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08-27-10, 11:55 PM | #1 |
Black Magic
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SH3/4 ships for SH5
Ok so I was bored this Friday night. I made a revised 'tool' to help some people and then I was looking for something else to do. Ealier I figured out how to change skins on the SH5 ships and that got me thinking, why can't we use SH3/4 ships? In about 5 mins I whipped this up:
Yes, that is the PT Elco boat from SH3! It's missing a lightmap and crew and can't cast shadows but it is a fully working ship from SH3 in SH5. The guns are missing also but that's because I didn't 'move' them over from SH3 into SH5. I was just looking to see if it would even work. Now that I know it works I'll have to dig into this deeper |
08-28-10, 12:00 AM | #2 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
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sounds like a GIANT merchant ship mod may be in the works.
YAY
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
08-28-10, 12:03 AM | #3 |
Stowaway
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08-28-10, 12:05 AM | #4 |
Black Magic
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it's VERY possible. Lots of work but definitely possible. Many things have to be verified like zone files, the .dsd file, etc. but that's just a time thing. The 'core' ship works and that's the most important thing.
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08-28-10, 12:06 AM | #5 | |
Black Magic
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Quote:
sure can! Now the most time consuming thing is going to be validating the .dsd file, the .zon file, and the .eqp file. I see many things needing import from SH3 into SH5 for most of these ships to render correctly (lights, guns, etc.) |
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08-28-10, 12:16 AM | #6 |
Stowaway
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Guns from the GR2 files work if the eqp is updated.
But they have no one manning them? I've never seen a Gun crew on a Merchant or Warship! Has anyone? Any screenshots? |
08-28-10, 12:24 AM | #7 |
Black Magic
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I've noticed that also. That's why I'm thinking of importing the guns and animations from SH3 and seeing what happens.
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08-28-10, 12:28 AM | #8 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
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in SH5 right?, i haven't either, just had a run in with 4 DD's no one manning the guns, same for a armed merchant i came across 2 days ago
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
08-28-10, 12:30 AM | #9 |
Black Magic
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just to ensure that the PT Elco boat wasn't just a fluke thing I picked a nice big juicy ship from SH3 - the LST. Here is the SH3 LST, the SH3 PT Elco and the SH5 VIIA:
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08-28-10, 12:45 AM | #10 |
Black Magic
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cool. WEPS properly identified the LST and it appears in the rec manual (although I have it classed wrong but that's an easy fix):
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08-28-10, 12:47 AM | #11 |
Swabbie
Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 5
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Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY
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08-28-10, 12:49 AM | #12 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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very important projekt, born of boredom
long live the Merchant Fleet
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Stormy...... |
08-28-10, 01:24 AM | #13 |
Ace of the deep .
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When using goblin editor what is the ''save as granny ids'' .
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08-28-10, 01:38 AM | #14 |
A-ganger
Join Date: Jun 2009
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Thank you guys !
WOW its getting better and better Greets Turtle
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MAKE TEA ! NOT LOVE ! |
08-28-10, 03:01 AM | #15 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
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I can feel something great coming to SH5 here guys, hope you have the time to continue it.
I have memories of the large merchant mod in SH3 that went on and on and on and on.....! |
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