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DivingDuck
03-21-07, 10:31 AM
Moin,
Thanks DD,

When I downloaded your update for the scope it was just a dat file and not in the JSGME format. So I just dropped it into the apprropiate folder. Is that correct/data/internal/type7 sub... Thanks for the advice. Iīll upload a corrected JSGME version asap.

Itīs in JSGME format now. Just uploaded it.

Regards,
DD

Flybywire
03-21-07, 11:15 AM
Thanks again, I have installed all and am going to see if I still get the CTD.

Kindly,

Flyby

Paajtor
03-21-07, 02:27 PM
Enable as follows:
TypeVII_OpenHatch_V1.01
TypeVII_OpenHatch_HiRes if needed
TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock I haven't followed this topic for a while...is this what I need to download and install?
I'm asking because of the 21 pages to read, lol. :oops:

I'm running GWX+Dec.23rd corrections...so NOT the latest GWX.

DivingDuck
03-21-07, 02:49 PM
Goede avond Paajtor,


Enable as follows:
TypeVII_OpenHatch_V1.01
TypeVII_OpenHatch_HiRes if needed
TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock I haven't followed this topic for a while...is this what I need to download and install?
I'm asking because of the 21 pages to read, lol. :oops:

I'm running GWX+Dec.23rd corrections...so NOT the latest GWX. You have to donwload:
TypeVII_OpenHatch_V1.01
HiRes is included but has to be enabled separately if needed
TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock (whatever you like best)Enable it as described above. As you use GWX youīll need to enable HiRes to prevent from falling back to (stock) LoRes gauges.

Regards,
DD

Paajtor
03-21-07, 02:59 PM
Great, DD....much appreaciated.

Matyas
03-21-07, 04:01 PM
Great work, DD! :up: Many thanks!

BTW I have also noticed the hazy patches in the RR when looking at the CR, but I suppose it's only due to the changing of casted shadows as the boat rolls.

Paajtor
03-21-07, 05:17 PM
DivingDuck, TypeVII_OpenHatch_V1.01 in your sig leads to DD_MBoat_V09.rar...thought you had to know.

Ducimus
03-21-07, 05:18 PM
Hi flybywire,

Iīve posted in Ducimusī thread asking him to provide the rusty looking texture files for download to copy them to the tex folder. Letīs see what he thinks about it.


I havent been by the mod forum lately. You just want the texure files? I suppose i could extract them all out of your CR dat and toss them up for D/L somewhere if you want. Unless theres a reason not to, id recommend repacking them into the dat though. Ive done that, and havent had any problems at all.

raymond6751
03-21-07, 06:14 PM
I vote DivingDuck as the Forum Man of the Year for his work on
the Open Hatch mod.

All those in favor, Hip Hip!


SH3 will NOT be removed from my system when SH4 comes along because of mods
like this.

Now...we need to close hatches when under DC attack, right?

Paajtor
03-21-07, 06:35 PM
:damn: omg lol:hmm:

Wait, I have the solution!

Return to port.
Save game, exit SH3.
Rollback SH3Commander
disable OH through JSGME
load SH3
return to where you were being attacked
Bingo...hatches closed!:rotfl:

Ducimus
03-21-07, 08:38 PM
Now...we need to close hatches when under DC attack, right?

I don't think they did that except maybe if they were expecting a collision. Closing the hatch's impedes communcation in the boat, and communication between compartments is crucial.

Kumando
03-22-07, 12:56 PM
This should be voted mod of the year.

canadian_wolf
03-22-07, 03:31 PM
truly beautiful but i have one question. since the IXD and VIIC use the same radioroom. is there anyway to add the room to the IX class or no? could be a second mod? if not then i shall settle for the VIIC :up::up:

Paajtor
03-22-07, 06:48 PM
Goede avond Paajtor,


Enable as follows:
TypeVII_OpenHatch_V1.01
TypeVII_OpenHatch_HiRes if needed
TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock I haven't followed this topic for a while...is this what I need to download and install?
I'm asking because of the 21 pages to read, lol. :oops:

I'm running GWX+Dec.23rd corrections...so NOT the latest GWX. You have to donwload:
TypeVII_OpenHatch_V1.01
HiRes is included but has to be enabled separately if needed
TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock (whatever you like best)Enable it as described above. As you use GWX youīll need to enable HiRes to prevent from falling back to (stock) LoRes gauges.

Regards,
DD
Vielen Dank! Alles geht wie auf Räder.

Even installed in mid-patrol, and no issues...great job.

Letum
03-22-07, 08:11 PM
Since I installed this mod (and hi-res patch) I have lost the hi-res dial on the hydrophone. Is there a fix? Have I done something wrong?
Thankyou.

Reece
03-22-07, 08:23 PM
The hi rez dials including the Hydraphone are supplied with the mod but you have to patch the earlier versions and then install the one you prefer (2 mods & 2 patches). If there is still a problem you will have to check (if using JSGME) where the files actually ended up! Hope this helps.:yep:

Ducimus
03-22-07, 09:02 PM
i have one question. since the IXD and VIIC use the same radioroom. is there anyway to add the room to the IX class or no? could be a second mod? if not then i shall settle for the VIIC :up::up:

Im pretty sure the answer is no. By outward apperances the new VIIC CR functions similar to the type II control room. In essence the CR and RR have been combined into one single module. I suggest just using the VII control room with the type 9 uboats. Not hard to do, just edit the subs config file to use the type 7 interior and there you go.

alexoscar
03-23-07, 02:45 AM
This is more than a mod. Its incredible. The best stand alone mod for me in the SH3 history. None of us believed this kind of work could be made several months ago.

Like other mate said above, this game will stay on my HDD because this and other wonderful mods.

Thank you. I love it.

canadian_wolf
03-23-07, 02:25 PM
mmm well i dont think i want that but because this is so kick ass XD i shall wait until 41to swtich to an IX class, the VIIC was always the look of the UBOAT war for me anyway.

Filax
03-26-07, 03:24 AM
@Urfisch / DD

I really like this mod.
May we expect a IX-Open Hatch mod? PLEASE!

Filax

Alex
03-26-07, 05:06 AM
@ DD : Filax just had a great idea.... But I'm pretty sure we'll never know the amount of work you put into creating this awesome mod. :huh:
I just have a question for you : you've created the VII open hatch.... But in order to create this mod for the other subs (in case you're thinking about making this mod available for other subs versions in the future), does your work on the VII open hatch can't be took as a base, to reduce the amount of work, or is it a complete new job ? :huh:

That's a weird question, I know.... But I don't know the process of creating this mod. :-?

Captain Strangelove
03-26-07, 05:06 AM
Hi there.

I have another question.
Is it technically possible to add the conning tower interior to the model as well? And open the the hatch there as well? Or is there an internal modelling difference between the forward hatch and the tower hatch?

Cheers

Kai

DivingDuck
03-27-07, 06:56 AM
Moin,

Is it technically possible to add the conning tower interior to the model as well? And open the the hatch there as well? Or is there an internal modelling difference between the forward hatch and the tower hatch?
@Captain Strangelove: (really like this name. :p)
Technically it should be no problem. Maybe there is a limitation in *.dat file size. I donīt know. Anyway the *.dat would reach a size of about 60MB. That, for sure, would make many GPUīs burn. So Iīm not sure thereīs enough guys out there willing to download and install an addition like this. Kick me if Iīm wrong.



TypeIX_OpenHatch_V1.0 is now available for download at my FileFront Site (http://hosted.filefront.com/DivingDuck). (ca 45.80MB)

http://img241.imageshack.us/img241/174/t9oh021rs1.jpg http://img241.imageshack.us/img241/5391/t9oh023qd7.jpg http://img241.imageshack.us/img241/8624/t9oh024ow4.jpg http://img241.imageshack.us/img241/2452/t9oh025cn5.jpg


JSGME compatible
HiRes gauges included, enable separately if needed
installation instructions included


Your feedback is welcome.

Regards,
DD

danlisa
03-27-07, 07:03 AM
You've got one very happy IX kaleun here!

Thank You :rock::rock:

Filax
03-27-07, 07:51 AM
TypeIX_OpenHatch_V1.0 is now available for download at my FileFront Site (http://hosted.filefront.com/DivingDuck). (ca 45.80MB)

http://img241.imageshack.us/img241/174/t9oh021rs1.jpg http://img241.imageshack.us/img241/5391/t9oh023qd7.jpg http://img241.imageshack.us/img241/8624/t9oh024ow4.jpg http://img241.imageshack.us/img241/2452/t9oh025cn5.jpg
JSGME compatible
HiRes gauges included, enable separately if needed
installation instructions includedYour feedback is welcome.

Regards,
DD
Downloading while writing. THANK YOU VERY VERY MUCH. And sorry for being impatient starting a poll to pursuade you to do it. As Iīm not that happy with SHIV this mod is one more reason to stay with SHIII. Awesome work.

Waiting for your next mod, whatever it is,
Filax

Rubini
03-27-07, 08:01 AM
Moin,


...Your feedback is welcome.

Regards,
DD

So here a feedback!
First of all many thanks again DD!

I'm using the Type VIIC with stock peri location...
Two small problems (I said small lol):
1. The lights are really too shine on all the uboat. At least on GWX interiors (I guess that also on stock) they are "better", a bit less shine.
2. Ok about the periscope...but the player default camera position and that Officer aren't on stock position. They are in truth in the same "pericope fix mod" position.


That is it!
Thanks again mate!:up:

P_Funk
03-27-07, 09:17 AM
Wow. What luck! I just started a new IXC career 3 hours ago.

But maybe you should edit the first post in the thread to reflect ALL of the files and updates and installation instructions and what not. I just skimmed through 27 pages of posts to get here.:o I think those ignorant to this mod would appreciate 1st page release notes.

Maraz
03-27-07, 09:47 AM
TypeIX_OpenHatch_V1.0 is now available for download


OMG, you did it again !!!!!!!!! :o :o :o :o

Great job! :up: :up: :up:

Now let's go to other hatches !!! :D :D :D :D

Maraz

supposedtobeworking
03-27-07, 11:06 AM
That is awesome divingduck thanks for your work. Is there any chance of getting the hatch in the aft section of the control room open so we can see that mess room yet?

Sailor Steve
03-27-07, 11:22 AM
It keeps getting better!

When will you do the type II? No, wait...:rotfl:

Jimbuna
03-27-07, 11:53 AM
AWESOME!! :rock: :up: :arrgh!:

JCWolf
03-27-07, 12:41 PM
Yesss----

Ve

ry cool..awesome add...:rock:

Whirlwind
03-27-07, 02:03 PM
Wow DD, this mod is simply incredible. It brings so much more life on board an u-boot. If you and urfisch manage to expand this mod to every compartment in the u-boot, you truly deserve to be called gods in the modding community. :rock:


Thank you for your work and effort you put in this mod.:up:

EmeAzul
03-27-07, 02:39 PM
DD, thank you for this terrific contribution to SH3. This is truly a great enhancement to the game. I've really enjoyed all of your work in the past, but this particular effort really stands out!

I'm thinking of combining both TypeVII and TypeIX Openhatch mods into one single modification on my system. I was wondering if you think this would or could create a problem. There are 10 .tga files that are common across both mods: 7cic_Brk_Glass, 7cic_druck, 7cic_tbd_1, 7cic_tif, Blueprint, Brk_Glass, druck_7, Haloi, Placute, and Torpedo.

In a few cases, the size of the files are different from one Mod to the other. I guess I would have to decide which version to use (the larger one, perhaps?). But since they will all end up going into the same place once implemented (Textures/TNormal/Tex), I wondered if combining them from the outset might not be more efficient. Thx EmeAzul

CaptainNemo12
03-27-07, 04:07 PM
Is it me or is that IX hatch WAAAAAAAAAAAAYYY to high to crawl in? It's almost like you have to jump through it in order to get to the other side!!:lol:

P.S: I'm not criticizing your work DD, it's awesome!:up:

Paajtor
03-27-07, 04:32 PM
No, it's meant to be that high...it means, that your legs are stretched, when you put one through. And that's nice, when travelling inside a rolling Uboat.;)

Tigrone
03-27-07, 04:50 PM
Moin,
TypeIX_OpenHatch_V1.0 is now available for download. Your feedback is welcome. Regards, DD

Oh my God: Atlantic, no Pacific, but the IX looks so cool now, but I just got a new Gato and need to catch some rays (and the Atlantic is so cold), but this is just too cool! :rock:

Zinmar
03-27-07, 07:25 PM
I do have a slight problem that maybe ya'll can help me fix. I like all others had the ob scope in the wrong place when I installed this wonderful mod via JS. I have tried both the correct and other add-on and neither have moved the scope to the proper area. I have been opening the VII folder in JS than copying the corrected file over the old one, am I doing something wrong here?

DivingDuck
03-28-07, 04:09 AM
Moin,
I do have a slight problem that maybe ya'll can help me fix. I like all others had the ob scope in the wrong place when I installed this wonderful mod via JS. I have tried both the correct and other add-on and neither have moved the scope to the proper area. I have been opening the VII folder in JS than copying the corrected file over the old one, am I doing something wrong here?
Enable as follows:
TypeVII_OpenHatch_V1.01
TypeVII_OpenHatch_HiRes if needed
TypeVII_OH_Peri_CorrectReport back if you still encounter this problem. Good luck.



...I'm thinking of combining both TypeVII and TypeIX Openhatch mods into one single modification on my system. I was wondering if you think this would or could create a problem. There are 10 .tga files that are common across both mods: 7cic_Brk_Glass, 7cic_druck, 7cic_tbd_1, 7cic_tif, Blueprint, Brk_Glass, druck_7, Haloi, Placute, and Torpedo.

In a few cases, the size of the files are different from one Mod to the other. I guess I would have to decide which version to use (the larger one, perhaps?). But since they will all end up going into the same place once implemented (Textures/TNormal/Tex), I wondered if combining them from the outset might not be more efficient. Thx EmeAzul
Youīre right. There are some files that come with both mods. Iīts hard to keep the complete picture. It will cause no problem. If you use the larger one, your textureīs quality will be increased ingame. Itīs on my ToDo-list for upcoming updates now. Thanks for the advice.



That is awesome divingduck thanks for your work. Is there any chance of getting the hatch in the aft section of the control room open so we can see that mess room yet? No comment. :hmm:

...But maybe you should edit the first post in the thread to reflect ALL of the files and updates and installation instructions and what not. I just skimmed through 27 pages of posts to get here.:o I think those ignorant to this mod would appreciate 1st page release notes. Iīve talked to Urfisch already. The #1 post will be edited asap by him.


I'm using the Type VIIC with stock peri location...
Two small problems (I said small lol):
1. The lights are really too shine on all the uboat. At least on GWX interiors (I guess that also on stock) they are "better", a bit less shine.
2. Ok about the periscope...but the player default camera position and that Officer aren't on stock position. They are in truth in the same "pericope fix mod" position. I didnīt change anything about the lights. But Iīll see if I can dim them.
Iīll have to dig a little for the camera and officerīs position. They obviousely have been altered by NYGM. As I didnīt play a single mission since I started modding in summer last year, I didnīt realize there is a difference between these matters in stock and NYGM.

Regards,
DD

JCWolf
03-28-07, 06:40 AM
This XI version its now available at my site!
Thanks DD:up:

DivingDuck
03-29-07, 08:48 AM
TypeVII and TypeIX Open Hatch Mods

To prevent all who are interested from browsing all the postings to find whatīs new, where to download and how to install here is an overview.

These mods attach fully functional radio rooms to the command rooms of TypeVII and TypeIX boats. They are fully JSGME compatible.

http://img88.imageshack.us/img88/905/hatchopenlight001gj6.jpg

History:

TypeVII_OpenHatch_Beta

NYGM NSS_Uboat7_CR.dat was used as basis for this mod
HiRes gauges missing with GWX
extracted GWX textures files (Bordinstrumente Mod by OakGroove)

TypeVII_OpenHatch_V1.01

TypeVII_OpenHatch_HiRes is included, may be enabled separately
obs periscope was moved to technically correct position by NYGM, floor housing remained in "old" position

TypeVII_OpenHatch_Peri_Stock

as the obs periscope in correct position was disturbing the view at the open hatch many asked me to re-relocate it to stock position
just an update, no stand alone, enable on top of V1.01

TypeVII_OpenHatch_Peri_Correct

moved the periscope and itīs floor housing to the correct position
just an update, no stand alone, enable on top of V1.01



TypeIX_OpenHatch_V1.0

TypeIX_OpenHatch_HiRes is included, may be enabled separately



DOWNLOAD LINKS

TypeVII_OpenHatch_V1.01 (http://files.filefront.com/DD_TypeVII_OpenHatch_V101rar/;6950310;/fileinfo.html) (ca. 40.24MB)

TypeVII_OpenHatch_HiRes included, enable if needed

http://img490.imageshack.us/img490/435/t7oh005qm0.jpg http://img490.imageshack.us/img490/6667/t7oh001wz8.jpg

TypeVII_OH_Peri_Stock (http://files.filefront.com/DD_TypeVII_OH_Peri_Stockrar/;6970898;/fileinfo.html) (ca. 15.99MB)

http://img490.imageshack.us/img490/7639/peristock005wr4.jpg http://img490.imageshack.us/img490/2485/peristock006zu3.jpg

TypeVII_OH_Peri_Correct (http://files.filefront.com/DD_TypeVII_OH_Peri_Correctrar/;6993745;/fileinfo.html) (ca. 15.99MB)

http://img77.imageshack.us/img77/1309/pericor002fc5.jpg http://img77.imageshack.us/img77/3174/pericor001io1.jpg

Enable as follows:

TypeVII_OpenHatch_V1.01
TypeVII_OpenHatch_HiRes, if needed
TypeVII_OpenHatch_Peri_Stock OR TypeVII_OpenHatch_Peri_Correct



TypeIX_OpenHatch_V1.0 (http://files.filefront.com/DD_TypeIX_OpenHatch_V10rar/;7045557;/fileinfo.html) (ca. 45.80MB)

TypeIX_OpenHatch_HiRes included, enable if needed

http://img241.imageshack.us/img241/174/t9oh021rs1.jpg http://img241.imageshack.us/img241/5391/t9oh023qd7.jpg
http://img241.imageshack.us/img241/8624/t9oh024ow4.jpg http://img241.imageshack.us/img241/2452/t9oh025cn5.jpg

Credits:

Urfisch (for initiating this project)
NYGM (basis of these mods)
GWX (texture files)

OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)

Reece (for providing the major clue to make these mods JSGME compatible)

Regards,
DD

P_Funk
03-29-07, 02:22 PM
Absolutely smashing.:up:

So is the IX1.0 just the first release or is that sucker already complete because you've learned everything from doing the VII?

ParaB
03-29-07, 04:06 PM
Brilliant. Many thanks for all your hard work, much appreciated!

:up:

alexoscar
03-29-07, 04:55 PM
This mod is the best standalone mod I have ever seen. With GWX 1.03 and this mod I'm in heaven.

THANK YOU!!!

DivingDuck
03-30-07, 07:20 AM
Moin,
...
So is the IX1.0 just the first release or is that sucker already complete because you've learned everything from doing the VII? Iīm just checking my sources for the correct obs periscope location for typeIX and typeII. Stay tuned.

Regards,
DD

JCWolf
03-30-07, 08:43 AM
Moin,
...
So is the IX1.0 just the first release or is that sucker already complete because you've learned everything from doing the VII? Iīm just checking my sources for the correct obs periscope location for typeIX and typeII. Stay tuned.

Regards,
DD


:o :o :o :o :rock:


Thats a hell of goods news mate...
thanks...

Jimbuna
03-30-07, 08:51 AM
Moin,
...
So is the IX1.0 just the first release or is that sucker already complete because you've learned everything from doing the VII? Iīm just checking my sources for the correct obs periscope location for typeIX and typeII. Stay tuned.

Regards,
DD

God speed :up:

ReallyDedPoet
03-30-07, 09:09 AM
Bonus, as usual great work:up::up:

P_Funk
03-30-07, 05:51 PM
I just had a thought. Post-SH4 release and we're getting some pretty groundbreaking mods for SH3. I love it!:up:

Backman
03-30-07, 08:22 PM
http://www.youtube.com/watch?v=0QdEyexrybY

P_Funk
03-30-07, 10:15 PM
whoa is that real? Are those sounds added after the fact? I'm guessing.

Backman
03-31-07, 03:51 AM
Sounds added by me, obviously. I wanted to show the fantastic open hatch mod from DivingDuck:rock:with some fun.
I added sounds and simulated footsteps.

P_Funk
03-31-07, 09:30 AM
Brilliant. :up:

DivingDuck
03-31-07, 10:41 AM
Moin,
http://www.youtube.com/watch?v=0QdEyexrybY I love it. May I use the link to advertise the mod? In a non-commercial way of course, with proper credits.

Regards,
DD

nemo12
03-31-07, 11:03 AM
spent some weeks in the pacific, this phantastic mod made me come back to the atlantic. Great work, thanks a lot!

Backman
03-31-07, 11:25 AM
Moin,
http://www.youtube.com/watch?v=0QdEyexrybY I love it. May I use the link to advertise the mod? In a non-commercial way of course, with proper credits.

Regards,
DD

Of course, DD. It is an honour for me.:up:
Feel free to use it.

Tigrone
03-31-07, 01:26 PM
Applause! Applause! Applause!

Take a bow DivingDuck and Urfisch.

GlobalExplorer
03-31-07, 03:02 PM
This mod will make a lot of people happy, including myself. Great job!

And now on to the next section, the officers mess ;)

tommyk
03-31-07, 04:22 PM
http://www.youtube.com/watch?v=0QdEyexrybY

haha, great video Backman!

DivingDuck, I spend some time in the pacific but your work is pulling me back to my trusty VII... This mod added so much immersion for me! Thank you very much! Of course also cheers go out to urfisch who kicked the first stone. You both rock! :rock: :rock: :rock:

STEED
03-31-07, 06:24 PM
A IX open hatch :cool: :up:

Jimbuna
04-01-07, 03:58 AM
Where ya been matey :hmm: They've been opening since 39 :lol:

P_Funk
04-01-07, 06:13 AM
Where ya been matey :hmm: They've been opening since 39 :lol:
Not for me! Fritz keeps asking me for the password. He won't believe me that the paper that I had it written down on went overboard.:roll:

Kpt Lothar
04-02-07, 05:16 AM
does this mod "opens" main conning tower hatch?
while on watch i'd love to see subs interior under.

P_Funk
04-02-07, 05:42 AM
does this mod "opens" main conning tower hatch?
while on watch i'd love to see subs interior under.
No. This is a reality based mod. In real u-boats the inner bulkhead doors were open during the voyage. See Das Boot for an example as crew members run from one end of the ship to another through the already open hatches.

Also in reality the hatch on the conning tower was generally closed depending on the situation; definitely during a storm.

Kpt Lothar
04-02-07, 05:49 AM
[quote=Kpt Lothar]
Also in reality the hatch on the conning tower was generally closed depending on the situation; definitely during a storm.

besides that, it would not be a problem for modders?

P_Funk
04-02-07, 08:30 AM
[quote=Kpt Lothar]
Also in reality the hatch on the conning tower was generally closed depending on the situation; definitely during a storm.
besides that, it would not be a problem for modders?
Actually it might. The doors on the bulkheads are stationary. You can't open or close the doors. This isn't an issue since they never close them anyway.

However the conning tower hatch needs to be closed and opened. I don't think that you can have that hatch open when you're underwater and if you could it wouldn't look very good. The bulkheads being edited by this mod are inside the boat. The conning hatch is attached to the exterior hull. There might be issues there.

Kpt Lothar
04-02-07, 08:33 AM
nevermind. still great mod! gonna try it though.
as always im supposed to rollback sh3cmdr before applying that mod (with JSGME)?

DivingDuck
04-02-07, 09:10 AM
Moin,

@Kpt Lothar:
Iīm didnīt mean to open the hatch to CT so far. It would probably bust the CR.dat in size. My GPU is already burning when rendering the combined CR+RR. ;) Technically spoken it would be the same as combining CR and RR, itīs possible. But thereīs no way to open/close the hatch depending on the situation, at least not for me.


Iīve checked the periscopeīs position for typeIX and typeII.
TypeIX is as it should be.
TypeII needs some rework. Does anyone have a screenie showing stock position? Thereīs a shadow on the floor where the obs periscope housing should be. But after disabling any mods the periscope and its housing stayed where they have been before, in the wrong place. Iīve moved them (scope+housing) to the position where the shadow is, shortly in front of the CT hatch. According to my sources this is the technically correct position:http://img108.imageshack.us/img108/4324/t2peri003dh1.jpg http://img108.imageshack.us/img108/8743/t2peri004pd6.jpg
http://img506.imageshack.us/img506/672/t2peri001yr4.jpg http://img482.imageshack.us/img482/7605/t2peri002lz1.jpg


Iīd like to lower the obs periscope. What do you think, UP or DOWN???

Regards,
DD

Kumando
04-02-07, 11:48 AM
Maybe down would be more realistic:up:

Alex
04-02-07, 12:26 PM
I agree. :yep:

Capt.Crackerjack
04-02-07, 04:43 PM
Down please.

tiger_tim_34
04-03-07, 05:56 AM
I.Love.This.Mod.

I had a thrilling escape from the East Coast of England last night, watching the sub getting rocked by depth charges from inside the control room, as the crew held grimly to their posts... something about that extend view through to the other compartment just transported me so much further into the scene.

Is it realistic to expect the other hatch being opened sometime? I wish we were allowed to give you some donation for your time to make it more worthwhile. Can we? Would this help?

For now, please accept the profound thanks of another reinvigorated SH3 fan.

GT182
04-03-07, 06:28 AM
Urfisch and DivingDuck, you both get my vote for the "Kaptains of the Month" club. Fantastic work guys. ~S!~ :up:

Haven't seen the finished product till now.... computer crash last week and just getting going again.

DivingDuck
04-03-07, 07:14 AM
Moin,

@tt34:
Is it realistic to expect the other hatch being opened sometime? I wish we were allowed to give you some donation for your time to make it more worthwhile. Can we? Would this help?

No comment about other hatches at this time.
BTW, I wouldnīt accept any donations. Iīm just glad that the mod calls this much of attention and so many like it.



now that I have lowered the typeII obs periscope Iīm not sure about how low it should be.

obs periscope handles have been rotated (pic#1)
obs periscope has been lowered
http://img147.imageshack.us/img147/357/t2perid000lk8.jpg #1

http://img147.imageshack.us/img147/4088/t2perid001mk0.jpg #2 http://img147.imageshack.us/img147/7923/t2perid005sh6.jpg #3

Which position do you prefer?

Regards,
DD

JCWolf
04-03-07, 08:03 AM
Lowerd mate, its realistc...:rock: :up:

Very cool stuff as usual...:up:

Alex
04-03-07, 08:07 AM
:huh: :huh: :huh: :huh: :huh: :huh:
I love the 3 positions. I vote for a release of a open hatch pack for all subs, that could let us choose the position of the obs periscope. Amazing job one more time, DD.................................... http://www.crypticmadness.com/Forum/images/Smiles/droolinganim.gif

Captain Strangelove
04-03-07, 09:03 AM
I'd say that #1 looks best, although #2 is probably most realistic.

Trefoil
04-03-07, 09:45 AM
My vote is either #2 or #3 - As stated, a lowered periscope is more realistic.

I' ll take the opportunity to say many thanks for all the hard (unpaid) work.

Jimbuna
04-03-07, 10:40 AM
Lowered .... for realism :D

Cheapskate
04-03-07, 10:44 AM
Like Alex I would love to have the choice of all three.

However, if this is not a realistic option, I would go with either 2 ( more realistic) or 3 ( prettier).

Have a slight preference for 3 but will be happy to accept whatever you decide to do.

Great stuff DD ( as is everything you produce for us!! ) :yep: :rock:

supposedtobeworking
04-03-07, 12:15 PM
#2 looks the most convincing IMO.

Alex
04-03-07, 01:15 PM
Nobody likes the first one ? :o
Even if it does not look realistic, I just want to say that #1 is PURE EYE CANDY. AND I DEFINITELY LOVE IT ! :p :up: :D

Capt.Crackerjack
04-03-07, 01:16 PM
Position #2 please.

tommyk
04-03-07, 01:29 PM
> Which position do you prefer?

In fact I like all the views! All look fine. I like #1 very much but vote for #2 because its more realistic...

Captain Strangelove
04-03-07, 02:48 PM
http://img108.imageshack.us/img108/723/typeiiinterior1940kj8.jpg

Slightly OT: this is what using the periscope looked like in a type II. At least I think that this is a type II. Looks very similar to me, small diameter and all that. But I'm open for corrections!
Caption on backside says 'Fifth anniversary of the U-Boat arm 1940'. In German, of course. Although the photo was probably taken before, when having to guess from the jacket.

Sorry for the bad quality, had to take a photo of it as I don't have a scanner.

Cheers

Kai

Alex
04-03-07, 03:14 PM
At least I think that this is a type II. Looks very similar to me, small diameter and all that.

I wonder if it's possible to reduce the diameter of the command room just for the type II. :p
Hmm.... No, DD's going to have too much work. :rotfl:

Shepelly
04-03-07, 05:01 PM
Mate, I'll go for No1. Although 2is more realistic and 3 looks great, I like the idea of being able to approach it like the Attack periscope, since we can't lower or raise it.:up:

Steel_Tomb
04-03-07, 05:18 PM
Is it possible to animate it to go up and down like in SHIV?

Cheapskate
04-03-07, 05:26 PM
since we can't lower or raise it.:up:

:o :o :o reckon you've you've been sabotaged matey! Both the scopes go up and down OK !!!!

GT182
04-03-07, 05:27 PM
DD, all three look great. :up:

:hmm: My preference would be between 1 and 3. With 1 on top of the list. As Alex said...."Pure eyecandy". :yep:

Shepelly
04-03-07, 05:31 PM
since we can't lower or raise it.:up:
:o :o :o reckon you've you've been sabotaged matey! Both the scopes go up and down OK !!!!

I know that once in that view the scopes go up and down, however to be in the command room and order the Weapons officer to raise Obs scope it does'nt actually move visually:down:.............................or does it:hmm:

Cheapskate
04-03-07, 05:38 PM
Oh, I see what you mean :oops:

No. it doesn't actually move in control room view but then none of the others do either.......except in SH4 it seems :cry:

Shepelly
04-03-07, 05:44 PM
Oh, I see what you mean :oops:

No. it doesn't actually move in control room view but then none of the others do either.......except in SH4 it seems :cry:

Would be good to see, but Pic 1 would do to substitute as I stated before, for the approach factor.:up:

Paajtor
04-03-07, 05:55 PM
I would vote for #1 too....it just looks much more immersive. Certainly, if it's clickable (ie, click it and you're on it).

alexoscar
04-03-07, 05:56 PM
Pic 2 here. And mate, let me say you THANK YOU for all this work. Your ability is awesome.

Regards.

tiger_tim_34
04-04-07, 04:56 AM
No.1, clickable if possible. :sunny:

Alternatively, a choice of all 3 please. :up:

Txema
04-04-07, 11:32 AM
I would go for #2, since it seems the most realistic one.

And thank you very much for all this excellent work !!!


Txema

5string74
04-05-07, 09:57 AM
I just downloaded the open Hatch mod. It says to copy it to the SHIII Mod File. Cannot find such a file. Whassup?

flakmonkey
04-05-07, 10:03 AM
the shiii mod file probably means the MODS folder created by JGME, just a guess.

ReallyDedPoet
04-05-07, 10:04 AM
Yes, unzip that file there:yep:

5string74
04-05-07, 01:57 PM
Thank you. That did it!

DivingDuck
04-06-07, 08:17 PM
Moin,

TypeII_Peri_Correct (http://files.filefront.com/DD_TypeII_Peri_Correct_V10rar/;7159584;/fileinfo.html) is available for download (ca 52.8MB):

http://img147.imageshack.us/img147/7923/t2perid005sh6.jpg http://img147.imageshack.us/img147/4088/t2perid001mk0.jpg

Iīve included two versions
periscope down ca 90% (NSS_Uboat2_CR_001.dat)
periscope down ca 100% (NSS_Uboat2_CR_002.dat)You have to choose which one to use. Thatīs why you have to copy and rename the corresponding file BEFORE enabling with JSGME.


go to SHIII\MODS\TypeII_Peri_Correct\data\Interior\NSS_U boat2\save_dat\...
copy *.dat file of your choice to the folder above
rename file to NSS_Uboat2_CR.dat
enable with JSGME


Iīm still testing whether it is possible to make the periscope move up and down by key command.


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
You donīt know OpenHatch? See this pretty nice video by Backman (http://www.youtube.com/watch?v=0QdEyexrybY) to get an impression. Thank you Backman.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+

Regards,
DD

JCWolf
04-07-07, 02:38 AM
thanks DD....:rock: :rock: :rock: :up:

Shepelly
04-07-07, 04:59 AM
Iīm still testing whether it is possible to make the periscope move up and down by key command

Good luck DD:up:

Alex
04-07-07, 05:17 AM
THANKS ! :smug: :up: :rock: :|\\ :ping: :sunny: :yep: :cool: http://yelims1.free.fr/Banane/Banane09.gif

Jimbuna
04-07-07, 05:47 AM
Thanks DD :up:

DivingDuck
04-07-07, 12:35 PM
ATTENTION: TypeIX_OpenHatch_V1.01 update

it has been brought to my attention that the 0KB file (NSS_Uboat9_RR.dat), Iīm talking about in the installation instructions, is missing. Damn, how come???

Iīve uploaded TypeIX_OpenHatch_V1.01 to my FileFront Site (http://hosted.filefront.com/DivingDuck). (ca 45.80MB)


All of you who have downloaded V1.0 already donīt need to download the new version.
Just create a 0KB file and
name it NSS_Uboat9_RR.dat.
Copy this file to SH3\data\interior\NSS_Uboat9\...

This should fix any problem with part time closed hatch when in the radio room.


OpenHatch Overview:

TypeVII_OpenHatch_V1.01

TypeVII_OpenHatch_Peri_Stock
TypeVII_OpenHatch_Peri_Correct

TypeIX_OpenHatch_V1.01
TypeII_Peri_Correct_V1.0



+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
You donīt know OpenHatch? See this pretty nice video by Backman (http://www.youtube.com/watch?v=0QdEyexrybY) to get an impression. Thank you Backman.
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+



Regards,
DD

Tigrone
04-07-07, 02:55 PM
"Iīve uploaded TypeIX_OpenHatch_V1.01 to my FileFront Site (http://hosted.filefront.com/DivingDuck). (ca 45.80MB)"

I could not find it. There's a VII v1.01 and two of the same version of the IX? Is one of them mislabeled?

DivingDuck
04-07-07, 03:05 PM
Hi 08x15,

Iīve checked it. Everything seems allright.
You may use the link in my signature or try this one (http://files.filefront.com/DD_TypeIX_OpenHatch_V101rar/;7168148;/fileinfo.html).

Regards,
DD

Penelope_Grey
04-07-07, 03:05 PM
wow DD correct periscope AND open hatch for the 9's!

I love the Type II's and I love the Type IX's and I love you too! :/\\k:

Keep them mods a comin! They are top notch!

DivingDuck
04-07-07, 03:06 PM
Thank you little Saltwater Sweetie. But donīt tell my wife. ;)

Regards,
DD

Penelope_Grey
04-07-07, 03:07 PM
No probs! Secrets safe with me!:up:

Penelope_Grey
04-07-07, 04:30 PM
Iīm still testing whether it is possible to make the periscope move up and down by key command.-+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+




Like in Sh4?! OMG imagine that in SH3 beastly eye candy!

Jimbuna
04-07-07, 04:41 PM
Iīm still testing whether it is possible to make the periscope move up and down by key command

Good luck DD:up:

Now that I would like to see :rock: :up:

Tigrone
04-08-07, 11:54 AM
Hi 08x15, Iīve checked it. Everything seems allright.
You may use the link in my signature or try this one (http://files.filefront.com/DD_TypeIX_OpenHatch_V101rar/;7168148;/fileinfo.html). Regards,
DD

Thanks a lot. I got it. U-38 is set, and the old crew is jazzed.

WilhelmSchulz.
04-08-07, 12:49 PM
Great work! :up: But the hach on the IX one seams too small. You would have to crawl through that.

Jager
04-09-07, 01:34 AM
Very awesome mod :up: I have it installed and it looks great!

WilhelmSchulz.
04-09-07, 01:35 PM
Hey DD, What happend to the other room?

Captain Strangelove
04-12-07, 04:25 PM
I don't want to believe that this thread has ended up on page 2 of the mods workshop! :dead:?

DivingDuck, are there any news? Is it still reasonable to hope that some miracle will happen and we will have a third room? Or is it just not possible without an SDK?

Thanks!

Kai

DivingDuck
04-13-07, 02:27 AM
Hi CSL,

thereīs room for hope. This mod isnīt dead yet. As I have several queries about the captains position on conning tower Iīm a little sidetracked at the moment. Didnīt use the MiniTweaker till now. But Iīm thinking about writing a tweakfile for this issue. (http://www.subsim.com/radioroom/showthread.php?p=487558#post487558) If I succeed, these files will be provided together with OH. But before I start another approach at the next compartment I have to dig deep to get the obs periscope moving up and down by key command.


Regards,
DD


PS: From time to time I have to fresh up my mind modding one or another little thing that doesnīt directly belong to u-boat interior.

DivingDuck
04-13-07, 04:56 AM
Moin,

as announced above Iīve written some tweak files to change the captainīs viewpoint position. You may download them here (http://files.filefront.com/DD_CapPos_View_TweakFilesrar/;7227671;/fileinfo.html).

The following towers are included:
Turm2A_1_hd
Turm2D_1_hd
Turm2D_2_hd
Turm7b_1_hd
Turm7b_2_hd
Turm7b_3_hd
Turm7b_4_hd
Turm9c_1_hd
Turm9c_2_hd
Turm9c_3_hd
Download, extract and copy to ...MiniTweaker\Tweakfiles. Launch MiniTweaker an load the file needed. UseInitialLocalPos must be set to "1" to make SHIII use your values.

Regards,
DD

Reece
04-13-07, 06:04 AM
Thanks DD, it obviously turned out to be a little harder than you first thought, did you PM Shepelly about this good news?:up:

P_Funk
04-13-07, 05:41 PM
I downloaded DD_TypeVII_OH_Peri_Correct.rar and I got this message when I went to unzip.

! F:\XXXXXXX\GWX full\open interior hatch\DD_TypeVII_OH_Peri_Correct.rar: CRC failed in TypeVII_OH_Peri_Correct\data\interior\NSS_Uboat7\N SS_Uboat7_CR.dat. The file is corrupt

nfitzsimmons
04-13-07, 05:57 PM
I downloaded DD_TypeVII_OH_Peri_Correct.rar and I got this message when I went to unzip.

! F:\XXXXXXX\GWX full\open interior hatch\DD_TypeVII_OH_Peri_Correct.rar: CRC failed in TypeVII_OH_Peri_Correct\data\interior\NSS_Uboat7\N SS_Uboat7_CR.dat. The file is corrupt


Maybe a bad download; mine worked fine.

DivingDuck
04-13-07, 06:01 PM
@P_Funk:

thanks for the info. Just test downloaded it and had the same error message. Seems as if reorganization of my FileFront folders structure ended up with this problem. Hope thatīs the only file concerned.

Check back in 15min, Iīll upload it again.

Regards,
DD

P_Funk
04-13-07, 06:32 PM
All seems to be working fine now.

Much obliged.:up:

DivingDuck
04-13-07, 06:34 PM
Same version, new file uploaded. Iīve test dīld it and it worked fine.

Regards,
DD

CaptainAsh
04-14-07, 09:24 AM
great mode!

P_Funk
04-14-07, 06:03 PM
Just dlaoded the IX Open Hatch 1.01. Does this version make all the interior lights brighter than in 1.0? I noticed that the hair on my Navigator was shining like he'd been using too much Pomade.

DivingDuck
04-15-07, 01:43 AM
Moin,

Just dlaoded the IX Open Hatch 1.01. Does this version make all the interior lights brighter than in 1.0? I noticed that the hair on my Navigator was shining like he'd been using too much Pomade.
LOL, no it doesnīt. V1.0 was lacking of the 0KB file (NSS_Uboat9_RR.dat) that is necessary for JSGME to install properly. Allthough V1.0 was working, some guys encountered visual problems when in the radio room, as the old one interferred with the new command room.
About the lights; I was told they are to shiny. Didnīt take a look at them, till now. But itīs on my ToDo-list.

Regards,
DD

P_Funk
04-15-07, 03:04 AM
Thanks DD. I dunno, I seem to have just noticed them. Though I've been tweaking lately so I might have inadvertantly done something.:roll:

WhiteW0lf
04-17-07, 01:48 AM
HOLY S#$&, I just started playing SH3 again as well as ordered SH4 and came in here to see if anything has changed in the modding world, we talked about having that hatch open more then two years ago but no one could do it, this is amazing work. :up:

I may have to leave work early today just to install this.

Jimbuna
04-17-07, 03:24 PM
Careful matey...I hear your boss is an avid fan of SH3 too :lol:

Archive1
04-21-07, 06:53 PM
A superb job of redesign. I have noticed one problem (using GWX) - the base of the scope on the deck seems to be in the original, aft position and is not under the scope which is now moved forward. I installed DD_TypeVII_OpenHatch_V1.01 and then DD_TypeVII_OH_Peri _Correct (along with the hi res files). I am probably at fault, but don't know how? Any suggestions?
Certainly await any future interior mods of this excellent character.

DivingDuck
04-21-07, 07:03 PM
Hi Archive1,

if youīve enabled TypeVII_OH_Peri_Correct on top of TypeVII_OH_V1.01 the obs periscope housing should be in correct position underneath the obs periscope.

Regards,
DD

Umfuld
04-21-07, 10:59 PM
Any chance of finding this for download somewhere other than FileFront? I've tried many times but just can't download from there.

I'm using a IX

bert8for3
04-22-07, 09:10 AM
Ditto. I got the Type VII main file from FileFront this morning, as well as the stock Periscope file, but can't get the Periscope/Correct file. I searched for the file, but it doesn't show.

If somebody could put these up somewhere else, that would be great.

Tks.

Archive1
04-22-07, 11:04 PM
DD:
I appreciate the prompt answer. As I review my MODS listing, I do have the "TypeVII_OH_Peri_Correct" mod sitting "higher" or above the the "TypeVII_OH_V1.01" mod. I think what I will do is a JGSME.. JSGME...(can never remember those letters correctly...you know what I mean) uninstall, then reinstall each mod separately in separate stages in the proper order you advise.
Thanks.
Again, DD, a great job of creativity.

fastfed
04-28-07, 07:25 AM
The IX hatch mod is not there.. Anyone know where I can download it from?

P_Funk
04-28-07, 09:18 AM
Fresh upload just for you. :up:

http://files.filefront.com/DD_TypeIX_OpenHatch_V101rar/;7369088;/fileinfo.html

XanderF
04-28-07, 12:30 PM
Iīm still testing whether it is possible to make the periscope move up and down by key command.


Oh, wow, that would be a BIG immersion boost in the bridge!

(Actually, as an aside - looking at the Type VII bridge after installing the 'periscope correct' mod...well, now the 'front' of the control room certainly seems more crowded. Much more like I'd expect of a U-Boat, actually. What to do with all that room in the BACK of the room, now?? Any way to add a few extra crewmen back there or something?)

fastfed
04-28-07, 12:45 PM
Fresh upload just for you. :up:

http://files.filefront.com/DD_TypeIX_OpenHatch_V101rar/;7369088;/fileinfo.html




THANKS BRO!!!

Myxale
04-29-07, 06:42 AM
Been away from home for a while now and i have a big chunk of months ahead of me, so i|ll have to wait for this mega cool mod to install once i make it back.
I just wanted to brop by and see how things go. And to say my kudos to the maker!

Keep rockin our Boot mates.:rock:

XanderF
05-04-07, 12:58 AM
Hmmm...looks like almost none of the files are continuing to exist on Filefront.

DD - I did have another question. In addition to the "Open Hatch" mods, I'd seen (past tense, missing now) on your Filefront page the "Type II periscope correct" mod.

First off, of course, I REALLY like the correct location of it. MUCH better. And the re-texture of it is a huge improvement, as well.

Only thing is...the 'gauges' in the conning tower seem to get goofed up by it. They drop down to the 'low res' versions (even with the 'high res' mod installed - it seems to work fine for the main U-Boat rooms - the control room gauges are fine, as are the gauges in the sonar room...all high resolution, there. But the conning tower is very definitely the low-res gauges now).

johnm
05-04-07, 10:31 AM
I'm probably showing my ignorance here but when I tried to download the files, I obtained TypeVII_OpenHatch_V1.01 no problem but
TypeIX_OpenHatch_V1.0 and TypeVII_OH_Peri_Correct both dropped into Filefront's home page!

I've had this happen with other SHIII files as well.

What am I doing wrong?

DivingDuck
05-04-07, 07:05 PM
Moin,
...
Only thing is...the 'gauges' in the conning tower seem to get goofed up by it. They drop down to the 'low res' versions (even with the 'high res' mod installed - it seems to work fine for the main U-Boat rooms - the control room gauges are fine, as are the gauges in the sonar room...all high resolution, there. But the conning tower is very definitely the low-res gauges now).
my fault. Iīve forgotten to include the *.tga files for the conning tower in the HiRes Package. This issue will be fixed with the next update.

@johnm:
TypeIX_OpenHatch_V1.0 has been replaced by V1.01. TypeVII_OH_Peri_Correct was corrupted and has been replaced<br>
Thatīs why the links donīt work.

@all:
Iīm building a site where all my mods are linked and described. Just click the pic in my signature. Itīs not completed yet. But I try to keep it up to date. The number of postings in this thread makes it a little hard to follow the modīs development.


Regards,
DD

Jmack
05-04-07, 08:48 PM
i have been away for a while i just want to say very nice work ... congrats to all involved. i still dont have SH4 and i probably wont buy it so i guess that stuff like this makes SH3 live longer .

anyway ... is there a link with all of this ? ... i mean latest version ?

nevermind !!!! i saw the links under diving duck avatar ...

KLARCH
05-06-07, 01:35 AM
Filefront link to download Type VII open hatch 1.01 says the file is unavailable, anybody got this file for me?:cry:

thehiredgun
05-06-07, 03:49 AM
Is it true that this mod will not work with the stand alone 1 I Don't play this game online !

Alex
05-06-07, 04:08 AM
Filefront link to download Type VII open hatch 1.01 says the file is unavailable, anybody got this file for me?:cry:

Hey mate, here (http://www.freepowerboards.com/jcwolf/index.php) you'll find what you're searching for. :cool:
Check out the "Special Mods" section.

:up:

KLARCH
05-06-07, 10:56 AM
Filefront link to download Type VII open hatch 1.01 says the file is unavailable, anybody got this file for me?:cry:

Hey mate, here (http://www.freepowerboards.com/jcwolf/index.php) you'll find what you're searching for. :cool:
Check out the "Special Mods" section.

:up:

Many thanks for the response and info.:rock:

Kaleu. Jochen Mohr
05-06-07, 11:35 AM
Thank you Urfisch and DD :rock: :rock: :rock: :rock:

this mod is great and looking foreward to see the engine room :up:

tiger_tim_34
05-07-07, 06:51 PM
Tell me it's true... that there will be further hatches opened?

If you require funding to complete the work, just say the word! I suspect you'd be staggered by the whip-round. :up:

Kataki
05-07-07, 09:05 PM
Being able to go into the quaters/engine room would be awesome!

One of my favorite improvements graphically speaking.

Hellraiser
05-07-07, 09:14 PM
Yeah, hey I'd be up for contributing to a project that would devote some time to opening/creating new compartments.

As great as this game is, the major thing it lacks is the feeling that you are living inside a steel tube for weeks/months on end ...simply because you can't go there and live it!

Not a knock at all, because I believe this is by far the best sim of any kind ever created.


If a first person shooter like ...say...Medal of Honor Frontline can have a Uboat interior with multiple compartments (albeit not accurate) Why on earth didn't they do it with this game???

XanderF
05-07-07, 09:51 PM
I do have a question, since this appears to be the only success I've seen really modding the interior of the U-Boats...

...any possibility of adding the "well" for the attack periscope in the control room? IE., the tube that runs through the middle of the room, near the obs scope, where the attack periscope (currently modelled as elevated to the conning town) sits when not in use?

Alex
05-08-07, 04:33 AM
Great idea, mate...

But before I start another approach at the next compartment I have to dig deep to get the obs periscope moving up and down by key command.

It may be possible when DD will find how to move it by key command : cause it would be weird to be in the conning tower and to click on an attack periscope down. :-?
I have to admit I like it like it looks like in game. ;)
But it sure would be better to be able to move it.

JCWolf
05-09-07, 06:08 AM
Hi D,
just to imput on the Type VII periscope correct link,
it doesn't work mate...:rock: :up:

DivingDuck
05-10-07, 02:00 AM
Moin,
Hi D,
just to imput on the Type VII periscope correct link,
it doesn't work mate...:rock: :up:
After some maintenance work this file was corrupted. So I had to upload a new one.
Hereīs the new direct link:

http://files.filefront.com/DD_TypeVII_OH_Peri_Correctrar/;7232103;/fileinfo.html

Regards,
DD

Maraz
05-10-07, 03:14 AM
Do we still have hope of some improvements of this amazing mod?
Such as moving the periscope up/down or maybe adding a new submarine room?

Maraz

DivingDuck
05-10-07, 03:52 AM
Moin,
Do we still have hope of some improvements of this amazing mod?
Such as moving the periscope up/down or maybe adding a new submarine room?

Maraz Iīm slowed down by real life atm. But Iīm still after it.

Regards,
DD

Kaleu. Jochen Mohr
05-10-07, 06:06 PM
looking forward to it DD :rock:

urfisch
05-11-07, 04:55 AM
Thank you Urfisch and DD :rock: :rock: :rock: :rock:

this mod is great and looking foreward to see the engine room :up:

me too. but i think this may last a bit longer. too complex at the moment.

Kaleu. Jochen Mohr
05-11-07, 06:11 AM
take the time needed mate :up:.

Sailor Steve
05-11-07, 11:00 AM
I do have a question, since this appears to be the only success I've seen really modding the interior of the U-Boats...

...any possibility of adding the "well" for the attack periscope in the control room? IE., the tube that runs through the middle of the room, near the obs scope, where the attack periscope (currently modelled as elevated to the conning town) sits when not in use?
I've asked for this many times; but you do have one small mistake: the attack scope housing is right behind the conning tower ladder, but it's near where the observation scope is in the game, not in real life. There is a mod which moves the observation scope to its true position in front of the ladder, and it is used in the open hatch mod. I agree, the attack scope housing is important, as it is very large and takes up a big portion of the control room.

XanderF
05-12-07, 12:02 AM
I do have a question, since this appears to be the only success I've seen really modding the interior of the U-Boats...

...any possibility of adding the "well" for the attack periscope in the control room? IE., the tube that runs through the middle of the room, near the obs scope, where the attack periscope (currently modelled as elevated to the conning town) sits when not in use?
I've asked for this many times; but you do have one small mistake: the attack scope housing is right behind the conning tower ladder, but it's near where the observation scope is in the game, not in real life. There is a mod which moves the observation scope to its true position in front of the ladder, and it is used in the open hatch mod. I agree, the attack scope housing is important, as it is very large and takes up a big portion of the control room.

Well, I did mean "near" in the VERY most abstract sense, but, yeah, you are absolutely right. Those periscope tubes are REALLY long, and penetrate deep into the hull. Missing the housing for them running through the control room...definitely feels more 'empty' than it should.

jcalonso
05-12-07, 11:34 AM
Urfish, DD: Here's another challenge for your magnificent skills: add the rudderman station in his position in the conning tower near the attack scope station. Please read this thread: http://www.subsim.com/radioroom/showthread.php?t=113989
Congratulations on your excellent work.:up: :up: :up: :up:

DivingDuck
05-18-07, 01:32 PM
@jcalonso:

thatīs a good point. And the ToCheck/ToDo list is growing longer and longer.

Regards,
DD

cobalt
05-29-07, 08:18 PM
Hey DD, I have a quick question. I can't use my hydrophone anymore with your mod. When I hit H to go to the hydrophone position it spawns me right on top of it and i am unable to use.

any suggestions?

kevtherev
05-30-07, 03:26 AM
Hey DD, I have a quick question. I can't use my hydrophone anymore with your mod. When I hit H to go to the hydrophone position it spawns me right on top of it and i am unable to use.

any suggestions?

I had something like this also and found out that when I enabled the LoRes part of the mod, instead of the Hires everything was o/k. Please don't ask why as I have no idea, am only giving a clue. :hmm:

cobalt
05-30-07, 08:23 PM
I have the hi-res version enabled

DivingDuck
05-31-07, 02:25 AM
Moin,
Hey DD, I have a quick question. I can't use my hydrophone anymore with your mod. When I hit H to go to the hydrophone position it spawns me right on top of it and i am unable to use.

any suggestions? can you post a list of all enabled mods?

Regards,
DD

cobalt
05-31-07, 10:25 AM
16km mod
changed intro movie
reduced positive bouyancy

kevtherev
05-31-07, 12:47 PM
I have the hi-res version enabled

Try the Lores version.

CaptainCox
05-31-07, 02:07 PM
I have a question to DD. It might have been covered in this thread but it's HUGE!
Anyhow, did you need to move the whole forrad compartment in order to do this mod?. Or was it already lined up?

I am asking as the compartments in SH4 are not lined up AT ALL!

DivingDuck
06-01-07, 04:04 AM
Moin,
16km mod
changed intro movie
reduced positive bouyancy
Have you checked whether the bouyancy mod changes any of the interior files, maybe the *.cam files? Try disableing it.

I have a question to DD. It might have been covered in this thread but it's HUGE!
Anyhow, did you need to move the whole forrad compartment in order to do this mod?. Or was it already lined up?

I am asking as the compartments in SH4 are not lined up AT ALL!
The radio room had to be aligned with the command room. To prevent graphical glitches I widened one of the hatches as they didnīt match exactly.

Regards,
DD

rik007
06-02-07, 02:20 PM
What a fantastic mod this is! Thanks for all the time you put into it. :up:

CaptainCox
06-02-07, 02:32 PM
Moin,
16km mod
changed intro movie
reduced positive bouyancy
Have you checked whether the bouyancy mod changes any of the interior files, maybe the *.cam files? Try disableing it.

I have a question to DD. It might have been covered in this thread but it's HUGE!
Anyhow, did you need to move the whole forrad compartment in order to do this mod?. Or was it already lined up?

I am asking as the compartments in SH4 are not lined up AT ALL!
The radio room had to be aligned with the command room. To prevent graphical glitches I widened one of the hatches as they didnīt match exactly.

Regards,
DDLike I said...look in to do this for SH4...I would chip in gladly :)
Would be a super mod MAN!

Archive1
06-07-07, 10:34 PM
To Diving Duck:
Take a bit of time off my friend. I'd rather you step away for awhile to get some vacation time and recharge your batteries and then return to the designer fray refreshed. The work you do is too good to burn out too quickly. Ignore the forum messages for a bit and get some quality personal time.
Archive1

urfisch
06-08-07, 02:35 AM
To Diving Duck:
Take a bit of time off my friend. I'd rather you step away for awhile to get some vacation time and recharge your batteries and then return to the designer fray refreshed. The work you do is too good to burn out too quickly. Ignore the forum messages for a bit and get some quality personal time.
Archive1

i fully agree! take your time...nothing gets lost. real life is always more important than virtual.

:smug:

Kaleu. Jochen Mohr
06-08-07, 03:13 AM
real life is always more important than virtual.

unless you have a dull life like me.... gaming is my life... playing SH3,RTS,FPS,FS and other games all day long

azn_132
06-08-07, 03:18 AM
real life is always more important than virtual.

unless you have a dull life like me.... gaming is my life... playing SH3,RTS,FPS,FS and other games all day long

gamin is my life too Mohr but mostly play SH3, SH4, FPS, RTS, and flight sims all day long.

Kaleu. Jochen Mohr
06-08-07, 04:44 AM
real life is always more important than virtual.

unless you have a dull life like me.... gaming is my life... playing SH3,RTS,FPS,FS and other games all day long

gamin is my life too Mohr but mostly play SH3, SH4, FPS, RTS, and flight sims all day long.

welcome to the club :rotfl: :rotfl: :rotfl: :rotfl:

Castout
06-09-07, 05:15 AM
I've just realised that there quite a bit of protuding rod coming out into the control room with the open hatch mod(both 1.01 type VII and IX). Am i seeing what everybody else is seeing or am i being dellusioned:shifty:. Kinda bug me after i noticed them

Cheapskate
06-09-07, 10:43 AM
I've just realised that there quite a bit of protuding rod coming out into the control room with the open hatch mod(both 1.01 type VII and IX). Am i seeing what everybody else is seeing or am i being dellusioned:shifty:. Kinda bug me after i noticed them

DD issued a correction which resolved this on the type VII

http://www.a7700.de/sh/modsshiii.htm

Scroll down and download Type VII Periscope Position Corrected file.

Not sure about the IX though....haven't looked at this one yet!!

Edit: Just had a look at the Radio Room in IX and I can't find any artifacts ( pipework coming through bulkheads etc) with the Open Hatch mod applied. Took me ages to find the obs scope ...never been in one of these before :oops: :lol:

Pascal
06-09-07, 01:48 PM
How to obtain the "stock' captain position ? (when using the stock periscope position, of course). I found the actual captain position is too close the man at right. Than kyou

Castout
06-10-07, 07:50 PM
....

Edit: Just had a look at the Radio Room in IX and I can't find any artifacts ( pipework coming through bulkheads etc) with the Open Hatch mod applied. Took me ages to find the obs scope ...never been in one of these before :oops: :lol:
I was referring to the control room. There are qite a bit of protuding pipes there.....but you have to look carefully. But once you realise them they become obvious.....

Kaleu. Jochen Mohr
06-12-07, 06:41 AM
so... what about a other compartiment ?

Alex
06-12-07, 07:07 AM
Someday, probably... Just wait, at the moment DD is working on a new project (new camera for the deck gun, when pressing F10), so wait and see... :cool:

:smug:

Kaleu. Jochen Mohr
06-12-07, 07:36 AM
Someday, probably... Just wait, at the moment DD is working on a new project (new camera for the deck gun, when pressing F10), so wait and see... :cool:

:smug:

i can wait... was only wondering since this thread was quiet for a bit...

Alex
06-12-07, 08:38 AM
Don't worry ! :up: (http://www.subsim.com/radioroom/showpost.php?p=495184&postcount=628)

http://yelims4.free.fr/MDR/MDR11.gif

Jimbuna
06-12-07, 11:07 AM
Someday, probably... Just wait, at the moment DD is working on a new project (new camera for the deck gun, when pressing F10), so wait and see... :cool:

:smug:

i can wait... was only wondering since this thread was quiet for a bit...

Fat chance :nope:

Kaleu. Jochen Mohr
06-12-07, 11:43 AM
Someday, probably... Just wait, at the moment DD is working on a new project (new camera for the deck gun, when pressing F10), so wait and see... :cool:

:smug:

i can wait... was only wondering since this thread was quiet for a bit...

Fat chance :nope:

???

robbierob2005
06-14-07, 09:42 AM
No chance? So this project is over?:-?

Alex
06-14-07, 10:11 AM
NO. (http://www.subsim.com/radioroom/showpost.php?p=495184&postcount=628) :stare:

:p

Kaleu. Jochen Mohr
06-14-07, 10:51 AM
this project wont be over till we got an entire sub ;) (i hope so)

but this will take LOTS of time... mayby some years :hmm:

robbierob2005
06-14-07, 04:43 PM
this project wont be over till we got an entire sub ;) (i hope so)

but this will take LOTS of time... mayby some years :hmm:

I hope one day we can play in a full modeled boat.

Kaleu. Jochen Mohr
06-15-07, 12:07 AM
this project wont be over till we got an entire sub ;) (i hope so)

but this will take LOTS of time... mayby some years :hmm:

I hope one day we can play in a full modeled boat.

me to mate... me to...
it would be cool

Growler
06-15-07, 12:31 PM
this project wont be over till we got an entire sub ;) (i hope so)

but this will take LOTS of time... mayby some years :hmm:
I hope one day we can play in a full modeled boat.

OMG, I sincerely hope not.

As if I don't lose enough time to this game already.:D

Alex
06-15-07, 12:46 PM
:rotfl: :rotfl: ;)

DivingDuck
06-15-07, 03:14 PM
Moin,

I've just realised that there quite a bit of protuding rod coming out into the control room with the open hatch mod(both 1.01 type VII and IX). Am i seeing what everybody else is seeing or am i being dellusioned:shifty:. Kinda bug me after i noticed them youīre right. I did adjust the artefacts intersecting the bulkhead to the radio room only. I never thought anybody ever would recognize them in CR.


BTW, Iīve been asked to do. So I wrote a tweakfile to change the gunners viewpoint position.

http://img231.imageshack.us/img231/894/gunview003yf1.jpg http://img231.imageshack.us/img231/732/gunview001iz4.jpg
before / after

All available guns cameras may be tweaked with this file. As always detailed installation instructions are included. The archive contains a tweaked Guns_SUB.cam file. Use on own risk.

Use the following values to change the viewpoint as shown above right.
UseInitialLocalPos = 1
X = 0,04081
Y = 0,045
Z = 0

Download DD_GunView_Tweakfiles.rar (ca.400kb) here (http://files.filefront.com/DD+GunView+Tweakfilesrar/;7793409;;/fileinfo.html)



Regards,
DD

Water boy
06-15-07, 03:27 PM
Bought myself a type 9 :) having sold off my type 7 which had the open hatch mod. Went to the open hatch thread and hit the link to go to the open hatch download page to d/l my new open hatch mod for the type 9 and I cant find it, clicked the type 9 link and it only takes me to the filefront home page
:down: :damn: .
Anyone got a tested link please.

Alex
06-15-07, 03:32 PM
http://yelims5.free.fr/TopOuNul/Applaudissements02.gif http://yelims5.free.fr/TopOuNul/Applaudissements02.gif http://yelims5.free.fr/TopOuNul/Applaudissements02.gif http://yelims5.free.fr/TopOuNul/Applaudissements02.gif

Thank you very much DD !!

@ the GWX team : ... hmm, no :hmm:, you already know what I'm going to tell you. :rotfl:

Amazing job DD, it really improves the realism when manning the DG ! :up:

SquareSteelBar
06-15-07, 03:50 PM
Hi Water boy,

just tested the link - it works: :yep:

http://files.filefront.com/DD+TypeIX+OpenHatch+V101rar/;7168148;;/fileinfo.html

SSB

Water boy
06-16-07, 04:20 PM
Thanks SSB.......... worked a treat :up:

I used the link at the head of this string marked TypeVII_OpenHatch_V1.01 (http://files.filefront.com/DD_TypeVII_OpenHatch_V101rar/;6950310;/fileinfo.html) which always took me to the filefront homepage :-? .

Got there now though, thanks again.

Water boy
06-16-07, 04:24 PM
I just copied the link I was trying to use direct to the reply to SSB and now it works!.
Not only from trhe reply but the string header message which it didn't before?.......:hmm:
Oh well...........

Water boy
06-16-07, 04:27 PM
Think I need some R+R or another drink, copied the wrong link..........:doh:

This is the one I couldn't get to work. TypeIX_OpenHatch_V1.0 (http://files.filefront.com/DD_TypeIX_OpenHatch_V10rar/;7045557;/fileinfo.html)

rulle34
06-18-07, 10:32 AM
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but Iīve forgot how to do it:oops: Was it some mod or just a keyconfig?? Could someone help me here please

Kpt. Lehmann
06-18-07, 10:47 AM
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but Iīve forgot how to do it:oops: Was it some mod or just a keyconfig?? Could someone help me here please

Shift + F2 matey.;)

rulle34
06-18-07, 05:49 PM
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but Iīve forgot how to do it:oops: Was it some mod or just a keyconfig?? Could someone help me here please

Shift + F2 matey.;)

Hello there Kaptain
I did in fact figured it out at last,:oops: but many thankīs skipper:up:

Chisum
06-20-07, 11:54 AM
Hello all,


Sorry if you are already talking about it, but I have not time to read everything.
I get a problem with the Open-Hatch.
As you can see on the pic joined, the level is different on the control panel and in the U-Boat: 130 m inside and 20 m on the CP witch is the right mesurement.

In same time I can't use the Hydrophone manuelly.
In fact, all indicator are standing right and never moving...
Also I must say that at the beginning, everything was running correctly.

Any solution please ?

Thanks in advance.

;)

http://img249.imageshack.us/img249/1670/sh3img1962007225443343cm8.th.jpg (http://img249.imageshack.us/my.php?image=sh3img1962007225443343cm8.jpg)

DivingDuck
06-20-07, 02:00 PM
Moin Chisum,

which version of OH are you using?
did you enable other mods after OH was enabled?
which other mods are you running?

Regards,
DD

Chisum
06-20-07, 06:56 PM
which version of OH are you using?
DD_TypeVII_OpenHatch_V1.01
did you enable other mods after OH was enabled?
No sir.
which other mods are you running ?
GWX - Fix French
GWX - Integrated orders
GWX - 16km Atmosphere
Tikigod's - engine Order Telegraph
Thanks to your help.
;)

Chisum
06-21-07, 02:24 AM
Well well well...
I don't know why, but now everything is ok...
I have just finish my patrol and go to the next.

Mystery.

Thanks again.

;)

DivingDuck
06-22-07, 08:31 PM
Moin,

proofing that this mod isnīt dead Iīm investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below).

http://img267.imageshack.us/img267/3017/tviiperi05jr0.jpg
periscope well without TMAP

below is the same well with TMAP
http://img267.imageshack.us/img267/7946/tviiperi03gg6.jpg http://img267.imageshack.us/img267/7858/tviiperi02hi0.jpg
This is what Iīve got so far. Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII. FlakMonkey modelled a correct typeVII well. But unfortunately heīs got no TMAP. As a result the texture remains dark. See this thread (http://www.subsim.com/radioroom/showthread.php?t=116934).



Regards,
DD

urfisch
06-23-07, 07:33 AM
this is fantastic! nice success in progress, dude! maybe a new compartment is not that far away any longer...

:up:

DivingDuck
06-28-07, 06:07 PM
Moin,

here are some tweakfiles to change the color of the ambient light.
copy them to ..\SH3 Mini Tweaker\Tweakfiles\...
run mini tweaker and load the respective tweakfile for:
CR = command room
RR = radio room
CT = conning tower
choose whether to change daytime or nighttime color
alter values for Red / Green / Blue
You may not alter the lightīs color for silent running. Still lacking of a trigger to switch it on.

http://img243.imageshack.us/img243/1084/turquoiseviisonar02ic9.jpg http://img168.imageshack.us/img168/4359/cr002ev7.jpg

Attention:

For each but typeII Iīve written 3 tweakfiles (CR, RR and CT).

Make sure to change the values for all three compartments (CR, RR, CT)!!!

If youīre using open hatch you have to change the typeVII and typeIX values in CR and CT only as there is no or only a 0KB RR.dat present. Youīll get an error message if trying to load the respective tweakfile.


Donwload here: DD_InteriorLights_Color_Tweakfiles.rar (http://files.filefront.com/DD+InteriorLights+Color+Tsrar/;7907486;;/fileinfo.html)



Regards,
DD

wetwarev7
06-29-07, 01:24 PM
O...M...G...!

I didn't even know this was being worked on. Freakin awesome!

:up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up:

Myxale
07-01-07, 12:11 PM
:o
Wow!
Crazy!:rock:

CaptainCox
07-01-07, 04:59 PM
Great work there Diving Duck. I am a bit on hold at the mo awaiting 1.3 for SH4. I think I will be back pestering you after that ;).

Again smashing work man! keep it up!

R48
07-01-07, 05:34 PM
I have a question regarding glare in the light bulb. Is there anyway to change the brightness of the actual light bulbs? I've always found them a little too bright for me. If there was a graphic file I could adjust that.

XanderF
07-02-07, 11:04 PM
Moin,

proofing that this mod isnīt dead Iīm investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below).

Wow. That's some AMAZING work! AMAZING!! Looking forward to seeing the final product!

(oooh...one quick question. Your pictures seem so much more realistically lit than mine. My control room seems so...washed out in comparison. Are you running any mods or anything that make the contrast greater, or rooms darker, or something?)

DivingDuck
07-04-07, 01:15 AM
Moin,
I have a question regarding glare in the light bulb. Is there anyway to change the brightness of the actual light bulbs? I've always found them a little too bright for me. If there was a graphic file I could adjust that.
I knew there was something missing. This has been asked many times already and reminds me of doing it asap.

Regards,
DD

Maraz
07-05-07, 08:03 AM
Looks like the link for type IX open hatch (on post #1) is broken, isn't it?

Maraz

EDIT: don't mind, I found the updated link:
http://files.filefront.com/DD+TypeIX+OpenHatch+V101rar/;7168148;;/fileinfo.html

DivingDuck
07-07-07, 08:13 PM
Moin,

how do you like my party sub?

http://img66.imageshack.us/img66/8540/t7party03lp4.jpg http://img460.imageshack.us/img460/9059/t7party04br6.jpg

But seriousely, after days of hard work ;) I managed to dim the lights and change their color a little bit.

http://img516.imageshack.us/img516/6169/t7party10qc7.jpg http://img100.imageshack.us/img100/7380/t7party11ao5.jpg

Iīve made the lights a little warmer adding some red to them. Even if you donīt see it on the screens above, the lights are dimmed. The halo and the source arenīt as bright as in stock. Tell me what you think!


Regards,
DD

Kaleu. Jochen Mohr
07-07-07, 08:22 PM
Moin,

how do you like my party sub?

http://img66.imageshack.us/img66/8540/t7party03lp4.jpg http://img460.imageshack.us/img460/9059/t7party04br6.jpg

But seriousely, after days of hard work ;) I managed to dim the lights and change their color a little bit.

http://img516.imageshack.us/img516/6169/t7party10qc7.jpg http://img100.imageshack.us/img100/7380/t7party11ao5.jpg

Iīve made the lights a little warmer adding some red to them. Even if you donīt see it on the screens above, the lights are dimmed. The halo and the source arenīt as bright as in stock. Tell me what you think!


Regards,
DD

i like the first pict's lights :rotfl: :rotfl: :rotfl:
nah. this looks awsome :up:

3Jane
07-07-07, 08:27 PM
I can't find the second file I need on the File Front link, am I missing it or does it need reloading. I really want this mod installed :p (TypeVII_OpenHatch_Peri_Correct)

DivingDuck
07-07-07, 08:32 PM
Moin,

try this one: http://files.filefront.com/DD+TypeVII+OH+Peri+Correctrar/;7232103;;/fileinfo.html

Regards,
DD

Kaleu. Jochen Mohr
07-07-07, 09:07 PM
say DD... a little question... whats next on the list ? :rock:

Matyas
07-08-07, 02:17 AM
I like the dimmer lights! :up: I have always found the original ones a bit too bright (BTW there is one light in the CR that shines through the wall and disturbs me a bit when I am lying in captain's bed).

So as Bdu says: keep up the good work, DD! :yep:

Matyas

Alex
07-08-07, 03:43 AM
But seriousely, after days of hard work ;) I managed to dim the lights and change their color a little bit.

http://img516.imageshack.us/img516/6169/t7party10qc7.jpg http://img100.imageshack.us/img100/7380/t7party11ao5.jpg



Iīve made the lights a little warmer adding some red to them. Even if you donīt see it on the screens above, the lights are dimmed. The halo and the source arenīt as bright as in stock. Tell me what you think!




Regards,
DD







What I think ?



=> :rock: :rock: :rock: :rock: :rock: :rock: :rock: !!!



http://yelims4.free.fr/MDR/MDR12.gif

Schöneboom
07-08-07, 04:36 AM
Ausgezeichnet!!! :up:

Wie BdU sagt, "Machen Sie weiter so!" :yep:

Myxale
07-08-07, 08:06 AM
Recht Apart! :rock:

Masterful! It makes me all fuzzy to think what ll kojo next time round!:up:

3Jane
07-08-07, 11:22 AM
Moin,

try this one: http://files.filefront.com/DD+TypeVII+OH+Peri+Correctrar/;7232103;;/fileinfo.html

Regards,
DD

Excellent, thanks.

XanderF
07-08-07, 11:15 PM
Moin,

how do you like my party sub?
http://img100.imageshack.us/img100/7380/t7party11ao5.jpg

Iīve made the lights a little warmer adding some red to them. Even if you donīt see it on the screens above, the lights are dimmed. The halo and the source arenīt as bright as in stock. Tell me what you think!


Regards,
DD

Very cool!

Hmmm...I would not have thought it possible (usually, items of the same 'type' use the same shader/textures), but your 'party sub' pic indicates that different lights ARE possible, so...

...for a touch of detail, why not use some 'brighter' and 'dimmer' lights (for example, mix some of your new lights with the stock lights...or, anyway, some lights halfway between yours and the stock) to indicate a more aged boat with a set of bulbs not quite all factory-freshly-installed?

Anyone who has been through a warehouse or machine shop that has been running any significant length of time will note the variety of grunge on the light bulbs based on time since last replacement. I would expect that the U-Boats would see a similar effect on their lights.

Alex
07-09-07, 06:27 AM
@ DD : Do you will release the new lights separately ? Cause the open hatch is a mod, and all SH3 players haven't necessarily a computer able to run SH3 with the open hatch mod enabled, but separately, the new lights could be taken into the expansion update we are all waiting for... :up:
I'm just wondering ! http://img252.imageshack.us/img252/1235/invisionboardfrance540tq0.gif

Loki
07-09-07, 07:08 AM
very good, nice atmosphere.

DivingDuck
07-09-07, 09:17 AM
Moin,

...for a touch of detail, why not use some 'brighter' and 'dimmer' lights (for example, mix some of your new lights with the stock lights...or, anyway, some lights halfway between yours and the stock) to indicate a more aged boat with a set of bulbs not quite all factory-freshly-installed?...
Exactly, youīve got the point. Thatīs why Iīve posted these "party sub" pics.

@ DD : Do you will release the new lights separately ? Cause the open hatch is a mod, and all SH3 players haven't necessarily a computer able to run SH3 with the open hatch mod enabled, but separately, the new lights could be taken into the expansion update we are all waiting for...
I'm just wondering !
I thought about it. But the tweakfile Iīve written for that matter is a little complicated. But in case the guys you donīt name ;) ask for it, I wouldnīt withhold the needed information. But I think they know how to change them as well.

Regards,
DD

Chisum
07-11-07, 10:00 AM
I like very mutch your Christmass atmosphčre !
Very nice !
Great job.

Anyway I get an other problem.
After having bought the RADAR and the SONAR, I lost all graphics (hydrophone room and RADAR room) in my IXb. But I have just seen that one needed a special mode for the IX ? Is this the reason of my problem ?

Edit:

It's ok Iget the green !
:ping:
http://img149.imageshack.us/img149/3743/green02yg1.th.jpg (http://img149.imageshack.us/my.php?image=green02yg1.jpg)

Fantastic !
Many thanks.

I've an other question: in the pdf I read this:


"The ambient lightīs color for silent running may not be changed using them".


Does that want to say that when we shift to the silent running mod the lights become again red ?
Because I never yet saw any automatic change of color...

Hartmann
07-11-07, 04:45 PM
In the normal game, the light changes from white to red at night, could be possible make the day light in blue that change to red at night hours ??:hmm:

Alex
07-11-07, 04:51 PM
Yes ! :up:
It's possible via minitweaker

http://www.subsim.com/radioroom/showpost.php?p=579237&postcount=725

Download this mod, and set the values yourself to have a blue light at daytime. :yep:

ps : you can change the colours for night and day separately, and you can even change the colour of the light for CR (command room), RR (radio room) and CN (conning tower) separately. :p

There is no trigger to have a blue light when silent running though :(... It's a hardcoded thing, unfortunately.

Chisum
07-11-07, 07:13 PM
Of course I've installed this mod with SH3 mini Tweaker, but I don't understand, why this "The ambient lightīs color for silent running may not be changed using them" if the light still always the same ?

DivingDuck
07-12-07, 01:42 AM
Moin,
...After having bought the RADAR and the SONAR, I lost all graphics (hydrophone room and RADAR room) in my IXb. But I have just seen that one needed a special mode for the IX ? Is this the reason of my problem ?

I've an other question: in the pdf I read this:


"The ambient lightīs color for silent running may not be changed using them".


Does that want to say that when we shift to the silent running mod the lights become again red ?
Because I never yet saw any automatic change of color...

You lost all graphics? Do you mean the radio room just vanished or did the textures vanish?

When ordering to run silent, nothing will change. The ambient light stays at the same color you choosed for day/night. If we want to switch to blue when running silent, we need a triggerering byte. But there is none in the *.dat.


@Hartmann:
use my tweakfiles to change the daytime ambient light to blue.

Regards,
DD

Chisum
07-12-07, 07:27 AM
You lost all graphics? Do you mean the radio room just vanished or did the textures vanish?

There is a pic.
http://img299.imageshack.us/img299/9600/radaraj7.th.jpg (http://img299.imageshack.us/my.php?image=radaraj7.jpg)

As you can see, I lost everything except some buttons.
I turn off OpenHatch and OpenHatch HiRes, all was ok.
It was onboard a IX.

Other question, historical this time.
How was the real lighting onboard U-Boat ?
How was it really the day and the night ?

I think the red was only before exit by night or before using the periscope, but i'm not sure because never see picture or movie in color onboard a real U-boat.

3Jane
07-12-07, 08:23 AM
I have the 'TypeVII_OpenHatch_V1.01' with the 'Hi-res' activated and the 'TypeVII_OpenHatch_Peri_Correct' activated, however although the periscope has move dto it's correct position. The floor fixture remains at the rear of the compartment. The 'type VII_OpenHatch_Peri_Corect' extracts on my machine just as a file named 'Data', not sure if this is this the way this file should look. Have I got a wonky download of that file or should I just repack the file structure so it is like the rest of the JSGME mod files. Otherwise the mod looks great.

R48
07-12-07, 08:31 AM
Iīve made the lights a little warmer adding some red to them. Even if you donīt see it on the screens above, the lights are dimmed. The halo and the source arenīt as bright as in stock. Tell me what you think!

Great! I'm glad you dimmed the lights. Are they available for download yet?

DivingDuck
07-12-07, 09:22 AM
Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?

@3Jane:
if the periscopeīs floor housing is not underneath, then OH_Peri_Correct is not installed properly. Check your downloaded file. It should extract a folder "data", thatīs correct. Copy this folder to your mods folder. Then enable via JSGME. Make sure to enable OH_V1.01 first, thereafter OH_Peri_Correct !!!

@R48:
no download until now. Itīs going to be released with a few other fixes.


Regards,
DD

Chisum
07-12-07, 09:58 AM
Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?
I suppose DD, because never tuch it.

But the problem is now over for sure.
I installed your DD_TypeIX_OpenHatch_V1.01 + TypeIX_OpenHatch_HiRes and all is perfect by perfect !
Great job indeed, you are an artist, thanks a lot.
http://img340.imageshack.us/img340/6013/ohixsm4.th.jpg (http://img340.imageshack.us/my.php?image=ohixsm4.jpg)

Still a thing I don't understand: in the real live, according to my readings, periscop immersion was at 18 mčtres and not 13.
It's possible to change it ?

Edit: I discovered your filefront page, very interresting !
Thanks a lot.
I will install "debris" and will try to recover a rum barrel !

I put here your page because in the first post many links are off(peri correct ie).
http://hosted.filefront.com/DivingDuck/1933634

3Jane
07-12-07, 12:13 PM
Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?

@3Jane:
if the periscopeīs floor housing is not underneath, then OH_Peri_Correct is not installed properly. Check your downloaded file. It should extract a folder "data", thatīs correct. Copy this folder to your mods folder. Then enable via JSGME. Make sure to enable OH_V1.01 first, thereafter OH_Peri_Correct !!!

@R48:
no download until now. Itīs going to be released with a few other fixes.


Regards,
DD
Thanks, I will try that.

** Sorry, no. Tried the suggested order of activation, but still the same. Will keep trying. Just to confirm, this mod is for the Type VIIC ?.

Reece
07-13-07, 02:04 AM
Could someone please tell me why I have a blue night light with a violet lamp:
http://i66.photobucket.com/albums/h244/Reecehk/Bluewithvioletlamp.jpg
Any help would be appreciated.:yep: