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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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G'day all,
The list of great mods just keeps getting longer every day ![]() I've done a quick combo to get a reasonable interior together quickly and easily. Many many thanks to the great modders who's work and/or ideas I've combined. Release ![]() Happy snaps: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Texture and Sound combo mod that makes the sub interior a little better Credit/thanks: Ailantd - AilWhiteInterior, his idea for white interior but I re-worked the vanilla textures a little differently and adjusted internal lighting Heretic - MightyFine Less Annoying Footstep Sounds for SH5 - his idea, same FootstepWood files. etheberge - No Damn Bubbles, No Damn Halo Mod - his idea, made my own adjustments Reboot - Reboot's Hot Soup for Silent Hunter 5, Reboot's Water Drips 1.0 , (Not using drips in control room) LucaGaeta - Interior working dials (for SH5), does not use decks awash Capthelms - Capthelms SH5 Audio Mod, some of his interior sounds, other sounds come from other sub sims, SH3, SH4 etc naights - Simple Texture mod (books, photos..), reworked his book textures no longer reads German Army - now reads Kreigsmarine Issues: If you want to use all of Capthelms SH5 Audio Mod just load Capthelms Mod after this, in JSGME This is a combo mod many thanks to the great modders out there ![]() ![]() download link: http://www.filefront.com/15987937/Na...0Mod%20V1.0.7z Enjoy ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#2 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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This is a nice idea and one I've been waiting for. Less mod soup is better!
![]() Will this interfere with any crew alteration mods? |
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#3 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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G'ady ShadowWolf Kell,
It certainly won't ![]() I stayed away from the crew with this combo. Cheers
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks for the combo, i will use it
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#5 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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![]() Quote:
![]() It is possible to have a mod for that?? anyway, great mod! Thx!
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#6 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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#7 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Cap.Palla,
The spare torpedos are under the floor ![]() ![]() ShadowWolf Kell, I've actually got a bit of a combo mod for crew textures, uses a little of pascal's, Conus's and my own work. I think everybody has there own idea for what they want their crew to look like. ![]() SH5 is evolving ![]() ![]() (I wish I could get into some serious 3d work ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#8 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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thanks good job
![]() Regards, Luca |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I really appreciate this mod....it definitely made my mod soup a bit more manageable. Though you may want to look into the drip in the conning tower, it seems as though it is coming from thin air. Anyway, thanks.
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#10 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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#11 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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I believe you will only see it while they are loading that particular tube.
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#12 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Shoot a torpedo, then run to the forward torpedo room. You'll watch as they do the whole reloading process from hooking the fish up to the hoist, raising it to that level, rubbing it down with grease, then sliding it into the tube. It's pretty cool to see.
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#13 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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![]() Quote:
Woooaaa! That's really cool! usually when fire torpedo i'm in the control room but i will have a look ![]()
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#14 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Nice mod, thank you.
![]() ![]() Rich |
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#15 |
Watch
![]() Join Date: Jul 2005
Location: Finland
Posts: 19
Downloads: 145
Uploads: 0
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I have this mod in use, but i didn't hear engine sounds (motor_Diesel_LOOP.wav) inside the sub.
I checked that .wav file and it seems to be quite long sample. Maybe thats why it doesnt play or am i the only one who doesn't hear it? Would be nice to hear it in game though. It's a great engine sound. |
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