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danlisa
01-19-07, 04:32 PM
This is not related to GWX as such. It has always been present since the bearing overlay mod was produced, we have learned to live with it.

bigboywooly
01-19-07, 05:39 PM
Dont try and cover up the sinking of a neutral by blaming the overlay
:rotfl:
There was a bearing overlay fix for GW1.1a
Not sure if that will do GWX too

Myxale
01-19-07, 07:01 PM
GWX
The Mosquitos that bombed my base had no motor soun!

bigboywooly
01-19-07, 07:03 PM
GWX
The Mosquitos that bombed my base had no motor soun!

Hmmm
Ok I have ask
Any other sound mods installed ?

SleazeyWombat
01-19-07, 07:17 PM
One is the Lutzow, and the other is a smaller ship (I forget the name). Both are awash, with parts of their weather deck submerged. When you are anywhere in Kiel harbor, you can hear the sunken ship noises (groans, grinding, metallic screeching).

I'm not 100% sure this is incorrect.:hmm:

Wasn't the Lutzow docked in Kiel for some months after heavy damage?

bigboywooly
01-19-07, 07:21 PM
One is the Lutzow, and the other is a smaller ship (I forget the name). Both are awash, with parts of their weather deck submerged. When you are anywhere in Kiel harbor, you can hear the sunken ship noises (groans, grinding, metallic screeching).

I'm not 100% sure this is incorrect.:hmm:

Wasn't the Lutzow docked in Kiel for some months after heavy damage?

Is that sailing back into Kiel or as you start patrol ?

johan_d
01-19-07, 07:22 PM
There is a real big BUG in GWX, and I and the whole crew came to help but we couldnt solve it.
Even messages to BDU or a helpfull bombing from RAF didnt help. Its glued to the floor.

Yes, the crate with beer below the bed of the Kaleun.. its unreachable!! fix it!:-j

SleazeyWombat
01-19-07, 09:17 PM
One is the Lutzow, and the other is a smaller ship (I forget the name). Both are awash, with parts of their weather deck submerged. When you are anywhere in Kiel harbor, you can hear the sunken ship noises (groans, grinding, metallic screeching).

I'm not 100% sure this is incorrect.:hmm:

Wasn't the Lutzow docked in Kiel for some months after heavy damage?

Is that sailing back into Kiel or as you start patrol ?

I always notice them when I am sailing back into Kiel. They've been there for at least the last 2 missions, maybe 3?

They might be there when I sail out, but I don't spend anytime looking around when I am heading out on patrol. I'll look when I leave on my next mission.

GT182
01-19-07, 09:37 PM
Pretty nasty bug, imo.

:()1:How typical...we all arrive home safe and sound, and the band is playing on the wrong pier.

http://www.61shap.org/pilots/Paajtor/SHIII/dumbband.jpg

Well it's about time they moved off to some other place. Preferably over to the Allies, and soon. Then maybe we'll have a better chance win the war. It'll serve the Yanks right too, that music was killing us. It's getting harder every patrol to get my crew to return to base..... :yep:

Albrecht Von Hesse
01-19-07, 09:40 PM
Pretty nasty bug, imo.

:()1:How typical...we all arrive home safe and sound, and the band is playing on the wrong pier.

http://www.61shap.org/pilots/Paajtor/SHIII/dumbband.jpg

Sorry about that. But, you see, I'd just pulled into port and berthed over there. And, well . . . what can I say? They were all eager and excited to welcome me and my crew back. ;)

SleazeyWombat
01-20-07, 01:18 AM
One is the Lutzow, and the other is a smaller ship (I forget the name). Both are awash, with parts of their weather deck submerged. When you are anywhere in Kiel harbor, you can hear the sunken ship noises (groans, grinding, metallic screeching).

I'm not 100% sure this is incorrect.:hmm:

Wasn't the Lutzow docked in Kiel for some months after heavy damage?

Is that sailing back into Kiel or as you start patrol ?

I always notice them when I am sailing back into Kiel. They've been there for at least the last 2 missions, maybe 3?

They might be there when I sail out, but I don't spend anytime looking around when I am heading out on patrol. I'll look when I leave on my next mission.

Ok, ran another sortie tonight and when I left the Lutzow was there, but it was in good shape. Floating properly, and no sinking wreck noises.

However, when I returned to Kiel, the Lutzow was again decks awash, particularly the aft quarter of the ship.

The Bismarck, Scharnhorst, and one other were there, but in good shape.

Jimbuna
01-20-07, 05:53 AM
There is a real big BUG in GWX, and I and the whole crew came to help but we couldnt solve it.
Even messages to BDU or a helpfull bombing from RAF didnt help. Its glued to the floor.

Yes, the crate with beer below the bed of the Kaleun.. its unreachable!! fix it!:-j

:rotfl: :rotfl:

Myxale
01-20-07, 06:36 AM
GWX
The Mosquitos that bombed my base had no motor soun!
Hmmm
Ok I have ask
Any other sound mods installed ?

Only another ping sound, The Bootish one!:hmm:
Any my own Gramophone collection!

Paajtor
01-20-07, 09:39 AM
http://www.61shap.org/pilots/Paajtor/SHIII/dumbband.jpg

Well, I refuse to dock at that exposed pier!
When we returned to Bergen that day, it was obvious that the base had been under attack, with burning ship-wrecks everywhere.
All the bunkers were empty, so I took a safer refuge.:p

bigboywooly
01-20-07, 11:28 AM
It seems that if you encounter the same ship - start and end of patrol or convoy lose and find - then the ships seem to suffer inbetween from depth keeping
Odd
Noted in the GWX forum anyway
Hopefully Cdre Gibs can shed some light on it

Tikigod
01-20-07, 12:56 PM
More strange weather in GWX. Im using default 8k (I didn't apply 16k view distance addon) Using SH3 commander with seasonal waves. Clean 1.4b, GWX, with Dec 23rd Hotfix.

http://i4.photobucket.com/albums/y147/Tikigod78/GWXWeather1.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/GWXWeather2.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/GWXWeather3.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/GWXWeather4.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/GWXWeather5.jpg

bigboywooly
01-20-07, 01:31 PM
Yes the precipitations none while its raining is a long standing stock bug

Not sure why you have the heavy fog displayed while sun is shining
Not seen that one
When I get heavy fog its a real pea souper and cant see 500mtr away

:hmm:

melnibonian
01-20-07, 05:24 PM
I have also the same issue with fog. In GW 1.1a heavy fog was visible and was covering everything. In GWX heavy fog is invisible as seen in the above pictures.

Hartmann
01-20-07, 06:29 PM
Yes the precipitations none while its raining is a long standing stock bug

Not sure why you have the heavy fog displayed while sun is shining
Not seen that one
When I get heavy fog its a real pea souper and cant see 500mtr away

:hmm:

I never see this behaviour , running with Rub-144 and 16 km mod , an i did a lot of patrols with all kind of weather.

always raining with clouds and heavy fog.:hmm:

Iīm still testing gwx now so i donīt see this bug yet.

Kpt. Lehmann
01-20-07, 08:22 PM
Dunno what to say about that.

I've never had experienced of these bugs.

However, alterations to the scene.dat could cause them.

melnibonian
01-20-07, 08:34 PM
Dunno what to say about that.

I've never had experienced of these bugs.

However, alterations to the scene.dat could cause them.
The only mods I've added to GWX are the GWX ones (Dec update, no medals on crew, XXI hydrophone fix) and danlisa's IXC skin. I saw this lack of fog effect in the pure GWX original version as well, so I don't thing any of the mods affects it. I don't know I'm open to any suggestion really.

Tikigod
01-20-07, 08:38 PM
I haven't altered anything but, menu interface (by adding 6 dial simfeeling mod which only effects the menu/gui directory), sound, and a few textures files (posters). Everything else is GWX. My friend is experiencing the same thing with his clean GWX install with 23rd Update.

Dunno what to say about that.

I've never had experienced of these bugs.

However, alterations to the scene.dat could cause them.

Vikinger
01-20-07, 09:30 PM
I had same problem in the vanilla, but that was long time ago and really dont remember how i fixed it.

Either it was that i had installed a new mod for the sky so i had to unistall it again
or i had changed driver for my grapich card. So i had to unistall and find some other. At that time i had a ATI Radeon card.

So only advise i can give if you dont have installed any mods is to try some other, or newer drivers for your card. It might work.

JScones
01-20-07, 09:37 PM
...or i had changed driver for my grapich card. So i had to unistall and find some other. At that time i had a ATI Radeon card.
This sounds familiar actually. :hmm:

Are all you guys that are having the problems running ATI Radeon cards? Just a q to determine whether to rule it out or not.

melnibonian
01-20-07, 09:44 PM
Yep mine is an ATI Radeon 9600/9700

Tikigod
01-20-07, 09:44 PM
I'm using Nvidia Geforce 6200 OC with latest drivers.

Either it was that i had installed a new mod for the sky so i had to unistall it again
or i had changed driver for my grapich card. So i had to unistall and find some other. At that time i had a ATI Radeon card. This sounds familiar acually. :hmm:

Are all you guys that are having the problems running ATI Radeon cards? Just a q to determine whether to rule it out or not.

Hartmann
01-20-07, 11:11 PM
My card is a gf 6600 gt with 77.72 drivers.

perhaps is related with drivers or cards. :hmm:

melnibonian
01-21-07, 06:15 AM
My card is a gf 6600 gt with 77.72 drivers.

perhaps is related with drivers or cards. :hmm:
Strange. In GW 1.1a I had no problem at all with the fog. Unless the devs change the scene.dat files I can't see why it should be affected by the graphics card. :hmm:

_Gabriel_
01-21-07, 06:59 AM
the only problem i had with fog was this one:

http://www.subsim.com/radioroom/showthread.php?t=103782

but figured it out, and for me the heavy fog works fine, but i hate it when the damn destroyers get me first *lol*, but hell thats life :)


Greetings

Gabriel

Btw.: my card is a 8800GTX with 97.92 drivers.

@melnibonian
"I can't see why it should be affected by the graphics card."
maybe not by the card, but drivers can be strange sometimes .

Jimbuna
01-21-07, 07:39 AM
Yep mine is an ATI Radeon 9600/9700

Mel...IIRC we both not only have ATI Radeons but didn't we both also receive a scene.dat file from a close associate shortly after the release of GWX ? :hmm: ;)

melnibonian
01-21-07, 09:47 AM
Mel...IIRC we both not only have ATI Radeons but didn't we both also receive a scene.dat file from a close associate shortly after the release of GWX ? :hmm: ;)
Yes that's true but I don't use the 16K atm. I'm using the default 8km. I don't know if that makes any difference though. The strange thing is that during the Beta Testing I had no problem with fog. Strange very strange :hmm:

Jimbuna
01-21-07, 09:57 AM
Mel...IIRC we both not only have ATI Radeons but didn't we both also receive a scene.dat file from a close associate shortly after the release of GWX ? :hmm: ;)
Yes that's true but I don't use the 16K atm. I'm using the default 8km. I don't know if that makes any difference though. The strange thing is that during the Beta Testing I had no problem with fog. Strange very strange :hmm:

Hmmm....:hmm:

GT182
01-21-07, 11:30 AM
6800XT 256mb 256 bit card here with the stock cd drivers( Forceware 84.26) and I have the rain on a sunny day bug. I posted a screenshot earlier but no one picked up on it.

I've only seen clear skies and rain the one time in GWX, never in stock SHIII. Didn't check on mssg about fog at the time.

runyan99
01-27-07, 07:53 PM
Well, I was about a week into my first GWX cruise. I went to load up my career today and...it was gone. It didn't exist, and only the profile 'player' was shown.

How to explain the disappearance of my saves?

I was running the original release of GWX with no mods or updates.

Jimbuna
01-28-07, 06:37 AM
if you remember the name you saved it under...do a 'search' :arrgh!:

Tikigod
01-31-07, 01:48 AM
Anyone get a death sequence if they load into a saved game that was saved when submerged? I saved my game in a career on first patrol submerged (about 30-50 meters). When, I load into the game I get the flickering bug that came with default sh3 (the glass breaking sounds, lights flickering, etc) But, instead of it resolving itself after a few seconds like the default bug normally does, it goes through an entire death sequence where the camera falls to the floor, guys are shouting "we are diving too deep", and then I get a death screen saying I died from a collision. Very strange considering I saved at 30-50 meters in a 350 meter area with no ships around. I'm, also not in an area that is mined. Its actually too deep for mines. The only thing I had was a stormy sea when I saved.

Jimbuna
01-31-07, 02:56 AM
A few people gefer to it as the 'death dive' or 'dive of death'. The only advice I can offer is that I never save the game whilst submerged :nope:

Cheapskate
02-07-07, 02:14 PM
Have recently installed GWX and wow, am I impressed! Not just with installation (although that was faultless) but with presentation, graphics,etc.etc.etc. Looks like all you beta testers weren't exaggerating after all! Sorry to have doubted you guys! :oops:

Haven't done anything much as yet, apart from the first two training missions, and a look through the Museum, but a couple of things do slightly disappoint.

1) The smoke on some older vessels hasn't been fixed and the new Armed Tugboat exhibits the same error. The normal tugboat and the Vorpostenboot aren't much of a problem....Rowi58 did a fix for them way back in October last year..although applying this patch overwrites Boris' new Vorpostenboot skin.

We now have great new stuff like revolving DF radio antennae, realistic wakes, great damage texture etc. and, hopefully, new compartments. Seems a bit of an anchronism to have to suffer the sight of smoke billowing from places where it shouldn't, or in case of the Flottenbegleiter, not coming from places where it should.

2) While cruising underwater on navigation exam and listening to the gramaphone, I was severely shaken by a thunderous hammering which I thought was an intruder breaking into our kitchen. Turns out it was only the hull creaking ingame. Did the hull really make that sort of racket in RL??.. at 25m?? At 225m I could maybe believe, but not at that volume.

3) The NordOstSee canal doesn't have the ports of Holtenau, Rendsburg etc and Helgoland is just a featureless blob on the map. Is it OK to add them?..I appreciate that this would screw up the autonav, but I usually steer down the canal manually...my idea of fun :doh:

Minor points I know, but I s'pose that this only highlights the excellence of this package...how did I live without it until now?

Edit: Just noticed a Hungarian Fw200 Condor! Really?? AFAIK the only foreign airforce to use the Condor was the RAF which impressed an ex-Danish civilian prewar version. Would just remove it but inview of your comments re the Japanese Arado, thought I would await your advice first!!

bigboywooly
02-07-07, 02:22 PM
Hi Cheapskate
Did you add the Dec 23rd patch also ?
IIRC it reduces that sound

Rendsburg is in the canal
Holtenau isnt though
Yes it would screw with the auto plot feature but I think it was left out to reduce FPS hits in that area
By all means you can add whatever you like
Tis your install

Enlighten me about Heligoland

Cheapskate
02-07-07, 02:57 PM
Strewth BBW. That was a quick reply...are you sure your aren't a psychic??? Could almost believe you typed that reply before I even posted!!

Yes, I did put on the patch, although it may not have taken properly - I put it in manually :oops: Will recheck!

You're also right about Rendsburg :oops: :oops: . However one element of Brunsbuettel isn't there - the bit on the eastern bank. Would like to add this.

Re: Helgoland. TigerKatziTatzi's mod. Rebuilt island, added Navalbase, small airbase, gun emplacements, lighthouses etc. Great mod wouldn't be without it!

Link: http://www.subsim.com/radioroom/showthread.php?t=89658&page=7&highlight=Helgoland

Post 129 or thereabouts.

Cheers!!

* Re Helgoland. Not strictly part of canal of course. However it does add quite a few extra things which I don't want to add if they could impact on game. It is running so beautifully I don't want to risk mucking it up!

bigboywooly
02-07-07, 03:07 PM
Ok thanx for that
I remember it now
:up:

Cheapskate
02-07-07, 05:01 PM
Hi Cheapskate
Did you add the Dec 23rd patch also ?
IIRC it reduces that sound

Have just rechecked patch contents and can't see anything in it which alters any sounds.

Maybe you've got this in line for the next one :-? ...oder?

The Submarine waves lap file is also way too loud....probably more so than the creak file!!!!

Now off to do the Flak Artillerie test. From what I remember reading I will most probably die.......or was that the NYGM version? :D

bigboywooly
02-07-07, 05:18 PM
Hmmm ok
Thanx
I thought it was
:oops:

Nah you should be ok in the flak one
No rockets in there
:rotfl:

WilhelmSchulz.
02-07-07, 08:43 PM
When I sail out of Constanza, every time I take a bit of damage I CTD.:damn:

JScones
02-07-07, 08:50 PM
Edit: Just noticed a Hungarian Fw200 Condor! Really?? AFAIK the only foreign airforce to use the Condor was the RAF which impressed an ex-Danish civilian prewar version. Would just remove it but inview of your comments re the Japanese Arado, thought I would await your advice first!!
Yeah, apparently that little rogue's been with Hungary since the original GW. It will be removed with the next patch. Hungary did have some, but not until well after the war.

Spain will keep theirs as they DID have a few of them.

bigboywooly
02-10-07, 05:48 PM
1) The smoke on some older vessels hasn't been fixed and the new Armed Tugboat exhibits the same error. The normal tugboat and the Vorpostenboot aren't much of a problem....Rowi58 did a fix for them way back in October last year..although applying this patch overwrites Boris' new Vorpostenboot skin.

We now have great new stuff like revolving DF radio antennae, realistic wakes, great damage texture etc. and, hopefully, new compartments. Seems a bit of an anchronism to have to suffer the sight of smoke billowing from places where it shouldn't, or in case of the Flottenbegleiter, not coming from places where it should.
!!

:hmm:
http://img261.imageshack.us/img261/8238/screenhunter233xs0.jpg

http://img261.imageshack.us/img261/7351/screenhunter235an3.jpg

http://img261.imageshack.us/img261/5861/screenhunter237sf6.jpg

:rotfl:

Cheapskate
02-10-07, 06:02 PM
Absolutely wonderful! Just the way I want to see 'em.

BUT why are you ROFLing ( and scratching your chin ) :hmm: :hmm: :hmm: :hmm:

bigboywooly
02-10-07, 06:47 PM
Absolutely wonderful! Just the way I want to see 'em.

BUT why are you ROFLing ( and scratching your chin ) :hmm: :hmm: :hmm: :hmm:

http://img167.imageshack.us/img167/3577/screenhunter239tb0.jpg

Sometimes things get forgotten over time
A reminder often leads to results

You can thank Ref for the fix which will be in the update

Jimbuna
02-11-07, 06:35 AM
@BBW and Ref :rock: :up:

Cheapskate
02-11-07, 04:04 PM
@BBW
Apologies for my rather quizzical post. Should explain that as the only text I could see in your post was the sentence under your sig pic, thought you might be implying that the fixes were in the 23 Dec patch and that idiot me had screwed up the installation! Must confess that could've been true as I'm pretty adept at messing up installations and had installed the patch manually rather than using JSGME.:oops: My paranoia strikes again.

Anyhow, HUGE thanks to ref for the fixes and for the speed with which they were done!!

Many thanks also to you matey, for taking the trouble to post those great pics.

The GWX update service is unparalleled, as is the mod itself.:rock: :rock:
.
Cheers
Cheapskate

bigboywooly
02-11-07, 04:16 PM
To be honest have lived with the smoke for so long I have become oblivious to it
As you mentioned it I asked Ref and its done

It will be included in the forthcoming update

Another satisfied customer
Wish they were all that easy
:rotfl:

Samwolf
02-12-07, 01:00 PM
Question on AI Aircraft.

I'm on my 4th patrol in Feb of 1940. I've been spotted by aircraft numerous times during the patrols (so far only Hurricanes and Avro Ansons). None of them have been equipped with bombs, they only strafe my sub. Are aircraft not equipped with bomb loadouts early in the war?

Just curious because previous to GWX they always carried bombs. Love the strafeing runs though:up:

Jimbuna
02-12-07, 01:05 PM
Just wait till the buggers are spitting rockets at you :arrgh!:

Samwolf
02-12-07, 01:07 PM
Just wait till the buggers are spitting rockets at you :arrgh!:

I figure that will come later in the war, if I survive that long.;)

I finally figured out how to attack convoys without getting sunk on my first patrol. This is my 3rd career try with GWX and I'm loving it.

Jimbuna
02-12-07, 01:11 PM
Just wait till the buggers are spitting rockets at you :arrgh!:

I figure that will come later in the war, if I survive that long.;)

I finally figured out how to attack convoys without getting sunk on my first patrol. This is my 3rd career try with GWX and I'm loving it.

That's the spirit :yep:

SINK EM ALL!! :arrgh!:

highkoo
02-14-07, 06:06 AM
Everything works Great accept i get no in game music, only the gramaphone works. I really like the SH-III music so could someone please offer some suggestions plz...plz

melnibonian
02-14-07, 06:13 AM
Everything works Great accept i get no in game music, only the gramaphone works. I really like the SH-III music so could someone please offer some suggestions plz...plz
If you want the in-game music in the game try putting it into your gramophone. It's important not to hear anything in the game as otherwise the music might disturb you and cover the ASDIC and DD noises.

Jimbuna
02-14-07, 01:52 PM
Yeah....don't start rapping on the deck when sneaking around a convoy :lol:

11Bravo
02-15-07, 11:07 AM
It seems there might have been an error in the original GWX install. The filenames of Expl_mask01.tga and Damage_metal_a.tga in GWX seemed to be switched. This becomes obvious when you compare the Mod files to the original GWX files.


From the torpedo damage mod thread. Could someone from GWX team please verify?

STEED
02-15-07, 12:25 PM
I had problems in the Black Sea, GWX would just crash after 10 minutes this problem only started when the Russians on land started recapturing ports. I shall start another career there and recheck and if it happens again I will make a note of the day and month it starts doing this.

bigboywooly
02-15-07, 12:38 PM
I had problems in the Black Sea, GWX would just crash after 10 minutes this problem only started when the Russians on land started recapturing ports. I shall start another career there and recheck and if it happens again I will make a note of the day and month it starts doing this.

Yes pls Steed

highkoo
02-15-07, 06:35 PM
Is there perhaps a better torpedo sound, the one while in the action view sounds like a short loop.

Everything else is great TYSM GWX TEAM :D

Snowman999
02-16-07, 04:37 AM
Yes there have already been 2 seperate threads with these problem highlighted
One docked at a town :roll:
And the other at a port in the med and started on land

Mel is right in that is only safe to dock at ports with uboat flotillas assigned
However since the second episode I have changed all friendly bases to have the facility to dock at and start in the water

This fix will be part of the Jan 31st update


Did this topic get into the last patch?

I just installed GWX two days ago and didn't read any old threads from last fall. Working great, second patrol out of Wilmhelm. Took 10% hull damage in the Channel and decided to teleport home to fix it. Screen offered Calais as the only port I could Save and Exit at from mid-Channel. (The Germans had just taken it in 1940.) I chose Calais, exited, went out to SH3 Commander and tweaked the crew, re-launched and the boat was 100 feet up on the mud in front of the town, at a 45 degree angle, taking huge damage. Screws spun in mid-air. Re-loaded twice, finally rolled back campaign to earlier in-port in Wilhelm.

Stock SH3 never offered to dock anywhere but your flotilla base if you did a teleport home as I recall. I think adding ability to do voyage repairs in captured forward ports is great, but if they don't work due to SH3 coding the offer to teleport there shouldn't be made, right?

danlisa
02-16-07, 04:43 AM
This issue is currently in the latest patch which is currenly undergoing testing by the Beta Testers.

I suspect there will be announcement as soon as the devs are happy with the results of the testing.

Just FYI, it has been delayed slightly due to unforseen events.

bigboywooly
02-16-07, 08:45 AM
Yes there have already been 2 seperate threads with these problem highlighted
One docked at a town :roll:
And the other at a port in the med and started on land

Mel is right in that is only safe to dock at ports with uboat flotillas assigned
However since the second episode I have changed all friendly bases to have the facility to dock at and start in the water

This fix will be part of the Jan 31st update


Did this topic get into the last patch?

I just installed GWX two days ago and didn't read any old threads from last fall. Working great, second patrol out of Wilmhelm. Took 10% hull damage in the Channel and decided to teleport home to fix it. Screen offered Calais as the only port I could Save and Exit at from mid-Channel. (The Germans had just taken it in 1940.) I chose Calais, exited, went out to SH3 Commander and tweaked the crew, re-launched and the boat was 100 feet up on the mud in front of the town, at a 45 degree angle, taking huge damage. Screws spun in mid-air. Re-loaded twice, finally rolled back campaign to earlier in-port in Wilhelm.

Stock SH3 never offered to dock anywhere but your flotilla base if you did a teleport home as I recall. I think adding ability to do voyage repairs in captured forward ports is great, but if they don't work due to SH3 coding the offer to teleport there shouldn't be made, right?

Not strictly true
With stock as with GWX or any other mod you can dock at any friendly port as long as you are within a certain radius
As there are a lot more ports added now you may be within range of one and given the chance to dock there
As you quoted the fix has been done and will be released v soon

The Jan 31st update is late due to certain problems outside our control
This new update is now known as GWX 1.02

Snowman999
02-16-07, 06:42 PM
This issue is currently in the latest patch which is currenly undergoing testing by the Beta Testers.

I suspect there will be announcement as soon as the devs are happy with the results of the testing.

Just FYI, it has been delayed slightly due to unforseen events.

Thank you kindly.