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Old 03-08-11, 01:27 PM   #1
brett25
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Default {REL} Interior Tweaks

Hi. If you would like to make your interior look more claustrophobic and moody, with out all that fog. Here is how to do it simply. Im using FM interior which I recommend, however this will work for any interior and any mod.

This is the effect you will get:












1. Using S3D Editor open the file \data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat

2. Click on the plus next to Interior Root-COMMAND ROOM

3. Click on the plus next to Fog Parameters, click on Fog Parameters and enter the following dats: Near distance= -2.5
Far Distance= 40.0
Color R 51 G 58 B60

4. Scroll down to Light -Ambient Control Room (the yellow light bulb) and click on the plus sign

5. Click on the plus next to Interior Light and click on Interior Light.

6. Click on Daylight Color and at the bottom where the color swatch is enter: R 135 G91 B1 (or try R90 G65 B12 for darker less yellow)

7. Click on Nightlight Color and enter: R120 G26 B18

8. Save this file to desktop (you will replace your original NSS_Uboat7_CR.dat file with this one

8. down load my wide angle camera (optional) which will provide a wider interior view: http://www.gamefront.com/files/15722...Wide_Camera_7z

You can play around with the color and brightness of your interior this way with what ever setting you like.

Last edited by brett25; 03-08-11 at 01:44 PM.
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Old 03-08-11, 01:39 PM   #2
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Nice work
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Old 03-08-11, 01:43 PM   #3
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Thanks, good idea ! Give it a try !
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Old 03-08-11, 01:59 PM   #4
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Quote:
Originally Posted by brett25 View Post
You can play around with the color and brightness of your interior this way with what ever setting you like.
Is there some kind of guide with regards to the lighting colors, or is this just a trial and error thing?
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Old 03-08-11, 02:25 PM   #5
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Moin,

@RDP:

you can easily pick the color you want from the S3D-built-in color chart.


@brett25:

depending on the version/mod you use, you should alter the settings in RR.dat and CT.dat too. Otherwise you might end up with different lighting solutions. If using FM_NI, search for a second appearance of "Ambient" as there are two, IIRC ("AmbientLightCR" and "AmbientLightRR"). Not sure about the OH_V3.09. IIRC I had one of the *.dat files skipped completely.

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Old 03-08-11, 02:29 PM   #6
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@RDP:

you can easily pick the color you want from the S3D-built-in color chart.
Thanks DD
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Old 03-08-11, 04:00 PM   #7
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Hey thanks, great info.
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Old 03-08-11, 08:41 PM   #8
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Quote:
depending on the version/mod you use, you should alter the settings in RR.dat and CT.dat too
Hey DD, thanks alot for that info. So far it seems as if this CR.dat file has affected the lights in the other sections of FM interior. I think all of FMs work is part of the CR.dat file. I will look into this more, however as its a work in progress.

Quote:
you can easily pick the color you want from the S3D-built-in color chart.
Hi reallydeadpoet, yes there is a color chooser in the S3D editor. Keep in mind color isnt the whole thing, also important is saturation and brightness. Just fool around and you will see the affects of various colors and brightness/saturation values. Its fun!
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Old 03-08-11, 10:43 PM   #9
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Quote:
Originally Posted by brett25 View Post
Hi reallydeadpoet, yes there is a color chooser in the S3D editor. Keep in mind color isnt the whole thing, also important is saturation and brightness. Just fool around and you will see the affects of various colors and brightness/saturation values. Its fun!
Thanks
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Old 03-09-11, 02:28 AM   #10
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Moin brett25,
Quote:
Originally Posted by brett25 View Post
Hey DD, thanks alot for that info. So far it seems as if this CR.dat file has affected the lights in the other sections of FM interior. I think all of FMs work is part of the CR.dat file. I will look into this more, however as its a work in progress.

...
The FM_NI CR.dat contains the CR and RR, while the RR.dat holds the FM_NI. I´ve defined the 'Interior Camera Clip Sector' wide enough to cover the FM interior. That´s why you won´t find any ambient light entries in FM_NI RR.dat. Besides, that was the easiest way to keep the mod modular and to not mix up OH_V3.10 and FM_NI too much.

Regards,
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Old 03-09-11, 02:40 AM   #11
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thanks DD, its great to have that input from you and to see you around. I almost forget the key role you have played in all of these interior modifications we have today!
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Old 03-09-11, 03:27 AM   #12
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Hello,
Sh3 in stock, there was, it seems, a night light on the windows of attackscop, obsscope, etc. .., how could we return to these filters in GWX3?
Claude.
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Old 03-09-11, 06:00 AM   #13
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Moin Claude,

IIRC there was a ****_filter.tga in the .../data/Menu/GUI folder(s). As this belonged to "2D" modding, I never tried it. But that would be a location to start with.

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Old 03-09-11, 07:12 AM   #14
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Thank you for the answer, I'll consider that.
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Old 03-09-11, 11:56 AM   #15
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Is it possible for someone to do a mod for this (FM interior) as I am hopeless with this sort of thing. Thanks
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