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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Last edited by Anvart; 06-05-18 at 04:29 PM. |
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#2 |
Stowaway
Posts: n/a
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Sweet, Thx Anvart.
Umm did you do a C3 version, if you did so I must have missed it! |
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#3 |
GWX Project Director
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Great stuff Anvart!!!
I love what you are doing!!! ![]() ![]() ![]() |
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#4 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
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Anvert, I just want to thank you for the amazing work you are doing with the lighting of neutral ships. I have hoped for this ever since SHIII was released and thought it was not possible to achieve. I encountered my first Lighted ship (Hospital SHip) last night and it was the most beautiful sight. Truely wonderful thanks again, I'm looking forward to other releases
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() ![]() Do you ahve another link apart from rapidshare as I cant get anything from there ![]() |
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#6 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Keep the great work up ![]() |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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I would just like to say thanks also. It is great mods like this that make me look forward to playing again.
Kudos goes to Anvart ![]()
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Due out on patrol again soon in the wolfpack campaign and wanted to install it first Have it now Thanx for your time and help And the great ship too ![]() |
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#9 |
Seaman
![]() Join Date: Apr 2006
Posts: 39
Downloads: 0
Uploads: 0
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I don't understand this "Copy contents of my file EnglishNames.cfg to your files ...Names.cfg." Can someone please show me how to install this mod.
Thanks! |
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#10 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Don't we get a night shot? Please!
It makes the tug look bigger, making all those windows more clear. Anyone else have that impression?
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#11 |
Bosun
![]() Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Hi Anvart,
good job with the lights for a tug boat. Is it able to add those lights for all neutral ships and hospital too? Would be a great help to aknovledge them. Bet regards Karl |
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#12 | |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
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It baffled me for a bit too as I'm not very computer savvy but eventually I worked it out. I shall try to explain the way I do it in very plain English: First, unpack the contents of the mod to a new folder called something like "NLTF Lights mod". Open the "data" folder, then open the "sea" folder. You will see a file called "EnglishNames.cfg". Open Windows Notepad and drag the "EnglishNames" file into the window. You will then see the contents of the file, in this case: [Names] LTgBoat=Tug Boat L Then go to your SH3 installation and open data/then Sea folder. You will see another "EnglishNames.cfg" file, which is the games original one. (BEFORE MAKING ANY CHANGES, make a backup copy of it; I do this by making a new folder called "Old Files" and copy/paste the original into it.) Open this one with notepad and add the line from the mod file, that is, add: LTgBoat=Tug Boat L Click on file/save then close it. Copy and paste the other folder(s) as instructed in the "read me". Hope that helps. Henry |
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Mines looks like this NDD_SU1=Sowj.-Type Dserschinski NYALTgBoat=Tug Boat LM=Depot Ship AMM=Pyro Ammunition Freighter LLS=C2 Cargo L BBHood=Battlecruiser Hood Copy the line LTgBoat=Tug Boat L - from the downloaded english names cfg and paste to yours Mine now looks like NDD_SU1=Sowj.-Type Dserschinski NYAM=Depot Ship AMM=Pyro Ammunition Freighter LLS=C2 Cargo L BBHood=Battlecruiser Hood LTgBoat=Tug Boat L Save and exit To KarlSteiner Anvart is working on some of the other ships but takes time to do Here is link for C2 with lights http://www.subsim.com/radioroom/showthread.php?t=94962 And here is Hosp ship http://www.subsim.com/radioroom/showthread.php?t=95283 |
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#14 |
Gunner
![]() Join Date: Feb 2006
Posts: 92
Downloads: 30
Uploads: 0
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Great job on the ships with lights they look awesome and i cant wait to download them and ty them out. Before the ships with lights you were trying to do Submarines with running lights. I was wondering how that turned out and if anyone has managed to get running lights on the submarines.
Also is there a way that you could explain how you are making the lights on the ships work. Is it simply a texture that is being switched or does it need to be modeled in the 3d model of the ship itself. I was only wondering how this was done so i could play around with it myself. Also the screenshots of the submarines in the original post were not "USER" control they were only AI, correct? Has there been any luck in adding lights to the player controled submarines that may be toggled on and off in friendly water. I dont believe this has been done yet and would be a added bonus if it could be modeled. Changing some of the lighting effects on the inside of the submarines would be nice to if it were possible. Just a couple sujections or things to look into but if you had the time i would love to know how you are changing the textures to have lights on. Thanks William Captain U-66 |
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Its a bit more work than toggling them on and off and its either on - or off
Thats why there are now 2 C2s and 2 tugs as well as liners and hosp ships As for interior lighting check out some of donuts76 work such as this http://www.subsim.com/radioroom/show...light=funkraum |
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