SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-30-10, 01:48 AM   #1
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default [REL] Super Mod Make-Over for RFB 2.0

Super mod make-over for rfb 2.0
By Nbjackso



Main Menu Screen

smmo is a combo mod of some things I have done myself, and other mods I’ve used, (either parts of, or entire mods themselves). Most of these changes do not affect overall game play. They are intended to mix things up a little. Basically I am striving for the “Hey, that’s cool”, or the “I never noticed that before” effect. This mod was originally made for TMO, but I thought it would be nice to have for the Real Fleet Boat mod as well.

List of changes and credits;

- Intro music from Fall Of The Rising Sun by AOTD_MadMax, (way COOL)
- Intro and Career end photos from Trigger Maru Overhauled by Ducimus
- Ceiling fan removed from German captain’s office by DarkFish/Te Kaha
- Lifeboats and debris w/ bodies from Pacific Environments 4 by Kriller2
- Various sounds files from Webster’s selected new sounds mod
- Aircraft Reflections by vickers03 (one of my favorite mods)
- High detail lighthouse mod by flakmonkey
- Longer Ship and Sub Wakes by Vikinger

I have also added allot of custom missions by various people.
Note: I changed some of the mission names for continuity sake, but did not alter the missions in any way.

- Tambor198’s SH4 Single Missions, (over 30 missions, WOW) and 1.5 Missions (2)
- Tang and Wahoo War Patrols by Cgrimes
- Rockin Robbins Convoy From Hell
- UBM Mission Pack by Syxx Killer

Now, here are some of things I have worked on;

- New title screen
- Slightly modified Binocular mask
- Some minor environmental tweaks, (.dds files only)
- An updated version of my Navigation Map Make-Over mod
- Reworked the Torpedo Images in the torpedo load out screen
- An Autographed photo of Ginger Rogers in the Captains Office
- An updated version of my Full Screen Scopes for Fleet boats and U-boats, (my first mod)
- Modified deck gun sight and TBT, (sight lines and hash marks are blackish in daylight, and green at night).
- Changed “main menu” and “load/save” screens, plus a significant amount of wording/verbiage changes in the menu file.
- New American and German loading screens, Campaign screens and Museum Screen – a tribute to the “Fighting Sullivan Brothers,
(I know they didn’t serve on any submarines, but it’s MY mod and I can do what I want).

- Plus a bunch of tweaks here and there that you probably won't notice anyways.

This mod is JSGME compliant. Just enable this mod last.

Download Here: http://www.subsim.com/radioroom/showthread.php?t=168742

I welcome any feedback regarding this mod, and I am willing to answer any questions you may have.

Regards, and Happy Hunting
__________________


Just get me within 1000 yards,
and I'll d
o the rest

Last edited by Nbjackso; 09-29-16 at 05:29 PM.
Nbjackso is offline   Reply With Quote
Old 04-30-10, 03:32 AM   #2
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Nice! I will try this tonight when I get back home.

I just have one question - compatibility related: which version of RFB2.0 did you make this from? With or without the latest patch? What about RSRDC?

Most people playing RFB don't play without RSRDC.
__________________
My IL2 stuff: LEVEL BOMBING MANUAL v2.0 | 'MUSTANG'
TH0R is offline   Reply With Quote
Old 04-30-10, 07:43 AM   #3
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

Can you post the link for the TMO version, thanks!
BillBam is offline   Reply With Quote
Old 04-30-10, 07:19 PM   #4
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default

Quote:
Originally Posted by TH0R View Post
I just have one question - compatibility related: which version of RFB2.0 did you make this from? With or without the latest patch? What about RSRDC?

Most people playing RFB don't play without RSRDC.
I do use the 23April2010 patch, but the only file it overwrites is the menu file. - I have tested it with and without RSRDC. It seems to work for both versions.

Quote:
Originally Posted by BillBam View Post
Can you post the link for the TMO version, thanks!

Better yet, here is the thread link http://www.subsim.com/radioroom/showthread.php?t=158608

I do plan on adding all the latest updates to the TMO version once Ducimus releases TMO 2.0
__________________


Just get me within 1000 yards,
and I'll d
o the rest
Nbjackso is offline   Reply With Quote
Old 04-30-10, 09:32 PM   #5
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Nbjackso View Post


Better yet, here is the thread link http://www.subsim.com/radioroom/showthread.php?t=158608

I do plan on adding all the latest updates to the TMO version once Ducimus releases TMO 2.0
Thanks for the reply.
BillBam is offline   Reply With Quote
Old 05-01-10, 06:00 AM   #6
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Nbjackso View Post
I do use the 23April2010 patch, but the only file it overwrites is the menu file. - I have tested it with and without RSRDC. It seems to work for both versions.




Better yet, here is the thread link http://www.subsim.com/radioroom/showthread.php?t=158608

I do plan on adding all the latest updates to the TMO version once Ducimus releases TMO 2.0
This mod will overwrite two RSRDC files that I definitely know of - from the Nav Map mod. Other than that I think it should work OK.


The link you posted takes me to the subsim.com...
__________________
My IL2 stuff: LEVEL BOMBING MANUAL v2.0 | 'MUSTANG'
TH0R is offline   Reply With Quote
Old 05-01-10, 02:59 PM   #7
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default

Quote:
Originally Posted by TH0R View Post
This mod will overwrite two RSRDC files that I definitely know of - from the Nav Map mod. Other than that I think it should work OK.
Oh yea, those are for the airbases on the navigation map.

Quote:
Originally Posted by TH0R View Post
The link you posted takes me to the subsim.com...
Sorry about that, try this one: http://www.subsim.com/radioroom/showthread.php?t=158608
__________________


Just get me within 1000 yards,
and I'll d
o the rest
Nbjackso is offline   Reply With Quote
Old 12-02-10, 04:00 AM   #8
Onehunglow
Nub
 
Join Date: Nov 2010
Posts: 3
Downloads: 32
Uploads: 0
Default

The original link is dead, can anyone post another please?
Onehunglow is offline   Reply With Quote
Old 12-03-10, 09:04 PM   #9
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default

Quote:
Originally Posted by Onehunglow View Post
The original link is dead, can anyone post another please?
This is a really big file, but give me a couple days and I'll work on re-releasing it
__________________


Just get me within 1000 yards,
and I'll d
o the rest
Nbjackso is offline   Reply With Quote
Old 02-29-12, 12:20 PM   #10
Griffon_301
Swabbie
 
Join Date: Jul 2009
Posts: 5
Downloads: 54
Uploads: 0
Default

Hello!

is there any chance for a reupload of this mod?

thanks in advance
phil
Griffon_301 is offline   Reply With Quote
Old 02-29-12, 09:22 PM   #11
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default

Quote:
Originally Posted by Griffon_301 View Post
Hello!

is there any chance for a reupload of this mod?

thanks in advance
phil
WOW, It's kinda weird when an old thread pops up out of the blue. As you can see from the previous post, I never got around to it. I've been working/playing on a TMO 2.5 version off and on for my own personal use, but let me load it up to see if everything works properly. Then I'll see if I can get it re-uploaded for you, but don't expect anything too soon.
__________________


Just get me within 1000 yards,
and I'll d
o the rest
Nbjackso is offline   Reply With Quote
Old 03-01-12, 04:11 PM   #12
Griffon_301
Swabbie
 
Join Date: Jul 2009
Posts: 5
Downloads: 54
Uploads: 0
Default

wow
thanks very much for that fast reply-no need to hurry though with the upload;
I am currently in the process of setting up my version of SH4 and went the RFB way, but I would also like to try out TMO if time permits;
btw, your makeover for TMO is also offline unfortunately;

on a sidenote, and I know this has been discussed here heavily already, but if I would ask you, which mod offers more immersion, TMO or RFB, what would you say?
I played Silent Service 2 and the original SH till my eyes bled, so I know quite a few things about subsims, but I am away from submarining for quite some time now....

anyhow, thanks in advance
phil
Griffon_301 is offline   Reply With Quote
Old 03-04-12, 08:00 PM   #13
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
Default

Quote:
Originally Posted by Griffon_301 View Post
. . . on a sidenote, and I know this has been discussed here heavily already, but if I would ask you, which mod offers more immersion, TMO or RFB, what would you say?
phil
YES! This is a topic that has been discussed/argued ad nausea, but since you are asking for MY opinion, I will give it to you. I like them both, in fact I have played and modded most of the super mods; RSRDC, FOTRS, GFO and OM. All of them add to the SH4 experience, and most of the modders include an explanation and reason why the did what they did.

As far as immersion goes, I think that should be for the individual to decide. There are mods that range from nuclear tipped torpedoes to accurate spacing of rivets on the bulkheads. My philosophy is, if I like it, I play it.

I hope this helps, and if not . . . well, you asked.
__________________


Just get me within 1000 yards,
and I'll d
o the rest
Nbjackso is offline   Reply With Quote
Old 03-10-12, 03:45 PM   #14
Griffon_301
Swabbie
 
Join Date: Jul 2009
Posts: 5
Downloads: 54
Uploads: 0
Default

thanks for that answer
I have settled for a FOTRS setup currently, as this one gave me the least CTDs;

anyhow, if you find some time it would still be nice to get your overhauls, both for RFB and TMO;
but no need to hurry....

best regards
phil
Griffon_301 is offline   Reply With Quote
Old 12-19-12, 01:51 AM   #15
canecao
Swabbie
 
Join Date: Dec 2012
Posts: 5
Downloads: 34
Uploads: 0
Default

Hy there,

Will this mod solve the problem for no map contacts in RFB ?

The link is dead..


Thanks
Canecao
canecao is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.