made the decion to release this should be fired instantly. If I was doing my job as poorly as him/her I would have been fired a long time ago.

The buglist for me so far:
Using the stedimeter causes a crash to desktop about half the time.
The speed measurment instrument simply doensīt work.
Thoose two alone are critical gamebreaking bugs.

That this have passed "QA" (quality assuarance) only proves that there havnīt been any betatesting or QA AT ALL!


More bugs:

Sonar isnīt working on pericope depth. (This canīt be by design right?) I canīt hear a destroyer going at full speed towards me 300 meters away? I should be able to hear that through the hull...

Observationpersicsope bearly breaks the surface when at periscope depth?

Crewmen didnīt detect a merchant 2000m away in full daylight?

No audiowarning when detecting ships and airplanes? Only in the message window. Easy to miss when you are busy with other things.

Escorts behave strange. I had a destroyer ontop of me in shallow waters. They launched one salvo of DCs and then returned on severel more passes but never DCed again despite a very good chance to sink me. Other times I have been completly ignored by several escorts even after sinking two merchants in the convoy. They just sailed on as nothing had happend.
Escorts seems to not fire their guns at all but instead tries to ram me? So far I have only been shot at by coastal defenses.

No wake from periscopes.

I have a hole in my sub the size of an elephant but no damage indicated.

I sunk a Fleet Carrier with one torp but a medium merchant needs 7?

No visible damage on ships even after several torp hits.

After two patrols my loggbook in PH still says "No patrols" but my tonnage is reported on the Aces screen.

Tokyo harbor is guarded by one destroyer. I wont comment on the fact that my sub with no fuel and 3 torps left are ordered to the photorecon Tokyo harbour...

Fuelconsumption is too high or missions are too far away. Even refueling at midway I only have around 3-5% to spend in my patrol area. And if there is rough wheather I canīt get from midway and back. Have to wait for calmer seas.

No mission completion after patroing outside Iwo Jima. Spent 48 hours there even sinking one merchant and one destroyer. Still said "incomplete".

When a watch is changed and you are in the command room the crewmen disappear in thin air and isnīt replaced until you switch to another station and back.

I have had two torps explode about halfway to their target for no reason at all. I had "no duds" activated at that time (second patrol)

Thats "all" I can think of right now.

About two years ago I promised myself never to buy a EA game again and I havnīt. Seems I have to add UBI to that list.

I agree that some patching is unevetable due to the complexity of games today and the myriad of hardware that people have. But this, this is so far beyond what is acceptable i lack words.

The first two bugs took me 15 minutes of playing to find. And mind you that for people playing on full realism that is a TOTAL showstopper. This proves to me that UBI and/or the developers decided to skip both BETA testing aswell as any kind of quality assuarance. That is simply unacceptable.

Shame on you UBI! :down:

cherbert
03-21-07, 05:52 AM
When you switch off the music in the Sound Settings you can nolonger hear the Gramaphone or Radio. (In fact you can hear the hiss of the gramaphone but not the music!?!)

This one annoys the hell out of me because I'm pretty sure this bug was in the first release of SH3 and they fixed it!!

{sigh}

jonass
03-21-07, 07:08 AM
Besides exepriencing almost every bug mentioned above i also encountered this one:

Started second patrol, beeing in the Asia fleet, in harbour at Java. To my surprise there are two Japanese ships in the harbour anchored next to American ones and firing at different stuff, inlcluding my sub. I sink them after sustaining minor damage and then head out towards open sea, thinking well... one mission bug is okey... but suddenly the shore batteries start firing at me and soon my sub is a total wreck... beyond repair... diving not possible since it's only 15 meters (feet??) deep :damn: Sure... i did recieve a message about invasion of Java beeing imminent but this is just ridiculous.

I really love the game and the graphics are awesome... but it is in some serious need of polishing.

castorp345
03-21-07, 07:30 AM
'not sure if this should be included as a bug, but it seems as though decks awash is out. i keep ordering my boat (s-class) to c11 meters (what should be c36 feet) and the boat always settles at c15 meters (which should be c49 feet)... so it looks as though there's no intermediary depth available above periscope depth/below surfaced...

:nope:

Fishu
03-21-07, 07:32 AM
There are indeed lots of bugs and I'm really annoyed by the lot of them.

Besides the bugs I'm also experiencing CTD every time I press "launch boat" on troop insertion missions.

So far I haven't found anyone else complaining about similar problem. Does anyone have the same problem or is it just me? I tried to reinstall the game and wasted a whole day working on the problem. The only thing I haven't tried is newer GFX drivers - I'm sticking to some late 8-series nVidia drivers, which hasn't otherwise produced any problems (so far I have uninstalled the 9-series drivers 3 times after getting annoyed and I'm reluctant to do it again, when the problem quite likely isn't caused by the drivers).

Another thing I've noticed is that after completing my first patrol in a campaign the campaign book on the office desk said I had no patrols completed. However, all the kills were recorded in the save game file - Although for some reason "warships sunk" and "merchants sunk" were 0 and so was the missions completed string. I filled up the zeros where necessary, but that didn't change the end result.
I'm going to see today whether a second mission fixes the problem. I wasn't able to finish a single patrol yesterday besides the first one due to furiously working on the CTD problem.

rascal101
03-21-07, 08:13 AM
Some of my own observations so far

overall an interesting experience to see what comes after sh3 - Over all I would say the game has promise after the first or second patch and then when the mod community gets stuck in.

A bit confused re graphics, cant work out if I like them, the environmental stuff is beautifully rendered, but over all the look is annoying, rather like if some one smeared Vaseline all over your glasses! Why does everything have to glow like some 1970's art house porno!

Frame rates a bit dodgy, even though I have most of what’s required for reasonable play, with loads of RAM and 256 mb video Ram, a Radeon 9600/x1050, p4 blah blah blah

Crash to desk top when using the Stadometer at night.

Controls don’t seem as intuitive as the SH3 controls

Seagulls, torp explosions, shell fire and plane crash explosions and deck gun sounds seem to repeat add nausea.

I don’t play with music on but notice the radio and gramophone don’t work, do I have to turn the music back on to get the gramophone and radio.

Hydrophone station is a little odd, not sure if I can’t use it because I don’t have one, or if I cant use it cos I’m dumb, I'm playing an S Boat 1941 out of the Philippines. Seem I have a radar though my radar guys seems partial to loosing contacts

Well I'm not going to whine too loudly, I have come to expect that most games will reveal a few bugs when first released, and it usually takes a couple of patches to sort things out, so I guess its over to the Ubi Dev team. I wonder if just on the off chance any of the dev team read the bug reports, and if there are any plans underway for a patch.


There are indeed lots of bugs and I'm really annoyed by the lot of them.

Besides the bugs I'm also experiencing CTD every time I press "launch boat" on troop insertion missions.

So far I haven't found anyone else complaining about similar problem. Does anyone have the same problem or is it just me? I tried to reinstall the game and wasted a whole day working on the problem. The only thing I haven't tried is newer GFX drivers - I'm sticking to some late 8-series nVidia drivers, which hasn't otherwise produced any problems (so far I have uninstalled the 9-series drivers 3 times after getting annoyed and I'm reluctant to do it again, when the problem quite likely isn't caused by the drivers).

Another thing I've noticed is that after completing my first patrol in a campaign the campaign book on the office desk said I had no patrols completed. However, all the kills were recorded in the save game file - Although for some reason "warships sunk" and "merchants sunk" were 0 and so was the missions completed string. I filled up the zeros where necessary, but that didn't change the end result.
I'm going to see today whether a second mission fixes the problem. I wasn't able to finish a single patrol yesterday besides the first one due to furiously working on the CTD problem.

Ragtag
03-21-07, 08:42 AM
1. Air compression level indicator does not work. It stays at 100/100 and does not decrease. Was forced to surface in the middle of a convoi and got sunk. VERY annoying.

2. Hitting evasive manouvre button does not work properly. Ship starts going at flank speed but does not start to turn. Not a big deal but still a bug.

3. After setting torpedo to contact only it jumps back to contact/magnetic after a short while. Kinda irritating when you wait for target to get into firing position.

4. Battery dies to fast when using compression? (not sure on this one).

5. Can't dock at Manila after patrol. No option popping up or anchor in upper right corner. VERY annoying since i had over 30k tons sunk.

6. Target speed measuring in manual TDC does not work at all. This is a REAL showstopper.

7. Sound loops when using "realistic sound travel" option. Not a big deal but still buggy.

8. After patrol looking at Captains log it says "No patrols yet".

9. "Send contacts" button in radio doesn't work.

This is my list for now :)

nvdrifter
03-21-07, 09:30 AM
I'll ask again. WHERE'S THE FLOODING? WHERE'S THE FLOODING? :stare: Has anyone seen any indicators or warnings from crew about compartment flooding? This is a really important thing for a submarine. The manual says that there are small colored warning boxes that pop up on the top right part of the screen when flooding, fires or other emergencies occurs. I think this was feature #456 that was left out before the release. I am now ready to shelve SH4 due to pure disgust at the unfinished and buggy state this game was released in. There are major features listed in the manual that don't work correctly or aren't even in the game... not to mention all of the game-crashing bugs. :down: Hopefully UBI will actually finish the game someday with a patch.

castorp345
03-21-07, 09:46 AM
here's a new and strange one:
'decided to hang-out on the bridge as the sub dived to watch these nifty new transparency effects when wham!—game & system freezes for c2-3 seconds then forces a hard reboot of the whole system!

:down:

'strange thing is that i'd done that before (hanging out on the bridge) without incident...

:hmm:

Killjoy
03-21-07, 09:50 AM
one I haven't seen mentioned that I noticed last night

NO NOTIFICATION OF 1/2 FUEL when you use timecompression :(

nvdrifter
03-21-07, 09:58 AM
one I haven't seen mentioned that I noticed last night

NO NOTIFICATION OF 1/2 FUEL when you use timecompression :(
There are almost no crew notifications at all in SH4. Ever play SH3? Lots of notifications in that game. Some important SH3 notifications that are missing in SH4:

-fuel at 50%; fuel at 25%
-fuel leaking
-we have flooding
-we're passing critical depth

Being on an SH4 sub is like sailing on a ghost ship.

Capt. D
03-21-07, 10:02 AM
1. Air compression level indicator does not work. It stays at 100/100 and does not decrease. Was forced to surface in the middle of a convoi and got sunk. VERY annoying.

2. Hitting evasive manouvre button does not work properly. Ship starts going at flank speed but does not start to turn. Not a big deal but still a bug.

3. After setting torpedo to contact only it jumps back to contact/magnetic after a short while. Kinda irritating when you wait for target to get into firing position.

4. Battery dies to fast when using compression? (not sure on this one).

5. Can't dock at Manila after patrol. No option popping up or anchor in upper right corner. VERY annoying since i had over 30k tons sunk.

6. Target speed measuring in manual TDC does not work at all. This is a REAL showstopper.

7. Sound loops when using "realistic sound travel" option. Not a big deal but still buggy.

8. After patrol looking at Captains log it says "No patrols yet".

This is my list for now :)

Excuse me please but I could no longer be still...

I am waiting for SHIV to be recieved at my local EB Games store so I can pick up my reserved copy????????? However, with all the comments in this thread and others I am wondering if it is not only not worth my money but also my time at this juncture?????

I realize that UBI is not Strategic Simulation Inc. - the original maker of Silent Hunter - though they may have purchased that company or the rights to SH. However what ever the situation one would think that UBI would have at least reviewed the original sim to see what and how submarine warfare in the Pacific within an AMERICAN submarine was modeled. A very simple case in point we USED and still use FEET and YARDS not METERS daaaaa. This is TOTALY inexcusable:down: and shows the inefficiant research and understanding that the Devs had/have/done.:damn:

Complaints/issues concerning the use of sonar and radar stations and the ease of which to use them etc. Thanks to Neal and some others the bug at those stations has somewhat been solved - however again a simple review of SHI could clearly show a better hands on display then a 3D picture that is to double as the screen we use to determine targets etc.

Issues have risen regarding use of certain "stations" and no mention in the manual. Gosh can't UBI find the original manual of Silent Hunter? (I have one if they wish to borrow it - along with an Offical secrets and solutions book that came out). The original manual held much information regarding the sim - what is the issue in todays age about publishing a manual that is direct and helpful?:damn:

Having been in the world of retail for over 35 years it still puzzles me that companies produce and market merchandise that is not ready for the consurmer who works hard for their money and when they spend it wants a return on their investment that is justifiable for the expense. Either that or they return it and with gaming we know one can not return them once opened.

It seems to me - my opinion only - that UBI saw $$$$'s and - as has been mentioned in prior threads - using SHIII as a "base" decided to produce a new verision for the Pacific Theater and cut costs to ensure a bigger bottom line doing it this way. All the nice graphics in the world does not excuse the poor end results. Yes they had question and answer forums - yes they had video updates. All looked pretty and neat and the whole sub sim family has been waiting and waiting for it's arrival - talk about a marketing strategy! What a hook!!:down:

Having said all that - yes I will make the purchase and yes I too will be dissappointed and frustrated - but I am also a die hard fan as we all are. My only hope is that the Devs sit back at UBI see what they have done get some "religion" and get the "fixs" out ASAP or UBI will go by the way side as many other companies who have fallen in the trap where $$$$$ are all what they see and not the product that will continue to get them the $$$$ if it is a good product.

Happy Hunting?????? :ping:

martin1004
03-21-07, 10:07 AM
damn LOTS of bugs some really annoying.I can't imagine the game when watch crew can't even detect a ship thats 2000m away or fuel useage is like tanks would have holes in it :down:
Only thing to do is to wait for the patch

castorp345
03-21-07, 10:28 AM
and why oh why are all ports on the map labelled in blue?
i mean it's good to know one's history and all (and assume that the designers do/did as well), but it sure would've been handy to be able to see at a glance which ports are friendly (blue) and which ports are not (red for enemy, grey for neutral)...

catar M
03-21-07, 10:36 AM
one I haven't seen mentioned that I noticed last night

NO NOTIFICATION OF 1/2 FUEL when you use timecompression :(
There are almost no crew notifications at all in SH4. Ever play SH3? Lots of notifications in that game. Some important SH3 notifications that are missing in SH4:

-fuel at 50%; fuel at 25%
-fuel leaking
-we have flooding
-we're passing critical depth

Being on an SH4 sub is like sailing on a ghost ship.You get a lots of notification from crew members in SH4..like"8,7,3,5" for no F.... reason what are they counting bananas:damn::damn::damn:+ all the things mentioned in above posts If this game was like SH3+GW and had graphics of SH4 i would be happy.

gnirtS
03-21-07, 10:41 AM
3. After setting torpedo to contact only it jumps back to contact/magnetic after a short while. Kinda irritating when you wait for target to get into firing position.

Had that one and caused no end of problems. Changing screen, sometimes torp tubes or anything it goes back to magnetic. I've launched several that have been reset by this.

Another one, with unlimited fuel, i've just run out of fuel somewhere off Honshu.

Fire
03-21-07, 11:36 AM
Besides all the bugs mentioned here I found another two:

- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet......

- The Crew doesn't speak very loud although i got the speech slider in sound options up to max.

gnirtS
03-21-07, 11:52 AM
Besides all the bugs mentioned here I found another two:

- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet......

THAT might explain my very high number of misses/no detonates.

Fat Bhoy Tim
03-21-07, 01:44 PM
Besides all the bugs mentioned here I found another two:

- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet......
THAT might explain my very high number of misses/no detonates.

Wouldn't think so, as they'd run shallow.

gnirtS
03-21-07, 01:50 PM
Means my proximity torps are hitting the hull and bouncng off rather than going off underneath though.

Fat Bhoy Tim
03-21-07, 02:28 PM
Means my proximity torps are hitting the hull and bouncng off rather than going off underneath though.

I admit I'm not up to speed on how the magnetic system precisely worked, but I'd say bouncing off is about as proximate as you'll get :arrgh!:

9th_cow
03-21-07, 03:28 PM
well that puts an end to my full realism attempt.
in addition to being clueless anyways i found i get a CTD when sending the range and bearing to the erm..tdc ?

ryuzu
03-21-07, 03:35 PM
- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet......


I did a test on this earlier - I think the torp depth is also in metres.....

I took the Training mission (3rd mission, single target) - RecManual said draft of 4.4m. At a setting of 5 my torps were just below the keel and detonating magnetically - setting the torps to 7 or 8 put them below the keel...

r.

HannesGM
03-21-07, 03:56 PM
Besides all the bugs mentioned here I found another two:

- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet......

THAT might explain my very high number of misses/no detonates.

The keel depth is alright in my game?! The Kongo class is stated as having 9.5m keel depth, setting the torpedo to run at 10.5 - 11m deep makes it detonate below the keel, so I guess both are in meters??

Anyway, I'm also having that annoying bug in the third mission with the Asiatic Fleet, once you relocate to Java at the end of mission two - you start in a base that is Japanese - both coastal batteries and ships firing at me when starting the third patrol.

Also, the inability to complete patrol and merchant engagement missions is annoying... I hate leaving my objectives incomplete :/

Snakeeyes
03-21-07, 05:41 PM
Anti-aircraft guns make a strange after-effect popping noise. Where's the popcorn coming from? Weird sound issue.

Radtgaeb
03-21-07, 08:50 PM
oh, and yeah...the whole "no chronometer thing" is really beginning to piss me off. I've been matching course and speed for four hours and it's nucking futs. I hate it.

Also audio repeats and being unable to access my periscopes from my command deck :nope:.

SHIV bugs make me want to go cut myself.

castorp345
03-21-07, 09:32 PM
here's another one: rain/weather sounds continue even when the boat is submerged ...

:nope:

edit: and even after the rain has passed, having resurfaced to fair skies, the sound of the rain persists.

how depressing.

'must be some pretty heavy rain...

edit2: quiting and reloading the sim took care of the problem, so i guess chock it up to the 'sound looping bug'.

KING111
03-21-07, 09:59 PM
Will I just tried the single cloak and dagger mission
It started well but then about half way my man
On the bridge with me went thin well I thought it
Must be the half rations I put them on?
Then we saw a jap ship so I dived and found I was alone
With a sub fall of zombies they did not look nice at all
Then we got to the trop off point and they all started
Counting 1-3-4-3-6-7-2 and I thought where’s my SH3
I’m out of here

StandingCow
03-21-07, 10:29 PM
The crew reporting voices make it sound like the sub is full of hellium... lol.

Bummer, the lack of FSAA is the showstopper for me as I work in screenshots, that's the reason I dumped the last version as Nvidia drivers just never worked with it also. I have an Nvidia 8800 and saved up for a while to be able to crank up AA finally in sims but this really makes no marketing since whatsoever. Ubi, your lack of FSAA really sux.:down::down::down: No Sale. Peace.

I am wondering if the lack of good drivers for the 8800 series is to blame here.. I am not noticing the lack of FSAA much at all.

Grey_Raven75
03-22-07, 02:15 AM
Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all. :nope:

fullmetaledges
03-22-07, 03:17 AM
move of the same of what everyone else posted a few other things that i noticed
-see thru crewmembers only happen when there is fog around on my machine
-ppi radar button takes you to the a scope and the a scope button takes you to the ppi
-if your at the radar screen and you select sweep as soon as you leave the 3d radar screen it will go back to focus
-if it's raining and you go into the external free cam if you move away from your sub the rain sound stops
-periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens

and again everything i noticed was already posted.

nvdrifter
03-22-07, 03:20 AM
Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all. :nope:
Entire convoys get sunk during storms. Just watch the map during a storm and see what I am talking about. :dead:

nvdrifter
03-22-07, 03:24 AM
Another bug: When running at high time compression and then slowing back down to x1, a lot of times the on screen pop-up compression clock won't disappear. Really annoying.

Immacolata
03-22-07, 03:56 AM
Just got game.

1) Notice that the torpedo tube door bug is here again. When you open a torped door and select a new tube (using the keyboard or clicking on the torpedo panel) the old door closes. Makes it very annoying to set up for a fast spread shot.

Also the game gives no message for closing torpedo doors, but for opening.

2) Enemies in port at start:

Beginning patrol in Soerajba (spelling?) 1942 january and the harbour has a japanese gunboat and a merchant moored. Battle breaks out. Thats just ridiculous.

3) In same harbor I can get the game to crash if I activate the stadimeter while looking on the gunboat from up close. If I sail away a bit the game wont crash when using stadimeter. Odd.

4) Im getting radar contacts ALL THE TIME. But the funny part is, I dont think I have any radar on the porpoise?

5) Fuel consumption and battery drain seems too high. Not sure if this ties into crew experience or the porpoise being a real underperformer, but it just strikes me as noticeable less than in SH3. It is definitely a problem because Im told to patrol off Honshu!!!

6) Shift-F2 puts you into the graphics in an odd position.

7) Sonar handles are impossible to use and click on at sonar station. I can send a ping however.

8) Game crashes frequently using alt-tab.

9) Sounds loop indefinitely if Realistic sounds are turned on.

10) The submarine itself blocks your view when using the AA gun station and turning your view upwards. This is on the porpoise and very annoying.

11) Gun ranges are out of whack. When shooting in that harbour Soerajba I had to put range at 5500 to hit a ship that was merely 300 meters away. Otherwise the shots would land in the water.

12) Identification manual resets itself when you close it using N. VERY annoying. The manual also flips back to normal silhouette view when you turn a page. Also very annoying when you try to check the ship against the other profiles when turning pages. Click click click click.

13) View range seems to be at 8000m :damn:

14) Event cam slows my system down loads. When firing a torpedo and the mini cam opens the view, the frame rate drops nastily. Bug or not, its reason enough to turn off event cam.

Also the torpedo cam view tracks in a very odd way, going above the surface lots of times. It is just not pretty to look at.

danlisa
03-22-07, 06:09 AM
Also, anyone noticed if the Dive Planes actually move?
Yeh, they retract to the hull when surfaced etc. ;)
:o Really? On all boats? I'll have to check my facts.;)

I'll have to check what boat my mate was in.

Dowly
03-22-07, 06:18 AM
Also, anyone noticed if the Dive Planes actually move?
Yeh, they retract to the hull when surfaced etc. ;)
:o Really? On all boats? I'll have to check my facts.;)

I'll have to check what boat my mate was in.

They US subs are named so silly that I cant remember which ones Iīve tried. But atleast they move on Gato. :yep:

danlisa
03-22-07, 06:21 AM
Well, I know it was NOT the GATO. I can remember that name. I'll check later.

Dowly
03-22-07, 06:26 AM
Well, I know it was NOT the GATO. I can remember that name. I'll check later.

Ok, I think the Porpoise has moving dive planes too. :hmm:

danlisa
03-22-07, 06:34 AM
Well, I know it was NOT the GATO. I can remember that name. I'll check later.
Ok, I think the Porpoise has moving dive planes too. :hmm:

LOL, I tell you what, just put a list of the subs that you can choose when starting at the beginning of the campaign from Pearl. I'll get it from that, it only has 3-4 letters in it.:D

Dowly
03-22-07, 06:44 AM
Well, I know it was NOT the GATO. I can remember that name. I'll check later.
Ok, I think the Porpoise has moving dive planes too. :hmm:
LOL, I tell you what, just put a list of the subs that you can choose when starting at the beginning of the campaign from Pearl. I'll get it from that, it only has 3-4 letters in it.:D

Porpoise, Tambor & Gar. And the dive planes work on those three.

danlisa
03-22-07, 06:46 AM
GAR, that's the one. Strange that they would not work when surfacing, submerging or while submerged.

Are they automated?

Dowly
03-22-07, 06:51 AM
GAR, that's the one. Strange that they would not work when surfacing, submerging or while submerged.

Are they automated?

They work for me by just ordering the boat to dive/surface.

Dowly
03-22-07, 07:47 AM
Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!

Fat Bhoy Tim
03-22-07, 07:55 AM
Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!

I've said a couple of times in this or other threads, to make sure they're up to date as that's where a large number of problems come from.

Dowly
03-22-07, 07:59 AM
Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!
I've said a couple of times in this or other threads, to make sure they're up to date as that's where a large number of problems come from. Yeh, Iīve always had problems with my drivers. The last time I had to reinstall them three or four times to get the OpenGL to work properly in IL2.

Barkhorn1x
03-22-07, 08:03 AM
Just got game.

8) Game crashes frequently using alt-tab.



Umm....then don't Alt-Tab! :yep:





sorry couldn't resist. ;)

ijozic
03-22-07, 08:12 AM
Uh, anyone else having some issues with slow (S-L-O-W) speeds when in high time compression? I am, and I shouldn't. I'm using a 3.5 ghz processor with 2.5 G RAM and a GeForce 7900 GTX with 512MB ddr3....this shouldn't be happening to me.

"Hey, I'm rich, this shouldn't be happening to me!?" :D

hachiman
03-22-07, 08:57 AM
1 How do you stop the periscope using the command bar and not page up/down??
Seems to go all the way without stopping leaving a large conspicious length of periscope sticking outta the water.

2 When using the TBT to get range(Not using manual targeting) then using the deck gun and setting to that range the shells invariably fly way way over the target.

So somethings either wronh with the TBT range or the deck gun range.

3 Also at the start of the Torpedo School Mision the Japanese Plane that flys overhead seems to always crash on the island behind you for no reason.

Mikkow
03-22-07, 10:28 AM
1.1 Patch

Career mode, 1943, pearl harbor (new career)

South-west of the carrier docked at port is a cruiser or similar ship anchored, that has no (thus black) textures except it's turrets.

moosenoodles
03-22-07, 11:26 AM
whats with the resolution options ? 1680*1050 res states its a 8:5 view when it should be 16:10 or 16:9 for widescreen.. anyone noticed this ?

Günther Hessler
03-22-07, 11:35 AM
Frame rate drop occuring with patch 1.1... theres somekind of translucent "Box" floating on the sea... if you look at it, the framerate will drop to about 6-7 fps...

Happens randomly and is very annoying...

also: Soundbug of somekind... but dunno which sound it is...

Pressing "a" key gives me a CTD....

So far for 1.1....

Rickenbacker
03-22-07, 11:48 AM
The (now withdrawn) patch seems to have fixed the sound bug for me, and also added the welcome option of starting your patrol outside the port area, so you don't have to spend half an hour leaving Pearl every time. My crew now tells me when something is damaged (even the hull, which has separate "bulkhead" icons in the damage control screen now).

I played one combat patrol, and had some oddities occur. I was bombed by a plane, dove and leveled off, only to find that I couldn't maintain my depth. Blew the tanks and surfaced, to find that it was dark and the plane was gone. After a few hours everything was repaired except one diesel engine (out of four?) which was all red, and I could not persuade my damage control crew to touch it. Since there is no way to use only one engine, or use the electrics on the surface (although the batteries magically recharged - wind power?) I dove to periscope depth and carried on. After a few minutes my sub sank for no obvious reason (no reports from sonar) and I faced a court-martial for sinking a friendly. Posthumously, I assume.

At no time during the patrol did I even SEE a friendly, much less sink one. I suppose I might have rammed one accidentally (mere miles off the japanese coast), without my sonarman hearing it...

castorp345
03-22-07, 11:52 AM
At no time during the patrol did I even SEE a friendly, much less sink one.

unless losing your own boat counts as "sinking a friendly"???

:dead:

castorp345
03-22-07, 11:53 AM
These ?

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

yep.
set 'em all to =No and watch your framerate return...
;)

KING111
03-22-07, 11:58 AM
Is the silent hunter 4 1.1 patch on the front page
And the link to file front a FAKE I have tried and
Tried to download it and I just go around and around
Getting no where and if it is a real patch why is it not
On the silent hunter 4 site
Its got user rating none and downloads none?

moosenoodles
03-22-07, 12:28 PM
The sound bug was fixed for me then it returned after about 5 mins of playing... Also the realtime sound option is still fubard and that does re-effect the main sound of the crew voices it seems if used, unselecting it again didnot return the voices back to fixed state...

moosenoodles
03-22-07, 12:53 PM
Major graphics bug, choose say what im in for starters as ive not tried anyother sub with it yet, choose salmon class, in command room raise obs periscope with keys to see it raise to full height.

Go up to the tower position and click on the observation tube for the scope and it comes into view with blue background around the unit.. and no handles etc..

moose..

edit: you have to click on the lower part of the pedestal in the conning tower view.. of the scope to get this to show..

elanaiba
03-22-07, 01:01 PM
In the Salmon class, the Observation scope is located in the Command Room.

flintlock
03-22-07, 01:07 PM
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:
http://i163.photobucket.com/albums/t287/idachs/subsim/002.jpg

After lights came back on:
http://i163.photobucket.com/albums/t287/idachs/subsim/001.jpg

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?

moosenoodles
03-22-07, 01:16 PM
To Elanaiba....

Yes Im aware of that, what I meant to convey I guess was you cant select it in command room like the attack scope in the tower.. by clicking on the 3d tube.. but you can click on the bottom of the obs scop in the tower and that is when i see that anomaly.....

moose..

kakemann
03-22-07, 01:24 PM
There is still a problem with the manual speed calculation.

After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel. Done it excactly as written in the manual..

Seeadler
03-22-07, 01:53 PM
There is still a problem with the manual speed calculation.
After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel. confirmed!

Issues after the patch, perhaps still not addressed by this patch:

targeting:

in comparison to SHIII, here are all vessels preselected in the ship identification book
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3737336630623463.jpg

graphics:

settings:
full scene glare -> on
light shafts -> on
environmental effects -> off

the lookout crew looks solid
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3831363565663031.jpg
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3364613737663161.jpg

but if I switch
environmental effects -> on

they become transparent
(could be something in the shaders for this effect)
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6330633330323837.jpg
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6363386565326631.jpg


Sampans (sail ships) without screws produce screw bubbles
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3765383535353433.jpg
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6238663761663263.jpg
and therefore maybe noise on the passive sonar ;)

played on:
AMD64 X2 4400+
2GB Ram
Asus 7800 GTX

moosenoodles
03-22-07, 02:13 PM
Sonar man: im at 40ft coming from 60ft, and cant hear the contact on sonar when at the station, but if I hit the report contacts button he says there is one still... go deeper you can hear it, etc but shouldnt You hear it if your sonar man can :P

such confusion hehe...

Edit: ok strange I go now to 60ft and i can hear a contact but the sonar man wont report it lol.. He is a very difficult submariner i must say ....

TopCat
03-22-07, 02:16 PM
still able to man deck gun at rough sea

at least those guys should be washed overboard when I man deck gun at rough sea ...

Onkel Neal
03-22-07, 02:56 PM
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:


After lights came back on:
http://i163.photobucket.com/albums/t287/idachs/subsim/001.jpg

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?


Yes, I got that once, also, a few days ago. It only occurred one time so I didn't have any way to recreate it, and therefore decided not to report it.

sh3rules
03-22-07, 03:48 PM
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:

After lights came back on:

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?


LOL

Well, at least you know they're not "giving up the ghost" :D. I know it must be annoying, but it looks kinda funny too.

moosenoodles
03-22-07, 03:50 PM
I have a strange problem lol,,, All my crew have gone to sleep LOL,,, I cant get them to do diddly squat ....

They are all green half bar or more so they aint knackered lol... I think ive been sabotaged with sleeping gas .....

I guess this must be a bug ..

Sailor Steve
03-22-07, 03:50 PM
I'm quite offended by that picture, as it's totally unhistorical. Op Art and Black Light posters didn't become popular until the late '60s.:rock:

hachiman
03-22-07, 03:58 PM
:D http://i163.photobucket.com/albums/t287/idachs/subsim/001.jpg


Is'nt that a still from David Bowie's "Ashes to Ashes" Video?

"You better watch out for Major Tom!

hyperion2206
03-22-07, 04:14 PM
When hitting 'M' to go the messages/logbook the game freezes. I have to hit CTRL+ALT+DELETE and after a few seconds the game unfreezes.

Shakermaker
03-22-07, 04:16 PM
When i press "A" to level the sub, i got CTD.

-Kankkis-

I have the exact same thing. Really weird.

oche
03-22-07, 04:26 PM
According with the picture found in this thread, it appears that they have corrected the Depth gauge meter which now correctly displays the depth to keel in feet instead of meters...thank god.:up:

Radtgaeb
03-22-07, 04:27 PM
Uh, anyone else having some issues with slow (S-L-O-W) speeds when in high time compression? I am, and I shouldn't. I'm using a 3.5 ghz processor with 2.5 G RAM and a GeForce 7900 GTX with 512MB ddr3....this shouldn't be happening to me.
"Hey, I'm rich, this shouldn't be happening to me!?" :D

Haha, hey man, that was the result of about 6 months of pay at subway + 1 garage sale's worth of money.

It ain't easy having not graduated yet!

tedhealy
03-22-07, 04:28 PM
Sorry if it was listed before, but when I surface I get a message saying the boat is out of oxygen, we need to surface and it drops any time compression. Probably should be letting you know the O2 is back to 100% instead.

hachiman
03-22-07, 04:59 PM
According with the picture found in this thread, it appears that they have corrected the Depth gauge meter which now correctly displays the depth to keel in feet instead of meters...thank god.:up:

If you change it to feet in the depth gauge when setting the torpedo depth i'm sure it still is in meters???


Anyway my bugs are

1 In the torpedo school mission a japanese plane flies over your sub right at the start.
No sign of damage but it always crashes into the island behind you.

2 Can't use hydrophones at periscope depth

3 No way to freeze/stop the periscope going up/down using the command bar button.It's either all the way up or down.
Page Up and Page down are fine though and work correctly.

4 Not a bug but be nice if Anti Aliasing could be brought in for a future patch.

cyclop_si
03-22-07, 05:04 PM
There is still a problem with the manual speed calculation.
After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel. confirmed!

Issues after the patch, perhaps still not addressed by this patch:

targeting:

in comparison to SHIII, here are all vessels preselected in the ship identification book
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3737336630623463.jpg



It looks like they have changed behaviour of, what once was "indicator of selection and selection knob" is now just "selection knob", while current selection is indicated as text in TDC solution

Deep Six
03-22-07, 05:32 PM
Can some one else re-create this "Bug" I think is happening.....I just finished the Navigation test...I'm one of those who like eye candy so I have external camera on..When pressing the "Next Unit" key sometimes it puts my view way above the water with no target in sight.....If i then go to the next target I'm having a spinning effect on the camera.....Again no target in view. This only happens ever so often....

Deep Six

DJSatane
03-22-07, 05:47 PM
So chronometer still doesnt work?

Radtgaeb
03-22-07, 05:48 PM
Yeah, the chronometer still doesn't work....:damn:

Radtgaeb
03-22-07, 05:51 PM
Anyone else miss having the ID manual right there in the periscope/UZO/TBD viewfinder?

I sure do. :cry:

ryuzu
03-22-07, 05:53 PM
Yeah, the chronometer still doesn't work....:damn:

The chronometer does work - let's not confuse anyone please.

What is not working is the ability to automatically determine speed using the chronometer function.

r.

DJSatane
03-22-07, 05:57 PM
Yeah, the chronometer still doesn't work....:damn:

The chronometer does work - let's not confuse anyone please.

What is not working is the ability to automatically determine speed using the chronometer function.

r.

I see so... the reason why this device is on the sub is not fullfilled, it cannot do the job that it was designed to do, therefore is useless still in 1.1.

ryuzu
03-22-07, 06:15 PM
Yeah, the chronometer still doesn't work....:damn:

The chronometer does work - let's not confuse anyone please.

What is not working is the ability to automatically determine speed using the chronometer function.

r.

I see so... the reason why this device is on the sub is not fullfilled, it cannot do the job that it was designed to do, therefore is useless still in 1.1.

Umm no. The chronometer tells the time and allows you take timings with it - it's purpose is fulfilled. You can calculate the speed of targets (if that is what you wish of course) using the tools in the game.

The auto calculation of speed as it was implemented in SH3 and mis-implemented in SH4 is at best a feature to aid gameplay, and at worse an automatic function at the same level as the auto TDC. Not having it is no great loss assuming you use some historical techniques to get the speed data.

By the way, if you do not wish to determine the speed manually, then I see no reason why you'd wish to do the rest of the process manually since the rest of the process is relatively easy - the auto targetting works perfectly well so that can be used.

r.

robbierob2005
03-22-07, 06:20 PM
When i press "A" to level the sub, i got CTD.

-Kankkis-
I have it to.

Also. I started a carreer where I had to get an agent somewhere. When in the mission I wanted to know what will happen when I dive the boat to the bottom. At 400+ the lights where flickering but no sound what so ever. At about 440 every equipment in my boat breaks in a fracture of a second and I sink to death.

So there I am, Death in the water and I get this screen.

http://img456.imageshack.us/img456/1414/sh4py6.jpg (http://imageshack.us)

I thought that I was dead:o But I'm escorted to my brig :lol:

Krupp
03-22-07, 06:28 PM
- During the Sub School's first mission, the contact markers on the nav map showed ships travelling over the island you'r suppose to travel around. I would hate a situation where Im trying to overhaul a juicy troopship, which takes a shortcut through an island , that I have to go around...

- Crew management screen, the medals are weird (at least to me). There is a Victory Cross (perhaps it should be the Medal of Honour?), I thought this was a sim of US navy instead of RN or am I missing something. Also other medals there are oddly named, like the Purple Heart is "Wounded medal" in the game. Why not just "Purple Heart".

-The Submarine Combat Insignia would have been nice to have (awarded from 1 or more missions that had scored at least one sinking or some other equally importan mission). We had the U-Boat badge in SH3...Correct medals and names would be nice to have. Now that the automatic crew rotation seem to work very good imho.

Game appears to be really good so far with this new patch.

elite_hunter_sh3
03-22-07, 07:01 PM
CTD when i pressed S to surface the boat while i wasnt moving:shifty::shifty::shifty: oy vey:doh:

castorp345
03-22-07, 07:09 PM
Im now getting MASSIVELY lower performance in periscope view with a ship zoomed. So slow at times i cant even click dials accurately.

check in main.cfg and make sure the devdebug entries at the end of the file are turned off. (ie set to =No)

hyperion2206
03-22-07, 07:13 PM
Both have been mentioned, but after a while on patrol the game freezes when hitting 'M' toc check incoming radio messages. It unfreezes again after a little wait, but it's as if the software have trouble reading all the text files. And as tedhealy said above, my crew keeps complaining of lack of oxygen as soon as I surface. Obviously the fresh sea air makes them choke. They much prefer the stinky submarine air i reckon.

I found out that the game does not freeze if you hit 'F12' instead of 'M', hitting F12 gives you the same screen but without any nasty side affects.:D

gnirtS
03-22-07, 07:17 PM
OK this is even worse.

A crashes. Clicking on the depth gauge crashes.

So other than periscope (P) or surface (S) i now have a submarine whose depth i cant control. Setting any click on the gauge crashes out.

Patch has broken things more critical than the old version!

Killjoy
03-22-07, 07:31 PM
I just tested this... hit A... Crash to desktop


I think it has to do with using feet instead of meters.

Anachronous
03-22-07, 07:34 PM
High end ATI cards not detecting 3D application and thus not increasing core/mem speed.

http://www.subsim.com/radioroom/showthread.php?p=456337&posted=1#post456337

darkfin
03-22-07, 07:42 PM
Since Patch 1.1 I can't set depth by clicking the depth gauge on the bottom right. CTD, same as A key. Any other way to set depth other than P or C?

darkfin
03-22-07, 07:44 PM
Since Patch 1.1 I can't set depth by clicking the depth gauge on the bottom right. CTD, same as A key. Any other way to set depth other than P or C?

gnirtS
03-22-07, 07:50 PM
If you find it let me know. Having a submarine where i cant change depth defeats the purpose - its called a boat.

elite_hunter_sh3
03-22-07, 07:52 PM
heres a wacky bug, both of my diesels were damaged and and my back was flooding, i managed to fix electrics and 1 diesiel was fixed other was destroyed, then flooding was fixed, then i decided to go to periscope depth, cuz i hate jap airplanes all over me, i was sitting duck, then i shot down into the ocean straight down, and by the time i pressed printscreen i was at 1000 feet and countingm then i reached 1400 and died:doh::doh::doh::doh:,

http://img249.imageshack.us/img249/8206/bugwn4.jpg

Krupp
03-22-07, 07:56 PM
Oh my... no joy here either. Game CTD's when clicking depth cauge:damn:. Nice try with this new patch tho.


Other thing, when I loaded my career game during heavy seas. The watch crew was without oilskins and sou'western's on the bridge (they were wearing them when saved). Manual switching didn't help like it did in sh3, nor the autorotation didn't bring the new watch with proper gears.

castorp345
03-22-07, 08:06 PM
I just tested this... hit A... Crash to desktop

confirmed.
and a very annoying one it is too!

Fishu
03-22-07, 08:08 PM
Apparently the CTD's by manual depth setting are caused by the imperial system. I tested it with the metric system and no CTD.

No joy of the imperial system with this patch as it only serves as a source of CTD. :damn:

Apparently this is an evil plot by the romanians to convert the remaining people using the imperial system to use the metric system.
Use feets, click the button and CTD. Use metrics, click the button and enjoy. Learned behaviour, they're teaching us like dogs. :hmm:

Mikkow
03-22-07, 08:43 PM
Whenever a merchant is sunk (with deck gun at least), the crew will announce a 'ship spotted!' on the ship going down.

When recieving the patrol star after first patrol in career mode, the text in the reward screen said "on your 0 patrol". Phrasing is wrong and the number is wrong.

When one diesel and one electric engine in S-18 was knocked out, there was no more diesel sound from the other engine still running.

Clicking "a" to maintain depth crashes to desktop.

In career mode, 1943 starting from Pearl, there is some cruiser or similar anchored SW of the carrier in port that has no textures (black surface).

In very windy stormy weather without rain, turning off environmental effects raised FPS (massively) but the ocean could periodically be seen flickering like crazy, especially when seeing the moon's reflection (ATI 1950 PRO 256mb powercolor 7.2 catalyst).

Crew always issues "all stop!" order when loading an in-patrol save.

? When crashing own sub into harbor, was dead/arrested for destroying important ship to american navy. Might not be a bug if self-inflicted but probably happens no matter how one loses a ship.

Issued order in patrol to cause damage to task force when reporting contacts, but the task force was unreachable (moving away at very high speed). Could be design flaw.

When surfacing (usually after using time compression and moving around on map for some distance) the crew will announce that they are out of oxygen and need to surface (S-18 sub).

Radar cannot be used manually even when installed in S-18. Crew reports it's usage however. Button to turn it on greyed out in menu.

"Imperial" setting reverts to metric after reloading an in-patrol save.

Ragtag
03-22-07, 09:02 PM
Whenever a merchant is sunk (with deck gun at least), the crew will announce a 'ship spotted!' on the ship going down.

Thats because of the lifeboat(s) they spot.

Mikkow
03-22-07, 09:05 PM
Whenever a merchant is sunk (with deck gun at least), the crew will announce a 'ship spotted!' on the ship going down.
Thats because of the lifeboat(s) they spot.

Never saw any lifeboat, but I didn't look carefully enough. I'll return back after checking :)

walsh2509
03-22-07, 09:05 PM
Not a big one , but in deck Gun school , some down'd pilots were walking "on" the water.

darkfin
03-22-07, 09:06 PM
I've just fully uninstalled, deleted directory then reinstalled the game and patched before running.

This time clicking on depth gauge seems to work in imperial mode. Has done for 3 tests so far anyway.
try clicking on 'A' during a dive and please report back what happens.

OK. Complete uninstall and install as above and you can now use the depth guage. The A key is still a CTD. At least you can choose a depth. I do believe it runs better after reinstall, patch THEN run the sim. Making sure the developers section in the main.cfg is all set to no definately makes better frame rates also.

Lognoreng
03-22-07, 09:17 PM
I tend to get more and more random CTD's, I decided to try again today after the patch and all, poured myself a whiskey in hope that now it works. First thing i see is STILL the flatlanders on my deck. Bah i thought, and i changed the resolution from a 4:3 to a 4:5? Or whatever those are, since i use that in another game also because of the LCD display. That seem to solve the problem, altho im not sure. Ok. 2 sips of whiskey and looking around some on deck/radar/map etc etc, And just out of the blue, i got a CTD moving from the map to the deck to check on some ships. 1x time compression, and doing nothing unnormal. Now im out of whiskey and i have put SH4 in the shelf somewhere behind Quake2. Might find it in 2 years or so... :arrgh!:

DocDarm
03-22-07, 10:03 PM
Since installing 1.1, I cannot load game. Upon clicking the icon at desktop, I get:

No disc inserted.
Please insert the original "Silent Hunter 4 Wolves of the Pacific" CD/DVD.
Please have a look at http://www.securom.com/message.asp?m=nodisc for further, more detailed information.

Of course, the DVD is in the same drive I was playing in pre-patch. When I click the link, I get a "We're updating our database" error.

DocDarm

Observer
03-22-07, 10:21 PM
As has been previously reported, "A" causes immediate CTD.

Fresh reinstall corrects depth gage CTD with new imperial units.

Other issues (not necessarily bugs, however it is incorrect simulation for a USN submarine):
1. Depth is reported in 33' increments of in 2' increments between 80' and PD, 10' foot increments between 80' and 150' and 25' increments thereafter. As a compromise, I'd be happy with 5' or 10' increments.

2. Depth under keel is reported in feet. Depth under keel should be reported in fathoms.

WilhelmSchulz.
03-22-07, 10:22 PM
Dive planes dont deplow all the time.

Crew anounces where out of air when O2 is fullmix(all subs)

Loads
its hard to tell wich carear is wich.

tedhealy
03-22-07, 10:25 PM
Starting the war in Manilla seems to leave you without a base when it falls. It falls in late December or early January and I never got an order for a new base. I tried going to Fremantle but only got the option for a refit and not one to dock. Anyone know if there is a "correct" sub base to go to after Manilla falls?

castorp345
03-22-07, 10:26 PM
Depth under keel is reported in feet. Depth under keel should be reported in fathoms.

that would indeed be ideal!
'not sure that it actually constitutes a bug, but it sure'd make a sweet feature req!

:up:

enemyminds81
03-22-07, 10:29 PM
only 2 bugs ive came across so far are.

chrono stop watch CTD

and for some reason when im in external free cam mode. or any intertior area for that matter.

i get a CTD when i press the A key, to maintain depth

really frustrating

Deep Six
03-22-07, 10:34 PM
Is this a bug....I know in the patch we got S class boats, but looking at the Installation screen at start of mission(Career) you HAVE 4X 50 cal installed...
When In game you try to go to that station it does not come up....Like it was never there in the first place.....Re-started a career and can confirm that the S class does indeed get a set of 50 cals...but they are unusable in game....Well you as a player cannot man them....:hmm:

Eevry save when started you boat is at "All Stop" and zero knots even though the save you made you were definately moving ahead at some telegraphed speed.:doh:

Deep six

novafluxx
03-22-07, 10:36 PM
Sorry if it was listed before, but when I surface I get a message saying the boat is out of oxygen, we need to surface and it drops any time compression. Probably should be letting you know the O2 is back to 100% instead.

Same bug here, and about 2 mins after that, I tried going from nav map to the bridge menu, and CTD...boom.

Clean install - ran SH4 once maybe twice for <1 hour, then applied patch.

revjack
03-23-07, 12:33 AM
just to verify that while pressing 'A' key I too get CTD

bclaw2004
03-23-07, 02:52 AM
When i press "A" to level the sub, i got CTD.

-Kankkis-

Also

castorp345
03-23-07, 03:04 AM
Another bug......Seen in SH3 as well...Crew members with there arms apart...

Look Mom......"I believe I can fly"...

'haven't seen this one yet.

DeepSix, could you post a screenshot please?

TopCat
03-23-07, 03:40 AM
Aircraft Radar seems not to be working. I hadn't got a single Aircraft report by Radarman until now, though there are lots of Japanese aircrafts that attack me. They're always spottet by the deckwatch, which is often to late.

ReM
03-23-07, 03:54 AM
Sorry if it was listed before, but when I surface I get a message saying the boat is out of oxygen, we need to surface and it drops any time compression. Probably should be letting you know the O2 is back to 100% instead.
Same here!

Immacolata
03-23-07, 04:16 AM
Just tried it quickly with 1.1
Speed thing still irritating - need to work out an imperial version of the 3 min 15 sec rule:)

The 3m15s rule would only apply if the old ruler bug is still present. We don't know.

But considering the plethora of legacy bugs that SHIV brought onboard, I wouldn't be surprised if it is still here.

vodkavera
03-23-07, 04:32 AM
*"A" button = CTD. :damn:

Not bugs but my thoughts.......:hmm:
*Why isnīt there any info. about the different SUBS depht limits and other things?
When I start a campaign I would like to have some info about the SUB of my choise. There should be a pic. of the sub and info about it!!
I managed to dive my Salomon to 325ft. Think itīs limit is 250ft.(test depth)
*The manual is wrong about lots of things. Ex. It says that the depthgauge shows green and red. Mine is black. How will I know my dephtlimit?
*In the museum I can only watch American ships.(Or Iīm doing something wrong.)

/VV

p.s. Other than that I pretty much like the game so far. :yep:

Dude
03-23-07, 04:34 AM
Problem with sound.I can only hear my crew whispering the orders.I have to turn music and sound effects completely down to hear them repeating the orders or informing me of anything.

Also 1st patrol from Pearl to Japan to Patrol outside of the big island.I patrol the area for a day or so and still the log showed incomplete.

At night I entered Tokyo bay,sank 1 carrier using 4 fishes,I fired another 2 fishes to a second carrier,hit it but nothing happened.

The rest 10 fishes went on 2 battleships.Each one required 5 fishes to sunk.

The second carrier that took 2 fishes but sustained no obvious damage,I surfaced and expended all my gun ammunition on it.But still nothing happened.

So I left.I returned to my patrol area for another 24 hours but still "incomplete" message on the patrol log.

Shoot down 3 airplanes and a fish boat managed to sank alone by running ashore.

After all these I returned to Pearl.

Also is there any key or option to end the mission and return to base like on SH3.Because it is very annoying even in TC 3000 to return all the way back from Tokyo to Pearl.

Final thing I don't know if it is a bug,when I started the game for the 1st time,I set in the Options screen Unlimited Fuel and Unlimited battery on and Event Camera On.

When I played School missions or the quick game missions all three were on.

When I started my career only the Unlimited Fuel was on.Unlimited battery and event camera off.And I can't find a way to turn it back on from the ingame menu when sailing the sub (only sound and graphics options).

Immacolata
03-23-07, 04:42 AM
I am having a bit of trouble with the insta-crashing depth gauge too. But Im running METRIC O.o

go figure.

ReM
03-23-07, 04:52 AM
It appears neither the game nor the patch were properly tested.....it looks as the peeps here at subsim are doing the beta-or even alpha- testing for the game.

I AM glad that there is a new subsim, but this product is raw to say the least....I know that I was a little milder in my conclusions earlier, but this 'sim' definitely has a lot more rough edges to it that it's older brother....

I'll take out my frustration on a couple of harmless yonks...

Aimbot
03-23-07, 04:57 AM
My crew has holes for yes.

Immacolata
03-23-07, 05:13 AM
Thank you ReM, for repeating what 9999 other threads repeat at this point. Could you report a bug about the patch? Take your soapboxing to other threads.

elanaiba
03-23-07, 05:26 AM
Starting the war in Manilla seems to leave you without a base when it falls. It falls in late December or early January and I never got an order for a new base. I tried going to Fremantle but only got the option for a refit and not one to dock. Anyone know if there is a "correct" sub base to go to after Manilla falls?

Surabaya, for a while

Mad_Mark
03-23-07, 05:47 AM
Since 1.1 my dive planes no longer lower so diving is very slow now .There is no sign of any damage to anything on the sub either .
Anyone else got this?

ryuzu
03-23-07, 05:58 AM
I am having a bit of trouble with the insta-crashing depth gauge too. But Im running METRIC O.o

go figure.

Heh that would be quite a game killer - not being able to control the depth. However it is not a bug in SH4 - it is a bug with the Modified Key Commands and compatibility with 1.01 - remove the mod and control your depth again.

r.

ijozic
03-23-07, 06:03 AM
The gun range from the gunsight is still metric and it moves far too slow in contrast to the horizontal movement of the sight.

The AA machine guns view still gets blocked with the wall when aiming high in some directions.

I did have one CTD while on the map with a closing ship and increasing TC and a few MAJOR slowdowns while having looking at some ships in periscope view. Maybe related to invisible blocks, didn't notice them but didn't looked for them either, just moved my view to some other ship.

ryuzu
03-23-07, 06:05 AM
*"A" button = CTD. :damn:

Not bugs but my thoughts.......:hmm:
*Why isnīt there any info. about the different SUBS depht limits and other things?
When I start a campaign I would like to have some info about the SUB of my choise. There should be a pic. of the sub and info about it!!
I managed to dive my Salomon to 325ft. Think itīs limit is 250ft.(test depth)


The recognition manual that comes with some versions of the game have a bit more info on all ships and subs. For example, they include lengths, speeds and for subs range, torp tubes etc. (all in metric though!)

As for dive depth what do you want to happen if you dive past the test depth?




*The manual is wrong about lots of things. Ex. It says that the depthgauge shows green and red. Mine is black. How will I know my dephtlimit?


Yes the manual has a few problems....

For test depths, you could try using your memory :)

In principle this could be modded in (if it's not patched) although looking at the dials it seems there is only one set for all subs at the moment, so that might make it a bit tricky to be sub specific.


*In the museum I can only watch American ships.(Or Iīm doing something wrong.)


Yes you're doing something wrong...

There is a menu at the top - move your mouse up from there and hover, an additional bit of the menu will drop down allowing the selection of vessels by country and type.

r.

Fire
03-23-07, 06:20 AM
Radar still doesn't work fine

Started a new campaign in Pearl Harbor 1941, selected Tambor Class Submarine

Installed a SD-Radar

In the mission I can't turn on the radar (option is grayed out), but I get contacts from my Radar Operator.

But that are surface contacts and no airplanes (which the SD-Radar should ONLY detect)

Krupp
03-23-07, 06:27 AM
I've reinstalled sh4 three times today (figuring out this depth cauge CTD thingie):

1st- No problems, until I changed the ingame resolution from the default 1024 x 768 to higher.

2nd- I repeated 1st, CTD after resolution change

3rd- Didn't change resolution and all worked fine again, until I put the Keyboard function mod ( I would love to have it working) and a better diesel exterior sound.

Changed back the original 1.1 Main.cfg didn't help, game kept crashing.

I'll try again, but won't add any mods or sounds nor change ingame resolution whatsoever and see if this helps.

Good thing is that it takes only around 20 mins to install the game. Maybe someone else could try to confirm these.

Haven't try the "A" button yet...

Dowly
03-23-07, 06:28 AM
Anyone notice that when raiding port, if you dont hit a moored ship so that the torpedo punches hole to it, the crew of the ship doesnt even notice it? Happened to me last night with 3 torpedos, for the 4th I switched to contact fuse and as soon as it punched a hole to the side of the tanker it started to search the port with itīs searchlights and the alarm onboard went on.

ryuzu
03-23-07, 06:32 AM
I've reinstalled sh4 three times today (figuring out this depth cauge CTD thingie):

1st- No problems, until I changed the ingame resolution from the default 1024 x 768 to higher.

2nd- I repeated 1st, CTD after resolution change

3rd- Didn't change resolution and all worked fine again, until I put the Keyboard function mod ( I would love to have it working) and a better diesel exterior sound.

Changed back the original 1.1 Main.cfg didn't help, game kept crashing.

I'll try again, but won't add any mods or sounds nor change ingame resolution whatsoever and see if this helps.

Good thing is that it takes only around 20 mins to install the game. Maybe someone else could try to confirm these.

Haven't try the "A" button yet...

Shall I save you some time :|\\

The Key command mod causes the crash - there is an updated version in the mods forum. I haven't tried it yet but that probably works OK :)

I can almost hear the next question - yes but I removed the main.cfg and it still crashed. Well the mod changes the Commands.cfg file so removing main.cfg = no effect.

r.

enemyminds81
03-23-07, 06:34 AM
i took some serious sufrace damage from a betty. near honshu sea.

most men died, some repaired, i was able to dive to 60 m, and hold for a few minutes. then the bettey came back around and threw some more bombs on me. i sank

but kept sinking for like 2 minutes, in the control room, it kept spinning around, as if your at crush depth. but thats it, kept doing the same thing until i was at 1100 feet or so. then the game ended


if i recall there was a similar bug in SH3..

dont remeber though, it seems familar though...

Krupp
03-23-07, 06:35 AM
I've reinstalled sh4 three times today (figuring out this depth cauge CTD thingie):

1st- No problems, until I changed the ingame resolution from the default 1024 x 768 to higher.

2nd- I repeated 1st, CTD after resolution change

3rd- Didn't change resolution and all worked fine again, until I put the Keyboard function mod ( I would love to have it working) and a better diesel exterior sound.

Changed back the original 1.1 Main.cfg didn't help, game kept crashing.

I'll try again, but won't add any mods or sounds nor change ingame resolution whatsoever and see if this helps.

Good thing is that it takes only around 20 mins to install the game. Maybe someone else could try to confirm these.

Haven't try the "A" button yet...
Shall I save you some time :|\\

The Key command mod causes the crash - there is an updated version in the mods forum. I haven't tried it yet but that probably works OK :)

I can almost hear the next question - yes but I removed the main.cfg and it still crashed. Well the mod changes the Commands.cfg file so removing main.cfg = no effect.

r.



:huh::rotfl::sunny:, thanks for the Info m8! Uhm, I actually ment "commands.cfg", not "main", shortcut in me head...

The General
03-23-07, 06:44 AM
Oh God please help! I have the following computer specs:

3.4 Ghz Pentium 4

1 GB RAM

6200SE Nvidia Geforce with 256MB RAM

I HAVE NO SOUND CARD

I HAVE A 1.1 PATCHED version of SH4 (UK) Version

The game runs so slowly as to be unplayable. Is the lack of sound card the crucial factor or is there something very wrong with this software?:cry:

firedragon1717
03-23-07, 06:51 AM
**issue Resolved**

ReM
03-23-07, 06:54 AM
Thank you ReM, for repeating what 9999 other threads repeat at this point. Could you report a bug about the patch? Take your soapboxing to other threads.

Relax !

Actually i do have what I consider to be a bug to report.

As far as I know it is only possbile to open the torpedo doors by pressing the 'q' button.

This means that you can never have more than 1 torpedo tube opened....

I doubt that this is historically correct, so imho it's a bug.

SH III had this as well, but there you could play with the tube doors via the weps off. , and the conning tower.

ijozic
03-23-07, 06:55 AM
But that are surface contacts and no airplanes (which the SD-Radar should ONLY detect)

I think that after the patch I get MUCH less surface contacts and I do get aircraft contacts in time to dive.

ryuzu
03-23-07, 06:58 AM
Oh God please help! I have the following computer specs:

3.4 Ghz Pentium 4

6200SE Nvidia Geforce with 256MB RAM

I HAVE NO SOUND CARD

I HAVE A 1.1 PATCHED version of SH4 (UK) Version

The game runs so slowly as to be unplayable. Is the lack of sound card the crucial factor or is there something very wrong with this software?:cry:

The game requires a DirectX9 compatible soundcard according to the box so it is potentially the cause.

A decent soundcard is ~$40 from the regular outlets, less on the internet.

Otherwise, well it may fetch something on ebay, or make a nice bookend or coaster...

r.

darkfin
03-23-07, 07:02 AM
Since 1.1 my dive planes no longer lower so diving is very slow now .There is no sign of any damage to anything on the sub either .
Anyone else got this?

Yep. My IX boat looks like a hot rod going down compared to this. I got sunk because a crash dive took over 1.5 minutes!!!

The General
03-23-07, 07:03 AM
LOL Thanks.

firedragon1717
03-23-07, 07:09 AM
**issue Resolved**

OneTinSoldier
03-23-07, 07:10 AM
firedragon717,

I strongly recommend you read the following thread...

A Message from the Silent Hunter IV Dev Team (http://www.subsim.com/radioroom/showthread.php?t=108470)

firedragon1717
03-23-07, 07:15 AM
Thanks for clearing that up, i'll reinstall and use my original cd, although it means I can't lan with my brother :(

ryuzu
03-23-07, 07:15 AM
**repost from the other bug thread, more relevant here due to the fact im using 1.1**

Hi anyone else get this occuring in their game? Basically I get two main sorts of model deformations, one is their eyes become comically large, the second results in them taking on paper like properties and warping sidewards (hard to explain just check the pictures):


This is the game copy protection apparently - only you can say whether you're seeing this for the right or wrong reasons...

r.

firedragon1717
03-23-07, 07:17 AM
**repost from the other bug thread, more relevant here due to the fact im using 1.1**

Hi anyone else get this occuring in their game? Basically I get two main sorts of model deformations, one is their eyes become comically large, the second results in them taking on paper like properties and warping sidewards (hard to explain just check the pictures):


This is the game copy protection apparently - only you can say whether you're seeing this for the right or wrong reasons...

r.

Yup its for the right, I'll admit i used a modified exe, but I most definately own the original and always support the makers of games. (for others information is was mainly so I can play lan with my family members, heck if its neccesary i'll post pics of my case and CD :D )

vodkavera
03-23-07, 07:22 AM
*"A" button = CTD. :damn:

Not bugs but my thoughts.......:hmm:
*Why isnīt there any info. about the different SUBS depht limits and other things?
When I start a campaign I would like to have some info about the SUB of my choise. There should be a pic. of the sub and info about it!!
I managed to dive my Salomon to 325ft. Think itīs limit is 250ft.(test depth)


The recognition manual that comes with some versions of the game have a bit more info on all ships and subs. For example, they include lengths, speeds and for subs range, torp tubes etc. (all in metric though!)

As for dive depth what do you want to happen if you dive past the test depth?


I own the Deluxe Edition with a rec.manual, but it doenīt say anything about depht.
I want to know the test depth for each SUB. Sure I can find it here but thats beside the point.

/VV

ryuzu
03-23-07, 07:23 AM
**repost from the other bug thread, more relevant here due to the fact im using 1.1**

Hi anyone else get this occuring in their game? Basically I get two main sorts of model deformations, one is their eyes become comically large, the second results in them taking on paper like properties and warping sidewards (hard to explain just check the pictures):


This is the game copy protection apparently - only you can say whether you're seeing this for the right or wrong reasons...

r.

Yup its for the right, I'll admit i used a modified exe, but I most definately own the original and always support the makers of games. (for others information is was mainly so I can play lan with my family members, heck if its neccesary i'll post pics of my case and CD :D )

No need to prove anything to me or anyone here :)

You might want to trim the original post though so it doesn't take up too much space. Might be worth leaving a picture in so that anyone else with the same problem will see the cause and not bother posting...

EDIT : NVM see you've already done it.

r.

Iron Budokan
03-23-07, 08:04 AM
Thank you ReM, for repeating what 9999 other threads repeat at this point. Could you report a bug about the patch? Take your soapboxing to other threads.

Relax !

Actually i do have what I consider to be a bug to report.

As far as I know it is only possbile to open the torpedo doors by pressing the 'q' button.

This means that you can never have more than 1 torpedo tube opened....

I doubt that this is historically correct, so imho it's a bug.

SH III had this as well, but there you could play with the tube doors via the weps off. , and the conning tower.

Yesterday (or the day before) there was a thread about how it was explained the Americans could only shoot one torp at a time, not in salvos like the u-boats. So I guess that's why you can't have all your torp doors open at the same time.

DaMaGe007
03-23-07, 08:18 AM
Things Ive noticed so far...

The clouds are too fast sometimes it looks stupid...

The annoying stopwatch has to go, or be adjustable in size, it pops up everytime you use a higher time compression and yet if you fire a torp you get no stopwatch...

there definatly needs to bee some audible warnings for damage, I got sunk and didnt even realize I had been hit...I think the captain would be notified...and were my guys trying to fix it ? I dont know...

I also get an anoying graphics flicker when at the bridge now and then.

When Pressing "." to view your sub or other ships the mouse wheel doesnt zoom in and out.

Where did the arcady ship info at perriscope view go ? target speed and heading and ship type...I really want this window back, Im not a realizm freak. Right now Im shooting at things I dont know what they are...

No flag listing sheet and (dragable crono easily accesible)....did the devs play grey wolves ?

the enlarging ship icons on the map view when you click on them are annoying and I cant see any reason to have them change like that.

Adjustable realizm settings for career mode are gone...please bring them back...I want to specify...

thats all for now after a few hours play.

Dowly
03-23-07, 08:23 AM
When you press the guy thatīs leaning over the map in your control room your view is slightly zoomed to him and he turns to look you, if you wait for a few secs so he turns back and then click again to the guy the view zoomes more, again wait and click again zoooooooooooooooooooooooooom, after a few times, the camera is 1mm away from his eye.

So, the make it short, when clicking the guy, the zoom doesnt reset automatically to normal when he turns away.

stabiz
03-23-07, 08:25 AM
Since 1.1 my dive planes no longer lower so diving is very slow now .There is no sign of any damage to anything on the sub either .
Anyone else got this?

Yes.

Darthan
03-23-07, 08:48 AM
I dont know if its a bug, thats why I ask you now :) In the map, the enemy cities is blue. Arent they soposed to be red?

bclaw2004
03-23-07, 09:24 AM
I have managed a mission,
The random CTD seem to have stopped, using the 'a' key to hold depth produces a CTD whether metric or imperial. Using the Depth Gauge to control depth doesn't.
I have updated video drivers Nvidia 93.71, and Sound drivers for Audigy 2 to the latest.
I have now an extensive fram rate drop when viewing the sub from the port side.
At an angle on the port bow looking to the stern slightly away from the sub I have seen a clear box edge when the camera passes through the box frame rates drop to 1 a second maybe. That was starting a new career at sea off Pearl, after dying in a previous career. Outside of the box I can scroll the camera anywhere at any speed
Here's a screen capture of the box edge :damn::damn::damn::damn::damn:


http://i50.photobucket.com/albums/f331/Voodoo65/SH4Img24-3-2007_0.jpg

My Specs
XP Pro SP2
Intel E6600 Dual Core
Gigabyte GA-965P-S3 MB
2 GB ram
XFX 7800GTX 256Mb
Audigy 2 Sound Card
At least 80Gb free space on HDD game installed on.

Fire
03-23-07, 09:30 AM
Back ro Radar:

Maybe it can't be turned on when there's only ONE Radar-type installed at your boat?

The button to turn the Radar on says "Turn on BOTH Radars"

Think this might be the problem why it is grayed out and we can't turn on only one Radar.

Tieg
03-23-07, 09:51 AM
I own the Deluxe Edition with a rec.manual, but it doenīt say anything about depht.
I want to know the test depth for each SUB. Sure I can find it here but thats beside the point.


My recommendation for this is to take each and every boat down to the point of crush depth...and when sub implodes...mark the depth and hand write in test depth...cause thats the depth you tested the boat to ;)

I also have a bug that I am surprised no one has mentioned in this rather long thread. I noticed that the majority of ships that sink release life boats....however I have yet to see any crewmembers in these boats and they do appear to have some sort of headway. The beginnings of a ghost ship?

Fire
03-23-07, 10:19 AM
I can confirm that. "My" lifeboats are also alway empty.

kakemann
03-23-07, 10:25 AM
Just attacked a convoy of freighters escorted by three destroyers:

After using all my torpedoes - i surfaced. I was about 1000 metres from one of the destroyers. After a couple of minutes it suddenly starts to move towards me - I guessed it had seen me - but it didn't fire a single shot only these flares to light up the sky- another destroyer came fast but that one did not fire any shots either.
They started circling maybe 600 metres behind me deploying depthcharges (as I was underneath them) but I was actually on the surface watching them quite close.
It was dark and fairly high waves - but clear so it was no reason for the DD's to not spot me!

On the Silent Hunter page I see this romanian guy talking about the great AI - well I can't say I'm impressed. :down:

The graphics, however, is outstanding!

gnirtS
03-23-07, 10:40 AM
[quote=Krupp]
The Key command mod causes the crash - there is an updated version in the mods forum. I haven't tried it yet but that probably works OK :)

I can almost hear the next question - yes but I removed the main.cfg and it still crashed. Well the mod changes the Commands.cfg file so removing main.cfg = no effect.

r.

I've not modded anything and "A" causes a crash. Is there a fix for this? The line in the commands.cfg hosted in the mods forum appears to be identical to the one i already have.

Has anyone fixed the "A" bug? If not, im going to unmap it so at least i dont hit it by accident when trying to surface.

Probex
03-23-07, 11:18 AM
Here is a list of bugs I noticed fairly quickly:

1. 'A' causes crash to desktop.

2. Crewmen still 2-dimensional most of the time.

3. Crewmen still in various stages of transparency.

4. Cremen still spouting off random numbers between 0 and 9.

5. Depth under keel reported in feet even when metric units selected. 47' and 47m under keel is a BIG difference.

6. Units in Deck Gun are metric when imperial system is selected in the game. Makes accurate gunnery a bit difficult.

7. USS Tautog (Tambor class) - screws spin in the wrong direction, or the screws need to be remounted on the opposite shafts.

8. Tambor class in 1941 apparently detects enemies with radar that it doesn't have, and there isn't a way to turn the radar off, since that icon is grayed out.

9. Bad weather systems absurdly large in time and area coverage. It is very rare to encounter a stormy weather system the size of China, or half of Russia.

10. Something changed with the 1.1 on the navigational tutorial map because when one looks in the 10 o'clock direction the frames drop to 3 from a smooth 40.

11. Chronometer doesn't auto-calculate enemy ship speed. Is it by design?

12. Cloud effects are nice but unnaturally fast.

13. Sub gets ordered to All Stop after load from save game. Annoying.

14. Crewmen wear shorts and shirts in huge storms in the middle of the night. Also something with 'save' load.

15. Dive siren in Silent Running mode.


REQUESTS:

1. Please make the helmsan station clickable like it was in SH3 since it is extremely useful to be able to manually control the sub in hot situations as it cuts down on the "chain of command" orders delay. When a destroyer is making a DC run overhead it is very important that the sub reacts quickly instead of waiting for the crewmen to relay orders at their usual unexcited and lame rate. This can make a difference between escape or death.

2. Please implement volume control for the hydrophone.





Thank you in advance for looking into these issues.

I find the water effects absolutely fantastic. Well done in that regard.



S!

ryuzu
03-23-07, 11:23 AM
I've not modded anything and "A" causes a crash. Is there a fix for this? The line in the commands.cfg hosted in the mods forum appears to be identical to the one i already have.

Has anyone fixed the "A" bug? If not, im going to unmap it so at least i dont hit it by accident when trying to surface.

No that is just bug - there's a large number of posts in this very thread about the same thing...

I've unmapped the key exactly as you propose...

r.

ryuzu
03-23-07, 11:26 AM
Here is a list of bugs I noticed fairly quickly:

2. Crewmen still 2-dimensional most of the time.
4. Cremen still spouting off random numbers between 0 and 9.


S!

These are the copy protection of the game. There are a few threads about this now.

In theory you'll only see them if you're using the game illegally. For all I know some of your other bugs may be down to that also.

r.

Tieg
03-23-07, 11:29 AM
After one patrol in career mode the bugs I have found that I did not see on any of the past posts (no need to beat an old horse more then a dozen times) are as follows:

1) Deck gun zooming is not accurate....you can fire using open sites...but to use the zoom feature...I will get an range from the periscope view, set the range on the zoom and watch my shell land about 50 yds away from my own boat.

2) The send contact report button doesn't work.

3) I noticed when lifeboats deploy from ships I have sunk they have no crew members. I can see an odd ball boat drifting off a ship as debris...but some actually look like they have headway.(DISREGARD...PLAYED A COUPLE OF PATROLS LAST NIGHT AND THE LIFEBOATS AND RAFTS WERE FILLED WITH SOULS. I BELIEVE I'M GUILTY OF NOT PERSUING THAT BUT FOR MORE THEN ONE PATROL....WHICH TELLS ME THAT THE OCCASIONAL EMPTY LIFEBOAT OR RAFT PARTIALLY FULL OF WATER IS A NICE ADDED TOUCH....KUDOS)

As always with most games...there will be bugs...but as Neil Stevens posted earlier positive feedback is what is going to get these issues fixed. And it is apparent from playing the game that the subsim community is watched and heard due to the fact that Stevens' name is on the in game clock. Its best to post your negative frustrations in a different thread so we can keep this thread cool for the devs.

gnirtS
03-23-07, 11:33 AM
However as even Ubi themselves admitted it has been confirmed as affecting legitimate users (which is in itself another bug).

Probex
03-23-07, 11:43 AM
Is it this FADE system, where everybody with genuine games is still having problems?
Some protection scheme. Maybe another lagal challenge will get rid of this one just like Starforce.

As it happens I ALWAYS run no cd executables (if available) because it drives me insane that in this day and age I still have to swap cd's in the drive. That was the era of the floppy. It also delays the load of time of the game.

I PAID for the merchandise and I expect a convenient use of it.

ryuzu
03-23-07, 11:50 AM
Is it this FADE system, where everybody with genuine games is still having problems?
Some protection scheme. Maybe another lagal challenge will get rid of this one just like Starforce.

As it happens I ALWAYS run no cd executables (if available) because it drives me insane that in this day and age I still have to swap cd's in the drive. That was the era of the floppy. It also delays the load of time of the game.

I PAID for the merchandise and I expect a convenient use of it.

Well there you are - don't use a "nocd exe" and you'll be fine. Who knows maybe you'll avoid a virus or two in the process ;)

r.

ryuzu
03-23-07, 11:54 AM
However as even Ubi themselves admitted it has been confirmed as affecting legitimate users (which is in itself another bug).

Well yes, but so far, pretty much everyone claiming to have had this is also saying that they have used/are using nocd cracks.

Given that is the case, even if they haven't nocd'd SH4, they may well have software on their machine which enables that possibility, and Securom is detecting that.

I suppose the question is whether what is happening to some is a bug or in fact the intended behaviour.

r.

gnirtS
03-23-07, 12:03 PM
"pretty much" doesnt mean everyone. The fact they've admitted its affecting even one person when factored up could well mean a large number are getting it.

Obviously didnt learn their lesson with the total screwup that was SH3

Sgian Dubh
03-23-07, 12:09 PM
The props on the three submarines I have checked, S, P and Tambor all rotate the wrong way.

I don't mean counter-rotation - this is as it should be.

If you look at the pitch of the prop blades when at all stop and then go to ahead slow, you will see that the props (which should lead with the heavy/thick side) would propel the boat in reverse, not forward.

Also, the props seem to hesitate and surge during rotation. This is minor compared to the above issue.

joea
03-23-07, 12:31 PM
Just attacked a convoy of freighters escorted by three destroyers:

After using all my torpedoes - i surfaced. I was about 1000 metres from one of the destroyers. After a couple of minutes it suddenly starts to move towards me - I guessed it had seen me - but it didn't fire a single shot only these flares to light up the sky- another destroyer came fast but that one did not fire any shots either.
They started circling maybe 600 metres behind me deploying depthcharges (as I was underneath them) but I was actually on the surface watching them quite close.
It was dark and fairly high waves - but clear so it was no reason for the DD's to not spot me!

On the Silent Hunter page I see this romanian guy talking about the great AI - well I can't say I'm impressed. :down:

The graphics, however, is outstanding!

Maybe early war??

gmohr
03-23-07, 02:10 PM
As per...

http://www.subsim.com/radioroom/showthread.php?t=108128&page=2

The TDC generated bearings (bottom dial, inner ring, read at the 12 o'clock position) are not displayed properly when the bearing to the target is port side, or less than zero degrees.

-Pv-
03-23-07, 02:22 PM
I can confirm the "A" maintain depth key causes instant CTD. Also prior to the patch 1.1 there was still the old SHIII zoom in/out tool at the top of the attack map screen. Now, after the patch, there is no way to zoom out on that map since the zoom tool is no longer accessible.

I believe empty lifeboats are a feature not a bug. The crew doesn't always make it and boats drift free. Consider it one of the lingering flotsoms of war. As for those empty boats moving, yes there are currents and winds as well as wave and wake effects.
-Pv-

Gusteno8
03-23-07, 03:35 PM
I have found problem..
When i playing and Press A to maintain depth the game just crashes.
It quits out to desktop and i get a message. You know, that some old "Dont send / Send"
This fault happens every time.
Enyone else with this problem?

Sry for my bad English!

Forlorn
03-23-07, 04:10 PM
On Tambor 1941 on a crashdive you can select "man deckgun" and the guys are sitting on the gun at 60ft depth...

Fat Bhoy Tim
03-23-07, 04:23 PM
On Tambor 1941 on a crashdive you can select "man deckgun" and the guys are sitting on the gun at 60ft depth...

Perserverance is a noble quality.

Ping Jockey
03-23-07, 04:26 PM
Hit "A" key to maintain depth and game CTD. After patch 1.1:smug: :smug:

triple
03-23-07, 04:29 PM
you have got to be kidding me.

pressing a key on the keyboard results in a ctd? Just tried it, and sure enough.

I love how in shallow waters, whenever I go to periscope depth, my sub passes directly through large rocks on the sea floor, and magically takes no damage! Thats awesome.

And then there is the large quasi-transparent 3d planes (planes as in a flat 3d surface, not the flying kind) that whenever you see them, they make the game all stuttery.

http://www.tripler6.com/monolith.jpg

no AA, constant 1024, seethrough crewmen.. ridiculous.

this got released.. how again?

Chiller1064
03-23-07, 05:16 PM
Tutorial text refers to U.S. submarines as "U-boats". Looks like the tutorials are lifted out of SH3 with little or no editing of text or graphics.

Charos
03-23-07, 05:20 PM
I had issues with the initial install not likeing virtual CD drives and that was easy to fix.

Then the initial install loaded a 6GB SINGLE file into my install directory.

A uninstall and reboot fixed that.

After finally getting a very nice working 1.0 version to work.

Patch 1.01 installs fine but the executable just loads into RAM with 100% CPU run time
and not even then fails to load off the DVD.

I have downloaded the patch again with the same result - patch tells me its loaded without errors.

Sailing on patch 1.0 No CTD's - No Flat or Zombie crew - its mostly good. :up:

atfcharger
03-23-07, 05:22 PM
I've skipped through a few pages on this thread so I'm probably repeating what others may have mentioned but here's my short list beyond what everyone else said:

-Survivors (such as floating pilots) spin around like they're in a wash machine

-Disappearing/reappearing ships. In the second sub school mission I set ahead full to bring one of the fishing boats into range. Sitting on the deck gun I watch as I turn too far to port and the boat disappears behind the conning tower. No prob. I reverse the rudder and the boat never reappears!? Change positions to bridge and there it is about 25 degrees off the bow where I should have seen it with the deck gun!

-Miscellanous crew voice problems. When I set rudder amidships he always says, "Rudder, rudder."

-The various "U-boat" terminology used in the in-game documentation.

-Anytime I use the > key to cycle units the camera is centered on some random point in space-- not a unit. I can only cycle units with the < key to actually have them centered in the correct FOV for the camera.

Donner
03-23-07, 05:28 PM
This may have already been mentioned elsewhere...

Not a bug, but a feature request.

I would like to have the ability to open the tube doors...and I mean all the tube doors, not just one at a time. One opens and when you open another, the previous one closes. The time to open the outer doors takes precious seconds away from our plotted solutions.

While in the 3D conning tower in SH3, you could click on the switches to open all the tube doors. I can't find anything similar in SH4.

This game is based on the "Hollywood"-like experience...so I want to be able to say..."Open the outer doors!!" :up:

Kresge
03-23-07, 05:42 PM
Depth under keel is reported at about 100 feet deeper than it should be. I was testing it out in shallow water (near shore) in training and was getting depths of 150+ feet when there was actually only a few feet under the keel. I have the patch installed.

ijozic
03-23-07, 05:44 PM
I would like to have the ability to open the tube doors...and I mean all the tube doors, not just one at a time. One opens and when you open another, the previous one closes. The time to open the outer doors takes precious seconds away from our plotted solutions.

Agreed, plus the fact there is a slight delay when you press the open the next tube door after you have fired a torpedo. Only after two seconds or so will the message "opening tube Nr 2" (or whatever) show up and the tube will only then start opening. So, to fire four tubes with opening you need more than ten seconds which doesn't seem right.


*edit* I actually read a couple of pages back that there was a thread explaining that US subs can only fire torpedoes one at a time which make this a feature actually. I apologise for the wrong report :shifty:

I also noticed that the rise/drop indicator doesn't work correctly (it is a gauge visible in 3d view of the conning tower, located near the depth gauge). I started heading towards surface and for the first 50-60 feet it dropped down to dive and for the rest of the surfacing, it stood at 0 (meaning that I'm neither surfacing not diving).

(may have been reported earlier, so I apologise if it's a double post)

Deep Six
03-23-07, 05:56 PM
Maybe not a bug as such but a fubar with the mission editor......I'm sailing out of manilla with my new S18 Boat and my first exciting mission is to insert a friendly agent.....Oh about 10 miles down the coast.....LOL

Top secret as well...all hush hush.....shesh he could have walked there....I think this mission has been put in the wrong date folder, maybe this mission should be after Manilla falls to the Japanese???

Opps

Deep Six

mookiemookie
03-23-07, 06:02 PM
Not sure if anyone's reported this yet but when reloading a saved game, you have to reissue speed orders as everything goes to all stop, and you have to issue the "return to course" order if you have waypoints plotted as it doesn't seem to remember that.

Subleo
03-23-07, 06:15 PM
Not sure if anyone's reported this yet but when reloading a saved game, you have to reissue speed orders as everything goes to all stop, and you have to issue the "return to course" order if you have waypoints plotted as it doesn't seem to remember that.

It happens to me too.

donut
03-23-07, 06:34 PM
CTD wnen sellecting 50 ft.:doh: Also,if you patch to 1.01,while at sea ,save won't load?
Cont.CTD.,w/anydepth guage mouse setting. Keys,function normaly,go figure?

Steppenwolf
03-23-07, 06:46 PM
Also,if you patch to 1.01,while at sea ,save won't load?
The Readme says that at sea saves from 1.0 won't be compatible.
From Readme:
"Note 1: The save games and replays that were made with the original version of Silent Hunter 4 will be incompatible with the new patch version.
Note 2: In Base autosaving are compatible between original version and Patch"

I would assume that, just as in SH3, the general rule of thumb is probably never make changes (patches, mods etc.) while at sea.

Onkel Neal
03-23-07, 06:48 PM
"pretty much" doesnt mean everyone. The fact they've admitted its affecting even one person when factored up could well mean a large number are getting it.

Obviously didnt learn their lesson with the total screwup that was SH3

This thread is to report bugs, not about getting CP bugs.

Please stay on topic.

Mikkow
03-23-07, 06:54 PM
1. Might be bug or design implementation: When in 15ms winds hunting a convoy, I noticed that the huge waves are just in my sub's vicinity. The times I could peek over the waves (not easy from bridge but easy with raised periscope while surfaced) shows the other ships further up running on nice and calm seas. In fact the entire sea except near my sub is calm. This is very apparent, especially with the periscope up and does detract a lot from immersion. Any way to deal with this, developers?

2. In the S-18 in 15 meters per second winds, I frequently go WAY under the water when surfaced cruising at top speed. I mean watching algae float around my eyes for several seconds. Crew sticks around no problem.

3. The watch crew are indeed transparent to maybe 5-18%.

4. My earlier 'report sunken ship as a sighting' was indeed my own fault, it was just the liferafts appearing.

Mad_Mark
03-23-07, 07:38 PM
Since 1.1 I now have no dive planes so I cannot dive quickly anymore.
I get damage reports even though I am alone and not taking damage!
Ai is random in the extreme. I can get depth charged while silent running without any pinging and no warning yet at times I can sail past on the surface without any one taking notice.
I have fps of average of 70 on all max settings yet I get a constant stutter.
Lower any settings on my rig and the fps go to 120+ yet the same stutter is visible.This is after changing V sync and other dev mode tweeks in CFG file.
For my part this game has fantastic graphics but the emersion compared to SHIII is not even close .
I get no sense of being in control of my sub in a ww2 sim as I did in SHIII.
If I remove envoiroment option the stutter is less visible for me but that brings other problems as now with fog removed the weather looks like it is the mid day sun but the sub shows no underwater effect and it looks like it is late afternoon .
Also at times it does not get light until 10 am!

Driftwood
03-23-07, 08:02 PM
Has anyone mentioned that the Christmas tree still gives a red board when you are submerged? If they have, forgive me please......just got it today and am loving it!:up:

Sgian Dubh
03-23-07, 08:16 PM
Flickering ships


In the one of the quick missions I fired 3 torps at a CL, then set up on a CV and fired three more 'fish'.

dropped scope for a minute or so then popped it back up. I could not find the CV. I could see the bow wave and the stern wake, but no the ship. Then sudden;y the ship re-appeared and I scored three hits.

I have only seen this one time, and only this ship. There were a dozen or so ships in sight at the time. Only this CV exhibited the vanishing trick.

elite_hunter_sh3
03-23-07, 08:20 PM
anyone else had this bug, if you are damaged and you submerge you shoot straight down and u keeep sinking really really fast, even though everthing was fixed, and for some reason i tried blow ballast but it wud not work

i went down to 1600+ feet before dying

http://img249.imageshack.us/img249/8206/bugwn4.jpg

Radtgaeb
03-23-07, 08:59 PM
Yeah, the chronometer still doesn't work....:damn:
The chronometer does work - let's not confuse anyone please.

What is not working is the ability to automatically determine speed using the chronometer function.

r.
I see so... the reason why this device is on the sub is not fullfilled, it cannot do the job that it was designed to do, therefore is useless still in 1.1.
Umm no. The chronometer tells the time and allows you take timings with it - it's purpose is fulfilled. You can calculate the speed of targets (if that is what you wish of course) using the tools in the game.

The auto calculation of speed as it was implemented in SH3 and mis-implemented in SH4 is at best a feature to aid gameplay, and at worse an automatic function at the same level as the auto TDC. Not having it is no great loss assuming you use some historical techniques to get the speed data.

By the way, if you do not wish to determine the speed manually, then I see no reason why you'd wish to do the rest of the process manually since the rest of the process is relatively easy - the auto targetting works perfectly well so that can be used.

r.

True, I've just been using "R=D/T" on my nav map, and I'm very pleased.

Deep Six
03-23-07, 08:59 PM
possible bug...S18 first patrol you can get the SD radar fitted but it does not work..Kinda watse of reknown......Also has ANYBODY even in a late war Gato or Balao sub been able to manually use the hydrophones. according to the not very concise manual you click the handle to make the notch indicator move in the upper bearing circle...Well I'm in a late 1944 Balao with all the mod cons.....Except where the range readout on top of the dails should be...its blanked of....Handle will not turn in manual control page 48 clearly shows the "Handle" the "Bearing Wheel" and above that the range to target from sonar....This is blanked out in a late war balao??

I have tried everything...even moving at slow ahead....and trying the click on that damn handle....Nothing the thing does not want to turn.....Now I'm either missing the something ..or its broken....Can others test please...

Sheathana'ich

gnirtS
03-23-07, 09:01 PM
"pretty much" doesnt mean everyone. The fact they've admitted its affecting even one person when factored up could well mean a large number are getting it.

Obviously didnt learn their lesson with the total screwup that was SH3
This thread is to report bugs, not about getting CP bugs.

Please stay on topic.

Rubbish. Its totally on topic.

A bug in the game is seeing people with legitimate copies having non-legit related artifacts in the game. Its just as relevent as the "Press 'A' to quit" problem.

Onkel Neal
03-23-07, 09:13 PM
heres a wacky bug, both of my diesels were damaged and and my back was flooding, i managed to fix electrics and 1 diesiel was fixed other was destroyed, then ,,,

http://img249.imageshack.us/img249/8206/bugwn4.jpg



Man, that's a cool watch!