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Old 03-09-14, 01:33 AM   #1
Sniper297
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Default Gimmee better sub! (TUTE)

With all due respect, SIR, send this antique back to the junkyard you stole it from and gimmee a REAL sub. What do you mean they haven't invented a real sub yet? Slackers.

For those who want to start a career in 1941 with the options that SHOULD have been available at the time, this is a hacking tutorial involving only text editing in notepad. For this example I'm using the porpoise, substitute GAR or GATO for porpoise if that's the one you want to hack. Red indicates where a date was replaced with "NULL" so there's no restriction on the first date the upgrade is available, or the early/mid conning towers were replaced with late.

\Data\Submarine\NSS_Porpoise\NSS_Porpoise.upc

Find "conning"

[UserPlayerUnit 1.UnitPartSlot 1]
ID=PorpoiseConningSlot
NameDisplayable=Conning Tower Slot
Type=NULL
AcceptedTypes=PClassConningTower
IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31,

PClassConningLateWar
IDLinkUnitPartIntervalDefault2= 1942-08-01, 1943-05-31,

PClassConningLateWar
IDLinkUnitPartIntervalDefault3= 1943-06-01, NULL,

PClassConningLateWar
ExternalNodeName3D= Z01


Now whatever year you start a career you got a late war conning tower.

\Data\UPCData\UPCUnitsData\UnitParts2Porpoise.upc

EDIT, REPLACE in the FIND window "AcceptedTypes=USLightAA"

REPLACE WITH window, "AcceptedTypes=USLightAA, USHeavyAA".

Replace all.

Now a 40MM BOFORS can be mounted on a Porpoise.

Same folder UpgradePacks.upc

Find "heavy"

[UpgradePack 10]
ID= Upack40mmSingle
NameDisplayable= 40mm AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USHeavyAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, 1943-04-05, 300
UnitUpgradePackIntervalOptions2= NULL, NULL, 150
IDLinkUpgradePackElements= 40mmSingleUS


Now whatever year you start a 40MM BOFORS will be available.

Find "porpoiseSJ"

[UpgradePack 17]
ID= UpackPorpoiseSJRadar
NameDisplayable= SJ Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= PorpoiseSurfaceRadars
Type=NULL
;UpgradePackInterval=NULL, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-10-01, 500
UnitUpgradePackIntervalOptions2=NULL, 1943-04-01, 100
UnitUpgradePackIntervalOptions3=NULL, 1943-09-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL,

SJRadarAntennaEarlyPorpoise, SJRadarAntennaEarlyPorpoise2



Find again (F3);

[UpgradePack 20]
ID= UpackPorpoiseSJ1Radar
NameDisplayable= SJ-1 Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= PorpoiseSurfaceRadars
Type=NULL
;UpgradePackInterval=NULL, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-10-01, 500
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 100
UnitUpgradePackIntervalOptions3=1943-04-02, 1943-09-01, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp,

SJRadarAntennaLatePorpoise, SJRadarAntennaLatePorpoise2


That's optional, for an actual career I edit the SJ but not the SJ-1, so I start the war with the earlier cranky model - better than no radar at all. Result;



More options for the Porpoise in 1941.



Now I can teach enemy planes not to mess with the US Navy.
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Old 03-09-14, 12:45 PM   #2
Den0
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Default Good info Sir!!

Thanks for writing that up. I killed my game lastnight trying to do all that have a fresh install now to edit

Thank you Sir!
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Old 03-09-14, 02:05 PM   #3
Sniper297
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If you don't have winzip or winrar or something like it, get it. If you have it, right click on the
\Silent Hunter 4 Wolves of the Pacific
folder, select the winzip or winrar or whatever you got, Add to Zipfile. If you keep a zipped copy of the entire game in a safe place you'll never need to reinstall again.
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Old 03-09-14, 02:26 PM   #4
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Better still, make a COPY of the file you want to edit and the build up a folder tree for it so you can turn it on and off as a MOD.
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Old 03-09-14, 02:55 PM   #5
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Default Did that today

Lastnight was the straw that broke... well you know
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Old 03-09-14, 03:16 PM   #6
Den0
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Default This is driving me mad!!

I can not get the tower to open up on the Narwhal. I did it somehow lastnight but I don't recall. I have one AA but not 2.

UserPlayerUnit 1]
ID=Narwhal
NameDisplayable=Narwhal
UnitName= USS Narwhal
Type=Narwhal
UpgradeClass=1
UnitInterval= 1930-01-16, 1946-12-11
ExternalClassName=SSNarwhal
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
NormalmapTextureName= NULL
MenuSilhouetteTextureName= Salmon_Class_01.tga
[UserPlayerUnit 1.UnitPartSlot 1]
ID=NarwhalConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=NarwhalConningTower
IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31, NarwhalConningLateWar
;IDLinkUnitPartIntervalDefault1= 1941-12-01, 1941-12-31, NarwhalConningLateWar
;IDLinkUnitPartIntervalDefault2= 1941-12-01, 1943-05-15, NarwhalConningLateWar
;IDLinkUnitPartIntervalDefault3= 1941-12-01, NULL, NarwhalConningLateWar
ExternalNodeName3D= Z01
Even set the dates to career start and nothing CRAZY!
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Old 03-09-14, 03:31 PM   #7
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Default GOT IT

had to alter the Porp class sub for it to take on the Narwhal now tell me that aint odd.

Now just wish I could figure out how to unlock the 5in deck guns..... HeavyAA is not what I would need maybe Artillery?
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Old 03-09-14, 03:41 PM   #8
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Better still than Better still, do both!

If you've never tweaked VISTA it's probably like XP, instead of file names with extensions you're looking at pictures.

http://www.trainsim.com/vbts/showthr...er-for-dummies

Set it up so file extensions aren't hidden, then you won't be trying to open a DAT file when you think it's a UPC or CGF file.

Also when you right click on a file and select "Open With" then "Choose Program" there's a check box in the lower left corner, "Always use the selected program to open this kind of file". Check that ON and you can just double click on any file with a UPC or CFG extension and it will automagically open in notepad.
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Old 03-09-14, 04:26 PM   #9
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Default Thanks for the help Sir!!

[IMG][/IMG]


Now if you could just get my Sargo to tote a bow gun with crew at career start you would be "The man"
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Old 03-09-14, 04:43 PM   #10
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"When all else fails, cheat" - Joliet Jake, "The Blues Brothers".

Them crooks are gonna charge me cash money just to move the deck gun from one end of the boat to the other I'm just gonna steal the money. A career start has choices for year, home port, sub type, and renown - that defaults to 1000, but I always change it to 2000 before going into the office because I know they're gonna gouge me to move the cannon to where they should have put it in the first place. If I do figure out how to change the default from stern to bow I'll let you know, meantime increase renown before going to the office, then spend the extra dragging the 3"50 bow gun to replace the stern gun. Better still trade it for a 4"50 bow gun.

"Why would I want a stern deck gun? Who am I running away from?" - Sam Dealey, USS Harder
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Old 03-09-14, 04:57 PM   #11
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Default You can place it there...

It just takes the crew slot away. There is a few huge threads on it about well this fixes it and that fixes it but I looked at some of the files they where talking about and did not see what exactly had to be changed or deleted or if something was said to be deleted I didnt have that phrase in the file. I do know its somewhere in the crew area but its crazy. If I start out in a Sargo no telling how long I am going to have to wait for a Gato to get a Bow gun. I know if you start in a Gar its about 2 return to ports.

I guess I will have to use the rudder alot again
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Old 03-09-14, 07:04 PM   #12
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Quote:
Originally Posted by Den0 View Post
[IMG][/IMG]


Now if you could just get my Sargo to tote a bow gun with crew at career start you would be "The man"
Any chance you or anyone could tell me which mod this camo comes from? Of all the things I like about SH3 more,..The varried amount of U-boat camo's makes the game for me. Found very few for the fleet boats.
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Old 03-09-14, 07:27 PM   #13
Sniper297
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Hmmm, Le Bug. Version 1.3 often did that, I thought it was fixed in 1.4. Still got the bug where you start with an aft gun you got an aft gun forevermore, there's no changing it between patrols. At the very start of a career it works fine though in 1.4, just moves the gun crew to empty slots.

What I always did for 1.3;



Increase renown,



Move the gunners out of the crew slots for the aft deck gun so it don't have a crew.



Spend some renown to slide a fore gun to replace the aft gun.



Check that the slot now says fore deck gun, slide the scurvy swabs back in.



Gots fore deck gun so I can shoot where I'm going instead of where I been.

Possibly that Narwhal is gumming up the works somehow, if I'm reading your previous posts correctly it uses some parts from the Porpoise? If so it might be using something from Sargo as well, and screwing up the base model it's taking parts from. Where did you get the Narwhal?
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Old 03-09-14, 08:24 PM   #14
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And Den0, I find it hilarious your subs tower is 818 and hull is 101...


And as for OP, this will likely help me out a bit as I am just NOT used to the early war boats...or..anything at all. I've always played SH3 GWX as my laptop could play it, but not SH4....I'm a sneaky Type VII skipper!
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Old 03-09-14, 08:55 PM   #15
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Actually saw that on a helicopter once, the AM guys painted 554 on one side then knocked off for the night, next day painted 557 on the other side. This was on a shore station so a night at the enlisted club was probably a factor. (HIC!)

I still don't have 1.5 yet so no SH4 Das Boot, but when I played SH1 through SH3 the type VII was my favorite too.
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