SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-11-10, 11:28 AM   #1
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default Mods Status after patch 1.2

It may be in order to have a convenient place (whether here or elsewhere as mods decide) to post on the status of various mods after patch 1.2 , namely:
A. the patch "fixed" something and which makes the mod redundant.
B. the mod is still "necessary" and works as-is over patch 1.2
C. the mod is still "necessary" but needs revision to be compatible with patch 1.2

My categories may not be "watertight", so feel free to improve them.

edit/add 06/01/10: most recent recap list will be the one closest end of thread.
__________________

Last edited by bert8for3; 06-01-10 at 11:45 AM.
bert8for3 is offline   Reply With Quote
Old 05-11-10, 11:36 AM   #2
EgoApocalypse
Lieutenant
 
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
Default

Alot of them dont work, Thats all I wil say, Because I hope its something simple.
__________________




EgoApocalypse is offline   Reply With Quote
Old 05-11-10, 11:59 AM   #3
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

what about the •SH4 ships can now be imported (useful for modders).
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 05-11-10, 12:02 PM   #4
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
what about the •SH4 ships can now be imported (useful for modders).
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .

Give the mods a week at least and see if any new units turn up, not holding my breath though.
__________________

Last edited by mr chris; 05-11-10 at 12:14 PM.
mr chris is offline   Reply With Quote
Old 05-11-10, 12:10 PM   #5
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Need to create a Fix to fix the Fix that Ubi Fixed in the Recognition Manual Mod.

Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.


Working Ok now:

Last edited by reaper7; 05-12-10 at 12:15 PM.
reaper7 is offline   Reply With Quote
Old 05-11-10, 01:44 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by reaper7 View Post
Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.
that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.
TheDarkWraith is offline   Reply With Quote
Old 05-11-10, 07:41 PM   #7
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

After patching, I'm running with no problems on the following mods:



Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all

And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.
__________________
bert8for3 is offline   Reply With Quote
Old 05-11-10, 08:00 PM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by bert8for3 View Post
After patching, I'm running with no problems on the following mods:

2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features

I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.
TheDarkWraith is offline   Reply With Quote
Old 05-11-10, 09:06 PM   #9
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features

I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.
Tks TDW, I know, just been too lazy update it. But I'll do so now.
__________________
bert8for3 is offline   Reply With Quote
Old 05-11-10, 09:20 PM   #10
panosrxo
Planesman
 
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by bert8for3 View Post
After patching, I'm running with no problems on the following mods:



Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all

And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.
no halo mod is outdated, as lights.cfg has been altered. Use winmerge
panosrxo is offline   Reply With Quote
Old 05-11-10, 09:36 PM   #11
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
Default

Yes the lights cfg file has changed in 1.2 so I just altered the only two things that were done with the no halo mod so as to not change anything else that the patch changed, and then swapped out the human dialog DDS manually.

It all works fine like that.
__________________
"Chance favors the prepared mind"
SabreHawk is offline   Reply With Quote
Old 05-12-10, 02:47 AM   #12
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

my UIs mod is compatible with patch 1.2. You have to be using v2.2.2 or greater though
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 04:14 AM   #13
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

So far these works with patch 1.2. I checked the files (except for NewUIs obviously) and they are not updated by 1.2. Still going through mods so i might extend the list later on

Grossdeutscher Rundfunk
AilWhiteInterior 1.0
Conus' Graphic Mod 1.0
AilSmoke 1.7
Free Cam Tweak 1.1 - Regular
AilRain 1.0
Critical hits 1.1 Torpedos
NewUIs_TDC_2_2_2_ByTheDarkWraith
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 05-12-10, 08:58 AM   #14
brandtryan
Engineer
 
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
Default

Thanks for creating/maintaining this list!
__________________
from Brandt
brandtryan is offline   Reply With Quote
Old 05-12-10, 09:03 AM   #15
dem
Planesman
 
Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
Default Patch 2.1 and mods

This is what i have

1 TDC 2_2_2 bythe darkwraith ahc spreadangleon
2 Mightyfine crew 1.2.1
3 mfch 1.2.1 crash dive workaround
4 Grossdeutscher Rundfunk
5 5sc glasgow
6 ailclounds 3
7 ail smoke1.7
8 critical hits 1.1 torpedos
9 improvedwaves and pitch&roll
10 enhanced funelsmoke
11 radio paris

All ok playing for 2hrs now but i had to start a new campain

fps outside 40 to 50
inside sub 30 to 40

all set on full
-------------------

fps outside 65 to 70
inside the sub 30 to 40
with shadow and water quality off

system:

Intel core 2 233
DDr2 800Mhz ballistix men
gtx 260 192 core
windows xp
dem is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.