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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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This is a updated low contrast version of Augie's Merchant Vulnerability Mod. The pages are 50% darker to match the Ship Recognition manual that comes with Rub 1.45, IUB 1.02, and HT
Note: This mod is for those that use a low contrast periscope only. (meaning the periscope area is always dark and red even during day or night) This installs the vulnerabilty highlights to the default merchants and warships that came with the standard sh3 install. Any added merchants included with RUB have yet to be updated. If someone can send me the vulnearble locations of each newly added ship I can update the rest of the merchants in the manual. Both of these versions are JSGME ready and only replace textures so they can be added on top of any mod. Download Links: Auggie's Merchant Vulnerability (Default Merchant's Only) -Propulsion, Engine, Keel, and Fuel Compartments Highlighted http://rapidshare.de/files/36158401/...r_RUB.rar.html Nemesis's Full Vulnerability Version (Default Warship's and Merchant's) -Propulsion, Engine, Fuel, Keel, and Ammo Compartments Highlighted http://rapidshare.de/files/36158646/...r_RUB.rar.html Both Packs can be downloaded here as well: http://hosted.filefront.com/TikigodsMods/ ![]() ![]() ![]() Last edited by Tikigod; 10-10-06 at 12:59 AM. |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Nice work!
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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These are the ships that still needed to be updated.
Merchants: Hospital Ship Large Cargo Transport Warships: Southhampton Light Cruiser-Great Britain Flottenbagleiter-Germany Vorpostenboot-Germany If anyone can send me info as to where the exact locations are to each vulnerable spot of the above ships I will match them to the rest of the set. Thanks, Tiki |
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Will be installing this evening, thanks!
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#5 |
Stowaway
Posts: n/a
Downloads:
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I know it a dumb question but, is that mod still useful for those who use NYGM Damage mod?
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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From what I understand it should work. He is only changing the sink times supposedly not the compartment locations. So the ships should still be vulnerable or more sensative to these areas. But, you might want to ask in his thread just to make sure.
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#7 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
Uploads: 0
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Very useful. You know now where best to aim for.
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#8 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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Would this work for GWX?
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#9 |
Swabbie
![]() Join Date: Aug 2008
Location: Berlin
Posts: 7
Downloads: 21
Uploads: 0
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Would this work for GWX?
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#10 |
Eternal Patrol
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Probably not. This is over two years old, and GWX adds twice as many ships as the original game. This would not have half the GWX ships in it.
Besides, GWX is a realism mod, and the colored 'Sweet Spots' are something no real recognition manual ever had.
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“Never do anything you can't take back.” —Rocky Russo |
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