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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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.....ala flight sims for years.
The ability for two or more human players to man different posts online. Communicate via voice comms software, etc. Different player as captain, navigator, weapons, etc. Flight sims have had this ability for years, i.e., pilot/co-pilot, etc. Seems like it'd be a hoot in subsims too. |
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#2 | |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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Not only multiplayer/multi-stations on various Subs...(Kilo, Seawolf, Akula, 688I) but P-3 Orion, M60 Helo, FFG Oliver Perry too!! http://www.scs-dangerouswaters.com/ ![]() |
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#3 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Sorry I disagree. Spending hours slowly attacking and then creeping away is far different that the in your face action of flight sims.
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#4 | |
Ocean Warrior
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#5 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
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the multiplayer crew concept would add a new dimension to a sub sim... at least i think so...
but in order to make it really entertaining, there must be more to do than just press D to dive, and stuff like that... there has to be a lot of 'hands on' in the operation of the sub systems, the sensors, and the weapons... yeah... having a 'real' crew would really 'rock' ![]() now imagine having a couple of real crews, sub, surface, and air... pitted against each other... ![]() --Mike |
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#6 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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You guys really have'nt even "tried" DW yet???
...at least the MP demo?? |
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#7 |
Navy Dude
![]() Join Date: May 2005
Location: Bermuda
Posts: 177
Downloads: 2
Uploads: 0
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John..are/were you an Aces High pilot perchance?
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#8 | |
Ocean Warrior
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#9 | |
Ocean Warrior
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#10 | |
Ocean Warrior
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I.e., each station modeled more realistically, etc. |
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#11 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Donw wrote:
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