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#1 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
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The way sh3 'forces' my torpedo load-out in the game begins to annoy me. In my IXc for example, every time it loads all my four tubes with TII's.
Is there a way I can edit some .cfg or .dat file so I can choose my own standard torpedo configuration without having to change them every time in the upgrade screen?
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#2 |
Stowaway
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Ja.
You can either edit each sub type yourself fo each year OR, you can get Wolfies Sub Tweak. It's a nice little mod that makes it fast and easy to change the torpedo loadout of any boat type, in any year. |
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#3 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
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Wolfies Tweak Pak: http://www.mediafire.com/?s4o2gdegjfp8cr1
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#4 |
Stowaway
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The 24th Flotilla also released a torpedo Tool by Richi.
It's in Spanish I believe but the visuals are good enuff that it still is easy to use. |
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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![]() ![]() @privateer, can you direct me to Richie's tool? I'm Dutch but know a (very little) bit of Spanish, and other Mediterranean languages, so I'll probably be able to figure it out. thanks.
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#6 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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You can edit the loadouts directly in the basic.cfg file, for the IXc this is the section you'll need to look at:
[SUBMARINE_AMMO7];IXC Type=2 Version=1 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=6 ForeResExtra=2 AftResIntern=2 AftResExtern=2 ShellSlots=12 NbYears=6 Renown=8 SNK_MASK=NSS_Uboattype9_SNK_mask Year0=1940 ForeTube00=2 ;T1 ForeTube01=2 ForeTube02=2 ForeTube03=2 ForeResIntern00=2 ForeResIntern01=2 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtern01=0 ForeResExtern02=0 ForeResExtern03=0 ForeResExtern04=0 ForeResExtern05=0 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=0 AftTubes01=2 AftResIntern00=2 AftResIntern01=2 AftResExtern00=0 AftResExtern01=0 Z01_00=9 ; IX/1 M01_00=0 A01_00=8 SuperCharger_00=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_00=-1 Batteries_00=1268 AftBatteries_00=1268 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=9000 Year1=1941 ForeTube10=2 ;T1 ForeTube11=2 ForeTube12=2 ForeTube13=2 ForeResIntern10=2 ForeResIntern11=2 ForeResIntern12=2 ForeResIntern13=2 ForeResExtern10=0 ForeResExtern11=0 ForeResExtern12=0 ForeResExtern13=0 ForeResExtern14=0 ForeResExtern15=0 ForeResExtra10=0 ForeResExtra11=0 AftTubes10=0 AftTubes11=2 AftResIntern10=2 AftResIntern11=2 AftResExtern10=0 AftResExtern11=0 Z01_10=9 ; IX/1 M01_10=0 A01_10=8 SuperCharger_10=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_10=-1 Batteries_10=1268 AftBatteries_10=1268 Hydrophone_10=1270 Sonar_10=-1 Radar_10=-1 RadarWarningReceiver_10=-1 Decoy_Launcher_10=-1 SonarCoatings_10=-1 RadarCoatings_10=-1 Renown1=7500 Year2=1942 ForeTube20=2 ;T1 ForeTube21=2 ForeTube22=2 ForeTube23=2 ForeResIntern20=2 ForeResIntern21=2 ForeResIntern22=2 ForeResIntern23=2 ForeResExtern20=0 ForeResExtern21=0 ForeResExtern22=0 ForeResExtern23=0 ForeResExtern24=0 ForeResExtern25=0 ForeResExtra20=2 ForeResExtra21=2 AftTubes20=2 AftTubes21=2 AftResIntern20=0 AftResIntern21=2 AftResExtern20=0 AftResExtern21=0 Z01_20=10 ; IX/2 M01_20=0 A01_20=6 A02_20=6 SuperCharger_20=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_20=-1 Batteries_20=1268 AftBatteries_20=1268 Hydrophone_20=1270 Sonar_20=-1 Radar_20=-1 RadarWarningReceiver_20=-1 Decoy_Launcher_20=-1 SonarCoatings_20=-1 RadarCoatings_20=-1 Renown2=6500 Year3=1943 ForeTube30=3 ;T1 ForeTube31=3 ForeTube32=3 ForeTube33=3 ForeResIntern30=3 ForeResIntern31=3 ForeResIntern32=3 ForeResIntern33=3 ForeResExtern30=0 ForeResExtern31=0 ForeResExtern32=0 ForeResExtern33=0 ForeResExtern34=0 ForeResExtern35=0 ForeResExtra30=3 ForeResExtra31=3 AftTubes30=3 AftTubes31=3 AftResIntern30=3 AftResIntern31=3 AftResExtern30=0 AftResExtern31=0 Z01_30=10 ; IX/2 M01_30=0 A01_30=7 A02_30=7 SuperCharger_30=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_30=-1 Batteries_30=1268 AftBatteries_30=1268 Hydrophone_30=1270 Sonar_30=-1 Radar_30=1275 RadarWarningReceiver_30=1280 Decoy_Launcher_30=1284 SonarCoatings_30=-1 RadarCoatings_30=-1 Renown3=5000 Year4=1944 ForeTube40=3 ;T1 ForeTube41=4 ForeTube42=4 ForeTube43=3 ForeResIntern40=3 ForeResIntern41=3 ForeResIntern42=4 ForeResIntern43=4 ForeResExtern40=0 ForeResExtern41=0 ForeResExtern42=0 ForeResExtern43=0 ForeResExtern44=0 ForeResExtern45=0 ForeResExtra40=3 ForeResExtra41=3 AftTubes40=5 AftTubes41=3 AftResIntern40=3 AftResIntern41=3 AftResExtern40=0 AftResExtern41=0 Z01_40=10 ; IX/2 M01_40=0 A01_40=10 A02_40=10 SuperCharger_40=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_40=1262 Batteries_40=1268 AftBatteries_40=1268 Hydrophone_40=1270 Sonar_40=-1 Radar_40=1275 RadarWarningReceiver_40=1280 Decoy_Launcher_40=1284 SonarCoatings_40=-1 RadarCoatings_40=-1 Renown4=4000 Year5=1945 ForeTube50=3 ;T1 ForeTube51=4 ForeTube52=4 ForeTube53=3 ForeResIntern50=3 ForeResIntern51=3 ForeResIntern52=4 ForeResIntern53=4 ForeResExtern50=0 ForeResExtern51=0 ForeResExtern52=0 ForeResExtern53=0 ForeResExtern54=0 ForeResExtern55=0 ForeResExtra50=3 ForeResExtra51=3 AftTubes50=6 AftTubes51=3 AftResIntern50=3 AftResIntern51=3 AftResExtern50=0 AftResExtern51=0 Z01_50=10 ; IX/2 M01_50=-1 A01_50=10 A02_50=10 SuperCharger_50=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_50=1262 Batteries_50=1268 AftBatteries_50=1268 Hydrophone_50=1270 Sonar_50=-1 Radar_50=1275 RadarWarningReceiver_50=1282 Decoy_Launcher_50=1284 SonarCoatings_50=-1 RadarCoatings_50=-1 Renown5=3000 To modify the loadouts to your likings there are the values for the individual torpedoes: [TORPEDO_TYPE0];T I (G7a) Idx=0 Year=1939 Month=1 Renown=0 [TORPEDO_TYPE1];T I FaT I (G7a) Idx=1 Year=1942 Month=10 PrototypeYear=1941 PrototypeMonth=5 Renown=100 [TORPEDO_TYPE2];T II (G7e) Idx=2 Year=1939 Month=1 Renown=0 [TORPEDO_TYPE3];T III (G7e) Idx=3 Year=1942 Month=6 PrototypeYear=1941 PrototypeMonth=5 Renown=0 [TORPEDO_TYPE4];T III FaT II (G7e) Idx=4 Year=1943 Month=3 PrototypeYear=1942 PrototypeMonth=9 Renown=250 [TORPEDO_TYPE5];T IV (G7es) - Falke Idx=5 Year=1943 Month=7 PrototypeYear=1942 PrototypeMonth=11 Renown=500 [TORPEDO_TYPE6];T V (G7es) EZaunkönig I Idx=6 Year=1943 Month=10 PrototypeYear=1943 PrototypeMonth=1 Renown=800 [TORPEDO_TYPE7];T I LuT I (G7a) Idx=7 Year=1944 Month=3 PrototypeYear=1944 PrototypeMonth=3 Renown=350 [TORPEDO_TYPE8];T III LuT II (G7e) Idx=8 Year=1944 Month=9 PrototypeYear=1944 PrototypeMonth=9 Renown=450 [TORPEDO_TYPE9];T XI (G7es) EZaunkönig II Idx=9 Year=1944 Month=7 PrototypeYear=1943 PrototypeMonth=11 Renown=1000 [TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut) Idx=10 Year=1944 Month=5 PrototypeYear=1943 PrototypMonth=12 Renown=500 To make the actual changes pay attention to these variables: Year0=1940ForeTube00=2 ;T1 ForeTube01=2 ForeTube02=2 ForeTube03=2 ForeResIntern00=2 ForeResIntern01=2 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtern01=0 ForeResExtern02=0 ForeResExtern03=0 ForeResExtern04=0 ForeResExtern05=0 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=0 AftTubes01=2 AftResIntern00=2 AftResIntern01=2 AftResExtern00=0 AftResExtern01=0 Be careful to notice that the loadout changes each year, and you can't put in a torpedo type that has yet to be invented. Its a bit more of work, but it hard codes your loadouts (per year) to whatever you specify them to be. |
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
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Thanks Tessa
![]() That's exactly what I needed. I only use T I's anyway, at least until those advanced pattern-running-torpedoes (for lack of a better word) arrive. Though I still haven't learnt how to use those types correctly. Anyway, now I can finally get rid of those pesky T II's they keep filling up my IX with.. Who needs them anyways? By the time they see the torpedo's wake, I'm already miles away! Mwhuahahaha *evil laughter* ![]()
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#8 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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Might as well stick to single merchants then. The TII's are a great weapon, as they are stealthy, and if you're good enough, you can hit multiple targets in a convoy by timing the firing so all the ToT's are at the same point. They also allow you to hit a bigger target on the other side of the convoy, and then use the TI's higher speed for up close shots when they start zigzagging. I wouldn't complain if I had an entire loadout of TII's. I would be a little apprehensive with just TI's, as they would prevent any serious attacks on warships or escorts, especially since the escorts have been known to trace back the direction the eels came from. |
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
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No I don't just fire a single salvo.
Mind you, to me the game is about taking down as much tonnage as possible in a realistic way. But you only got four bow torpedoes and when I intercept a convoy, I just pick out two fat targets per attack, they both get two eals. Then I back away and reload, and go back. The choice of three speeds on the T I makes the timing issue a lot easier for me. (plus, I get the sense that the T I's are more reliable, but that just might be me) And halfway through '42 or something like that, the destroyers seem to be pretty good at homing in on my firing position anyway, so using TI's or TII's doesn't really make that much of a difference in my game. But that could also be a fault of my own. Maybe I'm not stealthy enough. However, I almost always can get rid of them. So maybe it's kinda personal, but I like my T I's ![]()
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#10 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
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TII's are great for merchants that are kinda far because no wake will not alert them and have them change course to try and avoid it, but I usually use the TI's for their speed and use the TII's for distance attacks and for warships that are sitting ducks and oblivious to my presence.
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#11 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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![]() Quote:
I'm also a big fan of TII's, when in dock I generally swap out all my torpedoes for a full load of them (save the aft ones, I keep T1's in the case I have the kill an escort that's hunting me). Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy. Aside from the Physics behind it, can't comment on the mechanical engineering aspect of the effects of a faster torpedo; to my knowledge though ingame torpedo speed doesn't affect the damage outcome. If you fired an electric and steam (at max speed) the TI would obviously hit first, though wouldn't go anymore damage than the TII traveling at the slower speed. |
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#12 |
Stowaway
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Here's Richi's Torpedo Tool.
http://www.mediafire.com/?uduuuh9ylwo371b And there is an option to use English in this program. It's been awhile since I ran it. ![]() Note: On windows 7 64 bit, I had to download Comdlg32.ocx and place it in the Torpedo folder created by Richi's tool. If you need that file, let me know and I'll upload the version I have. Last edited by Madox58; 03-12-11 at 11:34 AM. |
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#13 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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They can notice you, however, so raise your scope only to make quick observations, do the solution, and fire. Don't keep it up to watch the kerplosion. Warships, however, can notice torpedo tracks, and their reaction alerts the merchants, too.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#14 | |
Eternal Patrol
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Yes, I'm pretty sure that merchants can indeed see the tracks from steam torpedoes. It depends on their skill level of course, so they don't always, but they can.
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#15 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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I have never seen a merchant taking evasive manouvers to avoid an incoming torpedo unless she has already started zigzagging before the launch.
Maybe this ship - in training - is scripted to do so. |
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