![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Bilge Rat
![]() Join Date: Feb 2011
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
Sorry I am new to this (played lots of other games but only just picked this up.
Ive downloaded the game (official) so should be all patched up to date as ive tried the new patches and it says my version is current. However the problem ive got it that when I go into an enemy port most of the ships are either already destroyed or catch fire very quickly and I have to race to sink them before they sink.... It only seems to be ships rubbing up against the harbor walls which do this What is this? is this a known fault? can I correct it? |
![]() |
![]() |
![]() |
#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]()
They will crash aslower if the weather is better. The rough weather slams them around faster.
So to help prevent this, stay outside of 50km from the port (so they don't spawn) and wait for decently calm weather. You don't want really calm weather as you want some cover. And I've been thrashed on the bottom in rough water trying to return to Bergen. Had to sit in the outer Fjord for 2 days till it broke. So you need to find a happy medium of rough and calm weather. But of course, you still get this, from my recent attack on Reykjavik: ![]() It was a good sized freighter run up on the Dock. Was going to post a DINSDALE!!! pic... but it's too dark to make out well.... |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
If you save the game within 30 km of any port, when you reload it it will reset all the waypoints, causing ships to crash, or even appear inside the docks. Also, as said, bad weather can play havok with the ships in port, which is silly because that's where ships go to be safe from the weather. None of these games seem to get that right.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]() Quote:
For some reason I was forced to leave a save my game while I was still in Gibraltor in the spot under where the troop transport is. Much to my surprise I was able to load the saved game but I too was affected by the Philadelphia Project (which also is frequently triggered when loading saved games). ![]() I found it histarical that my CE had to inform me that we were taking damage with almost half my boat now residing in the dock wall. |
|
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
I once wrote a lengthy story, with pictures, about an air raid on Wilhelmshaven, as when I was approaching I saw several ships sinking and burning. I'm guessing now that the reality was that I probably saved the game somewhere outside the Jade and later came back to finish the patrol in real time.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
My last career I got transferred to Lorient with the 2nd Flotilla, left from Wilhelmshaven on a patrol with instructions to return to the French base... that was my first time seeing Lorient in-game and when I approached I could see fires and smoke from fires in several places along the waterfront. When I got closer, some were indeed from sinking ships.
I did not do a save and leave the game and come back and load the save, I had been in the game for hours and came all the way back to Lorient from the mid-Atlantic without ever exiting and reloading. So the burning/sinking ships couldn't have been the result of that. I just assumed the RAF had been by for a visit. ![]() |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
Depending on the date, they do pay visits to Lorient. I have been in port several times when they come over, bagged a few of them too.
![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#8 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
|
![]()
Direct copy paste from GWX 3.0 Manual
"Restarting a game saved when your U-boat was within 50 km of any harbor will result in the ships in and near that harbor moving straight ahead and (likely as not) running aground and burning since Silent Hunter III does not save the paths plotted by friendly ships traveling near the harbor. These ships will regenerate at the start of your next patrol"
__________________
![]() |
![]() |
![]() |
![]() |
#9 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#11 | |
Rear Admiral
![]() |
![]() Quote:
I just know it's not the only reason you'll see ships burning and sinking in a harbor, because I've seen it and it couldn't have been the reason. And when I've seen it, it wasn't as though the entire harbor was fouled up. Which is why I just assumed it was an RAF calling card and not some big honking game malfunction. ![]() |
|
![]() |
![]() |
![]() |
#12 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
|
![]()
I had this too now.. on my last patrol I came home to a burning ship in my home port. Dident think the RAF would of done a deep raid in 1939
__________________
![]() |
![]() |
![]() |
![]() |
#13 | |
Chief of the Boat
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 | |
Rear Admiral
![]() |
![]() Quote:
I also have to force a different desktop resolution when the SH3.exe is running to make the Res Fix work without rescaling the image and I'm not sure if that has something to do with it or not. Haven't really tinkered with it enough to know. |
|
![]() |
![]() |
![]() |
#15 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|