View Full Version : SUBSIM SH4 Patch 1.1 Bug Thread
Elder-Pirate
04-05-07, 01:05 AM
"
On the shallow water issue, although it may be another of those poorly edited status reports similar to the air recharging, keep in mind the message text area is a history of past messages even before your reloaded save. There may have been a time in your recent history before the save when you WERE in shallow water.
-Pv-
Have you not had enough sleep. :hmm: As I've read in some of your other posts and as some of the others in this thread have said that you do not read the complete post. look again at my post and look very carefully at the time in the message and the time below lower right corner. There is exactly one minute difference between the "shallow waters" report and the "3,281' report". The bottom time is the same exact time as the last report. ONE whole minute went by and you have the wits to say that their may have been a recent history before my save.
Please do all of us a big favor and have a large cup of coffee and wake up.
"
On the shallow water issue, although it may be another of those poorly edited status reports similar to the air recharging, keep in mind the message text area is a history of past messages even before your reloaded save. There may have been a time in your recent history before the save when you WERE in shallow water.
-Pv-
Have you not had enough sleep. :hmm: As I've read in some of your other posts and as some of the others in this thread have said that you do not read the complete post. look again at my post and look very carefully at the time in the message and the time below lower right corner. There is exactly one minute difference between the "shallow waters" report and the "3,281' report". The bottom time is the same exact time as the last report. ONE whole minute went by and you have the wits to say that their may have been a recent history before my save.
Please do all of us a big favor and have a large cup of coffee and wake up.
You might have been just passing the continental shelf (make that cliff!):D
Regards
Elder-Pirate
04-05-07, 11:30 AM
"
On the shallow water issue, although it may be another of those poorly edited status reports similar to the air recharging, keep in mind the message text area is a history of past messages even before your reloaded save. There may have been a time in your recent history before the save when you WERE in shallow water.
-Pv-
Have you not had enough sleep. :hmm: As I've read in some of your other posts and as some of the others in this thread have said that you do not read the complete post. look again at my post and look very carefully at the time in the message and the time below lower right corner. There is exactly one minute difference between the "shallow waters" report and the "3,281' report". The bottom time is the same exact time as the last report. ONE whole minute went by and you have the wits to say that their may have been a recent history before my save.
Please do all of us a big favor and have a large cup of coffee and wake up.
You might have been just passing the continental shelf (make that cliff!):D
Regards
I had thought about that before I typed the post and forgot to mention where I was at as it was approximately 150 degrees east, 32 degrees north, close to 1,000 nm from "Honshu" where I was heading. In that entire area ( according to the map ) there is over 3,281 ft depth for many,many nm miles ( Check your map, both ingame and paper one that came with Sim ) and if you look close at the speed I was still drifting ( good ole bug shut my engines off you know :x ) at eight kts and I don't think at those eight kts in one minute that I had crosed a shelf. I mean what are the odds, probably a million to one. On the other hand maybe I should not say that for maybe thats another bug, although I doubt it.
Not so much a bug, but a feature I'd like to see come back in an official update: the "Nearest visual contact" command you could give to the Watch Officer, who then gives you the range and bearing of the nearest surface contact.
Another one I've noticed recently: the crew will call out "torpedo impact!" for ALL torpedo detonations, even when they prematurely detonate or explode in shallow waters.
Elder-Pirate
04-05-07, 08:19 PM
Not so much a bug, but a feature I'd like to see come back in an official update: the "Nearest visual contact" command you could give to the Watch Officer, who then gives you the range and bearing of the nearest surface contact.
Check here: http://www.subsim.com/radioroom/showthread.php?t=108015
WilhelmSchulz.
04-06-07, 06:08 PM
The ports are not shown in the Mission Editor.
melin71
04-06-07, 06:29 PM
the games seems to have memory leak. play for 30 - 40 min then the memory gone, i got 2 gig. 1.1 patch
Geforece 8800GTS 320
Dual core 2 E6600
2 GB DDR II ram
X-FI extream gaming.
Vista home premium
Deep Six
04-06-07, 06:37 PM
End mission bug.....I did not ever get any of my men injured....I perfect mission from start to finish
So why oh why did i get 6 purple hearts to give out to my crew, non of which ever got injured at all!!!!:damn: :damn:
Can others confirm this as well?
Deep six
Number 1:
I get the "Ready to Insert Troops" message randomly...
Its only happened 3 times ever...
Once during a Submarine Training School mission and a couple of times playing missions. Can't remember it ever occuring incorrectly in the campaign though...
If you click postpone the games crashes.
Last time I clicked launch and the game continued as normal. Weird.
Number 2:
Porpoise class sits too far out the water when surfaced. I checked the sim file and her surfaced depth is set at 0!! Needs to be between 5 and 6.
WilhelmSchulz.
04-06-07, 09:38 PM
Miget subs have no icon on the map during max zoom. You get file tga not found.
leeclose
04-07-07, 08:25 AM
End mission bug.....I did not ever get any of my men injured....I perfect mission from start to finish
So why oh why did i get 6 purple hearts to give out to my crew, non of which ever got injured at all!!!!:damn: :damn:
Can others confirm this as well?
Deep six
Yup deep ive had this in about half my missions also another bug is getting a ctd just out side home harbour so word to the wise about 200 miles from home harbour save your game.:yep:
Weigh-Man
04-07-07, 08:45 AM
Well I finally docked. I tried going to freemantle and it worked. however I was informed that my balao class was being retired and due to my "less than notable performance" I was being retired with it. LOL 8 patrols 80% realism 379,701 tons plus on aircraft all objectives complete. I dont understand I thought I was doing well is 80% realism to low? I realize after a certain number of patrols some skippers were retired or reassigned but Many went past 8 patrols and I thought my performance was more than notable even if the game said it wasnt. Seems strange to me.
I have just had the exact same problem, 7th patrol I returned to Pearl harbour and was offered a ship upgrade which I accepted, I was then transferred to Brisbane without asking to be transferred. Went out on the 8th Patrol, completed all objectives and returned to Brisbane but could not end the patrol, went to fremantle and the patrol ended but i was then moth balled along with the sub, infuriating to say the least. :damn:
Has anyone managed to do more than 8-10 patrols, because I have tried and can never get past about 6,7,8
Godalmighty83
04-07-07, 09:56 AM
i too have been forcibly retired despite a good career (one bad run due to the sonar-depth bug, hey there's no ship in this sea!)
last night i had a crewman turn 2d, start twitching in a scarecrow position then the game hanged requiring a hard-reset.
Drebbel
04-07-07, 10:46 AM
Miget subs have no icon on the map during max zoom. You get file tga not found.
Can anyone confirm this ? Seems like an easy fix for the dev-team.
Hi, I'm a long time SH fan from the 1st sim right thru SH2, SH3 an now 4. I've never had the chance to post cause of time restraints. I've encounted most of the bugs, but not all. The game runs GREAT with 1.1 patch @ 1280x1024 w/4xaa 16xanisotopic filtering BUT one bug seems to be a carry over from SH3. In free camera mode if you move fast forward sometime it doesn't stop or rotate the camera it doesn't stop UNLESS you repeat your moves untill it stops.
Glitch an oddity
I have a few pics, but can't figure out how to post them, where the crew of a Jap cargo ship is still manning the deck gun while a fire rages around them, I mean IN THE FIRE an another pic of a jap sailor walking 5 to 6 feet above the deck on a sinking ship in mid air.
OH! AND like to THANK all the modders for the contributions!!!!!
Drebbel
04-08-07, 03:48 AM
For posting pictures you could use http://www.imageshack.us/
Elder-Pirate
04-08-07, 04:24 AM
Or you could try:
http://photobucket.com
leeclose
04-08-07, 06:40 AM
Miget subs have no icon on the map during max zoom. You get file tga not found.
Can anyone confirm this ? Seems like an easy fix for the dev-team.
Hey drebbel ive had it once so far mate:yep:
shoot-kill-win
04-08-07, 04:35 PM
Is there any solution to the crew dying for no reason while on patrol with 1.1, because I downloaded it, but my guys kept dying and it kept telling me to surface so I just reinstalled the original game without 1.1 should I reinstall 1.1?
akdavis
04-08-07, 06:27 PM
-S-18 class: deck gun crew injured when deck damaged while submerged.
TheQuad
04-08-07, 10:21 PM
Possible Manual Error:
Someone try and help me out with understanding this. In the game manual, there is a section that lists all of the game play settings for realism. One of the options mentioned is called "No Weapon Officer Assistance", and the manual describes it as
"When selected, the Weapon Officer will not identify targets or calculate firing solutions for you. You must determine range, speed, and AOB by yourself."
I know that this sounds like the option for manual targeting selection, but it is listed as a completely different option. Is there somewhere where this option is available, or does it only exist in the manual, and not in the game?
WilhelmSchulz.
04-09-07, 12:26 AM
The Sea of Oktosk(or however its splled:roll: ) is empty of shipping. It real life it was full of ships. Jap and Soviet. And make a PZ there, please?
Grothesj2
04-09-07, 12:58 AM
Don't know if this was mentioned before but this weekend I was doing a zoom in with camera. After I switched back to the map, the map kept scrolling up and wouldnt stop. I left the career and started another to see what would happen. The map was still scrolling even in a new career. Restarting the game fixed it of course.
leeclose
04-09-07, 07:46 AM
Hi heres a intresting one with screeny supplied after installling some mods from sub sim my crews eyes well have vanished. Look at the piccy weird as hell and yes i bought my game its not a pirate before any one says anything.
Only did it since i put a few mods in so not sure wether its a glitch between one of the mods and 1.1 patch or just another bug you make your own mind up. Oh and this is effecting all the crew kinda creepy:yep:
Mr no eyes
http://i159.photobucket.com/albums/t128/leeclose/SH4Img8-4-2007_3.jpg
rulle34
04-09-07, 10:46 AM
I have this sound issue. After a while a sort of sound-studders starting, once some soundfunctions stopped to work, once the torpedos didīnt load, and it looks like some functions starting to get wierd. Mostley only the sound issue is there. I have noticed it occurs when using high TC. If I then save the game and reload game the sound issue is gone, and then come back after a while.:o
Im running on a 8800 GTX, P4 3.4 GHz, 2Gb Ram, XP pro SP2, Creative Audigy 2Z, all with the latest drivers and updates.
Could it be the sound card? Never have had any problems like this before with any other game.
Glad for some help here.
akdavis
04-09-07, 11:53 AM
-Damaged radio antenna and radio receiver both reported by crew as "radar" damaged/repaired (this is in an S-18 class equipped with no radar of any form).
-An elaboration on a bug posted above, and which I believe is already largely reported, but I'd like to give my take on a confluence of problems that come together as a gamebreaker. This experience was in an S-18 class during campaign play:
After sustaining depth charge damage to most of my external topside components (radio antenna, both periscopes, deck gun, attack station) and the pump and radio reciever, I was treated to a whole series of bugs.
1. When the deck gun and bridge/superstructure items took damage, all the watch crew and the deck gun crew were injured. (Perhaps they are supposed to be in the conning tower when submerged, but this is odd as no damage was reported to any internal component or compartment and, more importantly, how can this many people fit in a compartment that the devs didn't even deem it necessary for me to access? Did the S-18 even have a pressure compartment in the conning tower?)
2. Open surfacing, damaged compenents are continuously re-damaged after being repaired and removed from the list.
3. While on surface, crew in watch station and deck station continue to lose health, ultimately dying.
4. Although surface "attack station" reported damaged, there is no sign of any loss of function.
5. With both my periscopes destroyed and all crew removed from the bridge, I continue to receive visual contacts from the crew.
If you man the 5" 25 calibre gun the view is skewed 90 degrees and you can only traverse the gun through the deck of the boat.
Call me crazy, but I reckon deck guns should be able to fire AWAY from the boat and I reckon we should be able to sit in an upright position when using it.
How the heck did this one slip through? I guess no one at Ubisoft ever test-fired the gun.
Has anyone managed to do more than 8-10 patrols, because I have tried and can never get past about 6,7,8
8 patrols was a lot in the Pacific. Many commanders did only four or five. But the 'being retired with your boat' thing is not right. They need to address that.
Deep Six
04-09-07, 02:48 PM
8 patrols was a lot in the Pacific. Many commanders did only four or five. But the 'being retired with your boat' thing is not right. They need to address that.
Totally agree this will put off a few casual gamers...Well quite a few because after all we DO want to see the end of the war out and bask in its glory...Not being able to see the war out and get to drive most of the subs available just stinks....Well for those like me that WANT to start out on Day ONE with S18 and go all the bloody way!!!
This should be a priority change...As it nullifies the campaign
Deep six
Not being able to see the war out and get to drive most of the subs available just stinks....Well for those like me that WANT to start out on Day ONE with S18 and go all the bloody way!!!
You can go all the way, but this is a sim, so you can go all the way with three or four different skippers.
You can drive all the subs you want and you can see the war out. You just don't get to do it in the same sub or with the same commander - because no one ever did that.
Personally I don't understand why anyone would want to have a game experience that doesn't simulate what real commanders faced. But if that's what other people want they should have it as an option. But it shouldn't be forced on the rest of us - again, this is supposed to be a simulation, not an arcade game.
Elder-Pirate
04-09-07, 04:39 PM
The way the SH4 Devs have screwed up this Sim ( excuse me, I think UBI calls it a game, you know to get the casual gamer to buy :hmm: ) I'm just wondering if we can go all the way to the end of the war, with any sub.
But in the end it will be the SH 4 Modders whom will get the honors for most of SH4 Simulation play and I'm one player whom honors them. :rock:
I think UBI calls it a game, you know to get the casual gamer to buy :hmm: )
I think they're actually quite careful to avoid calling it anything, just to avoid pissing either side off. There is a blurb on the front cover saying it's "The Best-Selling Submarine Game Series Ever" but it's not exactly a statement of intent. Although Ubisoft is the worlds foremost combat simulation developer right now, the marketing folks have never had enough guts to actually commit to the market their company designs games for.
It's almost as if they're ashamed of their most loyal customers. After all, the casual players won't be here when the next arcade shooter comes along.
I spurn Ubisoft, and I wait with hope that a company will come along to PROUDLY take the mantle that Ubisoft stole when Dynamix went under.
Icons in the damage / subsystem screen do not match the system named.
Eg..
Components: Decoy launcher has the deck gun pic, deck gun has a 50 cal pic??
In systems: The deck gun system has a picture of a torpedo, The Compressor has a picture of the rear of conning tower (AA gun) etc etc etc
Lazy.... did you think we wouldn't notice...
I'm just wondering if we can go all the way to the end of the war, with any sub.
We can get as far as August 13th, then at 4:01pm on that date the game crashes. I know because I've done it about ten times while using RFB's expanded start dates.
I believe Ubisoft is fixing the bug in the next version.
Elder-Pirate
04-09-07, 06:55 PM
I'm just wondering if we can go all the way to the end of the war, with any sub.
We can get as far as August 13th, then at 4:01pm on that date the game crashes. I know because I've done it about ten times while using RFB's expanded start dates.
I believe Ubisoft is fixing the bug in the next version.
Well then I had better slow down my Sub a little to say 1/3 ? :lol: I surely dont want to crash now for I've been lucky and have only crashed one time in two patrols and that was before I had the "A" key fix. And I have a funny feeling its going to be awhile for 1.2 as there is a lot of those squirmy little bugs. http://i4.photobucket.com/albums/y116/oleman/crazy21.gif
Yet another bug never fixed by the devs in SH3 that has carried over to SH4, the horrible screeching when you spawn in a mission with subnets. This should have been FIXED in a patch, not 3rd party modded back in SH3.
I think it's really great for the 3rd party guys to modify things but one would have thought the devs would have at least reviewed the bugs from Sh3 and not carried them over. Sheesh!
akdavis
04-09-07, 07:18 PM
Not being able to see the war out and get to drive most of the subs available just stinks....Well for those like me that WANT to start out on Day ONE with S18 and go all the bloody way!!!
You can go all the way, but this is a sim, so you can go all the way with three or four different skippers.
You can drive all the subs you want and you can see the war out. You just don't get to do it in the same sub or with the same commander - because no one ever did that.
Personally I don't understand why anyone would want to have a game experience that doesn't simulate what real commanders faced. But if that's what other people want they should have it as an option. But it shouldn't be forced on the rest of us - again, this is supposed to be a simulation, not an arcade game.
It should be an option, just like kill messages should be.
Now, here is an overview I compiled of the many, many things wrong (probably the single most important technology in the Pacific submarine campaign):
Now here is how things should be in summary:
-SD radar: range and relative motion only. Range greatly shortened. No surface contacts (save possibly very close). Able to be detected by enemy with RI gear as all radar should. Able to be turned on/off. (should this have an A-scope type display? don't know)
-Improved SD: unknown? Is this supposed to be SV radar? If so, it should not be available until 1945.
-SJ radar: A-scope display only.
-SJ-1 radar: A-scope and PPI displays.
-oh, and radar should function regardless of your sub's compass heading. ;)
Some things missing needed for full implementation of radar:
-bearing indication at radar station (sonar has that little notepad, but why not radar).
-ability to send surface contact bearing and range to TDC and orders for crew to do so.
-same orders as available as sonar (report contact/track contact).
-ability to scan only a sector with surface-search radar and receive more precise and timely information (i.e. scan only forward quarter, etc.)
-land should return a signal, should make finding targets near shoreline very difficult. land should be visible in plan form on PPI display, providing aid to navigation.
-ST radar: antenna in periscope. Used to capture precise range to target to be fed to TDC, just as with the stadimeter.
-SV air-search radar (or at least proper time for this if same as improved SD)
Elder-Pirate
04-09-07, 07:27 PM
Another one for you SH4 Devs.
http://i4.photobucket.com/albums/y116/oleman/Mphversusmeters.jpg
Check out the 4 meter wind speed makeing those hugh waves. Uh huh, right.
What happened to the rain gear ? Our guys wern't waterproof. :-? ( or were they? ) I've tried the ole SH3 trick and did a "periscope then surface" but still they come to the bridge this way.
http://i4.photobucket.com/albums/y116/oleman/Mustlikerain.jpg
Geeze, hope they don't catch a cold from being soaked. :o
http://i4.photobucket.com/albums/y116/oleman/Noraingear.jpg
Yeah. One thing I wish they'd implemented is different clothing for different weather. It seems these crewmen are worse off than SH3's. At least SH3 had rainwear. I was patrolling in the Aleutians in a November rainstorm the other day. The temperature must have been well below zero, but the only thing the crew did was put on long-sleeved shirts. I guess guys were hardier back in those days.
The tooltip text for the radar stations is reversed (that is, it should be as follows):
5681=GO TO A-SCOPE RADAR|Takes you immediately to the A-scope radar. The A-scope radar is only effective when the submarine is surfaced.
5682=GO TO PPI RADAR|Takes you immediately to the radar station room. The PPI radar is only effective when the submarine is surfaced.
I've seen my deck watch in rain gear. It was pretty heavy rain. Maybe the raingear trigger just needs tweaking.
These are some screen shots I just took in one of my custom MP mission with heavy rain.
http://www.airwarfiles.com/SH4/Raingear1.jpg
http://www.airwarfiles.com/SH4/Raingear2.jpg
leeclose
04-09-07, 10:14 PM
There any date on the 1.2 patch yet or even a rough eta?:hmm:
Sorry if this has already been mentioned but we do not get the "Depth charges in the water" report from the hydrophones which every sim since AOD and SHI have had. I hope that can be addressed in a patch or mod. Joe S
Elder-Pirate
04-09-07, 11:13 PM
@ BBury, as you can see in my above posts pic my crew will probably come down with a bad cold. I just hope that they don't find out I forgot to order rain gear from the clothing dept in pearl. :damn: :rotfl:
Wonder if it has anything to do with the type Sub or year? ( bug wise I mean ) I've the USS Tuna ( Tambor class ) and am just now completeing my 2nd patrol out of pearl 1942.
See that sailor on the bow cleat? Well he's the one I was suppose to tell to take a jeep and get the rain gear. I forgot.:oops: :lol:
http://i4.photobucket.com/albums/y116/oleman/MyfirstSH4patrol.jpg
I don't know what is causing it. I suspect it's the rain intensity trigger. Maybe your screen is with "light" rain. Maybe some testing needs to be done. My guys are standing on an S-42 boat.
leeclose
04-10-07, 06:38 AM
Heres another intresting bug after relaoding my game the last few days when i do my first kill of the day as soon as the fish hits the unlucky bugger my game crashes to desktop any one else gettig this. Ive had it in a few other occasions as well fish hits merchant game ctd's:damn: oh well reload number 2.
ReallyDedPoet
04-10-07, 07:29 AM
Great job keeping this organized Gizzmoe:rock::rock: Very well done:yep:
The General
04-10-07, 08:05 AM
Yeah, I second that, big up the Gizz!
Umm, I just reread the readme that came with Patch 1.1 and it sounded pretty confident, saying things like: 'In game crashes FIXED'. Ironically since, I have experienced just about all of bugs listed in Gizzmore's first post , and a few besides. Bottomline; the list of problems with SH4 is huge and so I'm not suprised it's taking so long for the DEVS to provide patch 1.2. However, they seemed like a nice bunch of guys, judging by the DEVS Diaries and I think they're gonna do their best to finish their masterpiece. Good luck guys :up: .
P.S. I'm not being facetious either, for a change.;)
akdavis
04-10-07, 10:57 AM
Not really a bug, but a poorly implemented feature:
-enabling light shafts turns this graphic effect on below water and above water. Below water is fine, and in fact looks great without a massive performance hit. However, light shafts above the water are tied to the volumetric fog feature that is included in the environmental effects option.
Unfortunately, the environmental effects option lumps too many different features together and causes a huge performance hit, but if it is not enabled, fog is disabled altogether. Consequently, if you want to play with light shafts on, but environmental effects off, you will experience apparently clear nights with an insane "aurora borealis" effect in the sky all around you that looks extremely odd. This is because the light shafts are supposed to work in concert with the volumetric fog.
So, either 1. make above water and undewater light shaft effects separate options, or 2. tie above water light shafts to the volumetric fog feature.
CaptainKobuk
04-10-07, 11:11 AM
I get a sound bug using several mods with the 1.1 patch. I'd be crusing on the surface at an accelerated time of around 2000 and recieve a radio message. Then after that, there would be a continuous muffled engine type sound every two seconds all the time. I can described the sound like a car stuck deep in a ditch and revving the engine and going nowhere over and over again.
When i quite to Windows and reload it goes aways for awhile.
Will try various options like not using any ambiant sound mod file for inside and outside the sub. Letting the default game sound file play those sounds.
Anyone else run into this sound bug using mods?
Java, not Jawa.
and Java sea, not Jawa sea.
this has probably already been posted. I would like to see a complete map overhaul, with spellings, ofcourse.
The General
04-10-07, 02:04 PM
I get a sound bug using several mods with the 1.1 patch. I'd be crusing on the surface at an accelerated time of around 2000 and recieve a radio message. Then after that, there would be a continuous muffled engine type sound every two seconds all the time. I can described the sound like a car stuck deep in a ditch and revving the engine and going nowhere over and over again.
When i quite to Windows and reload it goes aways for awhile.
Will try various options like not using any ambiant sound mod file for inside and outside the sub. Letting the default game sound file play those sounds.
Anyone else run into this sound bug using mods?Yes, I can confirm that I have that happen. But that's the least of it, I can't believe how poorly finished SH4 is. I find the campaign in my version (and I don't see how it can be different from anybody elses)is essentially unplayable. I'm so disappointed. I was so looking forward to SH4 too.:nope: Patch 1.2 would have to consist of virtually 1/4 of the total programming in order to correct all the flaws. Oh well, maybe they should just start again, call it SH5, forget about SH4 and give all those who bought it a free copy. Sorry, I'm just annoyed I can't play SH4 until, maybe, the Patch fixes it.
Mad_Mark
04-10-07, 03:12 PM
Aswell as many of the bugs already listed I have also on more than one occasion encountered merchant ships that refuses to die!
Last night I torpedoed a large modern tanker with nine hits yet it still carried on sailing!
I love the silent hunter series for one thing only and that is the feeling of imersion in the game and of being a real captain in total control of my situation but at the moment I cannot get to anyware near the level of enjoyment I got from the other 3 games when they came out.
This will be that game I know but not at present.
My game time has all but dried up now untill patches/mods rescue this game for me.
Hatter-WR-
04-10-07, 03:30 PM
forget about SH4 and give all those who bought it a free copy. Sorry, I'm just annoyed I can't play SH4 until, maybe, the Patch fixes it.
:up:
Agree
Lets get the patch to fix the patch out allready.
leeclose
04-10-07, 03:37 PM
Mad the unsinkable merchants are a known prob mate ive known some peeps to put 12 plus fish into a medium frieghter. Also i am seeing more and more people refusing to play the game tilll the next patch in certain respects i dont blame them:damn:
Call it a bug/omission/whatever you want, but...
There needs to be class limits for the officers, petty officers, and enlisted seamen. We had this feature in SH3, so why was it taken away in SH4? As it is now, given the right conditions, one can end up with a boat full of nothing but officers and petty officers, with no restrictions whatsoever. Not to mention, the maximum number of crew each boat can carry is off, especially for the S-class boats.
Bug/oversight #2 has to do with the S-class boat's sonar and radar suite. Accoring to http://www.fleetsubmarine.com/s-class.html , S-class boats were not fitted with sonar nor PPI radar.
I have A6 all the time now (Freezing/slow downs after hitting "M" when a lot of messages are present.)
I never had this problem till about my 5th patrol. Makes it really hard to complete objectives since I need to contact HQ. Sure hope they get this fixed soon
leeclose
04-11-07, 03:05 PM
I have A6 all the time now (Freezing/slow downs after hitting "M" when a lot of messages are present.)
I never had this problem till about my 5th patrol. Makes it really hard to complete objectives since I need to contact HQ. Sure hope they get this fixed soon
Hi Ayari go to this link http://www.subsim.com/radioroom/showthread.php?t=108959 down load the mod there following all instructions and you will fidn it shoudl help your message problem happy hunting and let me know how it goes.:up:
CapnJTKirk
04-11-07, 03:09 PM
Users have already addressed some of these issues. I will summarize the ones I believe are already addressed and describe some improvements/bugs I would like to see fixed.
Realism settings in Career Mode:
Why can't they be like the training missions etc. I like the settings to be "realistic" but at the same time I would also like the torpedo camera. As this may down play the "realism" I don't believe players are spending 2 weeks to get to the coast of Japan anyways. Which leads to time compression...
Time Compression Bug:
-On realistic in career mode you get fewer contacts under time compression.
-Sometimes the compression doesn't stop until you have already been bombed by a plane.
Radar:
-It's a radar you should have some range other then long, medium, or short. (Although my radar doesn't work, ie, I can't turn it on/off. However I still receive radar reports?)
MAP tools:
I should be able to rotate the protractor for two reasons 1) Realism 2) If a position is given as AOB and your heading is 267, I shouldn't have to hurt my brain to figure out the relative position of the contact to my true heading.
Other than that I think some of the other issues are pretty well addressed.
System Specs:
WinXP Pro
Asrock Dual-Sata 2 MOBO
PCIe EVGA 1950 GT KO 512mb <----This card rocks!! and is relatively affordable :p
2gig mem (Cant remember what kind)
AMD Athlon 3000+ (1.8ghz havent overclocked yet-no need) venice
and 1 crappy 15in LCD :down:
Good Hunting
This might have been mentioned before (I've not read all 40-odd pages!) but it's not in the SH4 BugZilla list.
Turning the music volume slider all the way down in the sound menus removes the speech from the pre-mission/campaign video cut-scenes.
FAdmiral
04-11-07, 11:00 PM
My first install of SH4 and patch 1.1 didn't perform up to par with the
AI being lackluster all the time. I also got random sounds repeated over
and over when I used time compression and came back to 1X. I uninstalled
it all and reinstalled both the game & the patch. This fixed the lackluster AI
(fairly good now) and the random sounds went away. Now I see that when
the deck gun and AA gun get DCed and take damage while submerged, the
men I have in those crew slots loose health also. This shold not happen since
under water they are NOT manning those guns....
JIM
mookiemookie
04-12-07, 10:39 AM
Java, not Jawa.
and Java sea, not Jawa sea.
this has probably already been posted. I would like to see a complete map overhaul, with spellings, ofcourse.
Java (Indonesian (http://en.wikipedia.org/wiki/Indonesian_language), Javanese (http://en.wikipedia.org/wiki/Javanese_language), and Sundanese (http://en.wikipedia.org/wiki/Sundanese_language): Jawa) is an island (http://en.wikipedia.org/wiki/Island) of Indonesia (http://en.wikipedia.org/wiki/Indonesia) and the site of its capital (http://en.wikipedia.org/wiki/Capital) city, Jakarta (http://en.wikipedia.org/wiki/Jakarta).
Hazelwood
04-12-07, 11:47 AM
If thisis not a bug and someone knows how to avoid the problem, I would appreciate knowing the answer ...
If I build a custm mission and add any submarines other than my own (enemy or allied makes no difference) these computer controlled subs simply coast for a few minutes as if the throttle had been set to "Stop" and then are dead in the water. They cannot be made to move. Had the same problem in SHIII and never could get AI subs to work there either. Of course, I have checked to ensure initial speed is not zero, etc.
best wishes
Cpt. J. Hazelwood
here is a strange one
Had a standard deploy to location and engage merchant shipping
I get there its in the ocean maybe a good 200 NM from nearest land when i get there the flag changes to grey
everything normal up to this point
then i get a pop up
Ready to deploy troops
Launch
Pospone
Im like WTF im 200+ NM from land and im doing 20 knots
I click pospone
bang CTD
wierdest damn thing ive seen so far
Had this happen to me today. I had sailors assigned to the AA guns in case of enemy aircraft made a surprise visit. I made radar contact with an enemy task force, dove and attacked them while at periscope depth. After using 2 torps, I went to 200 feet. Escorts found me and depth charged me. My AA guns and deck gun were damaged. I then noticed that my guys assigned to the AA and deck guns were hurt.:o They weren't manning the guns while 200ft. under water...so how did they get injured. There's no other damaged to my submarine. The health of the sailors assigned to the AA guns kept getting worse. When I fixed the deck gun, the sailors assigned to the deck gun were healed.:o Anybody else see this?
Mast
USS_shipmaster
04-12-07, 07:27 PM
same torpedoes issue,
I spend 7 torpedoes on medium merchant ?????????????? bullxxxt
Elder-Pirate
04-12-07, 07:53 PM
I wonder if the SH4 Devs know that there were medical help aboard WWII submarines? Heres a case aboard the USS Seadragon 1942 of a Pharmacist's Mate .
http://www.history.navy.mil/faqs/faq87-3a.htm
Also here by the Squadron Medical Officer:
http://www.history.navy.mil/faqs/faq87-3a1.htm
I smell a Mod comming up. :hmm: I hope. :yep:
Soviet_Warlord
04-12-07, 10:35 PM
Sorry if this has already been shown, but I don't have the time to wade through 41 pages of bugs :p
http://img362.imageshack.us/img362/9391/bugby1.png
The night reflections of this Japanese merchant (one of the medium or bigger ones) aren't displaying properly.
Mad_Mark
04-13-07, 03:32 AM
I don't know if this is a bug but I started my campaign with a Gar sub and have had it upgraded with better guns /better coning tower and then after my third tour I was given the option to take control of a better sub.You are not given any indication what that might be until you say yes, where upon I seem to be back with a Gar that has all the stats I had from the beginnig of the game!
I now have that horrible coning tower back that obscures the AA gun and have to spend a lot of renown putting guns back on the sub.
Please tell me that I am mistaken and this Gar has some hidden improvements.
Drebbel
04-13-07, 05:14 PM
NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining the list in the first post of the huge threa and start a new bug thread after that patch has been released
leeclose
04-13-07, 07:21 PM
Just a quick one guys for some reason my keyboard apart from my esc key seems to refuse to work every so many patrols just dies now ive done a full diagnostic on the keyboard and my mobo and the keyboard works just fine how ever in sh4 it goes bingo starts with my f keys and within 30 seconds whole thing is down also tested the keyboard with sh3 works fine and a number of other games that use all the F keys and it works fine any oen else getting this prob?:damn: or even a solution
I realize that this thread is not really current anymore but,
Did anyone tell the devs that the sub compartments need to be rotated by 180 degrees in order to work with the sound engine?
Its not just the helmsman that is facing the engine room. The problem is that all the comaprtments are facing 180 degrees opposite to the sound engine.
eg. A destroyer approaching off Starboard in externals is heard off the Port side in the Command room.
I will post in the next bug list I guess after 1.2.
rascal101
04-14-07, 09:50 AM
Hi there, have been exploring further into a career, I have the latest Fleet Boat and Flavored to taste mods.
Have noticed CTD when pressing radar button to go to radar station, not sure if it only happens when you try to go to surface radar or if it happens in both
Any one else noticed this
OddjobXL
04-15-07, 08:59 AM
Can't think of anywhere else to post this, current or not. I had a very bad random crash in the middle of an attack for no appearant reason. I was zooming out and panning in a wide external view to watch the glory of my brilliant attack unfold. No controls were touched, no inputs made, aside from the camera panning. It was at night, ships were on fire and there were starshells in the sky. I was in heaven. Then CTD! It ruined my entire night.
I'm playing on a new Dell XPS laptop using Vista 32. Now, I understand mobile graphics cards aren't supported but the Dell XSP is getting heavy promotion in the U.S. right now and it's essentially a full, desktop, replacement machine. I'd highly recommend the devs, if they are thinking about long term sales, make sure this isn't a problem.
The crash may or may not be related to the card I'm using and after 1.1 SH4 was much more stable until this patrol. It was very painful. In a game like Silent Hunter, when you can spend an entire evening on just one slowly evolving engagement, a crash really can put you off to not only the one game but the entire genre. I should also note that SHIII is rock solid and hasn't crashed once.
The General
04-16-07, 05:20 AM
I'm starting a new list of things that actually work the way they should. It's gonna be a short list.
1) The Periscopes go up and down.
2) Ummm, I'm stuck, anybody....anybody?
leeclose
04-16-07, 07:10 AM
Er most of the game:rotfl:
The General
04-16-07, 09:05 AM
Most of the game doesn't work.
ReallyDedPoet
04-16-07, 10:13 AM
Hey folks,
I am finding when I go deep with this game, 100metres with no damage, my boat is pretty well toast. I have installed the Increased Crush Depths Mod, still no luck. Any thoughts here would be appreciated:yep:
RDP
bruschi sauro
04-16-07, 10:33 AM
Most of the game doesn't work.
Yes this is the truth.. I have waited so long for this game...
I have installed the game on 23 03 2007:p
I have patched on 24 03 2007:o
I have play 2/3 scenarios and begin a career....:cry:
I have disistalled it on 25 03 2007:down: :nope:
Now i am waiting for the new patch:damn:
GWX 1.03 USERS
U-65 IXB
NOT A BETA TESTER FO UBI
akdavis
04-16-07, 05:35 PM
-Part of Compass on HUD still in German. Reads "NO" (Nordost) where it should read "NE" (Northeast).
-SD radar in wrong location. SD radar antenna is located on deck of sub forward of conning tower. SD radar should be mounted at the front of the bridge. Here is the Porpoise, as this is where you are likely to first encounter this mistake (sub school):
http://www.history.navy.mil/photos/images/n30000/n35997.jpg
Also, here is the Pike showing location of SD radar after the front of the bridge was cut down:
http://www.history.navy.mil/photos/images/n40000/n40140.jpg
If you think about, the location low on the deck is a pretty illogical place for an air search radar. ;)
PopManiac
04-17-07, 01:41 AM
Just a quick one guys for some reason my keyboard apart from my esc key seems to refuse to work every so many patrols just dies now ive done a full diagnostic on the keyboard and my mobo and the keyboard works just fine how ever in sh4 it goes bingo starts with my f keys and within 30 seconds whole thing is down also tested the keyboard with sh3 works fine and a number of other games that use all the F keys and it works fine any oen else getting this prob?:damn: or even a solution
I get that too, I think that it is the "Sticky Keys" feature of Windows that kicks in, you must disable it via the Control Panel....
leeclose
04-17-07, 05:52 AM
yup i did pop still getting it.:damn:
micky1up
04-17-07, 06:09 AM
hi my game has stoped working it wot launch ive got vista x64 it was working fine now i reinstall and after a few goes it stoppes again it come up with silent hunter 4 has stopped working any help please
leeclose
04-17-07, 06:26 AM
hi mate have you installed the 1.2 patch vista tends to have a bit of a brain fart with SH4 worst case uninstall it make sure its totally off your hard drive then restart ur machine then do a re-install:up:
micky1up
04-17-07, 06:52 AM
where is the 1.2 patch
leeclose
04-17-07, 06:54 AM
Hi this is where you get it and all the other GWX stuff ya need
http://www.users.on.net/~jscones/GWX/ (http://www.users.on.net/~jscones/GWX/)
Happy hunting any more probs PM me.
Gizzmoe
04-17-07, 09:45 AM
Please report all v1.2 bugs here:
http://www.subsim.com/radioroom/showthread.php?t=112193
Thread closed.
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