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05-04-13, 09:13 PM | #1 |
Silent Hunter
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[REL] Smoke & Particles Mod for SH4/TMO
Some changes to the particle effects - mostly to the smoke, but fire and explosions have also been tweaked to be more dramatic. It's designed for Trigger Maru Overhaul; it seems to work OK with the stock game. However, it has not been tested with other supermods. Install is self-explanatory. Special thanks to Ducimus for TMO. Please post questions or problems here instead of sending PM's. Enjoy.
http://www.mediafire.com/?51t6dtfg5a3nw40
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05-04-13, 09:35 PM | #2 |
Canadian Wolf
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Nice !
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05-04-13, 11:06 PM | #3 |
Torpedoman
Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
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Holy Crap!
Wowie Zowie, now them there are some serious smoke effects, may give this one a try before too much longer.
EDIT: By the way, what's up with the half-naked bridge and gun crew? Is that a mod and does it have a.. well... an optional form?
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05-04-13, 11:17 PM | #4 | |
Silent Hunter
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Quote:
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05-04-13, 11:21 PM | #5 |
Torpedoman
Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
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Ok, that sounds pretty cool actually, thanks for taking my little joke in stride.
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REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V |
05-05-13, 05:57 PM | #6 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The smoke looks really good. Does your mod change the height and/or persistance aspects? What I mean to ask, does it make it easier to see a burning ship from far away? |
05-07-13, 05:12 PM | #7 |
Stowaway
Posts: n/a
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iambecomelife,
Thanks for this great effect's Mod. I'm using it with Travellers Mod 2.3 for TMO, and it adds a spark ( pun intended ) to the eye candy captnmike :-)! |
05-08-13, 04:56 PM | #8 | |
Silent Hunter
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Quote:
If you damage a ship badly enough to start a fire, it will be much easier to find from a distance than it is in the stock game. This is useful if you damage a ship and get forced down by escorts before you can finish it off
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05-08-13, 07:39 PM | #9 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Nice! |
05-08-13, 08:07 PM | #10 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
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Looks great! Thank you.
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05-08-13, 09:04 PM | #11 |
Airplane Nerd
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Yeahhhh....My PC won't be able to handle that....
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05-09-13, 08:38 PM | #12 |
Silent Hunter
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Actually, because the smoke is more opaque than the stock smoke or TMO smoke, your performance may actually be better with it. According to one tester for my SH3 smoke mod from several years ago, it's opacity that causes a big performance hit, and not the detail level of the smoke .tga or .dds file.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 05-09-13 at 10:32 PM. |
05-09-13, 08:47 PM | #13 |
Navy Seal
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I guess this new smoke is wind affected?
EDIT: after trying it, it seems other boats chemney smoke is changed too...it looks darker and more compact imo. Maybe slightly higher?
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Last edited by Fifi; 05-09-13 at 11:37 PM. |
05-14-13, 06:35 AM | #14 |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Nice Work Iambecome but i saw there some problems.
Small Fire uses the same Smoketexture. I created this Smoke in a new way. Only the smoke from Big Fire is affected and this smoke was generated with 3 Textures. Here is my work. With this kind of Smokegeneration you will also see the fireshining at the smoke´s base and the smoke disappears better and in a very fine way in the athmosphere. Regards Maddy
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05-14-13, 01:21 PM | #15 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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@AOTD : what a pretty nice smoke effect, seems so realistic, bravo !!!
I would be very interested by such a smoke mod
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