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Old 04-26-11, 05:30 AM   #1
Aces
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Default [REL] Ace's Crew on Deck Stand-alone version mod.





Hi folks,

I decided to release my crew on deck stuff as included in my recent Super Turms v5.1 mod as a stand-alone version for folks who don't require the Super Turms files but might like to get their toes wet (excuse the pun) try out the crew on deck stuff:

Download Link - Gamefront: http://www.gamefront.com/files/20265...WX+Version.rar

Download Link - Mediafire:
http://www.mediafire.com/?xgdy1j26wuacmaq

README:


Greetings,

This is a stand-alone version of my Crew On Deck feature as included in my recent Super Turms V5.1 mod. If you are currently using the Super Turms v5.1 mod (or later versions of this mod as they become available) then you do not require this stand-alone version as all files are contained in the Super Turms v5.1 mod.

This mod is solely intended for those who just require the Crews on Deck feature which works in an identical fashion as follows for all type II,VII,VIIc41 and IX u-boats.

Crew on deck feature visible when surfaced: to activate/deactivate use the SHIFT+D (crew on deck) and CTRL+D (crew below deck) keys. The uniforms textures for the crew on deck are also supplied in the textures folder so that you can modify these if you wish. The 3d Mannschaft model (crew compliment) differs between type II, VII and IX u-boats.

Important: Activate this mod AFTER any mod that alters the NSS_Uboat hull dat files, eg. NSS_Uboat2a.dat, NSS_Uboat7b.dat etc..

There is an optional mod included named "Aces' Crew On Deck - Stand alone mod Bearded Crew Add-on" activate this mod AFTER the "Aces' Crew On Deck - Stand alone mod v1 GWX Version" if you require the crew on deck to be bearded.

If you want to add the up/down crew on deck commands manually to your own command_zz.cfg file then please change/add these lines:

Change this entry to the one below:

[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view

and add this entry:

[Cmd262]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"

-------------

Thanks to Anvart for his permission to include the usage of his StateMachine method.

Raptor for his excellent crew uniforms on which I have based several of my crew on deck uniforms.

SKWas for his fantastic S3ditor program without which this mod wouldn't have been possible.

Wreford-Brown for very kindly creating a special campaign file which vastly speeded up the testing of this mod.

Urfisch for his historical help with the uniforms.

Last, and by no means least, my long suffering missus a "modding orphan" with great patience

-------------
Permissions
-------------
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.

Best Regards

Aces
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Old 04-26-11, 06:24 AM   #2
Wreford-Brown
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Nice work Aces - I'm looking forward to taking the crew for a test drive, or should that be a test dive?...
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Old 04-26-11, 07:05 AM   #3
Aces
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Thanks mate,

They move pretty darned fast when ordered to dive, surface etc. but in a heavy swell they get their feet wet quite often

Cheers

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Old 04-26-11, 11:25 AM   #4
Sailor Steve
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Bless you, my son.
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Old 04-26-11, 04:10 PM   #5
Fish In The Water
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Downloading as we speak, thanks again Aces!
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Old 04-26-11, 04:16 PM   #6
Rhodes
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Thank you!
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Old 04-27-11, 03:00 AM   #7
urfisch
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nice! and thanks for the credits...

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Old 04-27-11, 03:02 AM   #8
Aces
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Thank you for your help mate, much appreciated.

Kind regards to all

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Old 04-27-11, 05:57 AM   #9
complutum
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I`ve dowloaded and probed it, very great mod

could it be possible to add other condition for it to work?, I mean as it is you must be surfaced and the WO must be in deck to show the Crew, what i mean is if could be added that you must stay in port, as it's not very realistic to have the crew on deck while you are at sea.

one more time thanks for your great job.
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Old 04-27-11, 06:22 AM   #10
Aces
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Hi mate,

Thanks for your comments. I did a poll to see what folks preferred either auto in port only or manual via key command and key command came out on top with about twice a smany votes. I also think it's the most flexible approach as you simply activate/de-activate the feature whenever you wish using the SHIFT+D/CTRL+D keys. As the default is no crew on deck the only time they'll appear is if you make 'em.

Kind regards

Aces
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Old 04-27-11, 05:43 PM   #11
Fish In The Water
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Quote:
Originally Posted by complutum View Post
...as it's not very realistic to have the crew on deck while you are at sea.
True, but as Aces said, you don't have to put them there...

Unless of course they've been bad, in which case they probably deserve it!
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Old 04-28-11, 12:15 AM   #12
VONHARRIS
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Thank you very much for this mod.

Edit: I tested the mod and it works just fine. Thanks again Aces

Last edited by VONHARRIS; 04-28-11 at 02:08 AM.
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Old 04-28-11, 11:17 AM   #13
complutum
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Perhaps i didnt explain my question right. waht i mean is if you can made it works like pennants in DFa Falg&Penns, in this mod you can raise pennants with the appropiate command + WO in deck + only when you are in harbour. So what i ask you is if you can do the same with the Crew on deck.

Again thankyou very much for your work.
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Old 04-28-11, 11:46 AM   #14
Borgneface
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Salut Aces,
Thank you very much for that initiative.......Always nice to be able to have your crew on deck from time to time....as long as you are surfaced and in a safe zone ...of course...

Great work mon ami
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Old 04-28-11, 02:47 PM   #15
rik007
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Very nice! Will make it a part of my standard departure and arrival procedure! The mods for SH-3 keep on coming! Great!
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