View Full Version : sick of pissy 15m/s waves TRY THIS
THE_MASK
11-20-06, 09:38 PM
Note 15m/s is 29 knots
http://img93.imageshack.us/img93/8590/tweakug6.jpg (http://imageshack.us)
http://img297.imageshack.us/img297/1048/waves1au3.jpg (http://imageshack.us)
http://img143.imageshack.us/img143/802/waves4bp6.jpg (http://imageshack.us)
shegeek72
11-21-06, 01:18 AM
Holy cow, Batman! Dat's some big waves! :huh:
Where's my surfboard?
PS How did the sub handle?
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http://users4.ev1.net/%7Etaragem/sh3_u100.jpg
THE_MASK
11-21-06, 01:59 AM
Believe it or not because i have the choppy wave set to 0 the sub crew never went under . I travelled in a circle to get the waves from diffrent angles . This is still an ongoing project .
Marhkimov
11-21-06, 06:09 AM
The only problem with waves so big is that some of the smaller ships don't stand a chance... i.e flowers, tugs, fishing boats, and even some of the DDs.
Tikigod
11-21-06, 07:01 AM
issue a small craft advisory...tell them to stick to the bay and inland waters.
The only problem with waves so big is that some of the smaller ships don't stand a chance... i.e flowers, tugs, fishing boats, and even some of the DDs.
The only problem with waves so big is that some of the smaller ships don't stand a chance... i.e flowers, tugs, fishing boats, and even some of the DDs.
Like he said. The smaller vessels sink in big waves. Thatīs why there isnt "Hurricane weather!!!111" mods out there. ;)
Konovalov
11-21-06, 08:03 AM
Nice. It looks like an image from the Sydney to Hobart during the Tasman Sea crossing. :o
AVGWarhawk
11-21-06, 09:34 AM
Hey Sober, I really like you 3D water mod and will install it with the new GWX mod unless you already told them to use it. Anyway, the waves look wild. Someone commented that the smaller ships will sink. I remember in the vanilla version watching ships sink in a very bad storm. I see no issue here with that. It was a reality and still is a reality in the high seas! One problem I do see is the weather has a real problem changing. Sometimes going on for weeks. Is this issue addressed in your wave mod?
Sounds like a good way to get those pesky enemy escorts off you in "bad" weather. LOL Just sit back and watch 'em sink, then go in for the kill. :D
bunkerratt
11-23-06, 05:29 AM
installed it last night been running it tonight..dam..i have waves!!!!!!!!!!!!!!!...combined with theother mod of yours it really makes the green come alive in the crests/peaks..thank you ..:rock::|\\
THE_MASK
11-23-06, 07:35 AM
While you are in mini tweaker you might want to go to SCENE_DAT , SEA FOAM and change the ANIMATION SPEED to 2 .
I dont think DD's actually were completely sunk in storms, as far as I know the US fletcher class had some troubles with seakeeping in the atlantic because of the flat bow, but as long as the ship didnt capsize it would stay above the waves.
For fishing boats and other small ships there should be a mod implemented in GWX so you simply dont encounter them during bad weather....because they stay in port just like in reality.
I dont think DD's actually were completely sunk in storms, as far as I know the US fletcher class had some troubles with seakeeping in the atlantic because of the flat bow, but as long as the ship didnt capsize it would stay above the waves.
For fishing boats and other small ships there should be a mod implemented in GWX so you simply dont encounter them during bad weather....because they stay in port just like in reality.
What about those daring fishermen where no waves could stop them and would venture off into the suicidal storm? D:, There must have been a few who thought they could brave the storm, no?
THE_MASK
11-23-06, 06:28 PM
For fishing boats and other small ships there should be a mod implemented in GWX so you simply dont encounter them during bad weather....because they stay in port just like in reality.
Unfortunately i dont think its possible . The game could have had something like dont spawn above certain wave height for certain ships . Maybe theres some adjustment in the SCENE_DAT . Its more of a discussion than a mod .
I dont think DD's actually were completely sunk in storms, as far as I know the US fletcher class had some troubles with seakeeping in the atlantic because of the flat bow, but as long as the ship didnt capsize it would stay above the waves.
For fishing boats and other small ships there should be a mod implemented in GWX so you simply dont encounter them during bad weather....because they stay in port just like in reality.
You might want to check this out if you think DD's could handle all weather. Capsizing was a real risk on some small ships and there were a number lost in storms duing the war.
http://en.wikipedia.org/wiki/USS_Wisconsin_%28BB-64%29
"The next day the weather, however, soon turned sour for Halsey's sailors. A furious typhoon (http://en.wikipedia.org/wiki/Typhoon) struck his fleet, catching many ships refueling and with little ballast in their nearly dry bunkers. Three destroyers, Hull (DD-350) (http://en.wikipedia.org/wiki/USS_Hull_%28DD-350%29), Monaghan (DD-354) (http://en.wikipedia.org/wiki/USS_Monaghan_%28DD-354%29), and Spence (DD-512) (http://en.wikipedia.org/wiki/USS_Spence_%28DD-512%29), capsized and sank. Wisconsin proved her seaworthiness as she escaped the storm unscathed."
Brrr.....Im glad this is a submarine simulation (And that im the capt. of the sub...) Those waves are just awesome! Thanx Sober!:up:
Vikinger
11-25-06, 11:49 PM
I changed this also and exprimented a bit whit some values.
It was a bit much to increase waveheigth to 512 so i choosed 448 instead.
In real bad weather the waves was a bit unrealistic. But whit 448 the waves was greate (In my opinion) :)
The sub didnt go under water a single time and it really looked like it "ride" the waves. It looked more dramatic in bad weather and much better than the stock.
Important was also to set choppy waves to zero.
The seaspeed was also a bit to slow for my liking. I sat the value to 0.032.
To high value here and the waves comes to fast and your sub will go submerged.
Whit to low value i noticed that if i have torped a ship and it was at 0 speed the waves took "ages" to roll of the ship when they washed over it. So it was a bit unrealistic there also.
But iam darn happy now whit the tweaks and big thanks Sober for sharing it.
Now i really enjoy riding in a storm and i can almost sence i will meet Thomsen.
Thoomsen,, ITS THOOOOOMMMSSSEEEN. :rotfl: :rotfl: :rotfl:
LeafsFan
11-26-06, 08:14 AM
Here in Newfoundland we often see pictures of offshore supply vessels riding 30-40 ft waves, very impressive weather.
HB
THE_MASK
11-28-06, 11:33 PM
For NYGM 2.2/3 users
Make the sea speed = 0.025
Choppy wave = 0
Sea Foam animation speed = 2
Wave state 1 thru to 4 , Make the X = 7 and Y = 7
Wave Skipper
11-29-06, 10:44 AM
The waves look like those in SH2 when the wind is set to 18. Only in sh2 if you were heading into those waves you would almost grind to a halt, like 2 knots and burning fuel like crazy. In SH3 i never notice much slowing due to on coming waves.
I'll try out these new waves...
The Noob
12-06-06, 02:16 AM
I have a problem with the Sea Speed value. If i enter 0.032 it gives me 32! WTH? But i can enter 0,032 without problems... :doh:
What to do lol :doh:
THE_MASK
12-06-06, 02:48 AM
I have a problem with the Sea Speed value. If i enter 0.032 it gives me 32! WTH? But i can enter 0,032 without problems... :doh:
What to do lol :doh:
Well i just tried it and if i enter 0.035 it gives me 0.035 . If i enter 0,035 it gives me 35 . Anyway some new numbers for NYGM2.2/3 .
Make the sea speed = 0.025
Choppy wave = 0
Sea Foam animation speed = 2
Wave state 1 thru to 4 , Make the X = 7 and Z = 7
The Noob
12-06-06, 04:33 AM
Can i also use this with GW? Any idea? :hmm:
Wave state 1 thru to 4 , Make the X = 7 and Y = 7
What is the Number for the Z value in every wave state? I changed it accidently... :damn:
Damn i could go liek this:
http://youtube.com/watch?v=YCOspcuH8g8
Thanks in Advance people.
THE_MASK
12-06-06, 04:56 AM
Can i also use this with GW? Any idea? :hmm:
Wave state 1 thru to 4 , Make the X = 7 and Z = 7
What is the Number for the Z value in every wave state? I changed it accidently... :damn:
Damn i could go liek this:
http://youtube.com/watch?v=YCOspcuH8g8
Thanks in Advance people.
ALARM ALARM ALARM I meant X=7 and Z=7
Wave state1 ,keep Y=0.05
2 Y=0.14
3 Y=0.17
4 Y=0.28
Sorry for the mistake
THE_MASK
12-06-06, 05:17 AM
If you make a mistake with the mini tweaker in SCENE_DAT then just go to your silent hunter/ data folder and delete the SCENE_DAT file and rename COPY OF SCENE_DAT to just SCENE_DAT and you will have it back to before you stuffed it . :yep:
The Noob
12-06-06, 06:12 AM
ah works now sorry for the trouble and stuff. :up: :oops: ;)
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