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dean_acheson
12-16-06, 01:44 PM
The intro scene is really cool!

The lit ships are really great.

The added info on the F1 command is awesome.

I love the harbor addons.....

Maybe now I should at least crank up the diesels.... :D

dean_acheson
12-16-06, 01:52 PM
This will be very handy.....

http://en.wikipedia.org/wiki/Gallery_of_sovereign-state_flags

bigboywooly
12-16-06, 02:10 PM
This will be very handy.....

http://en.wikipedia.org/wiki/Gallery_of_sovereign-state_flags

Sort of
Except those arent ww2 flags from what I can see
The flags are also on the rec manual covers too

Kpt. Lehmann
12-16-06, 02:14 PM
Psst! Mr. Acheson... It's G.W.X.... Not "GXW" LOL. ;) :sunny:

Vikinger
12-16-06, 02:24 PM
Psst! Mr. Acheson... It's G.W.X.... Not "GXW" LOL. ;) :sunny:

G.W.X???? What is that????;) :help: :lurk:

Sailor Steve
12-16-06, 02:27 PM
Gravy-Waving eXistentialists. You have to be a former beatnick poet to dig it, man.

mookiemookie
12-16-06, 02:57 PM
Gravy-Waving eXistentialists. You have to be a former beatnick poet to dig it, man.
*Takes sip of espresso and snaps his fingers* :|\\

Back on topic. I really like the labels added to the nav map. Maybe I would have chosen a different font, but hey it works anyways.

Love the new ships. They look great! Especially the lights. And I really like the new intro movie. Das Boot is great and all, but the real footage is awesome...It makes the game feel a bit more like a U-boat sim instead of a trailer for the movie.

dean_acheson
12-16-06, 03:23 PM
I swear that I am dyslexic. Seems like every fax I send I am transcribing numbers.

I'll post some photos here after a bit if I can figure it out, I've never done that before.....

AVGWarhawk
12-16-06, 04:03 PM
OK boys....

Small steam goes down like a small steamer should:up:
New sky:up:
Harbors textures and add ons:up:

Uniforms:up:

Spotted a new small coast fishing boat...sunk same with cannon, cannon is great:up:

Oh, hell, first patrol and all is just fantastic! Truely a rebirth once again!

dean_acheson
12-16-06, 04:33 PM
Yeah, the new sky is great!

I like the new way the boat rolls....

rascal101
12-16-06, 06:48 PM
Has any one discovered if the conning tower radio direction finding loop and later war radar equipment raise and lower in GWX?

bigboywooly
12-16-06, 06:51 PM
Has any one discovered if the conning tower radio direction finding loop and later war radar equipment raise and lower in GWX?

See now thats 3 posts in 3 different threads asking the same question
If noone has answered then they dont know yet
Most PPL start in 39 so no radar
Chill and wait until you actually install the game

I havent even played myself yet with uploading so even I dont know

macky
12-16-06, 06:55 PM
great exp:up:

1 minor quibble, anyone noticed that time to end reports are a bit off...for example, time to end jumped from 2-3-1 in 3 attempts and the range to end went from 35k to 46k

apart from that i really like the new scenes...not shot anything yet tho...

mookiemookie
12-16-06, 06:56 PM
I ran into some Swordfish torpedo planes in June of '40. Now normally that's an automatic crash dive. I do not slug it out with planes as a rule. But since this is my first go-round with GWX, I decided what the hell, they're slow Swordfish biplanes, I can take them out. So let's see how they changed them.

I can only tell you one thing, after this experience: DO. NOT. MESS. WITH. THE. PLANES.

I shot down 3 but they have PINPOINT accuracy with bombs now. There's no more of this lazy circle crap that the planes used to do. Now they fly high, drive steep, and make you cry for momma. I took damage to every compartment (luckily nothing too serious) when a bomb landed right on my forward deck.

Nice work, guys :up:

Razman23
12-16-06, 07:33 PM
Here is something I found.

I play with no god mode running but when I was leaving port, there was ships all over the map. I zoomed in and the plots turned into ships.

I thought crap, I screwed up and picked the wrong button for god mode.

Then when I got further and further from port, the plots started to disappear off the map. :hmm:

Dimitrius07
12-16-06, 07:44 PM
Ок

The sounds of watter pressure - look greate and most of a time scared the **** out of me!! I need to get use to it :oops: :oops:
I allready sad and i will say it again - Uboat Behaviour mod is amaizing :rock:
Effect of Depth charges - is good and its prety much realistic for my opinion
New textures are happiness for my eyes :o :88)
New ships - outstanding :rock:
The new uboat damage model - is not just a mod is a dream mod

And Keel My god :o i spend 1 hour of real time just to look at it

O i don`t know what else i can say
I love SH3 and Subsim ;)

bigboywooly
12-16-06, 08:01 PM
Here is something I found.

I play with no god mode running but when I was leaving port, there was ships all over the map. I zoomed in and the plots turned into ships.

I thought crap, I screwed up and picked the wrong button for god mode.

Then when I got further and further from port, the plots started to disappear off the map. :hmm:

How do you mean - all over the map - Around the port or out in the north sea ?

melnibonian
12-16-06, 08:07 PM
Ок

The sounds of watter pressure - look greate and most of a time scared the **** out of me!! I need to get use to it :oops: :oops:
I allready sad and i will say it again - Uboat Behaviour mod is amaizing :rock:
Effect of Depth charges - is good and its prety much realistic for my opinion
New textures are happiness for my eyes :o :88)
New ships - outstanding :rock:
The new uboat damage model - is not just a mod is a dream mod

And Keel My god :o i spend 1 hour of real time just to look at it

O i don`t know what else i can say
I love SH3 and Subsim ;)
Do you see now why all the Beta Testers were so impressed and excited about GWX???? It Rocks mate:up: :up: :up:

Biggles
12-16-06, 08:22 PM
the exploding Pyro ammunition ship is amazing!:up:

I have yet to get myself in a situation where I'll get to hear any depth charges....:up:

melnibonian
12-16-06, 08:25 PM
the exploding Pyro ammunition ship is amazing!:up:
GWX's Damage Model Rocks. It is very realistic and Von did a hell of a job. Thumbs up mate:up: :up: :up:

I have yet to get myself in a situation where I'll get to hear any depth charges....:up:
Oh you will hope you never had to hear them once they start dropping;)

dean_acheson
12-16-06, 08:35 PM
Started in 39, headed straight to Scampa Flow, both the Hood and the Royal Oak are in the harbor!

Creeping silently closer as we speak...

bigboywooly
12-16-06, 08:36 PM
Brave man
Stoopid but brave :rotfl:
Only J\K
Let us know how that goes

melnibonian
12-16-06, 08:36 PM
Started in 39, headed straight to Scampa Flow, both the Hood and the Royal Oak are in the harbor!

Creeping silently closer as we speak...
SINK THEM ALL:D :D :D :arrgh!:

Send the British to the bottom of the sea:D :D

Dimitrius07
12-16-06, 08:41 PM
melnibonian I aggree with you mate ;)
I also remember what mr chris sad " GWX is right on the money" Now i understand :D , i mean im steal look like thise :o :rotfl:

THANK YOU!!! AGAIN;)

THE_MASK
12-16-06, 08:51 PM
My wifes not impressed , i am just ignoring everyone while i play GWX .

GT182
12-16-06, 09:14 PM
I've gotten GWX loaded finally and the loading screens are goregous, especially the first one with the GWX mascot. :up: ~S!~

dean_acheson
12-16-06, 09:23 PM
sober, i understand, there are five people at my place, and i am hiding in a back room playing. lol

i left the TV on the History Channel and U571 is on, and they are watching that!

dean_acheson
12-16-06, 09:31 PM
It's true about the depth keeping at low speeds, the boat doesn't like to just sit at two knots at 14 meters...

It keeps wanting to broach.....

q65
12-16-06, 09:43 PM
So far its been great. Those bridges on the Keil are nice. This isnt a FPS hog either. I'm back in 39 again. WOOOHOOOO

Kiwi Commandant
12-16-06, 10:20 PM
My wifes not impressed , i am just ignoring everyone while i play GWX .

Know the feeling exactly. Had some withering looks.

Safe-Keeper
12-16-06, 11:10 PM
Pros:
Sailing ships!
New working theatres and awesome-looking junks!
Lots and lots of new ships (see bold text above;)).
Armed tugs as separate units.
More eye-candy (bridges, memorial, ice-bergs, dolphins, and so on).
The new damage model.
The new sound effects and smoke effects (load up the Second Battle of Narvik to see what I mean!:up:).
Names of nations, seas, etc. imprinted on navigation map.
SH3 Commander-compatible.Cons:
Single-player historical missions should've had better descriptions, what with the level of detail of the rest of the mod.
"Longyearbyen (http://en.wikipedia.org/wiki/Longyearbyen)" is spelled wrong.

bigboywooly
12-16-06, 11:13 PM
Damn spelling came from Google earth
No problem - surprised Stabiz didnt notice that

Razman23
12-16-06, 11:39 PM
Here is something I found.

I play with no god mode running but when I was leaving port, there was ships all over the map. I zoomed in and the plots turned into ships.

I thought crap, I screwed up and picked the wrong button for god mode.

Then when I got further and further from port, the plots started to disappear off the map. :hmm:

How do you mean - all over the map - Around the port or out in the north sea ?

Sorrry should have been a little more concise. My bad.

No, I mean the ships that are in the harbor already. They show up on the map as contacts when zoom out some but when you zoom in, they actually turn into the ship shapes.

I was thinking that even with god mode turned off, the ships will show up anyway just for the fact the crew on deck can see them and so they show on the map. They disappear off the map when they get far enough away for the crew not to see them any more.

I was thinking that maybe its a mod that the GWX crew created.

Its not that big of a deal really.

Razman23
12-16-06, 11:41 PM
Is it just me or do the crew grow breads?

stabiz
12-16-06, 11:45 PM
Damn spelling came from Google earth
No problem - surprised Stabiz didnt notice that

Damn it!

Letum
12-16-06, 11:45 PM
Is it just me or do the crew grow breads?

Someone suggested this for SH3Commander.
But I don't think it was ever included.

bigboywooly
12-16-06, 11:47 PM
Here is something I found.

I play with no god mode running but when I was leaving port, there was ships all over the map. I zoomed in and the plots turned into ships.

I thought crap, I screwed up and picked the wrong button for god mode.

Then when I got further and further from port, the plots started to disappear off the map. :hmm:

How do you mean - all over the map - Around the port or out in the north sea ?

Sorrry should have been a little more concise. My bad.

No, I mean the ships that are in the harbor already. They show up on the map as contacts when zoom out some but when you zoom in, they actually turn into the ship shapes.

I was thinking that even with god mode turned off, the ships will show up anyway just for the fact the crew on deck can see them and so they show on the map. They disappear off the map when they get far enough away for the crew not to see them any more.

I was thinking that maybe its a mod that the GWX crew created.

Its not that big of a deal really.

No - anything your crew see will appear on the map and as you are in port they can see a lot of ships

bigboywooly
12-16-06, 11:48 PM
Damn spelling came from Google earth
No problem - surprised Stabiz didnt notice that

Damn it!

No worries Stabiz
Fixable in update

We are all only human mate

edjcox
12-17-06, 02:04 AM
Black as night?

Shouldn't the compass and the telegraph be illuminated at least?

Black nights seem darker and the ships are very dark...

Checked and recalibrated my monitor using the Nvidia system and still seems overly dark....

Guess I'll have to live with it....

Reticle in UZO is black, again shouldn't it be light green at night?

Perhaps I need to reinstall some mod I had?


:doh:

Game play is great, load time a little excessive, long time for missions to load up as well.

runyan99
12-17-06, 03:18 AM
This will be my first GW exposure. I reinstalled SHIII, added the mod, and tried it out. Took the U-124 out of Lorient. So far so good.

One wierd thing. I had a little wood piece on the upper left portion of the screen which would not go away, and served no purpose. It overlayed everything, and appeared on every screen.

gouldjg
12-17-06, 03:24 AM
This will be my first GW exposure. I reinstalled SHIII, added the mod, and tried it out. Took the U-124 out of Lorient. So far so good.

One wierd thing. I had a little wood piece on the upper left portion of the screen which would not go away, and served no purpose. It overlayed everything, and appeared on every screen.

Is that not the stopwatch and you click and drag it to where you want?

Safe-Keeper
12-17-06, 04:26 AM
Yes. It fooled me too the first time:rotfl:.

Jimbuna
12-17-06, 06:49 AM
Click on it and drag/push it to an outer edge of your screen.:up:

Safe-Keeper
12-17-06, 06:54 AM
Another "impression": The high number of airplanes in the game. I had to constantly crash dive or go to periscope depth as I was jumped by planes constantly. It seems that once they find you, they'll swarm the general area and pester you until you're sunk or in retreat.

Cap.Palla
12-17-06, 07:05 AM
Woow it's amazing !! I love almost all of this mod. One thing only i don't like...the night is too dark,i can't really see any ship even if i have it at 500m ! Maybe should i set my nvidia ? Or there is a mod ? Please heelp :)

fredbass
12-17-06, 07:47 AM
Woow it's amazing !! I love almost all of this mod. One thing only i don't like...the night is too dark,i can't really see any ship even if i have it at 500m ! Maybe should i set my nvidia ? Or there is a mod ? Please heelp :)

Try using the optional 16k atmosphere mod using JSGME and see if that helps.

Open JSGME in the Silent Hunter III folder and you will have a number of options you can enable. (see manual)

But remember, if using SH3 Commander, rollback first. Also be back in port b4 making changes.

Safe-Keeper
12-17-06, 08:10 AM
Ugh...

Little request for GWX 2: Make it so that Ctrl+D makes the boat die. I just killed off five of my crewmembers, including two officers, and wounded two, by hitting "D" accidentally with my time compression set to 1024. Poor little II-A didn't like to get slammed into the ocean floor 60+ metres below:o.

Other than that, is it just me, or doesn't Norway have sail boats in its roster? I know it's a simple matter to add them using Windows Explorer, but I still wonder why they've been "left out".

The General
12-17-06, 08:12 AM
@The GWX team

You have taken a great game and turned it into a masterpiece! I hope Ubi are watching 'cos you guys set the benchmark very high.

Biggles
12-17-06, 08:58 AM
Living harbors! Now THAT'S a treat!

(people should keep in mind that until yesterday, I was only playing vanilla SHIII, so if there is any old stuff brought up by me, please inform me:up: )

BTW, do you still have to speed on at top 256 to be able to meet any planes?

Faamecanic
12-17-06, 09:20 AM
Black as night?

Shouldn't the compass and the telegraph be illuminated at least?

Black nights seem darker and the ships are very dark...

Checked and recalibrated my monitor using the Nvidia system and still seems overly dark....

Guess I'll have to live with it....

Reticle in UZO is black, again shouldn't it be light green at night?

Perhaps I need to reinstall some mod I had?


:doh:

Game play is great, load time a little excessive, long time for missions to load up as well.

You just hit my only Cons to GWX

Things that impress the crap outta me

1) Just of the East cost of England I did a hydro check and think I hear DOLPHINS?! WOW

2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW

3) Modified Damage model VERY COOL

4) Modified Uboat behaviour in the sea ( rocking, pitching, rolling) WAAAAAYY COOOL.

5) all the radio traffic.... VERY COOL

Basically GWX... VERY COOL :|\\ :up: Great job team!

Faamecanic
12-17-06, 09:23 AM
@The GWX team

You have taken a great game and turned it into a masterpiece! I hope Ubi are watching 'cos you guys set the benchmark very high.

AGREE 100%...

1) The Gwx team could have sold this mod for $20 a copy EASY! AWSOME job guys... VERY professional.

2) UBI would do well to CALL you guys and offer you at the very least, Beta test positions for SHIV... I really think they should bring you guys in to help build SHIV...

hornetsting
12-17-06, 12:02 PM
POSITIVE
- Love the seagulls when you depart out of a harbour.
- sound of the me109 is better. superb, i wish il2 had such a sound
- dragable chronometer is included now
- i like the (nav) lights on the ships
- many shipmodels
- damage model is much better now.
- textures
- sea is much better, i sometimes get the feeling that i am really there.
- smoke and explosions are great!
- i have met a beautifull red cross ship. Wow really great work.

NEGATIVE
- periscope depth isn`t the periscope depth. You have to watch your depth now.
but this can also be positive.
- silent running isn`t the silent running
- stutters (still)
- long loadingtimes
- hanging (strange) sounds (when submerged)
- you can`t aim precisely anymore when you unlock a target.
- i see dark green spots in the dark when you look at the horizon.
- I have to tome down the ai. Because you can`t rid of a destroyer now.
Thats great but not for the beginning of the war.

But its a cool mod!! And i thank the team for the great work.

bigboywooly
12-17-06, 12:07 PM
Loading times were found to be the same or less than GW1.o
They will always be increased from stock as the game has more ships\aircraft to load as well as bigger campaign files

How is periscope depth not periscope depth ?
Same q re silent running ?

Aiming should be no different when unlocked either - maybe trickier because of the uboats movements

Jimbuna
12-17-06, 12:38 PM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

Vikinger
12-17-06, 01:57 PM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

I have many good things to say about GWX expansion and most of it have allready been writen in this thread but its also time to do some minor criticism as well.


Strange sounds: I got into a loop of a creak sound when i was diving deep. It repeated/hung the sound and keept going untill i reached next level of creak sound.
Think it was the step between 3 and 4. I havent been able to reproduce it more than 2 times and it seam to be random.

There was also a few sounds i didnt like but its all about my own liking so i changed some of them. Torpedo explosion, diesel engine extern.

Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted. :)

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.

I found some deeper water after some hour and dived down to 250 meters. And he never loost contact whit me.

It ended up whit that i had 5% battery left and i guess he must have dropped about 500 wasserbombs on me and i dived deeper, and i went to deep so my sub crusched.

This hunt lasted for about 3 hours real time.

I was quite pissed that a destroyer from early war time have this behaviour. So i adjusted the AI sensor dat file a bit to my liking.

Other things ive changed is the damage explosion texture on a torpedo impact.
I wanted to se a hole not some dust on the side of the ship :D. But this is an ongoing project iam experiment whit.

I have also made a new seafloor sand in 512 and this was also a little project i had going so i would have changed that anyway :)


But i guess we all have different ways what we like and dont like. I just found the AI sensors to be a little bit to though for my playstyle. And i also tuned down the Aircraft.cfg a bit.


Overall i just love this mod and all its features.

So for me it will get an 8.5 out of 10.

Mick520
12-17-06, 04:22 PM
GWX is AWESOME!!!!!:o

not only have they created an ultimate mod....I got an increase in my FPS....about an extra 30!!!!!!

I used to average about 73 now I'm getting a huge 115FPS!!! :cool::o:up:

All this while using the increase resolution technique from the community manuals!!! I was expecting a small drop but an increase...Damn you guys are good!!!

WELL DONE!!!!:rock::rock::rock:

bigboywooly
12-17-06, 04:57 PM
Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted. :)

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.
.

Yes basically if they are lit they are nuetral
Doesnt mean to say all nuetrals are lit mind :hmm:


Drop your speed to 1 kt and now you are silent

THE_MASK
12-17-06, 05:24 PM
OMFG , OMG , OM , O .

mkubani
12-17-06, 05:38 PM
GWX guys, I like the new damage model (even though I find it a bit too easy, wouldn't mind 25-30% increase in toughness) and secondary explosions are just lovely. My only question is: Is it possible to get rid of that immersion killing message "NA: She's going down!"? If not, is it possible to replace it with something else at least?

bigboywooly
12-17-06, 05:40 PM
No its not possible to remove it
Believe me the Kpt tried
What ever you replace it with will still mean the same thing and you know the ship is sunk

Rubini
12-17-06, 06:37 PM
Black as night?

Shouldn't the compass and the telegraph be illuminated at least?

Black nights seem darker and the ships are very dark...

Checked and recalibrated my monitor using the Nvidia system and still seems overly dark....

Guess I'll have to live with it....

Reticle in UZO is black, again shouldn't it be light green at night?

Perhaps I need to reinstall some mod I had?


:doh:

Game play is great, load time a little excessive, long time for missions to load up as well.

You just hit my only Cons to GWX

Things that impress the crap outta me

1) Just of the East cost of England I did a hydro check and think I hear DOLPHINS?! WOW

2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW

3) Modified Damage model VERY COOL

4) Modified Uboat behaviour in the sea ( rocking, pitching, rolling) WAAAAAYY COOOL.

5) all the radio traffic.... VERY COOL

Basically GWX... VERY COOL :|\\ :up: Great job team!

Yes, the dolphins have sounds that can be listen on hydrophones!! And when you listen them just check that box on the notepad on Hydrophone screen and you can see them with the external camera...with sounds! They are now on the RND all over the world!
GWX have a lot, perhaps hundreds, of others good news that aren't on the manual.
Some examples:


-Almost all ports have now land defenses (and no more that camera bug),
-The icebergs now follow waypoints and will be visually detected by your crew (with a little luck you will find then now on the game!)
-A lot of new airplanes and some of them with rockets against you (sergbuto mod added on GWX)!
-Some planes in take off pattern,
-Allied subs (submerged and surfaced) in historical patrol areas that can detect you and call for reinforcement. You also can detect them before and then try to sink them!
-AA on the roof of the sub pens on Germany ports,
-thousands of corrections on the RND waypoints (before this a lot of them could hit the land)
-A new weather system behaviour: the most realistic and fun possible until now for sure! No more that long patrols with the same weather! (notice that we don't recommend the use of the Weather Generator mod with GWX - it's not more necessary - but it's compatible if you prefer it anyway)
-A deep revision on the Campaign files with more historical Sea battles and main WWII operations (far more than ANY mod until now), new historical traffic on the RND all over the world, a deep adjust on the single contact issue, adjusts on the flotillas file with better historical patrol grids per flotilla, etc, etc: So, the best live world for SH3 ever!

We on the GWX Campaign Team will write a complete addendum for the GWX manual with all the news very soon.:up:

Rubini.

Cap.Palla
12-17-06, 07:21 PM
Originally Posted by Faamecanic

2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW

????? I don't see any lighted ship exitin the harbor :( :( :( :( :( :( :(

Jimbuna
12-17-06, 07:34 PM
Black as night?

Shouldn't the compass and the telegraph be illuminated at least?

Black nights seem darker and the ships are very dark...

Checked and recalibrated my monitor using the Nvidia system and still seems overly dark....

Guess I'll have to live with it....

Reticle in UZO is black, again shouldn't it be light green at night?

Perhaps I need to reinstall some mod I had?


:doh:

Game play is great, load time a little excessive, long time for missions to load up as well.

You just hit my only Cons to GWX

Things that impress the crap outta me

1) Just of the East cost of England I did a hydro check and think I hear DOLPHINS?! WOW

2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW

3) Modified Damage model VERY COOL

4) Modified Uboat behaviour in the sea ( rocking, pitching, rolling) WAAAAAYY COOOL.

5) all the radio traffic.... VERY COOL

Basically GWX... VERY COOL :|\\ :up: Great job team!

We on the GWX Campaign Team will write a complete addendum for the GWX manual with all the news very soon.:up:

Rubini.
Very much looking forward to the 'read' :yep: :up:

Letum
12-17-06, 08:03 PM
Im not convinced by GWx weather. My 4th patrol was 4 weeks of "wind: 15" and my first 2 had 2/3 weeks of "wind 15". This was in the Med in summer.

No biggie tho, I've just started useing SH3Weather again. :up:

Pants
12-17-06, 08:04 PM
I've only had the odd storm so far that has lasted for a few hours :hmm:

CCIP
12-17-06, 08:04 PM
Well, GWX is precisely what I expected. It's VERY pretty in all ways, and likewise very heavy on graphics at some points. I might have to step down to either lower visibility or lighter harbor traffic, my PC is choking in Kiel. A lot of awesome new features, and great job on ships. The damage appears to be quite intuitive and balanced for most people's preferences. Well let's face it, most of everything is. As a night-time hunter, I loudly protest the impossible-to-see nights :p

Everything looks to have been thoroughly tested. So far GWX seems to be the least problematic of any mods released - smooth as silk, no serious oversights, nothing (within the reach of modding anyway) to take away your suspension of disbelief. It's not too hard, not too easy. It's very intuitive to play.

And thus as I said before, I now have a dual-install of SHIII with GWX and NYGM. However I think NYGM is still going to be the core of my play (don't shoot! I'm just being true to my own sense of 'right feel'). In truth my own perfect SHIII is still somewhere in the grey area between super-mods. But having GWX is a must for everyone now as it stands!

Cap.Palla
12-17-06, 08:05 PM
May be the "scirocco" ...a wind from Shara :lol:

rascal101
12-17-06, 08:50 PM
HI CCIP,
Interesting I was wondering how you managed to dual install both NYGM and GWX, I too am a long time fan of NYGM and a bit loath to loose it, especially the improved destroyer and escort patrols ion UK waters. GWX is pretty good thought, way ahead of the previous Grey Wolves.

I used to play with the original Grey Wolves and NYGM but there were too many bugs, so I dropped GW, now I wonder if the two can be superimposed without problems.

Any thoughts

JWell, GWX is precisely what I expected. It's VERY pretty in all ways, and likewise very heavy on graphics at some points. I might have to step down to either lower visibility or lighter harbor traffic, my PC is choking in Kiel. A lot of awesome new features, and great job on ships. The damage appears to be quite intuitive and balanced for most people's preferences. Well let's face it, most of everything is. As a night-time hunter, I loudly protest the impossible-to-see nights :p

Everything looks to have been thoroughly tested. So far GWX seems to be the least problematic of any mods released - smooth as silk, no serious oversights, nothing (within the reach of modding anyway) to take away your suspension of disbelief. It's not too hard, not too easy. It's very intuitive to play.

And thus as I said before, I now have a dual-install of SHIII with GWX and NYGM. However I think NYGM is still going to be the core of my play (don't shoot! I'm just being true to my own sense of 'right feel'). In truth my own perfect SHIII is still somewhere in the grey area between super-mods. But having GWX is a must for everyone now as it stands!

CCIP
12-17-06, 09:12 PM
Well, my own way of doing it is stupidly simple and not 100% fool-proof, but is working so far: I have two copies of the SHIII data folder which I re-name as appropriate - that is, when I want to play GW, I name GW 'data' and rename NYGM into 'nygm', and vice versa. Before doing that, I also 'roll back' SHIII commander and replace the neccesary files in its config folder (from either GW or NYGM).

Seems to work quite fine so far; although I can't switch mods while on patrol, otherwise saves are lost.

mkubani
12-18-06, 03:06 AM
No its not possible to remove it
Believe me the Kpt tried
What ever you replace it with will still mean the same thing and you know the ship is sunk

Bigboywooly, could you please specify which file contains these messages? I am thinking of replacing that message with "WA: Gun loading". This way I wouldn't know if the ship goes down while hitting it with the deck gun. Of course it will be odd to see this message with submerged torpedo attack, but better than the current one.

BTW, was the message "Depth charges in the water" removed?

Thanks.

Corsair
12-18-06, 07:16 AM
@ CCIP :

"And thus as I said before, I now have a dual-install of SHIII with GWX and NYGM. However I think NYGM is still going to be the core of my play (don't shoot! I'm just being true to my own sense of 'right feel'). In truth my own perfect SHIII is still somewhere in the grey area between super-mods. But having GWX is a must for everyone now as it stands!"

Same here, so will get shot with you (you will feel less lonely :D)
Will use NYGM for the serious stuff in the Atlantic and GWX for more exotic patrols in the Med, Black Sea and Far East.

Jimbuna
12-18-06, 08:07 AM
don't shoot! I'm just being true to my own sense of 'right feel'

BANG!! :rotfl: :rotfl:

Rotor
12-18-06, 08:41 AM
GWX is a beauty:

http://img294.imageshack.us/img294/9371/sh3img17122006235040921bu1.th.png (http://img294.imageshack.us/my.php?image=sh3img17122006235040921bu1.png)


but to dark :damn: even in full moon:

http://img294.imageshack.us/img294/5969/sh3img17122006234218968ly9.th.png (http://img294.imageshack.us/my.php?image=sh3img17122006234218968ly9.png)

Picture actually taken from my bridge!

Uber Gruber
12-18-06, 08:48 AM
Well I put it through its paces and there are indeed some nice features in GWX. Then I had a long hard think:

I miss the pull out manual targeting interfaces ion NYGM
I miss the way the boat handles in NYGM,
I miss the torpedo behaviour in NYGM,
I like GWX ship damage and sinkinng model as its quicker than NYGM but visually the two appear the same IMHO
The harbour traffic makes my PC choke and NYGM harbour traffic didn't
My gut is telling me that NYGM "handles" more like a real sub (though i've no experience in a real sub)

I will use GWX on my next WaW patrol but so far, well, I have to admit that I'm inclinded to roll back to NYGM. Its not to say that GWX is not a great mod because it obviously is but I, personally, don't really need the visual enhancements it brings to enjoy the game. But I do need NYGMs sub handling and research based "realism" tweaks to enjoy WaW....which is the only reason I play SH3 anymore.

Anyway, i'll probably have a better oppinion after my next patrol.

Cheers, Hans.

DISCLAIMER
=========
This mail is written in complete appreciation of "freedom of spinnach". If you disagree with my view then thats grand, i've no problem with that. But please avoid saturating this topic with rants about how I can just go jump in a lake if i don't like this 'n that etc. I mean whats the point of that huh? Its Xmas so lets all be a little bit more friendly around here....hey if everyone in the world was just 1% nicer each day then maybe there might be a chance for this old rock after all.:doh:

Jimbuna
12-18-06, 08:51 AM
No probs mate...after all 'one coat will never fit all sizes' we all have our own preferences :yep: :up:

bigboywooly
12-18-06, 11:11 AM
No its not possible to remove it
Believe me the Kpt tried
What ever you replace it with will still mean the same thing and you know the ship is sunk

BTW, was the message "Depth charges in the water" removed?

Thanks.

No it wasnt removed
Had it about 50 times last night from 4 DD

Kpt. Lehmann
12-18-06, 11:24 AM
Well I put it through its paces and there are indeed some nice features in GWX. Then I had a long hard think:

I miss the pull out manual targeting interfaces ion NYGM
I miss the way the boat handles in NYGM,
I miss the torpedo behaviour in NYGM,
I like GWX ship damage and sinkinng model as its quicker than NYGM but visually the two appear the same IMHO
The harbour traffic makes my PC choke and NYGM harbour traffic didn't
My gut is telling me that NYGM "handles" more like a real sub (though i've no experience in a real sub)

I will use GWX on my next WaW patrol but so far, well, I have to admit that I'm inclinded to roll back to NYGM. Its not to say that GWX is not a great mod because it obviously is but I, personally, don't really need the visual enhancements it brings to enjoy the game. But I do need NYGMs sub handling and research based "realism" tweaks to enjoy WaW....which is the only reason I play SH3 anymore.

Anyway, i'll probably have a better oppinion after my next patrol.

Cheers, Hans.

DISCLAIMER
=========
This mail is written in complete appreciation of "freedom of spinnach". If you disagree with my view then thats grand, i've no problem with that. But please avoid saturating this topic with rants about how I can just go jump in a lake if i don't like this 'n that etc. I mean whats the point of that huh? Its Xmas so lets all be a little bit more friendly around here....hey if everyone in the world was just 1% nicer each day then maybe there might be a chance for this old rock after all.:doh:

Very well, regarding your opinion... no worries about that. However, you can expect it to be responded to.

Any implication that research-based modding is somehow unique to the NYGM mod... is unquantified and/or unqualified. (No offence meant Uber Gruber) Though there are elements that still need to be written up in the GWX manual... the GWX manual itself speaks to the level of research done for the production of GWX. Though we have taken diferent approaches to certain elements such as U-boat handling...

There is no longer ANY realism gap or gap in modding skill... and GWX is FAR more than "visual enhancements." Every care was taken to represent historical fact and mod the same as effectively as we are able.

dean_acheson
12-18-06, 11:27 AM
lol@bbw :p

I enjoyed all weekend with GWX.

It is a bit dark at nights, but had this issue with GW1.1. Have played around with my NVidia settings, and have not hit upon an ideal setup yet.

The DDs are a bit strong, but have yet to fight them at sea. They have crunched me in shallower water. While laying on the bottom coming out of Scampa Flow, silent, except for the guys working on the leaks, a DD kept coming by and pounding me, until he dropped two cans directly on me. The depth charges explode even when buried in mud. lol.

Something I have never noticed before, and was wondering if this is a GWX mod, alll the pull down charts in the map screen. The convoy patterns, and the tables for knots, never noticed this. Were these inserted by GWX?

Really nice, I can't wait to play this later in the war.....

Now, if on SH Commander, if it just had an option to turn off the cost of new upgrades... I would really like this, since the tonnage is likely to be a bit harder to get....

Thanks guys, all of you, for the mod. It is really enjoyable and has brought back new life to the game...

dean_acheson
12-18-06, 11:32 AM
This question might be a bit goofy, and really shows that I know nothing about modding, but is it possible to get a new layout of the ships? if the damage models have been changed, to see what compartments are what? Like the old damage model that modded the id book? If these are no good still, some idea where to aim on different ships?

Thanks....

Uber Gruber
12-18-06, 11:32 AM
Thanks for the feedback Kpt. Definately had no intention of implying anything, in fact I felt like I was "skating on thin ice" when I wrote the post so tried extra specially hard not to imply anything.

I'm sure all the "realism" tweaks made in GWX are very well researched and am really looking forward to reading more about them when you've all had a rest etc. My "gut" still swings towards NYGM probably mainly because of this. Its like knowing how a car works, once you get an appreciation for knowing how a car works then you cen become a better driver (Days of Thunder not withstanding). I like to get a "feel" for the way a boat works and NYGMs research topics really helped me with that. Thats why I'm looking forward to GWX research topics.

I also notice from these forums that the slide out TDC interfaces are now available for GWX - is this sanctioned by the GWX ? I hope so as i'd really like to use them on my first WaW GWX Patrol. I will also post a write up about my WaW patrol experience afterwards as i'm sure it will be more enlightend than my GWX experience to date.

Cheers, Hans.:o

hornetsting
12-18-06, 11:45 AM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

Okay,
Such as the manual of the GWX reads.
Periscope depth isn`t it anymore when you are lying still.
You have to watch your depth when watching your targets.
It costs me now 2x my head.

Silent running isn`t silent running anymore such as the manual reads.

You have to go 2 knots and maybe then they don`t hear you.
Costs me 1x my head.

Wow normally i have no problems with finishing a campaign but now
i can`t finish a mission by these 2 causes.

bigboywooly
12-18-06, 11:49 AM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

Okay,
Such as the manual of the GWX reads.
Periscope depth isn`t it anymore when you are lying still.
You have to watch your depth when watching your targets.
It costs me now 2x my head.

Silent running isn`t silent running anymore such as the manual reads.

You have to go 2 knots and maybe then they don`t hear you.
Costs me 1x my head.

Wow normally i have no problems with finishing a campaign but now
i can`t finish a mission by these 2 causes.

If you are stopped the boat will rise slowly
Easy way to compensate is to drop the boat lower if you are going to stop dead in the water
Dropping speed to 1kt will give you plenty of scope to escape

hornetsting
12-18-06, 12:08 PM
I tried to set 15m before stopping but that doesn`t work.

And the destroyers are in the beginning of 1940 too fanatic and
there are too much destroyers in a convoy. Impossible to escape
from a destroyer now.

That isn`t real or?

hornetsting
12-18-06, 12:17 PM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

I have many good things to say about GWX expansion and most of it have allready been writen in this thread but its also time to do some minor criticism as well.


Strange sounds: I got into a loop of a creak sound when i was diving deep. It repeated/hung the sound and keept going untill i reached next level of creak sound.
Think it was the step between 3 and 4. I havent been able to reproduce it more than 2 times and it seam to be random.

There was also a few sounds i didnt like but its all about my own liking so i changed some of them. Torpedo explosion, diesel engine extern.

Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted. :)

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.

I found some deeper water after some hour and dived down to 250 meters. And he never loost contact whit me.

It ended up whit that i had 5% battery left and i guess he must have dropped about 500 wasserbombs on me and i dived deeper, and i went to deep so my sub crusched.

This hunt lasted for about 3 hours real time.

I was quite pissed that a destroyer from early war time have this behaviour. So i adjusted the AI sensor dat file a bit to my liking.

Other things ive changed is the damage explosion texture on a torpedo impact.
I wanted to se a hole not some dust on the side of the ship :D. But this is an ongoing project iam experiment whit.

I have also made a new seafloor sand in 512 and this was also a little project i had going so i would have changed that anyway :)


But i guess we all have different ways what we like and dont like. I just found the AI sensors to be a little bit to though for my playstyle. And i also tuned down the Aircraft.cfg a bit.


Overall i just love this mod and all its features.

So for me it will get an 8.5 out of 10.

How can you change the AI SENSOR DAT?

CCIP
12-18-06, 12:28 PM
There is no longer ANY realism gap or gap in modding skill... and GWX is FAR more than "visual enhancements." Every care was taken to represent historical fact and mod the same as effectively as we are able.

Agreed on that. I know how much has been done, and the GWX workload in the "non-visual" department was pretty impressive. GWX is not a simplification of anything, it's simply an alternative :)

I'm waiting for that brighter nights mod, guys! At least give me a horizon to look at - it's probably stupid of me to stay off GWX for that reason, but I just can't do my preciousss night attacks! :dead:

Kpt. Lehmann
12-18-06, 12:36 PM
Thanks for the feedback Kpt. Definately had no intention of implying anything, in fact I felt like I was "skating on thin ice" when I wrote the post so tried extra specially hard not to imply anything.

I'm sure all the "realism" tweaks made in GWX are very well researched and am really looking forward to reading more about them when you've all had a rest etc. My "gut" still swings towards NYGM probably mainly because of this. Its like knowing how a car works, once you get an appreciation for knowing how a car works then you cen become a better driver (Days of Thunder not withstanding). I like to get a "feel" for the way a boat works and NYGMs research topics really helped me with that. Thats why I'm looking forward to GWX research topics.

I also notice from these forums that the slide out TDC interfaces are now available for GWX - is this sanctioned by the GWX ? I hope so as i'd really like to use them on my first WaW GWX Patrol. I will also post a write up about my WaW patrol experience afterwards as i'm sure it will be more enlightend than my GWX experience to date.

Cheers, Hans.:o

Now we can certainly agree that this could turn into a Ford versus Chevrolet conversation/debate. You (driving a Ford because I own a Chevrolet Camaro in real life) are used to Ford... I prefer Chevy... Which is better? (please don't answer that)

Truth be told... when I do write up the sensors changes and whatever else needs to be written... I am going to speak in generalities... and this means NOTHING in comparison to the research behind them... which SOMEHOW had to be forced into SH3... (very square peg into round hole... very VERY big hammer)

It only means that I'm tired of coding and not enjoying what we've built.

For some... it means that I should demonstrate the purpose of each rivet we placed in the hull. Phooey! A player's choices are going to be one of two things... Either Kpt. Lehmann is lying or telling the truth.

Here is a rhetorical question... Assuming you can enter real-life numbers and data into the coding for SH3... Will it produce simulated real-life behavior?

Here is another one... beginning with a true statement-
The GHG Hydrophone could detect single ships at roughly 20 Km... and convoys at 200 km... but you can enter only one value for range in SH3... What do you enter?
(We entered a bit more than 20km but NOWHERE NEAR 200 km... I don't want to give the exact number we entered because it would destroy an element of uncertainty... which is a good thing!) Furthermore, we cannot mod variable factors like salinity, water temperature, or sea state that influence sensor effectiveness.

No matter who mods the values... at the end of the day an arbitrary decision must be made with generalized information at hand... and variable factors taken into account... to generate a set number.

Every modder looking at the sensors in SH3 is stuck with the same set of problems... research or no research.

cobalt
12-18-06, 12:40 PM
I'm waiting for that brighter nights mod, guys! At least give me a horizon to look at - it's probably stupid of me to stay off GWX for that reason, but I just can't do my preciousss night attacks! :dead:
turn your 3d brightness up somehow, it helped me. i used the catalyst control center for my radeon card

Vikinger
12-18-06, 01:27 PM
@Periscope depth....are you meaning the boat broaching the surface or the periscope in it's housing?
@Silent running...???????
@Stutters...are you meaning frame rates per second or game freezing?
@loading times...what are your system specs?
@Strange sounds...?????
@Aiming problems...well use 'auto' then!!

I have many good things to say about GWX expansion and most of it have allready been writen in this thread but its also time to do some minor criticism as well.


Strange sounds: I got into a loop of a creak sound when i was diving deep. It repeated/hung the sound and keept going untill i reached next level of creak sound.
Think it was the step between 3 and 4. I havent been able to reproduce it more than 2 times and it seam to be random.

There was also a few sounds i didnt like but its all about my own liking so i changed some of them. Torpedo explosion, diesel engine extern.

Light on neutral ships: Its nearly impossible to se the flag they are sailing under cuz of thos 2 lights that shine on the flag during the night. Only viable info i can get that it is a neutral ship is that it is lighted. :)

Silent running: Well i havent noticed any differnce between going at flank speed or sneaking at 2-3 knots in silent running. The Destroyers spot me and find me no matter what i do and they never loose track of me. It remind me of the early game when it was released whit thos Uber elite destroyers that it was impossible to get rid of.

I had a destroyer after me. he spotted me from 2,5 km away while i was going at 3 knots at periscope depth.
I was in quite shallow water, dived down to 150 meters, close to bottom.
He was impossible to get rid of.

I found some deeper water after some hour and dived down to 250 meters. And he never loost contact whit me.

It ended up whit that i had 5% battery left and i guess he must have dropped about 500 wasserbombs on me and i dived deeper, and i went to deep so my sub crusched.

This hunt lasted for about 3 hours real time.

I was quite pissed that a destroyer from early war time have this behaviour. So i adjusted the AI sensor dat file a bit to my liking.

Other things ive changed is the damage explosion texture on a torpedo impact.
I wanted to se a hole not some dust on the side of the ship :D. But this is an ongoing project iam experiment whit.

I have also made a new seafloor sand in 512 and this was also a little project i had going so i would have changed that anyway :)


But i guess we all have different ways what we like and dont like. I just found the AI sensors to be a little bit to though for my playstyle. And i also tuned down the Aircraft.cfg a bit.


Overall i just love this mod and all its features.

So for me it will get an 8.5 out of 10.

How can you change the AI SENSOR DAT?

You can download a program called SH3 Mini Tweaker.
Whit that program you can change values to your liking.
But read the readme file first cuz its not so easy to use if you are new to thos kind of programs.

U1701
12-18-06, 04:14 PM
First, sorry for my bad english.

Thankīs for this great Mod. I thought my Monitor was damaged as i see fog on the Water and the Night is dark as it is on sea. Itīs awesome.
Thankīs again.:rotfl::rotfl::rotfl:


U1701

dean_acheson
12-18-06, 08:51 PM
Since I drive a Ford Mustang does that mean that I am out? :p

Changed a bunch of settings, interested to see how it works tonight on the monitor

CWorth
12-18-06, 09:03 PM
Just a quick question...so far I have only run a single patrol and am loving the mod.

I did see that you recommend not using the Merchant skin pack for SH3Commander.

My question is this..

Does the mod have random skins already built in?If not will the skin pack still work?

I liked the random skins from the merchant skin part of SH3 Commander since I get bored looking at the same skin over and over again.

ichneumon
12-18-06, 11:52 PM
Just a quick question...so far I have only run a single patrol and am loving the mod.

I did see that you recommend not using the Merchant skin pack for SH3Commander.

My question is this..

Does the mod have random skins already built in?If not will the skin pack still work?

I liked the random skins from the merchant skin part of SH3 Commander since I get bored looking at the same skin over and over again.

Yes, there are plenty of skins in GWX, you won't need any more. Boris, Fubar, and I made all new skins for GWX. All merchant ships are multiskinned and many of the warships as well. Only the major warships are single skinned because they represent a single ship rather than a ship class. Warship skins in GWX are also as historically accurate as we could make them. They were based on photographs and paint color samples. Unlike many of the other graphics the multi-skined ship skins are not packed in dat files. You can see them all in each ships folder in the data/Sea folder.

U-snafu
12-19-06, 12:18 AM
.....-Almost all ports have now land defenses (and no more that camera bug),..........Rubini.

The "master" Rubini has done a great service for us external camera users who flip between the (<)&(>) external cam keys as we leave and enter port---no more "crazy sky" bug for the rest of the patrol after we toggle onto a land unit:cool: :up:

And on a personal note--with his tweak and fix he also got rid of the most annoying thing that bothered me with my AA subpen gun mod---no more stupid "aircraft spotted" message from the crew when they spot the guns:up:

One of the many "attention to detail" fixes that are in this great mod:sunny:

hornetsting
12-20-06, 03:11 PM
After several missions and already a post on this thread i meet an old
error for sh3. Its impossible to save a mission and play it the next day.
After the last one i completed and now i can continue my career.

oscar19681
12-20-06, 03:39 PM
I,ve done 2 patrols so far with gwx and i love it so far . I,m really interested in meeting some dolphins never seen those in sh3 . But one thing i dont like is why they changed the VIIB conning tower floor plates back to wood insted of the metal floot plates with holes in them anyone no how to change this?

Kpt. Lehmann
12-20-06, 07:09 PM
I,ve done 2 patrols so far with gwx and i love it so far . I,m really interested in meeting some dolphins never seen those in sh3 . But one thing i dont like is why they changed the VIIB conning tower floor plates back to wood insted of the metal floot plates with holes in them anyone no how to change this?

Hmmm... Lemme check them.

Kpt. Lehmann
12-20-06, 07:17 PM
I,ve done 2 patrols so far with gwx and i love it so far . I,m really interested in meeting some dolphins never seen those in sh3 . But one thing i dont like is why they changed the VIIB conning tower floor plates back to wood insted of the metal floot plates with holes in them anyone no how to change this?

Hmmm... Lemme check them.

Looks like metal plates to me. :hmm:
http://i46.photobucket.com/albums/f117/KptLehmann/VIIBdeckplates.jpg

Paajtor
12-20-06, 08:16 PM
One more thing I love about GWX...not sure if it's GWX-only, though:

The 1st convoy I encountered (1st GWX-patrol), had a few ships in the back already burning...it looked like a some of my fellow Kaleuns had been on it earlier.
Can't remember ever having seen that in vanilla-SH3 or any other mod.:up:

Anyway, this finally made me feel like "we" (ie, the Uboat-waffe) were on this convoy together!

AVGWarhawk
12-20-06, 09:09 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH3Img20-12-2006_20.jpg

You can't really see me in this picture because I was hurling my breakfast over the rail. Thats me to the right. The new boat reaction to waves is awesome!

JayW.
12-20-06, 10:10 PM
Wow. I actually sank an auxiliary cruiser with two torpedoes, one at stern and one at the bow. The ship sank by the bow first somewhat like a Titanic style sinking. More like the Lusitania. Usually, it took four torpedoes to sink that bad boy either in stock SH3 and in GW 1.1a. I haven't played a campaign as yet but I had played "Happy Times" single mission scenario. Wow. Speaking of intense action. Wow.
I congratulate the GWX team on an effort well done.:up: You really can feel like you're the captain of a German U-Boat now with more realistic sounds and amazing eye candy. I do have one minor complaint which is the mod does not come with pointer's realistic officer cap shape mod. It gives extra immersion to the game.

GWX is the greatest Christmas present that the submarine simulation community ever gven us. Silent Hunter III is now a great game with the Grey Wolves Expansion mod.:rock:

JayW.
http://www.subsim.com/radioroom/smartdark/user_online.gif

Jimbuna
12-21-06, 05:22 AM
One more thing I love about GWX...not sure if it's GWX-only, though:

The 1st convoy I encountered (1st GWX-patrol), had a few ships in the back already burning...it looked like a some of my fellow Kaleuns had been on it earlier.
Can't remember ever having seen that in vanilla-SH3 or any other mod.:up:

Anyway, this finally made me feel like "we" (ie, the Uboat-waffe) were on this convoy together!
Could have been attacked by an AI surfaced U-boat or the Luftwaffe earlier on :D

Paajtor
12-21-06, 05:43 AM
You think he will have survived?
I know there's a resupply-boat somewhere near, but they don't engage, do they?
The Luftwaffe is out of the question (unless a battleship launched it's Arado)...grid AJ-something, that's S of Greenland. Can a FW-Condor get that far, btw?

As far as I know, SH3 only lets AI-uboats use their deckgun, and no torpedoes...judging by the escort that convoy had (Brooklynn-classes, Black Swans all over the place etc.), he wouldn't have had a chance, unless he just let the convoy pass, and take a few lucky shots from far behind the convoy, and disappear to 200m.

I hope we encounter each other (Thomsen!!!!...daß ist Thomsen!!!), when I made my escape, as my assigned patrol-grid lies in the direction of where the convoy came from.
We sank a Pyro-ship - 2 torps, and it just slowly flooded and sank, nothing spectacular lol...I had hoped to treat the men on some nice deckgun fireworks, as one of the torps disabled the propulsion.

oscar19681
12-21-06, 07:00 AM
I,ve done 2 patrols so far with gwx and i love it so far . I,m really interested in meeting some dolphins never seen those in sh3 . But one thing i dont like is why they changed the VIIB conning tower floor plates back to wood insted of the metal floot plates with holes in them anyone no how to change this?

Hmmm... Lemme check them.

Looks like metal plates to me. :hmm:
http://i46.photobucket.com/albums/f117/KptLehmann/VIIBdeckplates.jpg

Well they are wooden plates in mine just like the decks ones . I started in 1941 and i,m sure its a viib . How can this be?

dinadan122
12-21-06, 07:06 AM
Pro's:
1. ZOmfg%@#$%#$% that depth charge scared the **** outa me (i have my sound up relativly high most of the time) i had 2 bombers come in (i thought they where 109's at first b/c i was diving and i didnt see them) i had my external camera on to watch the action and was looking for the planes and BOOOM! i almost jumped outa my chair lmao.

2. harbor trafic was nice loved seeing all the battleships ext as i left wilhelm , unfortunatly its either that or 16k vis mode and i chose vis which brings up a con later

3. i have seen posters saying that silent runing doesnt work and destroyers cant be shaken , well ive shaken all but one (which happened to pound me into the sea floor and it was my fault as i shot fish at him in shallow water thinking i could get him.....oops i missed...then i died=/). with visability mode my watch crew spots them at about 6-9km at which point its DIVE DIVE , switch on silent running and your safe. one other time , i shook another dest that was comeing to aid a merchant i had just sunk in the british straits he got to about 1km , i was silent running at about 20m-40m (i forget exactly). he did the usual search pattern but i gave him the slip.then going through dover i had to sneak throught the massive screen of patrol boats/trawlers , threw my last fish into a armed trawler then i RTB (that was a funny explosion almost disintigrated lol).this was just one mission and inbetween i was strafed at least 3 times and DCed very fun run.

4. crew managment is much better, althought i had problems with the "mode buttons" CTDing prob not GWX's fault.

5. love all of the skins

6. everything pro everyone else said i agree with.

cons

1. have some issues with the hydrophones as it seems your watch crew can spot farther than your sonar man can pick them up watchcrew ~6-8km hydro CAN pick up at 18km maybe more if hes not listening to his MP3 player or flirting with the radio man but i have had him ignore targets as close as 2km alot of times warships and they where not @ 180 either actually turned on my external camera just becuase of that after my first mission.he cant seem to track targets either nomatter what range =/ sometimes it works sometimes not.

2. i have no idea how to read long/lat and everything on the radio is posted in long/lat any tutorial link you could throw at me ?

3. had a pair of kamakazi brits try to fly into my periscope.

4. occasional sound glitch underwater with external camera seems to loop part of the track , fixed by changing screens , not that big of a deal.

5. more renown would be nice , at this rate ill be luck to get my type 4 befor 41' =/ or decrease the reown cost for ppl who want to sport the type IV.5000 maybe?

6. better torpedo damage graphics would be nice i had one that i couldnt tell wether it exploded prematurly or hit =/ most times i cant even see a char mark

7. i would like to see a weapons officer improvment WO1' where in charge of surface attacks and they did the aiming , i know their pretty much snipers in sh3 but is there any way to tweak it so he has a range of fault? also is there a way to turn the hydrophone rangeing on , they should be able to produce at least a guestimate of the targets range and it makes it near impossable to even guess the targets speed.(im refering to playing without "god mode").any tips to help rangeing with the hyrdophone welcome here.

8. ill have to agree with the weather , i have only seen 1 clear day in 2 gameweeks of play, all others ranged from mild to severe storms.

sry if its hard to read ive been up for 24hrs playing this awesome mode =D



Side note:i know this isnt a GWX thing but... is it true AI cant use torp's in SH3 , kinda sucks =/.

poor sailor
12-21-06, 07:09 AM
Well, GWX is precisely what I expected. It's VERY pretty in all ways, and likewise very heavy on graphics at some points. I might have to step down to either lower visibility or lighter harbor traffic, my PC is choking in Kiel. A lot of awesome new features, and great job on ships. The damage appears to be quite intuitive and balanced for most people's preferences. Well let's face it, most of everything is. As a night-time hunter, I loudly protest the impossible-to-see nights :p

Everything looks to have been thoroughly tested. So far GWX seems to be the least problematic of any mods released - smooth as silk, no serious oversights, nothing (within the reach of modding anyway) to take away your suspension of disbelief. It's not too hard, not too easy. It's very intuitive to play.

And thus as I said before, I now have a dual-install of SHIII with GWX and NYGM. However I think NYGM is still going to be the core of my play (don't shoot! I'm just being true to my own sense of 'right feel'). In truth my own perfect SHIII is still somewhere in the grey area between super-mods. But having GWX is a must for everyone now as it stands!
I have exactly the same opinion about GWX. For me the NYGM have all I want, assisted plotting mod, anti-humming bird, real torpedo problems in early war time,excellent AI sensors, night attacks (sneaking to convoys), perfect crew managment...
But GWX looks impressive, graphics details are perfect, and also I have a dual install, but NYGM is my core game. Also I must said that GWX much better work then TGW on my PC. Everything run smooth.

GT182
12-21-06, 07:36 AM
U-snafu, will your subpen gun emplacements work with GWX?

Corsair
12-21-06, 08:53 AM
In either mod, I always rely much more on my own ears behind the hydrophone, all stopped. I can't count times when I picked up sounds during my routine hydrophone checks that my sonar man wouldn't hear. On many occasions I also picked up sight contacts before my watch crew, when tracking on surface a contact originally picked up by sound.
Which means that either NYGM or GW, you will imho miss an awful lot of them if you just roam around at high TC waiting for your guys to report contacts...

Lanzfeld
12-21-06, 09:05 AM
In either mod, I always rely much more on my own ears behind the hydrophone, all stopped. I can't count times when I picked up sounds during my routine hydrophone checks that my sonar man wouldn't hear. On many occasions I also picked up sight contacts before my watch crew, when tracking on surface a contact originally picked up by sound.
Which means that either NYGM or GW, you will imho miss an awful lot of them if you just roam around at high TC waiting for your guys to report contacts...

Call it a "Bonus" for those of us who pull a watch with the crew now and again.:up:

Dowly
12-21-06, 09:36 AM
Ah, my first mission... :rotfl:

It all started well, I left Kiel via the canal in ī39. Encountered a Finnish merchant, the crew of the merchant threw me a few bottles of Finlandia Vodka, to keep us warm.

My XO, drunk as a monkey at this point, insisted that we raid Hull. Having had a few schnapps myself too, I agreed to his request. The trip was quiet, no contacts. Atleast thatīs what my watch crew says... I swear I saw some of them sleeping!!

Closer to Hull, a British torpedoboat was spotted, but we managed to evade it as the weather was foggy. We entered the harbor area and saw a light ship just standing there. Good target practise, I though to myself. 2 torpedos, 2 misses.

- WO! You sure your calculations were correct!?
- Eh?

A empty bottle of vodka in his hand he makes his way to his bunk. Great, frack the light ship. Letīs go to the harbor.

After 1― hours of searching (game time) I finally realised that there isnt a harbour in Hull! :rotfl:

Hey, atleast I made it out alive! ;)

danlisa
12-21-06, 09:39 AM
U-snafu, will your subpen gun emplacements work with GWX?

I think they're already in GWX:hmm:

Dowly
12-21-06, 09:45 AM
U-snafu, will your subpen gun emplacements work with GWX?
I think they're already in GWX:hmm:

:yep:

Safe-Keeper
12-21-06, 10:46 AM
Sunk by an Armed Trawler.

OK, so I'm trying to re-enact the event in Bergen harbour where an ammunition ship blew itself up, taking several vessels and an entire city block with it and embedding her anchor into the top of one of the mountains surrounding the city (yes, powerful explosion:o). So I set up a Pyro with a mine-field under it that'd spawn and then disappear one minute later. But it failed to appear.

Thing is, I did this on Korea's south coast, and decided after I'd sunk the Pyro myself, that while I was there, I might as well go on a cruise. So I went from Korea to the Phillippines, and, after zero airplanes, ships, or even contact reports, decided to go close to Surabaya to see if there'd be activity there. There was. In the low-visibility storm, an Armed Trawler managed to sneak up on me and wasn't spotted until it was only 400 metres off, just before it started pelting me with machine-guns and cannon fire.

After a series of barrages from depth charges, one finally got me. U-boat destroyed.

An Armed Trawler killing a Type VII-C in 50 metres of water (I was very careless due to my underestimating the Trawler). This mod is hard.

Jimbuna
12-22-06, 09:04 AM
U-snafu, will your subpen gun emplacements work with GWX?

I think they're already in GWX:hmm:

Thay sure as hell are :D :up:

Edit: Oops!..sorry Dowly...didn't notice your 'nodding' head :damn:

Too busy viewing your avatar lol :lol: :up:

hornetsting
12-22-06, 04:02 PM
nov 1940 fourth mission this evening and i just can say WOW!!!!

South of ireland i met a large convoy without destroyers.
I saw that there were already 2 VII subs.
It was really partytime. I only had to pick out the english ships

Sunk 9 ships. Afterwards had for the whole crew medals etc.

I am impressed by the sphere with the gwx mod.

(play 84% real)

http://img.photobucket.com/albums/v423/hornetsting/Sumatra_vollekracht.jpg