View Full Version : Getting rid of numbers..
Is there any way to get rid of the numbers on the screen in course plotting mode? (The one that tells you time & distance to next waypoint?) :cool:
melnibonian
12-18-06, 07:39 AM
Is there any way to get rid of the numbers on the screen in course plotting mode? (The one that tells you time & distance to next waypoint?) :cool:
Why would you like to do this? I think it is important to know your distances and ETA. Well that's just me though:p
Unfortunatelly I cannot help you in this as I have no idea how to do it:oops:
Is there any way to get rid of the numbers on the screen in course plotting mode? (The one that tells you time & distance to next waypoint?) :cool: Why would you like to do this? I think it is important to know your distances and ETA. Well that's just me though:p
Unfortunatelly I cannot help you in this as I have no idea how to do it:oops:
i just think it would be cool to have to do this manually, with the ruler.. then calculate ETA and range.:up:
melnibonian
12-18-06, 07:16 PM
Is there any way to get rid of the numbers on the screen in course plotting mode? (The one that tells you time & distance to next waypoint?) :cool: Why would you like to do this? I think it is important to know your distances and ETA. Well that's just me though:p
Unfortunatelly I cannot help you in this as I have no idea how to do it:oops:
i just think it would be cool to have to do this manually, with the ruler.. then calculate ETA and range.:up:
Fair enough. I don't see the reason but again you know as people get older, like me, they can't keep up with the youth;) :D :D :rotfl: :rotfl:
Get a big dials mod and never use the course plotter just put in the compass heading.
If you really want to get hardcore then remove the u-boat marker from the map.
You can use the periscope and a bit of math to get your position from the hight and hedding of the sun and the time of day. However, I have never checked if the sun is accurate so you may have to spend a few weeks makeing charts.
Thanx for replying, mateys!
BTW: I dont think the SHIII sun (or stars) are accurate. There was a thread a while ago, considering the use of celestial navigation & sextants. The conclusion was that the current layout of stars and the sun in SHIII cant be used for navigational purposes... Too bad, really..Would make it a whole more realistic.. I just hope SHIV has something like that implemented. Considering that they have already included longitude & latitude grids, it might be possible..:rock:
Is the numbers on the SHIII map hard-coded?
Tuddley3
12-18-06, 09:14 PM
Thanx for replying, mateys!
BTW: I dont think the SHIII sun (or stars) are accurate. There was a thread a while ago, considering the use of celestial navigation & sextants. The conclusion was that the current layout of stars and the sun in SHIII cant be used for navigational purposes... Too bad, really..Would make it a whole more realistic.. I just hope SHIV has something like that implemented. Considering that they have already included longitude & latitude grids, it might be possible..:rock:
Is the numbers on the SHIII map hard-coded?
I remember that thread, he was supposed to make us a celestial chart. Wasn't that at UBI ? I want to say Bootsmann did that, but I maybe wrong.
Thanx for replying, mateys!
BTW: I dont think the SHIII sun (or stars) are accurate. There was a thread a while ago, considering the use of celestial navigation & sextants. The conclusion was that the current layout of stars and the sun in SHIII cant be used for navigational purposes... Too bad, really..Would make it a whole more realistic.. I just hope SHIV has something like that implemented. Considering that they have already included longitude & latitude grids, it might be possible..:rock:
Is the numbers on the SHIII map hard-coded?
I remember that thread, he was supposed to make us a celestial chart. Wasn't that at UBI ? I want to say Bootsmann did that, but I maybe wrong.
Hmmm...you might be right....This have to be investigated...:hmm:
Edit: here is the Subsim forum post about this;
http://www.subsim.com/radioroom/showthread.php?t=99546&highlight=celestial
And this:
http://www.ubootwaffe.net/quadrant.cgi
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