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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Hi all,
I would be very grateful if you help me solve a problem. I have installed MFM lite mod and new merchant ships work fine with GWX Gold - but the problem is that whenever I get close to these "new" merchants to have a listen with hydorophones I get sinking sounds instead of common propeller sounds with the stock GWX merchants, when the new merchant is not torpedoed. I have tried opening the .sim file in the data/sea folder since I presume the sound files for a particular ship type are written here but I cannot open it properly with the notepad. Any helping advice is wholehartedly welcome! |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Try this me hearty, tis Skwas great SH3 editing tool;
http://www.mediafire.com/download/4l...5/S3D_v099.rar Hope that helps. ![]() Best regards. Fubar2Niner |
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#3 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Thanks, will try!
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#4 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Any results ? Got the same probs here.....
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,737
Downloads: 825
Uploads: 4
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With the Skwas editor.. it's in the \data\Sound\SH3.sdl file .. somewhere,
Cannot remember where.. but play around. *** back up this file first *** |
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#6 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Not yet - I had RL things to attend to - so now those successfully dealt with I will try to tackle this problem. I have noticed that in SH III museum the sounds are normal - Liberty cargo propeller - according to S3H. It is in the campaign, that the problem lays.
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#7 |
Swabbie
![]() Join Date: Jul 2012
Location: Hong Kong
Posts: 11
Downloads: 96
Uploads: 0
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I'm about 5 years late to the party!
![]() Have you guys ever found a fix to the problem? M38B is one of the ships that has the issue. I looked up SH3.sdl and M38B.dsd in data/sea, it uses Liberty sound files and I don't find anything missing. I have no clue what's wrong... |
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