SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-01-11, 12:31 PM   #1
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
GR2 GRANNY VIEWER to 3Ds MAX 2007 export

All a happy new year 2011 and much success in life

I'm doing a trade.
where the step by step how to show the
Gr2-Granny Viewer of the models of SH 5 Exports
and Imports in 3D Max 2007.

I ask you all to further expand and
I try step by step with pictures for everyone .

Before we find a better solution to my friends Privaater and Skwasjer for us found.
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 01-01-11, 12:35 PM   #2
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

----- GR2 - IMPORT in 3Ds-MAX 7 -----
###################################
1 STEP

Needed are :

Benötigt werden :



1 - Granny Viewer
http://www.radgametools.com/granny/download.html

2- GLX Extractor
http://gr2decode.altervista.org/download.html

3- 3ds Max 7


Granny Viewer in C: \ Program Files \ Granny Viewer - Extract with WinRAR)
Granny Viewer in C:\Programme\Granny Viewer - mit WinRAR Entpacken )





und Start ..




---------------------------------
2 STEP


The other programs in separate folder unrar it (WinRAR)
Die anderen Programme in Separate Ordner entpacken ( WinRaR )







----------------------
3 STEP


(expotron2 plugin)
In 3ds max7 insert
GR2_Extansion (as described below, unzip it and paste)

( expotron2 plugin )
IN 3Ds Max7 einfügen
GR2_Extansion (ent-packen und wie unten beschrieben einfügen )


[IMG][URL=http://img341.imageshack.us/i/14727771.jpg/]
Everything in the / plugin & Copy, and then one more copy granny2.dll in the main directory


-------------------------
4 STEP


( NWN2 plugin )


here use max-7

hier max-7 benützen





and content in the 3Ds - insert max7

und den Inhalt in den 3Ds – Max7 einfügen

(copy in the 3D folder max7 plugcfg)
( kopieren ind den 3D-Max7 ordner plugcfg )



(copy in the 3D folder max7 plugins)
( kopieren in den 3D-Max7 ordner plugins )


So here in the 3DS Max 7
also hier in den 3Ds-Max 7
( My 3D Max 7 is on the drive E: \ Program Files \ Autodesk \ 3ds Max 2007
installed)

( bei mir ist 3D-Max 7 auf den Laufwerk E:\Programme\Autodesk\3ds Max 2007
installiert )



-----------------

5 STEP


Now we go to the - GLXtractor - Ordener and start the program
nun gehen wir in den - GLXtractor – Ordener und starten das Programm




Damm !! Damm !! da ist er !! ( there he is!! )



then you fill out ... so the words of the GLXtractor the GR2 then fetches the
OBJ files from the Granny viewer where we in the C: \ Program Files \ Granny Viewer
Have installed.

dann füllt ihr das aus … also des heist der GLXtractor holt Sich die GR2 dann zu den
OBJ Dateien aus den Granny Viewer wo wir den auf in C:\Programme\Granny Viewer
Installiert haben. ( Schweres Deutsch !! )





I am best used for Save Texture As: TGA
and down here you can see where he was taken out textures
stores (at - Save Folder)

am besten benützt ich bei Save Texture As: TGA
und hier unten seht ihr wo er die herausgenommenen Texturen
ablegt ( bei - Save Folder )










then right click on the tubs SHOW LOGS
looks like ..

dann rechts auf den Butten SHOW LOGS klicken
sieht so aus..




ok that it pushes something right so you can see in the log extract.
Granny and makes the viewer on some left... Looks like so ...

o.k das schiebt ihr etwas Rechts damit ihr die Log bei Extrahieren sehen könnt.
und macht den Granny Viewer etwas Links auf …das Sieht so aus …



below the folder - the top running programs!
unten die Ordner - oben die gestarteten Programme !!

Now you invite the viewer ..

Nun Ladet ihr mit den Viewer ..
__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-03-11 at 11:16 AM.
Tomi_099 is offline   Reply With Quote
Old 01-01-11, 12:36 PM   #3
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

I load this file (GR2 )




For NSS-click and open Uboat2a.GR2









Please click on the right GLXtractor



and goes to the - capture - and give the boat a name ... forget not the - Name.OBJ -
und geht auf den Reiter - Capture - und gebt den Boot einen Namen…Vergisst aber nicht das .OBJ einzugeben


Now press Start Applicaton .. and then a new empty window

jetzt auf Start Applicaton drücken ..und dann erscheint ein neues leeres fenster



now is out of the starting Applicationen a Waiting (waiting)
please note on the right side to move its data allowed the log.
So the submarine still off operations on Load File and the U-boat
NSS-click and open Uboat2.GR


nun wird aus den Start Applicationen ein Waiting ( Warten ),
beachtet bitte auf der rechten seite bewegen sich die Log dataien.
Also das U-Boot noch einmal auf Load File und das U-Boot
Auf NSS –Uboat2.GR klicken und öffnen








U-boat show in Viewer and the logs of GL Xtractor at SCALE: 1 000000
This is very important for scaling and can be adjusted according to needs.

U-Boot ist in Viewer und die Logs von GL Xtractor zeigen bei SCALE : 1 000000
Das ist für die Skalierung ganz wichtig und lässt sich nach den Bedürfnissen einstellen.

If you still want to be sure you'll move the mouse on the viewer
In the model with the mouse and press Ctrl + Shift + f the export has the same effect.

Wenn ihr noch ganz sicher gehen wollt dann geht ihr mit der Maus auf den Viewer
Auf das Modell mit der Maus und drückt STRG + Shift + f das hat den gleichen Export effect.



If you look in your Granny Viewer folder, you see UBootTYPII.3736.OBJ
File.
These reserves imported into 3ds Max 7

Wenn ihr in eueren Granny Viewer Ordner schaut , seht ihr UBootTYPII.3736.OBJ
Datei .
Diese importiert ihr in den 3Ds-Max 7
__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-01-11 at 01:14 PM.
Tomi_099 is offline   Reply With Quote
Old 01-01-11, 12:37 PM   #4
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

6 STEP ( Import in Max7 )

Go to....File – Import – Wafefront Object - UBootTYPII.3736.OBJ
( abaut !! the Folder of your GrannyViewer )

auf File – Import – Wafefront Object - UBootTYPII.3736.OBJ






auf ALL und OK
to ALL and OK


OK


Looks as if there are only layer, but if you zoom to the middle of the axes,

Sieht so aus als wenn da nur Layer sind , aber wenn man auf den Mittel der Achsen Zoom,





you get to see that.
bekommt man das zu sehen.






__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-01-11 at 01:43 PM.
Tomi_099 is offline   Reply With Quote
Old 01-01-11, 03:36 PM   #5
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

great success, tomi! now we just need to be able, turn it the other way round.

schönes ding. nun müssen wir das nur noch andersum schaffen...

__________________


urfisch is offline   Reply With Quote
Old 01-02-11, 11:19 PM   #6
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Yes! Today I found out how to get the originals UVW,
but I get no pictures ( DDS) from viewer.
Probably I need to work with colors.











All I get these is this pictures .... ok .. i have the nams of the images the viewer were to take written and then rejected.
I suspect that states the name of image is Image_2D_0065_0033 is 0065 (0bj65) and 0033 (0033 is the MaterilPosition in
Multi/Sub-Object )




Please give me some experiences if you have made boys ?
__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-03-11 at 12:05 AM.
Tomi_099 is offline   Reply With Quote
Old 01-03-11, 09:02 AM   #7
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

And what about the 3Ds Max 2011? And where you can download GLX Extractor?
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 01-03-11, 04:22 PM   #8
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Quote:
Originally Posted by Obelix View Post
And what about the 3Ds Max 2011? And where you can download GLX Extractor?

I have now tested on max7, Maybe it is possible in Max 2011th
But the first export/import of 3D max7 (obj) to (GR2) worked,
Now I would like it to a submarine tower (ConingTower) testing.




Let me say that my friends Privateer ,
has also made the first animation for SH5 (animated whales) really great!
I hope we can see some pictures from the game.





.
__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-03-11 at 04:44 PM.
Tomi_099 is offline   Reply With Quote
Old 01-03-11, 05:01 PM   #9
popol0011
Watch
 
Join Date: Aug 2006
Location: Quebec, Canada
Posts: 28
Downloads: 5
Uploads: 0
Default

My biggest dream with this game would be to have a fully working Type 2. The model is allready done but they abandonned developpment halfway.

The only thing to do now is the interior...
__________________

Fight silently...
Crush enemies...
Bring victory.
popol0011 is offline   Reply With Quote
Old 01-03-11, 05:10 PM   #10
Royale-Adio
Officer
 
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
Default

Quote:
Originally Posted by popol0011 View Post
My biggest dream with this game would be to have a fully working Type 2. The model is allready done but they abandonned developpment halfway.

The only thing to do now is the interior...

OR, Type 9 with allready existing Type 7 interiors. That would be sweet!
__________________
Lurking In The Dark...
Royale-Adio is offline   Reply With Quote
Old 01-03-11, 05:11 PM   #11
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Tomi_099 View Post
Let me say that my friends Privateer ,
has also made the first animation for SH5 (animated whales) really great!
I hope we can see some pictures from the game.
First animations for SH5 were actually my flags mod
TheDarkWraith is offline   Reply With Quote
Old 01-03-11, 06:05 PM   #12
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
First animations for SH5 were actually my flags mod

Oh sorry TheDarkWraith I've forgotten.
Great work! .
Would you like to work together with me and bring in the type II in SH5.
I've seen that you have a fundamental knowledge of SH5 and I also wish to see in Silent Hunter V - TYPII soon.







__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 01-03-11 at 06:30 PM.
Tomi_099 is offline   Reply With Quote
Old 01-03-11, 06:24 PM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Tomi_099 View Post
Would you like to work together with me and bring in the type II in SH5. I've seen that you have a fundamental knowledge of SH5 and I also wish to see in denTYPII SH5 soon.
You could say I know a little something about SH5
You get an exporter/converter to GR2 working and I'd be more than happy to help you
TheDarkWraith is offline   Reply With Quote
Old 01-03-11, 06:41 PM   #14
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
You could say I know a little something about SH5
You get an exporter/converter to GR2 working and I'd be more than happy to help you


Shall I send you my unfinished state of SH4 and you might remember you about the animation to make diesel.
Because that to me is still a foreign word.
And with the flags you've got a little practice .. or!
The animation I did in 3D Max already said grooves include only the import and is still a problem

__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 01-03-11, 07:05 PM   #15
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I wrote an application that can take keyframes and make animations out of them. Is your item in keyframes or how is it unfinished?
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.