View Full Version : GWX Damage Models :(
Tachyon
12-17-06, 05:30 PM
Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.
The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.
bigboywooly
12-17-06, 05:32 PM
Keep sinking other ships and you will
Whats to say the tanker wasnt carrying a non inflamable liquid ?
Besides not every ship ever torpedoed blew to pieces
melnibonian
12-17-06, 05:45 PM
Keep playing the game and you will see how great the Damage Model is. Also with respect to tankers don't forget that they were designed to carry liquids, so sinking them by flooding is more difficult than other ships. In any case the model in GWX is brilliant and if you stick around and give it a chance you will be rewarded;)
Goose_green
12-17-06, 07:15 PM
In real life a few ships carried nothing but empty barrels or those with timber - no matter how many torpedoes were fired at the ship it still floated!
I think the damage model is great - it's not an arcade game now like it was with stock SH3;)
IRL one ship was only sunk after 7 torpedoes.
Wish I could remember the name of the ship or the u-boat.
Apparently the ship was full of empty air-tight containers.
In RL a tanker on her way to malta, got torpedo'd and hit several times, got bombed and hit a few more times, and even a JU 87 crashed into it...and it still made it to malta.
bookworm_020
12-17-06, 09:04 PM
The Ohio was the Tankers name. She was part of the Pedistal Convoy to Malta. That ship's story is incredible. Torpedoed, bombed, aircraft crashes into her, on fire, and she still reaches malta! This single ship kept the island going till it could be restocked again (oil wise that is!).
AVGWarhawk
12-17-06, 09:26 PM
The damage model is dead on. Now, if there was ever a ship that had solid bulkheads and compartmentalized it would have to be the tanker. I would suspect it to be hard to sink.
Anyway, find a pyro ammo ship:o BIG BANG after 10 cannon rounds:up: The fireworks were just awesome. Sorry no pic as I was doing this at the time:o
Tachyon
12-17-06, 10:22 PM
Update
Just finished a patrol, I raided Dunkirk and Torpedoed a medium tanker (2 torps) and a Passenger Liner (3 Torps), 2 Admiral V&Ws. 2 Armed trawlers eliminated en route to Patrol Grid. Are passenger liners capable of taking so much punishment??
P.S : It was pretty cool to see those searchlights focussing on the sinking V&W , its a long way Tiperaary! Ok, not so long...shallow depth :P
Cpt. Stewker
12-17-06, 10:30 PM
I cruised into scapa flow after downloading GWX. I was playing at the beginning of the war I believe it was September 9th or somewhere around there. I had a field day, except for one small tanker! But that's ok it was my last torp that I decided to use on it, and when she didn't go down I gave it up to bad luck. I had enough good luck utterly ruining the rest of that naval base's anchored fleet of ships. I ended up destroying 4 or 5 destroyers, one troop transport, a couple of small merchants I believe, and something else but it escapes me at the moment.
And on ships exploding into pieces. While I was in scapa I destroyed 4 or 5 destroyers all with one shot each. They were only destroyers but it was impressive never the less to see the fireworks. Wish I would have taken some screenies. Only screeny I got of that patrol was when I first set sail, leaving the harbor. An appropriate mood it set for the greatest war in known history.
http://img266.imageshack.us/img266/5609/harborqh5.jpg
(http://img266.imageshack.us/my.php?image=harborqh5.jpg)
Pic of the SS Ohio after the damage and in port..
http://content.answers.com/main/content/wp/en/2/25/The_ohio.jpg
During the convoy's journey she was torpedoed and hit several times by bombs, and by a Junker JU-87 dive-bomber which crashed onto her deck. With a wrecked engine room and nearly broken in half, she was abandoned and reboarded twice but was eventually towed into Grand Harbour whilst sandwiched between two destroyers (HMS Penn and Ledbury) to deliver most of her original cargo of 12,000 tons of diesel and kerosene to the beleaguered island. Her captain was subsequently awarded the George Cross.
The big thing here is people have to drop the Hollywood mindset of 1 torpedo and the ship blows to splinters.It simply does not work that way.
Cpt. Stewker
12-18-06, 01:03 AM
Well depends on the ship of course. A single torp can do a lot of damage. This example picture is modern day but it's a single torp (Mark 48). Tankers of course would be hardier than this ship depicted, so it's just a frame of reference. Can you say owww?
http://img226.imageshack.us/img226/6056/mark48torpedotestingci3.jpg
harzfeld
12-18-06, 01:04 AM
But still
"After Ohio reached Malta, the ship broke in two from the damage it had sustained."
http://en.wikipedia.org/wiki/SS_Ohio
I have sunk HMS Hood with 2 torpedoes, hit in rear between turret and propellers which took around 10 minutes to sink. I guess it varieties, but I do criticize about some ships that took several torpedoes hits and still running that the game doesn't credited me for the damages I have caused by giving me some extra renown points. There are listings of both sunk and damaged ships caused by German U-boats in their reports that we can look under U-boat site. If we have a last torpedo left and used it on a ship, it still doesn't sink, then we should get some renown credit for it. Damaging the ships does help a lot in war, because they took a lot of time to repair, which slowing down their operations and strategies. Like Tirpitz, Prince of Wales, etc, they had been put out of action for several months or longer due to repairing the damages; otherwise they would have caused some more havoc. British needed to keep oil and supplies flowing, but the more damaged merchant ships that need to be repaired were also slowing down their flowing and increasing the cost spent for repairing or replacing. Those who caused damages to SS Ohio should be credited for, since it cannot be used to haul oil anymore. Every torpedos impacts should be commendable in game whether the ships have sunken or not.
VonHelsching
12-18-06, 02:16 AM
Regarding ships that whithstanded more than 3-4 torpedos, these were the exceptions that made it to the newpapers during the war; very helpful for the morale.
Most Uboat Kaleuns fired salvos, to cover for a miss or a dud. The truth is that that most of the WWII merchants were either rust buckets, or built in haste (Liberty ships) and had structural problems. Didnīt need more than 1-2 torpedos to sink.
In GWX, every ship, has itīs own individual damage model. And itīs behavior when taking damage depends a lot on itīs cargo. An empty small tanker might be a bit difficult to sink with one torpedo...but not impossible (if the odds for the randomised torpedo explosion strength are on your side and not Murphyīs). But on the other hand, loaded tankers are easier to sink...
Von
Tachyon
12-18-06, 05:27 AM
Well, coming back to one of my earlier questions, how much punishment can Passenger Liners take? I put three eels into it, one hit the middle, one blew the propellor off, and the last one hit the rear. It sank due to flooding after around 6 minutes.
Did I put too many torpedoes that it amounted to overkill and subsequent wastage of ammunition?
melnibonian
12-18-06, 05:29 AM
Well, coming back to one of my earlier questions, how much punishment can Passenger Liners take? I put three eels into it, one hit the middle, one blew the propellor off, and the last one hit the rear. It sank due to flooding after around 6 minutes.
Did I put too many torpedoes that it amounted to overkill and subsequent wastage of ammunition?
I would suggest firing two torpedoes initially. If it doesn't sink within a reasonable amount of time (around 1 hour) then fire the third one. Obviously it depends on the situation. I mean if you have DDs all over you you fire all three to make sure you have the kill and run like a bat out of hell;) :D :D
Jimbuna
12-18-06, 06:09 AM
Well, coming back to one of my earlier questions, how much punishment can Passenger Liners take? I put three eels into it, one hit the middle, one blew the propellor off, and the last one hit the rear. It sank due to flooding after around 6 minutes.
Did I put too many torpedoes that it amounted to overkill and subsequent wastage of ammunition?
I'd say "it all depends on a variety of variables"...not least of all where you hit her and weather conditions to name but two.
I've sunk most ships with one torpedo on occasion and also had to use 2/3 torpedos at other times.
The hardest ones to sink are those carrying a cargo of 'cork' :arrgh!:
Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.
The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.
Most of the times if you fier a single torpedo and wayte for a wile you will
see that the ship will slow down gradually untill stoping,
but some ships, need more then one torpedo depending on the
area of impact on the first one, I sunked a larged cargo with 1 torpedo that brocke the ship in 2, and later on on other patrol another large cargo requierd 3 torpedos to go down...:hmm:
It's a question i think of the moment you fier the torpedo and the range from target
that you are, and also the impacted zone...:arrgh!:
GWX Damage model is a seriouse and spetacular game improvement
that you will see as you go on playing...:arrgh!:
hyperion2206
12-18-06, 06:58 AM
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way:damn: (well, untill I fire another torpedo or shell them;)). But apart from that, the damage modell is far better than GW 1.1a!:up::rock:
melnibonian
12-18-06, 07:08 AM
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way:damn: (well, untill I fire another torpedo or shell them;)). But apart from that, the damage modell is far better than GW 1.1a!:up::rock:
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way:damn: (well, untill I fire another torpedo or shell them;)). But apart from that, the damage modell is far better than GW 1.1a!:up::rock:
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun
Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...?:up: :rotfl:
Jimbuna
12-18-06, 09:19 AM
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way:damn: (well, untill I fire another torpedo or shell them;)). But apart from that, the damage modell is far better than GW 1.1a!:up::rock:
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun
Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...?:up: :rotfl:
Throw rocks at em lol :rotfl:
Alright, this is my post now to officially THANK the GWX Team for that kick-@$$-mod ;-)
I'm currently on my first patrol and have only encountered small merchants and war ships. I went through the channel (survival was only a matter of luck, they really smacked me around there under water) and now I'm on patrol west of GB.
all I can say about sinking small merchants: far better then with GW 1.1a or NYGM there IS is significant chance they WILL go down with one torp. If you want to be sure aim right under the exhaust, I destroyed the engines of small merchants this way twice.
Right now I sunk 4 small merchants and just once needed a few shells to finish her.
My first GWX torpedo hit was on one of the new Pyro ammunition ships... Ka-Boom!
Kpt. Lehmann
12-18-06, 10:49 AM
Re-to tankers... Oil is lighter than water.
Re-to DD's... DD's are meant to go fast, carry light gunnery, and drop DC's... they are not battleships.
Re-to Liners... big ships with many watertight compartments.
Other thoughts: Damage inflicted by the torpedo is NOT consistant... It is random.
Sinking times and successful torpedo detonations versus sinkings ARE historically accurate in GWX. Read Clay Blair's "Hitler's U-boat War" books and it will not take you long to come to the same understanding when you look at events in GWX as a whole.
Scapa Flow: No offense to the poster, but I can tell you this... If you have no trouble getting in and out of Scapa Flow... you aren't playing at 100 percent realism. (Which is fine... seriously... to each player his own style.) If you want to impress me... embrace you fear and go there after 1941... at 100% realism and THEN tell me of your harrowing escape... or death.
AVGWarhawk
12-18-06, 10:54 AM
Re-to tankers... Oil is lighter than water.
Re-to DD's... DD's are meant to go fast, carry light gunnery, and drop DC's... they are not battleships.
Re-to Liners... big ships with many watertight compartments.
Other thoughts: Damage inflicted by the torpedo is NOT consistant... It is random.
Sinking times and successful torpedo detonations versus sinkings ARE historically accurate in GWX. Read Clay Blair's "Hitler's U-boat War" books and it will not take you long to come to the same understanding when you look at events in GWX as a whole.
Scapa Flow: No offense to the poster, but I can tell you this... If you have no trouble getting in and out of Scapa Flow... you aren't playing at 100 percent realism. (Which is fine... seriously... to each player his own style.) If you want to impress me... embrace you fear and go there after 1941... at 100% realism and THEN tell me of your harrowing escape... or death.
Scapa 1941? Hell, I turned tail and ran in 1939;). Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD:o. Realism set at 84%.(like the eye candy:up:outside view)
Kpt. Lehmann
12-18-06, 11:06 AM
Scapa 1941? Hell, I turned tail and ran in 1939;). Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD:o. Realism set at 84%.(like the eye candy:up:outside view)
I feel your pain! Playing without the F12 freecam is TOUGH!!!
My advice... just enjoy it all for awhile before you buckle down get "serious.":x :arrgh!:
Our art department went way above the call of duty.:rock: :rock: :rock:
AVGWarhawk
12-18-06, 01:08 PM
Scapa 1941? Hell, I turned tail and ran in 1939;). Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD:o. Realism set at 84%.(like the eye candy:up:outside view)
I feel your pain! Playing without the F12 freecam is TOUGH!!!
My advice... just enjoy it all for awhile before you buckle down get "serious.":x :arrgh!:
Our art department went way above the call of duty.:rock: :rock: :rock:
That's it man, the skins etc are just to good to be watching soley from the conning tower. One of these days I will just show some restraint and not hit the F12 free cam button.....no day soon though:up: All in all Kpt, it is awesome. No complaints, none, silch, nadda. It's all good! BTW love the new wind sound when the weather picks up:up:
SilverGhost
12-18-06, 01:46 PM
I snuck into Scapa Flow through the back door...from the east between the islands. Very shallow and narrow...took out a KGV class BB. Crew protested hugely and sabotaged a few things on the way in. I had them all thrown overboard.
Kpt. Lehmann
12-18-06, 01:48 PM
Hey! BBW!! I thought you tightened up Scapa Flow!!! :arrgh!:
Seems its been a busy place lately... German raiders coming and going like clockwork!:88)
bigboywooly
12-18-06, 01:50 PM
It was
Obviously not enough
Mind you its early war for these guys
Prein managed it
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