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View Full Version : Assisted Plotting mod for GWX v.1.02 released!


poor sailor
02-22-07, 05:31 PM
This is Assisted Plotting mod for GWX v.1.02. This is a unofficial release and not yet supported by GWX team. I released that because I really love this mod in NYGM and now I have include this into GWX. I was not a original creator of this mod and credits go to RUB and NYGM teams or some author which I don't know who is. I only made to work in GWX. Here is a quote from original readme file:
"Designed for manual targeting but with assistance via no need to over do the contact drawings and have messy maps.This mod just reduces the time and the mess when marking a contact on the map. I have long had a feeling that when trying to draw lines and calculate everything myself I get too frustrated especially when I am supposed to have help doing this even at 100%. I hated using Weapons officer for solutions as he is too fast and it takes away the satisfaction of doing some thing myself. I hated the present map update as it gave too much info and was hard to be surprised. If any of the above relate to you then this mod will help with the work but still give you the hunter feel.

What it does
************************************************** ****************************

1. Have coloured campaign radio contact icons so you can no longer see tails in the boxes. Have decided not to remove friendly and neutral colours, as this would have been reported via radio. I could do this if many request it.

2. Have removed the ships from appearing at higher zoom levels and icons representing the subs precise contact systems i.e. visual and radar.

3. Have made it so if you move hand to location of visual contact a small circle should appear, this represents you man on the periscope giving you info. It is best to get the bearing and run the ruler up that line till circle appears.

4. You just have to add your mark somewhere in the centre of the circle. I never put a crosshair, as I wanted some small error factor to be included.

5. When fully zoomed you will not get the circle and instead just get a text sentence. Again I imagine to myself that it is just me and periscope operator making longer and more precise calculations.

6. You can click on circle and watch one at a time, a bit like following a target to get a feel for its movements.

7. You will still get surprised and sneaked up on if you are not careful with viewing, love that I do.

8. Sonar lines have been reduced to dots on screen and it is not possible to get an accurate range from the dots as they fade over distance. This represents updates from sonar man but only a general idea as to contacts distance.

9. You will lose contact circle the second your scope disappears below water.

10. At longer ranges the circle will not appear (7000) so you may still do your long plotting to get info but anything within 5000 metres comes under the assistance rule.

11. This mod still makes it so that you can influence your shots by taking that last range and bearing through scope just before firing.

12. This mod makes it easier to calculate speeds with minimum scope above water and mathematics as long as you use a nonograph provided by Wazzoo."

It's JSGME compatible and the option "No map update" in game must be unchecked.

Hope You enjoy it!
http://files.filefront.com/GWX_Assisted_Plotting_Modnrar/;6821163;;/fileinfo.html

Sailor Steve
02-22-07, 05:55 PM
Did you include everything? You should be able to lock onto the target, 'tag' it, and then it will show up on the attack map with information, and stay there for a minute or so after the scope comes down, allowing you to maintain the solution long enough to lower the scope and then fire the torpedoes. Also, if you click on the 'tagged' mark on the attack map it will then also show up on the navigation map.

poor sailor
02-22-07, 06:07 PM
Yes, I've included everything needed. I've tested It and works like in NYGM or better said like it should to work.

Corsair
02-22-07, 06:10 PM
Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.

Lanzfeld
02-22-07, 06:43 PM
I would like to keep the contacts grey though.

Kumando
02-23-07, 06:26 AM
Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.

Corsair mate, since i use manual navigation like yourself (influenced by you :p), i tried a similiar assisted plot mod before downloaded from u-boat simulation, and would make the sub icon show on the map all the time, defeating the whole purpose of manual navigation. This was in GWX i wonder if this new mod will work now :hmm:.

Corsair
02-23-07, 06:54 AM
Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.
Corsair mate, since i use manual navigation like yourself (influenced by you :p), i tried a similiar assisted plot mod before downloaded from u-boat simulation, and would make the sub icon show on the map all the time, defeating the whole purpose of manual navigation. This was in GWX i wonder if this new mod will work now :hmm:.

I don't know for GWX in fact I have a dual install with NYGM and GWX. My NYGM install is the "hardcore" one with manual navigation, no maps updates, etc... I use GWX for more "relaxed and fun" patrols - no fatigue, normal nav and assisted plotting. I noticed though that in GWX the assisted plotting brings back the colours of contacts following radio information, but I don't mind as anyway the radio message already says it is "enemy convoy" or "friendly task force".

gouldjg
02-23-07, 04:50 PM
I am very glad someone found the time to do this for us whom like the assisted plotting options.

Get a nomo built into the map and I am happy as larry.

I have always have prefered the RUB set up when it had assisted plotting and nomograph.

Kudos to new author

Sailor Steve
02-23-07, 06:23 PM
Yes, I've included everything needed. I've tested It and works like in NYGM or better said like it should to work.
Cool. This will make a lot of people happy.:sunny:

poor sailor
02-24-07, 05:19 AM
I added a Wazoo draggable nomograph mod in this version. First version consist only assisted plotting mod. Link to second version http://files.filefront.com/GWX___Assisted_Plotting_Mnrar/;6821177;;/fileinfo.html

Lanzfeld
02-26-07, 09:08 PM
Just an update with this mod now that I started playing GWX. I tried to leave Keil but it is almost impossible to speed up time as the watch crew will constantly loose sight and reaquire ships and drop TC to 1X. Not to mension if I leave my WO on duty then I am bombarded with vocal ship callouts until I put a pistol to my head! For some reason using this mod with NYGM didnt give these results. The watch called out the ships once and not over and over. I dont think this assisted plotting mod works well in GWX.

Unless I am doing something wrong.

Lanzfeld
02-26-07, 11:17 PM
To update my update...

I went into the data/menu/cfg/map (I think) and changed the update time from 0 to 300 seconds (5 minutes). This gets rid of the constant WO calling out the same contacts and droping TC to 1X. Look in the readme of the mod for more.:up:

NiKuTa
02-26-07, 11:32 PM
Hello could you tell me what do you change in menu_1024_768.ini. I change my menu_1024_768.ini beciuse i use a TDC i 6 dials mod with gwx 102.

poor sailor
02-27-07, 02:16 AM
Hello could you tell me what do you change in menu_1024_768.ini. I change my menu_1024_768.ini beciuse i use a TDC i 6 dials mod with gwx 102.
I changed block G31 I18 with this:

[G31 I18]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=287,659,1403,252
Color=0xFFFFFF80
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/nomo.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

poor sailor
02-27-07, 02:17 AM
To update my update...

I went into the data/menu/cfg/map (I think) and changed the update time from 0 to 300 seconds (5 minutes). This gets rid of the constant WO calling out the same contacts and droping TC to 1X. Look in the readme of the mod for more.:up:
Thank's for this, I will look again and then I correct this and release the corrrected version.

NiKuTa
02-27-07, 03:38 AM
What realism settings i should use ?

poor sailor
02-27-07, 04:02 AM
You must only have unchecked the option "Map contact update", everything else is optional.

poor sailor
02-27-07, 09:54 AM
Well, first I must to sorry for my mistake and thanks to Lanzfeld who notified problem with this mod. Problem was in settings in file contacts.cfg in line "Decay Time For Precise Sensor Contacts=0" I've changed now to 60 and now annoying repeating of contacts by WO is gone. Thanks and sorry for this little mistake.:oops:
Links for new versions are:

Version 1
http://files.filefront.com/GWX_Assisted_Plotting_Modnrar/;6821163;;/fileinfo.html
Version 2 with added draggable nomograph
http://files.filefront.com/GWX___Assisted_Plotting_Mnrar/;6821177;;/fileinfo.html

Anyone who already downloaded the first versions I suggest to open with notepad file contacts.cfg in cfg directory and change the line Decay Time For Precise Sensor Contacts=0 -> to 60 and that's it.;)

Lanzfeld
03-03-07, 08:54 AM
Poor Sailor,

Do you know what I have to change to get rid of the direction and speed that is written next to the contact circle when you run your mouse over it? (NE, Fast, ect...) NYGM didnt display this info so I was wondering how I get rid of it?

Many thanks

poor sailor
03-03-07, 09:09 AM
Poor Sailor,

Do you know what I have to change to get rid of the direction and speed that is written next to the contact circle when you run your mouse over it? (NE, Fast, ect...) NYGM didnt display this info so I was wondering how I get rid of it?

Many thanks
I will look on that!;)

GT182
03-03-07, 11:02 AM
PS, all I get at Download for v2 is this:

Your download has failed. There were no available download servers. Click here to try your download again.

Maybe servers are busy, or is the download not there for now?

poor sailor
03-03-07, 11:27 AM
PS, all I get at Download for v2 is this:

Your download has failed. There were no available download servers. Click here to try your download again.

Maybe servers are busy, or is the download not there for now?
Yes, the FileFront servers are probably busy. Try later.

Church SUBSIM
03-03-07, 01:05 PM
THANK YOU FOR THIS MOD :)

Caps off.

Installing GWX now!

poor sailor
03-03-07, 03:09 PM
Poor Sailor,

Do you know what I have to change to get rid of the direction and speed that is written next to the contact circle when you run your mouse over it? (NE, Fast, ect...) NYGM didnt display this info so I was wondering how I get rid of it?

Many thanks
I will look on that!;)
Lanzfeld, Which of these 2 picture is for your taste?
Picture 1

http://img124.imageshack.us/img124/7036/picture1ov9.jpg

Picture 2

http://img124.imageshack.us/img124/5863/picture2kn9.jpg

If you more like picture 2 if I good understand you, I will sent to you files you needed,send me your e-mail by PM. But I don't want to change original version which is on first picture because this mod I made for GWX users. As I said this is a last thing I do. I need a time to play;)

Lanzfeld
03-03-07, 09:51 PM
I like the second thank you. Could you get rid of the "north east" so all I have is the type...which I identify?

A million thanks

jmr
03-18-07, 10:07 PM
Is this file still available?

edit: never mind, filefront seems to be up and running now

poor sailor
03-19-07, 05:46 AM
Is this file still available?

edit: never mind, filefront seems to be up and running now
Yes, the file is there!;)

Reece
03-19-07, 06:35 AM
I assume that "map updates" in realism has to be checked for this mod?:yep:

poor sailor
03-19-07, 07:00 AM
I assume that "map updates" in realism has to be checked for this mod?:yep:
No, for this mod the map update must be unchecked!

Reece
03-19-07, 07:37 AM
Ahh then I am intrigued, I must download & check this out, I assume a document on how to use is included.:up:
Thanks Poor Sailor.

Reece
03-21-07, 10:48 PM
Well with map updates off my sub is shown as a dot untill zooming in, both the Navmap & Attack maps display nothing (as it should), no ships of any type are displayed at any zoom level, the map image you have drawn (posted) shows a circle with merchant data displayed, if map udate is off how do you get that info displayed, as I said my maps are blank!:-?

Edit: I did not edit the menu ini file as I didn't have the nomo.tga file, unless it's part of SH3?

poor sailor
03-22-07, 04:07 AM
Well with map updates off my sub is shown as a dot untill zooming in, both the Navmap & Attack maps display nothing (as it should), no ships of any type are displayed at any zoom level, the map image you have drawn (posted) shows a circle with merchant data displayed, if map udate is off how do you get that info displayed, as I said my maps are blank!:-?

Edit: I did not edit the menu ini file as I didn't have the nomo.tga file, unless it's part of SH3?
Well, I'm not sure what problem you have, but if you leave unchecked option "no maps updates" everything will work as it should. If you check this option then You will not see a contact because if this option checked then you have on "no maps update". Your sub is represent like dot, until zooming in (well I using 1500 navmap mode) you will see the measures (in my case), for the other ship, you will see nothing on map until you dont have a contact. First when you submerged and pick up sonar contact you have doted contact represent on map, but only when You view your target on scope and lock on target you will se on your map a circle which represent a target as in picture. When you in surface and see target try to move a arrow on map and then will circle appear if don't try to zoom out for little and then you will see a circle. Hope this helps.

Reece
03-22-07, 05:19 AM
Ah missunderstanding, I don't have map updates & I should, wires crossed, I will now untick "no map updates" which means I will get map updates!!:stare::88):doh:
No wonder I couldn't get it to go!!:damn:
Thanks Poor Sailor!:up: