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Old 05-06-17, 12:13 PM   #1
Bubblehead1980
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Default Radar Idea

Something that has long annoyed me is that the PPI screen for SJ radar is available early in the war, when in reality the A scope was what they had until mid 43 on when the improved sets arrived. Essentially in the sim there is no huge difference in the radars primarily because of this. Is there a way to make the PPI scope not work with the SJ radar and only with the SJ-1 radar? Also, possible to remove SJ radar contacts from the nav map, and have only visual? Likely not so can deal with i, choose to ignore them, but the scope thing would add to he challenge.
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Old 05-06-17, 12:25 PM   #2
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Not sure what you mean by that, but theoretically you can just make a mod that effectively puts a 3D part over the SJ screen and shows it as closed.
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Old 05-06-17, 12:50 PM   #3
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Quote:
Originally Posted by Hitman View Post
Not sure what you mean by that, but theoretically you can just make a mod that effectively puts a 3D part over the SJ screen and shows it as closed.
The PPI scope did not exist until about mid 43, the old A scope with the "grassy lines" was a help but did not give the tactical situation.Both are avaiulable in mid 42 when SJ radar appears. Should only have the A scope until upgrade to the SJ-1 radar.

If can do it with an upgrade, a mod to blank out the PPI scope would be great, then can disable it when get the SJ-1 radar.
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Old 05-06-17, 01:11 PM   #4
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I understand what you're saying, SHCE did it right with early SJ, I'd have to dig through files to see if it's possible or not. As far as not showing the radar contacts on the nav map, it was either RFB or TMO that removed them by replacing the texture file with a blank one.
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Old 05-06-17, 10:41 PM   #5
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It would probably be too much to ask,,,, if you could get the radar operator to announce range and bearing so you could plot contact on map with ,, map updates off,,.. and with map updates off if you could have a mark made on the map from the telescope as you get range and bearing..
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Old 05-07-17, 02:58 AM   #6
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Quote:
If can do it with an upgrade, a mod to blank out the PPI scope would be great, then can disable it when get the SJ-1 radar.
That should be possible yes, you would have a new 3D interior with the PPI removd or maybe simply shrunk to one mm in the 3 dimensions or moved out of the CT where you can't see it, and the same with the crew member in front of it. It probably could even be linked to a conning tower/radar upgrade so that it appears automatically in 1943.

It is a load of work though.

Quote:
if you could get the radar operator to announce range and bearing so you could plot contact on map with ,, map updates off,,.. and with map updates off if you could have a mark made on the map from the telescope as you get range and bearing..
Hummm you might indeed have stumbled upon something interesting.

Some facts:

- In SH3 you had the ability to get reports from the IWO telling you the closest target bearing and distance.
- The game does not differentiate between sensors, it aquires data from any of them and that's it.

So it seems logic that:

- A target you have detected by radar is already tracked by your crew AI
- Enabling such reports in SH4 would have your IWO telling you that info, as when the operator relayed it to the tracking party.

The only thing that could make it not work is that at radar range the target is not yet identified, so the report could possibly not be given because your IWO still does not know wether friend or foe. The only solution would be allowing the radar on your sub to differentiate between that, which is irrelastic, but not a huge problem considering there are hardly neutrals in SH4 (No practical fog of war here).
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Old 05-08-17, 02:13 PM   #7
yubba
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Default What's the Key Stroke

What's the key stroke to manually turn the radar antenna ???? or to fix it.. to answer my own stupid question it's home and end in stock ,, when I put Claytons optical correction 1.4 I get a view up and down motion so it must be in the camera file,, of claytons now this is just going to bug the crap out of me. and the mouse wheel will turn it who would have thought.

Last edited by yubba; 05-08-17 at 05:31 PM.
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Old 06-04-17, 10:46 PM   #8
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How about a mod that puts sd radar contacts in the a-scope like they're supposed to be? That's always bothered me in SH4. It's correct in SH1.
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Old 06-05-17, 08:29 AM   #9
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Quote:
Originally Posted by Stoli151 View Post
How about a mod that puts sd radar contacts in the a-scope like they're supposed to be? That's always bothered me in SH4. It's correct in SH1.
That's what I'm talking about when I say its "hard coded". The Developers simply took the output from the SJ (Surface Search) and displayed its output on both the A-Scope and PPI screens. The SD (Air Search) was put onto the Navigation Map?!?!?!

Just a rinky-dink way of doing it! The problem is, to make things work as expected the game needs a hard coded patch.......dig into the files that aren't supposed to be accessed by us the consumer, and fix it by programmers that know what their doing.

As modding goes, we can change colors, adjust screen sizes, add content from time to time following the method that the hard coded files allow. But, changing the hard coded files to do what we want is entirely something else.
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