View Full Version : SUBSIM SH4 Patch 1.1 Bug Thread
DaWizeGuy
03-27-07, 06:29 AM
I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.
My questions:
Does anybody else notice the same problem....(totally lack of sun glare!!!)
Is it an ATI specific problem...
Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...
My specs:
P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers
Greets and thanks in advance...
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=466569)
Yes I have the same as others mentioned in the "sun Glare" thread with the ati..
Ati 1950 Pro
Latest cat 7.2 drivers
Same problem here:
ATI X1900XTX
Cat 7.3 beta (same witrh Cat 7.2)
I guess Ubisoft decided to shaft us this time :roll:
E.Hartmann
03-27-07, 06:58 AM
4th patrol, another agent to drop off on Honshu (tired of those missions) and finally in route (fuel on gato is usually tough to manage so straight ahead) I spot an enemy merchant and fire three at her with a one degree spread left and right. All three hit and I promptly get CTD. No idea why? :down:
On the crew translucency:
I'm convinced this is not a bug but an intended feature. Here is why I think so:
1) Only happens to bridge crew. What's unique to bridge crew is you have to look around-through them to see the environment from the normal bridge views.
2) The translucency is not dependant on any other graphic features such as fog, weather etc.
-Pv-
On my machine (and I believe this has been confirmed by others) the translucency is related to the Environmental Effects setting.
I only get to see through the crew when there is some fog, and turning of the fog, makes the crew solid again.
The crew shouldn't be see through in a simulation, but even if they are, the level of translucency is not enough to be useful and it isn't there all the time (thank goodness).
r.
6. My sub only has air radar so why waste renown when the air search radar picks up air and sea?
That's how the real thing worked...
http://www.maritime.org/radiocat.htm#radar
"The SJ-1 radar was used to locate aircraft and other ships. All the radars were also used to take bearings and range of the shore for navigation as well."
r.
akdavis
03-27-07, 09:46 AM
6. My sub only has air radar so why waste renown when the air search radar picks up air and sea?
That's how the real thing worked...
http://www.maritime.org/radiocat.htm#radar
"The SJ-1 radar was used to locate aircraft and other ships. All the radars were also used to take bearings and range of the shore for navigation as well."
r.
Unfortunately, the SD radar is not the SJ-1 radar, as can be inferred from their names. ;)
DaMaGe007
03-27-07, 11:17 AM
The new death cam is nice, but how about making it switch off the dials ect so we get better underwater view at night. You cant click on them anyway at that point.
melendir
03-27-07, 11:43 AM
I was a bit disappointed about how many bugs SH4 has, but fortunately I have SH3 + GWX installed so I can wait for more updates to SH4 :)
I just hope they give crash-bugs, game-technical and "-mechanical" bugs high priority in fixing compared to some graphic bugs.
SimJack
03-27-07, 12:35 PM
Love the life rafts but when you sink a ship the crew reports "Ship Spotted" and it also shows on the main map as contacts. I sank a medium freighter and had 8 lifeboats, and 8 "ship spotted" calls.
akdavis
03-27-07, 12:39 PM
Here is a more detailed explaination of the TDC bug that I posted in another thread:
FYI, here is a pic using auto TDC:
http://img235.imageshack.us/img235/9206/tdcbug1vl3.jpg
As you can see, the TDC (white x with AOB line) has a perfect track on the center of the ship, yet the torpedo hits the stern. This can be repeated over and over with no variation in the torpedo's behavior.
Furthermore, behavior in manual TDC is identical (if you can work the TDC long enough to get close to such a perfect track). Torpedo will fall behind in the exact same manner as with auto TDC. TDC speed, AOB and range track are fine in auto and manual (although stadimeter range measuring in manual seems wonky and must be compensated for using map updates). The torpedo follows the gyro angle computed at the moment of firing properly. The calculated gyro angle is wrong (at least with targets moving L to R). Here is a pic of the same situation with manual TDC (note that due to the resoluation of the stadimeter control, exact range will not be obtained and track will be either slightly to the fore or to the back of the target, however at this range it has no significant impact on torpedo track (will hit within meters of the same point regardless if range is a bit short or long):
http://img235.imageshack.us/img235/3107/tdcbug2bv6.jpg
As you can see, all four torps are on track to hit at nearly the same spot on the stern. All four had tubes opened before each shot. All four had a bearing/range update just before launch.
As has already been noted, this only seems to affect Mk. 14s at the high speed setting. Low speed will strike center of target repeatedly under the exact same conditions. This suggests that the sim is not calculating the correct gyro angle for the high speed setting of the torpedo for some reason. Perhaps it is using a different (higher) speed than the torpedo is actually travelling at?
Immacolata
03-27-07, 12:41 PM
Pressing Shift-F2 while displaying the nav map crashes the game.
SimJack
03-27-07, 12:45 PM
Also notice while submerged with periscope up, crew member says" Aircraft Spotted", not sure if this is a bug or not.
SimJack
03-27-07, 01:16 PM
While firing the main gun, one shell will sound relatively loud, then the next one will be much quieter. This cycle repeats with every shot fired.
Here's a selection of bugs I've encountered (by no means complete, these are only the ones that affect gameplay, or are just plain irritating).
Almost all of these are known by now, except for nr 4! Haven't seen that one mentioned before:
1: Crew speech repeats after loading any save. Usually phrases that are unrelated to the current situation.
2: Stadimeter CTD's the game.
3: TDC speed tool does not work.
4: When loading a save all ships that were in visible range at the time of saving have vanished.
5: When loading a save the periscope is always down, Even when it was up while saving the game.
6: When loading a save submarine is sometimes surfaced when at the time of saving it was submerged.
7: Torpedo settings don't stick after loading a save.
8: Radio message log gets so clogged with messages, it takes minutes to load. During this time the game freezes.
9: SD air search radar picks up surface contacts.
10: Some crew voices are pitched too high.
11: Sub gets ordered to All Stop after loading any save game.
12: Out of Oxygen message when surfacing.
13: Upgrading the deck gun results in the disappearing of that station in the crew management screen. There's nothing for the crew to man.
14: Attack map information is not present.
15: Last but not least, as this is a horrendous game stopper: game all of a sudden CTD's when attempting to load any career save (during the "please wait" screen).
Needless to say I haven't played since I encountered the last item on this list. :(
EPinniger
03-27-07, 02:18 PM
I have an ATI card and have also experienced problems with the sun glare option. As well as not working correctly it also has a huge effect on performance/frame rate, more than any other graphics option (so I've just turned it off )
I also get a CTD when using the "maintain depth" button (A) after crash diving.
Another odd thing I noticed - it may not be a bug, but when your sub is diving you can stay at the bridge position (F5) until the boat is completely submerged.
Zengaze
03-27-07, 02:35 PM
Hey all, first post on this forum and it has to be a bug :cry:. Haven't seen this one listed; if you blow off all your Anti-Air at the swarms of zeros, and decide to hit the nearest port for a rearm you will find that the refit does not rearm you!! Discovered this after said scenario, and wondering why my gunner was taking screenies of jap fighters instead of knockin them outta the sky.:nope:
DaMaGe007
03-27-07, 02:46 PM
The Narator voice during a career is on the game music slider, can this be moved to the voice slider. I would like to have the game music off, but have the narator voice during a career.
The screen is just silent for me.
uniquemind
03-27-07, 03:36 PM
Yes I wondered the exact same thing, I take it you mean the bit where the map comes up at the start of your career, I had silence too, I thought my sound was up the spout at first, so thanks for also spotting this :)
UM
Zengaze
03-27-07, 03:41 PM
nother little bug is downed pilots being called as merchant shipping by your watch. "merchant at short range!" where! where! where! as i scan the horizon, pilot bops on surface, ahhh jeesh its that bug again. :damn:
Unfortunately, the SD radar is not the SJ-1 radar, as can be inferred from their names. ;)
Yes you're quite right - read "SD" but I saw "SJ" :(
r.
Here's a selection of bugs I've encountered (by no means complete, these are only the ones that affect gameplay, or are just plain irritating).
Almost all of these are known by now, except for nr 4! Haven't seen that one mentioned before:
2: Stadimeter CTD's the game.
:(
This is normally due to the use of the Key Commands mod. There is an updated version for 1.1.
r.
"... That's how the real thing worked...
http://www.maritime.org/radiocat.htm#radar
"The SJ-1 radar was used to locate aircraft and other ships. All the radars were also used to take bearings and range of the shore for navigation as well."..."
" Unfortunately, the SD radar is not the SJ-1 radar, as can be inferred from their names."
The SD radar can also be used to spot land as Hartman stated.
"...As you can see, the TDC (white x with AOB line) has a perfect track on the center of the ship, yet the torpedo hits the stern. This can be repeated over and over with no variation in the torpedo's behavior..."
I've been using auto TDC and nearly every shot I've fired so far has hit close to center. Are you clicking the status update button often enough? I make sure it's the last thing I do before firing.
"...Also notice while submerged with periscope up, crew member says" Aircraft Spotted", not sure if this is a bug or not..."
Not a bug. You crew assists in spotting all contacts with sensors and parascope. As commander, you are not the only one with access to the scope. This was true with SH3 also.
"... 3: TDC speed tool does not work..."
Click the status update button.
"... 4: When loading a save all ships that were in visible range at the time of saving have vanished..."
I cannot reproduce this. I have restored a lot of saves with previous ships spotted and in place. Hate getting reset to zero knots though...
"... 13: Upgrading the deck gun results in the disappearing of that station in the crew management screen..."
Apprently not always. I changed my rear mounted 30 for a front monted 40 and the crew support for it is still there.
"...15: Last but not least, as this is a horrendous game stopper: game all of a sudden CTD's when attempting to load any career save (during the "please wait" screen)..."
I'm pretty sure not everyone is experiencing this. Does your computer firmly meet the min specs and free of driver, spyware and memory problems? Also, some people start playing with mods before it's proven they are stable.
-Pv-
I am owner of Collectors Edtion 2252 of 3000 so please do not try to blame the copy protection. Even so I had to pay $150 for a game I can not really play.
Running Dual Athlon MP 2400+ with 2GB of RAM and a ATi Radeon 9600 All in Wonder graphics card. Yes, it is old, but I am still trying to get my money out of the system. This same system plays SH-III just fine even with 512MB of RAM.
I installed the 1.1 Patch the same day I got my original 'gold' copy in the mail.
Things I have noticed:
1: Hardcopy Recognition Manual in the Collectors edition has measurements in metric instead of imperial. (Kinda hard to issue a bug fix for this one.)
2: Torpedo Tube status panel in conning tower blinks like a Christmas Tree offering no useful information at all.
3: The real 'Christmas Tree' (Vent Annunciators) in the control room is non-functional.
4: External 3D view will not function. Rasing periscope and going to attack periscope gives partial image of control room. Same when going to external camera. Moving looks like Doom in no clipping mode.
5: Back ground of navigation and attack maps ocassionaly become bright magenta making it extremely difficult to read
6: Crew Voice levels extremly low compared to music.
7: Hard to run knobs and switches on the TDC.
8: The poem in the begining titles is both god awful and read extremly loud to the point where it distorts the speakers, as they are turned up to compensate for the poor volume elsewhere in the game.
9: Not a bug, It would be nice if the crew would follow the diving procdures in US subs more closely (Saying 'Preassure in the boat' and so forth.)
10: Not a bug either, I would like to have seen a functional Bathyothermograph, to find us some cold.
11: Getting radar contacts when boat is not equipped with radar.
12: Radio frequency range is 0-1000 MHz. This should be 2-30MHz to be more true with an HF AM radio of the era and sub.
Other grievinces:
Why did I pay VAT tax for the UK and buy FedEx if my copy shipped from Canada by DHL?
I would like to see an option to purchase a new DVD when the game is finnally bug free so I don't have to put the burned patch CDs in the tin case.
This has to be the most buggy piece of software I have ever owned. Funny how you never see companies issue a recall on a piece of software, they just patch it. Even the official website is riddled with bugs.
Monica Lewinsky
03-27-07, 06:05 PM
I have searched but I cannot find any comments on this "bug" or oversight. And I have read each post in this thread trying to keep tabs on all the glitches.
I purchased the $49 version of SH IV [now realising that it is a more like a Beta version rather than a finished product] and I am disappointed with it. I have TONS of hours invested in SH-III and I was counting on this as a new version of fun!
Anyway...
Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE! There was one time where it worked. Leaving from Pearl Harbor from the tender instead of outside of the harbor it showed 35-40 ft. Once, I got over 30 nm away, it is/was always showing 3,281 for Depth under Keel ANYWHERE on the map.
What really got me ticked off was falling for this. Was 2/3's of the way to Tokyo bay for a recon mission. Stumbled into a medium convoy, sank 3 freighters and then the Destroyers chased me down deeper. With no attack by them [they were just pinging looking for me]. WHAMO! damage galore, speed down to zero [0], and I was stuck. Got Damage Control to fix the Electric Engines, did a depth under keel check - of course it showed 3,281 ft., so what's wrong. Took me a half hour to finally figure it out. I had pan caked the bottom and was stuck in the mud. I said - What the fxxx? Depth under Keel shows 3,281 ft. Sure enough I scrolled backwards through the text in the Orders Panel/Message log on top and there was the message:
"We are in shallow waters, sir". I NEVER heard the audio warning me of this.
This really ticked me off since I was 500 nautical miles from any island or atoll. Here you think you are in deep waters based on the map [F3 view].
Anyone else stumble into this?
I have Two words for UBISoft, and it's not Happy Birthday or Merry Christmas.
Diveplanes stops working after awhile. I'm not sure if it does affect dive speed though.
"... Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE!..."
I would seriously comsider uninstalling, reinstalling and immediately applying the patch 1.1 with no mods and see if you still have the DUK problem. I have not seen anything like this reported by anyone nor have I had ANY malfunction of this feature.
BTW...
While on the subjuct here is a breakdown of the colors and their corresponding depth ranges on the Nav map. There are 5 water colors and land. In the chart below, 1 is the color (white) closest to land and 5 is the color (darkest blue) representing the deepest water.
0 = land (0+ ft)
1 = 0-48 ft
2 = 48-175 ft
3 = 175 - 490 ft
4 = 490 - 850 ft
5 = 850+ ft
As you can see, US boats are pretty safe diving in colors 3,4,5. Very few posters here read previous messages so I think this information is pretty safe from view.;)
"...Diveplanes stops working after awhile. I'm not sure if it does affect dive speed though..."
Do you mean they stop animating, deploying or retracting? You think they might stop working but you don't know? I have not seen any indication I cannot change depth in the sim when I have an undamaged boat.
-Pv-
E.Hartmann
03-27-07, 08:17 PM
c'mon man use the edit button
Sorry my english not so good as yours....:damn:
E.Hartmann
03-27-07, 10:16 PM
If you fire fish slowly no issues with circle runs, quick fire I had 6 of six loop. The nice thing is it hit a destroyer behind me with three of them. Funny stuff.....
skullman86
03-28-07, 12:01 AM
bug/the TDC's speed calculator or chronometer (sp?) is broken
bug/resolution doesn't work properly
?/on the quick patrol if you go to the last mission then try to pick a sub you'll find that one of them will always be over the "back" option and if you click that particular sub you inadvertently exit. UBI needs to change the layout of that menu a bit and I also noticed on the top right hand corner of that menu there is an arrow that does nothing (as far as I can tell)
picture of the quick patrol layout issue http://img90.imageshack.us/img90/4230/ddddddmw9.png
bug/see through crewmen (I'm using a legit copy)
possible bug/repair crews seem broken.
bug/cannons and AA get damaged for no reason
bug/when on a patrol using the chronometer (sp? again) i had a ctd and apparently the A button does the same thing.Let me give more detail on the chronometer.It happened when using the attack periscope and I clicked on the speed calculator, when I hit the little stop watch on the tool it crashed and gave me an error message.
http://www.subsim.com/radioroom/smartdark/user_online.gif
"... possible bug/repair crews seem broken..."
They work fine if you understand how to use them properly. Read the threads on this topic.
In 6 days of play (between 4 and 10 hours a day) I have not had one CTD except the ONE time I hit the A key.
-Pv-
DeePsix501
03-28-07, 12:49 AM
This probably isn't a bug, but the eyes of the crew always look at the camera. I always seem to catch the radio and sonar operators looking at me out of the corner of their eyes. I know I'm the object of their fear and adoration but i'm starting to feel skitzo... :shifty:
skullman86
03-28-07, 12:58 AM
I dunno, if they work then they aren't very useful (maybe it's more realistic this way).I tried repairing a slightly damaged hull (very minimal damage, tiny red bar) had them activated, had a fairly decent crew, I had sounded everyone to stations and the hull was set to priority.I was surfaced and I decided to speed up the game to fix it faster and it took forever to fix, over an hour in compressed time, same thing for the flooding.Now If that is how it is supposed to work then fine but I am used to SH3 where it gets fixed before you actually sink to your death :rotfl:
skullman86
03-28-07, 01:03 AM
This probably isn't a bug, but the eyes of the crew always look at the camera. I always seem to catch the radio and sonar operators looking at me out of the corner of their eyes. I know I'm the object of their fear and adoration but i'm starting to feel skitzo... :shifty:
I noticed that too.I was on the deck and I decided to look through my binoculars and as I did a 180 I noticed the watchman behind me looking at me out of the corner of his eye while he had his binoculars up.It kind of creeped me out.
All crewmembers have eyes turned toward the player. SH3 had this also.
I have narrowed down the all crew die when restoring save bug.
The problem is the crew health is getting reduced by a certain amount if the game is saved within 10 minutes of the watch change (which occurs at 00, 04, 08, 12, 16, 20 hours, eveyone knows that right?)
Things you can do to mitigate the problem for now:
Don't save between 5 minutes before and 10 minutes after the changeover time.
Don't let your crew health get too low before the save. Submerge during storms, don't let the air run out, etc. You should be extra careful about crew that get 80% or more tired.
If you still get a load with low crew health (check that 1st thing when you restore by clicking sort by health) drag a healthy crew into the current watch. If possible, it should not be a crew AHEAD in the rotation order (crews change in order of I, II, III, I, etc.) This is because the NEXT crew in watch is only 4 hours away. Dragging a tired crew ahead means they may die when they take the next watch.
-Pv-
uniquemind
03-28-07, 05:37 AM
This probably isn't a bug, but the eyes of the crew always look at the camera. I always seem to catch the radio and sonar operators looking at me out of the corner of their eyes. I know I'm the object of their fear and adoration but i'm starting to feel skitzo... :shifty:
Glad that you too noticed this, as I posted elsewhere on the forums about it, I was not sure it was a bug hence posting about it elsewhere, but now you and another chap have mentioned it, it must be a bug of sorts.
Uniquemind ;)
Jimbuna
03-28-07, 06:45 AM
Are you sure it's a big ? :hmm: Could it not be the way you dress ? :lol:
Iron Budokan
03-28-07, 07:48 AM
I dunno, if they work then they aren't very useful (maybe it's more realistic this way).I tried repairing a slightly damaged hull (very minimal damage, tiny red bar) had them activated, had a fairly decent crew, I had sounded everyone to stations and the hull was set to priority.I was surfaced and I decided to speed up the game to fix it faster and it took forever to fix, over an hour in compressed time, same thing for the flooding.Now If that is how it is supposed to work then fine but I am used to SH3 where it gets fixed before you actually sink to your death :rotfl:
Yes, repair times take a lot longer in SH4 than the magical and instantaneous repairs we had in SH3....
ccruner13
03-28-07, 08:07 AM
All crewmembers have eyes turned toward the player. SH3 had this also.
I have narrowed down the all crew die when restoring save bug.
The problem is the crew health is getting reduced by a certain amount if the game is saved within 10 minutes of the watch change (which occurs at 00, 04, 08, 12, 16, 20 hours, eveyone knows that right?)
Things you can do to mitigate the problem for now:
Don't save between 5 minutes before and 10 minutes after the changeover time.
Don't let your crew health get too low before the save. Submerge during storms, don't let the air run out, etc. You should be extra careful about crew that get 80% or more tired.
If you still get a load with low crew health (check that 1st thing when you restore by clicking sort by health) drag a healthy crew into the current watch. If possible, it should not be a crew AHEAD in the rotation order (crews change in order of I, II, III, I, etc.) This is because the NEXT crew in watch is only 4 hours away. Dragging a tired crew ahead means they may die when they take the next watch.
-Pv-
i have to disagree. i never saved/loaded the career i had just started and alot of my watch guys died. in perfect weather. and my 'flak' gunner whoever i was dropping in there kept getting hurt too. it would be kinda cool to have a real flak cannon onboard probably less effective tho
Spaxspore
03-28-07, 08:44 AM
ok here is my experience last night,
Found a Huge task force, 3 carrierers, 2 bbs, 2 hvy crusiers.
To make a lnog story short i sank all 3 carriers, 1 bb (with a salvo of 4 rear Torps).and 1 hvy crusier, for a total of 120k of tonnage, after sinking the hvy cruiser with one 1 torpedo, i saved the game. So then i time compressed and one of the escorts got me... so i reloaded, there was no ships around but on the navigation map there were:huh: (should have been 3 dds and a sinking hvy crusier and one surviving bb), and my XO was rattling off damage reports, flooding etc, so i died.... am going to try to reload the save game again.. but this might be a deal breaker for me... might have to shelve this one until this game killing bugs are fixed... i mean 120k tons down the drain with a perfect executed attack (i took screens)....
oh and dont even get me started on the watch crew bug... OMG i lost like 10 experianced crew members last patrol
:damn::damn::damn::damn::damn:
Some guy in the German forum reported that his batteries are recharged after he ran out of diesel. Thus he could make his way home by cruising submerged and loading batteries surfaced.
Can someone confirm or test this (I’ve no access to the game for the next few days)? A very annoying bug indeed, if this is true.
Iron Budokan
03-28-07, 09:02 AM
A bug I found. (I apologize if it's already been mentioned.)
I get a CTD every time I use the "Windows" key. I can't run the game in the background at all. :cry:
DaMaGe007
03-28-07, 09:07 AM
Alt Tab crashes mine too (which is sort of what the win key does)
My keyboard no longer has a windows key, a screwdriver fixed that.
Spaxspore
03-28-07, 09:10 AM
alt-tab/windows key works fine for me, anyone else??
alt-tab/windows key works fine for me, anyone else??
Jupp, works fine for me too...
uniquemind
03-28-07, 09:38 AM
Got mine running fine in the background having used the windows key to minimize
Uniquemind
This is most odd however, now got better fps up to 29, but when I move my mouse pointer down onto the buttons under the time, bottom right hand corner of screen the fps goes up to between 35 and 37, weird eh? lol and when I move my pointer away again to any part of the screen it drops to 29 again
Sgian Dubh
03-28-07, 10:29 AM
If you start the quick mission to sink the Yamato and you switch to the deck gun, you will find that you are 90 degrees counter-clockwise when using the gun. If you zoom up to use the sight, all is well.
What I mean by this is that when you go to the desk gun, you will find it as though you were looking at the gun, the deck, etc. as if your head was truned 90 counter-clockwise.
I have not seen this with other deck-guns on other sub in the game.
Very puzzling.
Dunno if this is the right place, but aircraft bomb loads are INSANE. 3x500kg bomb on a ZERO? The real zero carried 2x60 kg bombs. SIXTY kilograms. It could carry a centerline 250kg bomb, but that was only done on suicide planes.
All the planes have similarly absurd bomb loads.
Spaxspore
03-28-07, 11:00 AM
Dunno if this is the right place, but aircraft bomb loads are INSANE. 3x500kg bomb on a ZERO? The real zero carried 2x60 kg bombs. SIXTY kilograms. It could carry a centerline 250kg bomb, but that was only done on suicide planes.
All the planes have similarly absurd bomb loads.
yea i know, i got to the point in which i pretty much removed airstrikes in the game... just totally unrealistic...
Oeivind
03-28-07, 11:06 AM
Another major bug:
Sun glare doesnt work properly on ATI cards! :nope:
Please see: www.subsim.com/radioroom/showthread.php?t=108789 (http://www.subsim.com/radioroom/showthread.php?t=108789)
If this is the case for all ATI-Cards it should have top priority. Had been looking forvard to thoose great pacific sunsets, like the one found in the above post by Spaxspore! Bummer! :damn:
Something completely weird happened to me on my last patrol. I went for a little port raiding (Solomon Islands, can't recall the port's name off the top of my head right now) and sank a few ships before bailing out. I didn't take any damage and none of my crew were harmed and I went from battlestations back to normal - yet my remaining torpedoes were not being reloaded (I got the automatic switched on). When I went to take a peek through my periscope, I noticed the four tube indicator lights were blinking .. and they kept blinking for the rest of the patrol. When I switched to manual reloading to try and fix the issue, it wouldn't let me drag the torpedoes from reserves into the tubes either. I have no idea what causes this so I don't know if this is reproducable or not (only happened to me this one time in 7 patrols), but still a bug none the less.
Something completely weird happened to me on my last patrol. I went for a little port raiding (Solomon Islands, can't recall the port's name off the top of my head right now) and sank a few ships before bailing out. I didn't take any damage and none of my crew were harmed and I went from battlestations back to normal - yet my remaining torpedoes were not being reloaded (I got the automatic switched on). When I went to take a peek through my periscope, I noticed the four tube indicator lights were blinking .. and they kept blinking for the rest of the patrol. When I switched to manual reloading to try and fix the issue, it wouldn't let me drag the torpedoes from reserves into the tubes either. I have no idea what causes this so I don't know if this is reproducable or not (only happened to me this one time in 7 patrols), but still a bug none the less.
When this happened to me, it was because I was still in silent running.
Spaxspore
03-28-07, 11:33 AM
Another major bug:
Sun glare doesnt work properly on ATI cards! :nope:
Please see: www.subsim.com/radioroom/showthread.php?t=108789 (http://www.subsim.com/radioroom/showthread.php?t=108789)
If this is the case for all ATI-Cards it should have top priority. Had been looking forvard to thoose great pacific sunsets, like the one found in the above post by Spaxspore! Bummer! :damn:
man i feel for you...miss out on such great visuals
Commander_Data
03-28-07, 11:52 AM
Dont know if this have been pointed out bedore, but anyway.
Found a funne bug when i sailed in to Surabaya on Java. At the east part of the harbor, i could hear "Deutschland", like i the german bases in SH3. Im not kidding!
So, did they just build on SH3 to make SH4?
Spaxspore
03-28-07, 11:55 AM
yes, it was orginally goin to be an expansion.... anyhow they still havent fixed the bugs left over in sh3, they r here in sh4. IE cant save while underwater, cant save while near ships, cant save when upside down.
Oeivind
03-28-07, 12:01 PM
man i feel for you...miss out on such great visuals
I know, this a major letdown as i am a sucker for great visuals! Hope the devs are aware of this bug! However, i still find the game great and play it with joy! Just: a little more sun blinding my eyes... Please..!!! :o
"alt-tab/windows key works fine for me, anyone else??"
No problems.
"...cant save while underwater..."
Not true. I have done it hundreds of times in SH3 and about 8 times in SH4.
I suspect some people are having trouble with system and virtual memory.
-Pv-
Spaxspore
03-28-07, 02:01 PM
ive had 0 problems to until that one patrol last night...
Crackling sound when using the .50 cal machine gun. No such problem exists when using the 40mm, which uses the same sound.
When firing the deck gun, there is some sort of odd "sucking" sound right at the beginning of the sound.
And yes, before anyone asks, my sound card drivers are up to date (Creative X-Fi).
I don't know if this was reported before, but whenever i get medals afeter my 1st patrol the game says:
Medals awarded after you 0th patrol.....
The counting starts at o while it should start at 1......
If already reported ignore, if not, this can be switched to the bug thread because it have reproduced it here three times now.
Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.
Elder-Pirate
03-28-07, 03:12 PM
Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.
Wasn't that how SH3 came out ? Finally a patch corrected it.
Real nice SH4 Devs & your Boss ( :damn: ) UBI, maybe in time ( soon I hope ) you will straighten out this HUGE SH4 mess. But untill then I am shelveing SH4 for just TOO many bugs to be enjoyable to play. :cry:
akdavis
03-28-07, 03:56 PM
Crackling sound when using the .50 cal machine gun. No such problem exists when using the 40mm, which uses the same sound.
When firing the deck gun, there is some sort of odd "sucking" sound right at the beginning of the sound.
And yes, before anyone asks, my sound card drivers are up to date (Creative X-Fi).
Luke,
Do you have the 3D realtime sound travel enabled? Sounds seem buggy when I have that turned on, especially the AA cannons.
pentraksil
03-28-07, 04:20 PM
When there is a stormy weather...my sub seems like flying through the water...no up and down movements simply horizontal
By the way this is my first post. My english is good (but speling isnt) hope i will be good kaleun on this site.
I am a veteran of SH3 so i hope we will get along fine
Is the 3D sound enabled the same culprit that makes launching a boat from the sub sound like you're backing into a guard rail and tearing up the back of the sub?
Elder-Pirate
03-28-07, 04:40 PM
When there is a stormy weather...my sub seems like flying through the water...no up and down movements simply horizontal
By the way this is my first post. My english is good (but speling isnt) hope i will be good kaleun on this site.
I am a veteran of SH3 so i hope we will get along fine
Aw your spelling is better than some english native speaking people here ( myself included :lol: )
But NO Kaleuns in this Sim as this is Uncle Sam's side of the fence Captain. :yep: :)
And WELCOME to the forum.
DocDarm
03-28-07, 04:55 PM
1942, I have a new Gato and put a 2X50 AA gun in the stern. You cannot fire angled shots at incoming aircraft because the graphic of the metal shield gets in the way of the line of sight. Just point the gun 90 degress to either side, and you'll see what I mean. The only workaround I can use now is having the crew man the AA gun and fire for me. I can't shoot because I can't see!
DocDarm
uniquemind
03-28-07, 05:39 PM
Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.
This sky looks hideous and if its a bug or glitch then yet again its something else to sort out, along with hundreds of other things, I'm starting to get frustrated now, I loved SH3 and adore this game but these bugs are taking the......:down:
UM
http://i87.photobucket.com/albums/k136/BlueGlow/SH4Img28-3-2007_22.jpg
pentraksil
03-28-07, 06:19 PM
Well thank you Elder-Pirate.......i will be a good Captain on this side and good kaleun on the other one.
One more bug on the deck gun:When you order your crew to man the gun, fire at short range and fire at waterline for example, they dont shoot at all. When you order them with binoculars what target to shoot at, they say "Fire at Will" and start spraying all over the target (boat if you please) like they are using apples for ammo.
And it looks like the trail of the grenade fired from deck gun is double, so it looks like two shoot have been fired instead of one (maybe its my graf. card). And one more thing:When the red light is on in the sub, my crew is not, lets say red. They are shining like there is a day light on. My graph. card supports all the graph options in the game, i dont see why it doesnt support this thing (my card is radeon 9600 pro)
Onkel Neal
03-28-07, 06:19 PM
Bug list updated in Post #1.
Please read the first post of the thread so you don't have to waste your time repeating listed issues.
thanks!
Neal
DocDarm
03-28-07, 06:42 PM
Class - Gato
Station - Anti-Air Gun
When you rotate the gun to port (this is an aft-mounted gun), something obscures your view if you raise the gun more than about 15 degrees off the horizon. It looks as if the camera is inside an object behind the gun, be it the railing or what have you. In any case, it makes manually using the AA gun on the 1942 Gato class almost impossible, since you pretty much need all the arc you can get. Will attach screenshots next time I see it.
I also had this on the Gar class early on. I believe it was due to the fact that it was set so low and behind some of the tower. However, that part got removed on my last time in port so now it's completely open. Have yet to tangle with any planes since the modification, though. It was pretty annoying to not actually be able to use the AA gun unless the plane was in a very specific part of the sky.
Confirmed
"Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.
This sky looks hideous and if its a bug or glitch then yet again its something else to sort out"
What resolution are you using? Does your graphics card meet the minimums? Do you have the effects turned off?
-Pv-
Shaffer4
03-28-07, 06:57 PM
Dunno if it is a bug, but could be considered an exploit.
It is possible to fill all the regular crew spots in the crew management, and then fill the Damage control team slots with additional crew when in port. So I have around 80 Crew, where as the description that I can find of the Salmon Class has the crew being a 5 Officers and 54 Crew. :hmm:
http://i8.photobucket.com/albums/a28/Shaffer4/ExcessCrew.jpg
Monica Lewinsky
03-28-07, 07:30 PM
"... Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE!..."
I would seriously comsider uninstalling, reinstalling and immediately applying the patch 1.1 with no mods and see if you still have the DUK problem. I have not seen anything like this reported by anyone nor have I had ANY malfunction of this feature.
Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).
Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch.
SinisterDexter
03-28-07, 07:31 PM
It's a minor thing but, with both scopes raised - when looking through the attack periscope zoomed in at the observation periscope, instead of a larger dark obs scope there is an oval shape that appears to be the front (lens) of the obs scope while the rest of the scope is invisible - when you zoom out it looks as it should.
Maybe it's just my card? x1900xtx
Iron Budokan
03-28-07, 07:49 PM
Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.
I've noticed this for the Gar class boats as well.
" Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).
Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."
Very unusual. I'm not seeing this problem reported by any one else.
Have you looked up the map color depth guide I provided to see what your depth SHOULD be?
Do you have damage on that component?
Are you using any mods? If so, try going without them for a while and test?
Have you tried different missions, saves, single missions and get the same result?
I think uninstalling SHIII was a waste of time. I've not seen ANY indication there is a relationship if installed properly.
Please post your OS and machine specs.
-Pv-
Attempted to play a little bit more tonight.
Clicking to go to navigation map turned the whole screen bright green but didn't result in a crash to desktop, sounds were still running.
And on the UI for the rudder control isn't Left supposed to be green and Right red?
Front Runner
03-28-07, 10:14 PM
Attempted to play a little bit more tonight.
Clicking to go to navigation map turned the whole screen bright green but didn't result in a crash to desktop, sounds were still running.
And on the UI for the rudder control isn't Left supposed to be green and Right red?
Starboard (right) is Green
Port (left) is Red
You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.
Front Runner
03-28-07, 10:19 PM
Dunno if it is a bug, but could be considered an exploit.
It is possible to fill all the regular crew spots in the crew management, and then fill the Damage control team slots with additional crew when in port. So I have around 80 Crew, where as the description that I can find of the Salmon Class has the crew being a 5 Officers and 54 Crew. :hmm:
http://i8.photobucket.com/albums/a28/Shaffer4/ExcessCrew.jpg
The crew management is so unclear. I am using the slots as well...
and they will sleep too when they get tired...
It would be nice to be able to assign a Damage Control team using members of each watch and have them return to their watch when Damage Control is not being utilized which would be more realistic.
I also have questions about whether or not drilling your crew gains any efficiency.
Sometimes I'll activate my damage control team just to see them working on the boat pretending that they are doing preventive maintenance.
Elder-Pirate
03-28-07, 10:22 PM
" Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).
Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."
Very unusual. I'm not seeing this problem reported by any one else.
Have you looked up the map color depth guide I provided to see what your depth SHOULD be?
Do you have damage on that component?
Are you using any mods? If so, try going without them for a while and test?
Have you tried different missions, saves, single missions and get the same result?
I think uninstalling SHIII was a waste of time. I've not seen ANY indication there is a relationship if installed properly.
Please post your OS and machine specs.
-Pv-
I could of swore we were on the SHIV forum. :hmm:
Collision modeling of the 40mm AA gun is off. The weapon can be fired with no ill effects as shown here:
http://img.photobucket.com/albums/v258/LukeFF/40mm.jpg
StandingCow
03-29-07, 01:26 AM
Also in some sub models you cannot see where you are shooting because your POV goes behind the wall surrounding the AA gun.
9th_cow
03-29-07, 01:29 AM
i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.
StandingCow
03-29-07, 01:33 AM
i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.
Yea, I have seen in it SH3.
ccruner13
03-29-07, 02:00 AM
i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.
i have also seen this as well as a destroyer driving up onto a battleship and then blowing up aaand airplanes bombing their own boats...assuming they are trying to bomb me as i am in the area but not really close...
http://i117.photobucket.com/albums/o49/borschwanger/SH4Img28-3-2007_23.jpg
http://i117.photobucket.com/albums/o49/borschwanger/SH4Img28-3-2007_23-1.jpg
that is at midway and blue guys are long since downed pilots
Elder-Pirate (http://www.subsim.com/radioroom/member.php?u=212363):
I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-
Oeivind
03-29-07, 05:06 AM
I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.
My questions:
Does anybody else notice the same problem....(totally lack of sun glare!!!)
Is it an ATI specific problem...
Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...
My specs:
P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers
Greets and thanks in advance...
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=466569)
Yes I have the same as others mentioned in the "sun Glare" thread with the ati..
Ati 1950 Pro
Latest cat 7.2 drivers
Same problem here:
ATI X1900XTX
Cat 7.3 beta (same witrh Cat 7.2)
I guess Ubisoft decided to shaft us this time :roll:
OK, alot people have confirmed this bug, inlcuding many in the Sunrise/sunset thread. Shouldnt it be listed in the "Confirmed"section in the beginning of this thread?
Here are a few...
Deck Gun Range is metric... tut tut
Volumetic Fog will make men on watch transparent, this is easier to spot on Gato and Balao, post 43...(fixed by disabling environmental effects)
Wrong Career End "screens" eg, you drown in your sub at a depth of 1000ft and you are taken away by the MPs or forced into early retirement... tut tut... you should be just DEAD!!!! Lazy devs..
Loads more to come....
tut tut...
Here's another...
Quick Mission: Against All Odds contains Japanese ships that are completely black and lack textures... Fixed by adding Fisgboat, fishingboat2 and PCtrawler to Japan Roster..
tut tut lazy devs...
uniquemind
03-29-07, 06:57 AM
"Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.
This sky looks hideous and if its a bug or glitch then yet again its something else to sort out"
What resolution are you using? Does your graphics card meet the minimums? Do you have the effects turned off?
-Pv-
Yes my graphics card is fine X800 Pro 256MB and my res is 1280x1024, when I played the artillery training the sky was alot better, but in my career game it looked like it does in that screenshot I posted so not sure what else to do.........you were'nt very clear but if you mean environmental effects, yes thats off.....I have adjusted my graphics options till I am blue in the face and nothing has any effect on it whatsoever :-?
UM
leeclose
03-29-07, 08:27 AM
Hey guys dunno if this has been reported yet just finished my first patrol(finally) got a complete fresh install of windows with nothign else apart form my internet software and sh3 and gwx and sh4. So heading into pearl harbour abut 30 miles of the entrance to pearl and pooof CTD any one else having this prob? oh and no other programs running in background.:down:
wetwarev7
03-29-07, 08:51 AM
I don't know if this has been mentioned or not, but the stadimeter seems to give bad readings:
http://www.subsim.com/radioroom/showthread.php?p=471499#post471499
http://www.subsim.com/radioroom/showthread.php?t=109709
http://www.subsim.com/radioroom/showthread.php?t=109739
http://www.subsim.com/radioroom/showthread.php?t=109732
Also, you cannot change the sonar volume at the sonar station.(you should be able to)
AntEater
03-29-07, 09:10 AM
Fubuki class destroyer has the wrong torpedo mounts.
In SH4 it has the twin torpedo mounts used in the earlier DDs instead of the triple 61 cm "long lance" Type 91 mounts it had
Dreamer
03-29-07, 10:41 AM
The depth issue is due to ubi's last-minute conversion from metric to imperial. Remember when SHIII would say "depth under keel is over 1000m?" Well, 1000m is 3281 feet, hence the depth under keel is "over 3281 feet." Also, this shows itself in odd areas like the most unusual depths being read out as you dive, rather than even numbers. 98 feet? Ok. I'd love to see the patch address this.
Martin
Dreamer
03-29-07, 10:43 AM
Oh, my other bug to report is to confirm the watch-patrol of doom syndrome. After getting attacked and damaged, anyone placed on watch will slowly die over time.
Martin
Zooming into to the map too close results in loosing the land features for me. Ships, city names and the bases still apear fine, just no longer have any shore line. Paticularly a problem when trying to sink the Yamato in Hiroshima harbor, can't zoom in enough to plot a course and frequently run aground.
Viewing angle of the 5 inch gun is crazy... it is one of the later upgrades (1945) for the Balao class and you sit "upside down in it" yeah right...!!!
Collision modeling of the 40mm AA gun is off. The weapon can be fired with no ill effects as shown here:
http://img.photobucket.com/albums/v258/LukeFF/40mm.jpg
There is another problem if that is a 40mm bofor, because it LOOKS like a 20mm Oerlikon :o
Elder-Pirate
03-29-07, 12:51 PM
Elder-Pirate (http://www.subsim.com/radioroom/member.php?u=212363):
I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-
Pv, I think your getting a bit confused. :-? I have never had a problem with "over 3,281 feet" as that is equivelent of 1000 meters ( as in one of dreamer's post ) I think your confuseing me with post #574 and I was teaseing about both of you refering to SH lll instead of SH IV. :lol:
BTW what kind of computer specs are you running ? Seems that you are doing way better than most. And you are a SH IV Dev right ??
I reckon the savegame bug should be added to the list. It is talked about in this thread: http://www.subsim.com/radioroom/showthread.php?t=109293&page=2
It is so far the only true gamebreaking bug I have found since you cannot continue your career once it occurs. Serious bummer.
Here is the sideways (it goes upside down too if you rotate it) view from the 5 inch 25 cal deck gun... ridiculous.. Also as you can see in this shot, when the shell hits the water, you get an upside down splash.... fantastic eh?
http://img258.imageshack.us/img258/2528/sh4img2932007192024203wj7.th.jpg (http://img258.imageshack.us/my.php?image=sh4img2932007192024203wj7.jpg)
What else...
Er here is the translucent crewman on watch... I think he needs to eat more as he dont look too well...
http://img104.imageshack.us/img104/6358/sh4img293200719138796bc4.th.jpg (http://img104.imageshack.us/my.php?image=sh4img293200719138796bc4.jpg)
Nice, SH4 is a real knockout... Im off to find yet more bugs though I doubt they will be fixed...
tycho102
03-29-07, 01:35 PM
I want to reiterate the message-log bug. That is the most serious bug in the game and should be absolute top priority for patch 1.2. A 1.11 patch should be made available to fix this specific issue as soon as possible. If this was an RPG, that bug would be defined as a "path-critical bug" -- a bug which makes the game unplayable, unwinnable.
I've come across a crash-to-desktop upon sinking a boat. I had crippled several ships in a convoy, which eventually proceeded without them. I had expended every torpedo and was using the deck gun. There was one ship which would result in a CTD when I sunk it fully. I eventually left the area without sinking it and completed my patrol.
I have also come across a bug that seems to be some kind of interaction between smoke and the external camera. I had severely damaged one ship and was just giving it a close look with the camera. If the camera passed through the smoke column (which was generated by the damaged ship), the game would crash out. I could look at the ship from other angles but if I moved downwind into the smoke column, regardless of the camera facing direction, it crashed out. After sinking it, the crash went away when I put the camera in the same spot.
There is another problem if that is a 40mm bofor, because it LOOKS like a 20mm Oerlikon :o
Oops!
I didn't even realize there were 20mm AA guns on US subs until late last night. Shows you how much I know about this theater! :doh:
Hartmann
03-29-07, 04:07 PM
In general they have to look a lot of graphical bugs , clipping, no collition,traslucent crew and perhaps try to optimize the game engine.
9th_cow
03-29-07, 04:28 PM
engaged a task force, many destroyers, 3 heavy cruisers, and several transports.
phone home and let them know what i had found.
awaited orders..
this is a vital part of the enemy invasion force they told me, i must sink a capital ship!!
erm capital ship ? does a heavy cruiser count as one ?
apparantly not :)
what next, airplane sighted control.
*controll* you are ordered to sink that yamoto immediatly!
im off to join the germans controll bye.....:doh:
elite_hunter_sh3
03-29-07, 05:01 PM
Speaking Midway, someone took a look at the code as theres a bug in there. Apparently a lot of the Japanese taskforces sail for Midway in January and not June, get near and then sail back to Japan and disappear.
historical innacuracies where the midway jap fleet sails to midway in january and not june.
Monica Lewinsky
03-29-07, 05:16 PM
Did EXACTLY what you suggested. I even uninstall SH-III . ALL drivers in Device Manager are current in XP (I check monthly).
Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."
Very unusual. I'm not seeing this problem reported by any one else.
Have you looked up the map color depth guide I provided to see what your depth SHOULD be?
Yes, sir.
Do you have damage on that component?
No, sir - never had damage EVER on that component.
Are you using any mods?
No, sir. Have NOT put ANYTHING on as add-on toys nor mods nor do I intend to.
Have you tried different missions, saves, single missions and get the same result?
My bad. Forgot to mention I am in the career mode. Started at Pearl in 1941. I will look into single mission ASAP.
I think uninstalling SHIII was a waste of time. I've not seen ANY indication there is a relationship if installed properly.
Nah, I wanted the 2 gig of hard drive space back and I am no longer interested in SH-III.
Please post your OS and machine specs.
XP - Home Edition, SR-2, all patched up to current Critical Updates as of last Tuesday.
2.4 Ghz Pentium IV
1 Gig RAM, 768 meg of RAM available BEFORE loading the game. BARE bones auto starts on the taskbar when Windows starts. I run a tight ship using MSCONFIG.
ATI Raeon x1600 Pro Video w/512 meg of video RAM - DDR2 or 3 I can't remember. Driver is current.
All my video settins are max''d out and the game does not have ANY distortions or video display glitches, nor have I seen any that other people have mentioned here.
80 Gig hard drive - only using 35 of the 80 gig of space.
Entire PC has grand total of two games on it - Battlefield 2 - vanilla [no mods] and of course SH-IV patched to 1.1. - no mods, nor no add-on toys.
BTW, Thanks for your help thus far.
Oeivind
03-29-07, 05:58 PM
News on the ATI sunglare BUG:
It seems that you can get the glare for a few seconds if you go to the navigation screen, switch out of SHIV by pressing the "windows" key, switch back and go to the bridge. The glare will stay for a few seconds and then dissapear.
This is confirmed by 4 members in the Sunrise/sunset thread and should be listed as a confirmed bug.
leeclose
03-29-07, 07:00 PM
Here's another annoying wee bug when i launch my fish instead of being able to see where they have gone on the appropriate map nada so the prob is i have no idea by how much my fish have missed unless i am watchign thru the scope or externally kinda annoying and minor but still damm annoying non the less you only know when they hit when you here a kaboom or torpedoe impact any ideas?:hmm:
Elder-Pirate
03-29-07, 07:51 PM
Sorry if some of this text was posted before as I did not see any but this type situation really ticks me off.
How about doing us all a favor UBI/SH4 Devs and fix this rag, please.
No excuse for these type of bugs, this was a loaded save and there were no ships anywhere near nor had there been a reason to take on damage ( which by the way there was NO damage shown when Y key pressed. ). When I saved it was just like it is now quiet. No "All stop" was ordered.
http://i4.photobucket.com/albums/y116/oleman/NoprobsexceptAllStop.jpg
akdavis
03-29-07, 08:30 PM
My latest random CTD while playing the campaign (just watching my boat transit at the time):
AppName: sh4.exe AppVer: 1.1.0.0 ModName: kernel.dll
ModVer: 0.0.0.0 Offset: 00017893
I got the blue screen of death during the session before.
SAVE OFTEN!
edit: and another crash when in the campaign map. This one also happened not long after saving.
Monica Lewinsky
03-29-07, 10:41 PM
[quote=Monica Lewinsky]Did EXACTLY what you suggested. I even uninstall SH-III . ALL drivers in Device Manager are current in XP (I check monthly).
Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."
-Pv-,
Quick Missions show accurate Depth Under Keel for that mode. War Patrol and the Career mode, everywhere I go show 3.281 ft. for depth under keel except in a friendly harbor.
I gave up. Makes no sense whatsoever. Totally baffled.
Onkel Neal
03-29-07, 11:10 PM
Sorry if some of this text was posted before as I did not see any but this type situation really ticks me off.
How about doing us all a favor UBI/SH4 Devs and fix this rag, please.
No excuse for these type of bugs, this was a loaded save and there were no ships anywhere near nor had there been a reason to take on damage ( which by the way there was NO damage shown when Y key pressed. ). When I saved it was just like it is now quiet. No "All stop" was ordered.
If your sub had no damage, just stick your fingers in your ears after loading a saved game :arrgh!:
This is a thread for bugs, not minor annoyances.
Dreamer
03-30-07, 12:22 AM
-Pv-,
Quick Missions show accurate Depth Under Keel for that mode. War Patrol and the Career mode, everywhere I go show 3.281 ft. for depth under keel except in a friendly harbor.
I gave up. Makes no sense whatsoever. Totally baffled.
You must have missed my reply:
http://www.subsim.com/radioroom/showpost.php?p=471649&postcount=594
Condor96
03-30-07, 01:13 AM
First i noticed the bow planes were not folding down all the time, then I noticed there was no one at that station, empty seat.
I think hes there when leaving port but then disappears.I go to battle station and he shows up but bow planes still dont deploy when diving.
Should'nt there be one more guy in the command room?
Bow and stern plane operators, helmsman,ballast tank operator and officer on deck?
I dont know if anyone has addressed this or not, I tried to search but couldnt find anything.
Thanks,
Condor
Weigh-Man
03-30-07, 07:24 AM
I cannot get past the 3rd patrol.
I finish all objectives, I had sunk 30000 tonnes and on returning to base I get moth balled along with my sub for poor performance WTF.:damn: :damn:
I have tried 3 times now with the same result, anyone having the same problem.
Other things I have noticed -
Receiving damage for no reason
Ships reported as airplanes
CTD on pressing A key
Out of Air when surfacing
Lag when viewing from 10 o clock position in 3D
Hitting a lifeboat causes critical sub damage
AA gunner ignoring attacking planes
Gunnery positions blanked out after upgrading cannon
Dive planes getting stuck causing a dive to the death
Crewman repeating commands twice
Radio messages taking 5 minutes to load
I could go on, I have never ever seen such a buggy game on release, did no one at Ubisoft actually playtest the game before release.
COME ON UBISOFT PULL YOUR FINGER OUT AND GET THIS SORTED:down:
leeclose
03-30-07, 07:31 AM
Ok guys here's yet another good one i just tried to sink a large modern tanker in the perfect attack postion bow facing starboard side midships of the tanker fireed 2 fish, followed by boom,boom and no slow down in the end i hit it with 8 yes 8 fish and in the end had to surface and deck gun it to death with 100 rounds of ammo sheesh what gives.
Another thing is guys i really dont think silent running works all that well sneaking along at 1/2 knots silent running no one allowed to fart and a jap destroyer still managed to pick me up at 4800 feet and i was below the thermocline i mean come on guys sonar wasnt that good back then. Plus i'm an ex submariner and Diseal Electric boats when they go silent running are and i qoute "HOLES IN THE WATER" well be back soon im suer theres bug for me to find.:nope:
Weigh-Man
03-30-07, 07:36 AM
Ok guys here's yet another good one i just tried to sink a large modern tanker in the perfect attack postion bow facing starboard side midships of the tanker fireed 2 fish, followed by boom,boom and no slow down in the end i hit it with 8 yes 8 fish and in the end had to surface and deck gun it to death with 100 rounds of ammo sheesh what gives.
Another thing is guys i really dont think silent running works all that well sneaking along at 1/2 knots silent running no one allowed to fart and a jap destroyer still managed to pick me up at 4800 feet and i was below the thermocline i mean come on guys sonar wasnt that good back then. Plus i'm an ex submariner and Diseal Electric boats when they go silent running are and i qoute "HOLES IN THE WATER" well be back soon im suer theres bug for me to find.:nope:
I know what you mean, it took me 12 torpedos to sink a tanker last night :hmm:
leeclose
03-30-07, 07:48 AM
Oh and heres another one just loaded my game up from lat night and soon as game loaded up it crashed straight to desktop the CTD is startign to be a real pain in the rear end .
Wow Weigh 12 fish thats enough to sink my entire street:yep:
cappy70
03-30-07, 07:55 AM
Okeeeeyyyy,,,I think I found something out.
I don't know if this has been talked about before, if it has, in that case please overlook this post:) .
Approaching harbors and coastlines can result in CTD. I've had a couple, no "blue screens", but "Send Error/Don't send Error report' screens CTD.
These have happened as soon as I go towards a coastline and/or a harbor. I tested different approaches and especially around Osaka, for some bloody reason, ( don't ask me why:hmm: :hmm: ). Maybe it's a new defense system around the coastline there so it ejects us out of the gaming world.
leeclose
03-30-07, 08:14 AM
Hi cappy yeah its happened to me a good few times espesh docking at Pearl not tried midway the beta tester in me has already kicked in and have my "whats screwed up note pad" and so far its a long list. I think ubi really need to get there act together some time soonish.:yep:
Bilge_Rat
03-30-07, 09:45 AM
I had a strange experience last night playing the "Balikpapan" single mission, after about one hour of game time, I noticed the crewman to my right on the bridge had his arms extended to his side and was parlty rotating right&left like a radar antenna. Every other crewman on the bridge&command room behaved normally. I replaced him with a new crewman, but he became similarly possessed.
my system: opteron 170 (2 GHZ), 7900 GTX, audigy zs sound card, win XP pro, 2 GB DDR 500, 500 watts PSU, asrock 939 dual sata mb, 2 x 36 GB Raptor drives in RAID array.
letterboy1
03-30-07, 11:56 AM
Sorry I havent read so this may hae been reported.
The damage control and damage modeling of the sub does not work at all. And appears to be the root of many other problems.
Once you sub takes damage, even if it's just the flak gun strange things start happening, like the same flak gun getting damage over and over in time compression, if your boat takes on water at any time, and you recover, something random will happen and you sill sink, eventually.
I PRAY for SH3's model to return, I really felt like I had some degree of control when trying to recover from a bad situation.
Otherwise I can live with a lot of the other bugs, or manage until the modders pull out the rest of the potential.
Last night I was returning from an agent insertion mission and headed to Midway for a refit. I had a useless deck gun, AA cannon, and both periscopes (air attacks and a destroyer encounter). When I got the things repaired at Midway, I turned around and set course to the East China Sea for my secondary objective. I increased time compression and in about 20 to 30 minutes (game time) the same damage was suddenly back. I tried refitting again and the exact same thing happened.
leeclose
03-30-07, 12:06 PM
Funny same thing here earlier today between midway and Pearl i was only running at 256 TC and keeping a close eye on my noat and she took a hell of a damage from some unknown source, i was in friendly waters/surfaced doing ahead standard/no contacts friendly or other wise nearby and no wrecks close by soon as i took the dmage did a fairly intensive external search using f11 to see if i had hit a speed bump. This is gettign tedious now:nope:
letterboy1
03-30-07, 12:37 PM
Funny same thing here earlier today between midway and Pearl i was only running at 256 TC and keeping a close eye on my noat and she took a hell of a damage from some unknown source, i was in friendly waters/surfaced doing ahead standard/no contacts friendly or other wise nearby and no wrecks close by soon as i took the dmage did a fairly intensive external search using f11 to see if i had hit a speed bump. This is gettign tedious now:nope:
I'd be curious to see what would happen if you refit at Midway or Pearl Harbor and then set out again using TC.
I've posted this problem already elsewhere and after reading other threads I've come to the conclusion that it's related to the anti piracy features of the software and I will have to wait to see if the problem is resolved in an update. Here's the situation:
The program installed and updated successfully and then ran great for a few hours without any problem. I finished the gunnery school and cruised around with great graphics, frame rates, and all features seemed to work. The next morning it would not load from the disk. I re-installed the disk and the update over five times during the next couple of days and the most I got out of it was a spinning disk and a message saying it couldn't authenticate disk within time limits.
It won't load from the icon in the games file or the SH4 startup menu. It will reinstall from the disk so I know it's not my drive. I want to make it clear that this is a legal program and that I have never in my life copied a program or attempted to do so. My system specs exceed all levels of play for this game as verified by Ubi's own site. Here is my system: Purchased in January, Gateway Dual Proc CPU 6300@ 1,86 GHZ, CPU speed rated 4.9GHZ, RAM 2 GB, VISTA, Nvidia 7900 GS w/ 256 MB Video Ram, Current drivers, Replaced power supply in CPU with Antec 650 watt Trio (from 350 watt) to cool vid card.
Bottom line ... it worked before but now it doesn't even load. This should be a priority for a future upgrade. Unless anyone can tell me what to do I'm stuck. It's really frustrating.
EPinniger
03-30-07, 03:14 PM
Two more minor bugs (may already have been reported) :
- When loading a saved game (campaign mission - haven't tried it in quick missions) your sub is stopped, regardless of the speed it was moving at when the game was saved. When I first encountered this bug it had me wondering why my sub wasn't moving despite time acceleration being set at 256x :doh:
- If you end a patrol with some of your torpedo tubes empty, and do not put torpedoes in these tubes in the loadout screen (before starting the next patrol) you will start the patrol with these tubes empty. Not sure if this is a bug or an intentional feature though! (This one also caught me out the first time I encountered it, on my second patrol I ended up starting an attack on an enemy convoy only to find that 3 of the forward tubes were empty - this was with realistic load times...)
Deep Six
03-30-07, 04:47 PM
Came across a graphical bug last night whilst playing cat n mouse with a convoy...I was using F12 key to have a look around and for some reason ships that you should be able to see from your perspective above your sub...You can only see the SMOKE!!! No ship just the smoke coming from a non existent model....Move your camera closer and BLAM the model just jumps into view....Really off putting...If the smoke is there then the bloody model should be as well.....
On another note with the SAME convoy....I purposely put myself on the surface whilst approaching to test DD aggressiveness...Well they Did come at me when i was about 2 miles out....But for some obviously nutty reason...The rest of the Convoy(The big juicy targets).....Stopped dead in the water..like they were asking me to put them under....I played with the DD for over 2 hours (Real game Time) and those ships did not move an inch....I managed to sink two in a real hairy ride with the DD's ..Man they should have been LONG gone..:rotfl:
When I first had a track on them they were steaming at 12 knots...No bloody reason for them not to stop....Can some one else please confirm this...That convoys either STOP/slow right down to a crawl...whilst you and the convoy screen play cat n mouse...:damn:
Deep Six
Elder-Pirate
03-30-07, 05:24 PM
Sorry if some of this text was posted before as I did not see any but this type situation really ticks me off.
How about doing us all a favor UBI/SH4 Devs and fix this rag, please.
No excuse for these type of bugs, this was a loaded save and there were no ships anywhere near nor had there been a reason to take on damage ( which by the way there was NO damage shown when Y key pressed. ). When I saved it was just like it is now quiet. No "All stop" was ordered.
If your sub had no damage, just stick your fingers in your ears after loading a saved game :arrgh!:
This is a thread for bugs, not minor annoyances.
Minor annoyances ? This has happened five times straight in a row between Midway and Honshu as I was saveing a lot because of real life things that needed to be done. each time I had saved at a different scene like half way thru a 250' dive, running straight at 290', and three times on the surface like the pic in my above post all with the same exact messages except that the times were correct.
Not an annoyance, but a bug and this IS the correct thread.
I do not think that I'm the only one that this has happened to.
Not to sure why you want to pardon what you call an annoyance but I surely will not.
The pic was taken several days ago as I have put the Sim on the shelf ( as I have said in another post ) and annoyance or not it will stay shelved untill it is straightened out, and if not then so be it.
Lost@Sea
03-30-07, 05:44 PM
I believe I found a bug with the torpedo detinators are backwards on the torpedo controller as I posted here. http://www.subsim.com/radioroom/showthread.php?t=109968
Onkel Neal
03-30-07, 08:49 PM
Sorry if some of this text was posted before as I did not see any but this type situation really ticks me off.
How about doing us all a favor UBI/SH4 Devs and fix this rag, please.
No excuse for these type of bugs, this was a loaded save and there were no ships anywhere near nor had there been a reason to take on damage ( which by the way there was NO damage shown when Y key pressed. ). When I saved it was just like it is now quiet. No "All stop" was ordered.
If your sub had no damage, just stick your fingers in your ears after loading a saved game :arrgh!:
This is a thread for bugs, not minor annoyances.
Minor annoyances ? This has happened five times straight in a row between Midway and Honshu as I was saveing a lot because of real life things that needed to be done. each time I had saved at a different scene like half way thru a 250' dive, running straight at 290', and three times on the surface like the pic in my above post all with the same exact messages except that the times were correct.
Not an annoyance, but a bug and this IS the correct thread.
I do not think that I'm the only one that this has happened to.
Not to sure why you want to pardon what you call an annoyance but I surely will not.
The pic was taken several days ago as I have put the Sim on the shelf ( as I have said in another post ) and annoyance or not it will stay shelved untill it is straightened out, and if not then so be it.
Well, shelf it, then. The same thing happens to me, but it's pretty to easy live with. Two clicks and Im back at the same depth and speed.
gta-man
03-30-07, 09:18 PM
i found a repair crew bug :shifty:
http://img219.imageshack.us/img219/2940/bernardcopypn4.jpg
akdavis
03-31-07, 12:31 AM
S-18. Deck gun and decoys damaged...and nothing else.
http://img207.imageshack.us/img207/4493/s18bugpi5.jpg
I could keep hanging like that until the battery died. Also able to cruise at periscope depth with the center of the sub at the proper depth and the bow sticking clear out of the water. I recall someone else reporting similar behavior with an S-18 or S-42 class.
-repeated CTDs after opening log in campaign.
-merchants coming to a halt or slow crawl when under surface attack, especially when in pairs
Drebbel
03-31-07, 07:44 AM
Can anyone confirm if the PPI and SDA scope are indeed flipped/switched ?
They are not the same way round as shown in the manual. The order bar buttons take you to the wrong radar, though the Icons look correct. It could be fixed by just swapping the button descriptions on the order bar..
leeclose
03-31-07, 08:56 AM
Any one got any idea why my saved campaign games keep crashing to desktop had a great one going last night and i did multiple saves and 3 outa 4 of the saves keps causing a ctd. Oh and i have another bug to report "Silent Hunter 4".:yep:
S-18. Deck gun and decoys damaged...and nothing else.
I could keep hanging like that until the battery died. Also able to cruise at periscope depth with the center of the sub at the proper depth and the bow sticking clear out of the water. I recall someone else reporting similar behavior with an S-18 or S-42 class.
-repeated CTDs after opening log in campaign.
-merchants coming to a halt or slow crawl when under surface attack, especially when in pairs
i had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all.
im not sure if this is a vanilla bug since im using the SH4 flavoured to taste mod
sea enemy
03-31-07, 09:57 AM
Two more:
a)there is extremely little pitch and no roll to the boats during rough seas, the sailing model has a bug there..
a1)This also effects the periscope, and, although the TBD has pitch, it has no roll.
b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there.
Drebbel
03-31-07, 10:00 AM
Yes, didt they use compressed air to balance the sub after each shot?
Hmmm, Dutch subs took water to compensate that. Afterall the sub gets lighter and you have to compensate for that. But firing the torp could use air on the otherhand.
StandingCow
03-31-07, 10:09 AM
Any one got any idea why my saved campaign games keep crashing to desktop had a great one going last night and i did multiple saves and 3 outa 4 of the saves keps causing a ctd. Oh and i have another bug to report "Silent Hunter 4".:yep:
Yep, I got that as well... shame too.. I was all set up for some nice torp shots.
leeclose
03-31-07, 10:16 AM
Heres another intresting one every time i do a sneaky to drop my infantry guys of there dingy makes a noise like im being hit by a really big ship and does bloody horrible damage to my poor wee boat:nope:
Drebbel
03-31-07, 10:29 AM
Starboard (right) is Green
Port (left) is Red
You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.
I always remember GRAS
Green Right At Starboard
Elder-Pirate
03-31-07, 10:34 AM
Can anyone confirm if the PPI and SDA scope are indeed flipped/switched ?
Yes they are switched. 2nd pic from the SH4 manual I blew up a little and it kind of pixel-lized, but you can tell the scopes are switched.
http://i4.photobucket.com/albums/y116/oleman/Theseworkinunisonandwell.jpg
http://i4.photobucket.com/albums/y116/oleman/sonarandradar1.jpg
elanaiba
03-31-07, 11:07 AM
The manual is incorrect. As in Real life boats, the larger apparatus is the SJ cabinet with the A-scope, while the smaller one is the PPI that came with the SJ1 upgrade.
http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1
Range indicator unit:
http://www.hnsa.org/doc/radar/img/fig4sj-3.jpg
PPI unit:
http://www.hnsa.org/doc/radar/img/fig4sj-4.jpg
leeclose
03-31-07, 11:18 AM
One other thing thats not technically a bug theres no info on the torps/deck/aa guns and no info about the boats them selfs liek you got in sh3 come on guys when you going to fix this?:hmm:
Seapup (http://www.subsim.com/radioroom/member.php?u=214737):
Have you checked to see if there is updated firmware fro your DVD player? Since you seem desperate to try fixes, it's one thing to check.
"..had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all..."
This behavior is realatively unchanged from SH3. If you get builkead damage, even though the crew has repaired the bulkheads internally, you still have structural damage which cannot be repaired. You have to head for port on the surface.
In SH3 we used to have an indicator for this damage which was removed in SH4 so you don't know it's there.
"... b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there..."
I've been in the habbit of backing away the moment I launch any boats.
-Pv-
Dustyboats
03-31-07, 03:00 PM
"...The radar on the Balao's turn off after about 2 seconds once turned on. No way of keeping the radar running..."
By default the radars are on single scan mode. You can set them to continuous scan.
"... 3. Radio transmissions are recieved underwater...."
This is not a bug. It's possible in the real world. There were devices called "loop antennaes" that could boost transmission reception, but even without it, radio could be recieved down to 40 meters (130 feet.) The sub could not transmit however without raising an antennae above the water.
-Pv-
U-Boats and UK Boats could RX LF frequency transmissions down to 60ft in WW2. Though things improved as time went on, I worked on the Northern Ireland Tx when I was based at Killylane...Just outside Londonderry, on top of the mountains to the SW....Dustyboats
Dustyboats
03-31-07, 03:51 PM
Starboard (right) is Green
Port (left) is Red
You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.
I always remember GRAS
Green Right At Starboard
ry this one....""Green to Green, Red to Red....Perfect safety ...Go ahead".
Dustyboats
03-31-07, 04:17 PM
I don't know whether it is already reported but on some boats the operator for the front dive planes is missing.
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3335366332643363.jpg
(similar to the missing rudder guy in SHIII while driving submerged ;))
I have the same problem. At first I thought I hadnt topped the crew up in the watch......but no! He's AWOL.
Seapup (http://www.subsim.com/radioroom/member.php?u=214737):
Have you checked to see if there is updated firmware fro your DVD player? Since you seem desperate to try fixes, it's one thing to check.
"..had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all..."
This behavior is realatively unchanged from SH3. If you get builkead damage, even though the crew has repaired the bulkheads internally, you still have structural damage which cannot be repaired. You have to head for port on the surface.
In SH3 we used to have an indicator for this damage which was removed in SH4 so you don't know it's there.
"... b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there..."
I've been in the habbit of backing away the moment I launch any boats.
-Pv-
thanks for the help ... the drivers are current. I loaded the disk anyway and amazingly it started the program. I played for an hour .... fantastic!!! ....but when I closed down and tried to re-start the disk just spins. I keep trying different combinations of starts but all I get is a spinning disk. I get the start-up menu but play has no result.
FYI ... the Drive is an Hitachi HDT 7250 and hasn't given me any other problems. I'm wondering now if it's a bad disk. So close yet so far .... AARGH!!! Thanks again!!!
"...
Originally Posted by Seeadler
I don't know whether it is already reported but on some boats the operator for the front dive planes is missing..."
This is not a bug. Sound Gernal Quarters Battle Stations and all the Control Room positions will be animated.
Got my 1st crash not related to the A key. This is also where I got my 1st TDC failure.
They both happened after completing my primary spy drop-off mission. Pressed shift-F2 to look around and got bounced to the desktop. Also, while attacking a freighter, I had no prediction lines or torpedo traces in the Tactical Map. Had to decide when to shoot by experience and sunk the target.
I've also noticed as the mission goes on and I create more saves, the saves get larger with each save. The "Please Wait" times are also getting longer. Although I have restricted the distance for contact reports to 4000 meters, certain game messages such as major attacks and declarations or war get added to the message log with each game restore. I have about 20 Dec 11th messages now.
-Pv-
tycho102
03-31-07, 07:09 PM
1. I have come across my previously referenced "sinking crash" about 4 times, now. Cripple a convoy ship (a large or medium cargo vessel) so that it is just hanging in the water, burning. Wait an hour or two and attempt to sink it. About 10 seconds after getting the "enemy vessel destroyed" message, the game will crash out to desktop. I took pictures, but that is the point of my next report.
2. In-game pictures are not saved with the gamma settings. This results in very, very dark pictures at night. This has to be an oversight in the memory buffer grab. I would post pictures of the first bug, but they have all been at night, and I have forgotten to load FRAPS (to take the pictures).
leeclose
03-31-07, 07:40 PM
This flickering picture is starting to annoy the hell ouat me at least im not getting any of the weird blocks but the picture flicker is annoying and im using a high end card with all the bells and whistles and updated how long till the next patch:damn:
Condor96
03-31-07, 07:48 PM
please read my original post in SH4 forum
ccruner13
03-31-07, 09:21 PM
http://i117.photobucket.com/albums/o49/borschwanger/SH4Img31-3-2007_21.jpg
interesting the japs would harbor their carriers in an enemy port:doh:
mm and i jsut had stadimeter ctd possibly because i tried to use it but forgot to id the ship first?
also. with the courtmarshal sinking thing...well its even better when you are given a new command and your entire crew is waiting for you on the new boat
Hello I just recently joined and this is a great site and so far seems like the people involved are great also, just wanted to say High to all and look forward to being a member of a great community,
I love this game and so far have had no problems to speak of other than a few artifacts in the video some funky looking lines comming off the sub and also was woundering if it is me or do the props on the subs turn the wrong way according to the pitch it looks to me like they are turnning the wrong way...please let me know if I need to get glasses or maby a larger moniter,
One other thing this is just for kicks and I thought that is was a very very cool website for sub lovers http://www.rc-submarines.com/ there are some very cool articals there, Hope you enjoy
thanks and hope all are doing well
Sincerely James Davis AKA HAWK33
"...This flickering picture is starting to annoy the hell ouat me at least im not getting any of the weird blocks but the picture flicker is annoying and im using a high end card with all the bells and whistles and updated how long till the next patch:damn:..."
Are you getting a constant flicker or are you getting an occasional flash of the screen every 2-5 minutes?
If the later, I think it's the lighting change update. SH3 did this too and there's nothing that can be done about it. Game plays normally.
-Pv-
akdavis
04-01-07, 01:16 AM
-approaching Surabaya under time compression with end waypoint outside of port. FPS drops to 1 and no action is possible. Sub continues on at full speed in a straight line beyond end waypoint. Dock at port screen pops up, but no action is possible. Sub runs ashore at full speed. I guess she'll have to be towed back to port to end this patrol.
-no notice given of change of base from Manila to Surabaya. You are no longer able to take any action at Manila days before you receive a message that Manila has fallen.
-not really a bug, but there sure are a lot of Japanese river gunboats sailing the high seas.
Drebbel
04-01-07, 02:14 AM
- Did any one already encounter surface ships in storms ? How do they behave ? Do the sink as easy as in SHIII ?
- How about being rammed by escorts, does the subs sink or just the escort ?
ccruner13
04-01-07, 02:21 AM
in 1.0 i came across a large modern tanker and unleased a total of 6 torps on her. 4 exploded 2 bounced off. listed crazily but didnt sink despite massive waves over the boat and the bridge was tilted into the waves as well but 14+ hours didnt sink her. recently i added a realistic ship sinking to the cfg and made contact with some merchants but during my intercept storms came up and i lost them. i used sonar to find them and all that remained was lifeboats. not sure what means what. 1.1 or the cfg edit or who knows maybe they were lifeboats the whole time heh. i didnt play sh3 so i dont have a reference point.
Drebbel
04-01-07, 02:28 AM
Remember that we should discuss issues to the unmodded version of SH4 here, and not modded versions. In your case one simply does not know what causes what.
- Did any one already encounter surface ships in storms ? How do they behave ? Do the sink as easy as in SHIII ?
- How about being rammed by escorts, does the sub sink or just the escort ?
"..had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all..."
This behavior is realatively unchanged from SH3. If you get builkead damage, even though the crew has repaired the bulkheads internally, you still have structural damage which cannot be repaired. You have to head for port on the surface.
In SH3 we used to have an indicator for this damage which was removed in SH4 so you don't know it's there.
-Pv-
ye i just read that several times now, so i guess its intended. still i think it should be mentioned somewhere. but the electric engines dont running at all after they are repaired is not intended i think, is it?
hyperion2206
04-01-07, 06:20 AM
I don't know if it's a bug but I never get this message when I'm awarded a medal: "5890=#TITLE# #NAME##NEWLINE#Commanding officer, #SUBMARINENAME##NEWLINE##DATE##NEWLINE##NEWLINE#Fo r extraordinary heroism as Commanding officer of the #SUBMARINENAME# during the #PATROLNUMBER# war patrol of that vessel, the Navy Board of Decorations and Medals awards the #NEWLINE##MEDALNAME##NEWLINE# to #TITLE# #NAME#.#NEWLINE##NEWLINE#His inspiring leadership and aggressiveness are in keeping with the highest traditions of the United States Submarine Force."
Found in Data/Menu/menu.txt
I've also seen that there several text concerning one's career, for example different endinngs after you died, but I always get the message that I sunk a friendly ship and that I'm sent to the brig.
I have the German DE, perhaps that's causing the problems?:hmm:
leeclose
04-01-07, 10:01 AM
"...This flickering picture is starting to annoy the hell ouat me at least im not getting any of the weird blocks but the picture flicker is annoying and im using a high end card with all the bells and whistles and updated how long till the next patch:damn:..."
Are you getting a constant flicker or are you getting an occasional flash of the screen every 2-5 minutes?
If the later, I think it's the lighting change update. SH3 did this too and there's nothing that can be done about it. Game plays normally.
-Pv-
Well i'm getting mines every 2 to 5 mins any one got a fix yet?
"... - How about being rammed by escorts, does the sub sink or just the escort ?..."
I rammed a PT boat once and sank it. If it did harm to my sub I wouldn't know since the SHIII hull intrgrity display is not available. Nothing in Damage Management screen. No crew reports.
"... Are you getting a constant flicker or are you getting an occasional flash of the screen every 2-5 minutes?
If the later, I think it's the lighting change update. SH3 did this too and there's nothing that can be done about it. Game plays normally.
-Pv-
""...Well i'm getting mines every 2 to 5 mins any one got a fix yet?..."
I don't think there ever will be a "fix" for the lighting change update since it's part of the graphics engine. It was there in SH3 and also 4.
-Pv-
Deep Six
04-01-07, 05:19 PM
Not a major bug but just a typo.....when you are submerged and you start using up your oxygen...
It goes like this..
Oxygen down to 75 sir
Oxygen down to 50 sir
Oxygen down to 75 sir <<<<< I'm guessing this is a typo and should read 25%
Anyone else confirms this ???
Deep six
WilhelmSchulz.
04-01-07, 06:41 PM
No noise meter. although its metioned in the Manual.
Iron Budokan
04-01-07, 06:56 PM
There are many things mentioned in the manual that was included for SH3 but never updated for SH4. The noise meter is only one of them, I'm afraid.
Greentimbers
04-01-07, 06:59 PM
Just a couple of grammatical errors;
When starting a career out of Pearl.
1.
"Lieutenant Commander John Doe,
You have been approved for the command of USS Permit, a porpoise class submarine assigned to the Pearl Harbor". (Incomplete sentence)
The Pearl Harbor what ??? (squadron, unit etc)
2.
"Report to duty at Pearl Harbor."
How about...
Report for duty at Pearl Harbor.
flintlock
04-01-07, 11:22 PM
The sounds from the engines (diesel and electric) are emanating from the wrong end of the sub, on every sub. When in the control room and facing forward towards the bow you hear the engine sounds coming from the bow and in front of the helmsman, instead of from the stern. I have tested all subs in v1.1 of SH4, and all engine sounds emanate from the wrong end on all subs. This is present when in the conning tower and control room.http://i163.photobucket.com/albums/t287/idachs/subsim/helm.jpg
This can get especially confusing when in a mission and being hunted by Japanese ships. Because when you're facing the bow, the sounds you hear are those which you would hear if you were actually facing the stern of the boat. For example, you are below periscope depth and aren't using the external cam. Say you're facing the bow and you clearly hear a destroyer pass across your bow from port to starboard, what actually just happened is the destroyer passed crossed your stern from starboard to port (verified from external cam). So the sounds are completely reversed and backwards within the control room and conning tower. When on the bridge, looking through the periscope or using the hydrophones, the engine sounds come from the right end of the boat.
I sure hope this is one issue the devs address via a patch.
Dreamer
04-01-07, 11:33 PM
Speaking of sounds, I've had the outside deafeningly loud rain noises linger down to 200+ feet from inside the sub. It's quite annoying.
Martin
The rank names are completely incorrect for the the junior enlisted ranks:
-"Seaman Recruit" should be "Seaman Third Class"
-"Seaman Apprentice" should be "Seaman Second Class"
-"Seaman" should be "Seaman First Class"
In addition to that, the highest petty officer rank should be Chief Petty Officer. The two ranks above this one did not exist during WWII.
EAF274 Johan
04-02-07, 02:28 AM
mm and i jsut had stadimeter ctd possibly because i tried to use it but forgot to id the ship first?
I had this too. CTD when using the stadimeter on an unidentified target. I remember this because I could not find the right ship type in the recognition manual.
When surfacing, I sometimes get messages like "out of oxygen, we need to surface" even though the oxygen meter shows plenty (I'd only been submerged for 30 mins game time, no damage).
Cougar_DK
04-02-07, 04:07 AM
I did't see this mentioned at the first post so here is a little thing I found yester day... I't seems that I somehow gets magically re-armed with forward torps even though I have no in stock....?
I have a savegame if any wants to see it.... couldn't figure out how to find the correct save game folder.... ;)
http://www.twins4ever.dk/pictures/SH4/SH4Img@1-4-2007_16.39.43_250s.jpg
This one doesnt seem to have been mentioned yet: crew members on the current watch fall asleep. The only way to wake them is to move them to another watch. This seems to happen after a game load.
Trip
aurgolo
04-02-07, 09:22 AM
According to my experience with SH4 I confirm the folliwing bugs:
lack of audio voice overs/confirmation from the crew (only for some commands like: all man to batlle station)
I do not find the plot course tool on the nav map, it is necessary go down and click on the HUD icon
Batteries life seems to be too short (only 2-3 hours with S-Type ahead slow)
No voice for "deepth under kneel...."
Confirm that conning tower blinks like a xmas tree and do not understand which tubes are open and which not (fundamental for a good shoot)
Not easy to lock a target for automatic solution calculation. If press L you only lock a target on the scope but do not transmit data to TDC for automatic calculation (I would like to know how.....SH3 was very easy, just click L and fire....)
ciao
Andrea
akdavis
04-02-07, 10:07 AM
I did't see this mentioned at the first post so here is a little thing I found yester day... I't seems that I somehow gets magically re-armed with forward torps even though I have no in stock....?
I have a savegame if any wants to see it.... couldn't figure out how to find the correct save game folder.... ;)
http://www.twins4ever.dk/pictures/SH4/SH4Img@1-4-2007_16.39.43_250s.jpg
I believe what is happening here is as soon as the previous torp is fired, another torp is removed from the reserves for loading, even though only 1 torpedo can be loaded at a time. For example, if I have 4 torpedos in the tubes, and 4 in the reserves, and I fire all 4 loaded torps at once, I will have zero torpedos in the reserves, but I will only see one torpedo loading.
Not a bug, but not how this should be handled either, as it is confusing.
The porpiose class seems not to have operative radar despite there being the station present and also a rotating radar antenna visible from the bridge.
This is just a glitch but the rotation is apparently animated in a loop but the loop points are set incorrectly: it does a little 'jump' at each rotation. Easier to see if you speed up to 16x or so.
Trip
akdavis
04-02-07, 11:12 AM
-the following campaign layer is entirely blank: 42b_Jap_SubHunters
Iron Budokan
04-02-07, 11:32 AM
I save my game while on patrol. I'm running at 2/3. When I load up my saved game my boat is still on top but the engines are at full stop! Irritating and it happens every time. But, frankly, I dunno if this is a bug or a feature, maybe. :hulk:
Another 'quirky' feature: on the 4-hour mark a shrill whistle and an announcement over the boat's public address system announce the change of watch.
When rigged for silent running a captain might reasonably expect this to be carried out some other way ;)
Trip
"...I believe what is happening here is as soon as the previous torp is fired, another torp is removed from the reserves for loading, even though only 1 torpedo can be loaded at a time. For example, if I have 4 torpedos in the tubes, and 4 in the reserves, and I fire all 4 loaded torps at once, I will have zero torpedos in the reserves, but I will only see one torpedo loading..."
Do you have Fast Loading on the torpedos? Try realistic.
-Pv-
Ducimus
04-02-07, 12:57 PM
Dont know if these have been posted yet, just adding my 2 cents.
These are my top 5 issues:
1.) All radar seems to quit for the remainder of a patrol the instant you achieve your primary mission in a career game. This is a MAJOR pisser to me.
2.) Torpedo track lines and salvo angle lines, torpedo time, etc.. in the attack (tdc) map view. They all disappear at some point. Not sure why, but its annoying.
3.) Much talked about problems with the TDC
4.)There seems to be a bug in the damage system which ive come to think of as a domino effect. If a torpedo hits my sub's engine room, blows out the bulkhead and the compartment floods, and probably dragging me down. Ok.. thats fine. The problem is the chain reaction that seems to start with the rest of the sub in compartments totally unrelated to the damaged area the instant you try and submerge again. A totally unuseable compartment that will drag you down to the bottom is one thing, but having all the other undamaged compartments fold like a stack of domino's is another.
5.) much talked about graphical issues revolving around crisp imagery.
609_Avatar
04-02-07, 01:50 PM
I didn't see this mentioned up top but had some time to play today during lunch and ran into a small task force. Saw two nice juicy transport ships and was lined up perfectly for them. They had 4-5 escorts. So I let loose 4 torpedos and hit with all of them. The escorts are adequately pissed off and start pinging away and find me quickly. Meanwhile, I dove to 300' dropped a decoy and was cruising at 5 knots. One of the DD makes a run on me and manages to damage my deck gun and decoy deployer. I passed the thermal layer and continue to go down. I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink. At 450' I start to get nervous and hit blow all balast. The sub starts to rise, thank god, and then I choose to level off at 260' upon which the sub begins to sink again... so I continue to do this, blow balast and level off and sink for the next 25 minutes of real time. Meanwhile, the damage control crew seems to ignore the only thing they can repair, the decoy deployer and this just keeps on going this way. So my question is, is this correct? My sub, from outside view, has the stern lower than the bow, indicating to me that I've taken on water but my crew is clueless about it and there's nothing I can do. Any suggestions? Thanks.
akdavis
04-02-07, 02:55 PM
I didn't see this mentioned up top but had some time to play today during lunch and ran into a small task force. Saw two nice juicy transport ships and was lined up perfectly for them. They had 4-5 escorts. So I let loose 4 torpedos and hit with all of them. The escorts are adequately pissed off and start pinging away and find me quickly. Meanwhile, I dove to 300' dropped a decoy and was cruising at 5 knots. One of the DD makes a run on me and manages to damage my deck gun and decoy deployer. I passed the thermal layer and continue to go down. I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink. At 450' I start to get nervous and hit blow all balast. The sub starts to rise, thank god, and then I choose to level off at 260' upon which the sub begins to sink again... so I continue to do this, blow balast and level off and sink for the next 25 minutes of real time. Meanwhile, the damage control crew seems to ignore the only thing they can repair, the decoy deployer and this just keeps on going this way. So my question is, is this correct? My sub, from outside view, has the stern lower than the bow, indicating to me that I've taken on water but my crew is clueless about it and there's nothing I can do. Any suggestions? Thanks.
What sub class? I had the same thing happen in an S-18 class (as is described earlier in this thread).
609_Avatar
04-02-07, 02:59 PM
What sub class? I had the same thing happen in an S-18 class (as is described earlier in this thread).
Tambor class. I haven't read all the posts in this thread yet but did read the synopsis looking for this. So you had the same thing happen to you too? Still curious if this is a feature or not... Are we the only two to experience this then? S!
akdavis
04-02-07, 03:13 PM
What sub class? I had the same thing happen in an S-18 class (as is described earlier in this thread).
Tambor class. I haven't read all the posts in this thread yet but did read the synopsis looking for this. So you had the same thing happen to you too? Still curious if this is a feature or not... Are we the only two to experience this then? S!
No, someone else reported the same with another S-class. I thought it was confined to the S-class, but apparently not. Definitely not a feature. When it happened to me (only deck gun and decoy damaged from air attack just after crash dive), I was able hang my sub near vertical in the water, cruise around at periscope depth with the sub at a 45 degree angle and my bow completely clear of the water, yet still surface and float entirely normally (which would suggest there was not an actual buoyancy problem due to damage simply not displayed).
http://img207.imageshack.us/img207/4493/s18bugpi5.jpg
Deep Six
04-02-07, 04:00 PM
My sub can FLY.....well I hit my first MAJOR storm 15m waves and a howling wind...No rain....Thought i would go top side for a look around...You know i really do like this Sim but the more I see people finding little glitches one wonders "How the heck are they going to fix all this"!!!
Submarines have NO SEA KEEPING qualities of any sorts apart from a little up n' down....So when you get into a big storm, your sub travels in a straight line and when you hit a trough, you would think here's a biggie bow splash....NADA...My sub can FLY..It just stays parallel...No up down..No side to side...Its like I'm skating in ice....But in a Force Ten gale...And what makes it all the more frustrating is JUST how awesomely good the new wave action is!!!!...I mean it's beautiful, and yet I get no excitement from it...Unlike SH3 where you do pitch and roll...I'm feeling deflated. These beautiful pitching, awesome physical wave motions....And MY bloody sub does not obey the law of physics.
http://i147.photobucket.com/albums/r310/JMES2006/SH4Img2-4-2007_20.jpg
Deep Six
tomoose
04-02-07, 04:10 PM
I did a search and didn't find any ref to "parachutes" so I'm hoping I'm not repeating a bug here.
Every time I shot down an aircraft I would hear "Ship spotted....short range" etc with a bearing. In a panic I would immediately look around (and go to external view because the conning tower blocks your view also) but couldn't find any ships anywhere near me. I realised that the bearing and range given by my crew ALWAYS coincided with a parachute location!!!! I've verified this a couple of times now. As soon as the pilot bails out of a shot down aircraft my crew will sing out "ship spotted.....".
The rubber raft noise has been noted before but has the fact that it capsizes very easily been mentioned? This has happened twice (I got the same mission twice in a row in my career, Okinawa in 1942?? Oops!). Anyway, to their credit those Marines continued paddling their raft upside down, heads in the water, LOL.
And why does the stopwatch appear during timewarp, that serves no purpose!??!
leeclose
04-02-07, 04:19 PM
Heres another intresting bug after laoding a game(campaign) what happens is ur usally stopped which we all know about hwo ever for some reason the AI refuses to follow the laid out course. The only way it work is if you go to ahead full rub the entire plotted course out then plot a new course then hit follow plotted course just thought i would let ya know that it wont follow a saved plotted course.:nope:
Elder-Pirate
04-02-07, 04:26 PM
Anything been mentioned about the "Enter" key which like SH3 will fire your torps. I sometimes hit the "Enter" key instead of the + key for time compression. :damn:
Is there a fix like SH3 ?
Blood_splat
04-02-07, 04:36 PM
Not sure if this has been posted. WO spotting ships at Periscope depth.
Commander_Data
04-02-07, 04:41 PM
Im getting tired of all this crap has! Now im getting random CTD to. Started today, and i have had several.
Could the Dev`s please do something! Stop this beta-testing and make this game finished! I didnt pay for a box and to be part of some beta-testing for ubisoft!:damn:
i am getting the crashes also. I don't know if it is beacause of the fact that I am into late 1942, or I encountered a convoy where I sank 3 destroyers and 4 merchants in a period of 20 minutes....it seemed like I was "ahead" of the game or the computer wasn't keeping up!! Hadnt had much problems until the last half dozen playing hours. FRUSTRATING
609_Avatar
04-02-07, 04:56 PM
What sub class? I had the same thing happen in an S-18 class (as is described earlier in this thread).
Tambor class. I haven't read all the posts in this thread yet but did read the synopsis looking for this. So you had the same thing happen to you too? Still curious if this is a feature or not... Are we the only two to experience this then? S!
No, someone else reported the same with another S-class. I thought it was confined to the S-class, but apparently not. Definitely not a feature. When it happened to me (only deck gun and decoy damaged from air attack just after crash dive), I was able hang my sub near vertical in the water, cruise around at periscope depth with the sub at a 45 degree angle and my bow completely clear of the water, yet still surface and float entirely normally (which would suggest there was not an actual buoyancy problem due to damage simply not displayed).
http://img207.imageshack.us/img207/4493/s18bugpi5.jpg
LOL! Great pic!! Mine wasn't that bad but had about a 30 degree angle and I couldn't surface as there were 4 DD hunting me down... So maybe this should be added to the bug list? Having the decoy launcher and deck gun damaged, with no other signs of flooding/damage, causes the sub to sink.
akdavis
04-02-07, 05:26 PM
Not sure if this has been posted. WO spotting ships at Periscope depth.
Is your periscope up or down (check both attack and observation)?
Blood_splat
04-02-07, 05:36 PM
Not sure if this has been posted. WO spotting ships at Periscope depth.
Is your periscope up or down (check both attack and observation)?
When I put them up. Try it in the submarine torpedo attack lesson.
darksythe
04-02-07, 05:56 PM
Im not sure if this has been covered or not but here goes.
I was moving to engage a convoy, and in the process of trying ot hit track nearest sound contact i slipped up and hit range to target with no target. Instant CTD. any thoughts?
akdavis
04-02-07, 06:04 PM
Not sure if this has been posted. WO spotting ships at Periscope depth.
Is your periscope up or down (check both attack and observation)?
When I put them up. Try it in the submarine torpedo attack lesson.
This is correct to a degree. A watch would always be maintained on the periscopes even when the captain was not using them.
Elaboration on a previously reported bug:
In SH4 1.1 there are 4 empty mission files in the dynamic Campaign.
42b_Jap_SubHunters.mis
42b_US_CoastalTraffic.mis
44b_US_CoastalTraffic.mis
44b_US_Taskforce.mis
In the 42a* versions of the empty files, the end date is sufficient to cover until the 43a* files. The empty 42b* files are not needed.
In the 44a* versions of the empty files, the end date is sufficient to cover until the end of the war. The empty 44b* files are not needed.
So what is the problem you ask ?
Well, another file, Data\Campaigns\Campaign\campaign.cfg, forgot this and makes references to these empty files.
"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."
Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.
"...Not sure if this has been posted. WO spotting ships at Periscope depth..."
Not a bug. Yes, mentioned many times here. Your crew assists with contacts with all available sensors. Obviously your parascope was up.
-Pv-
leeclose
04-02-07, 07:20 PM
Im getting tired of all this crap has! Now im getting random CTD to. Started today, and i have had several.
Could the Dev`s please do something! Stop this beta-testing and make this game finished! I didnt pay for a box and to be part of some beta-testing for ubisoft!:damn:
I got admit the same thought has ran thru my mind as well but stick with us mate and in the end we will get there patience and saving frequently is the order of the day for the moment:yep:
akdavis
04-02-07, 07:24 PM
"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."
Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.
If this is the same thing I experienced, then there is no indication of damage/flooding whatsoever. As I mentioned in my case, the sub behaved normally on the surface, which would not indicate flooding.
Several bugs with textures:
http://img.photobucket.com/albums/v258/LukeFF/SH-4CommandRoomGauges.jpg
Looks like the Romanians have been here... :shifty:
http://img.photobucket.com/albums/v258/LukeFF/SH-4CommandRoomTDC.jpg
Should be LENGTH
http://img.photobucket.com/albums/v258/LukeFF/SH4-ConningTower.jpg
Reversed gauge in conning tower.
akdavis
04-02-07, 09:08 PM
Another random campaign CTD:
AppName: sh4.exe AppVer: 1.1.0.0 ModName: simdata.dll
ModVer: 0.0.0.0 Offset: 0000a258
609_Avatar
04-02-07, 09:08 PM
"...I recheck damage control and see no signs of flooding or bulk head damage, just the decoy deployer and deck gun. But my sub will not raise nor stablize and continues to sink..."
Next time you start taking damage look around the 3D compartments. As long as you see water squiting around you are still damaged even though all the indicators look fine. Not a good time to submerge further.
I actually did lok around the sub but did not state so. There really was no sign of damage or flooding any where inside the sub. I saved it there as I had to go back to work and tried to continue later it to see what would happen. I continued as before, blowing balast before I reached terminal crush depth and then trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was. The four DDs then opened up on me like there was no tomorrow. Forutnately, I had 3 of 4 torpedoes loaded in the aft room and fired one at each of the three in the rear and attacked the one in front with the deck gun. I damaged all four of them and may have sunk most of them... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed. If this happens to you under those circumstances you better make your peace as you have no hope of survival all with no signs of damage except the decoy launcher and deck gun... Sure seems like a bug to me.
Greentimbers
04-02-07, 10:12 PM
Another random campaign CTD:
AppName: sh4.exe AppVer: 1.1.0.0 ModName: simdata.dll
ModVer: 0.0.0.0 Offset: 0000a258
I just had one also, approaching Pearl from a patrol off of Honshu, boat beat up pretty bad, no scopes, no radar, several crew down. Thought I had made it home safe and bang CTD:damn:
"...trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was...
... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed..."
What you need to realize is what you are calling a bug is something that's been around in SH3 for a long time. If you sustain bulkhead damage and by blowing and high power ascent manage to make it to the surface, what you have is a last ditch attempt to save a dying sub. You let it go down while below, or you fight it out on the surface. If you are overwhelmed on the surface, then you gave it your best shot. The sub cannot submerge after buklhead damage no matter what the current indications are. Your boat has sustained unrepairable damage.
"...But my sub will not raise nor stablize and continues to sink..."
What I should have added (which Ihave done here about 20 times now I think) is if you see bulkhead damage and flooding in the reports which cause you to eventually blow to try and save the boat, you cannot expect to submerge again when surfaced until you get port repairs. The kind of repairs your boat needs cannot be made by your crew at sea. They have limited resources. That's the way the game is coded and has been for a long time.
-Pv-
panthercules
04-02-07, 11:57 PM
Well, decided to keep at this despite problems so far, so loaded up the torpedo attack lesson to see if I could figure out how the TDC works on these US boats. Didn't really have any luck figuring it out, and unfortunately they start you out so the cruiser is already about to cross your bow so you really don't have any time to figure stuff out before your solution goes to crap. I went ahead and fired all 4 tubes just to see what happened (nothing, of course - I have no idea where the torps went).
Then, figuring I might try my hand at damage control, I decided to surface and let the cruiser wail on me for a while. Clicked the "Emergency Surface" button on the tool bar at the bottom left, and WHAM - CTD :damn:
I remember seeing posts about the "A" key CTD (and experienced it first hand when I accidentally hit the A key fat-fingering the S key to surface a couple of nights ago), but I don't remember seeing anything about this one and didn't see it on the list in the first post in this thread. Anybody know what this one is about? Guess I'll strip this back down to stock and see if I can repeat this.
I noticed this tonight when I sent a status report - the date is being given in Day/Month/Year format, which is incorrect. While european nations use this style, the United States uses Month/Day/Year format.
http://img.photobucket.com/albums/v258/LukeFF/SH4-DateFormat.jpg
panthercules
04-03-07, 01:47 AM
Well, :rotfl: - I stripped it back down to stock, and tried to recreate the CTD. I couldn't do that, but in the process I had a great time ramming the cruiser, several times, destroying all of its airplanes and secondary guns and deck crew with my deck gun and flak, missing with all 6 torpedoes fired from the surface at point blank range (actually, just beyond arming distance, as best I could tell), and getting hit several times by the cruiser's big guns (though not nearly as often as one would expect), with nothing to show but some very superficial bridge/deck gun/radar damage.
Then, getting bored with sitting on the surface next to the cruiser after about an hour, and with all my gun ammo gone, I decided to dive to see what crush depth was. Apparently, it was about 100 feet, as when I passed that mark I started taking gigantic and widespread damage, all sorts of things destroyed, and plunged on into the depths (with my crewman merrily calling out - current depth 980 feet, etc.)
I'd read about that weird damage behavior, but it was funny to experience it first hand nonetheless. And at least when you die in submarine school they don't seem to send you to the brig :lol:
It was interesting to see my watch crew sort of slumped over clutching their arms as if wounded, although there was no real indication of that on the crew management screen, as best I could tell. Of course, they should have been dead many times over.
Oh well, maybe JSGME didn't get it back to stock after all and left some traces of some of the mods I was running before - although I have more faith in JSGME than in SH4 at this point so I rather doubt it. However, I guess in anticipation of patch 1.2 I'll go ahead and uninstall/reinstall so I'll be ready to try again.
On the bright side - the cruiser looked really good while it was firing at me, and I do like all the little people wandering around on deck. And the brief few seconds I got a view of the control room with water spewing in on the way down was intriguing - didn't last long enough but gave a hint of how cool this might be if they ever get it working.
leeclose
04-03-07, 07:00 AM
Well on the bright side guys we have all to some greater or lesser degree sufferred all of the above hopefully the 1.2 patch which is due out soon will resolve at least a big chunk of them. Like i have said before guys when your saving making multiple saves of the same mission/campaogn ie patrol 1/patrol 1(a)/patrol 1(b) and do them about 60 seconds apart so if one gets corrputed you can fall back on one of the others. Alose read the very first post tehres lots of bugs in there some have fixs but 98% dont so happy hunting guys.
609_Avatar
04-03-07, 08:43 AM
"...trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was...
... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed..."
What you need to realize is what you are calling a bug is something that's been around in SH3 for a long time. If you sustain bulkhead damage and by blowing and high power ascent manage to make it to the surface, what you have is a last ditch attempt to save a dying sub.
Reading this makes me wonder if you're even reading all of the posts or just selectively. Let me spell it out for you one more time in the hopes that you're just not trolling here. What I'm calling a potential bug is that the sub took minor damage, specifically the decoy launcher and deck gun, with no other signs of damage in the damage control room nor by walking around (as you also suggested) to see if water was coming in some where. Yet the sub takes on so much water it cannot stay at any depth and can only emergency surface with no apparant damage to bulkheads anywhere. I have never experienced that in SH3 or any earlier versions. If you're taking on water you know it and the crew can try to do something about it, in this situation there was no indication that I took on any water at all except for sinking and there was nothing I could do about it. Someone else (akdavis) had the exact same damage (decoy launcher and deck gun) and same result. Seems a little odd to be a feature, no?
You let it go down while below, or you fight it out on the surface. If you are overwhelmed on the surface, then you gave it your best shot. The sub cannot submerge after buklhead damage no matter what the current indications are. Your boat has sustained unrepairable damage.
Of course I know the choices but you're ignoring my point. There was no sign anywhere that the bulkheads were damaged yet that is how the sub reacted. Are you trying to say this is a feature where you have hidden damage to the bulkheads that you can never find nor fix and the way to trigger this feature is to have damage to the decoy launcher and deck gun? I just don't believe their trying for that kind of feature. Hidden damage? If so how do I know my deck gun is damaged while I'm submerged? I can't see it...
"...But my sub will not raise nor stablize and continues to sink..."
What I should have added (which Ihave done here about 20 times now I think) is if you see bulkhead damage and flooding in the reports which cause you to eventually blow to try and save the boat, you cannot expect to submerge again when surfaced until you get port repairs. The kind of repairs your boat needs cannot be made by your crew at sea. They have limited resources. That's the way the game is coded and has been for a long time.
What I've been trying to get you to understand, and apparently failing to do so, is that I could not detect any sort of bulkhead damage at all, no signs in the damage control room and no signs of it by walking around the limited 3D areas. That's why I mentioned it seems like a bug to me, not how the ship reacts if I actually had visible/known damage. If I did all the above would be totally normal and expected. Do you understand my point now? S!
Powerthighs
04-03-07, 01:30 PM
[posted earlier]
-if your at the radar screen and you select sweep as soon as you leave the 3d radar screen it will go back to focus
[/posted earlier]
I would like to add that I have seen this too, but it isn't yet listed on the OP. Also, when I set my radar to sweep and go to the nav map and enable time compression, if often just decides to turn itself off. This means I have to constantly slwo time, and go turn my radar back on.
Powerthighs
04-03-07, 01:40 PM
One more thing, once I turn on the constant reporting by the sonar guy, I can't turn it off. The tool-tip help indicates that you should be able to toggle this off by clicking the button, but once its on it stays on.
Elder-Pirate
04-03-07, 02:17 PM
One more thing, once I turn on the constant reporting by the sonar guy, I can't turn it off. The tool-tip help indicates that you should be able to toggle this off by clicking the button, but once its on it stays on.
Yeah, I was wanting to put a gun to his head http://i4.photobucket.com/albums/y116/oleman/ak47cat2hv1.gif as me hollering at the monitor "SHUTUP" ! Just wasn't working. :damn: :arrgh!:
And welcome to the forum.
Deep Six
04-03-07, 02:42 PM
Another bug why is it everytime you save a game and then go back to it later on it repeats some of the messages from days before????
I was in January and got a message about Germany and Italy declaring war on America....I know I have seen it about ten times already!!!
One way to cluster up your messages with SPAM reports.that you have already had about half a dozen times!!!
Deep six
akdavis
04-03-07, 03:21 PM
"...trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was...
... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed..."
What you need to realize is what you are calling a bug is something that's been around in SH3 for a long time. If you sustain bulkhead damage and by blowing and high power ascent manage to make it to the surface, what you have is a last ditch attempt to save a dying sub. You let it go down while below, or you fight it out on the surface. If you are overwhelmed on the surface, then you gave it your best shot. The sub cannot submerge after buklhead damage no matter what the current indications are. Your boat has sustained unrepairable damage.
"...But my sub will not raise nor stablize and continues to sink..."
What I should have added (which Ihave done here about 20 times now I think) is if you see bulkhead damage and flooding in the reports which cause you to eventually blow to try and save the boat, you cannot expect to submerge again when surfaced until you get port repairs. The kind of repairs your boat needs cannot be made by your crew at sea. They have limited resources. That's the way the game is coded and has been for a long time.
-Pv-
What Avatar and I have both noted, repeatedly, is that neither of us had any signs whatsoever of bulkhead damage or flooding, only an indication that the deckgun and decoy launcher were damaged (both of which are external, topside items). Please stop "analyzing" bugs without reading the reports.
Regardless, bulkhead damage would not explain why my sub was able to cruise at full speed and at a constant periscope depth (as measured from the center of the keel, I suppose) with my entire bow sticking out of the water at a 45 degree angle, or why I was able to maintain constant depth control, at any depth, using the engines alone with the sub at a near vertical angle (the angle depending solely on depth), or why suddenly everything is normal when the sub is on the surface.
How can submarine loose all buoyancy in the back half of the ship without flooding? How can the forward half of the ship gain positive buoyancy in the air? (I don't recall issueing a blow helium order.)Why is the back half of the sub negatively buoyant at 30 feet, but positively buoyant on the surface?
WilhelmSchulz.
04-03-07, 06:49 PM
only German navy patrol grids can be used in the ME.
Ducimus
04-03-07, 06:56 PM
I noticed this tonight when I sent a status report - the date is being given in Day/Month/Year format, which is incorrect. While european nations use this style, the United States uses Month/Day/Year format.
http://img.photobucket.com/albums/v258/LukeFF/SH4-DateFormat.jpg
If we were talking about the modern military, it is correct. You can always tell if someone just got out of the service, because more often then not, when they sign and date their name they'll write the date like 03apr07 - which is the format the military uses. I still "slip" and write dates like this even today, and ive been out for some time.
Now i don't know if they used the same format in WW2. I would guess they did, as somethings never change.
609_Avatar (http://www.subsim.com/radioroom/member.php?u=217312):
Watch for bulkhead damage in the crew message text box. You might have to scroll back to see it. I know... I'm missing the whole point. Oh well. I gave it my best shot. If the game is bugged for you, 'tis bugged. We'll see what 1.2 does and all this verbiage might all be for nothing.
-Pv-
I have just finished my 8th patrol and for some reason when i return to port i can only refit or postpone. No option for end patrol is available. I have completed objective and used all my torps with good results in tonnage. I can't figure it out. Has anyone else had this problem?
"...I have just finished my 8th patrol and for some reason when i return to port i can only refit or postpone..."
Why stop at 8? Looks like Command sees you as an asset.
-Pv-
I don't want to end career just this patrol. I thought maybe base had changed but there is no radio message saying that it has.
What base are you returning to and the date?
-Pv-
Silverfox18
04-03-07, 10:37 PM
I'm reporting some sort of bug or failure that has me quite upset! A few times now when into a career patrol I'm sinking a ship or looking at a aircraft and BANG ZOOM I get a black screen and a microsoft error message. This has also happened when coming back from a long excellent patrol...coming out of the warp speed and then wammo...again black screen and microsoft error message. It really pisses me off to loose a great patrol and wasted time of up to 4 hours and more for nothing. Most of the known issues with SH4 I do not have, with the exception of lagging graphics when ever I hit the message button which seems to flash all the time with meaningless information. I have a new graphics card Radeon X 1650 and 2 gigs memory/ram. I should not have too much trouble with this game but the above problems have made me put it on the shelf! Hopefully, something can be done to save this game as it has has many markings of an excellent game. SH3 runs great on my machine...but maybe that's because of all the great modders who have made this series the best ever! Until I can see some honest progress it
will stay on the shelf. Oh, sorry bugzilla guys but I did not feel like going through a log/in procedure with e-mails etc...so I just posted this one this way.
Mahalo, and Aloha for now!
Oh, and what's with the crew promotions...not sure how they work...because they don't work like SH3!! Haven't mutch of a clue as how promotions, medals etc really work!
Onkel Neal
04-03-07, 11:25 PM
I'm reporting some sort of bug or failure that has me quite upset! A few times now when into a career patrol I'm sinking a ship or looking at a aircraft and BANG ZOOM I get a black screen and a microsoft error message. This has also happened when coming back from a long excellent patrol...coming out of the warp speed and then wammo...again black screen and microsoft error message. It really pisses me off to loose a great patrol and wasted time of up to 4 hours and more for nothing. Most of the known issues with SH4 I do not have, with the exception of lagging graphics when ever I hit the message button which seems to flash all the time with meaningless information. I have a new graphics card Radeon X 1650 and 2 gigs memory/ram. I should not have too much trouble with this game but the above problems have made me put it on the shelf! Hopefully, something can be done to save this game as it has has many markings of an excellent game. SH3 runs great on my machine...but maybe that's because of all the great modders who have made this series the best ever! Until I can see some honest progress it
will stay on the shelf. Oh, sorry bugzilla guys but I did not feel like going through a log/in procedure with e-mails etc...so I just posted this one this way.
Mahalo, and Aloha for now!
Oh, and what's with the crew promotions...not sure how they work...because they don't work like SH3!! Haven't mutch of a clue as how promotions, medals etc really work!
Be sure you have trued this: reinstall SH4 and then patch it with 1.1, without playing. Be sure not to play your saved games, at least not right away. After you establish the game is not CTD, then try your luck with the 1.0 saves.
Another reversed-texture bug. This time it was found in the S-42's control room.
http://img.photobucket.com/albums/v258/LukeFF/SH4-S-42Gauge.jpg
What base are you returning to and the date?
-Pv-
Brisbane april 1943
I'm reporting some sort of bug or failure that has me quite upset! A few times now when into a career patrol I'm sinking a ship or looking at a aircraft and BANG ZOOM I get a black screen and a microsoft error message. This has also happened when coming back from a long excellent patrol...coming out of the warp speed and then wammo...again black screen and microsoft error message. It really pisses me off to loose a great patrol and wasted time of up to 4 hours and more for nothing. Most of the known issues with SH4 I do not have, with the exception of lagging graphics when ever I hit the message button which seems to flash all the time with meaningless information. I have a new graphics card Radeon X 1650 and 2 gigs memory/ram. I should not have too much trouble with this game but the above problems have made me put it on the shelf! Hopefully, something can be done to save this game as it has has many markings of an excellent game. SH3 runs great on my machine...but maybe that's because of all the great modders who have made this series the best ever! Until I can see some honest progress it
will stay on the shelf. Oh, sorry bugzilla guys but I did not feel like going through a log/in procedure with e-mails etc...so I just posted this one this way.
Mahalo, and Aloha for now!
Oh, and what's with the crew promotions...not sure how they work...because they don't work like SH3!! Haven't mutch of a clue as how promotions, medals etc really work!
Be sure you have trued this: reinstall SH4 and then patch it with 1.1, without playing. Be sure not to play your saved games, at least not right away. After you establish the game is not CTD, then try your luck with the 1.0 saves.
Neal, I have tried this but with no success. For the moment I am getting around the ctd's by saving regularly. I really hope patch 1.2 fixes this,as otherwise I am having a blast in career mode.
Regards
Just spotted a post by Ducimus on the FTT mod thread about all radar ceasing to function in career mode after primary objective is acheived. This is a fairly major bug, and I have just experienced the same in my current career. The radar can still be switched on and off, but shortly after primary objective acheived you lose all radar reports.(actually most, not all radar reports)
Regards
leeclose
04-04-07, 07:49 AM
Hmm heres another wee graphical glitch when i use the guns on my gar glass and i mean my AA guns get this weird clipping error where you can not see the gun sights from certain angle piccie below its really annoying if ya want to take on a plane on your own basically the bathtub that sorrounds the aa gun stops you rom seeing what your shooting.
http://i159.photobucket.com/albums/t128/leeclose/SH4Img2-4-2007_22.jpg
609_Avatar
04-04-07, 10:41 AM
609_Avatar (http://www.subsim.com/radioroom/member.php?u=217312):
Watch for bulkhead damage in the crew message text box. You might have to scroll back to see it. I know... I'm missing the whole point. Oh well. I gave it my best shot. If the game is bugged for you, 'tis bugged. We'll see what 1.2 does and all this verbiage might all be for nothing.
-Pv-
Actually, that's how I knew that I had decoy launcher and deck gun damage, by reading the text box. No sign, I repeat, no sign of bulkhead damage anywhere within the game. Yes, you gave it your best shot. :) Sorry you don't want to believe us on this one. It's not just "bugged for me" if you get this to happen I'll be curious to see what your opinion is then... Obviously, its not easy to just get damage to these two components and nothing else whenever you want. But I hope that you are able to, then report back. Okay?
stoneys-nutz
04-04-07, 02:11 PM
i kept getting the crash to desktop after about half hours worth of play, i uninstalled the game, reinstalled it and played a few patrols without the patch, it ran smooth without the ctd, i then applied the patch and started a new game, no ctd, maybe this will only work for me but it may be worth a go if you get ctd a lot,
I've posted this problem already elsewhere and after reading other threads I've come to the conclusion that it's related to the anti piracy features of the software and I will have to wait to see if the problem is resolved in an update. Here's the situation:
The program installed and updated successfully and then ran great for a few hours without any problem. I finished the gunnery school and cruised around with great graphics, frame rates, and all features seemed to work. The next morning it would not load from the disk. I re-installed the disk and the update over five times during the next couple of days and the most I got out of it was a spinning disk and a message saying it couldn't authenticate disk within time limits.
It won't load from the icon in the games file or the SH4 startup menu. It will reinstall from the disk so I know it's not my drive. I want to make it clear that this is a legal program and that I have never in my life copied a program or attempted to do so. My system specs exceed all levels of play for this game as verified by Ubi's own site. Here is my system: Purchased in January, Gateway Dual Proc CPU 6300@ 1,86 GHZ, CPU speed rated 4.9GHZ, RAM 2 GB, VISTA, Nvidia 7900 GS w/ 256 MB Video Ram, Current drivers, Replaced power supply in CPU with Antec 650 watt Trio (from 350 watt) to cool vid card.
Bottom line ... it worked before but now it doesn't even load. This should be a priority for a future upgrade. Unless anyone can tell me what to do I'm stuck. It's really frustrating.
I don't know if anyone else had this specific problem but there seem to be several people having DVD drive problems possibly related to the disk. I finally solved the problem and have the solution ... at least on my system. After successfully playing the game I closed it down and then, thinking I could improve the display I reset my computer from 1920 X 1200 to a lower setting. After that the program would not display. By hitting control/alt/delete and looking at processes I could see that SH4.exe was running but not displaying the program. After changing the display settings on my computer (not in the game) back to the one it had been installed under (1920 x 1200) it worked. BUT it only works if you go back to task mgr/processes and end SH4>exe. before re-starting the game. Apparently you have to keep the display settings that you originally installed the game under. I don't know if this is a bug but I've never had a program fail to load if I didn't change the display on my computer after the install. Anyway, I owe Ubi an apology for some things I said elsewhere about SH4 ... I was just frustrated. It's an incredible simulation!!! MY dad served on US submarines throughout WWII and Korea and it's a great representation of what they went through. Of course, for them it wasn't a game.
leeclose
04-04-07, 03:29 PM
Aha well heres another crah out bug for the last few days every time i hit "k" to check my captains log game freezes solid as a block of ice and only way out is to ctrl-alt-del and end task at which point task manageer tells me sh4 is not responding. Any one else having this prob oh helps with m for messges as well.:nope:
609_Avatar
04-04-07, 04:05 PM
Aha well heres another crah out bug for the last few days every time i hit "k" to check my captains log game freezes solid as a block of ice and only way out is to ctrl-alt-del and end task at which point task manageer tells me sh4 is not responding. Any one else having this prob oh helps with m for messges as well.:nope:
Are you possibly not waiting long enough? This is assuming that you've been on patrol for a long time and have accumulated many radio entries. It can take a long time for it to show up with the game completely frozen until the log appears. Just a thought.
http://www.subsim.com/radioroom/images/icons/icon1.gif Is this a bug or is this correct about the Garr Class
I am going to post a picture of an underwater scene on the Garr Class sub. I am patroling off the Japanese coast and noticed my bow planes arn't folded out but up when underwater is this correct or are they down when on the surface. I am not for sure but thought best to say something, unless it needs to be corrected. also deckguns don't fire when a ship is targeted and anti aircraft don't fire at planes coming at them all the time. Another thing also is happening on the Garr Class. I have aircraft come over my ship and then my anti aircraft guns become damaged and nothing hits them and I have to keep fixing them with the damage control crew. They might want to check this out to.
http://img441.imageshack.us/img441/8633/sh4img442007154256484qj8.th.png (http://img441.imageshack.us/my.php?image=sh4img442007154256484qj8.png)
dkunath
04-04-07, 04:19 PM
You can only get shells for your guns when refiting at your home port. When refiting at any other port you get torps, fuel, etc but no shells. This makes the guns useless after you have used up your load of shells unless you want to spent the time to return to your home port, which can take some time given the distances. If you can get torps at any friendly port you should be able to get shells too, after all the ports also service war ships which use some of the same shells.
Don't know if this would be considered a bug or a bad design feature, but it should be corrected.
Dwayne
leeclose
04-04-07, 06:08 PM
Aha well heres another crah out bug for the last few days every time i hit "k" to check my captains log game freezes solid as a block of ice and only way out is to ctrl-alt-del and end task at which point task manageer tells me sh4 is not responding. Any one else having this prob oh helps with m for messges as well.:nope:
Are you possibly not waiting long enough? This is assuming that you've been on patrol for a long time and have accumulated many radio entries. It can take a long time for it to show up with the game completely frozen until the log appears. Just a thought.
Hi mate trust me its a crash out bug i sat patiently this afternoon after hitting K and read a whole chapter of my latest terry pratchet novel its really annoying i cant check any messages/log etc and if i do game just freezes i know about the message bug which i thought it was to start with but alas no its not mind you i really wish it was:damn:
cant end patrol Quote:
Originally Posted by -Pv-
What base are you returning to and the date?
-Pv-
"Brisbane april 1943"
I know none of the Australia bases got over-ran in the war. Not sure though about which ones changed. Seems to me I recall that one or more of the bases changed. Maybe just some added? Anyone else know about the Australia bases during the war?
"Obviously, its not easy to just get damage to these two components and nothing else whenever you want. But I hope that you are able to, then report back. Okay?"
I have had deck gun damage, been able to repair and continue the mission. I've not yet had the launcher damage without everything else being damaged also.
-Pv-
Often, the Watch officer (next to player on the bridge) stands with arms out to side (ie no animation) in bad weather for some reason - still rotates. All other watch positions seem ok.
Also, interior white-out effect... I have only seen it a few times when my sub is damaged, its a lighting effect gone haywire and causes all crew in the command room and conning tower to appear "brilliant white"!!
Subs look bad in heavy seas. They hardly pitch with the waves at all and often fly above the sea altogther, they dont seem to roll at all.
609_Avatar
04-04-07, 08:48 PM
Hi mate trust me its a crash out bug i sat patiently this afternoon after hitting K and read a whole chapter of my latest terry pratchet novel its really annoying i cant check any messages/log etc and if i do game just freezes i know about the message bug which i thought it was to start with but alas no its not mind you i really wish it was:damn:
Sorry to hear that, was hoping it was just the long delay bug for ya.
609_Avatar
04-04-07, 08:56 PM
"Obviously, its not easy to just get damage to these two components and nothing else whenever you want. But I hope that you are able to, then report back. Okay?"
I have had deck gun damage, been able to repair and continue the mission. I've not yet had the launcher damage without everything else being damaged also.
Key is having both and only those two components/equipment damaged. Trying to intentionally replicate this is near impossible, I've tried a bit and haven't come close to succeeding
leeclose
04-04-07, 09:05 PM
Ok heres another one. Ok so i had to start again due to the message/skippers log bug so reloaded and my first patrol mish is to deliver a spy which i did with all due care and attention. So i gets him thrown over board and haves me a trawl round the nearby harbour.
Sitting is a 38,000 ton battleship oooo gooody in fact 2 with 2 fleet carriers so sneaks into the perfect rear fireing postion using a gar class so four aft tubes. So fires of the first tube hits f11 cause i want to see the ship go boom only to see my fish take a 90 degree left turn so i check all the setting make sure all is correct.
So of i got again 8 times i tried with my aft torps my fish took a 90 degree left turn and buggered of gods knows where so i think well i will spin round i got plenty of fish and ive sunk 30 thousand all ready and got about 12 forward fish ready.
All 12 forward fish did the same as the 8 aft fish 20 torpedeos all firing, going about 20 feet turning left at a perfect 90 degree angle and go for a tour round osaka bay arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr :damn: :damn: :damn: :damn: i am now going to go to bed before i frisbee my sh4 disk out the damm window:dead:
Elder-Pirate
04-04-07, 09:06 PM
For some reason I think the Command rooms compass is a little off. Maybe thats why I keep veering all over the pacific. :damn: ;)
http://i4.photobucket.com/albums/y116/oleman/Buggycompass.jpg
Oh well, about 1/4 the dials/guages in the command room are wacky so what else is new. Geeze that 1.2 patch is going to have to be the size of a real Sub in order to keep us from sinking/crashing ctd/system crash whatever. :-?
Wonder if the Devs will hire us a new NA who may know his stuff ? :rotfl:
Check the message out on this bottom pic. Yep it was a save loaded screen. :roll:
http://i4.photobucket.com/albums/y116/oleman/Abug.jpg
"
Originally Posted by leeclose
Aha well heres another crah out bug for the last few days every time i hit "k" to check my captains log game freezes solid as a block of ice and only way out is to ctrl-alt-del and end task at which point task manageer tells me sh4 is not responding. Any one else having this prob oh helps with m for messges as well.:nope:
Are you possibly not waiting long enough? This is assuming that you've been on patrol for a long time and have accumulated many radio entries. It can take a long time for it to show up with the game completely frozen until the log appears. Just a thought."
There is a temporary solution for this in the mods section. You can reduce the distance away from you the sim will generate contact reports, greatly reducing the number of reports the game stores, thus speeding up message load times. Some people have reported 2 minutes or more un-modded. The slow load looks like a freeze but really isn't.
On the shallow water issue, although it may be another of those poorly edited status reports similar to the air recharging, keep in mind the message text area is a history of past messages even before your reloaded save. There may have been a time in your recent history before the save when you WERE in shallow water.
-Pv-
Well I finally docked. I tried going to freemantle and it worked. however I was informed that my balao class was being retired and due to my "less than notable performance" I was being retired with it. LOL 8 patrols 80% realism 379,701 tons plus on aircraft all objectives complete. I dont understand I thought I was doing well is 80% realism to low? I realize after a certain number of patrols some skippers were retired or reassigned but Many went past 8 patrols and I thought my performance was more than notable even if the game said it wasnt. Seems strange to me.
1) So far, I have been unable to turn the radar on or off, and I am getting radar reports at well below periscope depth. I dont know what the radar depth is, is it the same as periscope depth? At any rate, I am getting radar reports at way below periscope depth. I did not read this whole thread, dont know it that has been reported before or not.
2) Also,the whole subject of damage control is a mystery, not much in the book about it.
3) At the scope position, you cannot tell if you are in high or low magnification. Joe S
akdavis
04-04-07, 10:46 PM
Porpoise class, artillery training mission:
-submerge sub in 2-foot stages. Radar is exposed and continues to function and return contacts down to 39 feet, go below 40 feet and radar turns off. Reverse process and surface sub in 2-foot stages. At 39 feet radar can be turned on, but does not return contacts. Once all the way back on the surface, radar continues to function, but not return contacts, despite turning on/off, changes orders, operating manually, etc. Radar is now useless.
Salmon class (and likely all others), during campaign:
-Periscope loses target ID if lowered for more than a few seconds below the surface. Making historical approach and only exposing the periscope periodically, target ID must be repeatedly entered, which of course necessitates opening the cumbersome ID book and flipping through all the profiles to the one you just used a minute earlier. This seems to simulate a skipper with no short-term memory. Perhaps skipper is actually a fish?
Stadimeter:
-"top of the masts" is apparently very subjective. For example, top of the mast on the medium composite freighter returns an accurate range, while "top of the masts" on the Agano returns a bad (too short) range. In that case, it is more like "top of the funnel." I've noticed much variation amongst other ships as to where you should actually measure from for a good range. This error is compounded by the gross movement of the Stadimeter and the limitations of the game's low 3D resolution. Ranges for more distant targets may be thousands of yards off, despite good visual conditions and sea state.
Monica Lewinsky
04-04-07, 11:14 PM
-submerge sub in 2-foot stages.How do you do that? I am afraid to ask without being pounded into the concrete from you guys. I avoid the A-S-D keys because there are so many reports of CTD [Crash to Desktop].
Anyway, I thought I would post this "bug". I am in the carreer mode. In my mission I was following orders. Stumbled on two [2] freighters, spent the time planning, etc., sunk them and decided to take a few screen shots [CTRL-F11] and did so.
Then for the first time while taking screen shots the game froze. I said: "Ogh no, I am screwed." Decided to take a slow approach of waiting to see what happens. Waited 3-4 minutes, nothing ... mouse cursor frozen. My game was NOT saved and I wanted to do ANYTHING to salvage the two [2] sinkings I just attained.
So I said to self "Try an ALT-TAB out of the game". Did so, low and behold on the XP Desktop is a dialog box labeled "SH4" on the title bar. The question being asked was something like "Do you want to take a sequence of screen shots?" With the choices of "OK" or "Cancel". Went with the cancel route. Clicked on the SH4 on the task bar, game loaded up on the screen and began accepting keyboard commands. Did an immediate save and continued with the mission.
It is stuff like this that REALLY TICKS ME OFF. I really think I spent Fifty bucks on a beta copy.
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