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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Ok so I moved a few months ago. In the process I stopped playing SH3. In fact I stopped visiting SubSim (may god have mercy on my atheist soul) and at the time I was last here I was hearing reports of a new exiting mod called NYGM! Also Grey Wolves wasn't on my radar. So heres the thing gentleman and the few ladies who are brave enough to be on a forum full of male gamers: I want to play SH3 with one of the two above mentioned super-mods. However I'm somewhat conflicted. I'm not sure what I want. Do I want the immersion effect of Grey Wolves or the realism thing of NYGM? Now I'm sure alot of you will say that I should just try them myself. Well I don't really have the time to adequately sample each one. I feel like jumping in and playing some superior SH3. So why don't you guys tell me which you prefer and why and pros and cons and such and all the gay banter in between.
Also if in my months of absentia there has been a thread exactly like this one then direct me please. Alright gents. Sell me. I'm all ears. |
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#2 |
Watch
![]() Join Date: Jun 2006
Location: In the rowdy part of Copenhagen
Posts: 22
Downloads: 0
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When I resurfaced into the Subsim world and found my SH3 game on the shelf, I started looking for mods.
The first one I downloaded was NYGM, since it seemed to have everything I wanted. I never made it past my first patrol in 1939. Not only did escorts have the Jedi sense of SH2, they also refused to give up the chase even when they had spent every depth charge in the arsenal. In the end I gave up. Then I downloaded GW 1.1a, and I haven't looked back since. it's exactly the right combination of difficulty, realism and pure fun that I was looking for. Of course I did not write this to bash the excellent work done with NYGM. I am just describing my personal experience. rgds/EoE |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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Caveat emptor - Beware the trader
You might not have the time to evaluate both, but you can certainly download them both and run them from different SH3 installations. There are at least 2-3 similar posts in the last 2 weeks that describe how it is done (I'd do that, but, I'm currently at work). Also there are several similar posts (GW or NYGM) in the last weeks. As you can understand they were inconclusive. You can't really expect to get positive feedback with a thread named "sell me". Hell, we're doing this in our free time; and free time is valued very high for some if not all of us. So, you undestand that this simple question can easily be disintegrated into a "war of the words". You'll not be able to tell what's for you, unless you try it yourself. All you'll get is at least semi-biased opinions: Here's one: - click on my sig - SH3 is a great game, and I'm always happy seeing new / returning players after ~1,5 year of the initial release. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
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You've just started a war in this thread between the GW and NYGM people. . .:hmm:
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#5 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Oh I understand how you guys don't want to explain the history of SH3 every few days to a different person or want to debate the finer points of every mod endlessly. So I guess I'll retract my "sell me" statement and just ask generally: Which do you prefer and why (if you have the time). No war of the words needed. No endless battles over which is better. Just those who feel they can spare the bandwidth to type up why they prefer one or the other would be appreciated. I'm hoping that through the explanations of "why" I'll be able to see if one complements me better.
Thanks chaps. ![]() |
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#6 |
Lucky Jack
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Because of WaW, I´ve been forced to use NYGM and the results are what I expected (not in a bad way!).
NYGM: Purely aimed to 100% realism and gameplay. There are no new graphics or such. TGW: Also changes issues on realism and gameplay, it doesnt aim to 10000% realism but to a balance between realism and fun. New graphics and sounds. These are my experiences. Cant say much more about NYGM yet, as it´s only my 3rd patrol using it. EDIT: Oh and to add to my post. As far as I know, I´m not part of the TGW team anymore (just too lazy to make a new sig), so I tried to look both mods from a neutral POV. Last edited by Dowly; 07-13-06 at 06:14 AM. |
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Thanks Dowly. Oh and I was reading the NYGM Manual and it mentions Rubini's Harbour Traffic mod. Is this or something similar in GW? I ask only because if GW is about cosmetics then I hope better harbour traffic is included.
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#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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I prefer Grey Wolves, because it is just a touch harder than the vanilla, but way, way prettier. It also has alot of cool features I think the player should find out himself.
Here is a small spoiler: ![]() And a little eye candy: ![]() And yes, there is alot going on in the harbours in GW. |
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#9 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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![]() Although I have both modpacks installed, I'll speak only for GW. GW never ceases to amaze me. I havn't even grasped 50% of what was modded in this game. Everything has been changed. The immersion factor does not leave you after the firs mission, but stays with you. Although I'm not your average "realism" guy, I enjoy the levels of ahem historical accuracy in the campaign, the traffic, the radio and contact reports. Lots of new ships and traffic is added vs the stock game. There's hundreds / thousands minute details that I discover each time I load the game. There's one thing that always drive me nuts when I play GW: Take your u-boat in a deep spot (more than 60m) put your speakers on maximum, warn your neighbours and then press crash dive "C". Combined with the external applications SH3Cdr and SH3Gen (intelligence reports) it's the best naval simulation ever. |
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#10 |
Rear Admiral
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Why not install both!
its quite easy you know, 1: Create an Fresh Installation of SH3 2: Update the Fresh SH3 to 1.4b 3: In the Map Ubisoft Copy the map SH3 and Paste it next to it (it will take some time to complete +- 10 min) 4: Rename the Folders ex: SH3 + GW and SH3 + NYGM 5: Install both Mods on the correct named SH3 folder 6: And you have 2 SH3 Games Modded! 7: Only be aware that the Save files will be in the same folder (My documents > SH3 so remember wich save you use with that mod! It takes maybe a little more Disk space but if you want to play both! its worth it ![]()
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#11 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Both mods Rock so I say download both. They are very much worth it.
Your best bet is to read the readme for both mods and decide whatever rocks your boat the most. There are a 1001 explanations for each mod and 1001 explanations against each mod. Some people just add a tiny mod to rock their boat and some will download the big ones and extract the best from both to create their own custom package. Ideally I want parts from both but things are moving so fast in both mod camps as new things have been discovered etc that even I have to wait till things go quiet again. No matter what people say about either mod, at the end of the day they are free and improve the game play for those whom have just got bored with the vanilla version. This is not to say that players need to choose one or the other as many players do well by just changing one small part of the game that they have a preference to want to see changed. There are loads of small mods out there that will improve the game for players that has not yet been put into the big mods and are optional. Rather than waffle till the cows come home may I suggest that you do a post explaining you play style and the things you would like to see and then people can help you from there. Failing that, Just see what people say about each, read their readme's, check if smaller single mods do what you want and decide from there. But going back to my initial comments, Both Mods Rock
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 Last edited by gouldjg; 07-13-06 at 07:58 AM. |
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#12 |
Watch
![]() Join Date: Jun 2006
Location: In the rowdy part of Copenhagen
Posts: 22
Downloads: 0
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Why not try red text on green background as well?
![]() Just kidding. And I'm with the rest here: Try both mods and use the one that suits your style of play. rgds/EoE |
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#13 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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I consider both excellent, and an happily playing with elements from both (and more), which is not supported by either.
The realism distinction between the two is overhyped, GW is treated very unfairly (by some). The size difference is significant - if you are bandwidth challenged, try NYGM first. |
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#14 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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![]() Quote:
It always starts when I get creative and yes, sometimes red and green would suit my IQ level ![]() ![]() Sorry to all those whom cannot see the text.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#15 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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While both Mega-Mods feature many exciting and interesting innovations and enhancements neither fully gave me exactly what I wanted.
So borrowing transplants from both of these , using other mods and parts of mods that have been around from the early days, throwing in Longer U-Boat Repair Times, employing SH3 Commander and it's related addons, then finally fine tuning some files myself I have arrived at a modded game that I am thoroughly enjoying as never before. ![]() So I can't really argue one over the other....sorry. |
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