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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Since the stock flags are way too big I´m trying to attach a smaller flag to my boat. Therefore I´ve cloned the FlagS.dat to FlagX.dat and started reworking it. I´ve changed the referencing node cfg#FLS to cfg#FLX in the myship.dat. But no flag showed up ingame. Does anybody know wether there is another trigger that I might have missed? Regards, DD
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Last edited by DivingDuck; 10-16-06 at 08:45 AM. |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Uploads: 1
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Moin,
Quote:
![]() And this is the "small" flag though. Since the boat is meant to populate the harbours and coastal waters the recognition of the nationality over great distances is of minor interest in this case. And please, Sergbuto, don´t take this as offense, I admire your work. Regards, DivingDuck
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Last edited by DivingDuck; 10-13-06 at 09:02 AM. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Just a thought DD if its only going to be in harbours the make it a type=100 so it doesnt show anywhere else and maybe remove the flag node completely
It wont need one in its own port will it |
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#5 |
Rear Admiral
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#6 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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#7 |
Eternal Patrol
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I agree with bigboywooly: the speedboats (and the sailing fishing boats as well) don't really need flags at all.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Pacific Aces Dev Team
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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geometry, but also accordingly to rewrite animation of a flag. |
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#10 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
okay guys, you´ve persuaded me. I´ll skip the flag. ![]() @Anvart: Your approach did not lead to success till now. I must be missing a small detail. It drives me crazy. ![]() @Sergbuto: There have been some guys around that felt offended when contradicting. So, never mind. I´m glad you don´t. Regards, DivingDuck
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Last edited by DivingDuck; 10-13-06 at 01:41 PM. |
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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I do not understand. ![]() Your failure that FLG, FLS, _FLG, _FLS, _FLGC, flag and flagS are hardcoded in sh3.exe. ![]() |
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#12 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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#13 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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And is it not enough my hints? |
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#14 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
@Anvart: As BBW assumed I´m still puzzled about the halo problem. You said I should use a LookAt Controller. But when creating the 3d mesh plane I need a target to look at. That should be the light I guess. Does that mean I shall save the light and the flat square as one object? I´m missing the wood for the trees presently. And since I´ve bothered you enough already you don´t have to answer. I´ll continue testing until I´ve got the point or my brain has turned into hot air. ![]() Regards, DivingDuck
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Stick with it DD
You will get there Am sure Anvart doesnt mind your questions ![]() |
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