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Old 08-14-10, 12:40 AM   #1
THE_MASK
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Default [TRY] If you have a dumb hydrophone operator .

Look here . Use TDW .EXE fix .
http://www.subsim.com/radioroom/showthread.php?t=181433

Last edited by THE_MASK; 03-19-11 at 07:33 PM.
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Old 08-14-10, 08:46 AM   #2
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What does this MOD do?
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Old 08-14-10, 11:49 AM   #3
PL_Andrev
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Quote:
Originally Posted by sober View Post
[TRY] If you have a dumb hydrophone operator .

http://www.filefront.com/17199984/sobers hyrophone fix.rar

feedback .

install with jsgme last
Thanks! Is working now correctly.
I used TDW's IRAI 15.1, and hydro is read from 27km, but now I have many many contacts...


Good work, Sober!
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Old 08-14-10, 02:29 PM   #4
DavyJonesFootlocker
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Nice
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Old 08-15-10, 06:05 PM   #5
THE_MASK
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56 downloads , not much feedback . Do you think i should reduce the hydrophone operators ability a tiny bit .
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Old 08-16-10, 06:15 PM   #6
Kronzky
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Default don't see nothing...

I tried this with the "Pedestal" mission (where you start out with 9 warships within about 6km of the sub), but none of them are shown on the hydrophone, even after installing this mod.
I go down to nearly 40m, stop the engines, and still nothing...



I don't have IRAI installed, but that shouldn't be necessary, or is it?

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Old 08-16-10, 06:30 PM   #7
THE_MASK
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No idea why it isnt picking up those contacts , i tried it with IRAI and its the same as you . But if you do the Past the rock mission it picks up every contact . Strange .
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Old 08-16-10, 06:58 PM   #8
Ducimus
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Might be related to the targets speed.
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Old 08-16-10, 07:10 PM   #9
THE_MASK
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Quote:
Originally Posted by Ducimus View Post
Might be related to the targets speed.
I think you are correct .
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Old 08-16-10, 07:51 PM   #10
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I think you are correct .
He is correct. In stock your hydrophone operator will not detect a contact until that contact is >= 0.25 * contact's max speed. With IRAI it's 0.075 * contact's max speed.
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Old 08-17-10, 01:50 PM   #11
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Quote:
Originally Posted by sober View Post
56 downloads , not much feedback . Do you think i should reduce the hydrophone operators ability a tiny bit .
Well, I started using your mod from the beginning so I don't really have much to compare it to. I still find him kind of dumb though, as I can hear contacts that he never seems to pick up, at least in the last mission I did. I was chasing these two contacts for hours and could hear them easily but he never called them out despite having his abilities maxed out for detection. Other times he seemed to be doing okay.
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Old 02-16-11, 03:17 PM   #12
musides
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Is this the best mod available regarding the hydrophone? Looks like not much activity/discussion.
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Old 02-16-11, 04:17 PM   #13
Stormfly
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Thanks for this Sober !
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Old 03-02-11, 04:54 AM   #14
kalijav
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I tried the mod, along with MO, and for some reason my sonar now picks up contacts surfaced, even at flank speed.
I don't know if both mods are compatible, but I thought I should report the issue.
Thanks for your mods
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Old 03-02-11, 04:57 AM   #15
stoianm
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Quote:
Originally Posted by kalijav View Post
I tried the mod, along with MO, and for some reason my sonar now picks up contacts surfaced, even at flank speed.
I don't know if both mods are compatible, but I thought I should report the issue.
Thanks for your mods
this mod has nothing to do with hydro at surface... if you are using MO you sould have hydro working only when submerged

the mods are perfectly compatible
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