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Old 05-15-2017, 03:24 PM   #7906
vdr1981
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Quote:
Originally Posted by gezahu View Post
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want
No problems mate...Games and movies indeed require more dramatic effects from various reasons...
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Old 05-15-2017, 03:33 PM   #7907
Tonci87
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@VDR
I have a mod idea, but I do not know if it is doable.

When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game (especially when I do not play with the ship recognition enabled and have to do it myself). Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time?
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Old 05-15-2017, 03:38 PM   #7908
vdr1981
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Quote:
Originally Posted by Tonci87 View Post
@VDR
I have a mod idea, but I do not know if it is doable.

When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game. Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time?
That would be quite usefull indeed but I'm really not sure...
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...
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Old 05-15-2017, 03:42 PM   #7909
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Quote:
Originally Posted by vdr1981 View Post
That would be quite usefull indeed but I'm really not sure...
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...


Yeah, but I want the Hud elements to be there so that I can view them at all times
But some of them are just too bright for really dark nights.

I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldn´t be able to klick them any more.
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.
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Old 05-15-2017, 03:52 PM   #7910
Lestart44
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Default question :)

Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .


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Old 05-15-2017, 03:54 PM   #7911
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Quote:
Originally Posted by gezahu View Post
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want
I will make an accurate one based on your pics...
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Old 05-15-2017, 04:11 PM   #7912
LesBaker
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Quote:
Originally Posted by vdr1981 View Post
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?!

I'm not saying that dark interior mods are not cool, it was just a small side note...
Quite right vdr1981,

Here are a translation of the Building and painting regulations for U-Boats.










Les
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Old 05-15-2017, 04:19 PM   #7913
vdr1981
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Quote:
Originally Posted by Tonci87 View Post
Yeah, but I want the Hud elements to be there so that I can view them at all times
But some of them are just too bright for really dark nights.

I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldn´t be able to klick them any more.
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.
I'll keep your idea in mind. Maybe we will come upon some solution in future...


Quote:
Originally Posted by Lestart44 View Post
Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .

...v2.0.1
Still working on it, day or two, maybe three...
Full game reinstallation will not be required of course, but campaign restart may be needed due to new batteries life and recharging times set per Gezahu's recommendation (still testing this though).
I usually don't add tweaks which require campaign restart in regular TWoS updates, but recent Gezahu's findings are quite important.
We'll see...


Quote:
Originally Posted by gezahu View Post
I will make an accurate one based on your pics...
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Old 05-15-2017, 04:25 PM   #7914
vdr1981
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Quote:
Originally Posted by LesBaker View Post
Quite right vdr1981,

Here are a translation of the Building and painting regulations for U-Boats.




Les
Amassing!

Do you have higher resolution documents by any chance?
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Old 05-15-2017, 05:03 PM   #7915
gezahu
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Here is the accurate one based on your pics.

http://www.mediafire.com/file/yoo2m5...nterior_V2.rar

screenshot:




http://imgur.com/a/hWw38

It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all

Last edited by gezahu; 05-15-2017 at 05:22 PM.
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Old 05-15-2017, 06:30 PM   #7916
LesBaker
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Quote:
Originally Posted by vdr1981 View Post
Amassing!

Do you have higher resolution documents by any chance?
Is this any better






If not here are the Jpeg Files.


https://www.mediafire.com/?j40fdzzf12cqacc


https://www.mediafire.com/?kz5j7b33rjeq1w7

Les

Last edited by LesBaker; 05-15-2017 at 06:39 PM.
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Old 05-15-2017, 07:00 PM   #7917
fitzcarraldo
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Quote:
Originally Posted by gezahu View Post
Here is the accurate one based on your pics.

http://www.mediafire.com/file/yoo2m5...nterior_V2.rar

screenshot:




http://imgur.com/a/hWw38

It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all
Gehazu: could you tell me what mod use you for the dials (speed, bearing, depth) on the right down console for the reflections in the glasses? I use SH3 GUI but I don´t have that nice reflections.

Many thanks and best regards.

Fitzcarraldo
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Old 05-15-2017, 10:06 PM   #7918
HW3
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fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
__________________

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"Some ships are designed to sink...others require our assistance." Nathan Zelk
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Old 05-15-2017, 10:12 PM   #7919
fitzcarraldo
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Quote:
Originally Posted by HW3 View Post
fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
OK. Many thanks!

Fitzcarraldo
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Old 05-18-2017, 02:20 PM   #7920
vdr1981
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The Wolves of Steel v2.0.0 to v2.0.1 Update CHANGELOG:

Snapshot/Patches changes:
v2.0.1
- Adjusted stock TDW values for "Players/Units_visual_sensor_available_light" patches.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).


Other tweaks:
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)


Added mods:
v2.0.1
-


Removed mods:
v2.0.1
-


Installation:
1. Install "The Wolves of Steel 2.0_Update 2.0.1.exe" to your main Silent Hunter 5 install folder (ex "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically.
2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod.
3. Enable the Update 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this:

The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.1 Update
[other optional TWoS 2.x.x mods/addons]
.
.



* Enable the update in bunker.
* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. Otherwise, you may end up with somewhat messed up submarine/crew performances in your current campaign play trough (largely increased submerged range, old crew abilities bonuses). If you aren't annoyed by this fact, you are free to continue your current career since no other issues are to be expected.


*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.


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